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TOPIC | Canon Lore Compendium
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[center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/1#post_42050158]Previous post: The Third-Age Flights[/url] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050194]Next post: The Deities and the Exalted[/url] [emoji=right wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url] [emoji=scroll size=1][/sub][/center] ----------- [br] [center][size=6]Other Territories[/size] [i]Information regarding borderland locations and areas whose locations are unknown.[/i] --------------------[/center] [size=2][i][u]Other Territories[/u] sources are at the bottom of this post. They are marked with 'A'.[/i][/size] [br] [br] [size=4][b]The Trading Post and its vendors[/b][/size] The Trading Post is named for the literal wooden post driven into the ground between all the wagons and carts which make it up.[sup][73A][/sup]The Trading Post at least previously existed at a generalized location between the Sunbeam Ruins and the Shifting Expanse. The grass was dry and there was little habitation, creating a good neutral zone for traders with little influence from either the Lightweaver or the Stormcatcher.[sup][1A][/sup] There were no dragon lairs in that area.[sup][2A][/sup] Earlier by admins, it was stated that it existed in neutral territory on the southern edge of the Starwood Strand, closer to the Wind border than the Plague border.[sup][33A][/sup] At the World Map update, the Trading Post was given a unique blue pin and located at the Driftwood Dregs beside an ornate arch. It has since moved on the map. It possesses the unique 'region' of "Roving Band of Merchants".[sup][73A][/sup] It is a collaborative meeting space for Sornieth's most prolific merchants and hawkers, and is uprooted every so often. When the location shifts, the entire company moves with it in order to seek new customers. These new locations may be located away from roads, at valleys, beaches, or mountains, and there is a chance a new dragon joins the roving caravan at each new location.[sup][72A][/sup] There are seven services offered at the Trading Post at this time.[sup][41A][/sup] The first, [u]Tomo’s Trivia Tablet[/u], allows players to aid the Earth Snapper, Tomo, and her scribe, the Earth Fae Scribbles, in recalling the facts she hopes to etch into stone.[sup][42A][/sup] Tomo has such vast stores of knowledge, even relative to other Snapper dragons, that it is difficult to recall things in a timely manner. This is why she is able to correct a player who answers wrongly.[sup][43A][/sup] Scribbles is a Coal/Orange basic-gened Fae.[sup][44A][/sup] They appeared one day and became frustrated with how slowly Tomo wrote compared to how quickly Scribbles could write – although Scribbles is not particularly accurate.[sup][45A][/sup] Scribbles does not have time for things like gender.[sup][46A][/sup] They only ever loosely follow Tomo’s instructions, and pay no attention to absolutely anyone else. They do engage in conversation with a variety of stones, though they refuse to interact with quartz or stones containing quartz.[sup][46A][/sup] Tomo and Scribble are steadfast friends, and have been companions for a long time; only Scribbles probably remembers exactly how long.[sup][72A][/sup] The second is [u]Crim’s Collection Cart[/u], where players can sell various items to the Tundra, Crim. She has an insatiable desire to collect all the manner of items.[sup][47A][/sup]There are rumors she even broke off and ‘collected’ the left horn of her brother, Pinkerton, though that is only rumor.[sup][48A][/sup] Although most of Pinkerton’s efforts to curb her collecting have been fruitless,[sup][49A][/sup] he has managed to cut gem marketplace items, skins, and unsalable items from her wish lists so they are not bankrupted.[sup][50A][/sup] Pinkerton’s primary attempt to subtly siphon away Crim’s hoard is represented by the third trading post activity, [u]Pinkerton’s Plundered Pile[/u], which allows players to take one random item per day.[sup][51A][/sup] The fourth trading post stand is [u]Swipp’s Swap Stand[/u], a cart where players can trade collected items to the Wind Fae, Swipp, and his two daughters, the enthusiastic Pip and the dour Tripp.[sup][52A][/sup] They are members of the Swapper clan.[sup][71A][/sup] Previously, Pip and Tripp did not always offer trades at the stand, but they have begun working full time.[sup][53A][/sup] Pipp and Tripp are caravan orphans, adopted by Swipp during his travels. Their adoptive mother is often away finding new merchandise, and they see her several times yearly. She is not as large a part of their life as their father and the other denizens of the Trading Post.[sup][72A][/sup] Swipp uses the items obtained from these swaps to trade to other merchants for even more deals,[sup][54A][/sup] and possibly also feeds Crim’s penchant for collecting or even sells on a Beastclan black market.[sup][55A][/sup] [u]Roundsey’s Raffle Roulette[/u] is the fifth displayed feature at the trading post, a raffle for rare items and dragons where players may purchase tickets for a chance at various prizes every week.[sup][56A][/sup] [u]Baldwin’s Bubbling Brew[/u] is the sixth displayed feature, where players can engage in alchemy and transmutation using the Earth[sup][64A][/sup] Bogsneak Baldwin’s cauldron. He considers alchemy an art, not a science.[sup][57A][/sup] He was originally a Pearlcatcher, but discovered the ‘Bogsneak Mutagen’ as a result of a lightning strike onto an otherwise particularly stable batch in his cauldron.[sup][58A][/sup] Being the one to discover the mutagen, many Bogsneaks view him as a genius.[sup][59A][/sup] He allows junior alchemists to make use of his cauldron, and has various apprentices and students who aid him in research. They affectionately referred to him as ‘Bogwin’ after he became a Bogsneak.[sup][58A][/sup] Although an eccentric, Baldwin doesn’t allow others to do whatever they want with his cauldron – he wouldn’t let anyone attempt to melt down a dragon,[sup][60A][/sup] or any other living creature; familiars can be ‘transmuted’ by simply melting down a bit of fur, a handful of leaves, or other scraps.[sup][61A][/sup] When he was a Pearlcatcher, he lost one of his horns as a result of a brewing accident.[sup][62A][/sup] He withholds his past in the name of expedience. Some believe he was a gifted Arcane scholar who defected to the Scarred Wasteland to dabble in more terrestrial sciences, and others believe he’s merely a culinarian who became bored with ‘conventional cooking’.[sup][63A][/sup] His colors may not be typical any more as a result of mutating. He is closest to Honeydew primary, Moss secondary, and Crocodile tertiary.[sup][64A][/sup] Another feature available at the Trading Post is [u]Galore’s Glorius Gifts[/u]. When admins wish to give out items for a limited time, players can visit Galore to receive a gift. He is a Guardian dragon whose lifelong charge is the watchful safeguarding of rare and exciting artifacts. He occasionally parts with those artifacts by offering them as gifts to other dragons.[sup][65A][/sup] [u]Fiona’s Fantastic Familiars[/u], run by Fiona, a competent but overconfident familiar caregiver, is a feature which allows players to help her via bonding with familiars she owns, along with earning rewards for bonding closely with familiars.. She has befriended virtually every familiar, but is frazzled by the sheer amount she cares for.[sup][67A][/sup] She is a trans[sup][68A][/sup], Fire-flight Skydancer. She has twelve ferberus.[sup][69A][/sup] Among her menagerie is also Prudence, a female adult Roc of significantly below-average size. Fiona took the Roc in due to believing she would not be capable of surviving in the wild.[sup][72A][/sup] [u]Arlo's Ancient Artifacts[/u] is a feature wherein players aid the brown, green, and goldenrod Obelisk, Arlo, in his work with the Dragonhome Preservation Guild. He is one of several Obelisks who have taken up this pursuit. The Dustcarve Dig's incredible findings spurred new interest in archaeology within clans across the realm. Players use various supplies to break ground in search of treasure and trinkets, and may donate research notes to their friends or to the Guild itself.[sup][74A][/sup] Arlo oversees various digsites across the realm, and so needs the aid of many clans in excavating them. He hopes to answer many of the questions of the realm's past, and catalogues the excavated items to this end.[sup][75A][/sup] [size=4][b]The Crossroads and Auction House[/b][/size] The Crossroads, meanwhile, is not a single geographical location. Rather, it is any literal crossroads at the borders of the elemental regions. There are hundreds, if not thousands, of these ‘crossroads’ where dragons meet to exchange goods, or cross paths on the way to their new homes.[sup][3A][/sup] The Auction House as a facility which sells dragons and familiars is non-canonical. It is a vital function of the game, but has no lore equivalent.[sup][3A][/sup] However, there have been vague, non-serious gestures towards the existence of an ‘auction house’ facility which is staffed by Courier dragons and maintained by auction house fees.[sup][4A][/sup] [size=4][b]The Coliseum[/b][/size] There is no singular ‘coliseum’ location. Coliseum venues are scattered throughout Sornieth. They mostly exist on the borders of elemental realms or in territories uninhabited by dragonkind.[sup][5A][/sup] Dragons travel to various venues to test their mettle against Shade-claimed wildlife and valiant Beastclans, and to claim additional territory.[sup][34A][/sup] Familiars obtained through the coliseum have made the willful decision to join the dragons as a companion.[sup][35A][/sup] Not all enemies fought through the coliseum are Shade-touched,[sup][36A][/sup] such as the Longneck clans,[sup][37A][/sup] but a fair amount harbor insignificant or residual amounts of Shade influence deep within them.[sup][36A][/sup] Familiars that would typically not be able to use magic, such as Leafy Moths, are able to do so because they are Shade-possessed, and it is beneficial to them to be fought and have the Shade removed.[sup][37A][/sup] The themed skin obtained from crates dropped from some coliseum enemies are sometimes the efforts of cunning dragons trying to disguise themselves.[sup][38A], [39A], [40A][/sup] [u]The Training Grounds[/u] is, as its name suggests, where dragons learning to battle go to test their mettle against a variety of creatures. Its location has moved at least once, to a more desirable locale with new opponents.[sup][6A][/sup] [u]The Woodland Path[/u] is a path through a forest. Its flora came to life to defend their home after it was too heavily plundered. They may have attracted further visitations from the shade and dragonkind alike, however, in their efforts to keep it safe.[sup][7A][/sup] The grouse basilisks migrated to the path, and are invasive and compete with the local basilisk species.[sup][8A][/sup] The local cockatrice and basilisk themselves migrated from the Scorched Forest.[sup][9A][/sup] [u]The Scorched Forest[/u] is an ever-smoldering forest. Ancient feline golems created by a long-lost Earth clan awakened in this venue as stasis-trees crumbled to ash.[sup][10A][/sup] The cockatrices and basilisks migrated away from the area to the greener pastures of the Woodland Path.[sup][9A][/sup] [u]The Sandswept Delta[/u] is inhabited by various Serthis varieties and is assumedly a location within the “Shifting Wastes”, which is a mentioned location inhabited by both Fuiran and Scalebacks. Shattered Serpents, which also inhabit the Abiding Boneyard, can be found here.[sup][11A][/sup] [u]The Blooming Grove[/u] is a secluded location inhabited by Dryads, not meant for the eyes of dragons. Only friends of its flora and fauna are welcome.[sup][12A][/sup] The Dryads that inhabit the Blooming Grove cultivate Wood Ear Deer to help protect the grove,[sup][11A][/sup] and will also personally attack any dragons attempting to harvest parts of the grove.[sup][11A][/sup] [u]The Forgotten Cave[/u] is an ancient lair, possibly located in the tunnels connecting Dragonhome and the Tangled Wood[sup][11A][/sup], rediscovered by Earth flight dragons seeking to map the cave systems of Sornieth. The creatures who have taken over it have no love for the returning dragons.[sup][13A][/sup] Unusual for the beastclan, some Centaurs inhabit the cave.[sup][11A][/sup] [u]The Bamboo Falls[/u] exists somewhere at the intersection of the Windswept Plateau and the Sea of a Thousand Currents.[sup][5A][/sup] Specifically, it is a serene area shared by both flights, near the coast of the Windswept Plateau.[sup][14A][/sup] [u]The Thunderhead Savanna[/u] is so battered by thunderstorms and lightning strikes, it’s a wonder life can thrive as it does. For dragons able to tolerate the storms, the Savanna can be a bountiful hunting ground. The denizens of the arid plain are some of the quickest and most adaptable foes on Sornieth. Many creatures use the sparking energy to aid them in sprints and outlasting predators, or in keeping up with prey.[sup][11A][/sup] Some Raptorik tribes have allied with dragonkind as guides across the savanna to keep a steady supply of gold coming in. There’s not much in the way of agriculture or husbandry in the savanna, but Raptorik herders have developed a way to lead herds into traps and enclosures for easy huntings.[sup][11A][/sup] Manyleaves, a lightning-resistant aloe plant which tingles the mouth when eaten, clings to the highest points of the escarpments ringing the Thunderhead Savanna.[sup][11A][/sup] [u]Redrock Cove[/u] is home to seemingly tranquil beaches, filled with a plethora of resources and unique wildlife. While some dragons plunder the shores, others seek to protect them.[sup][16A][/sup] Strange spiney whales have begun to appear in the last century for unknown reasons.[sup][11A][/sup] [u]The Waterway[/u] is an abandoned underground waterway, which makes a welcoming home for many creatures – though certainly not dragons.[sup][17A][/sup] These sewers may be located beneath the Hewn City, based on the mention of Hewn City sewers in the Noggle’s description.[sup][11A][/sup] The Waterway provides just the low light and high mineral content that Bluelipped Thresh needs to thrive at its edges.[sup][11A][/sup] Following the clearing of additional rubble,[sup][18A][/sup] suspicious numbers of ‘Rat Tangles’ can be found in the Waterway. As shown by Fanrats, it seems that the sewer sludge has wrought changes upon the local fauna.[sup][11A][/sup] Dragons fish for waterway Noggles using Nogglebane Leaf Beetles as bait.[sup][11A][/sup] Maren Currentfinders can be found attempting to navigate the waterways.[sup][11A][/sup] [u]The Arena[/u] is a territory of ancient ruins, held by the Longneck Beastclan and their allies.[sup][19A][/sup] They invite dragon clans to engage in honorable combat in the Arena in order to test their mettle. There are occasionally uninvited guests.[sup][20A][/sup] [u]The Volcanic Vents[/u] is the newly-formed result of the Ashfall Waste’s volcanoes continuing to reshape themselves and push out the borders.[sup][21A][/sup] The Stormcloud and Chillwind Harpies migrated from the Southern Icefield to this portion of the Ashfall Waste. The Flamescale Serthis clan inhabits the area.[sup][22A][/sup] [u]The Rainsong Jungle[/u] was always a lush habitat, full of unique fauna and medicinal plants. The animals have recently begun to behave strangely, with areas once full of birdsong now silent. Dragons have begun braving the forest in hopes of healing the land. The animals not infested with the strange sickness may follow these dragons home.[sup][23A][/sup] The Paradise Zalis’s ability to spread fruit seeds far and wide is vital to the ecosystem of the jungle.[sup][22A][/sup] [u]The Boreal Woods[/u] is a frozen forest with only two seasons: winter and summer. The short summer months turn it into a bountiful forest, providing for the long winter to come. The creatures that do not hibernate are cold and dangerous enough to make dragons think twice.[sup][24A][/sup] The Woodland Turkey previously appeared once a year within the woods, but is now present year-round.[sup][22A][/sup] The most numerous – though not most dangerous – predator of the woods is the Winter Wolf.[sup][22A][/sup] [u]The Crystal Pools[/u] are a newly-formed location, having once been tranquil waters. Glowing crystals have formed within them. The mysterious energies of these crystals have altered not just wildlife, but the explorers of the regions. Still, dragons flock to the site to harvest the gems for their hoards,[sup][26A][/sup] and some Harpies have fled to the area in search of solitude.[sup][22A][/sup] The Almandine Sturgeon is an example of the changes the Pools can cause; the fish’s scales have become translucent and hard as gemstones.[sup][22A][/sup] [u]The Harpy’s Roost[/u] is a territory which at first held no value to dragonkind. However, following the discovery of rich veins of ore deep within the bluffs, the Fire Flight and those trying to curry favor with their metalsmiths have begun expeditions into the cliffs in hopes of finding fortune. The creatures who inhabit the cliffs are not pleased at the dragons chipping away at their home.[sup][27A][/sup] Renegade Dartlings are native to the region, and their spots’ colors change depending on where in the Harpy’s Roost their fry developed.[sup][22A][/sup] [u]The Ghostlight Ruins[/u] are abandoned, overgrown, crumbling ruins. It seems to have been discovered by dragons seeking to explore and plunder treasure. The Ruins are inhabited by spirits, some malicious and others merely confused.[sup][28A][/sup] [u]The Mire[/u] is untouched wetland territory, inhabited by neither Beastclans or dragons but defended by ferocious flora and fauna.[sup][29A][/sup] [u]The Kelp Beds[/u] is a contested territory, patrolled by Maren who protect it from draconic encroachment and Shade influences. The Windsinger has blessed the dragons who test their skills here a large bubble to allow them to breathe.[sup][30A][/sup] [u]The Golem Workshop[/u] is the interior of a mesa in the Shifting Expanse.[sup][5A][/sup] Founded by an industrious Lightning clan, the Workshop was abandoned when it became too difficult to control. It likely began to operate again after Luna Mith seeking to make lightning-powered armor restored power to the factory, not grasping the full scope of what would occur. The Golems now produce more Golems,[sup][31A][/sup] and are no longer friendly to the dragons who created them.[sup][32A][/sup] The mith engineers of the golem workshop have continued to build new automatons to manage and protect their facility.[sup][66A][/sup] [u]The Forbidden Portal[/u] is an ancient portal that was re-inscribed with draconic symbols, unleashing creatures from beyond Sornieth into a shattered landscape. Those who seek to battle eldritch foes or close the gateway travel to this venue.[sup][70A][/sup] The warped energies of the portal have altered some of the strange creatures which came through, such as the aberrant chacma gaining the ability to afflict others with its own headache. Though unable to reproduce outside their native realm, pupowls still leave their clustered spawn wherever they go. Teleporting planesrunners can seemingly shift realms on their own, but were attracted to Sornieth by the gateway the portal created.[sup][69A][/sup] [size=4][b][u]Other Territories[/u] Sources[/b][/size] [*1A] – [url=http://www1.flightrising.com/forums/frd/1199916/93#post_7613064]Player Questions/Concerns for the Admin[/url] [sup]“The Trading Post exists in a generalized location between Light and Lightning, where the grass is dry and there is little habitation. This creates a good neutral zone for traders who have abandoned their elemental flight to establish their caravans and cartels, with very little influence from either the Lightweaver or Stormcatcher.”[/sup] [*2A] – [url=http://www1.flightrising.com/forums/ann/1265996#post_1265996]Words on the Wind, Vol. 10[/url] [sup]“The Trading Post lies somewhere uninhabited by Lairs, somewhere between the Light and Lightning territories, far enough away from both to avoid interference from the Lightweaver or Stormcatcher.”[/sup] [*3A] – [url=http://www1.flightrising.com/forums/frd/1327998/741#post_25507289]Weekly Q&A [Closed][/url] [sup]“The auctioning of dragons (and familiars) is non-canonical. It is a vital function of a game where players want to trade different patterns and colors for their breeding projects. The Crossroads is closer to the canon. We envision it as a literal crossroads where dragons that are making pilgrimages literally cross paths on the way to their new homes, or meet to exchange good with one another. We believe that there are hundreds, if not thousands of "crossroads" near the borders of elemental regions where these situations take place. It isn't one geographical location.”[/sup] [*4A] – [url=http://www1.flightrising.com/forums/frd/1327998/8#post_9073596]Weekly Q&A [Closed][/url] [sup]“Gameplay-wise, the fee is primarily there as a small treasure sink so that everyone who is using the auction house is in turn removing a little bit of treasure from the economy. However, we like to think that Edgar, Pearl, and Spitfire are collecting a nice courier salary for lugging all those goods around!”[/sup] [*5A] – [url=http://www1.flightrising.com/forums/frd/1327998/24#post_10267140]Weekly Q&A [Closed][/url] [sup]“Canonically, Coliseum venues themselves are scattered throughout Sornieth and exist as actual physical places in the environment. For instance, Bamboo Falls exists somewhere at the intersection of the Windswept Plateau and the Sea of a Thousand Currents. The Golem Workshop is likely the interior of a mesa in the Shifting Expanse.”[/sup] [*6A] – [url=http://www1.flightrising.com/forums/ann/2178230/1#post_2178230]New Warriors Gather![/url] [sup]“The dragons have moved their training grounds to a more desirable locale with new creatures to test their mettle against.”[/sup] [*7A] – [url=http://www1.flightrising.com/forums/ann/1162636/1#post_1162636]Feathered Wings & Flowering Foes[/url] [sup]“The woodland path has been too heavily plundered for the flora to remain quiet; the plants of the forest are coming to life to defend their home! Only time will tell whether these new guardians will keep the forests safe, or attract further visitations from shade and dragonkind alike.”[/sup] [*8A] – [url=http://www1.flightrising.com/forums/ann/1636104#post_1636104]Grouse Basilisk & Coliseum Updates[/url] [sup]“The Woodland Path has seen a migration of a new subspecies of basilisk. These invasive fauna are competing with the local basilisk... and the local dragons…”[/sup] [*9A] – [url=http://www1.flightrising.com/forums/ann/1206140#post_1206140]Beastclans on the Rise[/url] [sup]“Cockatrice and Basilisk have migrated from scorched forest to the woodland path coliseum venue.”[/sup] [*10A] – [url=http://www1.flightrising.com/forums/ann/2008569/1#post_2008569]Falcon: A New Primary Gene[/url] [sup]“As their stasis-trees crumble to ash, ancient golems are waking. Two new protectors are prowling the Scorched Forest.”[/sup] [*11A] – Various item descriptions (1). [sup][gamedb item=904] description: “Fuiran are one of the few species in the Shifting Wastes that prey upon Scalebacks. Their powerful jaws are capable of cracking the thick hide.” [gamedb item=359] description: “So many Shattered Serpents live in the Abiding Boneyard that the sand itself looks as though it's rippling like an ocean.” [gamedb item=23817] description: “This creature has little in common with its mammalian namesake. Wood ear deer are cultivated to protect dryads' secluded groves.” [gamedb item=23855] description: “Dryads will attack dragons that attempt to cut or harvest any piece of their grove.” [gamedb item=14555] description: “A favored sign or distance marker used by clans living in the undersea cave networks that connect the Tangled Wood and Dragonhome.” [gamedb item=14570] description: “It is usually uncommon to see Centaur beastclans inhabit caves.” [gamedb item=28233] description: “The constant electrical charge that permeates the warm air of the arid savanna acts as an energy boost to this already spry creature. Catching one is extremely difficult.” [gamedb item=28238] description: “Although lionsnakes may seem like the leaders of grasslands, these supercharged cheetahs use the atmosphere of the region to aid their sprints, almost never tiring when closing in on their prey.” [gamedb item=28241] description: “These beastclan emissaries act as guides in the great trek across the grasslands. Some tribes have allied with dragonkind to earn a steady income of gold.” [gamedb item=28240] description: “Although agriculture and animal husbandry are rare on the savanna, some Raptorik beastclans have developed a way to lure herds into traps and enclosures for easy hunting.” [gamedb item=28222] description: “This lightning-resistant aloe plant clings to the highest points of the skyscraping escarpments ringing the Thunderhead Savanna. It gives the mouth a slight tingle when consumed.” [gamedb item=20157] description: “Only in the past century have these mysterious leviathans begun to resurface. Their origin remains unknown.” [gamedb item=800] description: “Rumored to live in the sewers below the hewn city, noggles are said to grow to astonishing sizes. Dragons beware.” [gamedb item=2990] description: “This aquatic plant grows on the edges of caves and waterway entrances. It requires the low light and high mineral content such environments provide.” [gamedb item=25778] description: “No one's entirely sure how this happened, though there are a suspicious number of them in The Waterway.” [gamedb item=25770] description: “Sewer sludge has wrought changes upon the locals…” [gamedb item=16034] description: “While these tasty beetles make an excellent snack on their own, they are better used to fish for waterway noggle.” [gamedb item=16044] description: “One must be honorable, fast, and fearless to take up the mantle of currentfinder. Many Maren tribes rely heavily on these champions to find safe paths to new waters.”[/sup] [*12A] – [url=http://flightrising.com/main.php?p=wiki&article=91]Blooming Grove coliseum venue page[/url] [sup]“The blooming grove's charm is not for the eyes of dragons. Beware the flora and fauna that dwell here. Only those who are friends with the denizens of the grove are welcome.”[/sup] [*13A] – [url=http://flightrising.com/main.php?p=wiki&article=69]Forgotten Cave coliseum venue page[/url] [sup]“The Earth Flight has endeavoured to map the many cave systems of Sornieth. An ancient lair, long forgotten, has been rediscovered; however, its new caretakers have no love for dragons…”[/sup] [*14A] – [url=http://www1.flightrising.com/forums/frd/1327998/45#post_12133741]Weekly Q&A [Closed][/url] [sup]“Bamboo Falls exists in a serene area that both flights share. You can envision that it is near the coast of the Windswept Plateau.”[/sup] [*15A] – [url=http://www1.flightrising.com/forums/ann/2564283/1]Coliseum Stage: Thunderhead Savanna[/url] [sup]“There exists a plain so battered by lightning strikes, it's a wonder that life is able to thrive at all. But thrive it does, and for those who don't mind a bit of static shock, the Thunderhead Savanna can be a bountiful hunting ground. [...] This arid plain is constantly marred by thunderstorms and lightning strikes, making its denizens some of the quickest and most adaptable foes on Sornieth.”[/sup] [*16A] – [url=http://flightrising.com/main.php?p=wiki&article=90]Redrock Cove coliseum venue page[/url] [sup]“The seemingly tranquil beaches of Redrock Cove hold a plethora of resources and unique wildlife. Will your clan plunder or protect these shores? Those who would test their skills in Redrock will find that treasure isn't the only thing the sea shelters beneath the surf…”[/sup] [*17A] – [url=http://flightrising.com/main.php?p=wiki&article=89]Waterway coliseum venue page[/url] [sup]“An abandoned underground waterway is a welcoming home to many creatures, but not to dragons…”[/sup] [*18A] – [url=http://www1.flightrising.com/forums/ann/2375290#post_2375290]Waterway Expansion[/url] [sup]“As additional rubble has been cleared, new tunnels have been discovered in The Waterway!”[/sup] [*19A] – [url=http://flightrising.com/main.php?p=wiki&article=65]Arena coliseum venue page[/url] [sup]“The longneck beastclan and their allies have claimed these ancient ruins for their own, and invite all who have the courage to challenge them in honorable combat.”[/sup] [*20A] – [url=http://www1.flightrising.com/forums/frd/1327998/15#post_9620973]Weekly Q&A [Closed][/url] [sup]“The Longneck Beastclan and their allies hold this territory as a matter of honor and a way to test their mettle against dragon clans who accept their invitation to engage in combat. Of course, a few uninvited guests arrive from time to time!”[/sup] [*21A] – [url=http://flightrising.com/main.php?p=wiki&article=87]Volcanic Vents coliseum venue page[/url] [sup]“The fiery mountains of the Ashfall Waste continue to reshape themselves and push their borders. The newly formed Volcanic Vents presents a host of new challenges for your dragon clan to face!”[/sup] [*22A] – Various item descriptions (2). [sup][gamedb item=21415] description: “Willing to make the best of a bad situation, these Southern Icefield refugees use their spelled snow to cool the ground where they keep their homes.” [gamedb item=21414] description: “In one of Sornieth's finest shows of migration, this sect of harpies has moved from the Southern Icefield to the Ashfall Waste and never looked back.” [gamedb item=21416] description: “The Flamescale clan's mysterious magi draw their power from the powerful tectonic activity of the area, culminating in potent spells.” [gamedb item=10230] description: “These creatures subsist on a diet of fruit. Their ability to spread seeds across a range is vital to their jungle ecosystems.” [gamedb item=989] description: “These hardy canines grow incredibly large. Packs of winter wolves run in throughout the Boreal Wood. While not the dominant predator, they are the most numerous.” [gamedb item=13422] description: “Some harpies prefer solitude to participation in the hierarchy of their warrior society.” [gamedb item=13435] description: “Dwelling in the waters of the Crystal Pools has left the scales of this fish translucent and hard as a gemstone.” [gamedb item=2949] description: “The color spots on dartlings can display as green, blue, or even purple depending on the area of Harpy's Roost that the fry developed in.” [gamedb item=7427] description: "Once reclusive, this fowl is now staying south year-round."[/sup] [*23A] – [url=http://www1.flightrising.com/forums/ann/1428324#post_1428324]Rainsong Jungle[/url] [sup]“The rainsong jungle has always been a lush habitat, full of unique fauna and medicinal plants found nowhere else. The animals of this fertile territory recently began to behave strangely. Where there was once birdsong, now there is only silence. Will your clan brave this troubled forest and help heal the land? [...] Not every creature has been infested with this sickness, and some may choose to follow your dragons while their home recovers.”[/sup] [*24A] – [url=http://flightrising.com/main.php?p=wiki&article=47]Boreal Woods coliseum venue page[/url] [sup]“This frozen forest has only two seasons: winter and summer. The short summer months turn this waste into a bountiful forest, providing for the long winter to come. The creatures that do not hibernate within the wood are cold and dangerous. If your clan seeks to clear this terrain, it will have to face foes that will make even a dragon think twice!”[/sup] [*25A] – [url=http://www1.flightrising.com/forums/ann/1258021/1#post_1258021]Fowl Familiars[/url] [sup]“This elusive game has been spotted by skilled gatherers in Boreal Wood. Hunters predict that these birds will go back into hiding at the end of November.”[/sup] [*26A] – [url=http://www1.flightrising.com/forums/ann/1591247#post_1591247]Crystal Pools[/url] [sup]“Outcrops of glowing crystals have begun to form among once-tranquil waters. Though the energies of these crystals have altered the wildlife and explorers within, dragons still flock to the site to harvest the gems for their hoards.”[/sup] [*27A] – [url=http://flightrising.com/main.php?p=wiki&article=46]Harpy’s Roost coliseum venue page[/url] [sup]“These rocky heights held no great value to the draconic eye - at least at first. A recent discovery has revealed rich veins of ore deep within these bluffs. The Fire Flight -and dragons seeking to curry favor with their metalsmiths- are venturing into the winding crags in hopes of making their fortune; however, those who call these cliffs home are not pleased to have invaders chipping away at their territory…”[/sup] [*28A] – [url=http://flightrising.com/main.php?p=wiki&article=71]Ghostlight Ruins coliseum venue page[/url] [sup]“Crumbling ruins, abandoned and overgrown are being explored and plundered. Those who would test their skills in these haunted lands will find they've unearthed more than mere treasure in their endeavours…”[/sup] [*29A] – [url=http://flightrising.com/main.php?p=wiki&article=45]Mire coliseum venue page[/url] [sup]“Untouched territory, neither dragon nor beastmen have settled in this wetland. However, the flora and fauna is more than capable of protecting itself, and there are blades on the wind…”[/sup] [*30A] – [url=http://flightrising.com/main.php?p=wiki&article=44]Kelp Beds coliseum venue page[/url] [sup]“This contested territory is heavily patrolled by Marenbeastmen who guard it from draconic encroachment. Dragons who test their skills in this underwater venue are protected by a large bubble, a blessing of The Windsinger.”[/sup] [*31A] – [url=http://www1.flightrising.com/forums/frd/1327998/77#post_12654994]Weekly Q&A [Closed][/url] [sup]“The Workshop was founded by an industrious Lightning clan, then abandoned when it became too difficult to control. It began to operate again seemingly on its own, with Golems producing more Golems. It is likely that the workshop was activated by Luna Mith seeking to make lightning-powered armor. These Mith did not grasp the full scope of what restoring power to the factory would entail.”[/sup] [*32A] – [url=http://www1.flightrising.com/forums/ann/1270186#post_1270186]Golem Workshop[/url] [sup]“The inventions and creatures dragonkind once called friend are no longer allies…”[/sup] [*33A] – [url=http://www1.flightrising.com/forums/frd/981179/3#post_2030731]Personal Dragon Lore/Headcanons?[/url] [sup]“Do you guys want to know where the trading post is located in canon? :-) If not, that's fine; I like reading these! [...] Xhaztol says its on the southern edge of Starwood strand, closer to the wind border than the plague one. It is considered a neutral zone, and not part of the arcane territory. :-)”[/sup] [*34A] – [url=http://flightrising.com/main.php?p=wiki&article=43]Encyclopedia page: Coliseum Venues[/url] [sup]"The Coliseum provides a chance for dragons to test their mettle against a shade-claimed wildlife and valliant beastmen. As dragons battle through each of these locations, the challenge increases, as does the territory that dragon-kind holds dominion over.”[/sup] [*35A] – [url=http://www1.flightrising.com/forums/frd/1327998/734#post_25201499]Weekly Q&A [Closed][/url] [sup]"We always viewed it as willful decision by the creature to join the dragon as its companion.”[/sup] [*36A] – [url=http://www1.flightrising.com/forums/frd/1327998/6#post_8918396]Weekly Q&A [Closed][/url] [sup]"Not all enemies in the Coliseum are Shade-touched, but a fair amount do harbor very insignificant/residual amounts of Shade influence, deep within them. It's as if all creatures in Sornieth have a small peppering of Shade since it dissipated at the shattering of the Pillar of the World, but not enough to send them over some evil precipice. ...We hope, anyway... The dragons are working to heal their territories and the Shade influence within it.”[/sup] [*37A] – [url=https://undel.tumblr.com/post/65772091850/schizocoatyl-when-we-go-to-fight-in-the]When we go to fight in the Coliseum,[/url] [sup]"You’re actually beating them up for their own good. Green moths and bamboo dogs shouldn’t be able to use magic. :-) They’re shade-possessed. Of course, some of the stuff you’re beating up because you’re a big jerk. Like the longneck clans. >.>;”[/sup] [*38A] – [url=http://www1.flightrising.com/forums/ann/1234760#post_1234760]Flourish Jewelry & Woodland Path Skins[/url] [sup]"Dragons who enter the Woodland Path may be cunning enough to camouflage themselves to blend into the habitat. Woodland Path monsters now have a rare chance of dropping themed skins when defeated!”[/sup] [*39A] – [url=http://www1.flightrising.com/forums/ann/1252400#post_1252400]Field Skins & New Apparel[/url] [sup]"Dragons who enter the Training Fields may be cunning enough to camouflage themselves to blend into the habitat. Training Fields monsters now have a rare chance of dropping themed skins when defeated!”[/sup] [*40A] – [url=http://www1.flightrising.com/forums/ann/1190134#post_1190134]Ornate Bracelets[/url] [sup]"Dragons who enter the scorched forest may be cunning enough to camouflage themselves to blend into the habitat. Scorched Forest monsters now have a rare chance of dropping themed skins when defeated!”[/sup] [*41A] – [url=http://www1.flightrising.com/trading]The Trading Post[/url] [sup]This page displays all current Trading Post activities available.[/sup] [*42A] – [url=http://flightrising.com/main.php?p=tradepost&lot=trivia]Tomo's Trivia Tablet[/url] [sup]"Scribbles, you should have warned me we have guests! My apologies, and welcome. Do you have a moment for me to pick your brain? I have an ongoing project to etch the various facts I have picked up on my travels into stone everytime I return. I know it will come to me... eventually... but perhaps you could expedite the process? I can reward you for your knowledge.”[/sup] [*43A] – [url=http://www1.flightrising.com/forums/frd/1327998/77#post_12654994]Weekly Q&A [Closed][/url] [sup]"Tomo has vast stores of knowledge, even for a Snapper. She has so much knowledge, that it can be difficult to recall in a timely manner! The dragons who visit her can help jog her memory and get her the answers quicker. That's why even if you get the answers to her questions wrong, she eventually remembers the correct answer and tells you that you were incorrect! It simply takes her a while, which is why she appreciates the assistance!”[/sup] [*44A] – [url=http://www1.flightrising.com/forums/frd/1199916/93#post_7613064]Player Questions/Concerns for the Admin[/url] [sup]"Scribbles is Coal/Orange Basic/Basic/Basic!”[/sup] [*45A] – [url=http://www1.flightrising.com/forums/frd/2125195/126#post_30054436]Ask the Team! [Closed][/url] [sup]"Scribbles showed up one day, and was frustrated by how slowly Tomo recorded things. Scribbles could write things down so much quicker! Accuracy be darned!”[/sup] [*46A] – [url=http://www1.flightrising.com/forums/frd/1112431#4651218]Scribble’s Gender?[/url] [sup]“Scribbles didn't have time for that! Scribbles is an earth fae. They follow Tomo around and only ever *loosely* listen to her - other dragons get absolutely no reaction from them, including other fae. Scribbles will however engage in lengthy discourse with a variety of types of stone, though they won't give quartz or rocks that contain quartz the time of day; quartz are really the worst sorts of stones.”[/sup] [*47A] – [url=http://www1.flightrising.com/trading/crim]Crim's Collection Cart[/url] [sup]"If you've got a little free time on your hands, I'd like to ask for your help. I love collecting. Like, really love collecting. Heh, sometimes I feel like I just can't stop! My brother Pinkerton might tell you it's a sickness, but I like to call it a hobby. If you bring me the item on this receipt, there's treasure in it for you!”[/sup] [*48A] – [url=https://flightrising.tumblr.com/post/53777487979/what-happened-to-pinkertons-left-horn]What happened to Pinkerton's left horn?[/url] [sup]"There are rumors that Crim broke it off and stored it away. … but those are just rumors, of course…”[/sup] [*49A] – [url=http://www1.flightrising.com/forums/frd/1327998/219#post_15308074]Weekly Q&A [Closed][/url] [sup]"Pinkerton is well aware of his sister's cart. He's trying to syphon off what items he can without her noticing. Unfortunately for Pink, this rate is dwarfed by the amount of business Crim completes each day.”[/sup] [*50A] – [url=http://www1.flightrising.com/forums/frd/1327998/741#post_25507289]Weekly Q&A [Closed][/url] [sup]"Crim's tastes are varied! Her taste in items and current whims are random, but Pinkerton has curbed her wish-lists so they do not include items from the gem marketplace, unsalable items, or skins. Allowing her to ask for these would bankrupt them!”[/sup] [*51A] – [url=http://www1.flightrising.com/trading/pinkpile]Pinkerton's Plundered Pile[/url] [sup]"Hey, traveler. So, my sister over yonder... she's got this collection problem. She keeps clogging our lair with a bunch of useless junk. I'm trying to curb her... "enthusiasm" by giving away some things behind her back. You want something random?”[/sup] [*52A] – [url=http://www1.flightrising.com/trading/swipp]Swipp's Swap Stand[/url] [sup]The three fae will offer various items with various text lines.[/sup] [*53A] – [url=http://www1.flightrising.com/forums/ann/2723500/1]Community Update, July 2019[/url] [sup]"Pipp and Tripp now work full-time at Swipp's Swap Stand; there will always be three (3) offers available when visiting Swipp's spot at the Trading Post!”[/sup] [*54A] – [url=http://www1.flightrising.com/forums/frd/1327998/170#post_14534074]Weekly Q&A [Closed][/url] [sup]"Q: Hm, what does swipp choose to do with the items that are procured for trades? ;; A: He trades them to other merchants for even more deals!”[/sup] [*55A] – [url=http://www1.flightrising.com/forums/frd/2125195/116#post_29827086]Ask the Team! [Closed][/url] [sup]"Everything's got a value! For all you know, Swipp could be selling them on some sort of Beastclan black market or feeding Crim's penchant for collecting items. But we're not accusing him of anything…”[/sup] [*56A] – [url=http://www1.flightrising.com/trading/raffle]Roundsey's Raffle Roulette[/url] [sup]"Step right up! Don't be shy! Join Roundsey's famous weekly raffle! You could be as lucky as last week's glorious winners... 500 treasure gets you a single ticket, but you can grab as many as you like for a better chance at these terrific prizes! Whaddaya say?”[/sup] [*57A] – [url=http://www1.flightrising.com/trading/baldwin/transmute]Baldwin's Bubbling Brew[/url] [sup]"Greetings, apprentice! Some dragons say that alchemy is a science, but I know that it is an art, and that the best art is spontaneous! That's where you come in. This brew is nearing completion, but it needs time to simmer before we can add another ingredient.”[/sup] [*58A] – [url=http://flightrising.com/main.php?p=wiki&article=78]The Bogsneak Mutagen[/url] [sup]The story details the process of Baldwin becoming a Bogsneak. Using the cauldron: "Junior alchemists from all over Sornieth would be looking to him for usage of the imposing cauldron in the center of his plot. Mustn't keep them waiting, he thought, science waits for no one! [...] I get a great deal of satisfaction the closer I am to cool, damp places. My students have taken notice of this. Some of them are affectionately calling me "Bogwin." [...] Baldwin turned to a group of young alchemists that had just finished packing up their work and said, "That will be all for today. I appreciate the help, even though it seems we're not much closer to discovering the key to this condition." Disappointed grumbles and chatter rose from the group as they dejectedly shoved test equipment into leather packs and satchels. They eventually disbanded, each flying or gliding in a different direction in to the darkening sky. Some stopped by his neighbor-merchants before making their long journeys home.”[/sup] [*59A] – [url=http://www1.flightrising.com/forums/frd/2125195/22#post_26128648]Ask the Team! [Closed][/url] [sup]"The Bogsneak breed is unique in that it has an alchemical origin as opposed to divine design. Many Bogsneaks view Baldwin as a genius for discovering the mutagen but they do not view him as a god - any skilled alchemist can duplicate the results!”[/sup] [*60A] – [url=http://www1.flightrising.com/forums/frd/1327998/590#post_22533409]Weekly Q&A [Closed][/url] [sup]"Hey now, we all know Baldwin is a little eccentric, but he's not going to ignore or allow someone to melt a dragon down in his cauldron!”[/sup] [*61A] – [url=http://www1.flightrising.com/forums/frd/1327998/529#post_21346946]Weekly Q&A [Closed][/url] [sup]"Baldwin would not allow any dragon using his cauldron to put a living creature inside. A scrap of fur, a handful of leaves, a piece of horn, these will work just fine!”[/sup] [*62A] – [url=http://www1.flightrising.com/forums/frd/1327998/432#post_19846380]Weekly Q&A [Closed][/url] [sup]"A brewing accident when Baldwin was younger and little more cavalier about proper lab safety. He knows better now.”[/sup] [*63A] – [url=http://www1.flightrising.com/forums/frd/1327998/181#post_14674008]Weekly Q&A [Closed][/url] [sup]"Some believe that Baldwin was a gifted Arcane scholar (driven just as mad for knowledge as his former patron deity) who defected to the Scarred Wasteland to dabble in sciences that were terrestrial and much more attainable. Others believe he's just an old culinarian who eventually got bored with cooking in the "conventional sense" and took his cauldron on the road to see what he could do with it. The old dragon withholds a lot in the name of expedience. Science!”[/sup] [*64A] – [url=http://www1.flightrising.com/forums/frd/2125195/134#post_30293358]Ask the Team! [Closed][/url] [sup]"Baldwin is Earth Flight. We tried asking him what his colors were, but he said that he wasn't sure if his colors were typical anymore. Our best guess is honeydew, moss, crocodile.”[/sup] [*65A] – [url=http://www1.flightrising.com/trading/gift]Galore's Glorious Gifts[/url] [sup]"Greetings! As everyone knows, all guardian dragons take on a lifelong charge, and mine just happens to be the watchful safeguarding of rare and exciting artifacts. Occasionally, I part with these wonders by offering them as gifts to my fellow dragons, but now is not the time. Please visit me again later, as I may just have something you'll really like.”[/sup] [*66A] – [url=https://www1.flightrising.com/forums/ann/2817910]Golem Workshop Expansion[/url] [sup]"The mith engineers of the golem workshop continue to build new automatons to manage and protect their facility. Dragons who venture inside may encounter these new foes."[/sup] [*67A] – [url=https://www1.flightrising.com/forums/ann/2822616#post_2822616]Fiona's Fantastic Familiars[/url] [sup]The function of the feature is described in this site news post.[/sup] [*68A] – [url=https://www1.flightrising.com/forums/ann/2822616#post_42295522]Fiona's Fantastic Familiars[/url] [sup]”We confirmed when we previewed Fiona that yes, she is trans.”[/sup] [*69A] – Forbidden Portal-related items [sup][gamedb item=34774] description: "Crossing paths with a ferberus is considered to be extremely unlucky. Fiona has twelve, of course." [gamedb item=34717] description: "The warped energies of the portal have gifted this chacma with the ability to inflict its headache upon others." [gamedb item=34761] description: "Unable to reproduce outside of their native realm, pupowls nevertheless leave these clusters everywhere." [gamedb item=34794] description: "Attracted by the gateway provided by the Forbidden Portal to Sornieth, this creature seems to have no trouble shifting planes all on its own."[/sup] [*70A] – [url=https://www1.flightrising.com/forums/ann/2869039]Coliseum Venue: Forbidden Portal[/url] [sup]"A shattered landscape holds ancient terrors that have been reawakened by the foolish. Journey to the Forbidden Portal to battle eldritch foes and shut down the gateway! [...] An ancient portal from a forgotten age has been reinscribed with draconic symbols, unleashing creatures from beyond into Sornieth. Send your bravest warriors to The Forbidden Portal to contain the threat!"[/sup] [*71A] – [url=https://www1.flightrising.com/forums/ann/2927857#post_2927857]Fiona Fete[/url] [sup]"The Swapper Clan has officially retired the following skins[...]"[/sup] [*72A] – [url=https://www1.flightrising.com/forums/ann/2946934#post_2946934]Community Update, December 2020[/url] [sup]"Prudence is an adult Roc, but is much smaller than average—how could such a delicate flower survive on her own!? Fiona simply had to take her in! There's absolutely no way such a defenseless jewel would have been able to fend for herself in the wild! [...] The Trading Post is a collaborative meeting space for Sornieth's most prolific hawkers and merchants, but the 'post' itself is uprooted every so often and the entire company moves to another location to reach new customers. At each new location, there's a chance a new dragon will join the roving caravan. And sometimes the group will set up shop in the mountains, beaches, or valleys where no roads exist and part of why we can't call it the Crossroads in canon! Pipp and Tripp are caravan orphans, adopted by Swipp during his travels. Their adoptive mother is off finding new merchandise and deals from far and wide! They see her serveral times yearly, but she isn't a large a figure in their life as their father and the other denizens of the Trading Post are. Tomo and Scribbles have been companions for a long, long time, and only Scribbles probably remembers just how long. They're steadfast friends!"[/sup] [*73A] – [url=https://www1.flightrising.com/world-map?poi=87&view=land&viewpin=true]Trading Post pin on the World Map[/url] [sup]"Roving Band of Merchants Named for the literal wooden post that is driven into the earth between the many carts and wagons that make up a growing caravan. Dragons from all over barter, game, and hawk their unique wares at this traveling bazaar."[/sup] [*74A] – [url=https://www1.flightrising.com/forums/ann/3101749]Arlo's Ancient Artifacts announcement[/url] [sup]The feature is described in this post. "The incredible findings of the Dustcarve Dig have spurred new interest in archaeology throughout Sornieth! Clans everywhere are beginning to break ground and aid the Dragonhome Preservation Guild in the search for treasures and trinkets. [...] banner image of a brown, green, and goldenrod obelisk dragon holding a pickaxe and wearing excavation gear. [...] Arlo, one of several obelisk dragons that have taken up this pursuit, needs your clan's help in the myriad digsites he oversees across the realm. In this new Trading Post activity, you can muster resources and use them to dig in sites and plots to find precious artifacts. You can also share your research with your friends."[/sup] [*75A] – [url=https://www1.flightrising.com/trading/archaeology]Archaeology[/url] [sup]"Look no further than the earth beneath your claws. I’m circumnavigating Sornieth on a series of archaeological digs, and I am going to need a lot of help. Together with the Dragonhome Preservation Guild, we can answer many of the questions of this realm’s past. After I’ve catalogued them, any artifacts you find are yours to keep."[/sup] [br] ----------- [center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/1#post_42050158]Previous post: The Third-Age Flights[/url] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050194]Next post: The Deities and the Exalted[/url] [emoji=right wing size=1] [emoji=subscription update size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050182]Top of post[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url] [emoji=scroll size=1][/sub][/center]


Other Territories
Information regarding borderland locations and areas whose locations are unknown.
Other Territories sources are at the bottom of this post. They are marked with 'A'.




The Trading Post and its vendors
The Trading Post is named for the literal wooden post driven into the ground between all the wagons and carts which make it up.[73A]The Trading Post at least previously existed at a generalized location between the Sunbeam Ruins and the Shifting Expanse.
The grass was dry and there was little habitation, creating a good neutral zone for traders with little influence from either the Lightweaver or the Stormcatcher.[1A] There were no dragon lairs in that area.[2A]

Earlier by admins, it was stated that it existed in neutral territory on the southern edge of the Starwood Strand, closer to the Wind border than the Plague border.[33A]
At the World Map update, the Trading Post was given a unique blue pin and located at the Driftwood Dregs beside an ornate arch. It has since moved on the map. It possesses the unique 'region' of "Roving Band of Merchants".[73A]

It is a collaborative meeting space for Sornieth's most prolific merchants and hawkers, and is uprooted every so often. When the location shifts, the entire company moves with it in order to seek new customers. These new locations may be located away from roads, at valleys, beaches, or mountains, and there is a chance a new dragon joins the roving caravan at each new location.[72A]

There are seven services offered at the Trading Post at this time.[41A]

The first, Tomo’s Trivia Tablet, allows players to aid the Earth Snapper, Tomo, and her scribe, the Earth Fae Scribbles, in recalling the facts she hopes to etch into stone.[42A] Tomo has such vast stores of knowledge, even relative to other Snapper dragons, that it is difficult to recall things in a timely manner. This is why she is able to correct a player who answers wrongly.[43A]

Scribbles is a Coal/Orange basic-gened Fae.[44A] They appeared one day and became frustrated with how slowly Tomo wrote compared to how quickly Scribbles could write – although Scribbles is not particularly accurate.[45A] Scribbles does not have time for things like gender.[46A]
They only ever loosely follow Tomo’s instructions, and pay no attention to absolutely anyone else. They do engage in conversation with a variety of stones, though they refuse to interact with quartz or stones containing quartz.[46A]
Tomo and Scribble are steadfast friends, and have been companions for a long time; only Scribbles probably remembers exactly how long.[72A]

The second is Crim’s Collection Cart, where players can sell various items to the Tundra, Crim. She has an insatiable desire to collect all the manner of items.[47A]There are rumors she even broke off and ‘collected’ the left horn of her brother, Pinkerton, though that is only rumor.[48A]
Although most of Pinkerton’s efforts to curb her collecting have been fruitless,[49A] he has managed to cut gem marketplace items, skins, and unsalable items from her wish lists so they are not bankrupted.[50A]

Pinkerton’s primary attempt to subtly siphon away Crim’s hoard is represented by the third trading post activity, Pinkerton’s Plundered Pile, which allows players to take one random item per day.[51A]

The fourth trading post stand is Swipp’s Swap Stand, a cart where players can trade collected items to the Wind Fae, Swipp, and his two daughters, the enthusiastic Pip and the dour Tripp.[52A] They are members of the Swapper clan.[71A] Previously, Pip and Tripp did not always offer trades at the stand, but they have begun working full time.[53A]

Pipp and Tripp are caravan orphans, adopted by Swipp during his travels. Their adoptive mother is often away finding new merchandise, and they see her several times yearly. She is not as large a part of their life as their father and the other denizens of the Trading Post.[72A]

Swipp uses the items obtained from these swaps to trade to other merchants for even more deals,[54A] and possibly also feeds Crim’s penchant for collecting or even sells on a Beastclan black market.[55A]

Roundsey’s Raffle Roulette is the fifth displayed feature at the trading post, a raffle for rare items and dragons where players may purchase tickets for a chance at various prizes every week.[56A]

Baldwin’s Bubbling Brew is the sixth displayed feature, where players can engage in alchemy and transmutation using the Earth[64A] Bogsneak Baldwin’s cauldron. He considers alchemy an art, not a science.[57A] He was originally a Pearlcatcher, but discovered the ‘Bogsneak Mutagen’ as a result of a lightning strike onto an otherwise particularly stable batch in his cauldron.[58A] Being the one to discover the mutagen, many Bogsneaks view him as a genius.[59A]

He allows junior alchemists to make use of his cauldron, and has various apprentices and students who aid him in research. They affectionately referred to him as ‘Bogwin’ after he became a Bogsneak.[58A] Although an eccentric, Baldwin doesn’t allow others to do whatever they want with his cauldron – he wouldn’t let anyone attempt to melt down a dragon,[60A] or any other living creature; familiars can be ‘transmuted’ by simply melting down a bit of fur, a handful of leaves, or other scraps.[61A]

When he was a Pearlcatcher, he lost one of his horns as a result of a brewing accident.[62A] He withholds his past in the name of expedience. Some believe he was a gifted Arcane scholar who defected to the Scarred Wasteland to dabble in more terrestrial sciences, and others believe he’s merely a culinarian who became bored with ‘conventional cooking’.[63A]
His colors may not be typical any more as a result of mutating. He is closest to Honeydew primary, Moss secondary, and Crocodile tertiary.[64A]

Another feature available at the Trading Post is Galore’s Glorius Gifts. When admins wish to give out items for a limited time, players can visit Galore to receive a gift. He is a Guardian dragon whose lifelong charge is the watchful safeguarding of rare and exciting artifacts. He occasionally parts with those artifacts by offering them as gifts to other dragons.[65A]

Fiona’s Fantastic Familiars, run by Fiona, a competent but overconfident familiar caregiver, is a feature which allows players to help her via bonding with familiars she owns, along with earning rewards for bonding closely with familiars.. She has befriended virtually every familiar, but is frazzled by the sheer amount she cares for.[67A]
She is a trans[68A], Fire-flight Skydancer. She has twelve ferberus.[69A]
Among her menagerie is also Prudence, a female adult Roc of significantly below-average size. Fiona took the Roc in due to believing she would not be capable of surviving in the wild.[72A]

Arlo's Ancient Artifacts is a feature wherein players aid the brown, green, and goldenrod Obelisk, Arlo, in his work with the Dragonhome Preservation Guild. He is one of several Obelisks who have taken up this pursuit. The Dustcarve Dig's incredible findings spurred new interest in archaeology within clans across the realm.
Players use various supplies to break ground in search of treasure and trinkets, and may donate research notes to their friends or to the Guild itself.[74A]
Arlo oversees various digsites across the realm, and so needs the aid of many clans in excavating them. He hopes to answer many of the questions of the realm's past, and catalogues the excavated items to this end.[75A]


The Crossroads and Auction House
The Crossroads, meanwhile, is not a single geographical location. Rather, it is any literal crossroads at the borders of the elemental regions. There are hundreds, if not thousands, of these ‘crossroads’ where dragons meet to exchange goods, or cross paths on the way to their new homes.[3A]

The Auction House as a facility which sells dragons and familiars is non-canonical. It is a vital function of the game, but has no lore equivalent.[3A] However, there have been vague, non-serious gestures towards the existence of an ‘auction house’ facility which is staffed by Courier dragons and maintained by auction house fees.[4A]


The Coliseum
There is no singular ‘coliseum’ location. Coliseum venues are scattered throughout Sornieth. They mostly exist on the borders of elemental realms or in territories uninhabited by dragonkind.[5A] Dragons travel to various venues to test their mettle against Shade-claimed wildlife and valiant Beastclans, and to claim additional territory.[34A]

Familiars obtained through the coliseum have made the willful decision to join the dragons as a companion.[35A] Not all enemies fought through the coliseum are Shade-touched,[36A] such as the Longneck clans,[37A] but a fair amount harbor insignificant or residual amounts of Shade influence deep within them.[36A] Familiars that would typically not be able to use magic, such as Leafy Moths, are able to do so because they are Shade-possessed, and it is beneficial to them to be fought and have the Shade removed.[37A]

The themed skin obtained from crates dropped from some coliseum enemies are sometimes the efforts of cunning dragons trying to disguise themselves.[38A], [39A], [40A]

The Training Grounds is, as its name suggests, where dragons learning to battle go to test their mettle against a variety of creatures. Its location has moved at least once, to a more desirable locale with new opponents.[6A]

The Woodland Path is a path through a forest.
Its flora came to life to defend their home after it was too heavily plundered. They may have attracted further visitations from the shade and dragonkind alike, however, in their efforts to keep it safe.[7A] The grouse basilisks migrated to the path, and are invasive and compete with the local basilisk species.[8A] The local cockatrice and basilisk themselves migrated from the Scorched Forest.[9A]

The Scorched Forest is an ever-smoldering forest.
Ancient feline golems created by a long-lost Earth clan awakened in this venue as stasis-trees crumbled to ash.[10A]
The cockatrices and basilisks migrated away from the area to the greener pastures of the Woodland Path.[9A]

The Sandswept Delta is inhabited by various Serthis varieties and is assumedly a location within the “Shifting Wastes”, which is a mentioned location inhabited by both Fuiran and Scalebacks. Shattered Serpents, which also inhabit the Abiding Boneyard, can be found here.[11A]

The Blooming Grove is a secluded location inhabited by Dryads, not meant for the eyes of dragons. Only friends of its flora and fauna are welcome.[12A]
The Dryads that inhabit the Blooming Grove cultivate Wood Ear Deer to help protect the grove,[11A] and will also personally attack any dragons attempting to harvest parts of the grove.[11A]

The Forgotten Cave is an ancient lair, possibly located in the tunnels connecting Dragonhome and the Tangled Wood[11A], rediscovered by Earth flight dragons seeking to map the cave systems of Sornieth. The creatures who have taken over it have no love for the returning dragons.[13A]
Unusual for the beastclan, some Centaurs inhabit the cave.[11A]

The Bamboo Falls exists somewhere at the intersection of the Windswept Plateau and the Sea of a Thousand Currents.[5A] Specifically, it is a serene area shared by both flights, near the coast of the Windswept Plateau.[14A]

The Thunderhead Savanna is so battered by thunderstorms and lightning strikes, it’s a wonder life can thrive as it does. For dragons able to tolerate the storms, the Savanna can be a bountiful hunting ground. The denizens of the arid plain are some of the quickest and most adaptable foes on Sornieth. Many creatures use the sparking energy to aid them in sprints and outlasting predators, or in keeping up with prey.[11A]
Some Raptorik tribes have allied with dragonkind as guides across the savanna to keep a steady supply of gold coming in. There’s not much in the way of agriculture or husbandry in the savanna, but Raptorik herders have developed a way to lead herds into traps and enclosures for easy huntings.[11A]
Manyleaves, a lightning-resistant aloe plant which tingles the mouth when eaten, clings to the highest points of the escarpments ringing the Thunderhead Savanna.[11A]

Redrock Cove is home to seemingly tranquil beaches, filled with a plethora of resources and unique wildlife. While some dragons plunder the shores, others seek to protect them.[16A] Strange spiney whales have begun to appear in the last century for unknown reasons.[11A]

The Waterway is an abandoned underground waterway, which makes a welcoming home for many creatures – though certainly not dragons.[17A] These sewers may be located beneath the Hewn City, based on the mention of Hewn City sewers in the Noggle’s description.[11A]
The Waterway provides just the low light and high mineral content that Bluelipped Thresh needs to thrive at its edges.[11A]
Following the clearing of additional rubble,[18A] suspicious numbers of ‘Rat Tangles’ can be found in the Waterway. As shown by Fanrats, it seems that the sewer sludge has wrought changes upon the local fauna.[11A]
Dragons fish for waterway Noggles using Nogglebane Leaf Beetles as bait.[11A]
Maren Currentfinders can be found attempting to navigate the waterways.[11A]

The Arena is a territory of ancient ruins, held by the Longneck Beastclan and their allies.[19A] They invite dragon clans to engage in honorable combat in the Arena in order to test their mettle. There are occasionally uninvited guests.[20A]

The Volcanic Vents is the newly-formed result of the Ashfall Waste’s volcanoes continuing to reshape themselves and push out the borders.[21A]
The Stormcloud and Chillwind Harpies migrated from the Southern Icefield to this portion of the Ashfall Waste. The Flamescale Serthis clan inhabits the area.[22A]

The Rainsong Jungle was always a lush habitat, full of unique fauna and medicinal plants. The animals have recently begun to behave strangely, with areas once full of birdsong now silent. Dragons have begun braving the forest in hopes of healing the land. The animals not infested with the strange sickness may follow these dragons home.[23A]
The Paradise Zalis’s ability to spread fruit seeds far and wide is vital to the ecosystem of the jungle.[22A]

The Boreal Woods is a frozen forest with only two seasons: winter and summer. The short summer months turn it into a bountiful forest, providing for the long winter to come. The creatures that do not hibernate are cold and dangerous enough to make dragons think twice.[24A]
The Woodland Turkey previously appeared once a year within the woods, but is now present year-round.[22A] The most numerous – though not most dangerous – predator of the woods is the Winter Wolf.[22A]

The Crystal Pools are a newly-formed location, having once been tranquil waters. Glowing crystals have formed within them. The mysterious energies of these crystals have altered not just wildlife, but the explorers of the regions. Still, dragons flock to the site to harvest the gems for their hoards,[26A] and some Harpies have fled to the area in search of solitude.[22A]
The Almandine Sturgeon is an example of the changes the Pools can cause; the fish’s scales have become translucent and hard as gemstones.[22A]

The Harpy’s Roost is a territory which at first held no value to dragonkind. However, following the discovery of rich veins of ore deep within the bluffs, the Fire Flight and those trying to curry favor with their metalsmiths have begun expeditions into the cliffs in hopes of finding fortune. The creatures who inhabit the cliffs are not pleased at the dragons chipping away at their home.[27A]
Renegade Dartlings are native to the region, and their spots’ colors change depending on where in the Harpy’s Roost their fry developed.[22A]

The Ghostlight Ruins are abandoned, overgrown, crumbling ruins. It seems to have been discovered by dragons seeking to explore and plunder treasure. The Ruins are inhabited by spirits, some malicious and others merely confused.[28A]

The Mire is untouched wetland territory, inhabited by neither Beastclans or dragons but defended by ferocious flora and fauna.[29A]

The Kelp Beds is a contested territory, patrolled by Maren who protect it from draconic encroachment and Shade influences. The Windsinger has blessed the dragons who test their skills here a large bubble to allow them to breathe.[30A]

The Golem Workshop is the interior of a mesa in the Shifting Expanse.[5A] Founded by an industrious Lightning clan, the Workshop was abandoned when it became too difficult to control. It likely began to operate again after Luna Mith seeking to make lightning-powered armor restored power to the factory, not grasping the full scope of what would occur. The Golems now produce more Golems,[31A] and are no longer friendly to the dragons who created them.[32A]
The mith engineers of the golem workshop have continued to build new automatons to manage and protect their facility.[66A]

The Forbidden Portal is an ancient portal that was re-inscribed with draconic symbols, unleashing creatures from beyond Sornieth into a shattered landscape. Those who seek to battle eldritch foes or close the gateway travel to this venue.[70A]
The warped energies of the portal have altered some of the strange creatures which came through, such as the aberrant chacma gaining the ability to afflict others with its own headache.
Though unable to reproduce outside their native realm, pupowls still leave their clustered spawn wherever they go.
Teleporting planesrunners can seemingly shift realms on their own, but were attracted to Sornieth by the gateway the portal created.[69A]


Other Territories Sources

[*1A] – Player Questions/Concerns for the Admin
“The Trading Post exists in a generalized location between Light and Lightning, where the grass is dry and there is little habitation. This creates a good neutral zone for traders who have abandoned their elemental flight to establish their caravans and cartels, with very little influence from either the Lightweaver or Stormcatcher.”

[*2A] – Words on the Wind, Vol. 10
“The Trading Post lies somewhere uninhabited by Lairs, somewhere between the Light and Lightning territories, far enough away from both to avoid interference from the Lightweaver or Stormcatcher.”

[*3A] – Weekly Q&A [Closed]
“The auctioning of dragons (and familiars) is non-canonical. It is a vital function of a game where players want to trade different patterns and colors for their breeding projects.
The Crossroads is closer to the canon. We envision it as a literal crossroads where dragons that are making pilgrimages literally cross paths on the way to their new homes, or meet to exchange good with one another. We believe that there are hundreds, if not thousands of "crossroads" near the borders of elemental regions where these situations take place. It isn't one geographical location.”


[*4A] – Weekly Q&A [Closed]
“Gameplay-wise, the fee is primarily there as a small treasure sink so that everyone who is using the auction house is in turn removing a little bit of treasure from the economy. However, we like to think that Edgar, Pearl, and Spitfire are collecting a nice courier salary for lugging all those goods around!”

[*5A] – Weekly Q&A [Closed]
“Canonically, Coliseum venues themselves are scattered throughout Sornieth and exist as actual physical places in the environment.
For instance, Bamboo Falls exists somewhere at the intersection of the Windswept Plateau and the Sea of a Thousand Currents. The Golem Workshop is likely the interior of a mesa in the Shifting Expanse.”


[*6A] – New Warriors Gather!
“The dragons have moved their training grounds to a more desirable locale with new creatures to test their mettle against.”

[*7A] – Feathered Wings & Flowering Foes
“The woodland path has been too heavily plundered for the flora to remain quiet; the plants of the forest are coming to life to defend their home! Only time will tell whether these new guardians will keep the forests safe, or attract further visitations from shade and dragonkind alike.”

[*8A] – Grouse Basilisk & Coliseum Updates
“The Woodland Path has seen a migration of a new subspecies of basilisk. These invasive fauna are competing with the local basilisk... and the local dragons…”

[*9A] – Beastclans on the Rise
“Cockatrice and Basilisk have migrated from scorched forest to the woodland path coliseum venue.”

[*10A] – Falcon: A New Primary Gene
“As their stasis-trees crumble to ash, ancient golems are waking. Two new protectors are prowling the Scorched Forest.”

[*11A] – Various item descriptions (1).
Fuiran description: “Fuiran are one of the few species in the Shifting Wastes that prey upon Scalebacks. Their powerful jaws are capable of cracking the thick hide.”
Shattered Serpent description: “So many Shattered Serpents live in the Abiding Boneyard that the sand itself looks as though it's rippling like an ocean.”
Wood Ear Deer description: “This creature has little in common with its mammalian namesake. Wood ear deer are cultivated to protect dryads' secluded groves.”
Aspen Gall Dryad description: “Dryads will attack dragons that attempt to cut or harvest any piece of their grove.”
Potted Deepmine Fungi description: “A favored sign or distance marker used by clans living in the undersea cave networks that connect the Tangled Wood and Dragonhome.”
Swiftfoot Slayer description: “It is usually uncommon to see Centaur beastclans inhabit caves.”
Ampelope description: “The constant electrical charge that permeates the warm air of the arid savanna acts as an energy boost to this already spry creature. Catching one is extremely difficult.”
King Quillrunner description: “Although lionsnakes may seem like the leaders of grasslands, these supercharged cheetahs use the atmosphere of the region to aid their sprints, almost never tiring when closing in on their prey.”
Raptorik Wanderer description: “These beastclan emissaries act as guides in the great trek across the grasslands. Some tribes have allied with dragonkind to earn a steady income of gold.”
Raptorik Herder description: “Although agriculture and animal husbandry are rare on the savanna, some Raptorik beastclans have developed a way to lure herds into traps and enclosures for easy hunting.”
Manyleaves description: “This lightning-resistant aloe plant clings to the highest points of the skyscraping escarpments ringing the Thunderhead Savanna. It gives the mouth a slight tingle when consumed.”
Spiney Whale description: “Only in the past century have these mysterious leviathans begun to resurface. Their origin remains unknown.”
Noggle description: “Rumored to live in the sewers below the hewn city, noggles are said to grow to astonishing sizes. Dragons beware.”
Bluelipped Thresh description: “This aquatic plant grows on the edges of caves and waterway entrances. It requires the low light and high mineral content such environments provide.”
Rat Tangle description: “No one's entirely sure how this happened, though there are a suspicious number of them in The Waterway.”
Fanrat description: “Sewer sludge has wrought changes upon the locals…”
Nogglebane Leaf Beetle description: “While these tasty beetles make an excellent snack on their own, they are better used to fish for waterway noggle.”
Maren Currentfinder description: “One must be honorable, fast, and fearless to take up the mantle of currentfinder. Many Maren tribes rely heavily on these champions to find safe paths to new waters.”


[*12A] – Blooming Grove coliseum venue page
“The blooming grove's charm is not for the eyes of dragons. Beware the flora and fauna that dwell here. Only those who are friends with the denizens of the grove are welcome.”

[*13A] – Forgotten Cave coliseum venue page
“The Earth Flight has endeavoured to map the many cave systems of Sornieth. An ancient lair, long forgotten, has been rediscovered; however, its new caretakers have no love for dragons…”

[*14A] – Weekly Q&A [Closed]
“Bamboo Falls exists in a serene area that both flights share. You can envision that it is near the coast of the Windswept Plateau.”

[*15A] – Coliseum Stage: Thunderhead Savanna
“There exists a plain so battered by lightning strikes, it's a wonder that life is able to thrive at all. But thrive it does, and for those who don't mind a bit of static shock, the Thunderhead Savanna can be a bountiful hunting ground. [...] This arid plain is constantly marred by thunderstorms and lightning strikes, making its denizens some of the quickest and most adaptable foes on Sornieth.”

[*16A] – Redrock Cove coliseum venue page
“The seemingly tranquil beaches of Redrock Cove hold a plethora of resources and unique wildlife. Will your clan plunder or protect these shores? Those who would test their skills in Redrock will find that treasure isn't the only thing the sea shelters beneath the surf…”

[*17A] – Waterway coliseum venue page
“An abandoned underground waterway is a welcoming home to many creatures, but not to dragons…”

[*18A] – Waterway Expansion
“As additional rubble has been cleared, new tunnels have been discovered in The Waterway!”

[*19A] – Arena coliseum venue page
“The longneck beastclan and their allies have claimed these ancient ruins for their own, and invite all who have the courage to challenge them in honorable combat.”

[*20A] – Weekly Q&A [Closed]
“The Longneck Beastclan and their allies hold this territory as a matter of honor and a way to test their mettle against dragon clans who accept their invitation to engage in combat. Of course, a few uninvited guests arrive from time to time!”

[*21A] – Volcanic Vents coliseum venue page
“The fiery mountains of the Ashfall Waste continue to reshape themselves and push their borders. The newly formed Volcanic Vents presents a host of new challenges for your dragon clan to face!”

[*22A] – Various item descriptions (2).
Stormcloud Harpy description: “Willing to make the best of a bad situation, these Southern Icefield refugees use their spelled snow to cool the ground where they keep their homes.”
Chillwind Harpy description: “In one of Sornieth's finest shows of migration, this sect of harpies has moved from the Southern Icefield to the Ashfall Waste and never looked back.”
Flamescale Illusionist description: “The Flamescale clan's mysterious magi draw their power from the powerful tectonic activity of the area, culminating in potent spells.”
Paradise Zalis description: “These creatures subsist on a diet of fruit. Their ability to spread seeds across a range is vital to their jungle ecosystems.”
Winter Wolf description: “These hardy canines grow incredibly large. Packs of winter wolves run in throughout the Boreal Wood. While not the dominant predator, they are the most numerous.”
Windcarve Fugitive description: “Some harpies prefer solitude to participation in the hierarchy of their warrior society.”
Almandine Sturgeon description: “Dwelling in the waters of the Crystal Pools has left the scales of this fish translucent and hard as a gemstone.”
Renegade Dartling description: “The color spots on dartlings can display as green, blue, or even purple depending on the area of Harpy's Roost that the fry developed in.”
Woodland Turkey description: "Once reclusive, this fowl is now staying south year-round."


[*23A] – Rainsong Jungle
“The rainsong jungle has always been a lush habitat, full of unique fauna and medicinal plants found nowhere else. The animals of this fertile territory recently began to behave strangely. Where there was once birdsong, now there is only silence. Will your clan brave this troubled forest and help heal the land? [...] Not every creature has been infested with this sickness, and some may choose to follow your dragons while their home recovers.”

[*24A] – Boreal Woods coliseum venue page
“This frozen forest has only two seasons: winter and summer. The short summer months turn this waste into a bountiful forest, providing for the long winter to come. The creatures that do not hibernate within the wood are cold and dangerous. If your clan seeks to clear this terrain, it will have to face foes that will make even a dragon think twice!”

[*25A] – Fowl Familiars
“This elusive game has been spotted by skilled gatherers in Boreal Wood. Hunters predict that these birds will go back into hiding at the end of November.”

[*26A] – Crystal Pools
“Outcrops of glowing crystals have begun to form among once-tranquil waters. Though the energies of these crystals have altered the wildlife and explorers within, dragons still flock to the site to harvest the gems for their hoards.”

[*27A] – Harpy’s Roost coliseum venue page
“These rocky heights held no great value to the draconic eye - at least at first. A recent discovery has revealed rich veins of ore deep within these bluffs. The Fire Flight -and dragons seeking to curry favor with their metalsmiths- are venturing into the winding crags in hopes of making their fortune; however, those who call these cliffs home are not pleased to have invaders chipping away at their territory…”

[*28A] – Ghostlight Ruins coliseum venue page
“Crumbling ruins, abandoned and overgrown are being explored and plundered. Those who would test their skills in these haunted lands will find they've unearthed more than mere treasure in their endeavours…”

[*29A] – Mire coliseum venue page
“Untouched territory, neither dragon nor beastmen have settled in this wetland. However, the flora and fauna is more than capable of protecting itself, and there are blades on the wind…”

[*30A] – Kelp Beds coliseum venue page
“This contested territory is heavily patrolled by Marenbeastmen who guard it from draconic encroachment. Dragons who test their skills in this underwater venue are protected by a large bubble, a blessing of The Windsinger.”

[*31A] – Weekly Q&A [Closed]
“The Workshop was founded by an industrious Lightning clan, then abandoned when it became too difficult to control. It began to operate again seemingly on its own, with Golems producing more Golems. It is likely that the workshop was activated by Luna Mith seeking to make lightning-powered armor. These Mith did not grasp the full scope of what restoring power to the factory would entail.”

[*32A] – Golem Workshop
“The inventions and creatures dragonkind once called friend are no longer allies…”

[*33A] – Personal Dragon Lore/Headcanons?
“Do you guys want to know where the trading post is located in canon? :-) If not, that's fine; I like reading these!
[...] Xhaztol says its on the southern edge of Starwood strand, closer to the wind border than the plague one. It is considered a neutral zone, and not part of the arcane territory. :-)”


[*34A] – Encyclopedia page: Coliseum Venues
"The Coliseum provides a chance for dragons to test their mettle against a shade-claimed wildlife and valliant beastmen. As dragons battle through each of these locations, the challenge increases, as does the territory that dragon-kind holds dominion over.”

[*35A] – Weekly Q&A [Closed]
"We always viewed it as willful decision by the creature to join the dragon as its companion.”

[*36A] – Weekly Q&A [Closed]
"Not all enemies in the Coliseum are Shade-touched, but a fair amount do harbor very insignificant/residual amounts of Shade influence, deep within them. It's as if all creatures in Sornieth have a small peppering of Shade since it dissipated at the shattering of the Pillar of the World, but not enough to send them over some evil precipice. ...We hope, anyway... The dragons are working to heal their territories and the Shade influence within it.”

[*37A] – When we go to fight in the Coliseum,
"You’re actually beating them up for their own good. Green moths and bamboo dogs shouldn’t be able to use magic. :-) They’re shade-possessed.
Of course, some of the stuff you’re beating up because you’re a big jerk. Like the longneck clans. >.>;”


[*38A] – Flourish Jewelry & Woodland Path Skins
"Dragons who enter the Woodland Path may be cunning enough to camouflage themselves to blend into the habitat. Woodland Path monsters now have a rare chance of dropping themed skins when defeated!”

[*39A] – Field Skins & New Apparel
"Dragons who enter the Training Fields may be cunning enough to camouflage themselves to blend into the habitat. Training Fields monsters now have a rare chance of dropping themed skins when defeated!”

[*40A] – Ornate Bracelets
"Dragons who enter the scorched forest may be cunning enough to camouflage themselves to blend into the habitat. Scorched Forest monsters now have a rare chance of dropping themed skins when defeated!”

[*41A] – The Trading Post
This page displays all current Trading Post activities available.

[*42A] – Tomo's Trivia Tablet
"Scribbles, you should have warned me we have guests!
My apologies, and welcome. Do you have a moment for me to pick your brain? I have an ongoing project to etch the various facts I have picked up on my travels into stone everytime I return. I know it will come to me... eventually... but perhaps you could expedite the process? I can reward you for your knowledge.”


[*43A] – Weekly Q&A [Closed]
"Tomo has vast stores of knowledge, even for a Snapper. She has so much knowledge, that it can be difficult to recall in a timely manner! The dragons who visit her can help jog her memory and get her the answers quicker. That's why even if you get the answers to her questions wrong, she eventually remembers the correct answer and tells you that you were incorrect! It simply takes her a while, which is why she appreciates the assistance!”

[*44A] – Player Questions/Concerns for the Admin
"Scribbles is Coal/Orange Basic/Basic/Basic!”

[*45A] – Ask the Team! [Closed]
"Scribbles showed up one day, and was frustrated by how slowly Tomo recorded things. Scribbles could write things down so much quicker! Accuracy be darned!”

[*46A] – Scribble’s Gender?
“Scribbles didn't have time for that! Scribbles is an earth fae. They follow Tomo around and only ever *loosely* listen to her - other dragons get absolutely no reaction from them, including other fae. Scribbles will however engage in lengthy discourse with a variety of types of stone, though they won't give quartz or rocks that contain quartz the time of day; quartz are really the worst sorts of stones.”

[*47A] – Crim's Collection Cart
"If you've got a little free time on your hands, I'd like to ask for your help. I love collecting. Like, really love collecting. Heh, sometimes I feel like I just can't stop! My brother Pinkerton might tell you it's a sickness, but I like to call it a hobby. If you bring me the item on this receipt, there's treasure in it for you!”

[*48A] – What happened to Pinkerton's left horn?
"There are rumors that Crim broke it off and stored it away.
… but those are just rumors, of course…”


[*49A] – Weekly Q&A [Closed]
"Pinkerton is well aware of his sister's cart. He's trying to syphon off what items he can without her noticing. Unfortunately for Pink, this rate is dwarfed by the amount of business Crim completes each day.”

[*50A] – Weekly Q&A [Closed]
"Crim's tastes are varied! Her taste in items and current whims are random, but Pinkerton has curbed her wish-lists so they do not include items from the gem marketplace, unsalable items, or skins. Allowing her to ask for these would bankrupt them!”

[*51A] – Pinkerton's Plundered Pile
"Hey, traveler. So, my sister over yonder... she's got this collection problem. She keeps clogging our lair with a bunch of useless junk. I'm trying to curb her... "enthusiasm" by giving away some things behind her back. You want something random?”

[*52A] – Swipp's Swap Stand
The three fae will offer various items with various text lines.

[*53A] – Community Update, July 2019
"Pipp and Tripp now work full-time at Swipp's Swap Stand; there will always be three (3) offers available when visiting Swipp's spot at the Trading Post!”

[*54A] – Weekly Q&A [Closed]
"Q: Hm, what does swipp choose to do with the items that are procured for trades? ;;
A: He trades them to other merchants for even more deals!”


[*55A] – Ask the Team! [Closed]
"Everything's got a value! For all you know, Swipp could be selling them on some sort of Beastclan black market or feeding Crim's penchant for collecting items. But we're not accusing him of anything…”

[*56A] – Roundsey's Raffle Roulette
"Step right up! Don't be shy! Join Roundsey's famous weekly raffle! You could be as lucky as last week's glorious winners...
500 treasure gets you a single ticket, but you can grab as many as you like for a better chance at these terrific prizes!
Whaddaya say?”


[*57A] – Baldwin's Bubbling Brew
"Greetings, apprentice!
Some dragons say that alchemy is a science, but I know that it is an art, and that the best art is spontaneous! That's where you come in. This brew is nearing completion, but it needs time to simmer before we can add another ingredient.”


[*58A] – The Bogsneak Mutagen
The story details the process of Baldwin becoming a Bogsneak.
Using the cauldron: "Junior alchemists from all over Sornieth would be looking to him for usage of the imposing cauldron in the center of his plot. Mustn't keep them waiting, he thought, science waits for no one!
[...]
I get a great deal of satisfaction the closer I am to cool, damp places. My students have taken notice of this. Some of them are affectionately calling me "Bogwin."
[...]
Baldwin turned to a group of young alchemists that had just finished packing up their work and said, "That will be all for today. I appreciate the help, even though it seems we're not much closer to discovering the key to this condition."
Disappointed grumbles and chatter rose from the group as they dejectedly shoved test equipment into leather packs and satchels. They eventually disbanded, each flying or gliding in a different direction in to the darkening sky. Some stopped by his neighbor-merchants before making their long journeys home.”


[*59A] – Ask the Team! [Closed]
"The Bogsneak breed is unique in that it has an alchemical origin as opposed to divine design. Many Bogsneaks view Baldwin as a genius for discovering the mutagen but they do not view him as a god - any skilled alchemist can duplicate the results!”

[*60A] – Weekly Q&A [Closed]
"Hey now, we all know Baldwin is a little eccentric, but he's not going to ignore or allow someone to melt a dragon down in his cauldron!”

[*61A] – Weekly Q&A [Closed]
"Baldwin would not allow any dragon using his cauldron to put a living creature inside. A scrap of fur, a handful of leaves, a piece of horn, these will work just fine!”

[*62A] – Weekly Q&A [Closed]
"A brewing accident when Baldwin was younger and little more cavalier about proper lab safety.
He knows better now.”


[*63A] – Weekly Q&A [Closed]
"Some believe that Baldwin was a gifted Arcane scholar (driven just as mad for knowledge as his former patron deity) who defected to the Scarred Wasteland to dabble in sciences that were terrestrial and much more attainable. Others believe he's just an old culinarian who eventually got bored with cooking in the "conventional sense" and took his cauldron on the road to see what he could do with it. The old dragon withholds a lot in the name of expedience. Science!”

[*64A] – Ask the Team! [Closed]
"Baldwin is Earth Flight. We tried asking him what his colors were, but he said that he wasn't sure if his colors were typical anymore. Our best guess is honeydew, moss, crocodile.”

[*65A] – Galore's Glorious Gifts
"Greetings! As everyone knows, all guardian dragons take on a lifelong charge, and mine just happens to be the watchful safeguarding of rare and exciting artifacts.
Occasionally, I part with these wonders by offering them as gifts to my fellow dragons, but now is not the time. Please visit me again later, as I may just have something you'll really like.”


[*66A] – Golem Workshop Expansion
"The mith engineers of the golem workshop continue to build new automatons to manage and protect their facility. Dragons who venture inside may encounter these new foes."

[*67A] – Fiona's Fantastic Familiars
The function of the feature is described in this site news post.

[*68A] – Fiona's Fantastic Familiars
”We confirmed when we previewed Fiona that yes, she is trans.”

[*69A] – Forbidden Portal-related items
Ferberus description: "Crossing paths with a ferberus is considered to be extremely unlucky. Fiona has twelve, of course."
Aberrant Chacma description: "The warped energies of the portal have gifted this chacma with the ability to inflict its headache upon others."
Pupowl Spawn description: "Unable to reproduce outside of their native realm, pupowls nevertheless leave these clusters everywhere."
Teleporting Planesrunner description: "Attracted by the gateway provided by the Forbidden Portal to Sornieth, this creature seems to have no trouble shifting planes all on its own."


[*70A] – Coliseum Venue: Forbidden Portal
"A shattered landscape holds ancient terrors that have been reawakened by the foolish. Journey to the Forbidden Portal to battle eldritch foes and shut down the gateway!
[...]
An ancient portal from a forgotten age has been reinscribed with draconic symbols, unleashing creatures from beyond into Sornieth. Send your bravest warriors to The Forbidden Portal to contain the threat!"


[*71A] – Fiona Fete
"The Swapper Clan has officially retired the following skins[...]"

[*72A] – Community Update, December 2020
"Prudence is an adult Roc, but is much smaller than average—how could such a delicate flower survive on her own!? Fiona simply had to take her in! There's absolutely no way such a defenseless jewel would have been able to fend for herself in the wild!
[...]
The Trading Post is a collaborative meeting space for Sornieth's most prolific hawkers and merchants, but the 'post' itself is uprooted every so often and the entire company moves to another location to reach new customers. At each new location, there's a chance a new dragon will join the roving caravan. And sometimes the group will set up shop in the mountains, beaches, or valleys where no roads exist and part of why we can't call it the Crossroads in canon!
Pipp and Tripp are caravan orphans, adopted by Swipp during his travels. Their adoptive mother is off finding new merchandise and deals from far and wide! They see her serveral times yearly, but she isn't a large a figure in their life as their father and the other denizens of the Trading Post are.
Tomo and Scribbles have been companions for a long, long time, and only Scribbles probably remembers just how long. They're steadfast friends!"


[*73A] – Trading Post pin on the World Map
"Roving Band of Merchants
Named for the literal wooden post that is driven into the earth between the many carts and wagons that make up a growing caravan. Dragons from all over barter, game, and hawk their unique wares at this traveling bazaar."


[*74A] – Arlo's Ancient Artifacts announcement
The feature is described in this post.
"The incredible findings of the Dustcarve Dig have spurred new interest in archaeology throughout Sornieth! Clans everywhere are beginning to break ground and aid the Dragonhome Preservation Guild in the search for treasures and trinkets.
[...] banner image of a brown, green, and goldenrod obelisk dragon holding a pickaxe and wearing excavation gear.
[...] Arlo, one of several obelisk dragons that have taken up this pursuit, needs your clan's help in the myriad digsites he oversees across the realm. In this new Trading Post activity, you can muster resources and use them to dig in sites and plots to find precious artifacts. You can also share your research with your friends."


[*75A] – Archaeology
"Look no further than the earth beneath your claws. I’m circumnavigating Sornieth on a series of archaeological digs, and I am going to need a lot of help. Together with the Dragonhome Preservation Guild, we can answer many of the questions of this realm’s past. After I’ve catalogued them, any artifacts you find are yours to keep."




UN: Wrenn → Ribi

They / Them


Avatar dragon aa

Canon Lore Compendium
Gwsq8Fp.png
[center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050182]Previous post: Other Territories[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050207]Next post: The Eleven[/url] [emoji=right wing size=1][/sub][/center] ----------- [br] [center][size=7]Deities, Dragons, and Beasts[/size] -------------------- [i]The creatures who war for dominance over the realm.[/i] -------------------- [img]https://66.media.tumblr.com/7e2f9bb0cfad3ffa8a13af8c38aa5512/tumblr_pw8jvkCIxL1sxkoyoo1_640.jpg[/img] [/center] [center][size=6]The Deities and the Exalted[/size] [i]An overview of the dragon gods and their most dedicated followers.[/i] --------------------[/center] [size=2][i][u]The Deities and the Exalted[/u] Sources are at the bottom of this post. They are marked with 'B'.[/i][/size] [br] [br] [size=4][b]Overview[/b][/size] The eleven dragon gods, often referred to as just the Eleven, are manifestations of elemental forces.[sup][1B][/sup] In order from oldest to youngest, they are the Earthshaker, the Flamecaller, the Windsinger, the Tidelord, the Stormcatcher, the Icewarden, the Lightweaver and the Shadowbinder, the Plaguebringer and the Gladekeper, and the Arcanist.[sup][39B][/sup] The Arcanist is considered the youngest, although his birth helped to create the Plaguebringer and Gladekeeper; he was the last deity to fully manifest and become sentient, and as an element “pure arcane” was the most recently manufactured.[sup][5B][/sup] The deities’ names are their titles. If they have other names, they are known only to themselves.[sup][6B][/sup] The deities which came after the first Four acknowledge they had a role in forming the world, but it existed before them; they thus do not have their own distinct names for the planet of Sornieth in the way the flights of Earth, Fire, Wind, and Water do.[sup][8B][/sup] The ‘First Four’ – the Earthshaker, the Flamecaller, the Windsinger, and the Tidelord – were born when the chaotic magic in the early days of the planet amalgamated according to different elements into great beings.[sup][3B][/sup] The Stormcatcher was created by the first battle between the Tidelord and the Windsinger, whose fighting created tumultuous storms. The Icewarden was born as a result of the Earthshaker and the Flamecaller’s battles, when the Flamecaller blotted the sun out with smoke.[sup][3B][/sup] The Lightweaver and the Shadowbinder formed during the period when the warring disrupted the cycle of day and night. On the side of planet that was always day, the magical essences kicked up by the battles formed into the Lightweaver; on the night-gripped half of the planet, the Shadowbinder came into being in deep, dark pockets of the land.[sup][3B][/sup] The final three deities were created as a result of the explosion of the engine of fate during the Second Age. The Arcanist’s birth occurred at that explosion, but he was not truly formed at that point.[sup][2B][/sup] Arcane particles from that birth sunk into the shattered landscape and fuelled the Gladekeeper’s birth where nature flourished again, and the Plaguebringer emerged where things could not regrow but only rot.[sup][4B][/sup] The Arcanist awakened after the Gladekeeper and Plaguebringer had come into being.[sup][2B][/sup] The first Eight all came to be humbled and ashamed of their actions following their battle against the Shade. They chose willfully to imbue themselves into the World Pillar and slumber through the Second and Third Ages, helping support the magical barrier that would keep the Shade from returning.[sup][3B][/sup] [size=4][b]Relationships[/b][/size] The Eleven have tense, distrustful relationship with one another, only occasionally making alliances of necessity.[sup][9B][/sup] Alliances between flights are more often a result of clans coming together than the influence of the deities.[sup][10B][/sup] There are constant, unrelenting battles for dominance.[sup][21B][/sup] They have not spoken directly to each other for an age.[sup][11B][/sup] Although sometimes referring to one another with familial terms such as 'brother' or 'sister'[sup][53B][/sup], they are not biologically related. Rather, they are a ‘family of elements’, being manifestations of the elements that make up Sornieth.[sup][1B][/sup] Despite their mutual and bitter rivalries, the deities keep to themselves and respectfully recognize the act of one another’s festivals as important to dragon communities. The deities allow them to take place as a means of keeping the peace and taking a break from the struggles of dominance.[sup][1B][/sup] Because the deities are the manifestations of an element, they do not have any expressed need or desire for romantic relationships.[sup][12B][/sup] The deities all have various elementally-themed familiars serving them. One example is the Goblins, who are watchers of all that occur in the realm.[sup][46B][/sup] The Sprites are their ‘entourage’. The elemental Bears, which are generally twice the size of real-life bears,[sup][47B][/sup] guard the realm. Gem guardians protect their flight’s elemental gemstones. The precise role of the elemental acolytes and the elemental spirit animals is unstated.[sup][13B][/sup] Dragonkind was created in their image, to help defend and expand their territory.[sup][14B][/sup] Because they are physical entities, the existence of the gods is not debated among dragons. However, some contest whether to follow the deities as leaders.[sup][8B][/sup] Usually, dragons view them as powerful (not omnipotent) great leaders. Some are fanatical while others are more jaded.[sup][14B][/sup] Worship is usually more akin to paying respect to an elder or leader.[sup][15B][/sup] The deities are not silent in their desires to their followers, but also do not play favorites. They will communicate en-masse to their followers – a group address that all dragons in their vicinity can hear – but it is rare, if not unheard of, for a deity to individually communicate to a single dragon. A dragon who was personally contacted by a deity would become an overnight celebrity and be raised to a role of overwhelming importance.[sup][16B][/sup] Deities do not frequently appear unless something which is a serious threat to the planet’s very foundation occurs, instead relying on their exalted followers. Thanks to how sophisticated society and culture have become, it is rarely necessary for them to personally intervene in anything.[sup][48B][/sup] They are mostly content to keep vigil over their pillar fragment unless stirred by something noteworthy.[sup][51B][/sup] Their precise relationships to their subjects vary according to numerous measures. The Icewarden, for example, is disappointed in Tundra dragons,[sup][17B][/sup] while the Windsinger thinks of the Spirals as a job well done,[sup][18B][/sup] and the Lightweaver considers the Imperial dragons a mistake.[sup][19B][/sup] The Stormcatcher seems to view the dragons of his flight as employees.[sup][20B][/sup] Most deities have a benevolent, if distant, affection for their progeny.[sup][18B][/sup] [size=4][b]Exaltation and Dominance[/b][/size] One of the most notable relationships of the deities is between the Eleven and the exalted dragons – their most dedicated subjects, who are honored and eager to serve their deity and their flight.[sup][22B][/sup] The closest parallel is voluntary enlistment in the military.[sup][23B][/sup] The deities consider their exalted followers as their eyes, arms, and ears.[sup][48B][/sup] Dragons are the creations of the gods, and so they are not eaten or otherwise killed upon exaltation.[sup][31B][/sup] Exalted dragons are not solely warriors, but also do things such as fly supplies across the globe, engage in diplomacy, spy on enemies, maintain infrastructure, research for their deity, and heal their fellows.[sup][23B], [25B], [26B][/sup] They may also perform day to day care of the realm, personally assist their deity, or prepare for battle. An exalted dragon leaves behind a sum of collected riches to their clan.[sup][24B][/sup] Duties that may be carried out by exalted dragons include but are not necessarily limited to: flying supplies to various parts of the globe, attacking, defending, diplomacy, spying, maintaining infrastructure, research, supplying the flight; day to day care of the realm, personal assistance to the Deity, preparing for battle with the Shade or Beastclans; warriors, mages, healers, scouts, messengers, provisioners, researchers, builders, excavators, craftsdragons; crafters, suppliers, healers, messengers, teachers, historians, scientists, political figures that assist their individual realms; hunters, messengers, craftsmen, architects, scientists, scholars, and healers.[sup][23B], [25B], [26B][/sup] Exalted hatchlings are apprenticed to the flight they serve.[sup][16B][/sup] Dragons who are alive, but have attained exaltation in service to their deity, are incapable of using scrolls such as breed-change scrolls.[sup][54B][/sup] It is an honor for a dragon to serve their clan’s deity and flight, even if that dragon’s element doesn’t match the flight.[sup][37B][/sup] The treasure cost of expanding a lair, besides going towards hiring help or purchasing materials and furnishing or otherwise to cultivate more space, is paid by the clan as an offering to their patron deity and the efforts of their elemental flight as a whole.[sup][27B][/sup] Battles for dominance are undertaken by exalted dragons, but they do not typically receive direct, individual guidance from their gods. They try to secure borders and expand territory, drive out Beastclans, and eradicate Shade remnants. Not all of this is done through fighting, as stated previously.[sup][28B][/sup] In dominance, the flight's exalted battle for more territory, influence, and trade goods. If they win a dominance battle, their flight as a whole enjoys additional resources, new trade routes, and discounts due to their expanded influence.[sup][29B][/sup] Generally, dragon clans do not live within a deity’s shrine, but exalted dragons that do not battle or tend the land and have fully dedicated themselves to their deity may inhabit the space.[sup][8B][/sup] The deities play active roles in dominance battles, and directly influence the power used by their children – their element’s dragons – and their followers.[sup][30B][/sup] In the most heated battles, weather can be unpredictable and may be exacerbated by a deity or their most powerful exalted followers.[sup][32B][/sup] [size=4][b]Physical Attributes[/b][/size] Even the smallest god – the Arcanist – is many times larger than the biggest dragon.[sup][33B][/sup] The longest deity is the Windsinger, and the largest by mass is the Earthshaker. The First Four all manifest the largest physical presences.[sup][34B][/sup] Despite this disparity, the deities are all on par with one another in terms of power and ability.[sup][35B][/sup] They are not necessarily made of flesh and blood[sup][8B][/sup] – being the embodied, corporeal forms of their given elements[sup][42B][/sup] – but they have a physical, tangible presence that moves through the world and can be interacted with, touched, and wounded.[sup][8B][/sup] The Lightweaver, at least, did ‘shed essence’ during the ancient battles the deities partook in, but that essence was a finite resource.[sup][36B][/sup] Because they are elemental entities, not physical beings, they were never hatchlings.[sup][38B][/sup] At least the Arcanist does not eat, instead relying upon knowledge and magic for sustenance.[sup][49B][/sup] None of the deities have a sex as they are manifestations of elements rather than physical beings which reproduce through any conventional method. They do have preferred pronouns.[sup][40B][/sup] They are not omniscient and aware of all that occurs in their realm, but do possess an ability to sense powerful entities and potential sources of danger within their elemental realm. Outside of their territory, their senses are comparatively dulled and they can only sense other powerful entities, such as deities.[sup][15B][/sup] [size=4][b]Magical Abilities[/b][/size] The deities are not responsible for all of their elements’ representations, nor is all of an element responsible for them. They are merely the most significant embodiment or concentration of that element which gained sapience – for example, the Flamecaller is not the cause of all fire, but merely the most powerful ‘fire spirit’ around,[sup][41B][/sup] and growth and decay existed far before the Gladekeeper and the Plaguebringer came into being.[sup][5B][/sup] They are not responsible for all weather’s occurrence, but they can influence it if they so choose.[sup][32B][/sup] The deities are sources of their element, and thus able to influence energy around themselves to take on similar characteristics to their own energy.[sup][43B][/sup] They are primal, elemental beings, and as a result their personalities are not multifaceted. Each deity embodies one or two ideals, and will pursue it with all of their considerable being.[sup][50B][/sup] [size=4][b]Game and Miscellaneous Information[/b][/size] The deities were originally named in odes and tributes to various online personas of acquaintances of the administrators. Four of the deities were named directly after some of the administrators of the site.[sup][7B][/sup] The flights’ on-site numbering – such as Stormcatcher’s dragon ID being 7 or the Arcane region’s map page ID being 9 – were arbitrarily designated according to when they were worked on.[sup][44B][/sup] Previously none of the deities have an eye type or genes, but they now possess Common eyes and Basic genes. Their breed is listed as 'Deity'. Their levels are all “∞“ (infinity), and their battle stats were previously all at 1000 except for whichever deity is currently reigning – that deity receives a +1 stat bonus to have 1001 in every stat. Their new 'Battle Stats' are listed as "???" for each statistic, and their battlestones are similarly hidden. Their weight, height, and wingspan are all listed as '???'. Their hatch dates were previously November 30, 2010, but are now links to the encyclopedia chapter which describes their creation. Their maximum energy is 20000. Their familiars are their corresponding elemental Sprites. The deities whose flight festivals have occurred possess their relevant scene. Their lineage states, 'This is one of the eleven elemental deities; it has no parents or offspring.'[sup][45B][/sup] According to a Q&A post, the deities' DnD alignments are: [list][*]Light = Lawful Good [*]Nature = Neutral Good [*]Wind = Chaotic Good [*]Earth = Lawful Neutral [*]Water = Neutral [*]Lightning = Chaotic Neutral [*]Fire = Chaotic Neutral [*]Arcane = Chaotic Neutral [*]Ice = Lawful Evil [*]Shadow = Neutral Evil [*]Plague = Chaotic Evil[/list] This list assumes that "Chaotic" means a belief that change must happen, while Lawful means to be opposed to change.[sup][52B][/sup] [size=4][b][u]The Deities and the Exalted[/u] Sources[/b][/size] [*1B] – [url=http://www1.flightrising.com/forums/frd/1327998/101#post_13024940]Weekly Q&A [Closed][/url] [sup]Views on other deities' festivals: "Considering their long-standing bitter rivalries, the other deities more or less keep to themselves while respectfully recognizing the act of festivals. Throwing parties and celebrating culture are important facets of dragon communities, so the deities allow them to take place as a means of keeping the peace and taking a break from the stressful struggle of dominating the realm." Familial relationship / manifestations of elements: "They are not related biologically; they are the manifestations of the elements that make up Sornieth. This makes them a "family of elements.””[/sup] [*2B] – [url=http://www1.flightrising.com/forums/frd/2125195/34#post_26402265]Ask the Team! [Closed][/url] [sup]"The Arcanist was the last to fully manifest and awaken, though his "birth" was the catalyst that ended the second age, and helped to create the Plaguebringer and Gladekeeper. These latter two fully manifested and became sentient before the Arcanist.”[/sup] [*3B] – [url=http://flightrising.com/main.php?p=wiki&article=6]Chapter 1: The First Age[/url] [sup]The first eight deities' manifestation are described in this chapter. "From this bedlam, the magical energies themselves began to concentrate and change. Similar particles receded into four great beings, each overwhelmingly dense with a different element. As if eager to proudly display their emergence to some unseen divinity, these beings took on the shapes of great wyrms. At first very similar-looking, each drake became more and more unique as it absorbed the essences that crowded the crumbled mess, until they had become quite distinct: Earth, Fire, Water, and Air." Forming the Pillar of the World: "Using the Earthshaker's gargantuan form as a foundation, the gods constructed a massive pillar at the northernmost point of the globe, fusing their corporeal bodies together into layers of elemental marble slabs. The World Pillar, as it is known today, would be the Eight's last and final resignation as makers. If the scarred flanks of the young world were ever to heal, they would do so on their own, unmarred by the omnipotence of the gods.”[/sup] [*4B] – [url=http://flightrising.com/main.php?p=wiki&article=12]Chapter 3: The Third Age[/url] [sup]The Gladekeeper, Plaguebringer, and Arcanist's manifestations are described in this chapter. "No matter the destruction, there is always a chance of rebirth. In the time before the Arcanist's awakening, concentrated energies rained across the shattered landscape, seeping into the charred remains of life and industry.”[/sup] [*5B] – [url=http://www1.flightrising.com/forums/frd/1327998/45#post_12133741]Weekly Q&A [Closed][/url] [sup]"While the lore paints things in a much more black and white sense: the @Arcanist was the last of the elements to exist in raw form, which is why he is regarded as the youngest. Growth and decay were prominent long before pure arcane was manufactured, just not completely coagulated into the Gladekeeper and Plaguebringer respectively.”[/sup] [*6B] – [url=http://www1.flightrising.com/forums/frd/2125195/22#post_26128648]Ask the Team! [Closed][/url] [sup]"The gods are their titles. If they have other names, they are known only to themselves.”[/sup] [*7B] – [url=http://www1.flightrising.com/forums/frd/1028094/35#post_3244013]Questions? Concerns? Discuss![/url] [sup]"the original names of the gods used to be little odes and tributes to the online personas of some close personal friends over the years. We decided to drop them before launch to give the gods a bit more of an omniscient and omnipotent vibe to them. Having names made them a little more personable and we decided we liked it better if they had a bit of disconnection. The names, to protect those friends' privacy, are not something we're sharing right now, but thank you for the question! I can tell you that four of the gods were named after some of the administrators at some point.”[/sup] [*8B] – [url=http://www1.flightrising.com/forums/frd/1199916/15#post_6464633]Player Questions/Concerns for the Admin[/url] [sup]Name of the planet: "Fire, Wind, Water, and Earth are the only dragon flights with separate names for the planet. As the other gods came after, they generally acknowledge that they had a hand in forming the world, but that the world existed before they came." Dragons living within deity shrines: "In general, clans do not live within the shrine of a dragon god, but may dot the land surrounding their deity's dwelling. Exalted dragons who do not go to the battlefield or tend the land may dwell within a shrine if they have fully dedicated themselves to their deity. The gods are a physical, tangible presence that moves about the world and can be interacted with, touched, and wounded. "Flesh and blood" might not be what they are composed of though!" 'Atheism' among dragons: "Because the gods are physical things that do touch and interact with the world, it really isn't a matter of debate among dragons of whether or not they are real. However, whether or not to follow them is contested by some. Interactions would depend on the relations between the deities and flights in question. Those embroiled in territorial disputes are likely to have tense relations.”[/sup] [*9B] – [url=http://www1.flightrising.com/forums/frd/1327998/257#post_15970815]Weekly Q&A [Closed][/url] [sup]"The relationships of the deities are always in sway, but more often than not the rivalries are equal and mutual with every other deity. There have been moments in the last several thousand years where flights have made temporary alliances of necessity, but on the whole, time has sewn the seeds of animosity and distrust very deep.”[/sup] [*10B] – [url=http://www1.flightrising.com/forums/frd/2125195/1#post_25754002]Ask the Team! [Closed][/url] [sup]"The deities themselves are very estranged There are certain times in which Flights may find themselves as allies, but this is almost always done through multiple clans coming together rather than a pact between the gods.”[/sup] [*11B] – [url=http://www1.flightrising.com/forums/frd/2125195/176#post_32568512]Ask the Team! [Closed][/url] [sup]"The deities have not talked directly with each other for an age. (We have had some quirky OOC forum shenanigans in the past though.)”[/sup] [*12B] – [url=http://www1.flightrising.com/forums/frd/1327998/465#post_20301043]Weekly Q&A [Closed][/url] [sup]"The deities are the manifestation of elemental forces, not individual dragons. None has yet expressed a need or desire to form such a bond.”[/sup] [*13B] – Various Festival familiar descriptions; Brightshine Jubilee familiars are used as examples. [sup][gamedb item=18615] description: "The eyes of the Lightweaver." [gamedb item=975] description: "Entourage of the Lightweaver." [gamedb item=4156] description: "Guardian of the Sunbeam Ruins." [gamedb item=30551] description: "Protector of Light's elemental gemstones." [gamedb item=11219] description: "Elemental acolyte of the Lightweaver." [gamedb item=23302] description: "A bright spirit animal that contains the essence of light.”[/sup] [*14B] – [url=https://flightrising.tumblr.com/post/51515097982/question-and-answer-32]Question & Answer 32[/url] [sup]Creation of dragonkind: "We’ll be touching on this very briefly in our history video epilogue. After the pillar shatters the gods each claim a territory where a piece of the pillar fell. They created dragonkind to help defend and expand their territory, since protecting their piece of the pillar, defending their territory against the other gods, and defending the world against the shade is a bit beyond them in their diminished state. Some made their original dragon flight’s similar in physical appearance to themselves, while others did not." The deities' power and dragons' views on them: "The elemental dragon gods in Flight Rising are not omnipotent, but they are powerful and generally respected. Most dragons view the head of their respective flights as great leaders. Some are fanatical in their devotion, while others may be a bit more jaded.”[/sup] [*15B] – [url=https://flightrising.tumblr.com/post/50015739832/are-the-dragons-gods-omniscient-like-do-they-know]Are the dragons gods omniscient?[/url] [sup]"The “gods” are not omniscient, though within their respective realms they do have something like a “spider sense”. Outside of their respective territory/places of power, their senses are dulled and they’d only be able to sense another powerful entity - such as another god - from a great distance. Dragons do pay homage to the god of their respective flight, but it’s akin to what a dedicated warrior would offer to their leader or elder.”[/sup] [*16B] – [url=http://www1.flightrising.com/forums/frd/1327998/741#post_25507289]Weekly Q&A [Closed][/url] [sup]Exalted hatchlings: "Q: Who takes care of exalted hatchlings until they grow up to fight for their god? Is there a deity day care service? A: They are apprenticed to the flight they went to serve!" One-on-one communication between deity and dragon: "The gods do have the ability to communicate with their patrons if they so choose, but it is rare, if not unheard of. Speaking directly to an individual dragon would make that dragon a celebrity overnight and raise them to an overwhelming role of importance. This has not happened...yet. edit: To be clear, this is in reference to individual dragons, as that is what the question was about. They can communicate individually but it is very rare, almost unheard of. The deities do, however, communicate irregularly with their followers en-masse, a group address that all dragons in their vicinity can hear. The gods are not silent in what they want of their followers, but they do not play favorites.”[/sup] [*17B] – [url=http://www1.flightrising.com/forums/frd/1079782/2#post_3960603]Homeland of Wildclaw, Sky and Imp?[/url] [sup]"Icewarden in particular was disappointed in Tundras. (Poor Tundras - daddy no love.)”[/sup] [*18B] – [url=http://www1.flightrising.com/forums/frd/1199916/77#post_6751827]Player Questions/Concerns for the Admin[/url] [sup]"The dragon species were created by the gods to defend their territory and fight against the shade. Many were created hoping that the ideals of the deity would be instilled in the behavior of the species. Windsinger felt the creation of spirals was a job well done. However, most deities have a benevolent, if somewhat distant affection for their progeny.”[/sup] [*19B] – [url=http://www1.flightrising.com/forums/frd/2400064/1#post_32266135]Voices[/url] [sup]"I see the truth. Though it wounds my heart, the Imperials were a mistake that must be rectified.”[/sup] [*20B] – [url=https://www1.flightrising.com/world-map?poi=16&view=land&viewpin=true]The Tempest Spire[/url] [sup]"It is from this conductor that the Stormcatcher bellows instructions to his employees below.”[/sup] [*21B] – [url=http://www1.flightrising.com/forums/frd/1327998/67#post_12455720]Weekly Q&A [Closed][/url] [sup]"There are constant and unrelenting pushes for elemental domains happening all the time! On the gameplay side, these incursions are tracked via the weekly Dominance chart. Lorewise, the deities are definitely throwing their weight around and there are long-standing bitter rivalries to hash out.”[/sup] [*22B] – [url=http://www1.flightrising.com/forums/frd/1327998/181#post_14674008]Weekly Q&A [Closed][/url] [sup]"Canonically, dragons that are exalted from a lair are honored and eager to serve their deity and their flight, but your personal lore can take whatever shape you choose!”[/sup] [*23B] – [url=http://www1.flightrising.com/forums/frd/1327998/231#post_15448098]Weekly Q&A [Closed][/url] [sup]"Canonically, the dragon voluntarily answers the call of their patron deity and goes to support their elemental flight in skirmishes and dominance of Sornieth. The closest parallelism would be something like a voluntary enlistment to the military. There are many ways an exalted dragon can help in the dominance effort: flying supplies to various parts of the globe, attacking, defending, diplomacy, spying, maintaining infrastructure, research, supplying the flight, healing, etc.”[/sup] [*24B] – [url=http://www1.flightrising.com/forums/gde/1467442#post_1467442]Flight Rising FAQ[/url] [sup]"Lore: When a dragon is Exalted, they are sent to serve their Deity. This service brings great honor and distinction to their Clan. Duties for Exalted dragons vary: day to day care of the realm, personal assistance to the Deity, preparing for battle with the Shade or Beastclans. When a Dragon leaves their Clan to serve their Deity, they leave behind a sum of riches based on their experience and growth in Sornieth.”[/sup] [*25B] – [url=http://www1.flightrising.com/forums/frd/1327998/566#post_22135328]Weekly Q&A [Closed][/url] [sup]"Dragons can serve in many ways. Most will relate to the upkeep of the elemental domain, and efforts to try and expand the territory: positions like warriors, mages, healers, scouts, messengers, provisioners, researchers, builders, excavators, craftsdragons, etc.”[/sup] [*26B] – [url=http://www1.flightrising.com/forums/frd/1327998/521#post_21225966]Weekly Q&A [Closed][/url] [sup]"Q: What do dragons actually do when they serve their deities? Bring them food? Massage them? A: Many take on military-type roles, but others act as crafters, suppliers, healers, messengers, teachers, historians, scientists, and even political figures that help assist their individual realms.”[/sup] [*27B] – [url=http://www1.flightrising.com/forums/frd/1327998/376#post_18318513]Weekly Q&A [Closed][/url] [sup]"While much of it is provided as an offering to the patron deity and efforts of the elemental flight as a whole, some of it does go towards the actual cost of cultivating more space for a growing clan. Funds are spent on aquiring difficult-to-obtain building materials for roosts, nests, furnishings (if the clan is inclined), and even hiring help!”[/sup] [*28B] – [url=http://www1.flightrising.com/forums/frd/2125195/176#post_32568512]Ask the Team! [Closed][/url] [sup]"Dragons exalted to serve their deities will work as an army dedicated fully to advancing the agendas of their god. Typically they don't receive direct instructions, and will try and secure borders and expand territory, drive out Beastclans, and eradicate Shade remnants. Not all of this is done through fighting, as many dragons that are exalted up through the ranks of their flight will serve as hunters, messengers, craftsmen, architects, scientists, scholars, and healers.”[/sup] [*29B] – [url=http://www1.flightrising.com/forums/frd/2125195/147#post_30693060]Ask the Team! [Closed][/url] [sup]"The dragons battle for more territory, influence, and trade goods. If they win, they enjoy the favor of their patrons, as well as the ability to take advantage of additional resources, trade routes, and discounts that their expanded influence has earned.”[/sup] [*30B] – [url=http://www1.flightrising.com/forums/frd/1327998/45#post_12133741]Weekly Q&A [Closed][/url] [sup]"Though there may be some outlying groups that have cast aside their allegience to particular Flights, it is very difficult to dismiss the Eleven as deities, due to their blatant usage of overwhelming magical prowess across the land. They play an active role in the battles and have a direct influence to the power being used by their children and followers.”[/sup] [*31B] – [url=http://www1.flightrising.com/forums/frd/1327998/529#post_21346946]Weekly Q&A [Closed][/url] [sup]"Q: Are at least SOME of the exalted dragons eaten by their deities? ...Please? A: The dragons of Sornieth are their creations. They do not eat them.”[/sup] [*32B] – [url=http://www1.flightrising.com/forums/frd/1327998/456#post_20161314]Weekly Q&A [Closed][/url] [sup]"Weather on Sornieth is a natural occurrence (such as on Earth), but it can certainly be exacerbated by the influence of the deities, or sometimes by their most powerful exalted followers. In the most heated skirmishes for dominance, the weather can be quite unpredictable.”[/sup] [*33B] – [url=http://www1.flightrising.com/forums/frd/1327998/43#post_11952579]Weekly Q&A [Closed][/url] [sup]"The deities range in size, but even the smallest (Arcanist) is many times the size of the largest dragon.”[/sup] [*34B] – [url=http://www1.flightrising.com/forums/frd/1327998/89#post_12839785]Weekly Q&A [Closed][/url] [sup]"Q: A while ago you said that the Arcanist was the smallest deity, but now I'm wondering... who is the largest? A: By length, Windsinger. By mass, Earthshaker. The oldest gods are the most massive. Windsinger, Earthshaker, Tidelord, and Flamecaller manifest the largest physical presences.”[/sup] [*35B] – [url=http://www1.flightrising.com/forums/frd/1327998/133#post_13920096]Weekly Q&A [Closed][/url] [sup]"All eleven dragon gods are about on par with one another in regards to power level (yes, yes... they're all over 9,000, just to preemptively answer a follow-up question), which is why they're all still around to this day!”[/sup] [*36B] – [url=http://flightrising.com/main.php?p=wiki&article=29]Encyclopedia page: Imperial dragons[/url] [sup]"[...]the shed essence of the Lightweaver - excavated from ancient battle sites of the First Age. This reclaimed essence was a finite resource[…]"[/sup] [*37B] – [url=http://www1.flightrising.com/forums/frd/1327998/239#post_15638535 Weekly Q&A [Closed][/url] [sup]"Lore: It is an honor for a dragon to serve their clan's deity and flight cause. It is the opposite of disrespectful for a dragon to achieve exalted status for their home clan!”[/sup] [*38B] – [url=http://www1.flightrising.com/forums/frd/1327998/672#post_23990344]Weekly Q&A [Closed][/url] [sup]"The dragon gods are made of elemental energy and were never hatchlings. However, we welcome our players to create adorable bebe gods! The closest we have on site currently is the dragon god plushies.”[/sup] [*39B] – [url=http://www1.flightrising.com/forums/frd/1327998/575#post_22284941]Weekly Q&A [Closed][/url] [sup]"Q: What's the order of the gods by age? Like, there's the First Four, etc, but individually, how do they line up? A: Earthshaker, Flamecaller, Windsinger, Tidelord, Stormcatcher, Icewarden, Lightweaver/Shadowbinder (same time), Plaguebringer/Gladekeper (same time), Arcanist.”[/sup] [*40B] – [url=https://undel.tumblr.com/post/57385183151/shadowbindersservantsbookworm-hey-what-is-the]What is the gender of all the gods in FR?[/url] [sup]“Officially they do not have a sex, as they’re manifestations of the elements more than a physical being being that reproduces conventionally. They do have preferred pronouns though: Male - Tidelord, Icewarden, Earthshaker, Windsinger, Arcanist, Stormcatcher Female - Shadowbinder, Lightweaver, Flamecaller, Gladekeeper, Plaguebringer.”[/sup] [*41B] – [url=https://flightrising.tumblr.com/post/50732052403/question-and-answer-26]Question & Answer 26[/url] [sup]"A dragon who got sick naturally might jokingly blame the Plaguebringer, or more seriously curse them if it was a direct result of the plague flight’s involvement. You can think of the gods as the highest concentration of their particular element that gained a sentience. However, the Flamecaller is not responsible for ALL fire, and ALL fire is not a result of the Flamecaller. The Flamecaller is simply the biggest, baddest fire-spirit around. :-)”[/sup] [*42B] – [url=http://www1.flightrising.com/forums/frd/1327998/67#post_12455720]Weekly Q&A [Closed][/url] [sup]"The Encyclopedia chapters are the actual events that occurred and were not penned by any specific dragon; they exist outside the written history to give players the most well-rounded account of the history of Flight Rising. Legends that dragons tell to each other are likely much more colored, depending on their elemental affiliation. As for the deities themselves, they are borne directly of the coalescence of their given element, rather than natural birth. They are the embodied, corporeal forms of Fire, Water, etc.”[/sup] [*43B] – [url=http://www1.flightrising.com/forums/frd/1286497/3#post_8163646]Player Questions/Concerns for the Admin[/url] [sup]"He is a source of arcane power, and is able to influence energy around him to take on similar characteristics to his own. The same is true of other gods.”[/sup] [*44B] – [url=http://www1.flightrising.com/forums/frd/1327998/690#post_24221619]Weekly Q&A [Closed][/url] [sup]"The coded Flight numbers were a result of "that's just the one we were working on at the time" than having any sort of numerical significance or order.”[/sup] [*45B] – [url=http://flightrising.com/main.php?p=lair&id=8&tab=dragon&did=8]Lightweaver's dragon page[/url] [sup]The Lightweaver's page provides an example of the statistics on a deity page.[/sup] [*46B] – [url=http://www1.flightrising.com/forums/frd/1327998/521#post_21225966]Weekly Q&A [Closed][/url] [sup]"Q: Why is the shining goblin called the eyes of the Lightweaver? Are they messengers/scouts/spies? A: They are the watchers. If you travel in Light's territory, your passing may not go unobserved…”[/sup] [*47B] – [url=http://www1.flightrising.com/forums/frd/1327998/43#post_11952579]Weekly Q&A [Closed][/url] [sup]"Q: About how big are the 2014/2015 festival bears? Are they the size of RL bears? The size of a particular dragon? Or do they vary from element to element, or bear to bear? A: They vary from bear to bear, but in general are twice the size of "Earth" bears.”[/sup] [*48B] – [url=http://www1.flightrising.com/forums/frd/1327998/456#post_20161314]Weekly Q&A [Closed][/url] [sup]“The deities consider their exalted followers as their eyes, arms, and ears, and wouldn't likely make an appearance unless there was a serious threat to the very foundation of the planet (much like with the coming of the Shade). In this day and age, with how sophisticated society and culture have become, these incidents are fortunately very rare (...for now…)”[/sup] [*49B] – [url=https://www1.flightrising.com/forums/frd/1087184/24#post_4118596]Welcome to the Starfall Celebration![/url] [sup]"Knowledge and magic are all the sustenance I require. Clearly, I've not had enough recently."[/sup] [*50B] – [url=https://flightrising.tumblr.com/post/44536134629/question-and-answer-16]Question and Answer 16[/url] [sup]"The dragon gods are primal, elemental beings. Their personalities are not multifaceted, and each god will embody one or two ideals. That’s not to say that they’re robots, just that they pursue one or two things with all of their considerable being."[/sup] [*51B] – [url=https://flightrising.tumblr.com/post/53160998592/question-and-answer-34]Question and Answer 34[/url] [sup]"All the dieties have the opportunity to interact with players, though most seem content to keep vigial over their pillar fragment until something noteworthy causes them to stir."[/sup] [*52B] – [url=https://flightrising.tumblr.com/post/44457322383/according-to-the-dnd-alignment-system-if-you-know]According to the DnD alignment system[/url] [sup]"Flight Rising is all about change. For the conversion to work well, you need to think about Lawful and Chaotic a little bit differently. Think of Lawful as being opposed to change, and Chaotic as being belief that change must happen. [...] Light = Lawful Good Nature = Neutral Good Wind = Chaotic Good Earth = Lawful Neutral Water = Neutral Lightning = Chaotic Neutral Fire = Chaotic Neutral Arcane = Chaotic Neutral Ice = Lawful Evil Shadow = Neutral Evil Plague = Chaotic Evil[/sup] [*53B] – [url=https://flightrising.com/main.php?p=wiki&article=19]Epilogue: Flight Rising[/url] [sup]"His momentary curiosity was soon doused in apathy the moment he partook in the act of his sisters and brothers waking in the post-catastrophic drear."[/sup] [*54B] – [url=https://www1.flightrising.com/forums/ann/2946934#post_2946934]Community Update, December 2020[/url] [sup]"Q: How would Breed-change scrolls and similar items work on Emperor Dragons lore-wise? Would they even work at all? A: Emperor dragons are no longer living dragons. Scrolls work on dragons who are alive and are also active on Sornieth. Dragons who are alive but have attained exaltment in service to their elemental deity are also not eligible."[/sup] [br] ----------- [center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050182]Previous post: Other Territories[/url] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050207]Next post: The Eleven[/url] [emoji=right wing size=1] [emoji=subscription update size=1][url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050194]Top of post[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1][/sub][/center]


Deities, Dragons, and Beasts
The creatures who war for dominance over the realm.
tumblr_pw8jvkCIxL1sxkoyoo1_640.jpg
The Deities and the Exalted
An overview of the dragon gods and their most dedicated followers.
The Deities and the Exalted Sources are at the bottom of this post. They are marked with 'B'.




Overview
The eleven dragon gods, often referred to as just the Eleven, are manifestations of elemental forces.[1B] In order from oldest to youngest, they are the Earthshaker, the Flamecaller, the Windsinger, the Tidelord, the Stormcatcher, the Icewarden, the Lightweaver and the Shadowbinder, the Plaguebringer and the Gladekeper, and the Arcanist.[39B]
The Arcanist is considered the youngest, although his birth helped to create the Plaguebringer and Gladekeeper; he was the last deity to fully manifest and become sentient, and as an element “pure arcane” was the most recently manufactured.[5B]

The deities’ names are their titles. If they have other names, they are known only to themselves.[6B]

The deities which came after the first Four acknowledge they had a role in forming the world, but it existed before them; they thus do not have their own distinct names for the planet of Sornieth in the way the flights of Earth, Fire, Wind, and Water do.[8B]

The ‘First Four’ – the Earthshaker, the Flamecaller, the Windsinger, and the Tidelord – were born when the chaotic magic in the early days of the planet amalgamated according to different elements into great beings.[3B]

The Stormcatcher was created by the first battle between the Tidelord and the Windsinger, whose fighting created tumultuous storms. The Icewarden was born as a result of the Earthshaker and the Flamecaller’s battles, when the Flamecaller blotted the sun out with smoke.[3B]

The Lightweaver and the Shadowbinder formed during the period when the warring disrupted the cycle of day and night. On the side of planet that was always day, the magical essences kicked up by the battles formed into the Lightweaver; on the night-gripped half of the planet, the Shadowbinder came into being in deep, dark pockets of the land.[3B]

The final three deities were created as a result of the explosion of the engine of fate during the Second Age. The Arcanist’s birth occurred at that explosion, but he was not truly formed at that point.[2B] Arcane particles from that birth sunk into the shattered landscape and fuelled the Gladekeeper’s birth where nature flourished again, and the Plaguebringer emerged where things could not regrow but only rot.[4B]
The Arcanist awakened after the Gladekeeper and Plaguebringer had come into being.[2B]

The first Eight all came to be humbled and ashamed of their actions following their battle against the Shade. They chose willfully to imbue themselves into the World Pillar and slumber through the Second and Third Ages, helping support the magical barrier that would keep the Shade from returning.[3B]


Relationships
The Eleven have tense, distrustful relationship with one another, only occasionally making alliances of necessity.[9B] Alliances between flights are more often a result of clans coming together than the influence of the deities.[10B] There are constant, unrelenting battles for dominance.[21B]
They have not spoken directly to each other for an age.[11B]

Although sometimes referring to one another with familial terms such as 'brother' or 'sister'[53B], they are not biologically related. Rather, they are a ‘family of elements’, being manifestations of the elements that make up Sornieth.[1B]

Despite their mutual and bitter rivalries, the deities keep to themselves and respectfully recognize the act of one another’s festivals as important to dragon communities. The deities allow them to take place as a means of keeping the peace and taking a break from the struggles of dominance.[1B]

Because the deities are the manifestations of an element, they do not have any expressed need or desire for romantic relationships.[12B]

The deities all have various elementally-themed familiars serving them. One example is the Goblins, who are watchers of all that occur in the realm.[46B] The Sprites are their ‘entourage’. The elemental Bears, which are generally twice the size of real-life bears,[47B] guard the realm. Gem guardians protect their flight’s elemental gemstones. The precise role of the elemental acolytes and the elemental spirit animals is unstated.[13B]

Dragonkind was created in their image, to help defend and expand their territory.[14B] Because they are physical entities, the existence of the gods is not debated among dragons. However, some contest whether to follow the deities as leaders.[8B] Usually, dragons view them as powerful (not omnipotent) great leaders. Some are fanatical while others are more jaded.[14B] Worship is usually more akin to paying respect to an elder or leader.[15B]

The deities are not silent in their desires to their followers, but also do not play favorites. They will communicate en-masse to their followers – a group address that all dragons in their vicinity can hear – but it is rare, if not unheard of, for a deity to individually communicate to a single dragon. A dragon who was personally contacted by a deity would become an overnight celebrity and be raised to a role of overwhelming importance.[16B]

Deities do not frequently appear unless something which is a serious threat to the planet’s very foundation occurs, instead relying on their exalted followers. Thanks to how sophisticated society and culture have become, it is rarely necessary for them to personally intervene in anything.[48B] They are mostly content to keep vigil over their pillar fragment unless stirred by something noteworthy.[51B]

Their precise relationships to their subjects vary according to numerous measures. The Icewarden, for example, is disappointed in Tundra dragons,[17B] while the Windsinger thinks of the Spirals as a job well done,[18B] and the Lightweaver considers the Imperial dragons a mistake.[19B] The Stormcatcher seems to view the dragons of his flight as employees.[20B] Most deities have a benevolent, if distant, affection for their progeny.[18B]


Exaltation and Dominance
One of the most notable relationships of the deities is between the Eleven and the exalted dragons – their most dedicated subjects, who are honored and eager to serve their deity and their flight.[22B] The closest parallel is voluntary enlistment in the military.[23B] The deities consider their exalted followers as their eyes, arms, and ears.[48B]

Dragons are the creations of the gods, and so they are not eaten or otherwise killed upon exaltation.[31B]

Exalted dragons are not solely warriors, but also do things such as fly supplies across the globe, engage in diplomacy, spy on enemies, maintain infrastructure, research for their deity, and heal their fellows.[23B], [25B], [26B] They may also perform day to day care of the realm, personally assist their deity, or prepare for battle. An exalted dragon leaves behind a sum of collected riches to their clan.[24B]

Duties that may be carried out by exalted dragons include but are not necessarily limited to:
flying supplies to various parts of the globe, attacking, defending, diplomacy, spying, maintaining infrastructure, research, supplying the flight;
day to day care of the realm, personal assistance to the Deity, preparing for battle with the Shade or Beastclans;
warriors, mages, healers, scouts, messengers, provisioners, researchers, builders, excavators, craftsdragons;
crafters, suppliers, healers, messengers, teachers, historians, scientists, political figures that assist their individual realms;
hunters, messengers, craftsmen, architects, scientists, scholars, and healers.[23B], [25B], [26B]

Exalted hatchlings are apprenticed to the flight they serve.[16B]

Dragons who are alive, but have attained exaltation in service to their deity, are incapable of using scrolls such as breed-change scrolls.[54B]

It is an honor for a dragon to serve their clan’s deity and flight, even if that dragon’s element doesn’t match the flight.[37B]

The treasure cost of expanding a lair, besides going towards hiring help or purchasing materials and furnishing or otherwise to cultivate more space, is paid by the clan as an offering to their patron deity and the efforts of their elemental flight as a whole.[27B]

Battles for dominance are undertaken by exalted dragons, but they do not typically receive direct, individual guidance from their gods. They try to secure borders and expand territory, drive out Beastclans, and eradicate Shade remnants. Not all of this is done through fighting, as stated previously.[28B]

In dominance, the flight's exalted battle for more territory, influence, and trade goods. If they win a dominance battle, their flight as a whole enjoys additional resources, new trade routes, and discounts due to their expanded influence.[29B]

Generally, dragon clans do not live within a deity’s shrine, but exalted dragons that do not battle or tend the land and have fully dedicated themselves to their deity may inhabit the space.[8B]

The deities play active roles in dominance battles, and directly influence the power used by their children – their element’s dragons – and their followers.[30B] In the most heated battles, weather can be unpredictable and may be exacerbated by a deity or their most powerful exalted followers.[32B]


Physical Attributes
Even the smallest god – the Arcanist – is many times larger than the biggest dragon.[33B] The longest deity is the Windsinger, and the largest by mass is the Earthshaker. The First Four all manifest the largest physical presences.[34B] Despite this disparity, the deities are all on par with one another in terms of power and ability.[35B]

They are not necessarily made of flesh and blood[8B] – being the embodied, corporeal forms of their given elements[42B] – but they have a physical, tangible presence that moves through the world and can be interacted with, touched, and wounded.[8B]
The Lightweaver, at least, did ‘shed essence’ during the ancient battles the deities partook in, but that essence was a finite resource.[36B]

Because they are elemental entities, not physical beings, they were never hatchlings.[38B]

At least the Arcanist does not eat, instead relying upon knowledge and magic for sustenance.[49B]

None of the deities have a sex as they are manifestations of elements rather than physical beings which reproduce through any conventional method. They do have preferred pronouns.[40B]

They are not omniscient and aware of all that occurs in their realm, but do possess an ability to sense powerful entities and potential sources of danger within their elemental realm. Outside of their territory, their senses are comparatively dulled and they can only sense other powerful entities, such as deities.[15B]


Magical Abilities
The deities are not responsible for all of their elements’ representations, nor is all of an element responsible for them. They are merely the most significant embodiment or concentration of that element which gained sapience – for example, the Flamecaller is not the cause of all fire, but merely the most powerful ‘fire spirit’ around,[41B] and growth and decay existed far before the Gladekeeper and the Plaguebringer came into being.[5B]

They are not responsible for all weather’s occurrence, but they can influence it if they so choose.[32B]

The deities are sources of their element, and thus able to influence energy around themselves to take on similar characteristics to their own energy.[43B]

They are primal, elemental beings, and as a result their personalities are not multifaceted. Each deity embodies one or two ideals, and will pursue it with all of their considerable being.[50B]

Game and Miscellaneous Information
The deities were originally named in odes and tributes to various online personas of acquaintances of the administrators. Four of the deities were named directly after some of the administrators of the site.[7B]

The flights’ on-site numbering – such as Stormcatcher’s dragon ID being 7 or the Arcane region’s map page ID being 9 – were arbitrarily designated according to when they were worked on.[44B]

Previously none of the deities have an eye type or genes, but they now possess Common eyes and Basic genes. Their breed is listed as 'Deity'.
Their levels are all “∞“ (infinity), and their battle stats were previously all at 1000 except for whichever deity is currently reigning – that deity receives a +1 stat bonus to have 1001 in every stat. Their new 'Battle Stats' are listed as "???" for each statistic, and their battlestones are similarly hidden.
Their weight, height, and wingspan are all listed as '???'.
Their hatch dates were previously November 30, 2010, but are now links to the encyclopedia chapter which describes their creation. Their maximum energy is 20000. Their familiars are their corresponding elemental Sprites. The deities whose flight festivals have occurred possess their relevant scene.
Their lineage states, 'This is one of the eleven elemental deities; it has no parents or offspring.'[45B]

According to a Q&A post, the deities' DnD alignments are:
  • Light = Lawful Good
  • Nature = Neutral Good
  • Wind = Chaotic Good
  • Earth = Lawful Neutral
  • Water = Neutral
  • Lightning = Chaotic Neutral
  • Fire = Chaotic Neutral
  • Arcane = Chaotic Neutral
  • Ice = Lawful Evil
  • Shadow = Neutral Evil
  • Plague = Chaotic Evil
This list assumes that "Chaotic" means a belief that change must happen, while Lawful means to be opposed to change.[52B]


The Deities and the Exalted Sources

[*1B] – Weekly Q&A [Closed]
Views on other deities' festivals: "Considering their long-standing bitter rivalries, the other deities more or less keep to themselves while respectfully recognizing the act of festivals. Throwing parties and celebrating culture are important facets of dragon communities, so the deities allow them to take place as a means of keeping the peace and taking a break from the stressful struggle of dominating the realm."
Familial relationship / manifestations of elements: "They are not related biologically; they are the manifestations of the elements that make up Sornieth. This makes them a "family of elements.””


[*2B] – Ask the Team! [Closed]
"The Arcanist was the last to fully manifest and awaken, though his "birth" was the catalyst that ended the second age, and helped to create the Plaguebringer and Gladekeeper. These latter two fully manifested and became sentient before the Arcanist.”

[*3B] – Chapter 1: The First Age
The first eight deities' manifestation are described in this chapter. "From this bedlam, the magical energies themselves began to concentrate and change. Similar particles receded into four great beings, each overwhelmingly dense with a different element. As if eager to proudly display their emergence to some unseen divinity, these beings took on the shapes of great wyrms. At first very similar-looking, each drake became more and more unique as it absorbed the essences that crowded the crumbled mess, until they had become quite distinct: Earth, Fire, Water, and Air."
Forming the Pillar of the World: "Using the Earthshaker's gargantuan form as a foundation, the gods constructed a massive pillar at the northernmost point of the globe, fusing their corporeal bodies together into layers of elemental marble slabs. The World Pillar, as it is known today, would be the Eight's last and final resignation as makers. If the scarred flanks of the young world were ever to heal, they would do so on their own, unmarred by the omnipotence of the gods.”


[*4B] – Chapter 3: The Third Age
The Gladekeeper, Plaguebringer, and Arcanist's manifestations are described in this chapter. "No matter the destruction, there is always a chance of rebirth.
In the time before the Arcanist's awakening, concentrated energies rained across the shattered landscape, seeping into the charred remains of life and industry.”


[*5B] – Weekly Q&A [Closed]
"While the lore paints things in a much more black and white sense: the @Arcanist was the last of the elements to exist in raw form, which is why he is regarded as the youngest. Growth and decay were prominent long before pure arcane was manufactured, just not completely coagulated into the Gladekeeper and Plaguebringer respectively.”

[*6B] – Ask the Team! [Closed]
"The gods are their titles. If they have other names, they are known only to themselves.”

[*7B] – Questions? Concerns? Discuss!
"the original names of the gods used to be little odes and tributes to the online personas of some close personal friends over the years. We decided to drop them before launch to give the gods a bit more of an omniscient and omnipotent vibe to them. Having names made them a little more personable and we decided we liked it better if they had a bit of disconnection. The names, to protect those friends' privacy, are not something we're sharing right now, but thank you for the question! I can tell you that four of the gods were named after some of the administrators at some point.”

[*8B] – Player Questions/Concerns for the Admin
Name of the planet: "Fire, Wind, Water, and Earth are the only dragon flights with separate names for the planet. As the other gods came after, they generally acknowledge that they had a hand in forming the world, but that the world existed before they came."
Dragons living within deity shrines: "In general, clans do not live within the shrine of a dragon god, but may dot the land surrounding their deity's dwelling. Exalted dragons who do not go to the battlefield or tend the land may dwell within a shrine if they have fully dedicated themselves to their deity.
The gods are a physical, tangible presence that moves about the world and can be interacted with, touched, and wounded. "Flesh and blood" might not be what they are composed of though!"
'Atheism' among dragons: "Because the gods are physical things that do touch and interact with the world, it really isn't a matter of debate among dragons of whether or not they are real. However, whether or not to follow them is contested by some. Interactions would depend on the relations between the deities and flights in question. Those embroiled in territorial disputes are likely to have tense relations.”


[*9B] – Weekly Q&A [Closed]
"The relationships of the deities are always in sway, but more often than not the rivalries are equal and mutual with every other deity. There have been moments in the last several thousand years where flights have made temporary alliances of necessity, but on the whole, time has sewn the seeds of animosity and distrust very deep.”

[*10B] – Ask the Team! [Closed]
"The deities themselves are very estranged There are certain times in which Flights may find themselves as allies, but this is almost always done through multiple clans coming together rather than a pact between the gods.”

[*11B] – Ask the Team! [Closed]
"The deities have not talked directly with each other for an age. (We have had some quirky OOC forum shenanigans in the past though.)”

[*12B] – Weekly Q&A [Closed]
"The deities are the manifestation of elemental forces, not individual dragons. None has yet expressed a need or desire to form such a bond.”

[*13B] – Various Festival familiar descriptions; Brightshine Jubilee familiars are used as examples.
Shining Goblin description: "The eyes of the Lightweaver."
Light Sprite description: "Entourage of the Lightweaver."
Sunbeam Ursa description: "Guardian of the Sunbeam Ruins."
Sundial Gem Guardian description: "Protector of Light's elemental gemstones."
Sunbeam Soldier description: "Elemental acolyte of the Lightweaver."
Spirit of Light description: "A bright spirit animal that contains the essence of light.”


[*14B] – Question & Answer 32
Creation of dragonkind: "We’ll be touching on this very briefly in our history video epilogue. After the pillar shatters the gods each claim a territory where a piece of the pillar fell. They created dragonkind to help defend and expand their territory, since protecting their piece of the pillar, defending their territory against the other gods, and defending the world against the shade is a bit beyond them in their diminished state. Some made their original dragon flight’s similar in physical appearance to themselves, while others did not."
The deities' power and dragons' views on them: "The elemental dragon gods in Flight Rising are not omnipotent, but they are powerful and generally respected. Most dragons view the head of their respective flights as great leaders. Some are fanatical in their devotion, while others may be a bit more jaded.”


[*15B] – Are the dragons gods omniscient?
"The “gods” are not omniscient, though within their respective realms they do have something like a “spider sense”. Outside of their respective territory/places of power, their senses are dulled and they’d only be able to sense another powerful entity - such as another god - from a great distance.
Dragons do pay homage to the god of their respective flight, but it’s akin to what a dedicated warrior would offer to their leader or elder.”


[*16B] – Weekly Q&A [Closed]
Exalted hatchlings: "Q: Who takes care of exalted hatchlings until they grow up to fight for their god? Is there a deity day care service?
A: They are apprenticed to the flight they went to serve!"
One-on-one communication between deity and dragon: "The gods do have the ability to communicate with their patrons if they so choose, but it is rare, if not unheard of. Speaking directly to an individual dragon would make that dragon a celebrity overnight and raise them to an overwhelming role of importance. This has not happened...yet.
edit: To be clear, this is in reference to individual dragons, as that is what the question was about. They can communicate individually but it is very rare, almost unheard of. The deities do, however, communicate irregularly with their followers en-masse, a group address that all dragons in their vicinity can hear.
The gods are not silent in what they want of their followers, but they do not play favorites.”


[*17B] – Homeland of Wildclaw, Sky and Imp?
"Icewarden in particular was disappointed in Tundras. (Poor Tundras - daddy no love.)”

[*18B] – Player Questions/Concerns for the Admin
"The dragon species were created by the gods to defend their territory and fight against the shade. Many were created hoping that the ideals of the deity would be instilled in the behavior of the species. Windsinger felt the creation of spirals was a job well done. However, most deities have a benevolent, if somewhat distant affection for their progeny.”

[*19B] – Voices
"I see the truth. Though it wounds my heart, the Imperials were a mistake that must be rectified.”

[*20B] – The Tempest Spire
"It is from this conductor that the Stormcatcher bellows instructions to his employees below.”

[*21B] – Weekly Q&A [Closed]
"There are constant and unrelenting pushes for elemental domains happening all the time! On the gameplay side, these incursions are tracked via the weekly Dominance chart. Lorewise, the deities are definitely throwing their weight around and there are long-standing bitter rivalries to hash out.”

[*22B] – Weekly Q&A [Closed]
"Canonically, dragons that are exalted from a lair are honored and eager to serve their deity and their flight, but your personal lore can take whatever shape you choose!”

[*23B] – Weekly Q&A [Closed]
"Canonically, the dragon voluntarily answers the call of their patron deity and goes to support their elemental flight in skirmishes and dominance of Sornieth. The closest parallelism would be something like a voluntary enlistment to the military. There are many ways an exalted dragon can help in the dominance effort: flying supplies to various parts of the globe, attacking, defending, diplomacy, spying, maintaining infrastructure, research, supplying the flight, healing, etc.”

[*24B] – Flight Rising FAQ
"Lore: When a dragon is Exalted, they are sent to serve their Deity. This service brings great honor and distinction to their Clan. Duties for Exalted dragons vary: day to day care of the realm, personal assistance to the Deity, preparing for battle with the Shade or Beastclans. When a Dragon leaves their Clan to serve their Deity, they leave behind a sum of riches based on their experience and growth in Sornieth.”

[*25B] – Weekly Q&A [Closed]
"Dragons can serve in many ways. Most will relate to the upkeep of the elemental domain, and efforts to try and expand the territory: positions like warriors, mages, healers, scouts, messengers, provisioners, researchers, builders, excavators, craftsdragons, etc.”

[*26B] – Weekly Q&A [Closed]
"Q: What do dragons actually do when they serve their deities? Bring them food? Massage them?
A: Many take on military-type roles, but others act as crafters, suppliers, healers, messengers, teachers, historians, scientists, and even political figures that help assist their individual realms.”


[*27B] – Weekly Q&A [Closed]
"While much of it is provided as an offering to the patron deity and efforts of the elemental flight as a whole, some of it does go towards the actual cost of cultivating more space for a growing clan. Funds are spent on aquiring difficult-to-obtain building materials for roosts, nests, furnishings (if the clan is inclined), and even hiring help!”

[*28B] – Ask the Team! [Closed]
"Dragons exalted to serve their deities will work as an army dedicated fully to advancing the agendas of their god. Typically they don't receive direct instructions, and will try and secure borders and expand territory, drive out Beastclans, and eradicate Shade remnants.
Not all of this is done through fighting, as many dragons that are exalted up through the ranks of their flight will serve as hunters, messengers, craftsmen, architects, scientists, scholars, and healers.”


[*29B] – Ask the Team! [Closed]
"The dragons battle for more territory, influence, and trade goods. If they win, they enjoy the favor of their patrons, as well as the ability to take advantage of additional resources, trade routes, and discounts that their expanded influence has earned.”

[*30B] – Weekly Q&A [Closed]
"Though there may be some outlying groups that have cast aside their allegience to particular Flights, it is very difficult to dismiss the Eleven as deities, due to their blatant usage of overwhelming magical prowess across the land. They play an active role in the battles and have a direct influence to the power being used by their children and followers.”

[*31B] – Weekly Q&A [Closed]
"Q: Are at least SOME of the exalted dragons eaten by their deities?
...Please?
A: The dragons of Sornieth are their creations. They do not eat them.”


[*32B] – Weekly Q&A [Closed]
"Weather on Sornieth is a natural occurrence (such as on Earth), but it can certainly be exacerbated by the influence of the deities, or sometimes by their most powerful exalted followers. In the most heated skirmishes for dominance, the weather can be quite unpredictable.”

[*33B] – Weekly Q&A [Closed]
"The deities range in size, but even the smallest (Arcanist) is many times the size of the largest dragon.”

[*34B] – Weekly Q&A [Closed]
"Q: A while ago you said that the Arcanist was the smallest deity, but now I'm wondering... who is the largest?
A: By length, Windsinger. By mass, Earthshaker.
The oldest gods are the most massive. Windsinger, Earthshaker, Tidelord, and Flamecaller manifest the largest physical presences.”


[*35B] – Weekly Q&A [Closed]
"All eleven dragon gods are about on par with one another in regards to power level (yes, yes... they're all over 9,000, just to preemptively answer a follow-up question), which is why they're all still around to this day!”

[*36B] – Encyclopedia page: Imperial dragons
"[...]the shed essence of the Lightweaver - excavated from ancient battle sites of the First Age. This reclaimed essence was a finite resource[…]"

[*37B] – [url=http://www1.flightrising.com/forums/frd/1327998/239#post_15638535
Weekly Q&A [Closed][/url]
"Lore: It is an honor for a dragon to serve their clan's deity and flight cause. It is the opposite of disrespectful for a dragon to achieve exalted status for their home clan!”

[*38B] – Weekly Q&A [Closed]
"The dragon gods are made of elemental energy and were never hatchlings. However, we welcome our players to create adorable bebe gods! The closest we have on site currently is the dragon god plushies.”

[*39B] – Weekly Q&A [Closed]
"Q: What's the order of the gods by age? Like, there's the First Four, etc, but individually, how do they line up?
A: Earthshaker, Flamecaller, Windsinger, Tidelord, Stormcatcher, Icewarden, Lightweaver/Shadowbinder (same time), Plaguebringer/Gladekeper (same time), Arcanist.”


[*40B] – What is the gender of all the gods in FR?
“Officially they do not have a sex, as they’re manifestations of the elements more than a physical being being that reproduces conventionally. They do have preferred pronouns though:
Male - Tidelord, Icewarden, Earthshaker, Windsinger, Arcanist, Stormcatcher
Female - Shadowbinder, Lightweaver, Flamecaller, Gladekeeper, Plaguebringer.”


[*41B] – Question & Answer 26
"A dragon who got sick naturally might jokingly blame the Plaguebringer, or more seriously curse them if it was a direct result of the plague flight’s involvement. You can think of the gods as the highest concentration of their particular element that gained a sentience. However, the Flamecaller is not responsible for ALL fire, and ALL fire is not a result of the Flamecaller. The Flamecaller is simply the biggest, baddest fire-spirit around. :-)”

[*42B] – Weekly Q&A [Closed]
"The Encyclopedia chapters are the actual events that occurred and were not penned by any specific dragon; they exist outside the written history to give players the most well-rounded account of the history of Flight Rising. Legends that dragons tell to each other are likely much more colored, depending on their elemental affiliation. As for the deities themselves, they are borne directly of the coalescence of their given element, rather than natural birth. They are the embodied, corporeal forms of Fire, Water, etc.”

[*43B] – Player Questions/Concerns for the Admin
"He is a source of arcane power, and is able to influence energy around him to take on similar characteristics to his own. The same is true of other gods.”

[*44B] – Weekly Q&A [Closed]
"The coded Flight numbers were a result of "that's just the one we were working on at the time" than having any sort of numerical significance or order.”

[*45B] – Lightweaver's dragon page
The Lightweaver's page provides an example of the statistics on a deity page.

[*46B] – Weekly Q&A [Closed]
"Q: Why is the shining goblin called the eyes of the Lightweaver? Are they messengers/scouts/spies?
A: They are the watchers. If you travel in Light's territory, your passing may not go unobserved…”


[*47B] – Weekly Q&A [Closed]
"Q: About how big are the 2014/2015 festival bears? Are they the size of RL bears? The size of a particular dragon? Or do they vary from element to element, or bear to bear?
A: They vary from bear to bear, but in general are twice the size of "Earth" bears.”


[*48B] – Weekly Q&A [Closed]
“The deities consider their exalted followers as their eyes, arms, and ears, and wouldn't likely make an appearance unless there was a serious threat to the very foundation of the planet (much like with the coming of the Shade). In this day and age, with how sophisticated society and culture have become, these incidents are fortunately very rare (...for now…)”

[*49B] – Welcome to the Starfall Celebration!
"Knowledge and magic are all the sustenance I require.
Clearly, I've not had enough recently."


[*50B] – Question and Answer 16
"The dragon gods are primal, elemental beings. Their personalities are not multifaceted, and each god will embody one or two ideals. That’s not to say that they’re robots, just that they pursue one or two things with all of their considerable being."

[*51B] – Question and Answer 34
"All the dieties have the opportunity to interact with players, though most seem content to keep vigial over their pillar fragment until something noteworthy causes them to stir."

[*52B] – According to the DnD alignment system
"Flight Rising is all about change. For the conversion to work well, you need to think about Lawful and Chaotic a little bit differently. Think of Lawful as being opposed to change, and Chaotic as being belief that change must happen.
[...]
Light = Lawful Good
Nature = Neutral Good
Wind = Chaotic Good
Earth = Lawful Neutral
Water = Neutral
Lightning = Chaotic Neutral
Fire = Chaotic Neutral
Arcane = Chaotic Neutral
Ice = Lawful Evil
Shadow = Neutral Evil
Plague = Chaotic Evil


[*53B] – Epilogue: Flight Rising
"His momentary curiosity was soon doused in apathy the moment he partook in the act of his sisters and brothers waking in the post-catastrophic drear."

[*54B] – Community Update, December 2020
"Q: How would Breed-change scrolls and similar items work on Emperor Dragons lore-wise? Would they even work at all?
A: Emperor dragons are no longer living dragons. Scrolls work on dragons who are alive and are also active on Sornieth. Dragons who are alive but have attained exaltment in service to their elemental deity are also not eligible."




UN: Wrenn → Ribi

They / Them


Avatar dragon aa

Canon Lore Compendium
Gwsq8Fp.png
[center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050194]Previous post: The Deities and the Exalted[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050216]Next post: Dragons[/url] [emoji=right wing size=1][/sub][/center] ----------- [br] [size=6]The Eleven[/size] -------------------- [size=2][url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050213][i][u]The Eleven[/u] sources are located at the linked post. They are marked with 'C'.[/i][/url][/size] [br] [br] -------------------- [center][size=5]The Earthshaker[/size] [i] The reigning deity of the Earth flight and the Dragonhome.[/i] --------------------[/center] The Earthshaker is the oldest of the dragon gods and largest by mass.[sup][1C][/sup] He inhabits the crumbling remains of the Pillar of the World to both guard and mourn the structure which once held him and his siblings together.[sup][2C][/sup] As the Earth deity, he was one of the First Four and heaved slabs of stone into mountains and valleys during the earliest days of the world. His disagreement with the other deities in the first age stemmed from his belief that Sornieth should stand ironclad against danger from the heavens, with tall mountains and great canyons. His strength is so great that, during a battle with the Flamecaller, he tilted the planet on its axis.[sup][3C][/sup] He was the foundation of the Pillar of the World,[sup][3C][/sup] and is the only deity to continue to stand guard at its shattered remains.[sup][2C][/sup] The rocks covering his body are a result of the calcification that occurred following his time stood mourning for the other deities after their departure.[sup][4C][/sup] His battle with the Flamecaller was the genesis of the Icewarden’s formation.[sup][3C][/sup] As opposed to the outright disdain the other deities show for one another, the Earthshaker is sorrowful about the deities’ contentious relationships, and has a mournful personality in general. All said, he does not seem to be exempt from the bitter rivalries of the flights; the other deities do not share his nostalgia. His attempts to reach out when they reawakened were rebuffed.[sup][4C][/sup] It is said that, with the right tools, gemologists can uncover the Earthshaker's tears.[sup][51C][/sup] He is described by the Lightweaver as making a stalwart companion, but potentially single-minded and stubborn. She also stated that, when required of him, he is willing to put aside his enmities for the good of all.[sup][5C][/sup] At current time, there are two Earth dragon breeds: the Snapper dragon breed[sup][6C][/sup] and the Obelisk dragon breed. The Obelisks are a very recent creation.[sup][80C][/sup] During the creation of the Obelisk dragons, the Earthshaker used vibrations first to calm their alarm, and then to transfer information to the newly made dragons. [sup][81C][/sup] Since time immemorial, he existed at the base of the skeletal remains of the World Pillar. He made observation following the Bounty of the Elements that he is “not alone”.[sup][7C][/sup] He is most recently known to have created the Obelisk dragons as a defense against a threat apparently known as 'the Returned'.[sup][81C][/sup] The Dustcarve Dig followed the pull of the Earthshaker's magic, but he likely had departed shortly before the expedition first broke ground. He is currently beyond the reach of dragonkind, deep beneath Dragonhome in search of the threat facing Sornieth.[sup][81C], [82C][/sup] His colors are Stone primary, Slate secondary, and Brown tertiary. He is classified as male on site.[sup][8C][/sup] He was the first deity to be designed. Originally, he was a great serpent which tore up the earth.[sup][10C], [9C][/sup] -------------------- [center][size=5]The Flamecaller[/size] [i]The reigning deity of the Fire flight and the Ashfall Waste.[/i] --------------------[/center] The Flamecaller is the second of the First Four deities. In the First Age, she tore up the ground with eruptions and reformed it.[sup][3C][/sup] She believed they should turn the planet inside out, and rival the sun itself in brightness and energy, and fought the other original deities in pursuit of this ideal.[sup][3C][/sup] She was the first to act against the Shade when it appeared, breathing fire at it as it started to set in and emboldening the rest of the Eight to act.[sup][3C][/sup] It is due to smoke created by her furor while fighting the Earthshaker that the sun was blotted out and an island in the southern hemisphere froze over during the First Age. As a result of that ice age, the Southern Icefield formed and the Icewarden came to be.[sup][3C][/sup] She was the first of the eight deities to act against the Shade during its attack. When she took off upon reawakening, she did not speak to any of the other deities – the rumble of the earth and smoke she left in her wake instead spoke for itself.[sup][4C][/sup] She is described by the Lightweaver as being industrious but ‘petulant and quick to anger’, and apparently taking out those frustrations on her flight.[sup][5C][/sup] She is currently struggling to contain the “heart of Sornieth” and prevent it from “overflowing” even as her denizens conflict against each other.[sup][7C][/sup] Her shrine is the Great Furnace.[sup][11C][/sup] Coatl dragons are the only Fire-native modern breed at this time.[sup][12C][/sup] The ancient Banescale breed re-emerged following the Bounty of the Elements.[sup][76C][/sup] She may hold particular disdain for the Tidecaller. If she does begrudge him, then she may have made Coatl dragons piscivorous out of a desire for Coatl dragons to harry his realm specifically.[sup][13C][/sup] She manifests one of the largest physical presences, being one of the First Four deities.[sup][1C][/sup] She can assume either a bipedal or quadrupedal gait, with a quadrupedal gait being the faster option; however, this matters little, as if she requires swiftness then she will fly.[sup][79C][/sup] Her colors are Fire primary, Maroon secondary, and Red tertiary. She is classified as female on site.[sup][14C][/sup] She was originally male and known as the “Fire Lord”. She and the Tidelord swapped suffixes due to an already-existing character from Avatar: The Last Airbender also being known as the Firelord.[sup][15C][/sup] During this early phase, she possessed feathered wings.[sup][10C][/sup] -------------------- [center][size=5]The Windsinger[/size] [i]The reigning deity of the Wind flight and the Windswept Plateau.[/i] --------------------[/center] The third of the First Four deities, he is responsible for having ‘painted’ the clouds in the sky and tracing air currents over the land during the First Age. His belief was that they should create a thousand screaming vortexes to sing a song the Heavens would never forget.[sup][3C][/sup] During a battle between the Windsinger and the Tidelord, a terrible storm formed and the Stormcatcher was born.[sup][3C][/sup] He does not seem to resent the other deities as strongly as some others, due to his willingness to visit their realms while traveling and even invade their shrines.[sup][16C][/sup] He pitied the other deities as he left following his reawakening, believing they would never feel a similar joy to what his flight would create.[sup][4C][/sup] A quarrel with the Icewarden is responsible for the existence of the Twisting Crescendo.[sup][17C][/sup] His shrine is the Cloudsong,[sup][17C][/sup] but he is often journeying the world. He has visited the Wyrmwound Cauldron,[sup][74C][/sup] and the Arcanist’s Observatory.[sup][16C][/sup] The Lightweaver sees him as loving his flight, but too flighty and preoccupied with his own life and goals to focus on anything else.[sup][5C][/sup] He created his children out of desire for the air to be cleansed and ‘painted’. He believed his flight would carry the story of the realm, and tell of its history.[sup][4C][/sup] He is the patron deity of both the Spiral dragons,[sup][18C][/sup] who he feels were a job well done,[sup][19C][/sup] and the Skydancer dragons.[sup][20C][/sup] He does not have any feathers, only scales, spines, and wisps of air.[sup][21C][/sup] By length, he is the largest of the deities.[sup][1C][/sup] He is classified as male on the site, and his colors are Seafoam primary, Spring secondary, and Aqua tertiary.[sup][22C][/sup] -------------------- [center][size=5]The Tidelord[/size] [i]The reigning deity of the Water flight and the Sea of a Thousand Currents.[/i] --------------------[/center] Last of the First Four, the Tidelord is the one who summoned storms and floods to cool the Flamecaller’s lava and fires, mingling moisture and heat to build into continents, oceans, and rivers. He thought that the world should stand alone in beauty and tranquility by covering it with oceans, that it should shine like a blue pearl.[sup][3C][/sup] He and the Windsinger were the first to war, stirring up storms until the tempests birthed the anomaly known as the Stormcatcher.[sup][3C][/sup] When he awoke following the Pillar’s destruction, he murmured to the others of impending strife and their splintered friendships before slipping away into what would become the Sea of a Thousand Currents.[sup][4C][/sup] Like other Water dragons, the Tidelord is known for his prescient abilities. However, he sees possibilities, not certainties, and cannot clearly see things that are distantly in the future.[sup][23C][/sup] His prophecies were delivered in the form of countless streams of bubbles, which mingle as they rise to the surface. To receive the whole of a prophecy, one must isolate the bubbles of a single prophecy from all other prophecies, and do this before they burst at the surface.[sup][24C][/sup] According to Undel, he would love to get his claws on the Forum of the Obscured Crescent.[sup][78C][/sup] Several years prior to his disappearance in the Bounty of the Elements story [i][u]"Hear Today, Gone Tomorrow"[/i][/u], he was described as becoming distant and strange even to his own brood.[sup][78C][/sup] Although his shrine is the Spiral Keep,[sup][25C][/sup] he has vanished and gone silent following a hurricane that occurred during the Bounty of the Elements. He is no longer responding to pleas from his flight’s denizens or offering prophecies to interpret.[sup][26C][/sup] However, because water magic continues to exist, he is assumed to still exist.[sup][27C][/sup] Although a water dragon seer, the guardian Tetra, joined the Dustcarve expedition in hopes of finding the Tidelord, he was not located during the effort. However, she did discover that a river deep underground had been forced into the area by him at some point relatively recently, for reasons unknown.[sup][82C][/sup] The Lightweaver viewed him as tending toward gentleness, but still possessing mighty power.[sup][5C][/sup] The Tidelord serves as the patron deity of the Guardian dragons. He is male, and his colors are Blue primary, Aqua secondary, and Caribbean tertiary.[sup][28C][/sup] He was originally known as the ‘Tidecaller’, and became the ‘Tidelord’ when he and the Flamecaller – then a male known as the ‘Fire Lord’ – traded suffixes.[sup][15C][/sup] A piece of art for the original “Tidecaller” exists,[sup][10C][/sup] depicting a far more patterned dragon in the Fishspine Reef; it was remade as the dragon did not express the elemental, deific power it needed to.[sup][29C][/sup] -------------------- [center][size=5]The Stormcatcher[/size] [i]The reigning deity of the Lightning flight and the Shifting Expanse.[/i] --------------------[/center] The oldest of the deities to be born after the First Four. His creation was the result of a battle between the Windsinger and the Tidelord kicking up terrible storms.[sup][3C][/sup] As one of the original Eight deities, he slumbered through the Second and Third Ages as part of the Pillar of the World.[sup][3C][/sup] Upon reawakening, he noted the outcome of the Pillar was “tragic, but expected”. Without a backward glance to the Earthshaker and only a few short parting words, he departed to the south, where he ‘may not be found’ to pursue plans of his own.[sup][4C][/sup] To him, ‘good’ and ‘bad’ do not matter, and morality and tradition only slow technological progress; only the truth – and who has the bigger and fancier weapon – matter.[sup][30C][/sup] From the Tempest Spire, he rules over the Shifting Expanse and bellows instructions to his ‘employees’ below.[sup][31C][/sup] He seems to be involved in creating a grand reactor over a convergence point of ley lines.[sup][7C], [32C][/sup] The Lightweaver describes him as shortsighted and focused on his own goals, and believes him to have little love for the Light flight.[sup][5C][/sup] He is patron of the Ridgeback breed.[sup][33C][/sup] He is classified as male on the site, and his colors are Obsidian primary, Aqua secondary, and Teal tertiary.[sup][34C][/sup] His possesses two raptorial limbs, anatomically behind his forelimbs/arms and before his hindlimbs/legs.[sup][35C][/sup] At one point, he was known as the “Thundercrasher”.[sup][36C][/sup] -------------------- [center][size=5]The Icewarden[/size] [i]The reigning deity of the Ice flight and the Southern Icefield.[/i][/center] -------------------- After the Flamecaller caused an ice age when she summoned smoke from many volcanic vents, an ice field formed where the frigid magic would coagulate into the Icewarden. He seems to have spent much of the First Age coming into being. Like all of the rest of the Eight, after battling away the Shade he sacrificed himself to help support the Pillar of the World and slumbered through the Second and Third Ages.[sup][3C][/sup] Upon awakening, he spoke to the Earthshaker before leaving but his cold demeanour was apparent; he expressed that he believed they had failed together to completely ward off the Shade, and so must do it apart. He is one of the few deities to have chosen to speak with the Earthshaker before leaving.[sup][4C][/sup] At some point, he’s said to have quarrelled with the Windsinger and created the Twisting Crescendo.[sup][17C][/sup] He reigns from the Fortress of Ends, where he watches over the creatures and objects preserved in the spires of impenetrable ice. In the Fortress, he seems to have locked away terrible things.[sup][7C], [37C][/sup] He does not care for being called “cute”.[sup][38C][/sup] The Icewarden is said by the Lightweaver to be industrious, and willing to keep his flight in line through the cold use of his ice.[sup][5C][/sup] He created the Tundra dragons, but he considers them a disappointing outcome.[sup][39C][/sup] His ‘first children’ were the Gaolers, imposing dragons who resemble more savage Tundras and serve to find and contain the most dangerous, Shade-touched creatures in gaols near the Fortress of Ends.[sup][40C][/sup] Frostbite hummingbirds are minor ice spirits, and the Icewarden’s own messengers.[sup][51C][/sup] He is classified on-site as a male dragon with the colors Sky primary, Ice secondary, and White tertiary.[sup][41C][/sup] -------------------- [center][size=5]The Lightweaver[/size] [i]The reigning deity of the Light flight and the Sunbeam Ruins.[/i][/center] -------------------- The Lightweaver, alongside her sister the Shadowbinder, was born as a result of the cycle of night and day being interrupted by the battles between the First Four. She was irritated with the battles nigh-immediately.[sup][3C][/sup] The first to awaken of the Eight who had formed the Pillar of the World, she seems to have departed soon after awakening.[sup][4C][/sup] As the embodiment of light, her intentions involve the revealing of all truths – even painful ones.[sup][42C][/sup] When speaking to those of the Light flight, she tends to refer to her denizens as “my children”.[sup][5C][/sup] As a result of desiring the truth of all things, she could be considered something of a gossip.[sup][43C][/sup] Her shrine is the Beacon of the Radiant Eye, where she watches and waits for dragons making trips across the sea. She can survey everywhere the light touches from this cliff.[sup][44C][/sup] Her direct intervention is necessary to counter the liquid shadows the Shadowbinder produces, which will otherwise linger for decades.[sup][79C][/sup] The Light flight has two dragon breeds representing it, the Pearlcatcher dragon[sup][45C][/sup] and the Imperial dragon,[sup][46C][/sup] but the Lightweaver considers the Imperial dragons ‘a mistake that must be rectified’.[sup][7C][/sup] Her colors are Sunshine primary, Banana secondary, and Gold tertiary, and she is classified as female on-site.[sup][47C][/sup] Due to an error upon account creation[sup][73C][/sup], the Earth-element dragons Boston[sup][48C][/sup] and Hope[sup][49C][/sup] appeared in the Lightweaver’s lair, and allowed to stick around due to becoming player favorites.[sup][73C][/sup] During a scuffle for dominance, their flights both switched to Shadow and they were moved to the Shadowbinder’s lair. After the fight for dominance was won by Light, Boston’s flight was changed again to Wind and he was moved back into the Lightweaver’s lair while Hope remained Shadow-flight and in the Shadowbinder’s lair. In her original concept art, the Lightweaver was a six-winged serpentine dragon.[sup][10C][/sup] -------------------- [center][size=5]The Shadowbinder[/size] [i]The reigning deity of the Shadow flight and the Tangled Wood.[/i][/center] -------------------- The Shadowbinder was born, like the Lightweaver, during the period of time when the world was split into a dark and a light half. She chose to keep herself hidden, judging the other deities as they destroyed the world they had built together.[sup][3C][/sup] The Shade plunged the land into such darkness even the Shadowbinder was distressed.[sup][3C][/sup] Though the Earthshaker attempted to communicate with her when they reawoke, she dismissed him, deciding she didn’t really like him or any of the other deities, and instead left to hobble from shadow to shadow in search of comfortable darkness.[sup][4C][/sup] She drools and drips shadows, and is able to manipulate shadows and create pockets of darkness.[sup][50C][/sup] The liquid shadows falling from her body are produced constantly, and will linger for decades unless directly countered by the Lightweaver.[sup][79C][/sup] According to tradition, whispering into a fallen maple leaf and releasing it at night will curry favor with the Shadowbinder.[sup][51C][/sup] As the embodiment of shadow, she is committed to obscuring the truth no matter how useful.[sup][42C][/sup] The Nocturne dragons were created by her to be the perfect spies, excellent for aiding in her subterfuge and capable of the mischief the Shadow flight is known for.[sup][52C][/sup] She brought the Veilspun dragons were brought to the forefront after events at the Forum of the Obscured Crescent.[sup][77C][/sup] She is classified on-site as female, with a Shadow primary, Violet secondary, and Black tertiary.[sup][53C][/sup] The Shadow Tundra Hope[sup][49C][/sup] is currently in her lair. -------------------- [center][size=5]The Plaguebringer[/size] [i]The reigning deity of the Plague flight and the Scarred Wasteland.[/i][/center] -------------------- The Plaguebringer is one of the relatively younger gods, born from arcane-infused decay sinking into the rotting bones of flora killed by the explosion of the engine of fate.[sup][54C][/sup] Although the Arcanist was ‘born’ before her, and that birth was the cause of her own conception, she came into sapient form before the Arcanist and so is considered “older” than him.[sup][69C][/sup] Decay as a process was also prominent before the “element” of pure arcane was manufactured.[sup][55C][/sup] As soon as she arose in the form of a wyrm, she tested every sign of regrowth for its worth. She was pulled from her campaign when she sensed the presence of her antithesis and sister, the Gladekeeper. The two were embroiled immediately in combat when they met, rotting and growing the land in swift cycles.[sup][54C][/sup] The two tore at each other until they heard the collapse of the Pillar of the World, where they were startled out from their battle. Terrified at the potential meaning of the collapse, they fled in opposite directions with the goal of preserving themselves. When the ancient Eight deities formed, both sisters stared in disbelief at their massive, collapsed forms.[sup][4C][/sup] The Wyrmwound is her shrine and her cauldron for experimentation, used with her own magic to concoct disease and malady to test the mettle of dragonkind and other living things.[sup][56C][/sup] As is clear from her being, she believes in the survival of the fittest and to this day continues her campaign of destructive rot.[sup][57C], [61C][/sup] The Lightweaver describes the Plaguebringer as destructive in nature, and says she is as distrustful of the Shadowbinder as the Lightweaver is.[sup][5C][/sup] The Plaguebringer has said that the shadows are not to be trusted, and that their very nature is to sow discord.[sup][58C][/sup] She is sometimes known as “the Filthy One”. Her Mirror dragons support her campaign of rot as they roam to every corner of the world.[sup][57C], [59C][/sup] At some point in the distant past, she created a breed of dragons now known as Aberrations. According to one Aberration, she 'raged and cried' and 'swept them into the goo' of the Wyrmwound, and was unaware that they survived. The Aberrations expressed a belief that she did this due to perceiving them as weak. The 'Green One' and 'Ice' apparently laughed at this event.[sup][83C][/sup] Though associated with decay, she most likely disdains the living dead such as emperor dragons; they have failed to survive and can evolve no longer.[sup][60C][/sup] She is classified on-site as a female with Blood primary, Maroon secondary, and Red tertiary colors. She is the only deity who is part of a coliseum team.[sup][61C][/sup] -------------------- [center][size=5]The Gladekeeper[/size] [i]The reigning deity of the Nature flight and the Viridian Labyrinth.[/i][/center] -------------------- The other sister in the duo of decay and growth, the Gladekeeper was born from arcane particles soaking into the recovering earth. She first wandered tending to the regrowing flora, then came into conflict when she encountered the Plaguebringer.[sup][54C][/sup] The two battled until they were interrupted by the destruction of the Pillar of the World, after which they fled in opposite directions. She and the Plaguebringer witnessed the first Eight as they awoke following the destruction.[sup][4C][/sup] Because growth as a concept predates pure “arcane”,[sup][55C][/sup] and because she manifested into sentient form before the Arcanist, although technically his birth helped to create her, she is considered older than him.[sup][69C][/sup] A ‘seed fern’ was one of her earliest creations, preserved only in fossils.[sup][51C][/sup] Stories claim an ancient battle between the Flamecaller and the Gladekeeper created most of the realm’s amber when a forest fire polymerized resin within trees of the Labyrinth.[sup][51C][/sup] As shown by her flight’s ideals, she is wild and primal in her own ways and had her own campaign of overgrowth.[sup][62C][/sup] She is wary of ‘filth’ from other flights.[sup][63C][/sup] Her shrine in the Viridian Labyrinth is the Behemoth, a tree so massive it can be seen from nearly every horizon. Some claim she lives within its great trunk, while other stories tell that it is grown into her massive flank.[sup][62C][/sup] Her colors are Jungle primary, Forest secondary, and Green tertiary. She is classified as female on-site.[sup][64C][/sup] -------------------- [center][size=5]The Arcanist[/size] [i]The reigning deity of the Arcane flight and the Starfall Isles.[/i][/center] -------------------- Although the ‘youngest’ deity, the Arcanist has already made an enormous impact upon the world. The first world he witnessed was the gnarled remains of cities and towns, which immediately piqued his insatiable curiosity. He wandered, questioning everything and examining what he found, until he saw something glinting on the distant horizon. He was oblivious to the war of Nature and Plague occurring as he traveled.[sup][54C][/sup] The glint he had seen was an observatory, which would become the Observatory that to this day is the seat of his power. He was overwhelmed with emotion when he looked through the telescope, witnessing the black sky speckled with stars. His studies were inscribed onto blank parchment, as were illustrations of star maps and constellations. This continued until he noticed a splotch of pure darkness between two familiar galaxies. He realized it was close enough to see with his naked eyes, and left the Observatory for the first time in a decade to trace the pattern of the sky towards the dark blemish.[sup][54C][/sup] After surveying the landscape, he saw the silhouette of the Pillar of the World, and set out to it without knowing what it was. He ascended the Pillar despite the extreme difficulty, climbing for days and determined to examine the void of light he had seen. At the top, he still felt it was obscured, and meditated on the magic there to unknowingly pull away at the barrier that kept the Shade at bay. At first he seemed to conduct the darkness there, but he realized too late what was occurring and fled as the Shade attacked the outer barriers.[sup][54C][/sup] The magical barrier was weakened by the Arcanist’s ritual, and ruptured when the Shade collided against it. The Pillar shattered.[sup][54C][/sup] The Arcanist had already fled and locked himself in the Observatory by the time the other deities had awoken again, so many of the deities have not, to this day, realized the truth of his role in the Pillar’s destruction.[sup][65C][/sup] His powers are much more obscure and strange than other elements, as it does not deal directly with physical events of the world. Arcane magic is cosmological and sometimes deals with the very makeup of Sornieth’s atoms and molecules.[sup][66C][/sup] As stated, his shrine is the Observatory, where he watches and records the cosmos through a massive telescope.[sup][67C][/sup] Exalted dragons aid in the maintenance of the Observatory.[sup][75C][/sup] He desires to document every corner of space, every point in the visible universe.[sup][54C][/sup] Although he’s tried a time or two to ascend directly into space, with the eyes of his followers on him and the shattered Pillar already having occurred, he instead plays it more safely by observing through his telescope.[sup][68C][/sup] Curiosity and the desire to answer his questions, no matter the cost, motivate him strongly. At times he felt he was communing directly with the cosmos or even as though he could command them.[sup][54C][/sup] The Arcanist is described by the Lightweaver as so single-minded as to be destructive at worst, and apathetic to all but his own goals at best.[sup][5C][/sup] He is the youngest of the deities[sup][69C][/sup] and the smallest.[sup][70C][/sup] Physically, he is very frail, having frequently had to stop in his Third Age excursions to rest and sleep. He possesses an additional pair of arms and two pairs of wings.[sup][54C][/sup] The Fae dragons, an Arcane breed, are similarly physically frail and magically powerful.[sup][71C][/sup] He is classified on-site as a male whose colors are Pink primary, Mulberry secondary, and White tertiary.[sup][72C][/sup] [br] ----------- [Center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050194]Previous post: The Deities and the Exalted[/url] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050216]Next post: Dragons[/url] [emoji=right wing size=1] [emoji=subscription update size=1][url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050207]Top of post[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1][/sub][/center]



The Eleven
The Eleven sources are located at the linked post. They are marked with 'C'.




The Earthshaker
The reigning deity of the Earth flight and the Dragonhome.

The Earthshaker is the oldest of the dragon gods and largest by mass.[1C] He inhabits the crumbling remains of the Pillar of the World to both guard and mourn the structure which once held him and his siblings together.[2C]

As the Earth deity, he was one of the First Four and heaved slabs of stone into mountains and valleys during the earliest days of the world. His disagreement with the other deities in the first age stemmed from his belief that Sornieth should stand ironclad against danger from the heavens, with tall mountains and great canyons.
His strength is so great that, during a battle with the Flamecaller, he tilted the planet on its axis.[3C]

He was the foundation of the Pillar of the World,[3C] and is the only deity to continue to stand guard at its shattered remains.[2C] The rocks covering his body are a result of the calcification that occurred following his time stood mourning for the other deities after their departure.[4C]

His battle with the Flamecaller was the genesis of the Icewarden’s formation.[3C]

As opposed to the outright disdain the other deities show for one another, the Earthshaker is sorrowful about the deities’ contentious relationships, and has a mournful personality in general. All said, he does not seem to be exempt from the bitter rivalries of the flights; the other deities do not share his nostalgia. His attempts to reach out when they reawakened were rebuffed.[4C]

It is said that, with the right tools, gemologists can uncover the Earthshaker's tears.[51C]

He is described by the Lightweaver as making a stalwart companion, but potentially single-minded and stubborn. She also stated that, when required of him, he is willing to put aside his enmities for the good of all.[5C]

At current time, there are two Earth dragon breeds: the Snapper dragon breed[6C] and the Obelisk dragon breed. The Obelisks are a very recent creation.[80C] During the creation of the Obelisk dragons, the Earthshaker used vibrations first to calm their alarm, and then to transfer information to the newly made dragons. [81C]

Since time immemorial, he existed at the base of the skeletal remains of the World Pillar. He made observation following the Bounty of the Elements that he is “not alone”.[7C]
He is most recently known to have created the Obelisk dragons as a defense against a threat apparently known as 'the Returned'.[81C]

The Dustcarve Dig followed the pull of the Earthshaker's magic, but he likely had departed shortly before the expedition first broke ground. He is currently beyond the reach of dragonkind, deep beneath Dragonhome in search of the threat facing Sornieth.[81C], [82C]

His colors are Stone primary, Slate secondary, and Brown tertiary. He is classified as male on site.[8C]

He was the first deity to be designed. Originally, he was a great serpent which tore up the earth.[10C], [9C]



The Flamecaller
The reigning deity of the Fire flight and the Ashfall Waste.

The Flamecaller is the second of the First Four deities. In the First Age, she tore up the ground with eruptions and reformed it.[3C] She believed they should turn the planet inside out, and rival the sun itself in brightness and energy, and fought the other original deities in pursuit of this ideal.[3C]

She was the first to act against the Shade when it appeared, breathing fire at it as it started to set in and emboldening the rest of the Eight to act.[3C]

It is due to smoke created by her furor while fighting the Earthshaker that the sun was blotted out and an island in the southern hemisphere froze over during the First Age. As a result of that ice age, the Southern Icefield formed and the Icewarden came to be.[3C]

She was the first of the eight deities to act against the Shade during its attack.
When she took off upon reawakening, she did not speak to any of the other deities – the rumble of the earth and smoke she left in her wake instead spoke for itself.[4C]

She is described by the Lightweaver as being industrious but ‘petulant and quick to anger’, and apparently taking out those frustrations on her flight.[5C]

She is currently struggling to contain the “heart of Sornieth” and prevent it from “overflowing” even as her denizens conflict against each other.[7C]
Her shrine is the Great Furnace.[11C]

Coatl dragons are the only Fire-native modern breed at this time.[12C] The ancient Banescale breed re-emerged following the Bounty of the Elements.[76C]
She may hold particular disdain for the Tidecaller. If she does begrudge him, then she may have made Coatl dragons piscivorous out of a desire for Coatl dragons to harry his realm specifically.[13C]

She manifests one of the largest physical presences, being one of the First Four deities.[1C] She can assume either a bipedal or quadrupedal gait, with a quadrupedal gait being the faster option; however, this matters little, as if she requires swiftness then she will fly.[79C]

Her colors are Fire primary, Maroon secondary, and Red tertiary. She is classified as female on site.[14C]

She was originally male and known as the “Fire Lord”. She and the Tidelord swapped suffixes due to an already-existing character from Avatar: The Last Airbender also being known as the Firelord.[15C] During this early phase, she possessed feathered wings.[10C]



The Windsinger
The reigning deity of the Wind flight and the Windswept Plateau.

The third of the First Four deities, he is responsible for having ‘painted’ the clouds in the sky and tracing air currents over the land during the First Age. His belief was that they should create a thousand screaming vortexes to sing a song the Heavens would never forget.[3C]

During a battle between the Windsinger and the Tidelord, a terrible storm formed and the Stormcatcher was born.[3C]

He does not seem to resent the other deities as strongly as some others, due to his willingness to visit their realms while traveling and even invade their shrines.[16C] He pitied the other deities as he left following his reawakening, believing they would never feel a similar joy to what his flight would create.[4C]

A quarrel with the Icewarden is responsible for the existence of the Twisting Crescendo.[17C]

His shrine is the Cloudsong,[17C] but he is often journeying the world. He has visited the Wyrmwound Cauldron,[74C] and the Arcanist’s Observatory.[16C]

The Lightweaver sees him as loving his flight, but too flighty and preoccupied with his own life and goals to focus on anything else.[5C]

He created his children out of desire for the air to be cleansed and ‘painted’. He believed his flight would carry the story of the realm, and tell of its history.[4C]

He is the patron deity of both the Spiral dragons,[18C] who he feels were a job well done,[19C] and the Skydancer dragons.[20C]

He does not have any feathers, only scales, spines, and wisps of air.[21C]

By length, he is the largest of the deities.[1C] He is classified as male on the site, and his colors are Seafoam primary, Spring secondary, and Aqua tertiary.[22C]


The Tidelord
The reigning deity of the Water flight and the Sea of a Thousand Currents.

Last of the First Four, the Tidelord is the one who summoned storms and floods to cool the Flamecaller’s lava and fires, mingling moisture and heat to build into continents, oceans, and rivers.
He thought that the world should stand alone in beauty and tranquility by covering it with oceans, that it should shine like a blue pearl.[3C]

He and the Windsinger were the first to war, stirring up storms until the tempests birthed the anomaly known as the Stormcatcher.[3C]

When he awoke following the Pillar’s destruction, he murmured to the others of impending strife and their splintered friendships before slipping away into what would become the Sea of a Thousand Currents.[4C]

Like other Water dragons, the Tidelord is known for his prescient abilities. However, he sees possibilities, not certainties, and cannot clearly see things that are distantly in the future.[23C] His prophecies were delivered in the form of countless streams of bubbles, which mingle as they rise to the surface. To receive the whole of a prophecy, one must isolate the bubbles of a single prophecy from all other prophecies, and do this before they burst at the surface.[24C]

According to Undel, he would love to get his claws on the Forum of the Obscured Crescent.[78C]

Several years prior to his disappearance in the Bounty of the Elements story "Hear Today, Gone Tomorrow", he was described as becoming distant and strange even to his own brood.[78C]

Although his shrine is the Spiral Keep,[25C] he has vanished and gone silent following a hurricane that occurred during the Bounty of the Elements. He is no longer responding to pleas from his flight’s denizens or offering prophecies to interpret.[26C] However, because water magic continues to exist, he is assumed to still exist.[27C]

Although a water dragon seer, the guardian Tetra, joined the Dustcarve expedition in hopes of finding the Tidelord, he was not located during the effort. However, she did discover that a river deep underground had been forced into the area by him at some point relatively recently, for reasons unknown.[82C]

The Lightweaver viewed him as tending toward gentleness, but still possessing mighty power.[5C]

The Tidelord serves as the patron deity of the Guardian dragons. He is male, and his colors are Blue primary, Aqua secondary, and Caribbean tertiary.[28C]

He was originally known as the ‘Tidecaller’, and became the ‘Tidelord’ when he and the Flamecaller – then a male known as the ‘Fire Lord’ – traded suffixes.[15C]
A piece of art for the original “Tidecaller” exists,[10C] depicting a far more patterned dragon in the Fishspine Reef; it was remade as the dragon did not express the elemental, deific power it needed to.[29C]


The Stormcatcher
The reigning deity of the Lightning flight and the Shifting Expanse.

The oldest of the deities to be born after the First Four. His creation was the result of a battle between the Windsinger and the Tidelord kicking up terrible storms.[3C] As one of the original Eight deities, he slumbered through the Second and Third Ages as part of the Pillar of the World.[3C]

Upon reawakening, he noted the outcome of the Pillar was “tragic, but expected”. Without a backward glance to the Earthshaker and only a few short parting words, he departed to the south, where he ‘may not be found’ to pursue plans of his own.[4C]

To him, ‘good’ and ‘bad’ do not matter, and morality and tradition only slow technological progress; only the truth – and who has the bigger and fancier weapon – matter.[30C]

From the Tempest Spire, he rules over the Shifting Expanse and bellows instructions to his ‘employees’ below.[31C] He seems to be involved in creating a grand reactor over a convergence point of ley lines.[7C], [32C]

The Lightweaver describes him as shortsighted and focused on his own goals, and believes him to have little love for the Light flight.[5C]

He is patron of the Ridgeback breed.[33C]

He is classified as male on the site, and his colors are Obsidian primary, Aqua secondary, and Teal tertiary.[34C]

His possesses two raptorial limbs, anatomically behind his forelimbs/arms and before his hindlimbs/legs.[35C]

At one point, he was known as the “Thundercrasher”.[36C]


The Icewarden
The reigning deity of the Ice flight and the Southern Icefield.


After the Flamecaller caused an ice age when she summoned smoke from many volcanic vents, an ice field formed where the frigid magic would coagulate into the Icewarden. He seems to have spent much of the First Age coming into being. Like all of the rest of the Eight, after battling away the Shade he sacrificed himself to help support the Pillar of the World and slumbered through the Second and Third Ages.[3C]

Upon awakening, he spoke to the Earthshaker before leaving but his cold demeanour was apparent; he expressed that he believed they had failed together to completely ward off the Shade, and so must do it apart. He is one of the few deities to have chosen to speak with the Earthshaker before leaving.[4C]

At some point, he’s said to have quarrelled with the Windsinger and created the Twisting Crescendo.[17C]

He reigns from the Fortress of Ends, where he watches over the creatures and objects preserved in the spires of impenetrable ice. In the Fortress, he seems to have locked away terrible things.[7C], [37C] He does not care for being called “cute”.[38C]

The Icewarden is said by the Lightweaver to be industrious, and willing to keep his flight in line through the cold use of his ice.[5C]

He created the Tundra dragons, but he considers them a disappointing outcome.[39C] His ‘first children’ were the Gaolers, imposing dragons who resemble more savage Tundras and serve to find and contain the most dangerous, Shade-touched creatures in gaols near the Fortress of Ends.[40C]

Frostbite hummingbirds are minor ice spirits, and the Icewarden’s own messengers.[51C]

He is classified on-site as a male dragon with the colors Sky primary, Ice secondary, and White tertiary.[41C]


The Lightweaver
The reigning deity of the Light flight and the Sunbeam Ruins.


The Lightweaver, alongside her sister the Shadowbinder, was born as a result of the cycle of night and day being interrupted by the battles between the First Four. She was irritated with the battles nigh-immediately.[3C]

The first to awaken of the Eight who had formed the Pillar of the World, she seems to have departed soon after awakening.[4C]

As the embodiment of light, her intentions involve the revealing of all truths – even painful ones.[42C] When speaking to those of the Light flight, she tends to refer to her denizens as “my children”.[5C] As a result of desiring the truth of all things, she could be considered something of a gossip.[43C]

Her shrine is the Beacon of the Radiant Eye, where she watches and waits for dragons making trips across the sea. She can survey everywhere the light touches from this cliff.[44C]

Her direct intervention is necessary to counter the liquid shadows the Shadowbinder produces, which will otherwise linger for decades.[79C]

The Light flight has two dragon breeds representing it, the Pearlcatcher dragon[45C] and the Imperial dragon,[46C] but the Lightweaver considers the Imperial dragons ‘a mistake that must be rectified’.[7C]

Her colors are Sunshine primary, Banana secondary, and Gold tertiary, and she is classified as female on-site.[47C]

Due to an error upon account creation[73C], the Earth-element dragons Boston[48C] and Hope[49C] appeared in the Lightweaver’s lair, and allowed to stick around due to becoming player favorites.[73C]
During a scuffle for dominance, their flights both switched to Shadow and they were moved to the Shadowbinder’s lair. After the fight for dominance was won by Light, Boston’s flight was changed again to Wind and he was moved back into the Lightweaver’s lair while Hope remained Shadow-flight and in the Shadowbinder’s lair.

In her original concept art, the Lightweaver was a six-winged serpentine dragon.[10C]


The Shadowbinder
The reigning deity of the Shadow flight and the Tangled Wood.


The Shadowbinder was born, like the Lightweaver, during the period of time when the world was split into a dark and a light half. She chose to keep herself hidden, judging the other deities as they destroyed the world they had built together.[3C]

The Shade plunged the land into such darkness even the Shadowbinder was distressed.[3C]

Though the Earthshaker attempted to communicate with her when they reawoke, she dismissed him, deciding she didn’t really like him or any of the other deities, and instead left to hobble from shadow to shadow in search of comfortable darkness.[4C]

She drools and drips shadows, and is able to manipulate shadows and create pockets of darkness.[50C] The liquid shadows falling from her body are produced constantly, and will linger for decades unless directly countered by the Lightweaver.[79C]
According to tradition, whispering into a fallen maple leaf and releasing it at night will curry favor with the Shadowbinder.[51C]

As the embodiment of shadow, she is committed to obscuring the truth no matter how useful.[42C] The Nocturne dragons were created by her to be the perfect spies, excellent for aiding in her subterfuge and capable of the mischief the Shadow flight is known for.[52C] She brought the Veilspun dragons were brought to the forefront after events at the Forum of the Obscured Crescent.[77C]

She is classified on-site as female, with a Shadow primary, Violet secondary, and Black tertiary.[53C]

The Shadow Tundra Hope[49C] is currently in her lair.


The Plaguebringer
The reigning deity of the Plague flight and the Scarred Wasteland.


The Plaguebringer is one of the relatively younger gods, born from arcane-infused decay sinking into the rotting bones of flora killed by the explosion of the engine of fate.[54C] Although the Arcanist was ‘born’ before her, and that birth was the cause of her own conception, she came into sapient form before the Arcanist and so is considered “older” than him.[69C] Decay as a process was also prominent before the “element” of pure arcane was manufactured.[55C]

As soon as she arose in the form of a wyrm, she tested every sign of regrowth for its worth. She was pulled from her campaign when she sensed the presence of her antithesis and sister, the Gladekeeper. The two were embroiled immediately in combat when they met, rotting and growing the land in swift cycles.[54C]

The two tore at each other until they heard the collapse of the Pillar of the World, where they were startled out from their battle. Terrified at the potential meaning of the collapse, they fled in opposite directions with the goal of preserving themselves. When the ancient Eight deities formed, both sisters stared in disbelief at their massive, collapsed forms.[4C]

The Wyrmwound is her shrine and her cauldron for experimentation, used with her own magic to concoct disease and malady to test the mettle of dragonkind and other living things.[56C] As is clear from her being, she believes in the survival of the fittest and to this day continues her campaign of destructive rot.[57C], [61C]

The Lightweaver describes the Plaguebringer as destructive in nature, and says she is as distrustful of the Shadowbinder as the Lightweaver is.[5C] The Plaguebringer has said that the shadows are not to be trusted, and that their very nature is to sow discord.[58C]

She is sometimes known as “the Filthy One”. Her Mirror dragons support her campaign of rot as they roam to every corner of the world.[57C], [59C]

At some point in the distant past, she created a breed of dragons now known as Aberrations. According to one Aberration, she 'raged and cried' and 'swept them into the goo' of the Wyrmwound, and was unaware that they survived. The Aberrations expressed a belief that she did this due to perceiving them as weak. The 'Green One' and 'Ice' apparently laughed at this event.[83C]

Though associated with decay, she most likely disdains the living dead such as emperor dragons; they have failed to survive and can evolve no longer.[60C]

She is classified on-site as a female with Blood primary, Maroon secondary, and Red tertiary colors. She is the only deity who is part of a coliseum team.[61C]


The Gladekeeper
The reigning deity of the Nature flight and the Viridian Labyrinth.


The other sister in the duo of decay and growth, the Gladekeeper was born from arcane particles soaking into the recovering earth. She first wandered tending to the regrowing flora, then came into conflict when she encountered the Plaguebringer.[54C]
The two battled until they were interrupted by the destruction of the Pillar of the World, after which they fled in opposite directions. She and the Plaguebringer witnessed the first Eight as they awoke following the destruction.[4C] Because growth as a concept predates pure “arcane”,[55C] and because she manifested into sentient form before the Arcanist, although technically his birth helped to create her, she is considered older than him.[69C]

A ‘seed fern’ was one of her earliest creations, preserved only in fossils.[51C]

Stories claim an ancient battle between the Flamecaller and the Gladekeeper created most of the realm’s amber when a forest fire polymerized resin within trees of the Labyrinth.[51C]

As shown by her flight’s ideals, she is wild and primal in her own ways and had her own campaign of overgrowth.[62C] She is wary of ‘filth’ from other flights.[63C]

Her shrine in the Viridian Labyrinth is the Behemoth, a tree so massive it can be seen from nearly every horizon. Some claim she lives within its great trunk, while other stories tell that it is grown into her massive flank.[62C]

Her colors are Jungle primary, Forest secondary, and Green tertiary. She is classified as female on-site.[64C]


The Arcanist
The reigning deity of the Arcane flight and the Starfall Isles.


Although the ‘youngest’ deity, the Arcanist has already made an enormous impact upon the world. The first world he witnessed was the gnarled remains of cities and towns, which immediately piqued his insatiable curiosity. He wandered, questioning everything and examining what he found, until he saw something glinting on the distant horizon. He was oblivious to the war of Nature and Plague occurring as he traveled.[54C]

The glint he had seen was an observatory, which would become the Observatory that to this day is the seat of his power. He was overwhelmed with emotion when he looked through the telescope, witnessing the black sky speckled with stars. His studies were inscribed onto blank parchment, as were illustrations of star maps and constellations. This continued until he noticed a splotch of pure darkness between two familiar galaxies. He realized it was close enough to see with his naked eyes, and left the Observatory for the first time in a decade to trace the pattern of the sky towards the dark blemish.[54C]

After surveying the landscape, he saw the silhouette of the Pillar of the World, and set out to it without knowing what it was. He ascended the Pillar despite the extreme difficulty, climbing for days and determined to examine the void of light he had seen. At the top, he still felt it was obscured, and meditated on the magic there to unknowingly pull away at the barrier that kept the Shade at bay. At first he seemed to conduct the darkness there, but he realized too late what was occurring and fled as the Shade attacked the outer barriers.[54C]

The magical barrier was weakened by the Arcanist’s ritual, and ruptured when the Shade collided against it. The Pillar shattered.[54C] The Arcanist had already fled and locked himself in the Observatory by the time the other deities had awoken again, so many of the deities have not, to this day, realized the truth of his role in the Pillar’s destruction.[65C]

His powers are much more obscure and strange than other elements, as it does not deal directly with physical events of the world. Arcane magic is cosmological and sometimes deals with the very makeup of Sornieth’s atoms and molecules.[66C]

As stated, his shrine is the Observatory, where he watches and records the cosmos through a massive telescope.[67C] Exalted dragons aid in the maintenance of the Observatory.[75C]

He desires to document every corner of space, every point in the visible universe.[54C] Although he’s tried a time or two to ascend directly into space, with the eyes of his followers on him and the shattered Pillar already having occurred, he instead plays it more safely by observing through his telescope.[68C]
Curiosity and the desire to answer his questions, no matter the cost, motivate him strongly. At times he felt he was communing directly with the cosmos or even as though he could command them.[54C]

The Arcanist is described by the Lightweaver as so single-minded as to be destructive at worst, and apathetic to all but his own goals at best.[5C]

He is the youngest of the deities[69C] and the smallest.[70C] Physically, he is very frail, having frequently had to stop in his Third Age excursions to rest and sleep. He possesses an additional pair of arms and two pairs of wings.[54C]

The Fae dragons, an Arcane breed, are similarly physically frail and magically powerful.[71C]

He is classified on-site as a male whose colors are Pink primary, Mulberry secondary, and White tertiary.[72C]



UN: Wrenn → Ribi

They / Them


Avatar dragon aa

Canon Lore Compendium
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[center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050207]Previous post: The Eleven[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050216]Next post: Dragons[/url] [emoji=right wing size=1][/sub][/center] ----------- [br] [size=6]Sources for the [i]The Eleven[/i] posts[/size] -------------------- [*1C] – [url=http://www1.flightrising.com/forums/frd/1327998/89#post_12839785]Weekly Q&A [Closed][/url] [sup]“Q: A while ago you said that the Arcanist was the smallest deity, but now I'm wondering... who is the largest? A: By length, @Windsinger. By mass, @Earthshaker. The oldest gods are the most massive. @Windsinger, @Earthshaker, @Tidelord, and @Flamecaller manifest the largest physical presences.”[/sup] [*2C] – [url=https://www1.flightrising.com/world-map?poi=63&view=land&viewpin=true]The Pillar of the World[/url] [sup]"The sorrowful, crumbling remains of the final vestiges of peace between the elemental flights. It is this monument alone that towered above the world, acting as the base of a great magical shield whose purpose was to protect the land from the roaming Shade, a devouring plague of darkness. The Earthshaker has existed here for time immemorial, both guarding and mourning the structure that once held his brothers and sisters together.”[/sup] [*3C] – [url=http://flightrising.com/main.php?p=wiki&article=6]Chapter 1: The First Age[/url] [sup]The First Four shaping the planet: "The dragon who christened himself the Earthshaker heaved slabs of stone into mountains and valleys, molding a diverse landscape across the surface. From beneath the earth's crust, the being that called itself the Flamecaller burst forth and tested the realm with volcanic eruptions and streams of molten fury. The drake known as the Tidelord summoned great storms and floods to cool this invasion, letting the heat and moisture mingle to form continents, oceans, and rivers. And from above, the spindled form of the one named the Windsinger traced lines of air currents around the globe, crafting clouds as if painting them with a colossal brush." Disagreement with one another over the planet's purpose: ""The mountains should be taller, the canyons greater. Our home should stand ironclad against the dangers of the heavens, protected against cosmic bombardment," shouted the Earthshaker. "Our home should be turned inside-out, and lava should churn violently across its surface. Through me, it could rival the Sun itself in brightness and energy," spoke the Flamecaller. "With more water, the world would shine like a blue pearl, unlike so many in the Heavens. It could stand alone in beauty and tranquility," murmured the Tidelord. "The air should be filled with a thousand screaming vortexes, singing a song that the Heavens will never forget," spouted the Windsinger. " Tilting the planet: "On the other side of the world, Earth and Fire smashed the landscape to pieces. Each broken mountain or fractured plain only riled the Earthshaker into deeper rage. With one great heave of his front leg, the entire planet wobbled in its orbit, and to this day has remained at an irregular tilt." The Tidelord and Windsinger creating the Stormcatcher: "Water and Air warred firstly, stirring up roiling, violent storms. The cataclysmic energy created by their relentless attacks made the clouds themselves swell with anger. It was not long until the charged mass expelled a horrendous cascade of electric tempests, as well as a frustrated drake-shaped anomaly. Stunned by the event, the Tidelord and Windsinger abated, unaware of how to handle this new threat." The Earthshaker and Flamecaller's influence on the Icewarden's formation: "Emboldened by the sudden disorientation, the Flamecaller beckoned several magma vents into existence, shattering the crust and spewing voluminous smoke billows into the atmosphere. This brash action blotted out the sun, plunging the southern hemisphere into an impenetrable darkness, causing a chill that the world had never experienced. Unbeknownst to the combatants, an isolated island on the bottom of the world began to freeze over, frigid ice sheets expanding their size at a rapid pace." The Lightweaver and Shadowbinder's creation: "The battles raged for centuries, until even the ritual of night and day became affected. As the four clashed, the magic essences that were kicked up during the day hovered high in the sky, baking in the sunlight. They soon coalesced into their own bright deity. The Lightweaver had only just come into existence, and was already annoyed by the violence that smashed across the realm. Similarly, the night-gripped half of the planet materialized its own unstable energies into the Shadowbinder, a slithery calculating dragon, who peeked at the confrontations from deep, dark pockets in the land, judging each of the others as they tumbled and ruined what they had spent an eternity building." The Shadowbinder's distress at the shade: "The defiling Shade continued its encroachment, sapping enough light from the world that it even distressed the Shadowbinder, who bellowed in defiance." The Flamecaller acting against the Shade: "The defiling Shade continued its encroachment, sapping enough light from the world that it even distressed the Shadowbinder, who bellowed in defiance. Each dark spindle began to pulse and multiply, some even growing terrifying maws full of thin needle-like teeth. But before the blackness had entirely set in, the Flamecaller roared, breathing great bright flames from her jaws. The Shade recoiled at the explosive plume, emboldening the group to counter." Sacrificing themselves to be the Pillar of the World: "Using the Earthshaker's gargantuan form as a foundation, the gods constructed a massive pillar at the northernmost point of the globe, fusing their corporeal bodies together into layers of elemental marble slabs. The World Pillar, as it is known today, would be the Eight's last and final resignation as makers. If the scarred flanks of the young world were ever to heal, they would do so on their own, unmarred by the omnipotence of the gods.”[/sup] [*4C] – [url=http://flightrising.com/main.php?p=wiki&article=19]Epilogue: Flight Rising[/url] [sup]The Gladekeeper and Plaguebringer witnessing the reawakening: "The sisters of plague and nature stared in disbelief as the behemoths that had fused themselves into the barrier now lay beneath its skeletal remains." The Lightweaver's awakening: "The Lightweaver opened her eyes to the devastation, stricken immediately by the bleak and sorrowful condition of the sky. The sun was rising, but its rays were fettered and obscured by strings of darkness that crept from on high. They faded as they fell, like rivulets of drying ink. How long did I sleep, tangled up in the spiral of the Pillar? Before she could formulate a guess, a pile of rocks gave way nearby, and a ropy, pronged tail unfurled from beneath the rubble." The Stormcatcher's departure: "“Tragic. But expected.” So that was it. There was nothing left here; they had failed. The Shade had bested their ward. “Where will you go?” the Earthshaker called, propping himself up on thick, granite-caked legs. The wyrm of thunder paused, but did not turn, his crested head pointed towards the southern horizon. “Where I may not be found---this farce is over, and I've plans of my own,” Without a look, he took to the sky, sparks of electricity cracking off his wings at each beat." The Shadowbinder's departure: "The brightness of day was in full swing, and the burn of the sun was extremely discomforting. The earthen one appeared to be gesturing to her, but she couldn't make out what he was saying. It didn't matter, she supposed. She remembered not really liking him anyway. Come to think of it, she didn’t really like any of them." The Icewarden's departure: "The morning heat had begun to wear on the Icewarden, but he could not depart without saying something. The Earthshaker looked pathetic. “This is the way of it. We were resolute enough to keep this world from destroying itself, but now we have another charge. It is evident that we will never hold off the residual darkness together, so we must do so apart. It is time to separate.” His words withered the mountain drake, he could tell, but with a grim nod, he took his leave." The Windsinger's departure: "I will create thousands of children, thought the Windsinger, the air will be cleansed and painted in a plethora of colored brushes. My flight will carry the stories of the realm, and tell of its history. A pity that the others will never know a similar joy." The Tidelord and Flamecaller's departures: "The Tidelord rumbled darkly about impending strife and the splintering of friendships before slipping into a murky lake. The Flamecaller left without a word at all, though the earth rumbled and issued hot jets of smoke in her wake." The Earthshaker's sorrow: "He did not move for several months, addled by sorrow and lethargy. From this resting place, the years passed him by, calcifying his body into a heap of boulders.”[/sup] [*5C] – [url=http://www1.flightrising.com/forums/fl8/299336/2#post_313215]Flight Alliances[/url] [sup]"Children... I recommend caution in extending your olive branches. In making friends you may as quickly make enemies of those who before thought you neutral. I will not stop you in these endeavors, though I will offer you counsel if you will take it. It is true that I know the nature of the others. Be wary of the Plaguebringer. Her nature is to be destructive, and while she may be as distrustful of the Shadowbinder as I, she is likely too preoccupied with her own vendettas to offer much to us in the long run. The same can be said of the Gladekeeper, of course... when they are at each other's throats, do you think they will care to help us in our time of need? I think it unlikely. The Arcanist, while in pursuit of knowledge, is so single minded in his fervor that he, too, can ultimately be destructive at worst and apathetic to everything but his goal at best. He and his kind may share some common goals with us, but remember that to ally with him due to that and his neutrality will ensure that neutrality has ended. The Earthshaker makes a stalwart companion. He, too, can be single minded, however, and stubborn as well-- it is difficult to shift the earth when it has set its mind to something. This is both good and bad. I will say for the Earthshaker that when it is required of him, he will put his enmities aside for the good of all. This is, at least, how he was when I last saw him. The Flamecaller and the Icewarden have their strengths. Both have industrious flights who do not laze about and fall into complacency-- but I will caution you that they do not treat their children as I treat you. The Flamecaller is often petulant and quick to anger, and it is not unheard of for her flight to feel the brunt of that. The Icewarden keeps his flight in line through the cold use of his ice... I’m sure that your imaginations can lead you down that unfortunate path. The Windsinger loves his children as I love you, though I believe that he is too preoccupied with his own life and goals to focus on anything else. He is... as you would say... flighty? The Stormcaller, too, is shortsighted. He sees his own goals. I do not think he has much love for our kind. He would rather obscure the sky than let the light through. I see no mention of the Tidelord... will you not consider the water? It tends towards gentleness, but is not without mighty power of its own. He is, as all are, focused on his own goals, but I will say that he can see things in his pools... and for those of us who seek the truth, is it not tempting to peer into what lies in the future?”[/sup] [*6C] – [url=http://flightrising.com/main.php?p=wiki&article=23]Encyclopedia page: Snapper dragons[/url] [sup]"The Snapper species originates from The Shattered Plain, where the majority of the population still resides.”[/sup] [*7C] – [url=http://www1.flightrising.com/forums/frd/2400064/1]Voices[/url] [sup]Flamecaller: "My children threaten to tear themselves apart even as I struggle to keep the heart of Sornieth from overflowing." Icewarden: "If you could only see the horrors I’ve held locked away…" Lightweaver: "I see the truth. Though it wounds my heart, the Imperials were a mistake that must be rectified." Stormcatcher: "We will claim this untapped energy and grow in power." Earthshaker: "As I listen in the dark, something stirs in the stone. I am no longer alone.”[/sup] [*8C] – [url=http://flightrising.com/main.php?p=lair&id=1&tab=dragon&did=1]Earthshaker’s dragon page[/url] [sup]His site statistics are listed on this page.[/sup] [*9C] – [url=http://www1.flightrising.com/forums/frd/1327998/397#post_18679284]Weekly Q&A [Closed][/url] [sup]"The Earthshaker was the first of the dragons to be designed, though he's changed quite a bit since his first iteration! The earth deity was originally a great serpent that tore up the ground.”[/sup] [*10C] – [url=http://www1.flightrising.com/forums/frd/1409454]Old Deities[/url] [sup]The images posted in the thread show the early designs of the Tidelord ("Tidecaller"), the Flamecaller ("Fire Lord"), the Lightweaver, and the Earthshaker.[/sup] [*11C] – [url=https://www1.flightrising.com/world-map?poi=27&view=land&viewpin=true]The Great Furnace[/url] [sup]In the old incarnation of the world map, the fourth subsection of a region was the deity's shrine.[/sup] [*12C] – [url=http://flightrising.com/main.php?p=wiki&article=25]Encyclopedia page: Coatl Dragons[/url] "The Coatl originate from Emberglow Hearth, where most of the species regularly migrate to nest among the warm ashfall.” [*13C] – [url=http://www1.flightrising.com/forums/frd/2125195/116#post_29827086]Ask the Team! [Closed][/url] [sup]"The Ashfall Waste borders bodies of water on two sides. Coatl lairs dot the border (much to the dismay of the Tidelord) almost leading one to wonder if the Flamecaller intended her children to harry his territory above others…”[/sup] [*14C] – [url=http://flightrising.com/main.php?p=lair&id=2&tab=dragon&did=2]Flamecaller’s dragon page[/url] [sup]Her site statistics are listed on this page.[/sup] [*15C] – [url=http://www1.flightrising.com/forums/frd/1327998/249#post_15815695]Weekly Q&A [Closed][/url] [sup]"Originally The Flamecaller was called the "Fire Lord" and the Tidelord was called the "Tidecaller". We swapped parts of their names before alpha began due the Fire Lord sharing the same name as an antagonist from the Avatar: The Last Airbender series.”[/sup] [*16C] - His past broadcast messages and Wind flight forum posts referenced his visitations to other flights and shrines; I currently do not possess the exact text of either. [*17C] – [url=https://www1.flightrising.com/world-map?poi=42&view=land&viewpin=true]The Cloudsong[/url] [sup]The fourth subsection on an elemental region's page on the previous world map incarnation was its deity's shrine. The Cloudsong was the Windsinger’s. [url=https://www1.flightrising.com/world-map?poi=41&view=land&viewpin=true]The Crescendo[/url]: "This great storm has raged for thousands of years, and is said to be the residual effect of an ancient time in which the gods of air and ice quarreled.”[/sup] [*18C] – [url=http://flightrising.com/main.php?p=wiki&article=22]Encyclopedia page: Spiral Dragons[/url] [sup]"This species originates from the Zephyr Steppes where their population continues to thrive.”[/sup] [*19C] – [url=http://www1.flightrising.com/forums/ann/1242993/1#post_1242993]Words on the Wind, Vol 9[/url] [sup]"The dragon species were created by the gods to defend their territory and fight against the Shade. Many were created hoping that the ideals of the diety would be instilled in the behavior of the species. Windsinger felt the creation of spirals was a job well done. However, most deities have a benevolent, if somewhat distant affection for their progeny.”[/sup] [*20C] – [url=http://flightrising.com/main.php?p=wiki&article=67]Encyclopedia page: Skydancer dragons[/url] [sup]"Skydancer dragons originate from The Reedcleft Ascent, a region that continues to boast the largest concentrated population of the species.”[/sup] [*21C] – [url=https://flightrising.tumblr.com/post/51185151338/question-and-answer-30]Question and Answer 30[/url] [sup]"The Windsinger does not have feathers. He’s all scales, spines, and wisps of air.”[/sup] [*22C] – [url=http://flightrising.com/main.php?p=lair&id=3&tab=dragon&did=3]Windsinger’s dragon page[/url] [sup]His statistics are displayed on the page.[/sup] [*23C] – [url=http://www1.flightrising.com/forums/frd/1327998/416#post_19664613]Weekly Q&A [Closed][/url] [sup]"While the Tidelord does have an amazing prescient ability to see future events, he sees possibilities, not certainties. He is also not infallible. In the time before the Pillar of the World was created, the events of the Arcanist could have been too far in the future or far too muddy to be used as a warning sign.”[/sup] [*24C] – [url=http://www1.flightrising.com/forums/frd/1327998/546#post_21592854]Weekly Q&A [Closed][/url] [sup]"Q: What happens if you catch a bubble that contains one of the Tidelord's prophecies? A: A single bubble? Probably not too much. A feeling of portent, but without the rest of the prophecy, there's not much to go on. The Tidelord creates countless streams of bubbles that mingle as they work their way to the surface. It would be incredibly difficult to find all of the bubbles of a single prophecy, isolate them from other prophecies, and accomplish this all before they burst on the surface.”[/sup] [*25C] – [url=https://www1.flightrising.com/world-map?poi=135&view=submerged&viewpin=true]Spiral Keep pin[/url] [sup]The Spiral Keep is the shrine of the Tidelord. "Within this dreary coil, the Tidelord bellows and moans his prophecies, which are carried to the surface by way of billions of tiny bubbles.”[/sup] [*26C] – [url=http://flightrising.com/main.php?p=wiki&article=100]Hear Today, Gone Tomorrow[/url] [sup]""Did the Tidelord tell you what became of Splash?" he asked, his voice quivering with hope. Aguar's dead expression never lifted from the well. "Nothing. There was nothing. He speaks no more.””[/sup] [*27C] – [url=http://flightrising.com/main.php?p=wiki&article=103]Mixed Elements[/url] [sup]"“Deepseer,” he rumbled, “it’s the same for the seers of the Tsunami Flats. The Tidelord, his words...the prophecies...all gone. We must accept that the Tidelord has f—” [...] The fear that gripped the water flight had blinded them to the truth before their own eyes. If the Tidelord was no more, water magic would cease to exist on Sornieth. Water dragons would be without an element, powerless...! Aguar looked back over to the Deepseer and spoke with renewed hope and awe in his voice, “I owe you an apology, Tetra, you were right. The Tidelord is still with us.””[/sup] [*28C] – [url=http://flightrising.com/main.php?p=lair&id=4&tab=dragon&did=4]Tidelord’s dragon page[/url] [sup]His on-site statistics are on the page.[/sup] [*29C] – [url=http://www1.flightrising.com/forums/frd/1409454/3#post_12870533]Old Deities[/url] [sup]"These drawings are in the "Dragonart: Ultimate Gallery" book from the FR Kickstarter, so I can give a bit of info. The quotes are straight from the book (If the admin, especially Undel, have a problem with me putting this info here, simple say so via ping and I will delete this post): [...] -The Tidecaller was the first pass on the water deity Tidelord. It was discarded by Undel because "while it ended up being a very spiffy dragon, it didn't seem to click as something a player would associate as an elemental dragon or a force more powerful than the other dragons in the game." Tidecaller is in the Fishspine Reef. -The Lightweaver we have here was the first pass on her too. It's set in the Hewen City. "We wanted a warm light source from both the sun and the glowing wings. I went with a salmon-colored dragon so the gold of the wings would stand out against the body”"[/sup] [*30C] – [url=http://flightrising.com/main.php?p=mb&board=fl5&id=667812]Is lightning evil?[/url] [sup]"Good? Bad? Don't be ridiculous. The only thing that matters is the truth! Excessively clinging to morality and tradition only slows technological progress. At the end of the day, only one thing truly matters: who's got the bigger, fancier weapon? And that, my friends, will always be the followers of Lightning.”[/sup] [*31C] – [url=http://www1.flightrising.com/wiki/world-map/region/5]The Shifting Expanse[/url] [sup]Tempest Spire description: "A large, central tower scraping the bottom of the stormclouds that scream and roar overhead. The air is deadly up here, torrents of powerful lightning clapping the metallic framework that holds this feat of technology together. It is from this conductor that the Stormcatcher bellows instructions to his employees below.”[/sup] [*32C] – [url=http://flightrising.com/main.php?p=wiki&article=98]Workplace Hazard[/url] [sup]""This will be the most grand reactor ever constructed.””[/sup] [*33C] – [url=http://flightrising.com/main.php?p=wiki&article=20]Encyclopedia page: Ridgeback dragons[/url] [sup]"The Ridgeback breed originates from The Shifting Expanse, and most of their species still calls this territory home.”[/sup] [*34C] – [url=http://flightrising.com/main.php?p=lair&id=7&tab=dragon&did=7]Stormcatcher’s dragon page[/url] [sup]His statistics are on this page.[/sup] [*35C] – [url=https://flightrising.tumblr.com/post/34067804788/ljames-artdump-asked-silly-question-what-do-the]Reference image of the Stormcatcher's chitinous raptorial limbs.[/url] [*36C] – [url=https://neondragon.livejournal.com/229998.html]Gladekeeper, Shadowbinder & Plaguebringer[/url] [sup]“The gods that still require redos are: Lightweaver, Flamecaller, Tidelord, Windsinger, Arcanist, Thundercrasher, Icewarden, and Earthshaker.”[/sup] [*37C] – [url=https://www1.flightrising.com/world-map?poi=150&view=land&viewpin=true]The Fortress of Ends[/url] [sup]"A frigid, unforgiving monument to the archaic past. From out of craggy, inhospitable terrain grow spires of impenetrable ice, covered in hoarfrost. Within these looming towers exist creatures, horrors, treasures, and even the ice flight's own denizens, trapped forever in unending preservation. And they are being watched…”[/sup] [*38C] – [url=http://www1.flightrising.com/forums/frd/1252689/2#post_7410998]Icewarden's tiny ears[/url] [sup]"The ears of a god are not "cute" nor are they possible for mere mortals to fully understand.”[/sup] [*39C] – [url=http://www1.flightrising.com/forums/frd/1079782/2#post_3960603]Homeland of Wildclaw, Sky and Imp?[/url] [sup]"Icewarden in particular was disappointed in Tundras. (Poor Tundras - daddy no love.)”[/sup] [*40C] – [url=http://flightrising.com/main.php?p=wiki&article=104]Encyclopedia page: Gaoler dragons[/url] [sup]"Gaoler (pronounced jail·er) dragons are the first children of the Icewarden. The breed originates from The Fortress of Ends, and they have remained in the Southern Icefield for most of the modern era.”[/sup] [*41C] – [url=http://flightrising.com/main.php?p=lair&id=6&tab=dragon&did=6]Icewarden’s dragon page[/url] [sup]His statistics are on this page.[/sup] [*42C] – [url=http://www1.flightrising.com/forums/frd/1097110/2#post_4320265]Why does Shadowbinder obscure the pool?[/url] [sup]"Part of Shadow's deal is obscuring truths. All truths, even useful ones. Part of Light's deal is revealing truth. All truths, even dangerous ones. (They're having a ball digging up remains from the second age…)”[/sup] [*43C] – [url=http://www1.flightrising.com/forums/frd/433931/7#post_443432]Did you hear?[/url] [sup]"Lightweaver's long ears twitch. She was very obviously made for gossip. I mean, look at her.”[/sup] [*44C] – [url=https://www1.flightrising.com/world-map?poi=15&view=land&viewpin=true]Beacon of the Radiant Eyes[/url] [sup]"A crumbled, but welcoming tower that resides on the eastern seaboard. From this cliff, the Lightweaver watches and waits for any dragon that may be making a trip across the sea. It is an important vantage point; she can survey the golden rolling hills speckled with ruins and redwoods, and see everywhere the light touches.”[/sup] [*45C] – [url=http://flightrising.com/main.php?p=wiki&article=21]Encyclopedia page: Pearlcatcher dragons[/url] [sup]"The Pearlcatcher species originates from the Sunbeam Ruins, where their population continues to thrive.”[/sup] [*46C] – [url=http://flightrising.com/main.php?p=wiki&article=29]Encyclopedia page: Imperial dragons[/url] [sup]"The Imperial breed originated from The Beacon of the Radiant Eye, though the species seems conspicuously absent from its point of origin. [...] Imperials were Light's first children, an amalgamation of bone, blood, and the shed essence of the Lightweaver - excavated from ancient battle sites of the First Age.”[/sup] [*47C] – [url=http://flightrising.com/main.php?p=lair&id=8&tab=dragon&did=8]Lightweaver’s dragon page[/url] [sup]Her statistics are on this page.[/sup] [*48C] – [url=http://flightrising.com/main.php?dragon=467419]Boston's dragon page[/url] [*49C] – [url=http://flightrising.com/main.php?dragon=467418]Hope's dragon page[/url] [*50C] – [url=http://www1.flightrising.com/forums/frd/1327998/257#post_15970815]Weekly Q&A [Closed][/url] [sup]"Q: What exactly is the liquid substance that drips out of the Shadowbinder? A: They are shadows. She is able to manipulate shadows and create pockets of darkness.”[/sup] [*51C] – Item descriptions [sup][gamedb item=669]: “Frostbite hummingbirds are the messengers of the Icewarden. These tiny beings are minor ice spirits and not living, breathing birds at all.” [gamedb item=5408]: "Many dragons believe that whispering a secret into a leaf and releasing it at night will curry favor with the Shadowbinder." [gamedb item=18977]: "An impression of one of the Gladekeeper's earliest creations." [gamedb item=13390]: "Legends say that most of the realm's amber was formed in an ancient battle between the Flamecaller and the Gladekeeper, where terrible forest fires polymerized resin within the trees in the Viridian Labyrinth.” [gamedb item=36751]: "With the right tools, gemologists can uncover the very tears of the Earthshaker himself. "[/sup] [*52C] – [url=http://www1.flightrising.com/forums/ann/1283770#post_1283770]Night of the Nocturne[/url] [sup]"Engineered by the Shadowbinder herself to be covert, hidden, and adaptable, Nocturne dragons have the incredible ability mimic the sounds, motions, and behaviors of other dragons and creatures.”[/sup] [*53C] – [url=http://flightrising.com/main.php?p=lair&id=5&tab=dragon&did=5]Shadowbinder's dragon page[/url] [sup]Her statistics are on this page.[/sup] [*54C] – [url=http://flightrising.com/main.php?p=wiki&article=12]Chapter 3: The Third Age[/url] [sup]The majority of the chapter describes the Arcanist's life leading up to climbing the pillar and attracting the Shade towards the barrier, destroying the Pillar of the World. Gladekeeper and Plaguebringer's creation: "In the time before the Arcanist's awakening, concentrated energies rained across the shattered landscape, seeping into the charred remains of life and industry. [...] Arcane particles sank deep into the crust, enriching the roots of trees and plants that had been sapped of their life during the blast. [...] There was no mistaking what had been created: a wyrm of boundless potential, birthed from the leaves and the grass and the moss. The Gladekeeper had grown out of the ashes. [...] The apocalypse had done more than spur the rejuvenation of flora: the fauna still rotted, left to fester upon the soil, and spoil in the dreadful warmth. Death leveraged the excess energy in another way. Where nature could not mend, decay took its place. [...] Within time, the contamination had taken on a ghastly shape. It haunted the land in the form of a spectral drake, gnarled with veins, pustules and sharpened bone. This harbinger -the Plaguebringer- tested the worth of every sign of regrowth as she scoured over the surface of the realm, leaving behind a frightening scarred wasteland. [...] It did not take long for the wyrms to encounter one another; each was torn away from their polarized campaigns after sensing the nearness of their nemesis. While the land healed and fell ill all around them, the deities of nature and plague embroiled themselves in vicious, unending combat. [...] In the far distance, a beacon of radiating pink light pulsed in the clouds, illuminating the mighty Pillar on the horizon. Crackling bolts of thunder surrounded its summit, and each passing moment resulted in more disappearing stars. It was as if a mighty being was blowing out a billion candles. Terrified at what this could mean, the adversaries fled in opposite directions, determined to preserve themselves.”[/sup] [*55C] – [url=http://www1.flightrising.com/forums/frd/1327998/45#post_12133741]Weekly Q&A [Closed][/url] [sup]"While the lore paints things in a much more black and white sense: the Arcanist was the last of the elements to exist in raw form, which is why he is regarded as the youngest. Growth and decay were prominent long before pure arcane was manufactured, just not completely coagulated into the Gladekeeper and Plaguebringer respectively.”[/sup] [*56C] – [url=http://www1.flightrising.com/forums/frd/1327998/397#post_18679284]Weekly Q&A [Closed][/url] [sup]"The Wyrmwound is the Plaguebringer's experimentation cauldron. Using her own mysterious magics, she uses it to concoct strong diseases and malladies that are then tested upon the dragons, flora, and fauna of the Scarred Wasteland to measure their survivability. It's like getting a flu shot! Only like, way worse.”[/sup] [*57C] – [url=https://www1.flightrising.com/world-map?poi=2&view=land&viewpin=true]Scarred Wasteland pin[/url] [sup]The Scarred Wasteland: "Like a wound in the center of the world, the Scarred Wasteland continues a campaign of destruction that began in an age where the Plaguebringer only had one enemy: her sister the Gladekeeper." [url=https://www1.flightrising.com/world-map?poi=47&view=land&viewpin=true]The Wandering Contagion[/url]: "Like an expansive festering scar, the edges of the Filthy One's domain have taken on a border conquest of their own. Tendrils and membranes, thick and resilient, still creep into every pockmark and outcropping of land they can find. It will not be long until the encroachment begins to threaten foreign clans and flights.”[/sup] [*58C] – [url=http://flightrising.com/main.php?p=mb&board=fl2&id=82385]Shadow Alliance?[/url] [sup]"The Shadows are not to be trusted. Their very nature is to cause discord.”[/sup] [*59C] – [url=http://flightrising.com/main.php?p=wiki&article=3]Encyclopedia page: Mirror dragons[/url] [sup]"The species originates from The Abiding Boneyard, but their migratory nature sees packs roaming to every corner of the world.”[/sup] [*60C] – [url=http://www1.flightrising.com/forums/frd/1126218/4#post_4943564]So, the Imp lore[/url] [sup]"Correct. Plaguebringer would not be a fan of emperors most likely. Plague's whole idea is the triumph through survival of the fittest. Emperors are not alive, have not survived, and cannot evolve.”[/sup] [*61C] – [url=http://flightrising.com/main.php?p=lair&id=10&tab=dragon&did=10]Plaguebringer's dragon page[/url] [sup]Her statistics are on this page. Her presence in a coliseum team can be seen by going to her lair's page.[/sup] [*62C] – [url=https://www1.flightrising.com/world-map?poi=10&view=land&viewpin=true]Viridian Labyrinth[/url] [sup]Description: "The Viridian Labyrinth is considered the pulsing, verdant center of what remains of the Gladekeeper's ambitious campaign to blanket the world in life abundant." [url=https://www1.flightrising.com/world-map?poi=71&view=land&viewpin=true]The Behemoth[/url]: "An enormous tree at the heart of the maze. Some say that the Gladekeeper herself lives within its great trunk, while others believe that the tree itself is grown into her mighty flank. So colossally does it rise, that it is visible from nearly every horizon in the world, a reminder of the power of unbridled life.”[/sup] [*63C] – [url=http://www1.flightrising.com/forums/frd/1087596#post_1087596]Our Bountiful Festival[/url] [sup]"Should the time come that you find yourself in need of a new Lair, do remember our generosity in both wealth and patience. We welcome new Clans to our forest with open wings as long as they join us. Non-Nature dragons...we do not want our precious greens and flowers soiled with the filth of other Flights.”[/sup] [*64C] – [url=http://flightrising.com/main.php?p=lair&id=9&tab=dragon&did=9]Gladekeeper's dragon page[/url] [sup]Her statistics are on this page.[/sup] [*65C] – [url=http://www1.flightrising.com/forums/frd/1327998/406#post_18853808]Weekly Q&A [Closed][/url] [sup]"Q: How did the rest of the dragon gods react to the Arcanist upon finding out that he was the cause of the Shade's return (assuming they found out)? A:Many of them don't truly know the full story, as the Arcanist retreated almost as soon as he could, locking himself in the Observatory. The most prevalent and unfortunate reactions to the event were that of isolationism and disappointment.”[/sup] [*66C] – [url=http://www1.flightrising.com/forums/frd/1327998/67#post_12455720]Weekly Q&A [Closed][/url] [sup]"Arcane magic is the most unpredictable of the elements, as it doesn't directly adhere/translate to physical events in the world. Arcane deals with cosmology and sometimes the very makeup of Sornieth's atoms and molecules, so attempting to wield it is a very difficult task.”[/sup] [*67C] – [url=https://www1.flightrising.com/world-map?poi=9&view=land&viewpin=true]Starfall Isles[/url] [sup]Description: "The Arcanist spends his time within the candlelit halls of Observatory at Focal Point, cataloging the stars in wax-laden archives and scrying runes to enchant the very world around him." [url=https://www1.flightrising.com/world-map?poi=57&view=land&viewpin=true]The Observatory[/url]: "Sitting atop the highest reaches of Focal Point, the Observatory stands lonely, its Eye of Many Lenses staring deep into the darkest quadrants of space. The Arcanist broods by candlelight within as his four frail arms feverishly scribble the knowledge of the cosmos into ancient tomes of countless pages. Forbidden words rolling off of enchanted tongues echo through the the archaic structure bound in runes formed through years of applied magical sciences.”[/sup] [*68C] – [url=http://www1.flightrising.com/forums/frd/1327998/15#post_9620973]Weekly Q&A [Closed][/url] [sup]"A: Has the Arcanist ever considered literally ascending into space to observe it directly? Q: He's tried a time or two, but after the whole Pillar-shattering situation and the eyes of his followers upon him, he's been playing it a bit more safely by observing and augmenting his telescopes.”[/sup] [*69C] – [url=http://www1.flightrising.com/forums/frd/2125195/34#post_26402265]Ask the Team! [Closed][/url] [sup]"The Arcanist was the last to fully manifest and awaken, though his "birth" was the catalyst that ended the second age, and helped to create the Plaguebringer and Gladekeeper. These latter two fully manifested and became sentient before the Arcanist.”[/sup] [*70C] – [url=http://www1.flightrising.com/forums/frd/1327998/43#post_11952579]Weekly Q&A [Closed][/url] [sup]"The deities range in size, but even the smallest (Arcanist) is many times the size of the largest dragon.”[/sup] [*71C] – [url=http://flightrising.com/main.php?p=wiki&article=1]Encyclopedia page: Fae dragons[/url] [sup]"The Fae species originates from the Starwood Strand, but their rapid population growth has many colonies straying from their native homeland. [...] Fae dragons fight their battles almost exclusively with magic and the inborn elemental powers of their flight.”[/sup] [*72C] – [url=http://flightrising.com/main.php?p=lair&id=11&tab=dragon&did=11]Arcanist's dragon page[/url] [sup]His statistics are listed on this page.[/sup] [*73C] – [url=http://www1.flightrising.com/forums/frd/1286497/3#post_8163646]Player Questions/Concerns for the Admin[/url] [sup]"Lightweaver ended up with some extra dragons upon account creation by mistake. They became something of a player favorite, so they got to remain in-lair.”[/sup] [*74C] – [url=http://www1.flightrising.com/forums/frd/1327998/22#post_10099746]Weekly Q&A [Closed][/url] [sup]“The Windsinger is on an epic journey. We hear he's at Wyrmwound these days.”[/sup] [*75C] – [url=https://www1.flightrising.com/forums/frd/1087184/24#post_4118742]Welcome to the Starfall Celebration![/url] [sup]User Drav: "We hope the influx of new exalts will help fix that." Arcanist: "Hopefully. My library has fallen into a [i]terrible[/i] state. I cannot be expected to observe the cosmos and magic, immerse myself within the depths of time and space, study, [i]and[/i] maintain The Observatory."[/sup] [*76C] – [url=https://www1.flightrising.com/forums/ann/2788016]New Ancient Breed: Banescale[/url] [sup]"A tragic defeat was not enough to eradicate the fierce and formidable Banescale, the ancient forward warriors of the Flamecaller. A mighty sacrifice, buried deep and forgotten by history, has paid off. A new dragon breed rises."[/sup] [*77C] – [url=https://www1.flightrising.com/forums/ann/2930863]Ancient Breed: Veilspun Dragons[/url] [sup]"Relegated to fable and hearsay, the diminutive Veilspun have gleefully enjoyed the air of mystery surrounding their existence. The eons spent tricking and hypnotizing their younger cousins have come to an end—mostly. Recent events in the Forum of the Obscured Crescent have seen Shadowbinder bringing her lost children to the forefront."[/sup] [*78C] – [url=https://www1.flightrising.com/forums/frd/1097110/2#post_4335124]Why does Shadowbinder obscure the pool?[/url] [sup]"The tidelord would love to get his claws on that pool. Even without it, he's already becoming quite strange and distant, even to his own brood."[/sup] [*79C] – [url=https://www1.flightrising.com/forums/ann/2946934#post_2946934]Community Update, December 2020[/url] [sup]"The liquid shadows falling from Shadowbinder's body are produced constantly, and do linger for decades unless countered by direct intervention from Lightweaver. [...] Q: Does she [Flamecaller] walk on two legs or four? She's obviously rearing in her on-site art, but it doesn't betray her normal stance. A: She can assume both gaits, though is slightly faster on all fours. This doesn't matter much, as on the occassions where she requires swiftness, she'll fly."[/sup] [*80C] – [url=https://flightrising.com/main.php?p=wiki&article=112]Encyclopedia page: Obelisk dragons[/url] [sup]"Unbeknownst to these hopeful excavators, a new dragon species was the real treasure to be found! Created by the Earthshaker, Obelisk dragons were once immaculate statues until his breath gave them sentience. As dragonkind dug deep, their light, sound, and presence provided the catalyst to the Obelisk's birth into the world."[/sup] [*81C] – [url=https://flightrising.com/main.php?p=wiki&article=111]Subterranean Secrets[/url] [sup]"I HAVE GIVEN YOU THE ABILITY TO SENSE THE RETURNED. YOU MUST PROTECT HER AND THE REST OF OUR FAMILY—YOUR SIBLINGS. WARN THEM. GUIDE THEM AWAY FROM THE DANGER WITHIN. GUIDE THEM TO SAFETY, HIDE THEM, OR YOU WILL ALL BE TAKEN." [...] In response, the elemental god sent calming vibrations gently rolling through him and his siblings within the stone. YOU, MY OBELISK, ARE MY CHILDREN IN YOUR OWN RIGHT. The vibrations changed frequency, carrying information to the new dragons, teaching them about life on Sornieth, their fellow dragons, the denizens of the earth, sea, and sky, everything they needed to know."[/sup] [*82C] – [url=https://www1.flightrising.com/effort/1]Dustcarve Dig[/url] [sup]"The Earthshaker, however, isn’t here. [i](sighs)[/i] He likely left shortly before this expedition first broke ground. [b]According to the Obelisk, he's left to search for the source of the threat, deeper into the earth beneath Dragonhome and well beyond our reach.[/b]" [...] "The Deepseer went into a state of deep meditation and determined the river itself was actually relatively new to the area, forced there by the Tidelord at some undetermined point for reasons still unknown. While she did not hear the Tidelord during her aquatic meditation, she did see visions of the Earthshaker within. [...] It was evident shortly thereafter that they were not statues at all, but a new breed of dragon—the Obelisk—created recently by the Earthshaker to help both the dragons of Dragonhome and the world over defend themselves from the threat rising from deep below. The Dragonhome Preservation Guild did not find the Earthshaker, as he had already departed deeper into Dragonhome to investigate the source of the threat to both his realm and Sornieth."[/sup] [*83C] – [url=https://flightrising.com/main.php?p=wiki&article=115]Mistakes Were Made[/url] [sup]"“The Green One laughed, the Ice did too,[...]The day Mother swept us into the goo!” [...]“MOTHER RAGED, MOTHER CRIED,” the heads intoned as they spun their opponent around in a circle. “She didn’t know WE SURVIVED!” [...]“WE’LL SHOW MOTHER SHE WAS WRONG!” the dragon’s chant intensified. “WE’LL SHOW MOTHER WE—ARE—STRONG!”"[/sup] [br] ----------- [center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050207]Previous post: The Eleven[/url] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050216]Next post: Dragons[/url] [emoji=right wing size=1] [emoji=subscription update size=1][url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050213]Top of post[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1][/sub][/center]



Sources for the The Eleven posts



[*1C] – Weekly Q&A [Closed]
“Q: A while ago you said that the Arcanist was the smallest deity, but now I'm wondering... who is the largest?
A: By length, @Windsinger. By mass, @Earthshaker.
The oldest gods are the most massive. @Windsinger, @Earthshaker, @Tidelord, and @Flamecaller manifest the largest physical presences.”


[*2C] – The Pillar of the World
"The sorrowful, crumbling remains of the final vestiges of peace between the elemental flights. It is this monument alone that towered above the world, acting as the base of a great magical shield whose purpose was to protect the land from the roaming Shade, a devouring plague of darkness. The Earthshaker has existed here for time immemorial, both guarding and mourning the structure that once held his brothers and sisters together.”

[*3C] – Chapter 1: The First Age
The First Four shaping the planet: "The dragon who christened himself the Earthshaker heaved slabs of stone into mountains and valleys, molding a diverse landscape across the surface. From beneath the earth's crust, the being that called itself the Flamecaller burst forth and tested the realm with volcanic eruptions and streams of molten fury. The drake known as the Tidelord summoned great storms and floods to cool this invasion, letting the heat and moisture mingle to form continents, oceans, and rivers. And from above, the spindled form of the one named the Windsinger traced lines of air currents around the globe, crafting clouds as if painting them with a colossal brush."
Disagreement with one another over the planet's purpose: ""The mountains should be taller, the canyons greater. Our home should stand ironclad against the dangers of the heavens, protected against cosmic bombardment," shouted the Earthshaker.
"Our home should be turned inside-out, and lava should churn violently across its surface. Through me, it could rival the Sun itself in brightness and energy," spoke the Flamecaller.
"With more water, the world would shine like a blue pearl, unlike so many in the Heavens. It could stand alone in beauty and tranquility," murmured the Tidelord.
"The air should be filled with a thousand screaming vortexes, singing a song that the Heavens will never forget," spouted the Windsinger. "
Tilting the planet: "On the other side of the world, Earth and Fire smashed the landscape to pieces. Each broken mountain or fractured plain only riled the Earthshaker into deeper rage. With one great heave of his front leg, the entire planet wobbled in its orbit, and to this day has remained at an irregular tilt."
The Tidelord and Windsinger creating the Stormcatcher: "Water and Air warred firstly, stirring up roiling, violent storms. The cataclysmic energy created by their relentless attacks made the clouds themselves swell with anger. It was not long until the charged mass expelled a horrendous cascade of electric tempests, as well as a frustrated drake-shaped anomaly. Stunned by the event, the Tidelord and Windsinger abated, unaware of how to handle this new threat."
The Earthshaker and Flamecaller's influence on the Icewarden's formation: "Emboldened by the sudden disorientation, the Flamecaller beckoned several magma vents into existence, shattering the crust and spewing voluminous smoke billows into the atmosphere. This brash action blotted out the sun, plunging the southern hemisphere into an impenetrable darkness, causing a chill that the world had never experienced. Unbeknownst to the combatants, an isolated island on the bottom of the world began to freeze over, frigid ice sheets expanding their size at a rapid pace."
The Lightweaver and Shadowbinder's creation: "The battles raged for centuries, until even the ritual of night and day became affected. As the four clashed, the magic essences that were kicked up during the day hovered high in the sky, baking in the sunlight. They soon coalesced into their own bright deity. The Lightweaver had only just come into existence, and was already annoyed by the violence that smashed across the realm. Similarly, the night-gripped half of the planet materialized its own unstable energies into the Shadowbinder, a slithery calculating dragon, who peeked at the confrontations from deep, dark pockets in the land, judging each of the others as they tumbled and ruined what they had spent an eternity building."
The Shadowbinder's distress at the shade: "The defiling Shade continued its encroachment, sapping enough light from the world that it even distressed the Shadowbinder, who bellowed in defiance."
The Flamecaller acting against the Shade: "The defiling Shade continued its encroachment, sapping enough light from the world that it even distressed the Shadowbinder, who bellowed in defiance. Each dark spindle began to pulse and multiply, some even growing terrifying maws full of thin needle-like teeth. But before the blackness had entirely set in, the Flamecaller roared, breathing great bright flames from her jaws. The Shade recoiled at the explosive plume, emboldening the group to counter."
Sacrificing themselves to be the Pillar of the World: "Using the Earthshaker's gargantuan form as a foundation, the gods constructed a massive pillar at the northernmost point of the globe, fusing their corporeal bodies together into layers of elemental marble slabs. The World Pillar, as it is known today, would be the Eight's last and final resignation as makers. If the scarred flanks of the young world were ever to heal, they would do so on their own, unmarred by the omnipotence of the gods.”


[*4C] – Epilogue: Flight Rising
The Gladekeeper and Plaguebringer witnessing the reawakening: "The sisters of plague and nature stared in disbelief as the behemoths that had fused themselves into the barrier now lay beneath its skeletal remains."
The Lightweaver's awakening: "The Lightweaver opened her eyes to the devastation, stricken immediately by the bleak and sorrowful condition of the sky. The sun was rising, but its rays were fettered and obscured by strings of darkness that crept from on high. They faded as they fell, like rivulets of drying ink.
How long did I sleep, tangled up in the spiral of the Pillar? Before she could formulate a guess, a pile of rocks gave way nearby, and a ropy, pronged tail unfurled from beneath the rubble."
The Stormcatcher's departure: "“Tragic. But expected.”

So that was it. There was nothing left here; they had failed. The Shade had bested their ward.

“Where will you go?” the Earthshaker called, propping himself up on thick, granite-caked legs. The wyrm of thunder paused, but did not turn, his crested head pointed towards the southern horizon.

“Where I may not be found---this farce is over, and I've plans of my own,” Without a look, he took to the sky, sparks of electricity cracking off his wings at each beat."
The Shadowbinder's departure: "The brightness of day was in full swing, and the burn of the sun was extremely discomforting. The earthen one appeared to be gesturing to her, but she couldn't make out what he was saying. It didn't matter, she supposed. She remembered not really liking him anyway. Come to think of it, she didn’t really like any of them."
The Icewarden's departure: "The morning heat had begun to wear on the Icewarden, but he could not depart without saying something. The Earthshaker looked pathetic. “This is the way of it. We were resolute enough to keep this world from destroying itself, but now we have another charge. It is evident that we will never hold off the residual darkness together, so we must do so apart. It is time to separate.”

His words withered the mountain drake, he could tell, but with a grim nod, he took his leave."
The Windsinger's departure: "I will create thousands of children, thought the Windsinger, the air will be cleansed and painted in a plethora of colored brushes. My flight will carry the stories of the realm, and tell of its history. A pity that the others will never know a similar joy."
The Tidelord and Flamecaller's departures: "The Tidelord rumbled darkly about impending strife and the splintering of friendships before slipping into a murky lake. The Flamecaller left without a word at all, though the earth rumbled and issued hot jets of smoke in her wake."
The Earthshaker's sorrow: "He did not move for several months, addled by sorrow and lethargy. From this resting place, the years passed him by, calcifying his body into a heap of boulders.”


[*5C] – Flight Alliances
"Children... I recommend caution in extending your olive branches. In making friends you may as quickly make enemies of those who before thought you neutral. I will not stop you in these endeavors, though I will offer you counsel if you will take it. It is true that I know the nature of the others.

Be wary of the Plaguebringer. Her nature is to be destructive, and while she may be as distrustful of the Shadowbinder as I, she is likely too preoccupied with her own vendettas to offer much to us in the long run. The same can be said of the Gladekeeper, of course... when they are at each other's throats, do you think they will care to help us in our time of need? I think it unlikely.

The Arcanist, while in pursuit of knowledge, is so single minded in his fervor that he, too, can ultimately be destructive at worst and apathetic to everything but his goal at best. He and his kind may share some common goals with us, but remember that to ally with him due to that and his neutrality will ensure that neutrality has ended.

The Earthshaker makes a stalwart companion. He, too, can be single minded, however, and stubborn as well-- it is difficult to shift the earth when it has set its mind to something. This is both good and bad. I will say for the Earthshaker that when it is required of him, he will put his enmities aside for the good of all. This is, at least, how he was when I last saw him.

The Flamecaller and the Icewarden have their strengths. Both have industrious flights who do not laze about and fall into complacency-- but I will caution you that they do not treat their children as I treat you. The Flamecaller is often petulant and quick to anger, and it is not unheard of for her flight to feel the brunt of that. The Icewarden keeps his flight in line through the cold use of his ice... I’m sure that your imaginations can lead you down that unfortunate path.

The Windsinger loves his children as I love you, though I believe that he is too preoccupied with his own life and goals to focus on anything else. He is... as you would say... flighty?

The Stormcaller, too, is shortsighted. He sees his own goals. I do not think he has much love for our kind. He would rather obscure the sky than let the light through.

I see no mention of the Tidelord... will you not consider the water? It tends towards gentleness, but is not without mighty power of its own. He is, as all are, focused on his own goals, but I will say that he can see things in his pools... and for those of us who seek the truth, is it not tempting to peer into what lies in the future?”


[*6C] – Encyclopedia page: Snapper dragons
"The Snapper species originates from The Shattered Plain, where the majority of the population still resides.”

[*7C] – Voices
Flamecaller: "My children threaten to tear themselves apart even as I struggle to keep the heart of Sornieth from overflowing."
Icewarden: "If you could only see the horrors I’ve held locked away…"
Lightweaver: "I see the truth. Though it wounds my heart, the Imperials were a mistake that must be rectified."
Stormcatcher: "We will claim this untapped energy and grow in power."
Earthshaker: "As I listen in the dark, something stirs in the stone.
I am no longer alone.”


[*8C] – Earthshaker’s dragon page
His site statistics are listed on this page.

[*9C] – Weekly Q&A [Closed]
"The Earthshaker was the first of the dragons to be designed, though he's changed quite a bit since his first iteration! The earth deity was originally a great serpent that tore up the ground.”

[*10C] – Old Deities
The images posted in the thread show the early designs of the Tidelord ("Tidecaller"), the Flamecaller ("Fire Lord"), the Lightweaver, and the Earthshaker.

[*11C] – The Great Furnace
In the old incarnation of the world map, the fourth subsection of a region was the deity's shrine.

[*12C] – Encyclopedia page: Coatl Dragons
"The Coatl originate from Emberglow Hearth, where most of the species regularly migrate to nest among the warm ashfall.”

[*13C] – Ask the Team! [Closed]
"The Ashfall Waste borders bodies of water on two sides. Coatl lairs dot the border (much to the dismay of the Tidelord) almost leading one to wonder if the Flamecaller intended her children to harry his territory above others…”

[*14C] – Flamecaller’s dragon page
Her site statistics are listed on this page.

[*15C] – Weekly Q&A [Closed]
"Originally The Flamecaller was called the "Fire Lord" and the Tidelord was called the "Tidecaller". We swapped parts of their names before alpha began due the Fire Lord sharing the same name as an antagonist from the Avatar: The Last Airbender series.”

[*16C] - His past broadcast messages and Wind flight forum posts referenced his visitations to other flights and shrines; I currently do not possess the exact text of either.

[*17C] – The Cloudsong
The fourth subsection on an elemental region's page on the previous world map incarnation was its deity's shrine. The Cloudsong was the Windsinger’s.
The Crescendo: "This great storm has raged for thousands of years, and is said to be the residual effect of an ancient time in which the gods of air and ice quarreled.”


[*18C] – Encyclopedia page: Spiral Dragons
"This species originates from the Zephyr Steppes where their population continues to thrive.”

[*19C] – Words on the Wind, Vol 9
"The dragon species were created by the gods to defend their territory and fight against the Shade. Many were created hoping that the ideals of the diety would be instilled in the behavior of the species. Windsinger felt the creation of spirals was a job well done. However, most deities have a benevolent, if somewhat distant affection for their progeny.”

[*20C] – Encyclopedia page: Skydancer dragons
"Skydancer dragons originate from The Reedcleft Ascent, a region that continues to boast the largest concentrated population of the species.”

[*21C] – Question and Answer 30
"The Windsinger does not have feathers. He’s all scales, spines, and wisps of air.”

[*22C] – Windsinger’s dragon page
His statistics are displayed on the page.

[*23C] – Weekly Q&A [Closed]
"While the Tidelord does have an amazing prescient ability to see future events, he sees possibilities, not certainties. He is also not infallible. In the time before the Pillar of the World was created, the events of the Arcanist could have been too far in the future or far too muddy to be used as a warning sign.”

[*24C] – Weekly Q&A [Closed]
"Q: What happens if you catch a bubble that contains one of the Tidelord's prophecies?
A: A single bubble? Probably not too much. A feeling of portent, but without the rest of the prophecy, there's not much to go on.
The Tidelord creates countless streams of bubbles that mingle as they work their way to the surface. It would be incredibly difficult to find all of the bubbles of a single prophecy, isolate them from other prophecies, and accomplish this all before they burst on the surface.”


[*25C] – Spiral Keep pin
The Spiral Keep is the shrine of the Tidelord. "Within this dreary coil, the Tidelord bellows and moans his prophecies, which are carried to the surface by way of billions of tiny bubbles.”

[*26C] – Hear Today, Gone Tomorrow
""Did the Tidelord tell you what became of Splash?" he asked, his voice quivering with hope.
Aguar's dead expression never lifted from the well.
"Nothing. There was nothing. He speaks no more.””


[*27C] – Mixed Elements
"“Deepseer,” he rumbled, “it’s the same for the seers of the Tsunami Flats. The Tidelord, his words...the prophecies...all gone. We must accept that the Tidelord has f—”
[...]
The fear that gripped the water flight had blinded them to the truth before their own eyes. If the Tidelord was no more, water magic would cease to exist on Sornieth. Water dragons would be without an element, powerless...!
Aguar looked back over to the Deepseer and spoke with renewed hope and awe in his voice, “I owe you an apology, Tetra, you were right. The Tidelord is still with us.””


[*28C] – Tidelord’s dragon page
His on-site statistics are on the page.

[*29C] – Old Deities
"These drawings are in the "Dragonart: Ultimate Gallery" book from the FR Kickstarter, so I can give a bit of info. The quotes are straight from the book (If the admin, especially Undel, have a problem with me putting this info here, simple say so via ping and I will delete this post):
[...]
-The Tidecaller was the first pass on the water deity Tidelord. It was discarded by Undel because "while it ended up being a very spiffy dragon, it didn't seem to click as something a player would associate as an elemental dragon or a force more powerful than the other dragons in the game." Tidecaller is in the Fishspine Reef.

-The Lightweaver we have here was the first pass on her too. It's set in the Hewen City. "We wanted a warm light source from both the sun and the glowing wings. I went with a salmon-colored dragon so the gold of the wings would stand out against the body”"


[*30C] – Is lightning evil?
"Good? Bad?
Don't be ridiculous. The only thing that matters is the truth! Excessively clinging to morality and tradition only slows technological progress. At the end of the day, only one thing truly matters: who's got the bigger, fancier weapon? And that, my friends, will always be the followers of Lightning.”


[*31C] – The Shifting Expanse
Tempest Spire description: "A large, central tower scraping the bottom of the stormclouds that scream and roar overhead. The air is deadly up here, torrents of powerful lightning clapping the metallic framework that holds this feat of technology together. It is from this conductor that the Stormcatcher bellows instructions to his employees below.”

[*32C] – Workplace Hazard
""This will be the most grand reactor ever constructed.””

[*33C] – Encyclopedia page: Ridgeback dragons
"The Ridgeback breed originates from The Shifting Expanse, and most of their species still calls this territory home.”

[*34C] – Stormcatcher’s dragon page
His statistics are on this page.

[*35C] – Reference image of the Stormcatcher's chitinous raptorial limbs.

[*36C] – Gladekeeper, Shadowbinder & Plaguebringer
“The gods that still require redos are: Lightweaver, Flamecaller, Tidelord, Windsinger, Arcanist, Thundercrasher, Icewarden, and Earthshaker.”

[*37C] – The Fortress of Ends
"A frigid, unforgiving monument to the archaic past. From out of craggy, inhospitable terrain grow spires of impenetrable ice, covered in hoarfrost. Within these looming towers exist creatures, horrors, treasures, and even the ice flight's own denizens, trapped forever in unending preservation. And they are being watched…”

[*38C] – Icewarden's tiny ears
"The ears of a god are not "cute" nor are they possible for mere mortals to fully understand.”

[*39C] – Homeland of Wildclaw, Sky and Imp?
"Icewarden in particular was disappointed in Tundras. (Poor Tundras - daddy no love.)”

[*40C] – Encyclopedia page: Gaoler dragons
"Gaoler (pronounced jail·er) dragons are the first children of the Icewarden. The breed originates from The Fortress of Ends, and they have remained in the Southern Icefield for most of the modern era.”

[*41C] – Icewarden’s dragon page
His statistics are on this page.

[*42C] – Why does Shadowbinder obscure the pool?
"Part of Shadow's deal is obscuring truths. All truths, even useful ones.
Part of Light's deal is revealing truth. All truths, even dangerous ones. (They're having a ball digging up remains from the second age…)”


[*43C] – Did you hear?
"Lightweaver's long ears twitch. She was very obviously made for gossip. I mean, look at her.”

[*44C] – Beacon of the Radiant Eyes
"A crumbled, but welcoming tower that resides on the eastern seaboard. From this cliff, the Lightweaver watches and waits for any dragon that may be making a trip across the sea. It is an important vantage point; she can survey the golden rolling hills speckled with ruins and redwoods, and see everywhere the light touches.”

[*45C] – Encyclopedia page: Pearlcatcher dragons
"The Pearlcatcher species originates from the Sunbeam Ruins, where their population continues to thrive.”

[*46C] – Encyclopedia page: Imperial dragons
"The Imperial breed originated from The Beacon of the Radiant Eye, though the species seems conspicuously absent from its point of origin.
[...]
Imperials were Light's first children, an amalgamation of bone, blood, and the shed essence of the Lightweaver - excavated from ancient battle sites of the First Age.”


[*47C] – Lightweaver’s dragon page
Her statistics are on this page.

[*48C] – Boston's dragon page

[*49C] – Hope's dragon page

[*50C] – Weekly Q&A [Closed]
"Q: What exactly is the liquid substance that drips out of the Shadowbinder?
A: They are shadows. She is able to manipulate shadows and create pockets of darkness.”


[*51C] – Item descriptions
Frostbite Hummingbird: “Frostbite hummingbirds are the messengers of the Icewarden. These tiny beings are minor ice spirits and not living, breathing birds at all.”
Maple Leaf: "Many dragons believe that whispering a secret into a leaf and releasing it at night will curry favor with the Shadowbinder."
Seed Fern Fossil: "An impression of one of the Gladekeeper's earliest creations."
Amber: "Legends say that most of the realm's amber was formed in an ancient battle between the Flamecaller and the Gladekeeper, where terrible forest fires polymerized resin within the trees in the Viridian Labyrinth.”
Gemologist's Discovery: "With the right tools, gemologists can uncover the very tears of the Earthshaker himself. "


[*52C] – Night of the Nocturne
"Engineered by the Shadowbinder herself to be covert, hidden, and adaptable, Nocturne dragons have the incredible ability mimic the sounds, motions, and behaviors of other dragons and creatures.”

[*53C] – Shadowbinder's dragon page
Her statistics are on this page.

[*54C] – Chapter 3: The Third Age
The majority of the chapter describes the Arcanist's life leading up to climbing the pillar and attracting the Shade towards the barrier, destroying the Pillar of the World.
Gladekeeper and Plaguebringer's creation: "In the time before the Arcanist's awakening, concentrated energies rained across the shattered landscape, seeping into the charred remains of life and industry.
[...] Arcane particles sank deep into the crust, enriching the roots of trees and plants that had been sapped of their life during the blast. [...] There was no mistaking what had been created: a wyrm of boundless potential, birthed from the leaves and the grass and the moss. The Gladekeeper had grown out of the ashes.
[...]
The apocalypse had done more than spur the rejuvenation of flora: the fauna still rotted, left to fester upon the soil, and spoil in the dreadful warmth. Death leveraged the excess energy in another way. Where nature could not mend, decay took its place. [...] Within time, the contamination had taken on a ghastly shape. It haunted the land in the form of a spectral drake, gnarled with veins, pustules and sharpened bone. This harbinger -the Plaguebringer- tested the worth of every sign of regrowth as she scoured over the surface of the realm, leaving behind a frightening scarred wasteland.
[...]
It did not take long for the wyrms to encounter one another; each was torn away from their polarized campaigns after sensing the nearness of their nemesis. While the land healed and fell ill all around them, the deities of nature and plague embroiled themselves in vicious, unending combat.
[...]
In the far distance, a beacon of radiating pink light pulsed in the clouds, illuminating the mighty Pillar on the horizon. Crackling bolts of thunder surrounded its summit, and each passing moment resulted in more disappearing stars. It was as if a mighty being was blowing out a billion candles.

Terrified at what this could mean, the adversaries fled in opposite directions, determined to preserve themselves.”


[*55C] – Weekly Q&A [Closed]
"While the lore paints things in a much more black and white sense: the Arcanist was the last of the elements to exist in raw form, which is why he is regarded as the youngest. Growth and decay were prominent long before pure arcane was manufactured, just not completely coagulated into the Gladekeeper and Plaguebringer respectively.”

[*56C] – Weekly Q&A [Closed]
"The Wyrmwound is the Plaguebringer's experimentation cauldron. Using her own mysterious magics, she uses it to concoct strong diseases and malladies that are then tested upon the dragons, flora, and fauna of the Scarred Wasteland to measure their survivability. It's like getting a flu shot! Only like, way worse.”

[*57C] – Scarred Wasteland pin
The Scarred Wasteland: "Like a wound in the center of the world, the Scarred Wasteland continues a campaign of destruction that began in an age where the Plaguebringer only had one enemy: her sister the Gladekeeper."
The Wandering Contagion: "Like an expansive festering scar, the edges of the Filthy One's domain have taken on a border conquest of their own. Tendrils and membranes, thick and resilient, still creep into every pockmark and outcropping of land they can find. It will not be long until the encroachment begins to threaten foreign clans and flights.”


[*58C] – Shadow Alliance?
"The Shadows are not to be trusted. Their very nature is to cause discord.”

[*59C] – Encyclopedia page: Mirror dragons
"The species originates from The Abiding Boneyard, but their migratory nature sees packs roaming to every corner of the world.”

[*60C] – So, the Imp lore
"Correct. Plaguebringer would not be a fan of emperors most likely. Plague's whole idea is the triumph through survival of the fittest. Emperors are not alive, have not survived, and cannot evolve.”

[*61C] – Plaguebringer's dragon page
Her statistics are on this page. Her presence in a coliseum team can be seen by going to her lair's page.

[*62C] – Viridian Labyrinth
Description: "The Viridian Labyrinth is considered the pulsing, verdant center of what remains of the Gladekeeper's ambitious campaign to blanket the world in life abundant."
The Behemoth: "An enormous tree at the heart of the maze. Some say that the Gladekeeper herself lives within its great trunk, while others believe that the tree itself is grown into her mighty flank. So colossally does it rise, that it is visible from nearly every horizon in the world, a reminder of the power of unbridled life.”


[*63C] – Our Bountiful Festival
"Should the time come that you find yourself in need of a new Lair, do remember our generosity in both wealth and patience. We welcome new Clans to our forest with open wings as long as they join us. Non-Nature dragons...we do not want our precious greens and flowers soiled with the filth of other Flights.”

[*64C] – Gladekeeper's dragon page
Her statistics are on this page.

[*65C] – Weekly Q&A [Closed]
"Q: How did the rest of the dragon gods react to the Arcanist upon finding out that he was the cause of the Shade's return (assuming they found out)?
A:Many of them don't truly know the full story, as the Arcanist retreated almost as soon as he could, locking himself in the Observatory. The most prevalent and unfortunate reactions to the event were that of isolationism and disappointment.”


[*66C] – Weekly Q&A [Closed]
"Arcane magic is the most unpredictable of the elements, as it doesn't directly adhere/translate to physical events in the world. Arcane deals with cosmology and sometimes the very makeup of Sornieth's atoms and molecules, so attempting to wield it is a very difficult task.”

[*67C] – Starfall Isles
Description: "The Arcanist spends his time within the candlelit halls of Observatory at Focal Point, cataloging the stars in wax-laden archives and scrying runes to enchant the very world around him."
The Observatory: "Sitting atop the highest reaches of Focal Point, the Observatory stands lonely, its Eye of Many Lenses staring deep into the darkest quadrants of space. The Arcanist broods by candlelight within as his four frail arms feverishly scribble the knowledge of the cosmos into ancient tomes of countless pages. Forbidden words rolling off of enchanted tongues echo through the the archaic structure bound in runes formed through years of applied magical sciences.”


[*68C] – Weekly Q&A [Closed]
"A: Has the Arcanist ever considered literally ascending into space to observe it directly?
Q: He's tried a time or two, but after the whole Pillar-shattering situation and the eyes of his followers upon him, he's been playing it a bit more safely by observing and augmenting his telescopes.”


[*69C] – Ask the Team! [Closed]
"The Arcanist was the last to fully manifest and awaken, though his "birth" was the catalyst that ended the second age, and helped to create the Plaguebringer and Gladekeeper. These latter two fully manifested and became sentient before the Arcanist.”

[*70C] – Weekly Q&A [Closed]
"The deities range in size, but even the smallest (Arcanist) is many times the size of the largest dragon.”

[*71C] – Encyclopedia page: Fae dragons
"The Fae species originates from the Starwood Strand, but their rapid population growth has many colonies straying from their native homeland.
[...]
Fae dragons fight their battles almost exclusively with magic and the inborn elemental powers of their flight.”


[*72C] – Arcanist's dragon page
His statistics are listed on this page.

[*73C] – Player Questions/Concerns for the Admin
"Lightweaver ended up with some extra dragons upon account creation by mistake. They became something of a player favorite, so they got to remain in-lair.”

[*74C] – Weekly Q&A [Closed]
“The Windsinger is on an epic journey. We hear he's at Wyrmwound these days.”

[*75C] – Welcome to the Starfall Celebration!
User Drav: "We hope the influx of new exalts will help fix that."
Arcanist: "Hopefully. My library has fallen into a terrible state. I cannot be expected to observe the cosmos and magic, immerse myself within the depths of time and space, study, and maintain The Observatory."


[*76C] – New Ancient Breed: Banescale
"A tragic defeat was not enough to eradicate the fierce and formidable Banescale, the ancient forward warriors of the Flamecaller. A mighty sacrifice, buried deep and forgotten by history, has paid off. A new dragon breed rises."

[*77C] – Ancient Breed: Veilspun Dragons
"Relegated to fable and hearsay, the diminutive Veilspun have gleefully enjoyed the air of mystery surrounding their existence. The eons spent tricking and hypnotizing their younger cousins have come to an end—mostly. Recent events in the Forum of the Obscured Crescent have seen Shadowbinder bringing her lost children to the forefront."

[*78C] – Why does Shadowbinder obscure the pool?
"The tidelord would love to get his claws on that pool.
Even without it, he's already becoming quite strange and distant, even to his own brood."


[*79C] – Community Update, December 2020
"The liquid shadows falling from Shadowbinder's body are produced constantly, and do linger for decades unless countered by direct intervention from Lightweaver.
[...]
Q: Does she [Flamecaller] walk on two legs or four? She's obviously rearing in her on-site art, but it doesn't betray her normal stance.
A: She can assume both gaits, though is slightly faster on all fours. This doesn't matter much, as on the occassions where she requires swiftness, she'll fly."


[*80C] – Encyclopedia page: Obelisk dragons
"Unbeknownst to these hopeful excavators, a new dragon species was the real treasure to be found! Created by the Earthshaker, Obelisk dragons were once immaculate statues until his breath gave them sentience. As dragonkind dug deep, their light, sound, and presence provided the catalyst to the Obelisk's birth into the world."

[*81C] – Subterranean Secrets
"I HAVE GIVEN YOU THE ABILITY TO SENSE THE RETURNED. YOU MUST PROTECT HER AND THE REST OF OUR FAMILY—YOUR SIBLINGS. WARN THEM. GUIDE THEM AWAY FROM THE DANGER WITHIN. GUIDE THEM TO SAFETY, HIDE THEM, OR YOU WILL ALL BE TAKEN."
[...]
In response, the elemental god sent calming vibrations gently rolling through him and his siblings within the stone.
YOU, MY OBELISK, ARE MY CHILDREN IN YOUR OWN RIGHT.
The vibrations changed frequency, carrying information to the new dragons, teaching them about life on Sornieth, their fellow dragons, the denizens of the earth, sea, and sky, everything they needed to know."


[*82C] – Dustcarve Dig
"The Earthshaker, however, isn’t here. (sighs) He likely left shortly before this expedition first broke ground. According to the Obelisk, he's left to search for the source of the threat, deeper into the earth beneath Dragonhome and well beyond our reach."
[...]
"The Deepseer went into a state of deep meditation and determined the river itself was actually relatively new to the area, forced there by the Tidelord at some undetermined point for reasons still unknown. While she did not hear the Tidelord during her aquatic meditation, she did see visions of the Earthshaker within.
[...]
It was evident shortly thereafter that they were not statues at all, but a new breed of dragon—the Obelisk—created recently by the Earthshaker to help both the dragons of Dragonhome and the world over defend themselves from the threat rising from deep below.
The Dragonhome Preservation Guild did not find the Earthshaker, as he had already departed deeper into Dragonhome to investigate the source of the threat to both his realm and Sornieth."


[*83C] – Mistakes Were Made
"“The Green One laughed, the Ice did too,[...]The day Mother swept us into the goo!”
[...]“MOTHER RAGED, MOTHER CRIED,” the heads intoned as they spun their opponent around in a circle. “She didn’t know WE SURVIVED!”
[...]“WE’LL SHOW MOTHER SHE WAS WRONG!” the dragon’s chant intensified. “WE’LL SHOW MOTHER WE—ARE—STRONG!”"




UN: Wrenn → Ribi

They / Them


Avatar dragon aa

Canon Lore Compendium
Gwsq8Fp.png
[center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050207]Previous post: The Eleven[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050230]Next post: Plentiful Modern Breeds[/url] [emoji=right wing size=1][/sub][/center] ----------- [br] [center][size=6]Dragons[/size] [i]The Creations of the Eleven.[/i] --------------------[/center] [size=2][url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050221][i][u]Dragons[/u] sources are located at the linked post. They are marked with 'D'.[/i][/url][/size] [br] [br] [size=4][b]Overview[/b][/size] Dragons are creatures formed by the Eleven to help guard the fragments of the Pillar, carve the land into distinct realms, and to forge war in their names.[sup][1D], [2D][/sup] Not all dragons were created by the elemental gods: some ancient breeds sprang forth from pure magic.[sup][2D][/sup] [size=4][b]Life Cycle[/b][/size] Dragons prefer to nest within the safety of their clan, and rarely attempt to raise clutches while on-the-move.[sup][3D][/sup] Eggs grow to accommodate the dragons within, which is how a small dragon such as a Fae dragon can lay an egg from which a large dragon such as a Guardian dragon hatches.[sup][4D][/sup] The length of the incubation period varies from breed to breed. In mixed parent nests, some eggs hatch sooner than others depending on the breed characteristics of the hatchlings.[sup][5D][/sup] Dragons can live for centuries, and mature from their hatchling stage over the course of decades.[sup][6D], [7D], [8D][/sup] As an example, the Guardian dragon, one of the longest lived breeds, has an average lifespan of 300 cycles. They are considered sub-adults at age 10. At age 50, they are considered full adults, and typically reach their full size when they are 100.[sup][7D][/sup] Dragons grow old and die. Besides physical trauma, dragons can pass as a result of a critical magical injury over the course of years. Dragons can die after losing the ability to replenish their magic, or if they ‘leak’ magic – such dragons typically die after only a handful of years.[sup][52D], [9D][/sup] Others will continue to grow in power until they possess so much magic their bodies cannot contain it. They will ‘magically explode’ and perish, and their accumulated magic will return to the world. Past a certain threshold, a dragon expires quickly. There is an amount of magic, between burn-out and typical healthy levels, which actually extends the lifespan of a dragon – though they will die if they go past that amount. Magically powerful dragons who burn out brilliantly serve as cautionary tales for young dragons.[sup][52D], [9D][/sup] Typically, a dragon’s body is the limiting factor, with their magic staying at a consistent level as they grow while their body physically ages until it gives out. Breed and health are determining factors in when this sort of death occurs.[sup][9D][/sup] [size=4][b]Physical Attributes[/b][/size] Dragons are subtly different depending on their flight.[sup][10D], [30D][/sup] Water Guardians possess gills over their ribs, for example.[sup][11D][/sup] Dragons can vocalize in a variety of ways besides speech. Coatls hum to communicate in their native language,[sup][12D][/sup] and most dragons are capable of roaring, hissing, and growling. Several breeds may produce chirps, most notably Skydancers.[sup][13D][/sup] The deities introduced an enormous amount of color, pattern, and trait variations to create tension and diversity.[sup][1D][/sup] The patterns – genes – are sometimes merely patterns, but other times change the texture of a dragon’s skin and alter other attributes.[sup][14D][/sup] Gembond is a tertiary gene which can be inherited from a dragon’s parents or acquired from a gene scroll, but also can be the result of an onyx cobra’s venom.[sup][53D][/sup] A dragon who already has Gembond is immune to that aspect of the venom.[sup][54D][/sup] Gembond weighs down a dragon and makes it more difficult to fly, but it also provides additional protection.[sup][55D][/sup] The Shimmer and Iridescent genes create a sub-surface sheen directly beneath the dragon’s skin.[sup][14D][/sup] Dragons with Crystal and Facet genes may feel smooth and hard.[sup][14D][/sup] Dragons with Crackle may feel rough.[sup][14D][/sup] Vipera and Hypnotic are bold patterns designed to confuse and mesmerize foes.[sup][56D][/sup] Runes is a gene that emblazons itself on prolific mages.[sup][57D][/sup] The runes may invoke or call out various qualities or elements.[sup][58D][/sup] The Constellation and Starmap genes are the result of powerful cosmic energy manifesting in the markings of dragons who investigate the heavens above.[sup][59D], [60D][/sup] Alloy is a protective layer on a dragon’s wings and other features, and Metallic is tempered, polished scales and hides hardened to form a protective layer.[sup][61D], [62D][/sup] The Bee gene gives dragons diaphanous wing membranes.[sup][63D][/sup] Wasp gives a dragon segmented limbs and a carapace across its body, along with a delicate webbed underbelly.[sup][64D][/sup] The Capsule gene creates a glossy sheen across a dragon’s belly, along with a thin layer of liquid that seems to move beneath the surface of the scales.[sup][65D][/sup] The Opal gene displays surface cracks to reveal faceted, polished surfaces across a dragon’s body.[sup][66D][/sup] The Poison and Toxin genes are a mutation that marked alchemists who spent too much time engaging in their craft.[sup][67D][/sup] Piebald and Paint are patches of unpigmented skin across a dragon’s body.[sup][68D][/sup] Dragons are not strict carnivores, herbivores, et cetera, but their breed’s natural diet is typically the most nutritional diet for that breed.[sup][15D][/sup] Dragons are measured from the tip of the nose to the tip of the tail.[sup][16D][/sup] Size varies greatly by breed, from tiny Fae dragons to colossal Imperial dragons. [size=4][b]Culture[/b][/size] Apparel is viewed as serving a decorative or utilitarian function, rather than as a necessity of society. A dragon without clothing is not unusual.[sup][17D][/sup] Ancient dragons are incapable of wearing apparel for reasons unstated in lore.[sup][2D][/sup] Certain apparel can interfere with flight. Delicate wing apparel would be unlikely to be worn into battle, but may be used for an aerial dance. Rigid armor would hinder flight, but would also help protect a dragon’s wing in battle. Some battle apparel is designed to hinder flight as little as possible, though there is often a trade off in armor protection versus maneuverability.[sup][79D][/sup] In lore, skins and accents are paint.[sup][74D][/sup] Crimson jadevine is crushed to make warpaint for battleworn dragons.[sup][75D][/sup] Dragons may also adhere shed scales to their own hide to create elaborate patterns.[sup][81D][/sup] Among dragons, certain colors of fabric may have symbolic relevance; red is the color of action, blue is the color of wisdom, white is the color of kindness, and bronze is the color of stability and runners-up.[sup][81D][/sup] Dragons without bright colors sometimes adorn their wings with shimmering cloth.[sup][81D][/sup] It is popular among nobledragons to use rubies to ornament their armor, scabbards, and harnesses.[sup][81D][/sup] Dragons typically speak ‘Draconic’, but are capable of learning various Beastclan languages as well.[sup][76D], [77D][/sup] Different flights have different cultures for offspring-raising. Hatchlings are usually raised with care and affection, but some cultures are more brutal; the Plague flight, for example, customarily expels their hatchlings from the clan. That hatchling must survive the wilderness and the incubation of plague within them before they may return and receive their name.[sup][18D][/sup] Certain breeds have their own culture which affect their relationships to other breeds and their own kind. For example, Pearlcatcher dragons see other breeds as soulless heathens incapable of understanding the magnitude of importance of their pearls, while those other breeds grant little import to Pearlcatcher dragons’ pearls.[sup][19D][/sup] However, as a whole, no dragon breeds are natural, biological enemies. It varies on a clan-to-clan basis.[sup][17D][/sup] The decision to leave one’s birth flight is not taken lightly. It may be done for reasons such as despising its birth flight, its ideals closely aligning with the new flight, or having a mate in the new flight. They may still pay homage to the deity of their birth flight while honoring their new flight’s patron, or they might shift to only paying homage to the deity of their new flight. In the example of despising one's birth flight, a dragon would likely pay homage only to its new flight's deity, while in the other two examples it would likely pay homage to its new flight's patron while still honoring and respecting its birth flight's deity.[sup][20D][/sup] Many dragons have entirely eschewed the flight they hatched into and exercise no elemental allegiances. They are not uncommon, but how they are regarded varies from one clan to another.[sup][83D][/sup] Dragons are intelligent creatures and inbreeding is culturally taboo. They wish for the most powerful flights possible, and diversifying their blood lines helps to that end.[sup][21D][/sup] Some dragons, such as the fae Scribbles, are referred to with ‘they’ pronouns.[sup][46D][/sup] Dragons live within lairs. Because they can vary so much in size, it is a group effort to construct a lair. Sometimes there are great, sweeping communal areas that can house even the largest members, but it’s common for similarly-sized species to carve out their own ‘wings’ sized exclusively for them to visit.[sup][22D][/sup] New clans are often founded as old clans become overpopulated, frequently within the same elemental flight.[sup][23D][/sup] 'Clan' is a term for a non-breed-specific unit of dragons which share a lair and/or territory.[sup][82D][/sup] The headcanon of Undel, an admin, is that a battle formation of ten to twenty dragons is referred to as a talon, and a battle formation of fifty to two hundred dragons is referred to as a wing.[sup][82D][/sup] Canonically, the randomly generated progenitor dragon of a player is a lone, independent dragon who does not have a clan to call home until meeting the custom progenitor dragon of a player.[sup][24D][/sup] Canonically, progenitor dragons are likely to have parents. Parentless eggs are considered orphaned, but adopted by a clan.[sup][44D][/sup] A clan consumes an impressive quantity of food each day. To keep their territories healthy, they diversify in the kind of prey they hunt and flora they harvest. Less experienced clan members contribute to the daily gather by seeking smaller food items to stockpile. Only the most skilled hunters go after large prey.[sup][25D][/sup] Because the ‘plentiful’ breeds – the Tundra, the Guardian, the Fae, and the Mirror – are so numerous, they create more nests and eggs. As a result, found eggs from scavenging and the Coliseum are always one of these four breeds.[sup][26D][/sup] Dragons are deeply elemental creatures, so physically attuning oneself to the Shade – which has had a negligible, weak presence for thousands of years and is the absence and inverse of all elements – is likely not possible. That would not stopped the rare fanatic, heretic, or cultist from trying, despite the fact they would be either ostracized by other dragons or not taken seriously.[sup][27D][/sup] Dragons consider it an honor like no other to serve answer the call of their deity and become exalted to aid in dominance. It is brings great honor and distinction to their clan as well.[sup][28D][/sup] Though there may be some groups who have cast aside their allegiance to a flight, it is difficult to dismiss the Eleven as deities due to their blatant magical prowess. They play an active role in battles and have direct influence on the power used by their children and followers.[sup][5D][/sup] It is not unheard of for traders to abandon their elemental flight willingly to establish caravans and cartels. They typically inhabit areas outside the influence of deities.[sup][29D][/sup] “Hoardselling”, the action of a player selling items from their Hoard page, could represent their clan making any number of actions: examples given are that they may be selling to NPC dragon clans, to exalted dragons who maintain the land or research or battle, to allied beastclans, to courier dragons, or to traveling merchant caravans. Players are welcome to decide for themselves to whom their clan is trading with.[sup][47D][/sup] [size=4][b]Familiars[/b][/size] Many dragons take non-dragon creatures as ‘familiars’ to accompany them.[sup][69D][/sup] Some are companion animals, while others are sapient companions, such as Beastclan members apprenticing under dragons. Some familiars may be marked as such by runic symbols emblazoned upon them.[sup][73D][/sup] Some animals are impossible to train, but can still be befriended.[sup][70D][/sup] Not all animals kept as pets are considered familiars, and some dragons will eat creatures other keep as familiars.[sup][73D][/sup] Animals such as bugs are generally larger than their real-life counterparts by a variable amount; most are comparable in size to prehistoric arthropods.[sup][80D][/sup] Familiars can assist in a wide variety of endeavors. What they are capable of depends on the intelligence of species and the specific individual. A befriended sapient member of a Beastclan may be able to help sort through clan records, though just because they can does not mean they will choose to.[sup][71D][/sup] Familiars may collect treasures and trinkets as they travel with their dragon companions, storing them away for a special day to surprise their friends.[sup][72D][/sup] Bonding closely with a familiar may affect the creature magically, such as allowing a triple-sight firebug to share its vision with its bonded dragon, or the rumor that it will allow a boran alpha to attune subtle magical ability to its bonded dragon's element.[sup][73D][/sup] For aquatic familiars, there are a variety of ways a dragon could maintain friendship with their companion. The familiar may live far away, and the dragon only visits them from time to time. In the case of sentient familiars, they may ‘bond’ over back-and-forth correspondences, though that may attract the ire of other dragon and beast clans.[sup][72D][/sup] [size=4][b]Magical Traits[/b][/size] All dragons possess a magical core, which shows through their eyes.[sup][78D][/sup] They are the only creatures for whom eye color correlates to elemental alignment.[sup][31D][/sup] As of the Bounty of the Elements, their magic can present through their eyes in many different colors and shapes without actually altering their magical ability.[sup][32D][/sup] Each new generation after the original deity-made dragons became more attuned to their elements than the last. The saturation of magical energy contributed to this. Territories were reshaped to accommodate the increase in magical affinity.[sup][1D][/sup] They are currently unique in their ability to generate and store magic.[sup][33D][/sup] The magic they generate and store is determined while they are in the egg, based off what environmental magic they absorb[sup][3D][/sup] and what is imbued in them by the aura of nearest deity.[sup][49D][/sup] If a dragon egg were not to be imbued with magic, such as by being laid outside the domain of any dragon god, it would wither and die.[sup][3D][/sup] However, once the egg has absorbed enough magic to take on its element, its shell will magically shield it enough for it to be safely transported outside its birth flight while still retaining its element.[sup][83D][/sup] There is no such thing as a dragon without an element or without magic; they must be imbued with magic when they are born to live.[sup][3D], [41D][/sup] Dragons are capable of manipulating their element in many ways. Individuals cannot do anything on a massive scale alone; however, they can work together to accomplish feats such as summoning a tsunami. They are limited by ‘breath’ – their currently available magical reserves.[sup][9D][/sup] Though often visualized as coming from a dragon’s mouth, most ‘elemental breath’ abilities such as bolt abilities are not actually performed by being spat up by a dragon. Images such as the skeletal appearance of a Vile Bolt are for player benefit.[sup][34D], [35D][/sup] Although deeply elemental, dragons may not be able to tell one another’s elements without visual confirmation or witnessing them performing magic.[sup][36D][/sup] All breeds have the capacity to learn both magical and melee abilities, with individual dragons making the decision in how to train. Some breeds naturally gravitate towards a certain style, such as Fae dragons tending to be magic users.[sup][37D][/sup] It’s common for there to be subtle variations such as sharpness of spines, length of fur, and other traits, borne directly from the environment or from clan lines. More potent magic users may make these changes throughout the calendar year.[sup][10D][/sup] [size=4][b]Breeds[/b][/size] The dragon breeds are split into two categories: the ancient breeds, and the modern breeds.[sup][2D][/sup] Ancient breeds of eras long gone were awoken by the elemental upheaval of the Bounty of the Elements. Many of the ancient breeds were hastily crafted by the gods to carve the land into distinct realms. But not all ancient dragons were created by the elemental gods: some sprang forth from pure magic, with no allegiance to any deity.[sup][2D][/sup] The first Ancient breeds to emerge were the Gaolers, whose ‘Seeker’ order were drawn into the modern world out of concern for the prevalence of the Shade.[sup][45D][/sup] Primordial in nature, although they can ally and work with other breeds both modern and ancient, they cannot breed with any dragon breed but their own due to physical incompatibility. Their genes are also unique to their own breed, and vary much more wildly than the sort of genes the modern dragons can exhibit.[sup][2D][/sup] Their appearances can vary wildly from the ‘one head, four legs, two wings, one tail’ template of modern dragons due to being hastily created by the deities for some purpose or springing forth from some other source of magic. Modern dragons can be breed-changed into ancient breeds, and ancient dragons can be changed into a modern dragon. However, their genes will become ‘basic’ after the transformation.[sup][2D][/sup] Many dragon breeds have extremely low populations, are highly elusive, or are insignificant to the point of not being recognized by the more prominent breeds. The dragon gods have never truly stopped trying to find ways to get ahead over their counterparts. To this day, there may be grand dragons still in the ether that have been stewing for centuries.[sup][38D][/sup] Dragons do not hybridize. They will inherit one of their parents’ breeds, not a mix.[sup][39D][/sup] However, certain ‘breed traits’ that are instinctual can be learned by offspring of other breed; for example, a coatl raised by a ridgeback may learn to disdain water.[sup][48D][/sup] The modern breeds are long-descended forms of unique breeds crafted by the deities.[sup][40D][/sup] A breed change will not alter the personality of a dragon, but it does change its physiological make-up. A Tundra that is changed into a Snapper will find itself with a physically improved memory as its brain and neural pathways are altered.[sup][42D][/sup] The encyclopedia articles describes general behaviors and cultures that most members of a breed will exhibit, but not all dragons will fit this mold.[sup][44D][/sup] Breed and gene changes work by reading off the inscription of a scroll imbued with magic. Reading the inscription releases the magic, and transforms both the dragon’s DNA and outward appearance.[sup][43D][/sup] It is also not uncommon for the gods to ‘reshape’ dragons. The breed and gene change scrolls are something of an abstraction for gameplay purposes.[sup][44D][/sup] Magic-imbued scrolls are referenced as existing in lore; they are magical scrolls which work near-instantaneously and only succeed if the one transforming focused all of their own internal magical energy into the process. They can only hold the countenance of dragon breeds that already exist. Myths and legends speak of cursed scrolls that leave a dragon malformed and disfigured.[sup][50D][/sup] At least the first transformation into a Bogsneak took place slowly over the course of a month and appeared to be physically taxing.[sup][50D][/sup] Subsequent transformations may have made use of more typical scrolls, or possibly involve alchemists making their own takes on the ‘Bogsneak Mutagen’ – possibly the source of the variation in Bogsneak fins.[sup][50D], [51D][/sup] [u][size=4]Couriers[/size][/u] Courier dragons are a breed considered neutral non-combatants, and have free reign of the eleven territories. They provide an essential delivery service to the flights, and consider the safe delivery of their cargoes to be a matter of the utmost important and personal honor. No flight sanctions the harm of a courier, and to do so is a grave offense. If a clan suspects a courier is carrying cargo of importance to their enemies, however, it’s not infrequent for the clan in question to attempt to steal the delivery. The courier dragons are notable for not being acknowledged as members of the eleven flights, and not being members of any elementally-aligned clans. They still possess the element of the region they are born in despite not being considered a part of the flight.[sup][20D][/sup] The courier dragons were likely among the first dragons to live as 'free agents' without allegiance to a flight, and did so en masse.[sup][83D][/sup] [br] ----------- [center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050207]Previous post: The Eleven[/url] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050230]Next post: Plentiful Modern Breeds[/url] [emoji=right wing size=1] [emoji=subscription update size=1][url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050216]Top of post[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1][/sub][/center]


Dragons
The Creations of the Eleven.
Dragons sources are located at the linked post. They are marked with 'D'.




Overview
Dragons are creatures formed by the Eleven to help guard the fragments of the Pillar, carve the land into distinct realms, and to forge war in their names.[1D], [2D] Not all dragons were created by the elemental gods: some ancient breeds sprang forth from pure magic.[2D]


Life Cycle
Dragons prefer to nest within the safety of their clan, and rarely attempt to raise clutches while on-the-move.[3D] Eggs grow to accommodate the dragons within, which is how a small dragon such as a Fae dragon can lay an egg from which a large dragon such as a Guardian dragon hatches.[4D] The length of the incubation period varies from breed to breed. In mixed parent nests, some eggs hatch sooner than others depending on the breed characteristics of the hatchlings.[5D]

Dragons can live for centuries, and mature from their hatchling stage over the course of decades.[6D], [7D], [8D] As an example, the Guardian dragon, one of the longest lived breeds, has an average lifespan of 300 cycles. They are considered sub-adults at age 10. At age 50, they are considered full adults, and typically reach their full size when they are 100.[7D]

Dragons grow old and die. Besides physical trauma, dragons can pass as a result of a critical magical injury over the course of years. Dragons can die after losing the ability to replenish their magic, or if they ‘leak’ magic – such dragons typically die after only a handful of years.[52D], [9D]

Others will continue to grow in power until they possess so much magic their bodies cannot contain it. They will ‘magically explode’ and perish, and their accumulated magic will return to the world. Past a certain threshold, a dragon expires quickly. There is an amount of magic, between burn-out and typical healthy levels, which actually extends the lifespan of a dragon – though they will die if they go past that amount. Magically powerful dragons who burn out brilliantly serve as cautionary tales for young dragons.[52D], [9D]

Typically, a dragon’s body is the limiting factor, with their magic staying at a consistent level as they grow while their body physically ages until it gives out. Breed and health are determining factors in when this sort of death occurs.[9D]


Physical Attributes
Dragons are subtly different depending on their flight.[10D], [30D] Water Guardians possess gills over their ribs, for example.[11D]

Dragons can vocalize in a variety of ways besides speech. Coatls hum to communicate in their native language,[12D] and most dragons are capable of roaring, hissing, and growling. Several breeds may produce chirps, most notably Skydancers.[13D]

The deities introduced an enormous amount of color, pattern, and trait variations to create tension and diversity.[1D] The patterns – genes – are sometimes merely patterns, but other times change the texture of a dragon’s skin and alter other attributes.[14D]

Gembond is a tertiary gene which can be inherited from a dragon’s parents or acquired from a gene scroll, but also can be the result of an onyx cobra’s venom.[53D] A dragon who already has Gembond is immune to that aspect of the venom.[54D] Gembond weighs down a dragon and makes it more difficult to fly, but it also provides additional protection.[55D]

The Shimmer and Iridescent genes create a sub-surface sheen directly beneath the dragon’s skin.[14D]

Dragons with Crystal and Facet genes may feel smooth and hard.[14D]

Dragons with Crackle may feel rough.[14D]

Vipera and Hypnotic are bold patterns designed to confuse and mesmerize foes.[56D]

Runes is a gene that emblazons itself on prolific mages.[57D] The runes may invoke or call out various qualities or elements.[58D]

The Constellation and Starmap genes are the result of powerful cosmic energy manifesting in the markings of dragons who investigate the heavens above.[59D], [60D]

Alloy is a protective layer on a dragon’s wings and other features, and Metallic is tempered, polished scales and hides hardened to form a protective layer.[61D], [62D]

The Bee gene gives dragons diaphanous wing membranes.[63D] Wasp gives a dragon segmented limbs and a carapace across its body, along with a delicate webbed underbelly.[64D]

The Capsule gene creates a glossy sheen across a dragon’s belly, along with a thin layer of liquid that seems to move beneath the surface of the scales.[65D]

The Opal gene displays surface cracks to reveal faceted, polished surfaces across a dragon’s body.[66D]

The Poison and Toxin genes are a mutation that marked alchemists who spent too much time engaging in their craft.[67D]

Piebald and Paint are patches of unpigmented skin across a dragon’s body.[68D]

Dragons are not strict carnivores, herbivores, et cetera, but their breed’s natural diet is typically the most nutritional diet for that breed.[15D]

Dragons are measured from the tip of the nose to the tip of the tail.[16D] Size varies greatly by breed, from tiny Fae dragons to colossal Imperial dragons.


Culture
Apparel is viewed as serving a decorative or utilitarian function, rather than as a necessity of society. A dragon without clothing is not unusual.[17D] Ancient dragons are incapable of wearing apparel for reasons unstated in lore.[2D]

Certain apparel can interfere with flight. Delicate wing apparel would be unlikely to be worn into battle, but may be used for an aerial dance. Rigid armor would hinder flight, but would also help protect a dragon’s wing in battle. Some battle apparel is designed to hinder flight as little as possible, though there is often a trade off in armor protection versus maneuverability.[79D]

In lore, skins and accents are paint.[74D] Crimson jadevine is crushed to make warpaint for battleworn dragons.[75D]
Dragons may also adhere shed scales to their own hide to create elaborate patterns.[81D]

Among dragons, certain colors of fabric may have symbolic relevance; red is the color of action, blue is the color of wisdom, white is the color of kindness, and bronze is the color of stability and runners-up.[81D]
Dragons without bright colors sometimes adorn their wings with shimmering cloth.[81D]
It is popular among nobledragons to use rubies to ornament their armor, scabbards, and harnesses.[81D]


Dragons typically speak ‘Draconic’, but are capable of learning various Beastclan languages as well.[76D], [77D]

Different flights have different cultures for offspring-raising. Hatchlings are usually raised with care and affection, but some cultures are more brutal; the Plague flight, for example, customarily expels their hatchlings from the clan. That hatchling must survive the wilderness and the incubation of plague within them before they may return and receive their name.[18D]

Certain breeds have their own culture which affect their relationships to other breeds and their own kind. For example, Pearlcatcher dragons see other breeds as soulless heathens incapable of understanding the magnitude of importance of their pearls, while those other breeds grant little import to Pearlcatcher dragons’ pearls.[19D] However, as a whole, no dragon breeds are natural, biological enemies. It varies on a clan-to-clan basis.[17D]

The decision to leave one’s birth flight is not taken lightly. It may be done for reasons such as despising its birth flight, its ideals closely aligning with the new flight, or having a mate in the new flight.
They may still pay homage to the deity of their birth flight while honoring their new flight’s patron, or they might shift to only paying homage to the deity of their new flight. In the example of despising one's birth flight, a dragon would likely pay homage only to its new flight's deity, while in the other two examples it would likely pay homage to its new flight's patron while still honoring and respecting its birth flight's deity.[20D]

Many dragons have entirely eschewed the flight they hatched into and exercise no elemental allegiances. They are not uncommon, but how they are regarded varies from one clan to another.[83D]

Dragons are intelligent creatures and inbreeding is culturally taboo. They wish for the most powerful flights possible, and diversifying their blood lines helps to that end.[21D]

Some dragons, such as the fae Scribbles, are referred to with ‘they’ pronouns.[46D]

Dragons live within lairs. Because they can vary so much in size, it is a group effort to construct a lair. Sometimes there are great, sweeping communal areas that can house even the largest members, but it’s common for similarly-sized species to carve out their own ‘wings’ sized exclusively for them to visit.[22D]
New clans are often founded as old clans become overpopulated, frequently within the same elemental flight.[23D]

'Clan' is a term for a non-breed-specific unit of dragons which share a lair and/or territory.[82D]

The headcanon of Undel, an admin, is that a battle formation of ten to twenty dragons is referred to as a talon, and a battle formation of fifty to two hundred dragons is referred to as a wing.[82D]

Canonically, the randomly generated progenitor dragon of a player is a lone, independent dragon who does not have a clan to call home until meeting the custom progenitor dragon of a player.[24D]
Canonically, progenitor dragons are likely to have parents.
Parentless eggs are considered orphaned, but adopted by a clan.[44D]

A clan consumes an impressive quantity of food each day. To keep their territories healthy, they diversify in the kind of prey they hunt and flora they harvest. Less experienced clan members contribute to the daily gather by seeking smaller food items to stockpile. Only the most skilled hunters go after large prey.[25D]

Because the ‘plentiful’ breeds – the Tundra, the Guardian, the Fae, and the Mirror – are so numerous, they create more nests and eggs. As a result, found eggs from scavenging and the Coliseum are always one of these four breeds.[26D]

Dragons are deeply elemental creatures, so physically attuning oneself to the Shade – which has had a negligible, weak presence for thousands of years and is the absence and inverse of all elements – is likely not possible. That would not stopped the rare fanatic, heretic, or cultist from trying, despite the fact they would be either ostracized by other dragons or not taken seriously.[27D]

Dragons consider it an honor like no other to serve answer the call of their deity and become exalted to aid in dominance. It is brings great honor and distinction to their clan as well.[28D]

Though there may be some groups who have cast aside their allegiance to a flight, it is difficult to dismiss the Eleven as deities due to their blatant magical prowess. They play an active role in battles and have direct influence on the power used by their children and followers.[5D]

It is not unheard of for traders to abandon their elemental flight willingly to establish caravans and cartels. They typically inhabit areas outside the influence of deities.[29D]

“Hoardselling”, the action of a player selling items from their Hoard page, could represent their clan making any number of actions: examples given are that they may be selling to NPC dragon clans, to exalted dragons who maintain the land or research or battle, to allied beastclans, to courier dragons, or to traveling merchant caravans. Players are welcome to decide for themselves to whom their clan is trading with.[47D]


Familiars
Many dragons take non-dragon creatures as ‘familiars’ to accompany them.[69D] Some are companion animals, while others are sapient companions, such as Beastclan members apprenticing under dragons. Some familiars may be marked as such by runic symbols emblazoned upon them.[73D] Some animals are impossible to train, but can still be befriended.[70D]

Not all animals kept as pets are considered familiars, and some dragons will eat creatures other keep as familiars.[73D]

Animals such as bugs are generally larger than their real-life counterparts by a variable amount; most are comparable in size to prehistoric arthropods.[80D]

Familiars can assist in a wide variety of endeavors. What they are capable of depends on the intelligence of species and the specific individual. A befriended sapient member of a Beastclan may be able to help sort through clan records, though just because they can does not mean they will choose to.[71D]
Familiars may collect treasures and trinkets as they travel with their dragon companions, storing them away for a special day to surprise their friends.[72D]

Bonding closely with a familiar may affect the creature magically, such as allowing a triple-sight firebug to share its vision with its bonded dragon, or the rumor that it will allow a boran alpha to attune subtle magical ability to its bonded dragon's element.[73D]

For aquatic familiars, there are a variety of ways a dragon could maintain friendship with their companion. The familiar may live far away, and the dragon only visits them from time to time. In the case of sentient familiars, they may ‘bond’ over back-and-forth correspondences, though that may attract the ire of other dragon and beast clans.[72D]


Magical Traits
All dragons possess a magical core, which shows through their eyes.[78D] They are the only creatures for whom eye color correlates to elemental alignment.[31D] As of the Bounty of the Elements, their magic can present through their eyes in many different colors and shapes without actually altering their magical ability.[32D]

Each new generation after the original deity-made dragons became more attuned to their elements than the last. The saturation of magical energy contributed to this. Territories were reshaped to accommodate the increase in magical affinity.[1D]

They are currently unique in their ability to generate and store magic.[33D] The magic they generate and store is determined while they are in the egg, based off what environmental magic they absorb[3D] and what is imbued in them by the aura of nearest deity.[49D]

If a dragon egg were not to be imbued with magic, such as by being laid outside the domain of any dragon god, it would wither and die.[3D] However, once the egg has absorbed enough magic to take on its element, its shell will magically shield it enough for it to be safely transported outside its birth flight while still retaining its element.[83D] There is no such thing as a dragon without an element or without magic; they must be imbued with magic when they are born to live.[3D], [41D]

Dragons are capable of manipulating their element in many ways. Individuals cannot do anything on a massive scale alone; however, they can work together to accomplish feats such as summoning a tsunami. They are limited by ‘breath’ – their currently available magical reserves.[9D]
Though often visualized as coming from a dragon’s mouth, most ‘elemental breath’ abilities such as bolt abilities are not actually performed by being spat up by a dragon. Images such as the skeletal appearance of a Vile Bolt are for player benefit.[34D], [35D]

Although deeply elemental, dragons may not be able to tell one another’s elements without visual confirmation or witnessing them performing magic.[36D]

All breeds have the capacity to learn both magical and melee abilities, with individual dragons making the decision in how to train. Some breeds naturally gravitate towards a certain style, such as Fae dragons tending to be magic users.[37D]

It’s common for there to be subtle variations such as sharpness of spines, length of fur, and other traits, borne directly from the environment or from clan lines. More potent magic users may make these changes throughout the calendar year.[10D]


Breeds
The dragon breeds are split into two categories: the ancient breeds, and the modern breeds.[2D]

Ancient breeds of eras long gone were awoken by the elemental upheaval of the Bounty of the Elements. Many of the ancient breeds were hastily crafted by the gods to carve the land into distinct realms. But not all ancient dragons were created by the elemental gods: some sprang forth from pure magic, with no allegiance to any deity.[2D] The first Ancient breeds to emerge were the Gaolers, whose ‘Seeker’ order were drawn into the modern world out of concern for the prevalence of the Shade.[45D]

Primordial in nature, although they can ally and work with other breeds both modern and ancient, they cannot breed with any dragon breed but their own due to physical incompatibility. Their genes are also unique to their own breed, and vary much more wildly than the sort of genes the modern dragons can exhibit.[2D]

Their appearances can vary wildly from the ‘one head, four legs, two wings, one tail’ template of modern dragons due to being hastily created by the deities for some purpose or springing forth from some other source of magic. Modern dragons can be breed-changed into ancient breeds, and ancient dragons can be changed into a modern dragon. However, their genes will become ‘basic’ after the transformation.[2D]

Many dragon breeds have extremely low populations, are highly elusive, or are insignificant to the point of not being recognized by the more prominent breeds.
The dragon gods have never truly stopped trying to find ways to get ahead over their counterparts. To this day, there may be grand dragons still in the ether that have been stewing for centuries.[38D]

Dragons do not hybridize. They will inherit one of their parents’ breeds, not a mix.[39D] However, certain ‘breed traits’ that are instinctual can be learned by offspring of other breed; for example, a coatl raised by a ridgeback may learn to disdain water.[48D]

The modern breeds are long-descended forms of unique breeds crafted by the deities.[40D]

A breed change will not alter the personality of a dragon, but it does change its physiological make-up. A Tundra that is changed into a Snapper will find itself with a physically improved memory as its brain and neural pathways are altered.[42D]

The encyclopedia articles describes general behaviors and cultures that most members of a breed will exhibit, but not all dragons will fit this mold.[44D]

Breed and gene changes work by reading off the inscription of a scroll imbued with magic. Reading the inscription releases the magic, and transforms both the dragon’s DNA and outward appearance.[43D]
It is also not uncommon for the gods to ‘reshape’ dragons. The breed and gene change scrolls are something of an abstraction for gameplay purposes.[44D]

Magic-imbued scrolls are referenced as existing in lore; they are magical scrolls which work near-instantaneously and only succeed if the one transforming focused all of their own internal magical energy into the process. They can only hold the countenance of dragon breeds that already exist. Myths and legends speak of cursed scrolls that leave a dragon malformed and disfigured.[50D]

At least the first transformation into a Bogsneak took place slowly over the course of a month and appeared to be physically taxing.[50D] Subsequent transformations may have made use of more typical scrolls, or possibly involve alchemists making their own takes on the ‘Bogsneak Mutagen’ – possibly the source of the variation in Bogsneak fins.[50D], [51D]


Couriers
Courier dragons are a breed considered neutral non-combatants, and have free reign of the eleven territories. They provide an essential delivery service to the flights, and consider the safe delivery of their cargoes to be a matter of the utmost important and personal honor.

No flight sanctions the harm of a courier, and to do so is a grave offense. If a clan suspects a courier is carrying cargo of importance to their enemies, however, it’s not infrequent for the clan in question to attempt to steal the delivery.

The courier dragons are notable for not being acknowledged as members of the eleven flights, and not being members of any elementally-aligned clans. They still possess the element of the region they are born in despite not being considered a part of the flight.[20D]
The courier dragons were likely among the first dragons to live as 'free agents' without allegiance to a flight, and did so en masse.[83D]



UN: Wrenn → Ribi

They / Them


Avatar dragon aa

Canon Lore Compendium
Gwsq8Fp.png
[center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050216]Previous post: Dragons[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050230]Next post: Plentiful Modern Breeds[/url] [emoji=right wing size=1][/sub][/center] ----------- [br] [size=6]Sources for the [i]Dragons[/i] post[/size] -------------------- [*1D] – [url=http://flightrising.com/main.php?p=wiki&article=19]Epilogue: Flight Rising[/url] [sup]Creation: “To further guard these relics, the wyrms used their respective magics to create children in their image. Dragonkind was born.” Creating variety: “They introduced color, pattern, and trait to create tension and diversity.”[/sup] [*2D] – [url=http://www1.flightrising.com/forums/ann/2666061]Dev Update: Dragon Breed Development[/url] [sup]Lore: “The strange energies that literally changed the face of Sornieth didn’t stop there. Stirred by the elemental upheaval, ancient dragons from eras long gone and forgotten by time have awoken. They now venture forth into this starkly different and modern world. Many of these archaic creatures were crafted by the gods when they first began to vie for territory. Hastily designed, these creations were needed to carve the land into distinct realms, and remain very different from one another to this day. Not all ancient dragons were created by the elemental gods—others sprang forth from pure coagulated magic, owing no allegiance at all. These ancient dragons are primordial in nature. The circumstances surrounding their creation make them physically incompatible with any other dragon on Sornieth. While they may discover alliances or work together with both modern and other ancient dragon breeds, they can't and will never be able to procreate with them.” Apparel, genes, etc: under ‘The Ancient Breeds System’ section.[/sup] [*3D] – [url=http://flightrising.tumblr.com/post/33989194319/questions-and-answers-6]Questions and Answers 6[/url] [sup]“Dragons are not likely to raise a clutch while on-the-move, and prefer to nest within the safety of their clan. If an egg was laid in territory that’s under another god’s control, the offspring would likely be imbued with the element of that god and not their parent’s flight. If an egg were laid outside the domain of any dragon god, it would wither and die; dragons need to be imbued with magic when they are born to live.”[/sup] [*4D] – [url=http://www1.flightrising.com/forums/frd/1199916/81#post_6990539]Player Questions/Concerns for the Admin[/url] [sup]“As for their actual size, there's a bit of imagination/magic involved to sell that. Eggs would likely be a size that makes sense for the dragon who is producing it, and grow to accomodate the dimensions of the hatchling inside.”[/sup] [*5D] – [url=http://www1.flightrising.com/forums/frd/1327998/45#post_12133741]Weekly Q&A [Closed][/url] [sup]Eggs: “In lore, it would vary from species to species. In mixed parent nests, some eggs will hatch sooner than others depending on the breed characteristics of the hatchling.” Deities: “Though there may be some outlying groups that have cast aside their allegiance to particular Flights, it is very difficult to dismiss the Eleven as deities, due to their blatant usage of overwhelming magical prowess across the land. They play an active role in the battles and have a direct influence to the power being used by their children and followers.”[/sup] [*6D] – [url=http://www1.flightrising.com/forums/frd/2125195/47#post_26775449]Ask the Team! [Closed][/url] [sup]“Canonically, hatchlings can take decades to mature depending on their species.”[/sup] [*7D] – [url=http://flightrising.tumblr.com/post/47800886518/question-and-answer-21]Question and Answer 21[/url] [sup]“Guardian dragons have an average lifespan of 300 cycles, and are one of the longest lived breeds in Flight Rising. They would be considered a sub-adult by age 10, and a full adult by age 50 (between the ages of 10 and 50 guardian dragons will typically seek out their charge.) They do not reach their full adult size until they are 100.”[/sup] [*8D] – [url=http://flightrising.com/main.php?p=wiki&article=29]Encyclopedia page: Imperial dragons[/url] [sup]“These dragons have incredibly unpredictable lifespans. Some individuals live only a decade, while others thrive for hundreds of years.”[/sup] [*9D] – [url=http://flightrising.tumblr.com/post/46272061972/question-and-answer-18]Question and Answer 18[/url] [sup]First question is related to death through various means. Elemental ability: “A dragon will be able to manipulate its element in many different ways, but never on a titanic scale. A member of the water flight will never have enough power to cause a tsunami, but an army of water dragons could work together to accomplish such a feat. The coliseum abilities that the dragons are able to equip are great examples of the limited control that each dragon has over their element, and dragons are limited by how much “breath” they have available when they cast.”[/sup] [*10D] – [url=http://www1.flightrising.com/forums/frd/1327998/446#post_19994891]Weekly Q&A [Closed][/url] [sup]“Q: While this would fall under a case such as the winter coat Tundras (not reflected on dragons), lore-wise would dragons exhibit subtle different appearances depending on their location (at least for breeds in their native locations)? A slightly fluffier Tundra in the Southern Icefields; Nocturnes with more/sharper spines in the Tangled Woods etc? A: Absolutely. You'd likely find a lot of these subtle variations, borne directly from the dragons' environment and their clan lines. Some more potent magic users may even make these changes throughout the calendar year.”[/sup] [*11D] – [url=http://www1.flightrising.com/forums/frd/1327998/191#post_14836379]Weekly Q&A [Closed][/url] [sup]“Q: These structures on Guardian's rib cages, are they supposed to be highlighted ribs or are they gills? They are in the same location as the Tidelord's gills, and minus the gill webbing coming out of his, they look the same. Being the patron creator of Guardians, it would make sense. So are they ribs or gills? A: On dragons not of the Water element, they are ribs. On Water dragons, they are gills.”[/sup] [*12D] – [url=http://flightrising.com/main.php?p=wiki&article=25]Encyclopedia page: Coatl dragons[/url] [sup]“Coatl are one of the few species to have a native tongue. They hum a series of different pitches at varying intervals to communicate.”[/sup] [*13D] – [url=http://www1.flightrising.com/forums/frd/2125195/165#post_31630444]Ask the Team! [Closed][/url] [sup]“Several breeds are capable of producing a chirp. Skydancers in particular have been known to make sounds that resemble chirping, though due to their size the sound is a bit deeper.”[/sup] [*14D] – [url=http://www1.flightrising.com/forums/frd/1327998/538#post_21476984]Weekly Q&A [Closed][/url] [sup]“Q: Do different genes affect the texture of a dragon's skin/scales? Does a dragon with crackle feel more rough and dragons with cry/fac feel smooth and hard, or do genes only affect how the dragon looks? A: Some genes can definitely alter both the appearance and texture of a dragon's skin. Your examples are good ones! Shimmer and Iridescent, likewise, would actually create a sub-surface sheen directly beneath the dragon's skin.”[/sup] [*15D] – [url=http://www1.flightrising.com/forums/frd/1327998/239#post_15638535]Weekly Q&A [Closed][/url] [sup]“For story purposes, their diets can be a bit more flexible, though we like to think that eating outside of a dragon's designated food type is not as nutritious for them.”[/sup] [*16D] – [url=http://www1.flightrising.com/forums/frd/1199916/95#post_7649706]Ask the Team! [Closed][/url] [sup]“Tip of the nose to the tip of the tail is correct!“[/sup] [*17D] – [url=http://www1.flightrising.com/forums/frd/2125195/22#post_26128648]Ask the Team! [Closed][/url] [sup]Apparel: “Dragons view apparel as a decorative or utilitarian function rather than a requirement. A dragon without clothing would not be seen as odd.” Breeds: “Some breed characteristics may rub other species the wrong way, but no, the dragon breeds are not natural enemies as a whole. On a clan to clan basis, that's up for your clan to decide!”[/sup] [*18D] – [url=http://flightrising.tumblr.com/post/51132810151/question-and-answer-29]Question and Answer 29[/url] [sup]“If you’re looking for “in-general”, then yes, different elements usually treat their offspring a different way based on element. Generally most dragon clans raise their offspring with care and affection, but that’s not always the case. As an example, part of the plague lore is that hatchings are expelled from the clan. They must survive the wilderness and the incubation of the plague inside them before they can return, following which they receive their names. The plague flight is all about survival of the fittest. Ultimately it’s up to the players how they want to write about their dragon clan. You could have a nurturing plague clan or a vile nature clan. It’s up to you! There’s no wrong way to write your story.”[/sup] [*19D] – [url=http://flightrising.tumblr.com/post/50649162941/question-and-answer-25]Question and Answer 25[/url] [sup]”Other dragon species find this behavior strange. Pearlcatchers don’t mind what other dragons think; they’re soulless heathens. If they had a pearl, they’d know better!”[/sup] [*20D] – [url=http://flightrising.tumblr.com/post/50163242667/question-and-answer-24]Question and Answer 24[/url] [sup]Deity worship: “That would vary from dragon to dragon. Think of a fire dragon joining the Nature flight as an immigrent seeking citizenship with another nation. The decision to switch flights is not taken lightly. A dragon leaving its flight and joining another might do so because it has reason to dispise its birth flight, its ideals closely align with that of the new flight, or it has a mate in the new flight. In the former example, the dragon would be more likly to pay homage to its new flight patron, while in the latter examples the dragon would still pay flight to the patron of their current flight, but might honor and respect the patron of their birth flight as well.” Couriers: “Each courier dragon has the eyes and powers of the territory in which they were born, but as a species they are not acknowledged as members of the 11 flights and they do not owe allegiance to any flight. As such, you will not see the courier species as an obtainable species in-game, though you’ll see them frequently referenced around the site. Courier dragons are neutral non-combatents and have free reign of the 11 territories. They provide an essential service between the flights. No flight sanctions the harm of a courier, though it’s not infrequent for clans to attempt to steal the cargo of a courier if they suspect it to be of importance to their enemies. Couriers regard the safe delivery of their cargo as a matter of the utmost importance and personal honor. In fact, we have a project for the fairegrounds in-the-works that revolves around these little guys and the valiant deliveries that we take for granted in our clan inboxes! “[/sup] [*21D] – [url=http://flightrising.tumblr.com/post/47720462603/question-and-answer-20]Question and Answer 20[/url] [sup]“In terms of Flight Rising’s lore, dragons are intelligent creatures and it would be culturally taboo to inbreed. They want the most powerful flights possible, and diversifying helps them to maintain strong lines.”[/sup] [*22D] – [url=http://www1.flightrising.com/forums/frd/1327998/416#post_19664613]Weekly Q&A [Closed][/url] [sup]“Lair creation is a group effort, and often evolves over time to accommodate all members. Sometimes there are great, sweeping communal areas that can house even the clan's largest members, but it's common for similar species to carve out their own 'wings' that only they can fit into or visit. It all depends!”[/sup] [*23D] – [url=http://flightrising.tumblr.com/post/33989194319/questions-and-answers-6]Questions and Answers 6[/url] [sup]“Founding a clan within the same elemental flight is not uncommon, and will typically happen when clans become overcrowded.”[/sup] [*24D] – [url=http://www1.flightrising.com/forums/frd/1327998/501#post_20885070]Weekly Q&A [Closed][/url] [sup]“Canonically, randomized progenitor dragons are lone/independent dragons that do not yet call a specific clan home, but it's all up to your personal preference. Maybe your randomized progenitor was already a part of your clan, or perhaps they were a mercenary who happened to fall in love and settle down! The sky's the limit. :)”[/sup] [*25D] – [url=http://www1.flightrising.com/forums/frd/1327998/561#post_21992728]Weekly Q&A [Closed][/url] [sup]“A dragon clan consumes an impressive quantity of food each day. To keep their territories healthy, many will diversify in the types of prey they hunt and flora they harvest. Less experienced clan members will contribute to the daily gather by searching out smaller food items to add to the stock piles. Only the most skilled hunters will go after larger prey.”[/sup] [*26D] – [url=http://www1.flightrising.com/forums/frd/1327998/552#post_21860186]Weekly Q&A [Closed][/url] [sup]“The simple answer is that those four breeds are the most common and populated. This means they create more nests and more eggs, and they tend to show up more in the environment!”[/sup] [*27D] – [url=http://www1.flightrising.com/forums/frd/1327998/566#post_22135328]Weekly Q&A [Closed][/url] [sup]“By their very nature, dragons are deeply elemental creatures, so physically attuning oneself to the Shade--which itself is the absence and inverse of all elements--would likely not be possible. However: fanatics, heretics, and cultists exist in any society, and Sornieth is no different. Rare individuals like this might be ostracized or not taken very seriously, considering that the Shade's lingering presence in the realm has been weak to negligible for thousands and thousands of years.”[/sup] [*28D] – [url=http://www1.flightrising.com/forums/gde/1467442#post_1467442]Flight Rising FAQ[/url] [sup]“When a dragon is Exalted, they are sent to serve their Deity. This service brings great honor and distinction to their Clan.”[/sup] [*29D] – [url=http://www1.flightrising.com/forums/frd/1199916/93#post_7613064]Player Questions/Concerns for the Admin[/url] [sup]“The Trading Post exists in a generalized location between Light and Lightning, where the grass is dry and there is little habitation. This creates a good neutral zone for traders who have abandoned their elemental flight to establish their caravans and cartels, with very little influence from either the Lightweaver or Stormcatcher.”[/sup] [*30D] – [url=http://flightrising.tumblr.com/post/35492027361/question-and-answer-7]Question and Answer 7[/url] [sup]“As examples: Dragons of the plague flight may be non-symptomatic carriers, or they may exhibit pockmarks, scarring, or boils. Dragons of the light flight may be bioluminescent or glow faintly. Dragons of the earth flight may have thicker scales. Dragons of the fire flight might emit smoke, ect.”[/sup] [*31D] – [url=http://www1.flightrising.com/forums/frd/1327998/35#post_11273055]Weekly Q&A [Closed][/url] [sup]“Dragons are born with magic and their eyes reflect the elemental nature of the magic they absorbed while in the egg. Familiar eye color is just that - the eye color of the creature, which has no relation to magic. The flora and fauna may learn to harness the magic around them if they are sentient, or they may begin using it if they are possessed by a feeding fragment of the Shade.”[/sup] [*32D] – [url=http://flightrising.com/main.php?p=wiki&article=102]Aftershocks[/url] [sup]“Despite the drastic visual change, still no new powers, no new level of magic, just what looks like a new expression... Myrina had to suppress a gasp as not to scare the little one enjoying his chin scritches. These eyes, these types of eyes had to be a new expression of their Arcane element!”[/sup] [*33D] – [url=http://www1.flightrising.com/forums/frd/1286497/3#post_8163646]Player Questions/Concerns for the Admin[/url] [sup]“Currently, dragons are unique in their ability to generate and store magic. Some shade-possessed creatures and sentient beings are able to channel the magic of their environment, though this is from external sources.”[/sup] [*34D] – [url=http://www1.flightrising.com/forums/frd/1327998/77#post_12654994]Weekly Q&A [Closed][/url] [sup]“It depends on the dragon breed and it depends on the type of bolt. For gameplay reasons, our secondary meter is called Breath because one of the fantastical tenets of most dragons is that they breathe something as a means of attack and self-defense. But it's just as likely that earth dragons act much more like geomancers in that they can rip up chunks of granite and stone and hurl them with magical force at their foes.”[/sup] [*35D] – [url=http://flightrising.tumblr.com/post/50732052403/question-and-answer-26]Question and Answer 26[/url] [sup]“The plague bolt skeleton throw is an aesthetic. Bolt abilities are magical in nature and would not come out of the dragon’s mouth, though we do have plans for elemental breath attacks farther down the line.”[/sup] [*36D] – [url=http://www1.flightrising.com/forums/frd/1327998/653#post_23580980]Weekly Q&A [Closed][/url] [sup]“Unless a dragon is actively using their elemental abilities, another dragon may not be able to tell what Element they are without visual confirmation.”[/sup] [*37D] – [url=http://www1.flightrising.com/forums/frd/1327998/305#post_16832511]Weekly Q&A [Closed][/url] [sup]“All breeds have the capacity to learn both magical and melee abilities, though the individual dragon will need to make the decision in how they train. Some breeds are naturally inclined to gravitate towards a certain ability style so their population's skillset is skewed.”[/sup] [*38D] – [url=http://www1.flightrising.com/forums/frd/1327998/6#post_8918396]Weekly Q&A [Closed][/url] [sup]“Many dragon breeds have extremely low populations, are elusive (like the Nocturne), or insignificant to the point of not really being recognized by some of the more prominent breeds. However, since the Epilogue in our lore, the dragon gods never really stopped at finding ways to gain an edge over their counterparts... to this day there may be grand dragon designs still in the ether that have been stewing for centuries…”[/sup] [*39D] – [url=http://www1.flightrising.com/forums/frd/2125195/165#post_31630444]Ask the Team! [Closed][/url] [sup]“However, like all dragon nests of mixed parentage, the offspring will take on one or the other of their parent's species rather than a hybrid result.”[/sup] [*40D] – [url=http://www1.flightrising.com/forums/frd/1327998/321#post_17211218]Weekly Q&A [Closed][/url] [sup]“Dragon breeds today are long-descended forms of unique breeds created by the deities.”[/sup] [*41D] – [url=http://www1.flightrising.com/forums/frd/1327998/56#post_12309459]Weekly Q&A [Closed][/url] [sup]“Eggs laid outside of the influence of elemental forces would be unable to hatch; dragons are innately tied to their elements and those without one would be unable to survive.”[/sup] [*42D] – [url=http://www1.flightrising.com/forums/frd/1327998/416#post_19664613]Weekly Q&A [Closed][/url] [sup]“The process of changing to a different breed does change the physiological makeup of a dragon, but not its character/sense of self. So yes, a tundra's brain and neural pathways would go through quite a bit of improvement while changing to a Snapper!”[/sup] [*43D] – [url=http://www1.flightrising.com/forums/frd/1327998/328#post_17389625]Weekly Q&A [Closed][/url] [sup]“Gene and Breed scrolls (and other similar specialty items) are imbued with magical properties. Once the inscription on the scroll is read, the magic is released, altering the DNA makeup of the dragon performing the ritual. The scroll then falls to [really sparkly] ashes.”[/sup] [*44D] – [url=http://www1.flightrising.com/forums/frd/1199916/77#post_6751827]Player Questions/Concerns for the Admin[/url] [sup]“It is perfectly fine if your dragons do not match up with the lore articles. The encyclopedia gives the general behaviors and culture that most members of the species will exhibit, but not every dragon is going to fit perfectly into a mold! The breed and gene change scrolls can be considered an abstraction, though the gods reshaping dragons is not uncommon. Lorewise, most progenitors are likely to have parents, though game-play wise they do not, as that is how we introduce new bloodlines into the game and provide players with the opportunity to design their own unrelated dragons. Parentless eggs are considered orphaned, but may be adopted by a clan.”[/sup] [*45D] – [url=http://flightrising.com/main.php?p=wiki&article=106]Cracks in the Ice[/url] [sup]“Cracks in the Ice” is an encyclopedia article describing the Gaolers’ return.[/sup] [*46D] – [url=https://www1.flightrising.com/forums/frd/1112431#4651218]Scribble’s gender?[/url] [sup]“User: Scribbles transcends gender. Undel: Scribbles didn't have time for that! Scribbles is an earth fae. They follow Tomo around and only ever *loosely* listen to her - other dragons get absolutely no reaction from them, including other fae. Scribbles will however engage in lengthy discourse with a variety of types of stone, though they won't give quartz or rocks that contain quartz the time of day; quartz are really the worst sorts of stones.”[/sup] [*47D] – [url=http://www1.flightrising.com/forums/frd/1327998/170#post_14534074]Weekly Q&A [Closed][/url] [sup]“They could be being sold to other NPC dragon clans. They could be being sold to the exalted dragons to provision their researchers, scribes, spies, medics, and warriors on the dominance warfront. They could be sold to provision exalted dragons who maintain their flight's lands. They could be sold to beastclans that your clan is allied with. They could be sold to the courier dragons. They could be sold to merchant caravans that travel between territories. They could be sold to Crim... There are so many places the items could go that we welcome players to come up with their own ideas regarding what their clans do with their excess reserves and trade goods! The decision of who your clan trades with is up to your clan, after all!”[/sup] [*48D] – [url=http://www1.flightrising.com/forums/frd/1327998/620#post_23174604]Weekly Q&A [Closed][/url] [sup]“The dragons will typically breed true to one line or the other. Hatchlings that are raised by multiple species may pick up habits as learned behaviors rather than instinctual behaviors, so yes, a coatl raised by a ridgeback may learn a disdain for water!”[/sup] [*49D] – [url=http://flightrising.com/main.php?p=wiki&article=25]Encyclopedia page: Coatl dragons[/url] [sup]“Dragon species gain their elemental magic within the egg, imbued by the aura of the nearest deity.”[/sup] [*50D] – [url=http://flightrising.com/main.php?p=wiki&article=78]The Bogsneak Mutagen[/url] [sup]“Baldwin's gradual transformation was fascinating. It wasn't uncommon for dragons to utilize magic-imbued scrolls to change themselves, but those worked nearly instantaneously, and were only successful if one focused all of their own internal magical energy into the process. Seeing someone go through it over the course of a month was very alien, and appeared quite physically taxing. [...] Magical scrolls could only hold the full-bodied countenance of dragon beings that already existed. There were myths and legends about cursed scrolls that could leave an unlucky dragon malformed and disfigured, but Tomo had never seen or heard of that occurring in her or her ancestors' lifetimes.“ “My students and apprentices have had little success completely replicating the exact results.“[/sup] [*51D] – [url=http://flightrising.com/main.php?p=wiki&article=77]Encyclopedia page: Bogsneak dragons[/url] [sup]“They are easily recognized by their impressive head-crests, the shape and number of which can vary widely. [...] Studies are ongoing into the long-lasting effects of the mutation, but it is possible for skilled alchemists to create their own strain for testing on themselves.”[/sup] [*52D] – [url=https://flightrising.tumblr.com/post/46272061972/question-and-answer-18]Question and Answer 18[/url] [sup]“Lore-wise they can and do grow old and die. Barring injury, accident, or illness, they do this three ways: They lose magic over time until they have none left and they die. This is rare, but dragons who lose magic over time tend to die early-on, after only a handful of years. A healthy dragon who wasn’t magic-deficient from birth has the potential to be critically injured magically, in which case they may begin a decline and die a few years later, the length of time depending on how much magic potential they had to start with before they began losing the ability to replentish it. They maintain a consistent and healthy level of magic and their bodies are the limiting factor, aging and eventually giving out. This is considered the norm, and is health and breed-dependent. They grow in power as they age, until they have so much magic in them that their physical bodies can’t contain it. These die, and the magic they accumulated returns to the world. Once a dragon reaches a certain threshhold of magic, they die quickly. Until that point, there’s a span between the healthy levels of magic and burn-out that actually extends the lifespan of the dragon. (but if you keep growing past this, your dragon is going to magically explode.) Magically strong dragons have the potential to live the longest, but that potential is very rarely realized. They burn-out brilliantly, and serve as cautionary tales for young drakes.”[/sup] [*53D] – [gamedb item=1574] description [sup]"The venom of an onyx cobra can cause the onset of a gembond in dragons. It is wise to give them a wide berth.”[/sup] [*54D] – [url=http://www1.flightrising.com/forums/frd/2125195/165#post_31630444]Ask the Team! [Closed][/url] [sup]"It is typically more difficult for a dragon with gembond to fly; however, it also provides additional protection, making it more difficult to penetrate their hide in combat. They may not be able to fly as well but that doesn't mean they are easy targets.”[/sup] [*55D] – [url=http://www1.flightrising.com/forums/frd/1327998/546#post_21592854]Weekly Q&A [Closed][/url] [sup]"If a dragon already has the gembond gene present, they are immune to additional effects of the venom.”[/sup] [*56D] – [url=http://www1.flightrising.com/forums/ann/1390046]Vipera & Hypnotic Genes[/url] [sup]"Vipera and Hypnotic are a new pair of genes that will stock in the treasure marketplace. These genes display a bold pattern across your dragon's hide, designed to confuse and mesmerize its foes.”[/sup] [*57D] – [url=http://www1.flightrising.com/forums/ann/1974076]Runes: A Tertiary Gene[/url] [sup]"Runic symbols emblazon themselves across the realm's most prolific mages. Runes is a new tertiary gene that applies magical sigils across the face, legs, body, tail, and horns of your dragon.”[/sup] [*58D] – [url=http://www1.flightrising.com/forums/frd/1327998/600#post_22704612]Weekly Q&A [Closed][/url] [sup]"Q: Is there a meaning to the runes from the eponymous tertiary gene, or are they gibberish/random ? A: The runes are drawn with the intention of being random nonsense rather than drawing from a particular culture or established fantasy language. In terms of the meaning within Sornieth, they would invoke or call out varoius qualities or elements.”[/sup] [*59D] – [url=http://www1.flightrising.com/forums/ann/2574739]Constellation Gene, Turkeys, and Gems![/url] [sup]"The otherworldly energies of the heavens beckon once again. Cosmic patterns are now starting to manifest on dragon wings and crests. Starmap's complimentary secondary gene, Constellation, is now available in the Gem Marketplace!”[/sup] [*60D] – [url=http://www1.flightrising.com/forums/ann/2500728]New Primary Gene: Starmap[/url] [sup]"The heavens beyond the realm of Sornieth hold more than the stars, moons, and planets. Powerful cosmic energy is now starting to manifest in the markings of dragons that spend their time researching the great unknown. A new gene, Starmap, is now available in the Gem Marketplace!”[/sup] [*61D] – [url=http://www1.flightrising.com/forums/ann/2078661]Alloy: A New Secondary Gene[/url] [sup]"Shining wings and manes create deep metallic mixes, and a protective layer on the battlefield. Alloy, the companion gene to Metallic, is a new secondary gene available in the gem marketplace!”[/sup] [*62D] – [url=http://www1.flightrising.com/forums/ann/2035464]Metallic: A new primary gene[/url] [sup]"Dragon scales have been tempered and polished to a lustrous sheen. [...] Hardened scales and hides create deep metallic colors, and a protective layer on the battlefield.”[/sup] [*63D] – [url=http://www1.flightrising.com/forums/ann/2290050#post_2290050]This Gene is the Bee's Knees[/url] [sup]"Diaphanous wing membranes have begun appearing among the dragon clans. Bee is a new secondary gene that makes your dragon's wings appear segmented and translucent.”[/sup] [*64D] – [url=http://www1.flightrising.com/forums/ann/2321185]Wasp: A New Primary Gene[/url] [sup]"Segmented limbs and a shiny carapace - the dragons and familiars in today's update deliver both! [...] A companion gene to Bee, Wasp is a primary gene that applies a shiny, segmented carapace across the body of your dragon. A delicate webbed belly that matches the patterning on Bee is visible on the underbelly of your dragon.”[/sup] [*65D] – [url=http://www1.flightrising.com/forums/ann/2268684]Capsule Gene & Celestial Jewelry[/url] [sup]"Capsule creates a beautiful glassy sheen across a dragon's belly, with a thin layer of liquid that seems to move beneath the surface of the scales.”[/sup] [*66D] – [url=http://www1.flightrising.com/forums/ann/2165079]Opal: A Tertiary Gene[/url] [sup]"Surface cracks reveal the beauty within. [...] Opal reveals a two-toned, faceted, polished surface across the body and wings of a dragon.”[/sup] [*67D] – [url=http://www1.flightrising.com/forums/ann/1619216]Poison & Toxin Genes[/url] [sup]"A new mutation has begun marking alchemists who have spent too much time at their craft. Poison and Toxin are new primary and secondary genes available only through Baldwin's Bubbling Brew!”[/sup] [*68D] – [url=http://www1.flightrising.com/forums/ann/1534496]Piebald & Paint Genes![/url] [sup]"Piebald and Paint are new primary and secondary genes that will stock in the treasure marketplace. These newly discovered genes apply patches of unpigmented skin in beautiful patterns across your dragon's body or wings.”[/sup] [*69D] – [url=http://www1.flightrising.com/forums/gde/1467442]Flight Rising FAQ[/url] [sup]"Familiars are creatures and animals from various parts of Sornieth. You can bond with Familiars and earn daily rewards.”[/sup] [*70D] – [url=http://www1.flightrising.com/forums/frd/1327998/101#post_13024940]Weekly Q&A [Closed][/url] [sup]"A dragon would not be able to train a Hainu, but could form a friendship with one.”[/sup] [*71D] – [url=http://www1.flightrising.com/forums/frd/1327998/508#post_21051390]Weekly Q&A [Closed][/url] [sup]"Familiars can assist in a wide variety of endeavors. What a Familiar is capable of depends on the intelligence of its species and the individual themselves. For example, a companion animal amaranth moth would likely not be capable of sorting through clan records, while a befriended sapient member of a Beastclan may choose to help your dragon with that. Of course, just because a familiar can perform a task does not mean that they will. They may have their own tasks they wish to attend to.”[/sup] [*72D] – [url=http://www1.flightrising.com/forums/frd/1327998/21#post_9984820]Weekly Q&A [Closed][/url] [sup]Aquatic familiars: "There are a variety of ways that the dragons maintain friendship with their familiar and companion. It is possible that the familiar could live far away from the dragon, and the dragon could visit them from time to time. In the case of an sentient species such as the Maren, it's possible that they "bond" over correspondences back and forth (though we're not sure that other dragon clans and beast clans would appreciate the friendship!) These are just a couple of possibilities, and every player may have a unique story for how their clan members maintain their friendship with their familiars!" Treasure: "(alternatively, the familiar may collect treasure and trinkets as they travel with their dragon companions, storing them away for a special day when they want to suprise their friend!)”[/sup] [*73D] – Familiar-related item descriptions [sup][gamedb item=27763]: "While harpies aren't typically prolific spellcasters, many have taken up apprenticeships with neutral dragon clans in the Starfall Isles." [gamedb item=1009]: "In a flash of green light this moth expires. The runic symbols emblazoned on its wings mark it as another dragon's familiar! Better hide the evidence..." [gamedb item=11]: "For reasons unfathomable to those who eat them, budgies are sometimes kept as a pets by elderly dragons.” [gamedb item=26128]: "A dragon that has closely bonded with its firebug may be able to use its sight for short periods of time. It's a pity its vision is terrible." [gamedb item=33443]: “It is rumored that boran have extremely subtle magical ability and can attune their power to that of the element of the dragon they most bond with.”[/sup] [*74D] – [url=http://www1.flightrising.com/forums/frd/1327998/19#post_9865903]Weekly Q&A [Closed][/url] [sup]“The lore explanation for skin items is that it's paint. However, if you create a skin for a dragon and think that that's how the dragon really looks, that's fine too! Have fun!”[/sup] [*75D] – [gamedb item=1119] description [sup]“Crimson Jadevine is extremely rare and usually crushed up to make war paint for battleworn dragons.”[/sup] [*76D] – [url=http://www1.flightrising.com/forums/frd/1327998/19#post_9865903]Weekly Q&A [Closed][/url] [sup]“Beastclan and dragons do not speak the same language, though it is possible for a dragon to learn a particular beastclan's language and visa versa.”[/sup] [*77D] – [url=http://www1.flightrising.com/forums/frd/1199916/75#post_6649551]Player Questions/Concerns for the Admin[/url] [sup]“They all speak their own interclan languages, as well as a generalized, diplomatic language with which to communicate to the other Beastclans. Only a select few have learned Draconic, and it's not known how many of those individuals have taken it up to speak or to spy…”[/sup] [*78D] – [url=http://www1.flightrising.com/forums/frd/1199916/54#post_6512269]Player Questions/Concerns for the Admin[/url] [sup]“We don't have any current plans to allow changing a dragon's eye color, as it is the only visual representation of the dragon's elemental heritage. The lore explanation is that the dragon's inherent magical core is visible through its eyes.”[/sup] [*79D] – [url=http://www1.flightrising.com/forums/frd/1327998/231#post_15448098]Weekly Q&A [Closed][/url] [sup]“As rigid armor or multi-layered skirts can interfere with running, the same can be assumed for certain apparel designs hindering flight. It would still be possible, but you'd have to be a lot more careful. Delicate wing apparel would be unlikely to be worn into battle, but may be used for an aerial dance. Rigid armor would hinder flight, but would also help to protect a dragon's wings during battle. Some battle apparel is designed to hinder flight as little as possible, though there is often a trade off in armor protection vs maneuverability.”[/sup] [*80D] – [url=http://www1.flightrising.com/forums/frd/1327998/22#post_10099746]Weekly Q&A [Closed][/url] [sup]“Most of the non-familiar bugs are slightly larger than their Earth analogs. We'd say you're looking at prehistoric-sized creepy crawlies. Despite this, even a large insect is very small when compared with a dragon, let alone Flight Rising's giant dragons! We like to think that insects are particularly nutritious and filling!”[/sup] [*81D] – Miscellaneous material descriptions [sup][gamedb item=3448]: “An intact scrap of linen fabric. Red is the color of action.” [gamedb item=3449]: “An intact scrap of linen fabric. Blue is the color of wisdom.” [gamedb item=3450]: “An intact scrap of linen fabric. White is the color of kindness.” [gamedb item=3451]: “An intact scrap of linen fabric. Bronze is the color of stability and runners-up.” [gamedb item=19262]: "Dragons without bright colors will sometimes adorn their wings with bits of shimmering cloth." [gamedb item=18447]: "Some dragons will adhere shed scales to their own hide, creating elaborate patterns." [gamedb item=35248]: "Rubies are a popular choice to ornament armor, scabbards, and harnesses of nobledragons. (Special thanks to Hahoe!)"[/sup] [*82D] – [url=https://www1.flightrising.com/forums/frd/1035041/3#post_3021162]What are groups of dragons called?[/url] [sup]"A unit of dragons that are not species-specific that share a lair/territory are called a clan. A battle formation of 10-20 dragons is called a talon. *** A battle formation of 50-200 dragons is called a wing. *** The large elemental nations are called a flight. ***currently my headcanon. :)"[/sup] [*83D] – [url=https://www1.flightrising.com/forums/ann/2946934]Community Update, December 2020[/url] [sup]"Q: once an egg has been laid and absorbed enough magic to have a clear element, can it be transported to other elemental regions without rotting/etc or would it be too affected by the change in magic for that to be safely done? A: The direct lore answer to your question is that the egg would survive and simply retain its element, shielded magically by its outer shell. [...] While the elemental flights are incredibly important to the overall lore and gameplay for Flight Rising, there are many, many dragons that may have "hatched into" their origin element, but have since eschewed banners and exercise no allegience. While not uncommon, how these free agent dragons are regarded differs from clan-to-clan. The couriers were likely some of the first to strike out on their own, and did so en masse!"[/sup] [br] ----------- [center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050216]Previous post: Dragons[/url] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050230]Next post: Plentiful Modern Breeds[/url] [emoji=right wing size=1] [emoji=subscription update size=1][url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050221]Top of post[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1][/sub][/center]



Sources for the Dragons post



[*1D] – Epilogue: Flight Rising
Creation: “To further guard these relics, the wyrms used their respective magics to create children in their image.
Dragonkind was born.”
Creating variety: “They introduced color, pattern, and trait to create tension and diversity.”


[*2D] – Dev Update: Dragon Breed Development
Lore: “The strange energies that literally changed the face of Sornieth didn’t stop there. Stirred by the elemental upheaval, ancient dragons from eras long gone and forgotten by time have awoken. They now venture forth into this starkly different and modern world.
Many of these archaic creatures were crafted by the gods when they first began to vie for territory. Hastily designed, these creations were needed to carve the land into distinct realms, and remain very different from one another to this day. Not all ancient dragons were created by the elemental gods—others sprang forth from pure coagulated magic, owing no allegiance at all.
These ancient dragons are primordial in nature. The circumstances surrounding their creation make them physically incompatible with any other dragon on Sornieth. While they may discover alliances or work together with both modern and other ancient dragon breeds, they can't and will never be able to procreate with them.”
Apparel, genes, etc: under ‘The Ancient Breeds System’ section.


[*3D] – Questions and Answers 6
“Dragons are not likely to raise a clutch while on-the-move, and prefer to nest within the safety of their clan. If an egg was laid in territory that’s under another god’s control, the offspring would likely be imbued with the element of that god and not their parent’s flight. If an egg were laid outside the domain of any dragon god, it would wither and die; dragons need to be imbued with magic when they are born to live.”

[*4D] – Player Questions/Concerns for the Admin
“As for their actual size, there's a bit of imagination/magic involved to sell that. Eggs would likely be a size that makes sense for the dragon who is producing it, and grow to accomodate the dimensions of the hatchling inside.”

[*5D] – Weekly Q&A [Closed]
Eggs: “In lore, it would vary from species to species. In mixed parent nests, some eggs will hatch sooner than others depending on the breed characteristics of the hatchling.”
Deities: “Though there may be some outlying groups that have cast aside their allegiance to particular Flights, it is very difficult to dismiss the Eleven as deities, due to their blatant usage of overwhelming magical prowess across the land. They play an active role in the battles and have a direct influence to the power being used by their children and followers.”


[*6D] – Ask the Team! [Closed]
“Canonically, hatchlings can take decades to mature depending on their species.”

[*7D] – Question and Answer 21
“Guardian dragons have an average lifespan of 300 cycles, and are one of the longest lived breeds in Flight Rising. They would be considered a sub-adult by age 10, and a full adult by age 50 (between the ages of 10 and 50 guardian dragons will typically seek out their charge.) They do not reach their full adult size until they are 100.”

[*8D] – Encyclopedia page: Imperial dragons
“These dragons have incredibly unpredictable lifespans. Some individuals live only a decade, while others thrive for hundreds of years.”

[*9D] – Question and Answer 18
First question is related to death through various means.
Elemental ability: “A dragon will be able to manipulate its element in many different ways, but never on a titanic scale. A member of the water flight will never have enough power to cause a tsunami, but an army of water dragons could work together to accomplish such a feat.
The coliseum abilities that the dragons are able to equip are great examples of the limited control that each dragon has over their element, and dragons are limited by how much “breath” they have available when they cast.”


[*10D] – Weekly Q&A [Closed]
“Q: While this would fall under a case such as the winter coat Tundras (not reflected on dragons), lore-wise would dragons exhibit subtle different appearances depending on their location (at least for breeds in their native locations)? A slightly fluffier Tundra in the Southern Icefields; Nocturnes with more/sharper spines in the Tangled Woods etc?
A: Absolutely. You'd likely find a lot of these subtle variations, borne directly from the dragons' environment and their clan lines. Some more potent magic users may even make these changes throughout the calendar year.”


[*11D] – Weekly Q&A [Closed]
“Q: These structures on Guardian's rib cages, are they supposed to be highlighted ribs or are they gills? They are in the same location as the Tidelord's gills, and minus the gill webbing coming out of his, they look the same. Being the patron creator of Guardians, it would make sense. So are they ribs or gills?
A: On dragons not of the Water element, they are ribs. On Water dragons, they are gills.”


[*12D] – Encyclopedia page: Coatl dragons
“Coatl are one of the few species to have a native tongue. They hum a series of different pitches at varying intervals to communicate.”

[*13D] – Ask the Team! [Closed]
“Several breeds are capable of producing a chirp. Skydancers in particular have been known to make sounds that resemble chirping, though due to their size the sound is a bit deeper.”

[*14D] – Weekly Q&A [Closed]
“Q: Do different genes affect the texture of a dragon's skin/scales? Does a dragon with crackle feel more rough and dragons with cry/fac feel smooth and hard, or do genes only affect how the dragon looks?
A: Some genes can definitely alter both the appearance and texture of a dragon's skin. Your examples are good ones! Shimmer and Iridescent, likewise, would actually create a sub-surface sheen directly beneath the dragon's skin.”


[*15D] – Weekly Q&A [Closed]
“For story purposes, their diets can be a bit more flexible, though we like to think that eating outside of a dragon's designated food type is not as nutritious for them.”

[*16D] – Ask the Team! [Closed]
“Tip of the nose to the tip of the tail is correct!“

[*17D] – Ask the Team! [Closed]
Apparel: “Dragons view apparel as a decorative or utilitarian function rather than a requirement. A dragon without clothing would not be seen as odd.”
Breeds: “Some breed characteristics may rub other species the wrong way, but no, the dragon breeds are not natural enemies as a whole. On a clan to clan basis, that's up for your clan to decide!”


[*18D] – Question and Answer 29
“If you’re looking for “in-general”, then yes, different elements usually treat their offspring a different way based on element. Generally most dragon clans raise their offspring with care and affection, but that’s not always the case. As an example, part of the plague lore is that hatchings are expelled from the clan. They must survive the wilderness and the incubation of the plague inside them before they can return, following which they receive their names. The plague flight is all about survival of the fittest. Ultimately it’s up to the players how they want to write about their dragon clan. You could have a nurturing plague clan or a vile nature clan. It’s up to you! There’s no wrong way to write your story.”

[*19D] – Question and Answer 25
”Other dragon species find this behavior strange. Pearlcatchers don’t mind what other dragons think; they’re soulless heathens. If they had a pearl, they’d know better!”

[*20D] – Question and Answer 24
Deity worship: “That would vary from dragon to dragon. Think of a fire dragon joining the Nature flight as an immigrent seeking citizenship with another nation. The decision to switch flights is not taken lightly. A dragon leaving its flight and joining another might do so because it has reason to dispise its birth flight, its ideals closely align with that of the new flight, or it has a mate in the new flight. In the former example, the dragon would be more likly to pay homage to its new flight patron, while in the latter examples the dragon would still pay flight to the patron of their current flight, but might honor and respect the patron of their birth flight as well.”
Couriers: “Each courier dragon has the eyes and powers of the territory in which they were born, but as a species they are not acknowledged as members of the 11 flights and they do not owe allegiance to any flight. As such, you will not see the courier species as an obtainable species in-game, though you’ll see them frequently referenced around the site.
Courier dragons are neutral non-combatents and have free reign of the 11 territories. They provide an essential service between the flights. No flight sanctions the harm of a courier, though it’s not infrequent for clans to attempt to steal the cargo of a courier if they suspect it to be of importance to their enemies.
Couriers regard the safe delivery of their cargo as a matter of the utmost importance and personal honor. In fact, we have a project for the fairegrounds in-the-works that revolves around these little guys and the valiant deliveries that we take for granted in our clan inboxes! “


[*21D] – Question and Answer 20
“In terms of Flight Rising’s lore, dragons are intelligent creatures and it would be culturally taboo to inbreed. They want the most powerful flights possible, and diversifying helps them to maintain strong lines.”

[*22D] – Weekly Q&A [Closed]
“Lair creation is a group effort, and often evolves over time to accommodate all members. Sometimes there are great, sweeping communal areas that can house even the clan's largest members, but it's common for similar species to carve out their own 'wings' that only they can fit into or visit. It all depends!”

[*23D] – Questions and Answers 6
“Founding a clan within the same elemental flight is not uncommon, and will typically happen when clans become overcrowded.”

[*24D] – Weekly Q&A [Closed]
“Canonically, randomized progenitor dragons are lone/independent dragons that do not yet call a specific clan home, but it's all up to your personal preference. Maybe your randomized progenitor was already a part of your clan, or perhaps they were a mercenary who happened to fall in love and settle down! The sky's the limit. :)”

[*25D] – Weekly Q&A [Closed]
“A dragon clan consumes an impressive quantity of food each day. To keep their territories healthy, many will diversify in the types of prey they hunt and flora they harvest. Less experienced clan members will contribute to the daily gather by searching out smaller food items to add to the stock piles. Only the most skilled hunters will go after larger prey.”

[*26D] – Weekly Q&A [Closed]
“The simple answer is that those four breeds are the most common and populated. This means they create more nests and more eggs, and they tend to show up more in the environment!”

[*27D] – Weekly Q&A [Closed]
“By their very nature, dragons are deeply elemental creatures, so physically attuning oneself to the Shade--which itself is the absence and inverse of all elements--would likely not be possible.
However: fanatics, heretics, and cultists exist in any society, and Sornieth is no different. Rare individuals like this might be ostracized or not taken very seriously, considering that the Shade's lingering presence in the realm has been weak to negligible for thousands and thousands of years.”


[*28D] – Flight Rising FAQ
“When a dragon is Exalted, they are sent to serve their Deity. This service brings great honor and distinction to their Clan.”

[*29D] – Player Questions/Concerns for the Admin
“The Trading Post exists in a generalized location between Light and Lightning, where the grass is dry and there is little habitation. This creates a good neutral zone for traders who have abandoned their elemental flight to establish their caravans and cartels, with very little influence from either the Lightweaver or Stormcatcher.”

[*30D] – Question and Answer 7
“As examples: Dragons of the plague flight may be non-symptomatic carriers, or they may exhibit pockmarks, scarring, or boils. Dragons of the light flight may be bioluminescent or glow faintly. Dragons of the earth flight may have thicker scales. Dragons of the fire flight might emit smoke, ect.”

[*31D] – Weekly Q&A [Closed]
“Dragons are born with magic and their eyes reflect the elemental nature of the magic they absorbed while in the egg.
Familiar eye color is just that - the eye color of the creature, which has no relation to magic. The flora and fauna may learn to harness the magic around them if they are sentient, or they may begin using it if they are possessed by a feeding fragment of the Shade.”


[*32D] – Aftershocks
“Despite the drastic visual change, still no new powers, no new level of magic, just what looks like a new expression... Myrina had to suppress a gasp as not to scare the little one enjoying his chin scritches. These eyes, these types of eyes had to be a new expression of their Arcane element!”

[*33D] – Player Questions/Concerns for the Admin
“Currently, dragons are unique in their ability to generate and store magic. Some shade-possessed creatures and sentient beings are able to channel the magic of their environment, though this is from external sources.”

[*34D] – Weekly Q&A [Closed]
“It depends on the dragon breed and it depends on the type of bolt. For gameplay reasons, our secondary meter is called Breath because one of the fantastical tenets of most dragons is that they breathe something as a means of attack and self-defense. But it's just as likely that earth dragons act much more like geomancers in that they can rip up chunks of granite and stone and hurl them with magical force at their foes.”

[*35D] – Question and Answer 26
“The plague bolt skeleton throw is an aesthetic. Bolt abilities are magical in nature and would not come out of the dragon’s mouth, though we do have plans for elemental breath attacks farther down the line.”

[*36D] – Weekly Q&A [Closed]
“Unless a dragon is actively using their elemental abilities, another dragon may not be able to tell what Element they are without visual confirmation.”

[*37D] – Weekly Q&A [Closed]
“All breeds have the capacity to learn both magical and melee abilities, though the individual dragon will need to make the decision in how they train. Some breeds are naturally inclined to gravitate towards a certain ability style so their population's skillset is skewed.”

[*38D] – Weekly Q&A [Closed]
“Many dragon breeds have extremely low populations, are elusive (like the Nocturne), or insignificant to the point of not really being recognized by some of the more prominent breeds. However, since the Epilogue in our lore, the dragon gods never really stopped at finding ways to gain an edge over their counterparts... to this day there may be grand dragon designs still in the ether that have been stewing for centuries…”

[*39D] – Ask the Team! [Closed]
“However, like all dragon nests of mixed parentage, the offspring will take on one or the other of their parent's species rather than a hybrid result.”

[*40D] – Weekly Q&A [Closed]
“Dragon breeds today are long-descended forms of unique breeds created by the deities.”

[*41D] – Weekly Q&A [Closed]
“Eggs laid outside of the influence of elemental forces would be unable to hatch; dragons are innately tied to their elements and those without one would be unable to survive.”

[*42D] – Weekly Q&A [Closed]
“The process of changing to a different breed does change the physiological makeup of a dragon, but not its character/sense of self. So yes, a tundra's brain and neural pathways would go through quite a bit of improvement while changing to a Snapper!”

[*43D] – Weekly Q&A [Closed]
“Gene and Breed scrolls (and other similar specialty items) are imbued with magical properties. Once the inscription on the scroll is read, the magic is released, altering the DNA makeup of the dragon performing the ritual. The scroll then falls to [really sparkly] ashes.”

[*44D] – Player Questions/Concerns for the Admin
“It is perfectly fine if your dragons do not match up with the lore articles. The encyclopedia gives the general behaviors and culture that most members of the species will exhibit, but not every dragon is going to fit perfectly into a mold! The breed and gene change scrolls can be considered an abstraction, though the gods reshaping dragons is not uncommon.
Lorewise, most progenitors are likely to have parents, though game-play wise they do not, as that is how we introduce new bloodlines into the game and provide players with the opportunity to design their own unrelated dragons. Parentless eggs are considered orphaned, but may be adopted by a clan.”


[*45D] – Cracks in the Ice
“Cracks in the Ice” is an encyclopedia article describing the Gaolers’ return.

[*46D] – Scribble’s gender?
“User: Scribbles transcends gender.
Undel: Scribbles didn't have time for that! Scribbles is an earth fae. They follow Tomo around and only ever *loosely* listen to her - other dragons get absolutely no reaction from them, including other fae. Scribbles will however engage in lengthy discourse with a variety of types of stone, though they won't give quartz or rocks that contain quartz the time of day; quartz are really the worst sorts of stones.”


[*47D] – Weekly Q&A [Closed]
“They could be being sold to other NPC dragon clans.
They could be being sold to the exalted dragons to provision their researchers, scribes, spies, medics, and warriors on the dominance warfront.
They could be sold to provision exalted dragons who maintain their flight's lands.
They could be sold to beastclans that your clan is allied with.
They could be sold to the courier dragons.
They could be sold to merchant caravans that travel between territories.
They could be sold to Crim...
There are so many places the items could go that we welcome players to come up with their own ideas regarding what their clans do with their excess reserves and trade goods! The decision of who your clan trades with is up to your clan, after all!”


[*48D] – Weekly Q&A [Closed]
“The dragons will typically breed true to one line or the other. Hatchlings that are raised by multiple species may pick up habits as learned behaviors rather than instinctual behaviors, so yes, a coatl raised by a ridgeback may learn a disdain for water!”

[*49D] – Encyclopedia page: Coatl dragons
“Dragon species gain their elemental magic within the egg, imbued by the aura of the nearest deity.”

[*50D] – The Bogsneak Mutagen
“Baldwin's gradual transformation was fascinating. It wasn't uncommon for dragons to utilize magic-imbued scrolls to change themselves, but those worked nearly instantaneously, and were only successful if one focused all of their own internal magical energy into the process. Seeing someone go through it over the course of a month was very alien, and appeared quite physically taxing.
[...]
Magical scrolls could only hold the full-bodied countenance of dragon beings that already existed. There were myths and legends about cursed scrolls that could leave an unlucky dragon malformed and disfigured, but Tomo had never seen or heard of that occurring in her or her ancestors' lifetimes.“
“My students and apprentices have had little success completely replicating the exact results.“


[*51D] – Encyclopedia page: Bogsneak dragons
“They are easily recognized by their impressive head-crests, the shape and number of which can vary widely.
[...]
Studies are ongoing into the long-lasting effects of the mutation, but it is possible for skilled alchemists to create their own strain for testing on themselves.”


[*52D] – Question and Answer 18
“Lore-wise they can and do grow old and die. Barring injury, accident, or illness, they do this three ways:
They lose magic over time until they have none left and they die. This is rare, but dragons who lose magic over time tend to die early-on, after only a handful of years. A healthy dragon who wasn’t magic-deficient from birth has the potential to be critically injured magically, in which case they may begin a decline and die a few years later, the length of time depending on how much magic potential they had to start with before they began losing the ability to replentish it.
They maintain a consistent and healthy level of magic and their bodies are the limiting factor, aging and eventually giving out. This is considered the norm, and is health and breed-dependent.
They grow in power as they age, until they have so much magic in them that their physical bodies can’t contain it. These die, and the magic they accumulated returns to the world. Once a dragon reaches a certain threshhold of magic, they die quickly. Until that point, there’s a span between the healthy levels of magic and burn-out that actually extends the lifespan of the dragon. (but if you keep growing past this, your dragon is going to magically explode.) Magically strong dragons have the potential to live the longest, but that potential is very rarely realized. They burn-out brilliantly, and serve as cautionary tales for young drakes.”


[*53D] – Onyx Cobra description
"The venom of an onyx cobra can cause the onset of a gembond in dragons. It is wise to give them a wide berth.”

[*54D] – Ask the Team! [Closed]
"It is typically more difficult for a dragon with gembond to fly; however, it also provides additional protection, making it more difficult to penetrate their hide in combat. They may not be able to fly as well but that doesn't mean they are easy targets.”

[*55D] – Weekly Q&A [Closed]
"If a dragon already has the gembond gene present, they are immune to additional effects of the venom.”

[*56D] – Vipera & Hypnotic Genes
"Vipera and Hypnotic are a new pair of genes that will stock in the treasure marketplace. These genes display a bold pattern across your dragon's hide, designed to confuse and mesmerize its foes.”

[*57D] – Runes: A Tertiary Gene
"Runic symbols emblazon themselves across the realm's most prolific mages. Runes is a new tertiary gene that applies magical sigils across the face, legs, body, tail, and horns of your dragon.”

[*58D] – Weekly Q&A [Closed]
"Q: Is there a meaning to the runes from the eponymous tertiary gene, or are they gibberish/random ?
A: The runes are drawn with the intention of being random nonsense rather than drawing from a particular culture or established fantasy language. In terms of the meaning within Sornieth, they would invoke or call out varoius qualities or elements.”


[*59D] – Constellation Gene, Turkeys, and Gems!
"The otherworldly energies of the heavens beckon once again. Cosmic patterns are now starting to manifest on dragon wings and crests. Starmap's complimentary secondary gene, Constellation, is now available in the Gem Marketplace!”

[*60D] – New Primary Gene: Starmap
"The heavens beyond the realm of Sornieth hold more than the stars, moons, and planets. Powerful cosmic energy is now starting to manifest in the markings of dragons that spend their time researching the great unknown. A new gene, Starmap, is now available in the Gem Marketplace!”

[*61D] – Alloy: A New Secondary Gene
"Shining wings and manes create deep metallic mixes, and a protective layer on the battlefield. Alloy, the companion gene to Metallic, is a new secondary gene available in the gem marketplace!”

[*62D] – Metallic: A new primary gene
"Dragon scales have been tempered and polished to a lustrous sheen. [...] Hardened scales and hides create deep metallic colors, and a protective layer on the battlefield.”

[*63D] – This Gene is the Bee's Knees
"Diaphanous wing membranes have begun appearing among the dragon clans. Bee is a new secondary gene that makes your dragon's wings appear segmented and translucent.”

[*64D] – Wasp: A New Primary Gene
"Segmented limbs and a shiny carapace - the dragons and familiars in today's update deliver both! [...] A companion gene to Bee, Wasp is a primary gene that applies a shiny, segmented carapace across the body of your dragon. A delicate webbed belly that matches the patterning on Bee is visible on the underbelly of your dragon.”

[*65D] – Capsule Gene & Celestial Jewelry
"Capsule creates a beautiful glassy sheen across a dragon's belly, with a thin layer of liquid that seems to move beneath the surface of the scales.”

[*66D] – Opal: A Tertiary Gene
"Surface cracks reveal the beauty within. [...] Opal reveals a two-toned, faceted, polished surface across the body and wings of a dragon.”

[*67D] – Poison & Toxin Genes
"A new mutation has begun marking alchemists who have spent too much time at their craft. Poison and Toxin are new primary and secondary genes available only through Baldwin's Bubbling Brew!”

[*68D] – Piebald & Paint Genes!
"Piebald and Paint are new primary and secondary genes that will stock in the treasure marketplace. These newly discovered genes apply patches of unpigmented skin in beautiful patterns across your dragon's body or wings.”

[*69D] – Flight Rising FAQ
"Familiars are creatures and animals from various parts of Sornieth. You can bond with Familiars and earn daily rewards.”

[*70D] – Weekly Q&A [Closed]
"A dragon would not be able to train a Hainu, but could form a friendship with one.”

[*71D] – Weekly Q&A [Closed]
"Familiars can assist in a wide variety of endeavors. What a Familiar is capable of depends on the intelligence of its species and the individual themselves.
For example, a companion animal amaranth moth would likely not be capable of sorting through clan records, while a befriended sapient member of a Beastclan may choose to help your dragon with that. Of course, just because a familiar can perform a task does not mean that they will. They may have their own tasks they wish to attend to.”


[*72D] – Weekly Q&A [Closed]
Aquatic familiars: "There are a variety of ways that the dragons maintain friendship with their familiar and companion. It is possible that the familiar could live far away from the dragon, and the dragon could visit them from time to time. In the case of an sentient species such as the Maren, it's possible that they "bond" over correspondences back and forth (though we're not sure that other dragon clans and beast clans would appreciate the friendship!) These are just a couple of possibilities, and every player may have a unique story for how their clan members maintain their friendship with their familiars!"
Treasure: "(alternatively, the familiar may collect treasure and trinkets as they travel with their dragon companions, storing them away for a special day when they want to suprise their friend!)”


[*73D] – Familiar-related item descriptions
Spellwrought Ambassador: "While harpies aren't typically prolific spellcasters, many have taken up apprenticeships with neutral dragon clans in the Starfall Isles."
Runic Pug Moth: "In a flash of green light this moth expires. The runic symbols emblazoned on its wings mark it as another dragon's familiar! Better hide the evidence..."
Blue Throated Budgie: "For reasons unfathomable to those who eat them, budgies are sometimes kept as a pets by elderly dragons.”
Triple-Sight Firebug: "A dragon that has closely bonded with its firebug may be able to use its sight for short periods of time. It's a pity its vision is terrible."
Boran Alpha: “It is rumored that boran have extremely subtle magical ability and can attune their power to that of the element of the dragon they most bond with.”


[*74D] – Weekly Q&A [Closed]
“The lore explanation for skin items is that it's paint. However, if you create a skin for a dragon and think that that's how the dragon really looks, that's fine too! Have fun!”

[*75D] – Crimson Jadevine description
“Crimson Jadevine is extremely rare and usually crushed up to make war paint for battleworn dragons.”

[*76D] – Weekly Q&A [Closed]
“Beastclan and dragons do not speak the same language, though it is possible for a dragon to learn a particular beastclan's language and visa versa.”

[*77D] – Player Questions/Concerns for the Admin
“They all speak their own interclan languages, as well as a generalized, diplomatic language with which to communicate to the other Beastclans. Only a select few have learned Draconic, and it's not known how many of those individuals have taken it up to speak or to spy…”

[*78D] – Player Questions/Concerns for the Admin
“We don't have any current plans to allow changing a dragon's eye color, as it is the only visual representation of the dragon's elemental heritage. The lore explanation is that the dragon's inherent magical core is visible through its eyes.”

[*79D] – Weekly Q&A [Closed]
“As rigid armor or multi-layered skirts can interfere with running, the same can be assumed for certain apparel designs hindering flight. It would still be possible, but you'd have to be a lot more careful. Delicate wing apparel would be unlikely to be worn into battle, but may be used for an aerial dance. Rigid armor would hinder flight, but would also help to protect a dragon's wings during battle. Some battle apparel is designed to hinder flight as little as possible, though there is often a trade off in armor protection vs maneuverability.”

[*80D] – Weekly Q&A [Closed]
“Most of the non-familiar bugs are slightly larger than their Earth analogs. We'd say you're looking at prehistoric-sized creepy crawlies.
Despite this, even a large insect is very small when compared with a dragon, let alone Flight Rising's giant dragons! We like to think that insects are particularly nutritious and filling!”


[*81D] – Miscellaneous material descriptions
Red Linen Fabric Scrap: “An intact scrap of linen fabric. Red is the color of action.”
Faded Blue Fabric: “An intact scrap of linen fabric. Blue is the color of wisdom.”
White Linen Fabric Scrap: “An intact scrap of linen fabric. White is the color of kindness.”
Bronze Fabric Scrap: “An intact scrap of linen fabric. Bronze is the color of stability and runners-up.”
Shimmering Cloth: "Dragons without bright colors will sometimes adorn their wings with bits of shimmering cloth."
Shed Cobalt Scale: "Some dragons will adhere shed scales to their own hide, creating elaborate patterns."
Ruby: "Rubies are a popular choice to ornament armor, scabbards, and harnesses of nobledragons. (Special thanks to Hahoe!)"


[*82D] – What are groups of dragons called?
"A unit of dragons that are not species-specific that share a lair/territory are called a clan.

A battle formation of 10-20 dragons is called a talon. ***

A battle formation of 50-200 dragons is called a wing. ***

The large elemental nations are called a flight.

***currently my headcanon. :)"


[*83D] – Community Update, December 2020
"Q: once an egg has been laid and absorbed enough magic to have a clear element, can it be transported to other elemental regions without rotting/etc or would it be too affected by the change in magic for that to be safely done?
A: The direct lore answer to your question is that the egg would survive and simply retain its element, shielded magically by its outer shell.
[...]
While the elemental flights are incredibly important to the overall lore and gameplay for Flight Rising, there are many, many dragons that may have "hatched into" their origin element, but have since eschewed banners and exercise no allegience. While not uncommon, how these free agent dragons are regarded differs from clan-to-clan. The couriers were likely some of the first to strike out on their own, and did so en masse!"




UN: Wrenn → Ribi

They / Them


Avatar dragon aa

Canon Lore Compendium
Gwsq8Fp.png
[center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050216]Previous post: Dragons[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050237]Next post: Common Modern Breeds[/url] [emoji=right wing size=1][/sub][/center] ----------- [br] [size=6]Plentiful Modern Breeds[/size] -------------------- [size=2][i][u]Plentiful Modern Breeds[/u] sources are at the bottom of this post. They are marked with 'E'.[/i][/size] [br] [br] -------------------- [center][size=5]Fae[/size] [i]Information relating to the delicate Fae dragon breed.[/i] --------------------[/center] [size=4][b]Overview[/b][/size] Fae dragons are a plentiful Arcane breed originally from the Starwood Strand. Their massive colonies can boast population numbers in the tens of thousands. Rapid population growth has led to the establishment of many colonies far away from their native homeland.[sup][1E][/sup] ‘Fae’ is both the singular and plural form.[sup][1E][/sup] [size=4][b]Physical Attributes[/b][/size] Fae dragons are the smallest known breed,[sup][1E][/sup] close in size to the Elemental Sprites[sup][†E][/sup] and dwarfed by the Elemental Soldiers.[sup][2E][/sup] Larger individuals weigh up to 3kg.[sup][1E][/sup] Emerald rings made for other breeds are large enough to serve as necklaces for Fae dragons. Because of their size, spotted stingrays can be as daunting a foe to a Fae dragon as a Mantarune is to a Guardian dragon, and large red-tailed boas are a potential threat.[sup][3E][/sup] Other serpents, such as ringlet amphipteres, are small enough for Fae to comfortably hold. The horns of the elk, which are a perfect perch, make them a favored mount and companion to Fae dragons. They are also endangered by the venom of a Toridae, while larger dragon breeds can shrug off the effects.[sup][3E][/sup] They are an insectivorous breed that needs to eat frequently. Without a constant source of insects, traveling long distances is intensely difficult, and interdomain journeys are massive undertakings.[sup][1E][/sup] They’re expert cricket hunters, as crickets are commonly caught in bulk and dried as snacks. Redworms are a delicacy among Fae dragons, to the point of being nearly annihilated on a yearly basis.[sup][3E][/sup] Fae dragons may sometimes be awarded ‘good eater awards’ for having the ‘appetite of a Guardian’.[sup][3E][/sup] Rocks are sometimes used to crack hard shells of insects, such as blackshield cockroaches, before consumption.[sup][3E][/sup] They have two fingers and a thumb on their hands,[sup][6E][/sup] and long, thin claws.[sup][15E][/sup] Although capable of walking if they put their mind to it, Fae primarily travel vertical and horizontal surfaces through climbing, crawling, or hopping.[sup][7E][/sup] Male and female Fae have little to no sexual dimorphism, and both have long, swan-like necks. Their skin is smooth and leathery,[sup][8E][/sup] with flexible, smooth, soft plates/scales on their belly.[sup][9E][/sup] Popular belief claims Fae are ill-affected by iron ore, but this has no basis in reality.[sup][3E][/sup] [size=4][b]Social Behavior[/b][/size] Fae are social within their own species, but struggle to interact with other breeds and read intent. This is due to their unique method of expressing emotion and tone through their large head crests, which no other breed possesses or uses in the same manner. Other breeds struggle to interpret Fae dragons’ communication due to their monotonous voices and lack of common body language.[sup][1E][/sup] Fae dragons generally have blank expressions, but some have learned to mime other dragons’ expressions to get a point across to other breeds. They are not very good at it, however.[sup][10E][/sup] Their voices, as mentioned, are monotone and generally mid- to high-pitched.[sup][10E][/sup] Despite their size, they can yell very loudly if they want to. However, communication with much larger breeds such as Imperials is more commonly done through moving closer to the larger breed’s ear.[sup][6E][/sup] Their emotions and tones, including sarcasm and excitement, are expressed through the head crest in elaborate gestures. The crests can extend, flatten, rotate, flick, ripple, quiver, and slightly change color.[sup][4E][/sup] Bogsneak dragons can attempt to express their tone like Fae – through their head crests – but communication between such a dragon and a Fae is similar to speaking with someone with a very thick, almost unintelligible accent.[sup][5E][/sup] It is not uncommon for Fae dragons to collect particularly vibrant insect specimens, such as spotted grasshoppers, and pin the specimens to the walls of their dens. Others regard this as weird.[sup][3E][/sup] The ‘sea fae’ is a fish named for its resemblance to the Fae dragon (whether Fae dragons named it or another creature did is unknown).[sup][3E][/sup] Fae live in colonies, consisting of roosts spun from tree sap cured with magic into beautiful golden amber. The colonies are built into the side of sheer cliffs or the trunks of massive trees, far out of reach of predators. Older colonies will meet catastrophic ends when they are weighted with too many dens and crash down.[sup][1E][/sup] Colonies live in fear of goliath beetles, whose primary diet is the tree sap used to create their nests.[sup][3E][/sup] They attempt to make a place for themselves in mixed-breed clans by carrying as much tree sap as possible and weaving a roost into the inner walls of the shared den.[sup][1E][/sup] [size=4][b]Magical Traits[/b][/size] They fight exclusively with magic and inborn elemental powers; using their size to their advantage and hiding and raining down elemental destruction from a distance is a favored tactic. Fae dragons excel in battlefields of their own choosing.[sup][1E][/sup] They are sensitive to the magic of the world around them, and are the most skilled of all dragons at channelling lines of magic that crisscross the world. They frequently supplement their natural reserves with environmental magic; on magically or elementally charged terrain, Fae dragons have a near-infinite supply of energy to channel into spells.[sup][1E][/sup] If the land is charged with opposing elemental magic and no unaligned magic lines are available, they have to rely on their natural reserves. They will have to choose their spells with care, as their internal reserves of magic are smaller than most breeds.[sup][1E][/sup] [size=4][b]Game Information[/b][/size] They were the first breed to make it into the final game.[sup][12E][/sup] In early art, there is an alternate pose for hatchlings.[sup][15E][/sup] The NPC dragons of Swipp’s Swap Stand – Swipp and his daughters, the excitable Pip and grouchy Tripp – are Wind Fae dragons. Their art is exaggerated to show emotion for player benefit.[sup][13E][/sup] Scribbles, an NPC associated with Tomo’s Trivia Tablet, is a Coal/Orange triple-basic Earth Fae.[sup][15E][/sup] [br] [br] [br] -------------------- [center][size=5]Guardian[/size] [i]Information regarding the protective Guardian breed.[/i] --------------------[/center] [size=4][b]Overview[/b][/size] Guardians are an immense, protective Water breed originating from Fishspine Reef, though the nature of the Search sees individuals wandering far from their breed’s birthplace.[sup][16E][/sup] [size=4][b]Physical Attributes[/b][/size] Guardians are one of the longest lived dragon breeds, and have an average lifespan of 300 cycles. They are sub-adults until 10 cycles and do not reach their full adult size until they are 100.[sup][17E][/sup] Guardian Dragons are also one of the largest existing dragon breeds. Guardian dragons are quadrupeds and do not have opposable thumbs. They have batlike wings with four spines at the "hand" of the wing and two spines at the "elbow". These dragons have strong jaws, an underbite, and stiff fan-like armored plates along their face, limbs, and chest.[sup][16E], [23E][/sup] Wartoads rival their size.[sup][24E][/sup] Their sheer size awards them a place on the front lines of any skirmish, and use their tough armored fins and strong wings to protect themself and their allies. Adults prefer to use tooth and claw through most of their life.[sup][16E][/sup] They are sexually dimorphic; males are bearded. They go to great lengths to maintain their beards.[sup][16E][/sup] Their horns can grow to be around 20–30% longer than is shown in official artwork, but in general they will be about the same size.[sup][18E][/sup] The Guardian’s fins along its face, neck, chest, belly, and limbs can be held open or relaxed using the rigid spines between each piece of webbing, and are used to help protect their hide.[sup][16E], [19E][/sup] The structures on their rib cage are gills on Water dragons, and emphasized ribs on other elements.[sup][20E][/sup] Guardians are difficult to harm with poison, and poisons which can do so must be handled with care.[sup][24E][/sup] [size=4][b]Social Behavior[/b][/size] Guardians commonly live in small groups, though many prefer complete solitude. When a Guardian becomes an adult, they will leave their birth clan and begin a journey that can span decades called The Search.[sup][16E][/sup] Guardians are considered sub-adults at age 10, and a full adult at age 50: they will typically seek their charge between these ages.[sup][17E][/sup] It is an instinctive urge to seek out a charge to protect for the rest of its life when it comes of age. This journey often marks the last time the new adult ever sees their original clan.[sup][16E][/sup] Most Guardians do not know what their charge will be until they encounter it, and so they begin a journey. They wander tirelessly, seeking a worthy individual, object, or place to stand watch over. Once a Guardian discovers its charge, it begins a new life. It is only considered a true dragon by other Guardian once it discovers it charge. A Guardian without a charge is only half a dragon.[sup][16E][/sup] Generally, they will gravitate towards something or someone that is of particular interest or importance to them, as the act of having a charge is a noble and significant part of their culture. However, in rare instances mistakes are made.[sup][21E][/sup] Their charge is typically tangible, but if a Guardian latched onto an idea strongly enough that they felt it was tangible and worth protecting it is possible that could take an ideal as their charge. It is far from the norm, however. It would be considered deviant behavior, and most Guardians would not accept or consider an intangible as a valid charge.[sup][17E][/sup] In the hypothetical event a Guardian’s charge was an Imperial, were that Imperial to become an emperor it would likely take on such a different form and aura the Guardian would no longer recognize it as their charge.[sup][22E][/sup] The failure to keep their chosen charge safe is seen as a terrible blight to their honor, and most will pine away rather than live with the shame of their failure.[sup][16E][/sup] Broken Heartstone is left as an offering at the grave of a dead Charge. If a Guardian finds a Broken Heartstone, it’s considered a warning from the fates; a final chance to prevent death.[sup][24E][/sup] Guardian dragons require a spacious location in which to carve out their den. Each lair is carved in a shape unique to the Guardian who will live there, the shape owing more to the Guardian’s preferred movement and size and less to visual aesthetics. Guardians create lairs near to their charge. If they are protecting a specific location, this will often mean that they live some distance away from their adoptive clan.[sup][16E][/sup] [size=4][b]Magical Traits[/b][/size] As a Guardian dragon ages and becomes venerable, their typically small inner reserve of magic begins to grow and flare. Older members of the species use elemental augments to enhance each swing, rip, and thrust in battle.[sup][16E][/sup] [size=4][b]Game Information[/b][/size] They were one of the first breeds to be implemented.[sup][12E][/sup] Early art shows an additional alternate pose for male Guardian hatchlings.[sup][23E][/sup] Relic-keeper Galore is a Light element Guardian NPC whose charge is ‘the watchful safeguarding of rare and exciting artifacts’ and whom occasionally parts with these treasures as gifts to other dragons. When a limited-time item is being dispensed, such as a pair of clan-bound Gaoler breed change scrolls, players can go to Galore to receive them.[sup][25E][/sup] [br] [br] [br] -------------------- [center][size=5]Tundra[/size] [i]Information about the hardy Tundra dragon breed.[/i] --------------------[/center] [size=4][b]Overview[/b][/size] The Tundra breed is an Ice breed that originated from the Snowsquall Tundra. They survive by virtue of their toughness and ability to eat near anything that grows. Their constitution allows them uncontested domain over harsh, barren tracts of land that other dragons are pleased to avoid.[sup][26E][/sup] [size=4][b]Physical Attributes[/b][/size] Their most striking feature is their thick, shaggy coat of fur. As winter approaches, their coats become incredibly dense and covers the entire dragon. The winter coat impedes flight, making it difficult and performed only when absolutely necessary. During summer, the winter coat is shed leaving their body covered in a finer coat of fur that exposes the hindquarters and lower wings.[sup][26E][/sup] Tundra dragons who join flights in warmer climes never see their winter coats. Their summer coat is more than enough to cause heat exhaustion in locations such as the Viridian Labyrinth, the Ashfall Waste, and the Shifting Expanse.[sup][26E][/sup] The majority of their teeth are flat, wide molars to grind up scrub, but they possess impressive canines for combat.[sup][26E][/sup] Their fur is water-resistant, but not waterproof. They possess a double coat. If water penetrates the coarse outer coat and its protection of natural oils, it will reach the undercoat and the Tundra will become wet and waterlogged.[sup][27E][/sup] Their fur dries more quickly than the hair of a maned dragon’s mane.[sup][35E][/sup] They possess a set of sturdy, branched horns.[sup][28E][/sup] Due to the structure of their brain and neural pathways,[sup][35E][/sup] Tundras have poor memory, especially for names, faces, and specific details; if they have not seen a dragon in over a season, they will likely forget these things about them.[sup][26E][/sup] Stress seems to worsen their memory recall.[sup][30E][/sup] However, their olfactory memory is excellent, often greeting dragons they have not seen in years based on them smelling like ‘friendship’. They also remember enemies by smell, and will continue feuds long after the reasons have been forgotten.[sup][26E][/sup] Because their memory troubles are physical in nature, a Tundra which is breedchanged to another kind of dragon will experience improvement in their recall.[sup][29E][/sup] The Marshland poodle mith is sometimes mistaken for a tundra dragon from the air.[sup][32E][/sup] [size=4][b]Social Behavior[/b][/size] Tundra dragons form deep bonds within their family groups, and are loathe to leave their birth clan. They are not a chatty species, but enjoy the company of others and either listening to their tales or merely sitting in silence.[sup][26E][/sup] Because they struggle to remember names but recall dragons’ scents and categorize them by relationship, the ‘friend-again’ phenomenon is common in Tundras. They will greet dragons they have not seen in years with “You smell like a friendship” and attempt to befriend them once more. Other breeds often find this awkward, as the Tundra will reintroduce themself and ask questions that have likely been rehashed many times. Feuds can span centuries due to the same phenomenon applying to enemies, with the reason becoming lost over time.[sup][26E][/sup] Tundra dragons seem to have a reputation of low intelligence, forgetfulness,[sup][26E][/sup] and possibly cheerfulness.[sup][31E][/sup] Tundras graze daily during spring, summer, and autumn, traveling great distances as a flock to find fresh feeding grounds to avoid overgrazing the last area. A small number of dragons will remain behind to oversee the lair and any hatchlings too young to go out. The duty of guarding the lair is rotated day-to-day to ensure all members of the clan can feed. It’s common for unruly hatchlings to use the “changing of the guard” as an opportunity to make mischief.[sup][26E][/sup] They go to great lengths to avoid combat, shrugging off blows and readily agreeing to avoid conflict. However, if a member of their clan is in true peril the flock clusters together and creates a unified front.[sup][26E][/sup] Tundras maintain that the Dickinsonia Vendian, an extinct creature, was a fungus.[sup][32E][/sup] Tundra will knit apparel from their own fur.[sup][32E][/sup] They will attempt to huddle with emperor penguins, to mixed results.[sup][32E][/sup] Quinoa has become a fad food amongst Tundras, who claim it cures diseases, attracts mates, and is full of vitamins.[sup][32E][/sup] Pretty pink mums are popular among courting Tundras, who gift it as a romantic gesture. It makes a sweet snack.[sup][32E][/sup] As a last resort, desperate tundras may seek selenite, which is known to strengthen memory.[sup][32E][/sup] They are natural burrowers, which in warmer climes gives them a cool refuge from the heat. The burrows are elaborate underground mazes with interconnected chambers for each mated pair or family. Branches and trunks stripped of foliage shore-up the chambers and passages.[sup][26E][/sup] Tundra dragon flocks have an instinct to coordinate their breath attacks in perfectly timed waves, leaving few gaps in which the air is not filled with their element.[sup][26E][/sup] [size=4][b]Game Information[/b][/size] The Tundra was one of the first breeds added to the game.[sup][12E][/sup] The summer coat is depicted in the breed artwork.[sup][26E][/sup] Crim and Pinkerton are Fire-flight Tundra NPCs; Crim purchases items from players to add to an ever-growing, nonspecific collection,[sup][33E][/sup] and her brother, Pinkerton, attempts to curb her collection without her notice by giving away items to the player.[sup][34E][/sup] [br] [br] [br] -------------------- [center][size=5]Mirror[/size] [i]Information regarding the savage Mirror dragon breed.[/i] --------------------[/center] [size=4][b]Overview[/b][/size] Mirror dragons are a Plague breed known for their savagery and their hunger. Although originally from the Abiding Boneyard, their migratory nature means packs roam to every corner of the world.[sup][36E][/sup] [size=4][b]Physical Attributes[/b][/size] Mirror dragons are a medium-sized dragon that possesses two sets of eyes. The larger set allows them to see light, while the smaller forward-set pair allows them to track their prey by heat signature.[sup][36E][/sup] If a Mirror dragon were to view a basilisk with only its heat-vision eyes, they would not be petrified.[sup][37E][/sup] Each Mirror dragon has a rigid, fanned crest that is used in displays of dominance.[sup][36E][/sup] Their crests are rigid structures made of cartilage and dense, fibrous flesh, and will hold their static shape well when healthy. It is possible for a Mirror to have a weakened or collapsed crest, but it is unusual and considered a defect by other Mirrors.[sup][38E][/sup] Mirrors are one of the few dragon species that prefer to do the bulk of their travel across the surface of the earth rather than over it. They are tireless on the land, running their prey down at sprint speeds of up to 50 miles an hour.[sup][36E][/sup] These predators are capable of short-duration flights, but will quickly tire and return to earth. This may be due to their metabolism, which is a formidable beast; the average adult Mirror will consume its body weight in prey each month.[sup][36E][/sup] Mirror dragons are the only breed who have not developed an immunity to the Arroyo toad’s poisonous skin, and may suffer an allergic reaction to it.[sup][39E][/sup] [size=4][b]Social Behavior[/b][/size] Mirror dragons prefer to travel and hunt with their own kind, and do not mix well with other dragon species. They form transitory packs, made largely from whoever happens to be in the area at any given time. These leaderless packs merge, grow, and split constantly. A typical pack size ranges between five and forty members.[sup][36E][/sup] Lone Mirrors by choice are an anomaly. A more typical encounter with a single Mirror dragon occurs when an individual is injured or incapable of keeping up with the pack. Injured Mirrors have been taken in and treated by other dragon species, but as soon as the Mirror is physically capable they leave to rejoin the hunt.[sup][36E][/sup] Mirrors do not put much stock in chatter. That's not to say that they're incapable, but most simply don't see the need. A dragon knows who its friends and allies are, and if one wants to communicate they should do so by action, not pithy words.[sup][36E][/sup] A Mirror dragon without a proper fanned crest would have difficulty fighting for rank with that visual display impaired. It could result in lost station, or in the need to resort to more physical confrontations to maintain station due to the inability to perform warning or threat displays.[sup][38E][/sup] Mirror dragons believe the Dickinsonia Vendian was an animal.[sup][39E][/sup] Mirror dragons are skeptical of claims from Tundras that quinoa is a wildly healthy food.[sup][39E][/sup] They are viewed as a nuisance by other dragons.[sup][40E][/sup] Mirror lairs are temporary occupied structures owned by no pack or clan. They are constructed from whatever material can be easily scavenged. These structures are abandoned when a pack has depleted all a hunting ground and moves onto a new territory. After the prey population in a depleted region has had a chance to recover, a new Mirror pack may move into the vacated lair.[sup][36E][/sup] Mirror dragons prefer to fight tooth and claw, but there are a handful of casters among their number.[sup][36E][/sup] [size=4][b]Game Information[/b][/size] The Mirror is one of the four starter breeds.[sup][12E][/sup] Early art shows alternate hatchling pose art.[sup][40E][/sup] The name 'Mirror' comes from an early design concept in which they would have two tails, four eyes, four arms, four legs, and four wings, all 'mirrored'. Besides the eyes, the other doubled features were revised out from the design.[sup][47E][/sup] Joxar is an NPC Wind Mirror who travels Sornieth, trading goods for festival currency during each elemental holiday.[sup][41E][/sup] His time is spent either manning his stand or preparing for the next festival.[sup][42E], [48E][/sup] He adores every element, and wants to celebrate each one. He hoards a portion of the holiday currency he collects in his lair, and sends the rest back to its flight of origin by couriers.[sup][43E][/sup] He has an empty festival stall in each elemental region, traveling between them to celebrate each festival as it occurs.[sup][44E][/sup] He has a good relationship with the artisans and craftsmen of each flight, who help to supply his shop each festival. He is also crafty himself, having made the shop banner[sup][45E][/sup] and at least some of the items himself. The familiars he gives away may be attracted to his stall by all the elemental valuables and currencies that pile up.[sup][46E][/sup] [br] [br] [br] [size=4][b][u]Plentiful Modern Breeds[/u] Sources[/b][/size] [*1E] – [url=http://flightrising.com/main.php?p=wiki&article=1]Encyclopedia page: Fae Dragons[/url] [sup]Opening paragraph: “Fae dragons are diminutive, highly active creatures. Their massive colonies boast populations that number in the tens of thousands. The Fae species originates from the Starwood Strand, but their rapid population growth has many colonies straying from their native homeland.” Plural use of ‘fae’: “Fae are particularly sensitive to the magic of the world around them.“ Physical traits: “Fae Dragons are the smallest known dragon species, with larger individuals weighing up to 3kg.” Lairs: under “Lairs” section. Magical ability: under “Tactics” section. Need to eat: “Fae dragons have difficulty travelling long distances if there's not a constant source of insects available. As such, inter-domain journeys are massive undertakings.“ Difficulty communicating: “Fae dragons are social creatures within their own species. When interacting with other breeds they frequently have difficulty understanding emotion, as the lack of an expressive crest cripples the Fae's ability to read the other dragon's intent. Equally, other species have difficulty reading the Fae; the tiny dragons maintain a monotone when speaking and do not exhibit common body language.”[/sup] [*2E] – [url=http://www1.flightrising.com/forums/frd/1327998/77#post_12654994]Weekly Q&A [Closed][/url] [sup]“To the average Fae the Sprites would be pretty close in size, whereas the Soldiers would be fairly gigantic in comparison.”[/sup] [*3E] – Various item descriptions [sup][gamedb item=264]: “A polished brass ring clutching a gleaming emerald. It is large enough that Fae dragons could use it as a necklace.” [gamedb item=7885]: “A Spotted Stingray can be as daunting a foe to a Fae dragon as a Mantarune is to a Guardian.” [gamedb item=22169]: “Fae dragons beware: red-tailed boas can grow to be quite large!” [gamedb item=10229]: “Small enough for even a fae dragon to hold.” [gamedb item=1272]: “Favored mounts and companions to fae dragons, its horns make an excellent perch.” [gamedb item=1672]: “The venom of a Toridae can be dangerous to Fae, but larger dragon breeds are able to shrug off the effects.” [gamedb item=1178]: “Crickets are commonly caught in bulk and dried as snacks. Fae dragons are expert cricket-hunters.” [gamedb item=1037]: “Redworms are a delicacy among Fae dragons and are nearly wiped out each year.” [gamedb item=19151]: “Fae dragons use rocks to crack the hard shells of these insects before consuming.” [gamedb item=3406]: “Particularly vibrant specimens are collected by fae dragons and pinned to the walls of their dens. Fae dragons are weird.” [gamedb item=1212]: “Named for its stark resemblance to the dragon breed, sea fae are a plentiful snack in stormy waters.” [gamedb item=14564]: “Fae dragon colonies live in fear of Goliath Beetles, who primarily consume the tree sap used in the creation of their nests.” [gamedb item=5709]: “To the fae with a guardian’s appetite. (Special thanks FigmentOfOrigin.)” [gamedb item=184] and [gamedb item=1058]: “Contrary to popular belief, it has no ill effect on fae dragons.” [gamedb item=32682]: “It's becoming more popular for families of fae dragons to affix these papercraft masterpieces to the branches of the trees they make their lairs on. The sight of them swaying and flapping in the breeze can be a warm and welcoming sight to travelers returning home.”[/sup] [*4E] – [url=http://www1.flightrising.com/forums/frd/1327998/148#post_14209870]Weekly Q&A [Closed][/url] [sup]“The crests can extend or flatten, rotate, flick, ripple, quiver, and very slightly change color.”[/sup] [*5E] – [url=http://www1.flightrising.com/forums/frd/1327998/690#post_24221619]Weekly Q&A [Closed][/url] [sup]“Q: Can Bogsneaks communicate properly with Fae? They have impressive crests. A: That's a cute idea! It would probably be very similar to trying to understand someone with a very thick, almost unintelligible accent.”[/sup] [*6E] – [url=http://www1.flightrising.com/forums/frd/1199916/95#post_7649706]Player Questions/Concerns for the Admin[/url] [sup]“Fae dragons have two fingers and a thumb.” “Fae can fly toward an Imperial's ear to converse there. However, you would actually be surprised at how loud a Fae can yell if they really wanted to…”[/sup] [*7E] – [url=http://www1.flightrising.com/forums/frd/1327998/575#post_22284941]Weekly Q&A [Closed][/url] [sup]“Fae could probably walk if they set their mind to it, but climbing/crawling or hopping would be their primary means of travelling along vertical and horizontal surfaces.”[/sup] [*8E] – [url=http://www1.flightrising.com/forums/frd/1327998/350#post_17782650]Weekly Q&A [Closed][/url] [sup]“Fae females and males both have long necks. Think swans! Tiny, leathery swans.”[/sup] [*9E] – [url=http://www1.flightrising.com/forums/frd/2125195/176#post_32568512]Ask the Team! [Closed][/url] [sup]“Smooth skin, though they do have scales/plates on their bellies. These scales are smooth, flexible, and soft.”[/sup] [*10E] – [url=http://www1.flightrising.com/forums/frd/1286497/3#post_8163646]Player Questions/Concerns for the Admin[/url] [sup]“1. They are typically mid to high pitched. 2. Typically blank, though a few have figured out how to mime other dragon's expressions when they want to get a cross-species point across. They're not very good at it though.”[/sup] [*11E] – [url=http://www1.flightrising.com/forums/frd/1327998/209#post_15147891]Weekly Q&A [Closed][/url] [sup]“Fae do speak in a monotone voice and convey their emotions through elaborate crest gestures.”[/sup] [*12E] – [url=http://www1.flightrising.com/forums/frd/1327998/561#post_21992728]Weekly Q&A [Closed][/url] [sup]“The first to actually make it into the final game is probably the Fae dragon breed. Fae, Guardian, Mirror, and Tundra were all designed within a short time frame!”[/sup] [*13E] – [url=http://www1.flightrising.com/forums/frd/1327998/209#post_15147891]Weekly Q&A [Closed][/url] [sup]“Fae do speak in a monotone voice and convey their emotions through elaborate crest gestures; the artwork is intentionally exaggerated for the player's benefit and to make the characters' personalities more relatable. Pipp is very excited, and Tripp is not!”[/sup] [*14E] – [url=https://www.deviantart.com/neondragon/art/Fae-Dragons-85133674]Fae Dragons by Neondragon[/url] [sup]”Fae Dragons are the smallest existing dragon breed as of the alpha, weighing up to 3lbs. These tiny creatures have large wings and crests. Their claws are long and thin, and they have eyes that are extremely large in comparison to their head.”[/sup] [*15E] – [url=http://www1.flightrising.com/forums/frd/1199916/93#post_7613064]Player Questions/Concerns for the Admin[/url] [sup]"Scribbles is Coal/Orange Basic/Basic/Basic!”[/sup] [*16E] – [url=http://flightrising.com/main.php?p=wiki&article=2]Encyclopedia page: Guardian Dragons[/url] [sup]Overview paragraph: “Guardians are immense, protective creatures. The Guardian species originates from Fishspine Reef, though the nature of The Search sees individuals wandering far from the birthplace of their race.” Regarding strength and how they guard: under “Tactics” section. Regarding physical attributes: under “Physical Attributes” section. Regarding social preferences and the Search: under “Social” section. Lair section was quoted. Regarding magic: “As they age and become venerable, their typically small inner reserve of magic begins to grow and flare. Older members of the species use elemental augments to enhance each swing, rip, and thrust in battle.”[/sup] [*17E] – [url=http://flightrising.tumblr.com/post/47800886518/question-and-answer-21]Question and Answer 21[/url] [sup]“Guardian dragons have an average lifespan of 300 cycles, and are one of the longest lived breeds in Flight Rising. They would be considered a sub-adult by age 10, and a full adult by age 50 (between the ages of 10 and 50 guardian dragons will typically seek out their charge.) They do not reach their full adult size until they are 100. Guardian dragons like to protect “people” (sentients), places, or things. Something tangible. If a guardian latched onto an idea strongly enough that they felt it was tangible and worth protecting it is possible, but not the norm. It would be considered deviant behavior, and most guardian dragons would not accept an intangible as a valid charge.”[/sup] [*18E] – [url=http://www1.flightrising.com/forums/frd/2125195/155#post_31202572]Weekly Q&A [Closed][/url] [sup]“They could grow 20-30% larger than is shown in the official artwork. In general, they will be around the same size.”[/sup] [*19E] – [url=http://flightrising.tumblr.com/post/51185151338/question-and-answer-30]Question and Answer 30[/url] [sup]“It sounds like you’re talking about our Guardian dragon breed. If this is the case, then the fins that you see can be held open or relaxed by the rigid spines in between each bit of webbing.”[/sup] [*20E] – [url=http://www1.flightrising.com/forums/frd/1327998/191#post_14836379]Weekly Q&A [Closed][/url] [sup]“Q: These structures on Guardian's rib cages, are they supposed to be highlighted ribs or are they gills? They are in the same location as the Tidelord's gills, and minus the gill webbing coming out of his, they look the same. Being the patron creator of Guardians, it would make sense. So are they ribs or gills? A: On dragons not of the Water element, they are ribs. On Water dragons, they are gills.”[/sup] [*21E] – [url=http://www1.flightrising.com/forums/frd/1327998/133#post_13920096]Weekly Q&A [Closed][/url] [sup]“Generally, a Guardian will gravitate towards something or someone that is of particular interest or importance to them, as the act of having a charge is a noble and significant part of their culture. That being said, in rare instances mistakes are made…”[/sup] [*22E] – [url=http://www1.flightrising.com/forums/frd/1327998/521#post_21225966]Weekly Q&A [Closed][/url] [sup]“This is hypothetical, but it's pretty safe to say that in the event that an emperor were created it would have taken on such a different form and aura that the most Guardians would no longer recognize it as their charge.”[/sup] [*23E] – [url=https://www.deviantart.com/neondragon/art/Guardian-Dragons-114887495]Guardian Dragons by Neondragon[/url] [sup]“Guardian Dragons are the largest existing dragon breed as of the alpha. They can weigh up to 16 tons and are up to 30 feet in length from neck to tail. Guardian dragons are quadrupeds and do not have opposable thumbs. They have batlike wings with 4 spines at the "hand" of the wing and 2 spines at the "elbow". These dragons have strong jaws, an underbite, and stiff fan-like armored plates along their face, limbs, and chest. Males have a beard under their chin.”[/sup] [*24E] – Various item descriptions [sup][gamedb item=11522]: “Elder wartoads rival guardian dragons in size.” [gamedb item=6350]: “This concoction is potent enough to take down a Guardian dragon. Don't drop it!” [gamedb item=21554]: “Offerings at the graves of dead Charges, a Guardian finding one is considered to have been given a warning by the fates, a final chance to prevent death.”[/sup] [*25E] – [url=http://www1.flightrising.com/trading/gift]Galore’s Glorious Gifts[/url] [sup]“Greetings! As everyone knows, all guardian dragons take on a lifelong charge, and mine just happens to be the watchful safeguarding of rare and exciting artifacts. Occasionally, I part with these wonders by offering them as gifts to my fellow dragons, but now is not the time. Please visit me again later, as I may just have something you'll really like.”[/sup] [*26E] – [url=http://flightrising.com/main.php?p=wiki&article=18]Encyclopedia page: Tundra Dragons[/url] [sup]Regarding origin, hardiness, intelligence: “The Tundra species originated from the Snowsquall Tundra. Though not the the brightest of creatures, this hardy breed survives by virtue of their toughness and ability to eat almost anything that grows. Their constitution allows them uncontested domain over harsh, barren tracts of land that other dragons are pleased to avoid.” Winter and summer coats and teeth: under “Physical Attributes” section. Lairs: under “Lairs” section. Memory and social preferences: under “Social” section. Lair structure, grazing, guard duty: under “Lairs” section. Magical ability: under “Tactics” section. Coat used in art: “The summer coat is pictured at the top of the article and is the coat used as the official breed artwork.”[/sup] [*27E] – [url=http://www1.flightrising.com/forums/frd/1327998/198#post_14986222]Weekly Q&A [Closed][/url] [sup]“Their fur is water-resistant, but not water proof. They have a double coat. If water penetrates the coarse outer coat protected by natural oils and reaches the undercoat, the tundra would become wet and waterlogged.”[/sup] [*28E] – [url=http://www1.flightrising.com/forums/frd/1327998/257#post_15970815]Weekly Q&A [Closed][/url] [sup]“Q: What are the extensions behind a Tundras' head? A second set of ears? Fins? A: They are a set of sturdy, branched horns.”[/sup] [*29E] – [url=http://www1.flightrising.com/forums/frd/1327998/416#post_19664613]Weekly Q&A [Closed][/url] [sup]“Q: If a Tundra were to be breed changed to a Snapper, would it still have a bad memory? Or vice versa? A: The process of changing to a different breed does change the physiological makeup of a dragon, but not its character/sense of self. So yes, a tundra's brain and neural pathways would go through quite a bit of improvement while changing to a Snapper!”[/sup] [*30E] – [url=http://flightrising.com/main.php?p=wiki&article=92]Jailbreak[/url] [sup]“Trendal didn’t respond, his eyes blank as he stared across the ice field. “Who?” “Oh dear,” Wemba said, throwing a wing around her friend, guiding him forward. “You let the stress get to you, didn’t you?” The skydancer smiled affectionately at Trendal. “You’ll know him when you smell him.””[/sup] [*31E] – [url=http://flightrising.com/main.php?p=wiki&article=94]Temper, Temper[/url] [sup]“Por stopped her furious pacing to look over at Howle curiously. “You know, I’ve never seen a tundra frown.””[/sup] [*32E] – Various item descriptions [sup][gamedb item=885]: “Culinary scholars debate whether this creature was animal or fungus. If you ask the tundra dragons it's definitely a fungus, while the mirrors unanimously agree animal.” [gamedb item=17502]: "Sometimes mistaken for a tundra dragon from the air." [gamedb item=9619]: “Knitted by a grandma tundra from her own fur; you really can't refuse this glorious generosity.” [gamedb item=20116]: “Flocks of emperor penguins will huddle together for warmth against frigid temperatures. Tundra dragons frequently attempt to huddle with them, to mixed results.” [gamedb item=21551]: “Recently, Tundras have started claiming quinoa is full of vitamins, cures disease, and attracts mates. Mirrors are skeptical. (Special thanks to TCA!)” [gamedb item=25280]: “A favorite of courting tundras, both a romantic gesture and a sweet snack. (Special thanks to Adventure.)” [gamedb item=35246]: “Known to strengthen memory, many desperate Tundras have used it as a last resort. (Special thanks to MelonLeaves!)”[/sup] [*33E] – [url=http://www1.flightrising.com/trading/crim]Crim’s Collection Cart[/url] [sup]“If you've got a little free time on your hands, I'd like to ask for your help. I love collecting. Like, really love collecting. Heh, sometimes I feel like I just can't stop! My brother Pinkerton might tell you it's a sickness, but I like to call it a hobby. If you bring me the item on this receipt, there's treasure in it for you!“[/sup] [*34E] – [url=http://www1.flightrising.com/trading/pinkpile]Pinkerton’s Plundered Pile[/url] [sup]“Hey, traveler. So, my sister over yonder... she's got this collection problem. She keeps clogging our lair with a bunch of useless junk. I'm trying to curb her... "enthusiasm" by giving away some things behind her back. You want something random?”[/sup] [*35E] – [url=http://www1.flightrising.com/forums/frd/2125195/134#post_30293358]Ask the Team! [Closed][/url] [sup]“Their fur dries more quickly than say maned dragon's mane would (Imperial, Pearlcatcher, Skydancer).”[/sup] [*36E] – [url=http://flightrising.com/main.php?p=wiki&article=3]Encyclopedia page: Mirror dragons[/url] [sup]Regarding origin, savagery, roaming: "Mirror dragons are known for their savagery and their hunger. They are social predators that run in immense packs. The species originates from The Abiding Boneyard, but their migratory nature sees packs roaming to every corner of the world." Regarding physical attributes: see Physical Attributes section on page. Regarding social behavior: see Social section on page. Regarding lairs: see Lair section on page. Regarding battle tactics: see Tactics section on page.[/sup] [*37E] – [url=http://www1.flightrising.com/forums/frd/1327998/101#post_13024940]Weekly Q&A [Closed][/url] [sup]"Q: I was reading the basilisk's description and thought of something. If a Mirror dragon were to close their regular seeing eyes and make eye contact with a basilisk with their heat-vision eyes, would they still turn to stone? A: The Mirror would be able to avoid petrification if viewing a basilisk in this way.”[/sup] [*38E] – [url=http://www1.flightrising.com/forums/frd/2125195/147#post_30693060]Ask the Team! [Closed][/url] [sup]"Mirror crests are rigid. They are made of cartilage and dense fibrous flesh, and hold their static shape well when healthy. If you'd like to have a mirror dragon with a weakened or collapsed crest that's certainly a possibility, though it would be unusual and considered a defect by their peers. The crests are used in displays of dominance. A mirror dragon without a proper fanned crest may have difficulty fighting for rank with that visual display impaired. It could result in lost station, or in the need to resort to more physical confrontations to maintain station, as much of their warning/threat displays would be missing.”[/sup] [*39E] – Various item descriptions [sup][gamedb item=5202]: "Most dragons have developed an immunity to this toad's poisonous skin, but mirrors may suffer an allergic reaction." [gamedb item=885]: "Culinary scholars debate whether this creature was animal or fungus. If you ask the tundra dragons it's definitely a fungus, while the mirrors unanimously agree animal." [gamedb item=21551]: "Recently, Tundras have started claiming quinoa is full of vitamins, cures disease, and attracts mates. Mirrors are skeptical.”[/sup] [*40E] – [url=https://www.deviantart.com/neondragon/art/Mirror-Dragons-77340438]Mirror Dragons by Neondragon[/url] [sup]”Mirror dragons are ravenous, feral creatures that consume their body weight in meat every month. Their four eyes serve two purposes; the larger back set allows them to see light, while the smaller front set allows them to see heat as they hunt. Mirror dragons are migratory hunters that run in large packs. After they deplete prey in one territory, they'll move onto the next. Other dragons view them as a nuisance.”[/sup] [*41E] – [url=http://flightrising.com/main.php?p=wiki&article=13]Elemental Holidays encyclopedia page[/url] [sup]“During an elemental holiday, the Festive Favors shop will be open for business. This shop sells special, one-time-a-year items that are only available for the duration of the holiday. When the holiday has ended, the shop will close until the next month.”[/sup] [*42E] – [url=http://www1.flightrising.com/forums/frd/1327998/133#post_13920096]Weekly Q&A [Closed][/url] [sup]“Yep! Gathering and creating favors for the next festival takes Joxar a considerable amount of time, so his job is full-time!”[/sup] [*43E] – [url=http://www1.flightrising.com/forums/frd/1327998/209#post_15147891]Weekly Q&A [Closed][/url] [sup]“Joxar really really loves every element and wants to celebrate how awesome they are all year round! He keeps a portion of the holiday currency he collects in his lair. (It's the only thing he hoards.) The majority of the currency is sent back to each flight by courier for next year's festivities.”[/sup] [*44E] – [url=http://www1.flightrising.com/forums/frd/1327998/10#post_9214784]Weekly Q&A [Closed][/url] [sup]“We like to think that Joxar's got an empty Festive Favors stand in every region of Sornieth, and that he travels the globe, stopping in to celebrate every month. The ultimate Flight Rising fan!”[/sup] [*45E] – [url=http://www1.flightrising.com/forums/frd/1327998/446#post_19994891]Weekly Q&A [Closed][/url] [sup]“Joxar has a great relationship with the artisans and craftsmen of each flight, who go along way toward helping supply his shop during each festival! He's also fairly crafty himself. Did you know he made the shop banner?”[/sup] [*46E] – [url=http://www1.flightrising.com/forums/frd/2125195/76#post_27781382]Ask the Team! [Closed][/url] [sup]“He makes them! He REALLY loves festivals. (the familiars may hang around because they're attracted to all of the elemental valuables/currency that piles up in Joxar's stall each year.)”[/sup] [*47E] – [url=https://www.deviantart.com/comments/1/77340438/653739530]Comment on Mirror Dragons by neondragon[/url] [sup]"They are called Mirror dragons because Akiri and I agreed wanted the design to be based on multiples. Dual tail, 4 arms, 4 eyes, 4 wings... all sorta... "mirrored". The thing is the dragon looked fugly so we ditched all the multiples save the eyes. >.>;"[/sup] [*48E] – [url=https://www1.flightrising.com/forums/ann/2946934#post_2946934]Community Update, December 2020[/url] [sup]"Joxar is so enthusiastic about festivals that he spends just about every waking moment between preparing for the next one."[/sup] [*†E] – [url=https://www1.flightrising.com/forums/frd/1327998/36#post_11420674]Weekly Q&A [Closed][/url] [sub]Posted about a month prior to the statement of sprites being one-half the size of fae dragons: "Sprites, as the name somewhat dictates, are quite small; roughly a quarter the size of Fae dragons."[/sub] [br] ----------- [center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050216]Previous post: Dragons[/url] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050237]Next post: Common Modern Breeds[/url] [emoji=right wing size=1] [emoji=subscription update size=1][url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050230]Top of post[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1][/sub][/center]



Plentiful Modern Breeds
Plentiful Modern Breeds sources are at the bottom of this post. They are marked with 'E'.




Fae
Information relating to the delicate Fae dragon breed.


Overview
Fae dragons are a plentiful Arcane breed originally from the Starwood Strand. Their massive colonies can boast population numbers in the tens of thousands. Rapid population growth has led to the establishment of many colonies far away from their native homeland.[1E]

‘Fae’ is both the singular and plural form.[1E]


Physical Attributes
Fae dragons are the smallest known breed,[1E] close in size to the Elemental Sprites[†E] and dwarfed by the Elemental Soldiers.[2E] Larger individuals weigh up to 3kg.[1E]

Emerald rings made for other breeds are large enough to serve as necklaces for Fae dragons. Because of their size, spotted stingrays can be as daunting a foe to a Fae dragon as a Mantarune is to a Guardian dragon, and large red-tailed boas are a potential threat.[3E]

Other serpents, such as ringlet amphipteres, are small enough for Fae to comfortably hold. The horns of the elk, which are a perfect perch, make them a favored mount and companion to Fae dragons.
They are also endangered by the venom of a Toridae, while larger dragon breeds can shrug off the effects.[3E]

They are an insectivorous breed that needs to eat frequently. Without a constant source of insects, traveling long distances is intensely difficult, and interdomain journeys are massive undertakings.[1E] They’re expert cricket hunters, as crickets are commonly caught in bulk and dried as snacks. Redworms are a delicacy among Fae dragons, to the point of being nearly annihilated on a yearly basis.[3E]
Fae dragons may sometimes be awarded ‘good eater awards’ for having the ‘appetite of a Guardian’.[3E]
Rocks are sometimes used to crack hard shells of insects, such as blackshield cockroaches, before consumption.[3E]

They have two fingers and a thumb on their hands,[6E] and long, thin claws.[15E] Although capable of walking if they put their mind to it, Fae primarily travel vertical and horizontal surfaces through climbing, crawling, or hopping.[7E]

Male and female Fae have little to no sexual dimorphism, and both have long, swan-like necks. Their skin is smooth and leathery,[8E] with flexible, smooth, soft plates/scales on their belly.[9E]

Popular belief claims Fae are ill-affected by iron ore, but this has no basis in reality.[3E]


Social Behavior
Fae are social within their own species, but struggle to interact with other breeds and read intent. This is due to their unique method of expressing emotion and tone through their large head crests, which no other breed possesses or uses in the same manner.
Other breeds struggle to interpret Fae dragons’ communication due to their monotonous voices and lack of common body language.[1E]

Fae dragons generally have blank expressions, but some have learned to mime other dragons’ expressions to get a point across to other breeds. They are not very good at it, however.[10E]

Their voices, as mentioned, are monotone and generally mid- to high-pitched.[10E] Despite their size, they can yell very loudly if they want to. However, communication with much larger breeds such as Imperials is more commonly done through moving closer to the larger breed’s ear.[6E]

Their emotions and tones, including sarcasm and excitement, are expressed through the head crest in elaborate gestures. The crests can extend, flatten, rotate, flick, ripple, quiver, and slightly change color.[4E]

Bogsneak dragons can attempt to express their tone like Fae – through their head crests – but communication between such a dragon and a Fae is similar to speaking with someone with a very thick, almost unintelligible accent.[5E]

It is not uncommon for Fae dragons to collect particularly vibrant insect specimens, such as spotted grasshoppers, and pin the specimens to the walls of their dens. Others regard this as weird.[3E]

The ‘sea fae’ is a fish named for its resemblance to the Fae dragon (whether Fae dragons named it or another creature did is unknown).[3E]

Fae live in colonies, consisting of roosts spun from tree sap cured with magic into beautiful golden amber. The colonies are built into the side of sheer cliffs or the trunks of massive trees, far out of reach of predators. Older colonies will meet catastrophic ends when they are weighted with too many dens and crash down.[1E]

Colonies live in fear of goliath beetles, whose primary diet is the tree sap used to create their nests.[3E]

They attempt to make a place for themselves in mixed-breed clans by carrying as much tree sap as possible and weaving a roost into the inner walls of the shared den.[1E]


Magical Traits
They fight exclusively with magic and inborn elemental powers; using their size to their advantage and hiding and raining down elemental destruction from a distance is a favored tactic. Fae dragons excel in battlefields of their own choosing.[1E]

They are sensitive to the magic of the world around them, and are the most skilled of all dragons at channelling lines of magic that crisscross the world. They frequently supplement their natural reserves with environmental magic; on magically or elementally charged terrain, Fae dragons have a near-infinite supply of energy to channel into spells.[1E]

If the land is charged with opposing elemental magic and no unaligned magic lines are available, they have to rely on their natural reserves. They will have to choose their spells with care, as their internal reserves of magic are smaller than most breeds.[1E]


Game Information
They were the first breed to make it into the final game.[12E] In early art, there is an alternate pose for hatchlings.[15E]

The NPC dragons of Swipp’s Swap Stand – Swipp and his daughters, the excitable Pip and grouchy Tripp – are Wind Fae dragons. Their art is exaggerated to show emotion for player benefit.[13E]

Scribbles, an NPC associated with Tomo’s Trivia Tablet, is a Coal/Orange triple-basic Earth Fae.[15E]






Guardian
Information regarding the protective Guardian breed.


Overview
Guardians are an immense, protective Water breed originating from Fishspine Reef, though the nature of the Search sees individuals wandering far from their breed’s birthplace.[16E]


Physical Attributes
Guardians are one of the longest lived dragon breeds, and have an average lifespan of 300 cycles. They are sub-adults until 10 cycles and do not reach their full adult size until they are 100.[17E]

Guardian Dragons are also one of the largest existing dragon breeds. Guardian dragons are quadrupeds and do not have opposable thumbs. They have batlike wings with four spines at the "hand" of the wing and two spines at the "elbow". These dragons have strong jaws, an underbite, and stiff fan-like armored plates along their face, limbs, and chest.[16E], [23E] Wartoads rival their size.[24E]

Their sheer size awards them a place on the front lines of any skirmish, and use their tough armored fins and strong wings to protect themself and their allies. Adults prefer to use tooth and claw through most of their life.[16E]

They are sexually dimorphic; males are bearded. They go to great lengths to maintain their beards.[16E]

Their horns can grow to be around 20–30% longer than is shown in official artwork, but in general they will be about the same size.[18E]

The Guardian’s fins along its face, neck, chest, belly, and limbs can be held open or relaxed using the rigid spines between each piece of webbing, and are used to help protect their hide.[16E], [19E] The structures on their rib cage are gills on Water dragons, and emphasized ribs on other elements.[20E]

Guardians are difficult to harm with poison, and poisons which can do so must be handled with care.[24E]


Social Behavior
Guardians commonly live in small groups, though many prefer complete solitude. When a Guardian becomes an adult, they will leave their birth clan and begin a journey that can span decades called The Search.[16E]
Guardians are considered sub-adults at age 10, and a full adult at age 50: they will typically seek their charge between these ages.[17E] It is an instinctive urge to seek out a charge to protect for the rest of its life when it comes of age. This journey often marks the last time the new adult ever sees their original clan.[16E]

Most Guardians do not know what their charge will be until they encounter it, and so they begin a journey. They wander tirelessly, seeking a worthy individual, object, or place to stand watch over. Once a Guardian discovers its charge, it begins a new life. It is only considered a true dragon by other Guardian once it discovers it charge. A Guardian without a charge is only half a dragon.[16E]

Generally, they will gravitate towards something or someone that is of particular interest or importance to them, as the act of having a charge is a noble and significant part of their culture. However, in rare instances mistakes are made.[21E]

Their charge is typically tangible, but if a Guardian latched onto an idea strongly enough that they felt it was tangible and worth protecting it is possible that could take an ideal as their charge. It is far from the norm, however. It would be considered deviant behavior, and most Guardians would not accept or consider an intangible as a valid charge.[17E]

In the hypothetical event a Guardian’s charge was an Imperial, were that Imperial to become an emperor it would likely take on such a different form and aura the Guardian would no longer recognize it as their charge.[22E]

The failure to keep their chosen charge safe is seen as a terrible blight to their honor, and most will pine away rather than live with the shame of their failure.[16E]

Broken Heartstone is left as an offering at the grave of a dead Charge. If a Guardian finds a Broken Heartstone, it’s considered a warning from the fates; a final chance to prevent death.[24E]

Guardian dragons require a spacious location in which to carve out their den. Each lair is carved in a shape unique to the Guardian who will live there, the shape owing more to the Guardian’s preferred movement and size and less to visual aesthetics. Guardians create lairs near to their charge. If they are protecting a specific location, this will often mean that they live some distance away from their adoptive clan.[16E]


Magical Traits
As a Guardian dragon ages and becomes venerable, their typically small inner reserve of magic begins to grow and flare. Older members of the species use elemental augments to enhance each swing, rip, and thrust in battle.[16E]


Game Information
They were one of the first breeds to be implemented.[12E] Early art shows an additional alternate pose for male Guardian hatchlings.[23E]

Relic-keeper Galore is a Light element Guardian NPC whose charge is ‘the watchful safeguarding of rare and exciting artifacts’ and whom occasionally parts with these treasures as gifts to other dragons. When a limited-time item is being dispensed, such as a pair of clan-bound Gaoler breed change scrolls, players can go to Galore to receive them.[25E]






Tundra
Information about the hardy Tundra dragon breed.


Overview
The Tundra breed is an Ice breed that originated from the Snowsquall Tundra. They survive by virtue of their toughness and ability to eat near anything that grows. Their constitution allows them uncontested domain over harsh, barren tracts of land that other dragons are pleased to avoid.[26E]


Physical Attributes
Their most striking feature is their thick, shaggy coat of fur. As winter approaches, their coats become incredibly dense and covers the entire dragon. The winter coat impedes flight, making it difficult and performed only when absolutely necessary. During summer, the winter coat is shed leaving their body covered in a finer coat of fur that exposes the hindquarters and lower wings.[26E]

Tundra dragons who join flights in warmer climes never see their winter coats. Their summer coat is more than enough to cause heat exhaustion in locations such as the Viridian Labyrinth, the Ashfall Waste, and the Shifting Expanse.[26E]

The majority of their teeth are flat, wide molars to grind up scrub, but they possess impressive canines for combat.[26E]

Their fur is water-resistant, but not waterproof. They possess a double coat. If water penetrates the coarse outer coat and its protection of natural oils, it will reach the undercoat and the Tundra will become wet and waterlogged.[27E] Their fur dries more quickly than the hair of a maned dragon’s mane.[35E]

They possess a set of sturdy, branched horns.[28E]

Due to the structure of their brain and neural pathways,[35E] Tundras have poor memory, especially for names, faces, and specific details; if they have not seen a dragon in over a season, they will likely forget these things about them.[26E] Stress seems to worsen their memory recall.[30E]
However, their olfactory memory is excellent, often greeting dragons they have not seen in years based on them smelling like ‘friendship’. They also remember enemies by smell, and will continue feuds long after the reasons have been forgotten.[26E]
Because their memory troubles are physical in nature, a Tundra which is breedchanged to another kind of dragon will experience improvement in their recall.[29E]

The Marshland poodle mith is sometimes mistaken for a tundra dragon from the air.[32E]


Social Behavior
Tundra dragons form deep bonds within their family groups, and are loathe to leave their birth clan. They are not a chatty species, but enjoy the company of others and either listening to their tales or merely sitting in silence.[26E]

Because they struggle to remember names but recall dragons’ scents and categorize them by relationship, the ‘friend-again’ phenomenon is common in Tundras. They will greet dragons they have not seen in years with “You smell like a friendship” and attempt to befriend them once more. Other breeds often find this awkward, as the Tundra will reintroduce themself and ask questions that have likely been rehashed many times.
Feuds can span centuries due to the same phenomenon applying to enemies, with the reason becoming lost over time.[26E]

Tundra dragons seem to have a reputation of low intelligence, forgetfulness,[26E] and possibly cheerfulness.[31E]

Tundras graze daily during spring, summer, and autumn, traveling great distances as a flock to find fresh feeding grounds to avoid overgrazing the last area. A small number of dragons will remain behind to oversee the lair and any hatchlings too young to go out.
The duty of guarding the lair is rotated day-to-day to ensure all members of the clan can feed. It’s common for unruly hatchlings to use the “changing of the guard” as an opportunity to make mischief.[26E]

They go to great lengths to avoid combat, shrugging off blows and readily agreeing to avoid conflict. However, if a member of their clan is in true peril the flock clusters together and creates a unified front.[26E]

Tundras maintain that the Dickinsonia Vendian, an extinct creature, was a fungus.[32E]

Tundra will knit apparel from their own fur.[32E]

They will attempt to huddle with emperor penguins, to mixed results.[32E]

Quinoa has become a fad food amongst Tundras, who claim it cures diseases, attracts mates, and is full of vitamins.[32E]

Pretty pink mums are popular among courting Tundras, who gift it as a romantic gesture. It makes a sweet snack.[32E]

As a last resort, desperate tundras may seek selenite, which is known to strengthen memory.[32E]

They are natural burrowers, which in warmer climes gives them a cool refuge from the heat. The burrows are elaborate underground mazes with interconnected chambers for each mated pair or family. Branches and trunks stripped of foliage shore-up the chambers and passages.[26E]

Tundra dragon flocks have an instinct to coordinate their breath attacks in perfectly timed waves, leaving few gaps in which the air is not filled with their element.[26E]


Game Information
The Tundra was one of the first breeds added to the game.[12E]

The summer coat is depicted in the breed artwork.[26E]

Crim and Pinkerton are Fire-flight Tundra NPCs; Crim purchases items from players to add to an ever-growing, nonspecific collection,[33E] and her brother, Pinkerton, attempts to curb her collection without her notice by giving away items to the player.[34E]






Mirror
Information regarding the savage Mirror dragon breed.


Overview
Mirror dragons are a Plague breed known for their savagery and their hunger. Although originally from the Abiding Boneyard, their migratory nature means packs roam to every corner of the world.[36E]


Physical Attributes
Mirror dragons are a medium-sized dragon that possesses two sets of eyes. The larger set allows them to see light, while the smaller forward-set pair allows them to track their prey by heat signature.[36E] If a Mirror dragon were to view a basilisk with only its heat-vision eyes, they would not be petrified.[37E]

Each Mirror dragon has a rigid, fanned crest that is used in displays of dominance.[36E]
Their crests are rigid structures made of cartilage and dense, fibrous flesh, and will hold their static shape well when healthy. It is possible for a Mirror to have a weakened or collapsed crest, but it is unusual and considered a defect by other Mirrors.[38E]

Mirrors are one of the few dragon species that prefer to do the bulk of their travel across the surface of the earth rather than over it. They are tireless on the land, running their prey down at sprint speeds of up to 50 miles an hour.[36E]
These predators are capable of short-duration flights, but will quickly tire and return to earth. This may be due to their metabolism, which is a formidable beast; the average adult Mirror will consume its body weight in prey each month.[36E]

Mirror dragons are the only breed who have not developed an immunity to the Arroyo toad’s poisonous skin, and may suffer an allergic reaction to it.[39E]


Social Behavior
Mirror dragons prefer to travel and hunt with their own kind, and do not mix well with other dragon species. They form transitory packs, made largely from whoever happens to be in the area at any given time. These leaderless packs merge, grow, and split constantly. A typical pack size ranges between five and forty members.[36E]

Lone Mirrors by choice are an anomaly. A more typical encounter with a single Mirror dragon occurs when an individual is injured or incapable of keeping up with the pack. Injured Mirrors have been taken in and treated by other dragon species, but as soon as the Mirror is physically capable they leave to rejoin the hunt.[36E]

Mirrors do not put much stock in chatter. That's not to say that they're incapable, but most simply don't see the need. A dragon knows who its friends and allies are, and if one wants to communicate they should do so by action, not pithy words.[36E]

A Mirror dragon without a proper fanned crest would have difficulty fighting for rank with that visual display impaired. It could result in lost station, or in the need to resort to more physical confrontations to maintain station due to the inability to perform warning or threat displays.[38E]

Mirror dragons believe the Dickinsonia Vendian was an animal.[39E]

Mirror dragons are skeptical of claims from Tundras that quinoa is a wildly healthy food.[39E]

They are viewed as a nuisance by other dragons.[40E]

Mirror lairs are temporary occupied structures owned by no pack or clan. They are constructed from whatever material can be easily scavenged. These structures are abandoned when a pack has depleted all a hunting ground and moves onto a new territory. After the prey population in a depleted region has had a chance to recover, a new Mirror pack may move into the vacated lair.[36E]

Mirror dragons prefer to fight tooth and claw, but there are a handful of casters among their number.[36E]


Game Information
The Mirror is one of the four starter breeds.[12E] Early art shows alternate hatchling pose art.[40E]

The name 'Mirror' comes from an early design concept in which they would have two tails, four eyes, four arms, four legs, and four wings, all 'mirrored'. Besides the eyes, the other doubled features were revised out from the design.[47E]

Joxar is an NPC Wind Mirror who travels Sornieth, trading goods for festival currency during each elemental holiday.[41E] His time is spent either manning his stand or preparing for the next festival.[42E], [48E] He adores every element, and wants to celebrate each one. He hoards a portion of the holiday currency he collects in his lair, and sends the rest back to its flight of origin by couriers.[43E] He has an empty festival stall in each elemental region, traveling between them to celebrate each festival as it occurs.[44E]

He has a good relationship with the artisans and craftsmen of each flight, who help to supply his shop each festival. He is also crafty himself, having made the shop banner[45E] and at least some of the items himself. The familiars he gives away may be attracted to his stall by all the elemental valuables and currencies that pile up.[46E]






Plentiful Modern Breeds Sources


[*1E] – Encyclopedia page: Fae Dragons
Opening paragraph: “Fae dragons are diminutive, highly active creatures. Their massive colonies boast populations that number in the tens of thousands. The Fae species originates from the Starwood Strand, but their rapid population growth has many colonies straying from their native homeland.”
Plural use of ‘fae’: “Fae are particularly sensitive to the magic of the world around them.“
Physical traits: “Fae Dragons are the smallest known dragon species, with larger individuals weighing up to 3kg.”
Lairs: under “Lairs” section.
Magical ability: under “Tactics” section.
Need to eat: “Fae dragons have difficulty travelling long distances if there's not a constant source of insects available. As such, inter-domain journeys are massive undertakings.“
Difficulty communicating: “Fae dragons are social creatures within their own species. When interacting with other breeds they frequently have difficulty understanding emotion, as the lack of an expressive crest cripples the Fae's ability to read the other dragon's intent. Equally, other species have difficulty reading the Fae; the tiny dragons maintain a monotone when speaking and do not exhibit common body language.”


[*2E] – Weekly Q&A [Closed]
“To the average Fae the Sprites would be pretty close in size, whereas the Soldiers would be fairly gigantic in comparison.”

[*3E] – Various item descriptions
Emerald Ring: “A polished brass ring clutching a gleaming emerald. It is large enough that Fae dragons could use it as a necklace.”
Spotted Stingray: “A Spotted Stingray can be as daunting a foe to a Fae dragon as a Mantarune is to a Guardian.”
Red-Tailed Boa: “Fae dragons beware: red-tailed boas can grow to be quite large!”
Ringlet Amphithere: “Small enough for even a fae dragon to hold.”
Elk: “Favored mounts and companions to fae dragons, its horns make an excellent perch.”
Venomous Toridae: “The venom of a Toridae can be dangerous to Fae, but larger dragon breeds are able to shrug off the effects.”
Cricket: “Crickets are commonly caught in bulk and dried as snacks. Fae dragons are expert cricket-hunters.”
Redworm: “Redworms are a delicacy among Fae dragons and are nearly wiped out each year.”
Blackshield Cockroach: “Fae dragons use rocks to crack the hard shells of these insects before consuming.”
Spotted Grasshopper: “Particularly vibrant specimens are collected by fae dragons and pinned to the walls of their dens. Fae dragons are weird.”
Sea Fae: “Named for its stark resemblance to the dragon breed, sea fae are a plentiful snack in stormy waters.”
Goliath Beetle: “Fae dragon colonies live in fear of Goliath Beetles, who primarily consume the tree sap used in the creation of their nests.”
Good Eater Award: “To the fae with a guardian’s appetite. (Special thanks FigmentOfOrigin.)”
Iron Ore and Rich Iron Ore: “Contrary to popular belief, it has no ill effect on fae dragons.”
Origami Steward: “It's becoming more popular for families of fae dragons to affix these papercraft masterpieces to the branches of the trees they make their lairs on. The sight of them swaying and flapping in the breeze can be a warm and welcoming sight to travelers returning home.”


[*4E] – Weekly Q&A [Closed]
“The crests can extend or flatten, rotate, flick, ripple, quiver, and very slightly change color.”

[*5E] – Weekly Q&A [Closed]
“Q: Can Bogsneaks communicate properly with Fae? They have impressive crests.
A: That's a cute idea! It would probably be very similar to trying to understand someone with a very thick, almost unintelligible accent.”


[*6E] – Player Questions/Concerns for the Admin
“Fae dragons have two fingers and a thumb.”
“Fae can fly toward an Imperial's ear to converse there. However, you would actually be surprised at how loud a Fae can yell if they really wanted to…”


[*7E] – Weekly Q&A [Closed]
“Fae could probably walk if they set their mind to it, but climbing/crawling or hopping would be their primary means of travelling along vertical and horizontal surfaces.”

[*8E] – Weekly Q&A [Closed]
“Fae females and males both have long necks. Think swans! Tiny, leathery swans.”

[*9E] – Ask the Team! [Closed]
“Smooth skin, though they do have scales/plates on their bellies. These scales are smooth, flexible, and soft.”

[*10E] – Player Questions/Concerns for the Admin
“1. They are typically mid to high pitched.
2. Typically blank, though a few have figured out how to mime other dragon's expressions when they want to get a cross-species point across. They're not very good at it though.”


[*11E] – Weekly Q&A [Closed]
“Fae do speak in a monotone voice and convey their emotions through elaborate crest gestures.”

[*12E] – Weekly Q&A [Closed]
“The first to actually make it into the final game is probably the Fae dragon breed. Fae, Guardian, Mirror, and Tundra were all designed within a short time frame!”

[*13E] – Weekly Q&A [Closed]
“Fae do speak in a monotone voice and convey their emotions through elaborate crest gestures; the artwork is intentionally exaggerated for the player's benefit and to make the characters' personalities more relatable. Pipp is very excited, and Tripp is not!”

[*14E] – Fae Dragons by Neondragon
”Fae Dragons are the smallest existing dragon breed as of the alpha, weighing up to 3lbs. These tiny creatures have large wings and crests. Their claws are long and thin, and they have eyes that are extremely large in comparison to their head.”

[*15E] – Player Questions/Concerns for the Admin
"Scribbles is Coal/Orange Basic/Basic/Basic!”

[*16E] – Encyclopedia page: Guardian Dragons
Overview paragraph: “Guardians are immense, protective creatures. The Guardian species originates from Fishspine Reef, though the nature of The Search sees individuals wandering far from the birthplace of their race.”
Regarding strength and how they guard: under “Tactics” section.
Regarding physical attributes: under “Physical Attributes” section.
Regarding social preferences and the Search: under “Social” section.
Lair section was quoted.
Regarding magic: “As they age and become venerable, their typically small inner reserve of magic begins to grow and flare. Older members of the species use elemental augments to enhance each swing, rip, and thrust in battle.”


[*17E] – Question and Answer 21
“Guardian dragons have an average lifespan of 300 cycles, and are one of the longest lived breeds in Flight Rising. They would be considered a sub-adult by age 10, and a full adult by age 50 (between the ages of 10 and 50 guardian dragons will typically seek out their charge.) They do not reach their full adult size until they are 100.
Guardian dragons like to protect “people” (sentients), places, or things. Something tangible. If a guardian latched onto an idea strongly enough that they felt it was tangible and worth protecting it is possible, but not the norm. It would be considered deviant behavior, and most guardian dragons would not accept an intangible as a valid charge.”


[*18E] – Weekly Q&A [Closed]
“They could grow 20-30% larger than is shown in the official artwork. In general, they will be around the same size.”

[*19E] – Question and Answer 30
“It sounds like you’re talking about our Guardian dragon breed. If this is the case, then the fins that you see can be held open or relaxed by the rigid spines in between each bit of webbing.”

[*20E] – Weekly Q&A [Closed]
“Q: These structures on Guardian's rib cages, are they supposed to be highlighted ribs or are they gills? They are in the same location as the Tidelord's gills, and minus the gill webbing coming out of his, they look the same. Being the patron creator of Guardians, it would make sense. So are they ribs or gills?
A: On dragons not of the Water element, they are ribs. On Water dragons, they are gills.”


[*21E] – Weekly Q&A [Closed]
“Generally, a Guardian will gravitate towards something or someone that is of particular interest or importance to them, as the act of having a charge is a noble and significant part of their culture. That being said, in rare instances mistakes are made…”

[*22E] – Weekly Q&A [Closed]
“This is hypothetical, but it's pretty safe to say that in the event that an emperor were created it would have taken on such a different form and aura that the most Guardians would no longer recognize it as their charge.”

[*23E] – Guardian Dragons by Neondragon
“Guardian Dragons are the largest existing dragon breed as of the alpha. They can weigh up to 16 tons and are up to 30 feet in length from neck to tail. Guardian dragons are quadrupeds and do not have opposable thumbs. They have batlike wings with 4 spines at the "hand" of the wing and 2 spines at the "elbow". These dragons have strong jaws, an underbite, and stiff fan-like armored plates along their face, limbs, and chest. Males have a beard under their chin.”

[*24E] – Various item descriptions
Wartoad: “Elder wartoads rival guardian dragons in size.”
Powerful Serthis Poison: “This concoction is potent enough to take down a Guardian dragon. Don't drop it!”
Broken Heartstone: “Offerings at the graves of dead Charges, a Guardian finding one is considered to have been given a warning by the fates, a final chance to prevent death.”


[*25E] – Galore’s Glorious Gifts
“Greetings! As everyone knows, all guardian dragons take on a lifelong charge, and mine just happens to be the watchful safeguarding of rare and exciting artifacts.
Occasionally, I part with these wonders by offering them as gifts to my fellow dragons, but now is not the time. Please visit me again later, as I may just have something you'll really like.”


[*26E] – Encyclopedia page: Tundra Dragons
Regarding origin, hardiness, intelligence: “The Tundra species originated from the Snowsquall Tundra. Though not the the brightest of creatures, this hardy breed survives by virtue of their toughness and ability to eat almost anything that grows. Their constitution allows them uncontested domain over harsh, barren tracts of land that other dragons are pleased to avoid.”
Winter and summer coats and teeth: under “Physical Attributes” section.
Lairs: under “Lairs” section.
Memory and social preferences: under “Social” section.
Lair structure, grazing, guard duty: under “Lairs” section.
Magical ability: under “Tactics” section.
Coat used in art: “The summer coat is pictured at the top of the article and is the coat used as the official breed artwork.”


[*27E] – Weekly Q&A [Closed]
“Their fur is water-resistant, but not water proof. They have a double coat. If water penetrates the coarse outer coat protected by natural oils and reaches the undercoat, the tundra would become wet and waterlogged.”

[*28E] – Weekly Q&A [Closed]
“Q: What are the extensions behind a Tundras' head? A second set of ears? Fins?
A: They are a set of sturdy, branched horns.”


[*29E] – Weekly Q&A [Closed]
“Q: If a Tundra were to be breed changed to a Snapper, would it still have a bad memory? Or vice versa?
A: The process of changing to a different breed does change the physiological makeup of a dragon, but not its character/sense of self. So yes, a tundra's brain and neural pathways would go through quite a bit of improvement while changing to a Snapper!”


[*30E] – Jailbreak
“Trendal didn’t respond, his eyes blank as he stared across the ice field. “Who?”
“Oh dear,” Wemba said, throwing a wing around her friend, guiding him forward. “You let the stress get to you, didn’t you?” The skydancer smiled affectionately at Trendal. “You’ll know him when you smell him.””


[*31E] – Temper, Temper
“Por stopped her furious pacing to look over at Howle curiously. “You know, I’ve never seen a tundra frown.””

[*32E] – Various item descriptions
Dickinsonia Vendian: “Culinary scholars debate whether this creature was animal or fungus. If you ask the tundra dragons it's definitely a fungus, while the mirrors unanimously agree animal.”
Marshland Poodle Mith: "Sometimes mistaken for a tundra dragon from the air."
Glorious Sweater: “Knitted by a grandma tundra from her own fur; you really can't refuse this glorious generosity.”
Emperor Penguin: “Flocks of emperor penguins will huddle together for warmth against frigid temperatures. Tundra dragons frequently attempt to huddle with them, to mixed results.”
Quinoa: “Recently, Tundras have started claiming quinoa is full of vitamins, cures disease, and attracts mates. Mirrors are skeptical. (Special thanks to TCA!)”
Pretty Pink Mums: “A favorite of courting tundras, both a romantic gesture and a sweet snack. (Special thanks to Adventure.)”
Selenite: “Known to strengthen memory, many desperate Tundras have used it as a last resort. (Special thanks to MelonLeaves!)”


[*33E] – Crim’s Collection Cart
“If you've got a little free time on your hands, I'd like to ask for your help. I love collecting. Like, really love collecting. Heh, sometimes I feel like I just can't stop! My brother Pinkerton might tell you it's a sickness, but I like to call it a hobby. If you bring me the item on this receipt, there's treasure in it for you!“

[*34E] – Pinkerton’s Plundered Pile
“Hey, traveler. So, my sister over yonder... she's got this collection problem. She keeps clogging our lair with a bunch of useless junk. I'm trying to curb her... "enthusiasm" by giving away some things behind her back. You want something random?”

[*35E] – Ask the Team! [Closed]
“Their fur dries more quickly than say maned dragon's mane would (Imperial, Pearlcatcher, Skydancer).”

[*36E] – Encyclopedia page: Mirror dragons
Regarding origin, savagery, roaming: "Mirror dragons are known for their savagery and their hunger. They are social predators that run in immense packs. The species originates from The Abiding Boneyard, but their migratory nature sees packs roaming to every corner of the world."
Regarding physical attributes: see Physical Attributes section on page.
Regarding social behavior: see Social section on page.
Regarding lairs: see Lair section on page.
Regarding battle tactics: see Tactics section on page.


[*37E] – Weekly Q&A [Closed]
"Q: I was reading the basilisk's description and thought of something. If a Mirror dragon were to close their regular seeing eyes and make eye contact with a basilisk with their heat-vision eyes, would they still turn to stone?
A: The Mirror would be able to avoid petrification if viewing a basilisk in this way.”


[*38E] – Ask the Team! [Closed]
"Mirror crests are rigid. They are made of cartilage and dense fibrous flesh, and hold their static shape well when healthy.
If you'd like to have a mirror dragon with a weakened or collapsed crest that's certainly a possibility, though it would be unusual and considered a defect by their peers.
The crests are used in displays of dominance. A mirror dragon without a proper fanned crest may have difficulty fighting for rank with that visual display impaired. It could result in lost station, or in the need to resort to more physical confrontations to maintain station, as much of their warning/threat displays would be missing.”


[*39E] – Various item descriptions
Arroyo Toad: "Most dragons have developed an immunity to this toad's poisonous skin, but mirrors may suffer an allergic reaction."
Dickinsonia Vendian: "Culinary scholars debate whether this creature was animal or fungus. If you ask the tundra dragons it's definitely a fungus, while the mirrors unanimously agree animal."
Quinoa: "Recently, Tundras have started claiming quinoa is full of vitamins, cures disease, and attracts mates. Mirrors are skeptical.”


[*40E] – Mirror Dragons by Neondragon
”Mirror dragons are ravenous, feral creatures that consume their body weight in meat every month. Their four eyes serve two purposes; the larger back set allows them to see light, while the smaller front set allows them to see heat as they hunt. Mirror dragons are migratory hunters that run in large packs. After they deplete prey in one territory, they'll move onto the next. Other dragons view them as a nuisance.”

[*41E] – Elemental Holidays encyclopedia page
“During an elemental holiday, the Festive Favors shop will be open for business. This shop sells special, one-time-a-year items that are only available for the duration of the holiday. When the holiday has ended, the shop will close until the next month.”

[*42E] – Weekly Q&A [Closed]
“Yep! Gathering and creating favors for the next festival takes Joxar a considerable amount of time, so his job is full-time!”

[*43E] – Weekly Q&A [Closed]
“Joxar really really loves every element and wants to celebrate how awesome they are all year round! He keeps a portion of the holiday currency he collects in his lair. (It's the only thing he hoards.) The majority of the currency is sent back to each flight by courier for next year's festivities.”

[*44E] – Weekly Q&A [Closed]
“We like to think that Joxar's got an empty Festive Favors stand in every region of Sornieth, and that he travels the globe, stopping in to celebrate every month. The ultimate Flight Rising fan!”

[*45E] – Weekly Q&A [Closed]
“Joxar has a great relationship with the artisans and craftsmen of each flight, who go along way toward helping supply his shop during each festival! He's also fairly crafty himself. Did you know he made the shop banner?”

[*46E] – Ask the Team! [Closed]
“He makes them! He REALLY loves festivals.
(the familiars may hang around because they're attracted to all of the elemental valuables/currency that piles up in Joxar's stall each year.)”


[*47E] – Comment on Mirror Dragons by neondragon
"They are called Mirror dragons because Akiri and I agreed wanted the design to be based on multiples. Dual tail, 4 arms, 4 eyes, 4 wings... all sorta... "mirrored". The thing is the dragon looked fugly so we ditched all the multiples save the eyes. >.>;"

[*48E] – Community Update, December 2020
"Joxar is so enthusiastic about festivals that he spends just about every waking moment between preparing for the next one."

[*†E] – Weekly Q&A [Closed]
Posted about a month prior to the statement of sprites being one-half the size of fae dragons:
"Sprites, as the name somewhat dictates, are quite small; roughly a quarter the size of Fae dragons."




UN: Wrenn → Ribi

They / Them


Avatar dragon aa

Canon Lore Compendium
Gwsq8Fp.png
[center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050230]Previous post: Plentiful Modern Breeds[/url] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050246]Next post: Uncommon Modern Breeds[/url] [emoji=right wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1][/sub][/center] ----------- [br] [size=6]Common Modern Breeds[/size] -------------------- [size=2][i][u]Common Modern Breeds[/u] sources are at the bottom of this post. They are marked with 'F'.[/i][/size=2] [br] [br] -------------------- [center][size=5]Pearlcatcher[/size] [i]Information regarding those who dwell within the ruin.[/i] --------------------[/center] [size=4][b]Overview[/b][/size] The Pearlcatcher breed originates from the Sunbeam Ruins, where their population continues to thrive.[sup][1F][/sup] [size=4][b]Physical Attributes[/b][/size] Pearlcatchers are a mid-sized breed. Females possess a single, shining horn, while males have two. Their bodies are compact, and they possess leathery wings[sup][1F][/sup] and leathery hide.[sup][2F][/sup] A short, coarse mane runs down the length of their head and neck, and tufts of fur sprout from their elbows, ankles, and tail tips. Two long, sensitive whiskers grow from their muzzles, and they have large, mobile ears capable of independent movement.[sup][1F][/sup] Pearlcatchers are able to regurgitate a combination of digestive fluids and minerals from their stomach[sup][3F][/sup] which first appears as a black mucus and then cures to smooth iridescence[sup][1F][/sup] with which to coat and grow their pearls.[sup][1E], [3F][/sup] The most notable feature of the Pearlcatcher dragon is the large, lustrous sphere they carry with them at all times. After hatching, a young dragon will immediately consume its eggshell before its wings have finished drying. Several hours later, they regurgitate a large, lustrous pearl.[sup][1F][/sup] The pearl is grown and maintained by regurgitating a black mucus onto it. Each new layer is believed to be the essence of what they’ve recently experienced; a memory made tangible and added to the whole of who they are. The initial bulk of the pearl is composed from the matter that was made up from the hatchling’s egg.[sup][1F][/sup] Beyond that, a pearl grows very slowly, and additionally receives minute wear and tear from being carried constantly. These factors balance and result in the pearl remaining proportional to the way they are depicted in the site’s Pearlcatcher breed artwork.[sup][7F][/sup] If a pearl was damaged, the Pearlcatcher would be besides themselves with worry. Over time, adding additional layers will likely fill in most cracks and smooth over irregularities.[sup][8F][/sup] Many Pearlcatchers develop impressive balance, carrying their pearls on their head or back,[sup][4F][/sup] or in one of their feet or hands.[sup][5F][/sup] Their tails may be prehensile enough to carry their pearls using it.[sup][4F][/sup] [size=4][b]Social Behavior[/b][/size] Pearlcatcher dragons are haughty, independent creatures who consider themselves apart from the rest of dragonkind. They believe their breed to be the pinnacle of dragonkind, and each individual is secure in the knowledge they are the top tier of their breed.[sup][1F][/sup] They think of other dragons as soulless heathens who would know better if those others had pearls, and care not how strange those dragons find the Pearlcatchers’ reverence of the pearls. They are a naturally possessive species who prefer other creatures to keep away from their pearls.[sup][6F][/sup] Pearlcatcher dragons are known as gossips, considering other dragons’ secrets a currency worth more than gold. They are also notorious cowards who prefer flight to fight, and will offer current gossip to try and avoid confrontation. If forced to fight, they prefer to keep a distance and will flee if the distance is closed.[sup][1F][/sup] Dragon of other breeds who become Pearlcatchers will sometimes go without a pearl, while others will find a small object important to them to serve as the core of a new pearl. These pearls are not perfect spheres, unlike natural-born Pearlcatcher pearls.[sup][9F][/sup] A Pearlcatcher which becomes another breed will still have its pearl, but would not be able to grow it any further. Only Pearlcatcher dragons can regurgitate the necessary mixture to add to it.[sup][10F][/sup] Satchels, bags, and harnesses may be used to carry the pearl,[sup][4E], [5F][/sup] or else a Pearlcatcher may devote a hand or foot to carrying the pearl, or carry it with its tail, or balance it on its body.[sup][4F][/sup] Pearlcatchers regard their pearls as the vessel for their essence, and the most vital, important piece of themselves. Pearl-less dragons are outcast from Pearlcatcher society, and must make their way among other, ‘lesser’ dragon breeds.[sup][1F][/sup] A Pearlcatcher dragon that believes that their gem is a significant part of who they are, if they were to lose their pearl, would likely be depressed and obsessively search for it. If it was destroyed, other Pearlcatchers would shun them as bad luck. Pearls possess no real power; Pearlcatcher dragons merely believe they do, and have placed cultural importance onto the pearls.[sup][6F][/sup] Other breeds don’t typically put much importance in Pearlcatcher breed customs, and whether they care if a Pearlcatcher had lost its pearl is entirely dependent on the situation or individuals involved.[sup][11F][/sup] Dragons will typically not try to steal the pearls of Pearlcatchers, knowing what they are or signify, and that there would be no market for crafts using such pearls.[sup][12F][/sup] Beastclans may have tried to collect Pearlcatcher pearls in the past as beautiful gems, but because displaying such items attracts the ire of dragon clans, it is typically not done.[sup][12F][/sup] Imperial dragons and Pearlcatcher dragons mutually disdain one another, with Imperials believing the Lightweaver replaced them with the Pearlcatchers and with Pearlcatchers conscious of having been created with less grandeur of scale than the Imperials.[sup][13F][/sup] Pearlcatcher dragons prefer to live in populated areas, establishing their territory in close proximity to other clans. In highly populated areas, they may build their lairs directly atop an allied clan’s lair, creating many-tiered structures with a mish-mash of architectural design.[sup][1F][/sup] Clans each have a signature style, and social snubs can lead to midnight vandalism as rival clans ‘gift’ their nemeses with new pieces of architecture permanently affixed to their existing lair.[sup][1F][/sup] The abundance of spherical objects in Pearlcatcher enclaves may attract Orbiting Spirits to haunt them.[sup][18F][/sup] Pearlcatchers prefer to use long-range magical attacks when forced into battle.[sup][1F][/sup] [size=4][b]Game Information[/b][/size] The Pearlcatcher dragons’ design was modified from the Swiftwing dragons,[sup][14F][/sup] a cut breed.[sup][15F][/sup] Baldwin, the Bogsneak NPC associated with the cauldron used for alchemy on-site, used to be a Pearlcatcher, and was depicted as slowly becoming a Bogsneak.[sup][16F][/sup] He still keeps his pearl on a shelf.[sup][17F][/sup] [br] [br] [br] -------------------- [center][size=5]Ridgeback[/size] [i]Information relating to the Great Borrowers.[/i] --------------------[/center] [size=4][b]Overview[/b][/size] The massive, cunning but easy-going Ridgeback breed originates from the Shifting Expanse, and most of their species still calls this territory home. The small number who attempt to venture outwards into the world are often turned away due to their specialized diet and eccentric tendencies.[sup][19F][/sup] [size=4][b]Physical Attributes[/b][/size] The Ridgeback is an imposing dragon, towering meters above other species. Male Ridgebacks possess a large, forward-facing horn that continues to grow throughout its life.[sup][19F][/sup] It is not sharp enough to easily spear things on, despite its appearance.[sup][20F][/sup] They have sharp, ridged spines running down the length of their body and limbs. These spines are molted each turn. When their mane of spines rejuvenates, it is an itchy and time-consuming process. A Ridgeback regrowing its spins has a poor temper.[sup][19F][/sup] A Ridgeback’s spines are used in close combat to carve up opponents. They prefer to fight alone due to the danger their spines pose to nearby allies.[sup][19F][/sup] The long claws on their feet and 'hands' are used for disemboweling prey, and can be folded back when burrowing.[sup][35F][/sup] Ridgebacks will spend hours sunbathing, and polish their scales by rolling in the coarse desert sands. Ridgebacks are legendarily averse to and fearful of water.[sup][19F][/sup] Even a Water-aligned Ridgeback could be fearful of water, if given the option of dry land after hatching. While it is an instinctive aversion, if raised in water during the formative years without access to land, they would not develop that discomfort.[sup][21F][/sup] Their aversion to water means they typically do not dive for fish, instead obtaining their meals through means such as using nets and hooks from the shore, snagging flying fish as they leap above the water, or even trading with animals such as the fenfisher flattail.[sup][23F][/sup] Ridgebacks can eat aged fish.[sup][22F][/sup] [size=4][b]Social Behavior[/b][/size] Ridgeback society revolves around ‘borrowing’ in a way that other dragon breeds consider ‘stealing’. Ridgebacks believe borrowing is a normal and necessary facet of life. The Shifting Expanse is an inhospitable homeland, and the Ridgeback learned early on that it was better to borrow than starve.[sup][19F][/sup] They use their tunneling abilities to borrow from neighboring territories. Ore is pulled from deep below the enriched ground of the Ashfall Waste, the bounty of the Sea of a Thousand Currents is harvested in traps, and miles of subterranean pumps siphon fresh water from the neighboring Sunbeam Ruins. If caught red-handed in the midst of these resource-accumulations, a Ridgeback will nonchalantly explain that it was borrowing and that if the one who caught them wanted it back, all they had to do was ask.[sup][19F][/sup] Their tendency to borrow first and ask later does not merely apply to the bare necessities. Ridgeback dragons freely borrow from one another, treating the constant back-and-forth borrowing of the same items over and over as a game and the foundation of their relationships.[sup][19F][/sup] Ridgebacks prefer subterranean lairs carved from sandstone. They are adept at tunneling. They will seek to expand their lairs daily if able, finding the act of tunneling to be an enjoyable activity. Mixed-species lairs often see other dragon species irritated by the constant scraping of a tunneling Ridgeback.[sup][19F][/sup] They prefer to live in small family groups for the entirety of their lives. They rarely venture out into the world, and do not typically encounter strangers; when they do, they attempt to be amiable and accommodating.[sup][22F][/sup] [size=4][b]Game Information[/b][/size] Early art of the Ridgeback dragons include alternate male-specific hatchling art, from when hatchlings had different art depending on their gender.[sup][22F][/sup] [br] [br] [br] -------------------- [center][size=5]Spiral[/size] [i]Information relating to the energetic Spiral Dragons.[/i] --------------------[/center] [size=4][b]Overview[/b][/size] Spiral dragons are sinuous, active creatures who originate from the Zephyr Steppes, where their population continues to thrive.[sup][24F][/sup] The Windsinger regards them as a job well done.[sup][25F][/sup] [size=4][b]Physical Attributes[/b][/size] Spiral dragons are known for their erratic flight patterns and energetic nature. They have the greatest length-to-size ratio of any known species. They are incredibly flexible, and they can twist and contort their bodies into any number of shapes. The most common flight pattern involves a looping spiral. The small wings on their arms and legs help provide some control to their otherwise chaotic flights.[sup][24F][/sup] Their natural agility and erratic, unpredictable flight patterns make them difficult targets in battle, but if any one of their six wings are injured, the fight is over.[sup][24F][/sup] Spirals prefer to fly whenever possible, but when necessary will hop-skip across terrain.[sup][26F][/sup] They hunt nocturnally, hence their large, sensitive eyes.[sup][24F][/sup] Spiral dragons are capable of going on at full tilt for hours, and then abruptly pass out. Their energetic behavior requires frequent naps, and sleep comes on without warning. To compensate and avoid an unfortunate end, they instinctively wrap and coil around any available surface even in slumber.[sup][24F][/sup] [size=4][b]Social Behavior[/b][/size] Spirals are said to possess only two states of being: unconscious, and full tilt. They have difficulty focusing on a single thing, and are excellent at multitasking simultaneous thoughts and activities in ways that would leave other breeds disoriented. Without anything to do, a Spiral may literally tie itself into knots.[sup][24F][/sup] They prefer to fight battles with quick-cast spells.[sup][24F][/sup] Other dragons have disparagingly suggested the Spiral dragon evolved from the yellow-frilled eel, a creature known to swim erratically and tie itself into knots. Spiral dragons may consider the idea appealing rather than insulting.[sup][27F][/sup] Spiral dragons prefer to build their lairs inside of trees or large fungi. They burrow deep, winding tunnels within the living wood, often killing the host tree in the process. A Spiral clan is capable of decimating large swathes of ancient forest.[sup][24F][/sup] Within mixed-species clans, Spiral dragons will seek out locations inside the foreign lair that they can make their own. Any cracks present in rock, pipes, or places where they can create passages just wide enough to allow their ropelike bodies to squeeze into become thin, spiraling labyrinths. These delicate tunnels will often undermine the strength of lairs carved from stone.[sup][24F][/sup] [size=4][b]Game Information[/b][/size] Roundsey is an NPC Arcane Spiral who runs a weekly raffle for players to take part in.[sup][28F][/sup] [br] [br] [br] -------------------- [center][size=5]Snapper[/size] [i]Information regarding the Eternal Travellers.[/i] --------------------[/center] [size=4][b]Overview[/b][/size] The Snapper dragons are a wise, thoughtful breed that originates from the Shattered Plain, where the majority of the population still resides.[sup][29F][/sup] [size=4][b]Physical Attributes[/b][/size] Snapper dragons are built solidly and low to the ground. They have impressive beaks lined with molars that begin halfway down the jaw, and continue all the way to the back.[sup][29F][/sup] They possess a powerful bite force[sup][29E], [34F][/sup] that can pierce the armor of most species. Their back and sides are protected by thick, rugged hide that is difficult to pierce. If a Snapper hunkers down to protect its underbelly, it can be nearly impossible to move with anything but an opposing elemental attack.[sup][29F][/sup] Most Snappers are completely landbound, and cannot fly.[sup][29F][/sup] Wind Snappers can manipulate updrafts to help them to glide,[sup][30F], [31F][/sup] and Arcane Snappers may be able twist the laws of gravity around them,[sup][30F][/sup] but otherwise they cannot fly unless aided by powerful Arcane or Wind energy. Their wings are mostly vestigial and used only to hold adornments and tools.[sup][32F][/sup] Their thick, blunted nails are well-suited for their native homeland, and enable them to break through the shale of the Shattered Plains to shallow subterranean wells of water.[sup][29F][/sup] Snappers do not sleep, and rarely stop moving. One to four times a year – depending on the size and age of the dragon – they create a shallow burrow and spend several days molting. After emerging, they pick up where they left off on their route.[sup][29F][/sup] Their good memory is in part due at least in part to their brain and neural pathways.[sup][33F][/sup] [size=4][b]Social Behavior[/b][/size] Snapper dragons thrive in Dragonhome, and it is uncommon for them to leave. However, many individuals have shifted their migratory routes into neighboring territories. They are nomadic, and methodically follow ancient, looping paths known only to their own clan across the featureless plains.[sup][29F][/sup] Snappers are living encyclopedias, and a dragon seeking difficult-to-obtain information will frequently find it if they ask a Snapper clan and have the patience to wait for the answer.[sup][29F][/sup] Due to spending the majority of their lives traveling, Snappers do not build permanent lairs. They have difficulty residing in closed spaces or living in small, restricted territories. They do poorly in mixed-species lairs and typically leave after a short duration.[sup][29F][/sup] Snappers do not seek confrontation, but when it occurs they prefer to respond directly. Their standard tactics involve trampling smaller foes or using their powerful jaws to snap them from the air. If the odds are overwhelmingly against them, Snappers lower themselves to the ground to protect their underbellies and attempt to outlast attacks against them until help arrives. This strategy of endurance is frequently successful.[sup][29F][/sup] [size=4][b]Game Information[/b][/size] Tomo is an NPC Earth Snapper who requests the player’s assistance in helping jog her memory so she may etch what she has learned while traveling into stone.[sup][35F][/sup] She has such vast stores of knowledge – even relative to other Snappers – that it is difficult to recall in a timely manner.[sup][33F][/sup] [br] [br] [br] [size=4][b][u]Common Modern Breeds[/u] Sources[/b][/size] [*1F] – [url=http://flightrising.com/main.php?p=wiki&article=21]Encyclopedia page: Pearlcatcher dragons[/url] [sup]Overview and point of origin: "Pearlcatcher dragons are haughty, independent creatures who consider themselves apart from the rest of dragonkind. The Pearlcatcher species originates from the Sunbeam Ruins, where their population continues to thrive." See Physical Attributes section on page for reference of physical appearance. See Social section on page for reference Pearlcatcher arrogance and the culture surrounding pearls. See Lairs section on page for reference on lair preference. See Tactics section for reference on reactions to conflict and preference for long-range magical attacks.[/sup] [*2F] – [url=http://www1.flightrising.com/forums/frd/2125195/22#post_26128648]Ask the Team! [Closed][/url] [sup]"Q: What is a Pearlcatcher's hide consisted of? Is it fur, feather, scale, skin? It doesn't say in the encyclopedia. A: Leathery hide.”[/sup] [*3F] – [url=http://www1.flightrising.com/forums/frd/1327998/39#post_11585046]Weekly Q&A [Closed][/url] [sup]"Q: My question is: from where do they secrete this mucus? My thought was perhaps it's secreted from a gland in/near their mouths and they use their tongues to transfer it onto the pearl. A: It's a combination of digestive fluids and minerals. They... regurgitate it... from their stomachs... Gross. Thankfully, they don't want anyone to touch their pearls anyway!”[/sup] [*4F] – [url=http://www1.flightrising.com/forums/frd/1199916/81#post_6990539]Player Questions/Concerns for the Admin[/url] [sup]"We're mostly leaving this open for imagination, but many pearlcatcher dragons have developed an impressive knack for balance. Sometimes pearls can be seen balancing on heads and backs, or even coiled up in their tails. There are also many that make use of satchels or bags (they've got the tools, why not use 'em!) to help keep their pearls close.”[/sup] [*5F] – [url=https://flightrising.tumblr.com/post/51185151338/question-and-answer-30]Question and Answer 30[/url] [sup]"The pearlcatchers and their ridiculous pearls are open to interpretation. Undel likes to imagine that most fashion harnesses to keep their pearl on their person at all times, though the idea of dragons that devote a claw to holding the pearl and walking around like tripods is kinda awesome in a silly sort of way. Imagine each Pearlcatcher as you like best.”[/sup] [*6F] – [url=https://flightrising.tumblr.com/post/50649162941/question-and-answer-25]Question and Answer 25[/url] [sup]"Q: What happens if a Pearlcatcher loses their pearl or it gets destroyed? A: If it’s lost they’ll obsessively search for it. If it’s destroyed, they’d be shunned by other pearlcatchers as bad luck. The lost-pearlcatcher is likely to be depressed, as they might believe that their gem is a significant part of who they were. Meta-gaming: The pearl doesn’t hold any real power. Pearlcatchers merely believe it does, it’s culturally important to them, and they are a naturally posessive species. Other dragon species find this behavior strange. Pearlcatchers don’t mind what other dragons think; they’re soulless heathens. If they had a pearl, they’d know better!”[/sup] [*7F] – [url=http://www1.flightrising.com/forums/frd/1327998/590#post_22533409]Weekly Q&A [Closed][/url] [sup]"The inital bulk of the pearl itself is comprised mostly of the matter that made up the egg the dragon was hatched from. Beyond that, growing a pearl is a very slow process, and though a pearlcather would never admit it, pearls do have very minute wear and tear from being carried around all of the time. These factors balance and result in pearls being proportional to the dragon and correlate fairly directly with how they're depicted in the breed's artwork.”[/sup] [*8F] – [url=http://www1.flightrising.com/forums/frd/1327998/249#post_15815695]Weekly Q&A [Closed][/url] [sup]"A Pearlcatcher who's pearl is damaged would likely be beside themselves with worry. Fortunately, given time they could fill in most cracks and irregularities to their pearls.”[/sup] [*9F] – [url=http://www1.flightrising.com/forums/frd/1327998/89#post_12839785]Weekly Q&A [Closed][/url] [sup]"Q: You answered the question about a former Pearlcatcher's pearl, but where do Pearlcatchers created with scrolls get their pearls from? They don't exactly have an egg to eat. A: Some will go without a pearl, though others will find a small object important to them and begin coating it over time to become their new pearl, with the object at its core. These pearls are not perfect spheres like natural-born Pearlcatcher pearls, but can still be quite beautiful and unique.”[/sup] [*10F] – [url=http://www1.flightrising.com/forums/frd/1327998/77#post_12654994]Weekly Q&A [Closed][/url] [sup]"Q: When a dragon is scrolled to or from a Pearlcatcher, what happens to the pearl? Is it just spawned if they're going from, say, a Fae into a PC? Or does it disappear if they're going from a PC to a Fae? A: The pearl would stick around. It's no longer biologically part of the dragon and thus magical scrolls wouldn't affect it. While the pearl may still be around, it would no longer be able to be grown any further as only Pearlcatchers can add to a pearl.”[/sup] [*11F] – [url=http://www1.flightrising.com/forums/frd/1327998/690#post_24221619]Weekly Q&A [Closed][/url] [sup]"Q: how would other non-pearlcatcher dragons view a PC without a pearl? Would they be accepted or looked down upon with suspicion? Would they even be allowed to join the clan in the first place? A: Pearlcatcher breed-related customs aren't terribly important to non-Pearlcatcher dragons; it would come entirely down to the individual or the scenario!”[/sup] [*12F] – [url=http://www1.flightrising.com/forums/frd/2125195/176#post_32568512]Ask the Team! [Closed][/url] [sup]"Dragons will typically not try and steal the pearls of Pearlcatchers, as they know what the pearls are/signify and would not utilize them in crafting. There would be no market for it. It's possible that at some point in the past Beastclans may have collected found pearls as a beautiful gem; however, they have found that wearing or displaying such items tends to bring only trouble, invoking the ire of surrounding dragon clans, so it's not typically done.”[/sup] [*13F] – [url=http://flightrising.com/main.php?p=wiki&article=29]Encyclopedia page: Imperial dragons[/url] [sup]Under 'Lairs': "They will freely lair with dragons of all shapes and sizes. The exception to this tolerance is the Pearlcatcher species; the two breeds have a mutual disdain of their cousin species. Imperials believe their creator has replaced them, while Pearlcatchers are conscious of the fact that their patron did not create them with the grandeur of scale of their predecessors.”[/sup] [*14F] – [url=https://www1.flightrising.com/forums/frd/1912820/5#21185678]Secret new breed?!?![/url] [sup]“We added arms, a horn, and some whiskers. :) Guess that dragon~”[/sup] [*15F] – [url=http://www1.flightrising.com/forums/frd/1843645#post_1843645]Swiftwings[/url] [sup]The thread contains art of the Swiftwings.[/sup] [*16F] – [url=http://www1.flightrising.com/forums/frd/2354200]old Baldwin[/url] [sup]Thread contains images of Baldwin as a Pearlcatcher.[/sup] [*17F] – [url=http://www1.flightrising.com/trading/baldwin/create/1]Baldwin’s Bubbling Brew | Create New Items[/url] [sup]The pearl is visible on a cushion on a shelf.[/sup] [*18F] – [gamedb item=20816] description [sup]“Attracted to anything and all things spherical, these specters can often be seen haunting Pearlcatcher enclaves.”[/sup] [*19F] – [url=http://flightrising.com/main.php?p=wiki&article=20]Encyclopedia page: Ridgeback Dragons[/url] [sup]Overview: “Ridgebacks are massive, cunning dragons. The Ridgeback breed originates from The Shifting Expanse, and most of their species still calls this territory home. A small number have begun to venture out into the world, but their eccentric tendencies and specialized diet have most clans turning them away. “ See ‘Physical Attributes’ for reference on physical traits. See ‘Tactics’ section for reference on spines as weapons. See ‘Social’ for reference on “borrowing” culture. See ‘Lairs’ for reference on lair preferences.[/sup] [*20F] – [url=http://www1.flightrising.com/forums/frd/1327998/140#post_14053784]Weekly Q&A [Closed][/url] [sup]"Q: Do ridgebacks spearfish with their noses? A: They are not particularly sharp, so spearing fish on them -while not impossible- would certainly provide a challenge!”[/sup] [*21F] – [url=http://www1.flightrising.com/forums/frd/1327998/321#post_17211218]Weekly Q&A [Closed][/url] [sup]"Ridgebacks that have hatched and lived submersed in water during their formative years would not have the fear of it that ridgeback hatchlings that had dry land experience early-on would have. It is possible for a water-aligned ridgeback hatchling to be afraid of water, if they were given an option of dry land after their hatching. If they have no such option during their growth and learning period, they do not develop the discomfort around water that other ridgebacks do.”[/sup] [*22F] – [url=https://www.deviantart.com/neondragon/art/Ridgeback-Dragons-325071240]Ridgeback Dragons[/url] [sup]The page has the alternate art of the male hatchling on it. “Snippet: The easy-going Ridgeback dragon is covered long spines. These dragons live in small family groups that they will spend the rest of their lives with. Ridgeback dragons rarely venture out into the world. On the rare occasions when they encounter a stranger, they will try their best to be friendly, inviting individual to stop and fish. The freshness of the fish may be a question worth asking. Diet: Ridgeback dragons are excellent fishers and eat seafood type food items. They're not adverse to fish that's been sitting around the lair for a day or ten: The aging just adds a little bit of extra kick! Physical Attributes: The ridgeback dragon is a very large, tall dragon. They have spikes running down the length of their body and limbs, and males have a large forward-facing horn that continues to grow their entire life.”[/sup] [*23F] – Various item descriptions [sup][gamedb item=15116]: “Ridgeback dragons are known to string hooked feathers along nets and drag them through the water, gathering up hundreds of smaller fish while taking care not to fall in.” [gamedb item=28573]: “Unlike its icy cousin, this plucky mammal doesn't catch fish for its own sustenance, but rather to very primitively barter with shoreline Ridgeback families for nuts, grains, and grasses.” [gamedb item=1198]: “Flying fish can usually stay aloft long enough to get gobbled up by low-gliding ridgebacks.”[/sup] [*24F] – [url=http://flightrising.com/main.php?p=wiki&article=22]Encyclopedia page: Spiral dragons[/url] [sup]Overview: "Spiral dragons are sinuous, active creatures. They are best known for their erratic flight patterns and energetic nature. This species originates from the Zephyr Steppes where their population continues to thrive." See Physical Attributes section for reference on body traits, flight pattern, etc. See Social for reference on how they are either extremely active or dead asleep. See Lairs for reference on how they like to keep their lair. See Tactics for reference on how they like to battle and the danger of injuring any of their wings.[/sup] [*25F] – [url=http://www1.flightrising.com/forums/ann/1242993/1#post_1242993]Words on the Wind, Vol 9[/url] [sup]"The dragon species were created by the gods to defend their territory and fight against the Shade. Many were created hoping that the ideals of the diety would be instilled in the behavior of the species. Windsinger felt the creation of spirals was a job well done. However, most deities have a benevolent, if somewhat distant affection for their progeny.”[/sup] [*26F] – [url=http://www1.flightrising.com/forums/frd/2125195/176#post_32568512]Ask the Team! [Closed][/url] [sup]"They can hop-skip their way across terrain. In general, Spirals will fly everywhere. Ground movement is possible, just not utilized if flying can accomplish the job.”[/sup] [*27F] – [gamedb item=2052] description [sup]"These eels swim in erratic circles and often tie themselves into knots. Some dragons sneer and claim that they are the ancestors of Spiral dragons; Spiral dragons grin because they think that is a super cool idea.”[/sup] [*28F] – [url=http://www1.flightrising.com/trading/raffle]Roundsey's Raffle Roulette[/url] [sup]The page image depicts Roundsey.[/sup] [*29F] – [url=http://flightrising.com/main.php?p=wiki&article=23]Encyclopedia page: Snapper dragons[/url] [sup]Overview: "Snappers are wise, thoughtful dragons. The Snapper species originates from The Shattered Plain, where the majority of the population still resides." Look at Physical Attributes section for reference on physical build and routes into neighboring territories. Look at Social for reference on behavior. Look at Lairs for reference on their incompatibility with multi-species lairs and method of molting. Look at Tactics for reference on behavior in battle and powerful hide and jaws.[/sup] [*30F] – [url=http://www1.flightrising.com/forums/frd/1327998/22#post_10099746]Weekly Q&A [Closed][/url] [sup]"Most Snappers would need assistance to reach the Cloudsong; however, Snappers who are Wind Element may be able to lift themselves upward. Those of the Arcane Flight may be able to twist the laws of gravity in their general area.”[/sup] [*31F] – [url=http://www1.flightrising.com/forums/frd/1327998/56#post_12309459]Weekly Q&A [Closed][/url] [sup]"Because wind dragons have a modicum of control over the wind gusts themselves, breeds like Snappers (who are traditionally too heavy to fly) can use their magical prowess to create slightly more powerful updrafts beneath their wings to assist in long glides.”[/sup] [*32F] – [url=http://www1.flightrising.com/forums/frd/2125195/176#post_32568512]Ask the Team! [Closed][/url] [sup]"Many Bogsneaks can glide for short distances, and Snappers may fly provided they are aided by powerful wind or arcane energy. However, the wings on most Snapper are purely vestigial, and are often used only to hold adornments and tools.”[/sup] [*33F] – [url=http://www1.flightrising.com/forums/frd/1327998/416#post_19664613]Weekly Q&A [Closed][/url] [sup]Breedchange: ”The process of changing to a different breed does change the physiological makeup of a dragon, but not its character/sense of self. So yes, a tundra's brain and neural pathways would go through quite a bit of improvement while changing to a Snapper!" Tomo: “Tomo has vast stores of knowledge, even for a Snapper. She has so much knowledge, that it can be difficult to recall in a timely manner! The dragons who visit her can help jog her memory and get her the answers quicker. That's why even if you get the answers to her questions wrong, she eventually remembers the correct answer and tells you that you were incorrect! It simply takes her a while, which is why she appreciates the assistance!”[/sup] [*34F] – [gamedb item=7592] description [sup]"The power grips on this suit are capable of matching the bite force of a Snapper.”[/sup] [*35F] – [url=https://www1.flightrising.com/forums/ann/2946934#post_2946934]Community Update, December 2020[/url] [sup]"Q: I noticed while drawing one of my Ridgebacks that the females have a super long claw on their hands and feet. What's this used for, and why don't the males have it? Thanks! A: Males have these long claws as well! They're used to disembowel prey and can fold neatly back out of the way when burrowing." [br] ----------- [center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050230]Previous post: Plentiful Modern Breeds[/url] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050246]Next post: Uncommon Modern Breeds[/url] [emoji=right wing size=1] [emoji=subscription update size=1][url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050237]Top of post[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1][/sub][/center]



Common Modern Breeds
Common Modern Breeds sources are at the bottom of this post. They are marked with 'F'.




Pearlcatcher
Information regarding those who dwell within the ruin.


Overview
The Pearlcatcher breed originates from the Sunbeam Ruins, where their population continues to thrive.[1F]


Physical Attributes
Pearlcatchers are a mid-sized breed. Females possess a single, shining horn, while males have two. Their bodies are compact, and they possess leathery wings[1F] and leathery hide.[2F] A short, coarse mane runs down the length of their head and neck, and tufts of fur sprout from their elbows, ankles, and tail tips. Two long, sensitive whiskers grow from their muzzles, and they have large, mobile ears capable of independent movement.[1F]

Pearlcatchers are able to regurgitate a combination of digestive fluids and minerals from their stomach[3F] which first appears as a black mucus and then cures to smooth iridescence[1F] with which to coat and grow their pearls.[1E], [3F]

The most notable feature of the Pearlcatcher dragon is the large, lustrous sphere they carry with them at all times. After hatching, a young dragon will immediately consume its eggshell before its wings have finished drying. Several hours later, they regurgitate a large, lustrous pearl.[1F]

The pearl is grown and maintained by regurgitating a black mucus onto it. Each new layer is believed to be the essence of what they’ve recently experienced; a memory made tangible and added to the whole of who they are. The initial bulk of the pearl is composed from the matter that was made up from the hatchling’s egg.[1F] Beyond that, a pearl grows very slowly, and additionally receives minute wear and tear from being carried constantly. These factors balance and result in the pearl remaining proportional to the way they are depicted in the site’s Pearlcatcher breed artwork.[7F]

If a pearl was damaged, the Pearlcatcher would be besides themselves with worry. Over time, adding additional layers will likely fill in most cracks and smooth over irregularities.[8F]

Many Pearlcatchers develop impressive balance, carrying their pearls on their head or back,[4F] or in one of their feet or hands.[5F] Their tails may be prehensile enough to carry their pearls using it.[4F]


Social Behavior
Pearlcatcher dragons are haughty, independent creatures who consider themselves apart from the rest of dragonkind. They believe their breed to be the pinnacle of dragonkind, and each individual is secure in the knowledge they are the top tier of their breed.[1F] They think of other dragons as soulless heathens who would know better if those others had pearls, and care not how strange those dragons find the Pearlcatchers’ reverence of the pearls. They are a naturally possessive species who prefer other creatures to keep away from their pearls.[6F]

Pearlcatcher dragons are known as gossips, considering other dragons’ secrets a currency worth more than gold. They are also notorious cowards who prefer flight to fight, and will offer current gossip to try and avoid confrontation. If forced to fight, they prefer to keep a distance and will flee if the distance is closed.[1F]

Dragon of other breeds who become Pearlcatchers will sometimes go without a pearl, while others will find a small object important to them to serve as the core of a new pearl. These pearls are not perfect spheres, unlike natural-born Pearlcatcher pearls.[9F]
A Pearlcatcher which becomes another breed will still have its pearl, but would not be able to grow it any further. Only Pearlcatcher dragons can regurgitate the necessary mixture to add to it.[10F]

Satchels, bags, and harnesses may be used to carry the pearl,[4E], [5F] or else a Pearlcatcher may devote a hand or foot to carrying the pearl, or carry it with its tail, or balance it on its body.[4F]

Pearlcatchers regard their pearls as the vessel for their essence, and the most vital, important piece of themselves. Pearl-less dragons are outcast from Pearlcatcher society, and must make their way among other, ‘lesser’ dragon breeds.[1F]
A Pearlcatcher dragon that believes that their gem is a significant part of who they are, if they were to lose their pearl, would likely be depressed and obsessively search for it. If it was destroyed, other Pearlcatchers would shun them as bad luck. Pearls possess no real power; Pearlcatcher dragons merely believe they do, and have placed cultural importance onto the pearls.[6F]

Other breeds don’t typically put much importance in Pearlcatcher breed customs, and whether they care if a Pearlcatcher had lost its pearl is entirely dependent on the situation or individuals involved.[11F] Dragons will typically not try to steal the pearls of Pearlcatchers, knowing what they are or signify, and that there would be no market for crafts using such pearls.[12F]

Beastclans may have tried to collect Pearlcatcher pearls in the past as beautiful gems, but because displaying such items attracts the ire of dragon clans, it is typically not done.[12F]

Imperial dragons and Pearlcatcher dragons mutually disdain one another, with Imperials believing the Lightweaver replaced them with the Pearlcatchers and with Pearlcatchers conscious of having been created with less grandeur of scale than the Imperials.[13F]

Pearlcatcher dragons prefer to live in populated areas, establishing their territory in close proximity to other clans. In highly populated areas, they may build their lairs directly atop an allied clan’s lair, creating many-tiered structures with a mish-mash of architectural design.[1F]
Clans each have a signature style, and social snubs can lead to midnight vandalism as rival clans ‘gift’ their nemeses with new pieces of architecture permanently affixed to their existing lair.[1F]

The abundance of spherical objects in Pearlcatcher enclaves may attract Orbiting Spirits to haunt them.[18F]

Pearlcatchers prefer to use long-range magical attacks when forced into battle.[1F]


Game Information
The Pearlcatcher dragons’ design was modified from the Swiftwing dragons,[14F] a cut breed.[15F]

Baldwin, the Bogsneak NPC associated with the cauldron used for alchemy on-site, used to be a Pearlcatcher, and was depicted as slowly becoming a Bogsneak.[16F] He still keeps his pearl on a shelf.[17F]






Ridgeback
Information relating to the Great Borrowers.


Overview
The massive, cunning but easy-going Ridgeback breed originates from the Shifting Expanse, and most of their species still calls this territory home. The small number who attempt to venture outwards into the world are often turned away due to their specialized diet and eccentric tendencies.[19F]


Physical Attributes
The Ridgeback is an imposing dragon, towering meters above other species. Male Ridgebacks possess a large, forward-facing horn that continues to grow throughout its life.[19F] It is not sharp enough to easily spear things on, despite its appearance.[20F] They have sharp, ridged spines running down the length of their body and limbs. These spines are molted each turn. When their mane of spines rejuvenates, it is an itchy and time-consuming process. A Ridgeback regrowing its spins has a poor temper.[19F]

A Ridgeback’s spines are used in close combat to carve up opponents. They prefer to fight alone due to the danger their spines pose to nearby allies.[19F] The long claws on their feet and 'hands' are used for disemboweling prey, and can be folded back when burrowing.[35F]

Ridgebacks will spend hours sunbathing, and polish their scales by rolling in the coarse desert sands. Ridgebacks are legendarily averse to and fearful of water.[19F] Even a Water-aligned Ridgeback could be fearful of water, if given the option of dry land after hatching. While it is an instinctive aversion, if raised in water during the formative years without access to land, they would not develop that discomfort.[21F]

Their aversion to water means they typically do not dive for fish, instead obtaining their meals through means such as using nets and hooks from the shore, snagging flying fish as they leap above the water, or even trading with animals such as the fenfisher flattail.[23F]

Ridgebacks can eat aged fish.[22F]


Social Behavior
Ridgeback society revolves around ‘borrowing’ in a way that other dragon breeds consider ‘stealing’. Ridgebacks believe borrowing is a normal and necessary facet of life. The Shifting Expanse is an inhospitable homeland, and the Ridgeback learned early on that it was better to borrow than starve.[19F]

They use their tunneling abilities to borrow from neighboring territories. Ore is pulled from deep below the enriched ground of the Ashfall Waste, the bounty of the Sea of a Thousand Currents is harvested in traps, and miles of subterranean pumps siphon fresh water from the neighboring Sunbeam Ruins. If caught red-handed in the midst of these resource-accumulations, a Ridgeback will nonchalantly explain that it was borrowing and that if the one who caught them wanted it back, all they had to do was ask.[19F]

Their tendency to borrow first and ask later does not merely apply to the bare necessities. Ridgeback dragons freely borrow from one another, treating the constant back-and-forth borrowing of the same items over and over as a game and the foundation of their relationships.[19F]

Ridgebacks prefer subterranean lairs carved from sandstone. They are adept at tunneling. They will seek to expand their lairs daily if able, finding the act of tunneling to be an enjoyable activity. Mixed-species lairs often see other dragon species irritated by the constant scraping of a tunneling Ridgeback.[19F]

They prefer to live in small family groups for the entirety of their lives. They rarely venture out into the world, and do not typically encounter strangers; when they do, they attempt to be amiable and accommodating.[22F]


Game Information
Early art of the Ridgeback dragons include alternate male-specific hatchling art, from when hatchlings had different art depending on their gender.[22F]






Spiral
Information relating to the energetic Spiral Dragons.


Overview
Spiral dragons are sinuous, active creatures who originate from the Zephyr Steppes, where their population continues to thrive.[24F] The Windsinger regards them as a job well done.[25F]


Physical Attributes
Spiral dragons are known for their erratic flight patterns and energetic nature. They have the greatest length-to-size ratio of any known species. They are incredibly flexible, and they can twist and contort their bodies into any number of shapes. The most common flight pattern involves a looping spiral. The small wings on their arms and legs help provide some control to their otherwise chaotic flights.[24F]

Their natural agility and erratic, unpredictable flight patterns make them difficult targets in battle, but if any one of their six wings are injured, the fight is over.[24F]

Spirals prefer to fly whenever possible, but when necessary will hop-skip across terrain.[26F]

They hunt nocturnally, hence their large, sensitive eyes.[24F]

Spiral dragons are capable of going on at full tilt for hours, and then abruptly pass out. Their energetic behavior requires frequent naps, and sleep comes on without warning. To compensate and avoid an unfortunate end, they instinctively wrap and coil around any available surface even in slumber.[24F]


Social Behavior
Spirals are said to possess only two states of being: unconscious, and full tilt. They have difficulty focusing on a single thing, and are excellent at multitasking simultaneous thoughts and activities in ways that would leave other breeds disoriented. Without anything to do, a Spiral may literally tie itself into knots.[24F]

They prefer to fight battles with quick-cast spells.[24F]

Other dragons have disparagingly suggested the Spiral dragon evolved from the yellow-frilled eel, a creature known to swim erratically and tie itself into knots. Spiral dragons may consider the idea appealing rather than insulting.[27F]

Spiral dragons prefer to build their lairs inside of trees or large fungi. They burrow deep, winding tunnels within the living wood, often killing the host tree in the process. A Spiral clan is capable of decimating large swathes of ancient forest.[24F]

Within mixed-species clans, Spiral dragons will seek out locations inside the foreign lair that they can make their own. Any cracks present in rock, pipes, or places where they can create passages just wide enough to allow their ropelike bodies to squeeze into become thin, spiraling labyrinths. These delicate tunnels will often undermine the strength of lairs carved from stone.[24F]


Game Information
Roundsey is an NPC Arcane Spiral who runs a weekly raffle for players to take part in.[28F]






Snapper
Information regarding the Eternal Travellers.


Overview
The Snapper dragons are a wise, thoughtful breed that originates from the Shattered Plain, where the majority of the population still resides.[29F]


Physical Attributes
Snapper dragons are built solidly and low to the ground. They have impressive beaks lined with molars that begin halfway down the jaw, and continue all the way to the back.[29F] They possess a powerful bite force[29E], [34F] that can pierce the armor of most species.

Their back and sides are protected by thick, rugged hide that is difficult to pierce. If a Snapper hunkers down to protect its underbelly, it can be nearly impossible to move with anything but an opposing elemental attack.[29F]

Most Snappers are completely landbound, and cannot fly.[29F] Wind Snappers can manipulate updrafts to help them to glide,[30F], [31F] and Arcane Snappers may be able twist the laws of gravity around them,[30F] but otherwise they cannot fly unless aided by powerful Arcane or Wind energy. Their wings are mostly vestigial and used only to hold adornments and tools.[32F]

Their thick, blunted nails are well-suited for their native homeland, and enable them to break through the shale of the Shattered Plains to shallow subterranean wells of water.[29F]

Snappers do not sleep, and rarely stop moving. One to four times a year – depending on the size and age of the dragon – they create a shallow burrow and spend several days molting. After emerging, they pick up where they left off on their route.[29F]

Their good memory is in part due at least in part to their brain and neural pathways.[33F]


Social Behavior
Snapper dragons thrive in Dragonhome, and it is uncommon for them to leave. However, many individuals have shifted their migratory routes into neighboring territories. They are nomadic, and methodically follow ancient, looping paths known only to their own clan across the featureless plains.[29F]

Snappers are living encyclopedias, and a dragon seeking difficult-to-obtain information will frequently find it if they ask a Snapper clan and have the patience to wait for the answer.[29F]

Due to spending the majority of their lives traveling, Snappers do not build permanent lairs. They have difficulty residing in closed spaces or living in small, restricted territories. They do poorly in mixed-species lairs and typically leave after a short duration.[29F]

Snappers do not seek confrontation, but when it occurs they prefer to respond directly. Their standard tactics involve trampling smaller foes or using their powerful jaws to snap them from the air. If the odds are overwhelmingly against them, Snappers lower themselves to the ground to protect their underbellies and attempt to outlast attacks against them until help arrives. This strategy of endurance is frequently successful.[29F]


Game Information
Tomo is an NPC Earth Snapper who requests the player’s assistance in helping jog her memory so she may etch what she has learned while traveling into stone.[35F] She has such vast stores of knowledge – even relative to other Snappers – that it is difficult to recall in a timely manner.[33F]






Common Modern Breeds Sources


[*1F] – Encyclopedia page: Pearlcatcher dragons
Overview and point of origin: "Pearlcatcher dragons are haughty, independent creatures who consider themselves apart from the rest of dragonkind. The Pearlcatcher species originates from the Sunbeam Ruins, where their population continues to thrive."
See Physical Attributes section on page for reference of physical appearance.
See Social section on page for reference Pearlcatcher arrogance and the culture surrounding pearls.
See Lairs section on page for reference on lair preference.
See Tactics section for reference on reactions to conflict and preference for long-range magical attacks.


[*2F] – Ask the Team! [Closed]
"Q: What is a Pearlcatcher's hide consisted of? Is it fur, feather, scale, skin? It doesn't say in the encyclopedia.
A: Leathery hide.”


[*3F] – Weekly Q&A [Closed]
"Q: My question is: from where do they secrete this mucus? My thought was perhaps it's secreted from a gland in/near their mouths and they use their tongues to transfer it onto the pearl.
A: It's a combination of digestive fluids and minerals. They... regurgitate it... from their stomachs...
Gross.
Thankfully, they don't want anyone to touch their pearls anyway!”


[*4F] – Player Questions/Concerns for the Admin
"We're mostly leaving this open for imagination, but many pearlcatcher dragons have developed an impressive knack for balance. Sometimes pearls can be seen balancing on heads and backs, or even coiled up in their tails. There are also many that make use of satchels or bags (they've got the tools, why not use 'em!) to help keep their pearls close.”

[*5F] – Question and Answer 30
"The pearlcatchers and their ridiculous pearls are open to interpretation. Undel likes to imagine that most fashion harnesses to keep their pearl on their person at all times, though the idea of dragons that devote a claw to holding the pearl and walking around like tripods is kinda awesome in a silly sort of way. Imagine each Pearlcatcher as you like best.”

[*6F] – Question and Answer 25
"Q: What happens if a Pearlcatcher loses their pearl or it gets destroyed?
A: If it’s lost they’ll obsessively search for it. If it’s destroyed, they’d be shunned by other pearlcatchers as bad luck. The lost-pearlcatcher is likely to be depressed, as they might believe that their gem is a significant part of who they were.
Meta-gaming: The pearl doesn’t hold any real power. Pearlcatchers merely believe it does, it’s culturally important to them, and they are a naturally posessive species. Other dragon species find this behavior strange. Pearlcatchers don’t mind what other dragons think; they’re soulless heathens. If they had a pearl, they’d know better!”


[*7F] – Weekly Q&A [Closed]
"The inital bulk of the pearl itself is comprised mostly of the matter that made up the egg the dragon was hatched from. Beyond that, growing a pearl is a very slow process, and though a pearlcather would never admit it, pearls do have very minute wear and tear from being carried around all of the time. These factors balance and result in pearls being proportional to the dragon and correlate fairly directly with how they're depicted in the breed's artwork.”

[*8F] – Weekly Q&A [Closed]
"A Pearlcatcher who's pearl is damaged would likely be beside themselves with worry. Fortunately, given time they could fill in most cracks and irregularities to their pearls.”

[*9F] – Weekly Q&A [Closed]
"Q: You answered the question about a former Pearlcatcher's pearl, but where do Pearlcatchers created with scrolls get their pearls from? They don't exactly have an egg to eat.
A: Some will go without a pearl, though others will find a small object important to them and begin coating it over time to become their new pearl, with the object at its core. These pearls are not perfect spheres like natural-born Pearlcatcher pearls, but can still be quite beautiful and unique.”


[*10F] – Weekly Q&A [Closed]
"Q: When a dragon is scrolled to or from a Pearlcatcher, what happens to the pearl? Is it just spawned if they're going from, say, a Fae into a PC? Or does it disappear if they're going from a PC to a Fae?
A: The pearl would stick around. It's no longer biologically part of the dragon and thus magical scrolls wouldn't affect it. While the pearl may still be around, it would no longer be able to be grown any further as only Pearlcatchers can add to a pearl.”


[*11F] – Weekly Q&A [Closed]
"Q: how would other non-pearlcatcher dragons view a PC without a pearl? Would they be accepted or looked down upon with suspicion? Would they even be allowed to join the clan in the first place?
A: Pearlcatcher breed-related customs aren't terribly important to non-Pearlcatcher dragons; it would come entirely down to the individual or the scenario!”


[*12F] – Ask the Team! [Closed]
"Dragons will typically not try and steal the pearls of Pearlcatchers, as they know what the pearls are/signify and would not utilize them in crafting. There would be no market for it.
It's possible that at some point in the past Beastclans may have collected found pearls as a beautiful gem; however, they have found that wearing or displaying such items tends to bring only trouble, invoking the ire of surrounding dragon clans, so it's not typically done.”


[*13F] – Encyclopedia page: Imperial dragons
Under 'Lairs': "They will freely lair with dragons of all shapes and sizes. The exception to this tolerance is the Pearlcatcher species; the two breeds have a mutual disdain of their cousin species. Imperials believe their creator has replaced them, while Pearlcatchers are conscious of the fact that their patron did not create them with the grandeur of scale of their predecessors.”

[*14F] – Secret new breed?!?!
“We added arms, a horn, and some whiskers. :) Guess that dragon~”

[*15F] – Swiftwings
The thread contains art of the Swiftwings.

[*16F] – old Baldwin
Thread contains images of Baldwin as a Pearlcatcher.

[*17F] – Baldwin’s Bubbling Brew | Create New Items
The pearl is visible on a cushion on a shelf.

[*18F] – Orbiting Spirit description
“Attracted to anything and all things spherical, these specters can often be seen haunting Pearlcatcher enclaves.”

[*19F] – Encyclopedia page: Ridgeback Dragons
Overview: “Ridgebacks are massive, cunning dragons. The Ridgeback breed originates from The Shifting Expanse, and most of their species still calls this territory home. A small number have begun to venture out into the world, but their eccentric tendencies and specialized diet have most clans turning them away. “
See ‘Physical Attributes’ for reference on physical traits.
See ‘Tactics’ section for reference on spines as weapons.
See ‘Social’ for reference on “borrowing” culture.
See ‘Lairs’ for reference on lair preferences.


[*20F] – Weekly Q&A [Closed]
"Q: Do ridgebacks spearfish with their noses?
A: They are not particularly sharp, so spearing fish on them -while not impossible- would certainly provide a challenge!”


[*21F] – Weekly Q&A [Closed]
"Ridgebacks that have hatched and lived submersed in water during their formative years would not have the fear of it that ridgeback hatchlings that had dry land experience early-on would have. It is possible for a water-aligned ridgeback hatchling to be afraid of water, if they were given an option of dry land after their hatching. If they have no such option during their growth and learning period, they do not develop the discomfort around water that other ridgebacks do.”

[*22F] – Ridgeback Dragons
The page has the alternate art of the male hatchling on it.
“Snippet:
The easy-going Ridgeback dragon is covered long spines. These dragons live in small family groups that they will spend the rest of their lives with. Ridgeback dragons rarely venture out into the world. On the rare occasions when they encounter a stranger, they will try their best to be friendly, inviting individual to stop and fish. The freshness of the fish may be a question worth asking.
Diet:
Ridgeback dragons are excellent fishers and eat seafood type food items. They're not adverse to fish that's been sitting around the lair for a day or ten: The aging just adds a little bit of extra kick!
Physical Attributes:
The ridgeback dragon is a very large, tall dragon. They have spikes running down the length of their body and limbs, and males have a large forward-facing horn that continues to grow their entire life.”


[*23F] – Various item descriptions
Fisher's Companion: “Ridgeback dragons are known to string hooked feathers along nets and drag them through the water, gathering up hundreds of smaller fish while taking care not to fall in.”
Fenfisher Flattail: “Unlike its icy cousin, this plucky mammal doesn't catch fish for its own sustenance, but rather to very primitively barter with shoreline Ridgeback families for nuts, grains, and grasses.”
Flying Fish: “Flying fish can usually stay aloft long enough to get gobbled up by low-gliding ridgebacks.”


[*24F] – Encyclopedia page: Spiral dragons
Overview: "Spiral dragons are sinuous, active creatures. They are best known for their erratic flight patterns and energetic nature. This species originates from the Zephyr Steppes where their population continues to thrive."
See Physical Attributes section for reference on body traits, flight pattern, etc.
See Social for reference on how they are either extremely active or dead asleep.
See Lairs for reference on how they like to keep their lair.
See Tactics for reference on how they like to battle and the danger of injuring any of their wings.


[*25F] – Words on the Wind, Vol 9
"The dragon species were created by the gods to defend their territory and fight against the Shade. Many were created hoping that the ideals of the diety would be instilled in the behavior of the species. Windsinger felt the creation of spirals was a job well done. However, most deities have a benevolent, if somewhat distant affection for their progeny.”

[*26F] – Ask the Team! [Closed]
"They can hop-skip their way across terrain. In general, Spirals will fly everywhere. Ground movement is possible, just not utilized if flying can accomplish the job.”

[*27F] – Yellow-Frilled Eel description
"These eels swim in erratic circles and often tie themselves into knots. Some dragons sneer and claim that they are the ancestors of Spiral dragons; Spiral dragons grin because they think that is a super cool idea.”

[*28F] – Roundsey's Raffle Roulette
The page image depicts Roundsey.

[*29F] – Encyclopedia page: Snapper dragons
Overview: "Snappers are wise, thoughtful dragons. The Snapper species originates from The Shattered Plain, where the majority of the population still resides."
Look at Physical Attributes section for reference on physical build and routes into neighboring territories.
Look at Social for reference on behavior.
Look at Lairs for reference on their incompatibility with multi-species lairs and method of molting.
Look at Tactics for reference on behavior in battle and powerful hide and jaws.


[*30F] – Weekly Q&A [Closed]
"Most Snappers would need assistance to reach the Cloudsong; however, Snappers who are Wind Element may be able to lift themselves upward. Those of the Arcane Flight may be able to twist the laws of gravity in their general area.”

[*31F] – Weekly Q&A [Closed]
"Because wind dragons have a modicum of control over the wind gusts themselves, breeds like Snappers (who are traditionally too heavy to fly) can use their magical prowess to create slightly more powerful updrafts beneath their wings to assist in long glides.”

[*32F] – Ask the Team! [Closed]
"Many Bogsneaks can glide for short distances, and Snappers may fly provided they are aided by powerful wind or arcane energy. However, the wings on most Snapper are purely vestigial, and are often used only to hold adornments and tools.”

[*33F] – Weekly Q&A [Closed]
Breedchange: ”The process of changing to a different breed does change the physiological makeup of a dragon, but not its character/sense of self. So yes, a tundra's brain and neural pathways would go through quite a bit of improvement while changing to a Snapper!"
Tomo: “Tomo has vast stores of knowledge, even for a Snapper. She has so much knowledge, that it can be difficult to recall in a timely manner! The dragons who visit her can help jog her memory and get her the answers quicker. That's why even if you get the answers to her questions wrong, she eventually remembers the correct answer and tells you that you were incorrect! It simply takes her a while, which is why she appreciates the assistance!”


[*34F] – Construction Mith description
"The power grips on this suit are capable of matching the bite force of a Snapper.”

[*35F] – Community Update, December 2020
"Q: I noticed while drawing one of my Ridgebacks that the females have a super long claw on their hands and feet. What's this used for, and why don't the males have it? Thanks!
A: Males have these long claws as well! They're used to disembowel prey and can fold neatly back out of the way when burrowing."




UN: Wrenn → Ribi

They / Them


Avatar dragon aa

Canon Lore Compendium
Gwsq8Fp.png
[center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050237]Previous post: Common Modern Breeds[/url] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050252]Next post: Limited Modern Breeds[/url] [emoji=right wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1][/sub][/center] ----------- [br] [size=6]Uncommon Modern Breeds[/size] -------------------- [size=2][i][u]Uncommon Modern Breeds[/u] sources are at the bottom of this post. They are marked with 'G'.[/i][/size] [br] [br] -------------------- [center][size=5]Skydancer[/size] [i]Information relating to the gentle Skydancer breed.[/i] --------------------[/center] [size=4][b]Overview[/b][/size] Skydancer dragons originate from the Reedcleft Ascent, a region that continues to boast the largest concentrated population of the species.[sup][1G][/sup] [size=4][b]Physical Attributes[/b][/size] Skydancers are a lithe, small-to-medium size dragon breed with long legs, a serpentine neck, and a long tail. They have silky, short fur that becomes longer and denser along the legs and forms a mane along the spine. They have feathers on their bat-like wings, and a crest of feathers around their face.[sup][1G][/sup] Skydancers produce a deep chirping sound.[sup][2G][/sup] Like their cousins, the Spiral dragons, Skydancers are an active species. This energy is frequently channeled into elaborate ‘sky dances’ and other displays of aerial acrobatics.[sup][1G][/sup] [size=4][b]Social Behavior[/b][/size] Skydancer dragons are frequently chosen to mediate clan disputes. Their ability to read energy makes them excellent at questioning feuding clan members and discovering the truth of a situation. Unscrupulous dragons who have foreknowledge that a Skydancer will be questioning them may imbibe a concoction of herbs to alter their own energy.[sup][1G][/sup] The gentle nature of Skydancers enables them to work and socialize well with other breeds. They prefer to live in large clans and actively encourage growth and expansion in any clan smaller than several hundred members.[sup][1G][/sup] Skydancer clutches must be petitioned and discussed among the entire clan. Skydancers are dedicated parents whose attention will be focused on the care and rearing of their young to the exclusion of all else until the hatchlings are fully fledged. A carefully planned hatchery rotation ensures the clan can still function as its members take time off for their families.[sup][1G][/sup] Skydancer nests are festooned with a variety of trinkets and baubles to delight and entertain the hatchlings.[sup][1G][/sup] Members of this species prefer to act as scouts and collect intelligence over directly participating in battles as either melee fighters or spellcasters. Their energy awareness allows them to sense other dragons and magical workings from a distance, making them ideal frontrunners in a warband. Scouting Skydancers often find themselves pitted against rival clans’ Skydancer scouts in games of cat and mouse.[sup][1G][/sup] [size=4][b]Magical Traits[/b][/size] The breed’s most unusual feature is the translucent bony sphere at the center of their forehead and the delicate antennae around it. Males possess four antennae, while females possess only two short antennae. The gem-like orb connects directly to the Skydancer’s skull. The antennae are sensitive to minute vibrations. The breed uses this orb and the antennae to sense both magical energies and the emotions of other dragons and creatures using the subtle energy given off by their body and state of mind.[sup][1G][/sup] The ability is not without its weaknesses; some dragons may have energy and emotions that are difficult to read, and there are concoctions of herbs that can alter one’s energy and confuse a Skydancer’s senses. They also can sense dragons and magic from a distance, but cannot pinpoint the precise location of energy signatures without getting closer than is comfortable.[sup][1G][/sup] Were this orb or the antennae damaged, a Skydancer may experience loss or damage to their energy sensing ability.[sup][3G][/sup] [size=4][b]Game Information[/b][/size] Skydancer dragons were sponsored and designed by the user Scorpius as a reward for supporting the Kickstarter campaign.[sup][4G][/sup] Fiona is a trans[sup][13G][/sup] female Fire-flight Skydancer in charge of Fiona’s Fantastic Familiars, a Trading Post feature which allows players to bond with unowned familiars and rewards them for bonding with specific familiars. She is competent and confident but frazzled, having taken on a larger menagerie than she can manage alone.[sup][14G][/sup] [br] [br] [br] -------------------- [center][size=5]Bogsneak[/size] [i]Information about the unnatural Bogsneak breed.[/i] --------------------[/center] [size=4][b]Overview[/b][/size] Bogsneak dragons are an elusive, clever breed that developed as the result of an accidental synthetic genetic mutation.[sup][5G][/sup] They are Sornieth’s first unnaturally-occurring breed.[sup][12G][/sup] [size=4][b]Physical Attributes[/b][/size] Bogsneaks are a mid-sized breed. They are easily recognizable by their impressive head-crests, the shape and number of which can vary wildly.[sup][5G][/sup] They are not sexually dimorphic; site art merely shows two examples of different possibilities for their fins.[sup][6G][/sup] The crests can fan open or compress depending on temperature and mood.[sup][5G][/sup] A Bogsneak could attempt to use Fae fin-language/tone, but it would be equivalent to speaking with a very heavy, almost unintelligible accent.[sup][7G][/sup] Their powerful jaws hold rows of razor sharp teeth and a prehensile tongue[sup][5G][/sup] that, like a snake’s tongue, allows them to ‘taste’ the air by flicking it out. They are capable of hissing.[sup][8G][/sup] They have long, thick necks and robust, powerful bodies, along with strong arm and leg muscles that can carry them across short distances very quickly.[sup][5G][/sup] Although the pads of their feet appear similar to some mammals, they do not usually react to grooming in similar ways – kneading the ground or one another is not typical Bogsneak breed behavior.[sup][9G][/sup] Their wings allow them to glide short distances,[sup][10G][/sup] and they can technically become airborne. They are not graceful fliers, however, and prefer to travel terrestrially.[sup][8G][/sup] Urges to fly and glide will almost entirely vanish.[sup][11G][/sup] Bogsneaks have poor day vision.[sup][11G][/sup] Becoming a Bogsneak supplants previous dietary preferences with cravings for meat and plant matter.[sup][11G][/sup] They feel satisfaction in cool, damp places.[sup][11G][/sup] Becoming a Bogsneak is distinct from most breedchanges a dragon can undergo, which work near instantaneously while the ‘Bogsneak mutagen’s changes take over a month to finish.[sup][11G][/sup] The ‘mutagen’ used to undergo the transformation has been recreated by alchemists seeking to study the long-term effects of the mutation on themselves. It relieves the effects of aging, restoring motor skills, reducing arthritic pain, restoring and enhancing hearing, worsening day vision, and aiding physical stamina.[sup][5G][/sup] Adults who have undergone the mutation can pass the genetic information onto their offspring.[sup][5G][/sup] ‘First generation’ Bogsneak eggs can be created through the cauldron as well through unknown means.[sup][10G][/sup] The process is uncomfortable, with symptoms such as itching and irritation on transforming regions such as the neck and snout being recorded. If a dragon possesses whiskers, they will painlessly detach and leave no wounds. Horns will recede into the body.[sup][11G][/sup] [size=4][b]Social Behavior[/b][/size] Studies are ongoing into the long-lasting effects of the mutation. Skilled alchemists use themselves as test subjects.[sup][5G][/sup] It is the first unnaturally-occurring breed in Sornieth, occurring as a result of a sudden mutation.[sup][12G][/sup] Bogsneak dragons are often completely isolated from others of their own kind, and prefer to hunt or scavenge alone. A pair hunting in the same area will often race to find prey first or argue over who has claim over something. As a species, they tend to focus on self-preservation over communal good, particularly when hungry.[sup][5G][/sup] They are hunter-scavengers.[sup][5G][/sup] Bogsneaks’ solitary tendencies extend to their lair preferences, often purposefully seeking out the darkest, dampest corners as far away from other Bogsneaks and, especially, other dragon breeds. Even bonded mates sometimes choose to den apart when not producing eggs. They create their homes by ripping up shrubs and pulling rotten logs around themselves.[sup][5G][/sup] Though they are focused primarily on their self-preservation as individuals, they do not completely disregard family or clan safety. Banding and working together is, however, a last resort. It is safe to assume that unless the clan or family was in life-threatening danger, Bogsneak dragons would rather not have anything to do with one another. That said, having many Bogsneak in the same general vicinity and retaining the possibility of ganging up against threats is also beneficial to one's own self-preservation. Every Bogsneak dragon is essentially in a begrudging alliance of necessity with everyone else, though fear can be a powerful override. [sup][15G][/sup] Bogsneaks are adept at hiding and sneaking. Although preferring to explore and hunt alone, if a family group or clan is threatened, its members will gang up and “come out of the woodwork” to strike and then scurry back to find new locations to strike from.[sup][5G][/sup] Larger dragons completely avoid walking through thick swamps and bogs, finding it a painful nuisance to be set upon by defensive packs of Bogsneaks.[sup][5G][/sup] [size=4][b]Game Information[/b][/size] Bogsneaks were the first and are so far only breed to be obtainable through the Baldwin’s Bubbling Brew feature of the site.[sup][12G][/sup] Baldwin is a Bogsneak dragon and the one to inadvertently create the breed.[sup][11G][/sup] [br] [br] [br] -------------------- [center][size=5]Obelisk[/size] [i]Information about the unearthed Obelisk breed.[/i] --------------------[/center] [size=4][b]Overview[/b][/size] Obelisk dragons are a newly created breed, made by the Earthshaker. Once immaculate statues, the Earthshaker's breath gave them sentience. The dragons who contributed to the Dustcarve Dig unearthed the first Obelisks in their statue form in a cavern deep underground.[sup][16G][/sup] That cavern contained a river whose course had been diverted to the area by the Tidelord at an unknown time, for unknown reasons. Although they were directly created by the Earthshaker in Dragonhome, the Obelisks which emerged from the statues could be of any element.[sup][17G][/sup] The first Obelisk to emerge from their stoneshape was Mirth, who was uncertain why he was chosen to do so but assumed it meant something. Velya welcomed the Obelisks as new members of the Earth flight's family. [size=4][b]Physical Attributes[/b][/size] Obelisks are one of the largest breeds. They exude a formidable presence, with muscled forelegs, a thick hide, sweeping horns, and armored scales. Their most striking feature is their curly, voluminous mane. The material of an Obelisk in its statue form varies depending on the individual's flight and personality. An Earth Obelisk may become a sturdy basalt statue, while a wind Obelisk may become a carved, polished jade statue. [size=4][b]Social Behavior[/b][/size] Obelisks, being a newly created breed, have no established culture. Many throw themselves into aiding their adoptive clanmates' passions with zeal, presenting themselves as steadfast and enthusiastic helpers. While many Obelisks seek to learn their place in the world and help their allies' dreams in this manner, a small number are dissatisfied with focusing on others' efforts. Those dissatisfied Obelisks seek to establish culture and traditions of their own. First generation Obelisk dragons frequently have names associated with positive emotions,[sup][16G][/sup] such as 'Mirth'.[sup][18G][/sup] It is thought they gave themself these names to carry on the hope the Earthshaker had when he created them. Subsequent generations ascribe to the naming conventions typical of their adopted clans. At least one first generation Obelisk was created already possessing complex emotions towards the dragons such as Velya who uncovered them; profound affection, paternal love, anguish, grief, and a fear of having failed them already. The first generation Obelisks were told by the Earthshaker himself of their ability to sense "the Returned", and of their responsibility to protect and keep from danger 'their family', such as Velya. The Earthshaker used vibrations to transfer information to the Obelisks about life on Sornieth, other dragons, the inhabitants of the earth, sky, and sea, and everything else they needed to know.[sup][18G][/sup] Obelisks and their allied kin carve Obelisk statues to place outside their lairs, taking advantage of the fact the resemblance the statues bare to an Obelisk in stoneshape. This obscures the true size of a clan to those who would try to gain entry through dishonest means or by force. The first generation Obelisks were described as giving off 'vibrations of alarm' which other stoneshape Obelisks could sense, though it may have been due to the fact they were still in the process of being created. They throw themselves into combat with zeal. Obelisks use their massive armored bodies to take the brunt of an attacker's onslaught, burning the opponent out while the obelisk's allies prepare spells and breath weapon attacks to finish the battle.[sup][17G][/sup] [size=4][b]Magical Traits[/b][/size] Obelisks retain the ability to revert to their statue form, which is referred to at least sometimes as their 'stoneshape'. They are able to be perfectly still in this form, conserving energy while still capable of observing their surroundings.[sup][17G][/sup] They possess the ability to sense "the Returned". What exactly the Returned are is unknown at this point, but it is not the dragons such as Velya who uncovered the Obelisks. It is potentially related somehow to the threat rising from deep below.[sup][20G][/sup] [size=4][b]Game Information[/b][/size] Obelisk dragons were first distributed to players through a clanbound item, the Dormant Obelisk Statue, as a reward for the Dustcarve Dig. Upon use it would grant the user an adult Obelisk of random gender, colors, and flight.[sup][17G][/sup] Arlo, a brown, green, and goldenrod obelisk, is an archeologist aiding the Dragonhome Preservation Guild in the site feature known as Arlo's Ancient Artifacts.[sup][21G][/sup] He is one of several Obelisks who have taken on this task.[sup][19G][/sup] [br] [br] [br] [size=4][b][u]Uncommon Modern Breeds[/u] Sources[/b][/size] [*1G] – [url=http://flightrising.com/main.php?p=wiki&article=67]Encyclopedia page: Skydancer dragons[/url] [sup]Overview: “Skydancer dragons originate from The Reedcleft Ascent, a region that continues to boast the largest concentrated population of the species.” See Physical Attributes section for reference on build, feathers and fur, and their magic-sensing orb and antennae. See Social section for reference on interaction with other dragons and their active behavior. See Lairs section for reference on their rallying for clan growth and method of brooding. See Tactics section for reference on their preference for scouting and limitations of that role.[/sup] [*2G] – [url=http://www1.flightrising.com/forums/frd/2125195/165#post_31630444]Ask the Team! [Closed][/url] [sup]“Several breeds are capable of producing a chirp. Skydancers in particular have been known to make sounds that resemble chirping, though due to their size the sound is a bit deeper.”[/sup] [*3G] – [url=http://www1.flightrising.com/forums/frd/1327998/140#post_14053784]Weekly Q&A [Closed][/url] [sup]“If their orb or antennae are damaged, a Skydancer may experience a loss or damage to their energy sensing ability.”[/sup] [*4G] – [url=http://www1.flightrising.com/forums/ann/942568]Skydancers are here![/url] [sup]“We are happy to announce that the elegant, feathery Skydancer breed is now available! Breed Change scrolls will soon be entering the Treasure Marketplace, so keep an eye out for them! This breed was generously sponsored by Scorpius through our Kickstarter campaign and we would like to thank them for their generous contribution to helping Flight Rising get on its feet, as well as for an excellent dragon design. We all had a lot of fun working on the breed, and are happy to share it with everybody.”[/sup] [*5G] – [url=http://flightrising.com/main.php?p=wiki&article=77]Encyclopedia page: Bogsneak dragons[/url] [sup]Overview: "Bogsneak dragons are elusive, clever creatures that spend a great deal of time hidden from view. The Bogsneak species is the result of an accidental synthetic genetic mutation. Adults that have undergone metamorphosis into a Bogsneak can pass that genetic information on to offspring." See Physical Attributes section for reference on size, head-crests, teeth and tongue, and body stature, and link to The Bogsneak Mutagen story. See Social section for reference on solitary nature. See Lairs section for reference on preference towards dark and damp areas, mates denning separately, and status as hunter-scavengers. See Tactics section for reference on defensive, sneaky nature.[/sup] [*6G] – [url=http://www1.flightrising.com/forums/frd/1983274#post_22693979]Bogsneak Fin Question…[/url] [sup]"In our site files, the male is displayed with two fins and the female with a central and two cheek fins. This was mainly to show variation in the fins, not to indicate that all males or all females are a certain way. Lorewise, you could have a female with two fins, or a male with a central and two cheek. Or you could have on with three fins. Or multiple sizes of fins. :) Many configurations!”[/sup] [*7G] – [url=http://www1.flightrising.com/forums/frd/1327998/690#post_24221619]Weekly Q&A [Closed][/url] [sup]"Q: Can Bogsneaks communicate properly with Fae? They have impressive crests. A: That's a cute idea! It would probably be very similar to trying to understand someone with a very thick, almost unintelligible accent.”[/sup] [*8G] – [url=http://www1.flightrising.com/forums/frd/2125195/155#post_31202572]Ask the Team! [Closed][/url] [sup]Gliding: "Bogsneaks can technically become airborne, though not for very long, and they are not very graceful. They prefer to conduct themselves on land." Hissing and tasting the air: "Many dragon species can hiss and Bogsneaks are among them! They can flick their tongue and taste the air like a snake.”[/sup] [*9G] – [url=http://www1.flightrising.com/forums/frd/2125195/1#post_25754002]Ask the Team! [Closed][/url] [sup]"Q: When cuddling and getting groomed, do bogsneaks knead the ground / each other with said paw pads (like a kitty)? A: That behavior would not be typical for a Bogsneak. That said, dragons are individuals, so if you want to have a Bogsneak that does this in your clan, it's certainly possible, though it would be an unusual affected behavior. However, it's not a breed instinct to do so.”[/sup] [*10G] – [url=http://www1.flightrising.com/forums/frd/2125195/176#post_32568512]Ask the Team! [Closed][/url] [sup]Gliding: "Many Bogsneaks can glide for short distances, and Snappers may fly provided they are aided by powerful wind or arcane energy." Eggs: "Only Bogsneak eggs are specifically created through the cauldron.”[/sup] [*11G] – [url=http://flightrising.com/main.php?p=wiki&article=78]The Bogsneak Mutagen[/url] [sup]The story describes Baldwin the Pearlcatcher becoming a Bogsneak. Effects on aging: "And Baldwin did feel better. He was tired, but his joints ached a little bit less and he felt as if he had more energy in his muscles. He could swear that even his sense of smell had improved. Ever the scientist, Baldwin ran quickly to his mountain of parchment, reaching for the first quill he could find. If he had found some sort of age-reversal serum, he had to get the recipe transcribed before he forgot it." Irritation: "Tongue feels thick, and the irritation has spread to the bridge of my snout. Feeling very terrestrial today." Whiskers dropping: "Painless detachment of whiskers. No open wounds. No wounds at all." Horn receding and hearing: "Horn has almost entirely receded into snout (probably for the best, considering I lost the other one). Ears are beginning to shrink, but hearing has somewhat improved." Diet: "Feeling insatiably hungry for meat... Insects no longer satisfy. [...] Ingesting a daily diet of meat and plant matter regularly." Slow transformation: "Baldwin's gradual transformation was fascinating. It wasn't uncommon for dragons to utilize magic-imbued scrolls to change themselves, but those worked nearly instantaneously, and were only successful if one focused all of their own internal magical energy into the process. Seeing someone go through it over the course of a month was very alien, and appeared quite physically taxing." Preference for dark and damp locations, disinterest in flying: "I get a great deal of satisfaction the closer I am to cool, damp places. [...] "I have also lost almost all of my previous urges to fly or glide. Perhaps this is all for the best, as my old bones weren't really suited for it anymore. Feeling very adept at hiding." Eyesight: "Eyesight is awful in the daylight, so I have taken to performing most of my work at dawn and dusk, or under the shade of nearby trees. My students and apprentices have had little success completely replicating the exact results.”[/sup] [*12G] – [url=http://www1.flightrising.com/forums/ann/1980784#post_1980784]The Bogsneak Mutagen[/url] [sup]"With this update, Flight Rising is introducing its newest breed, the Bogsneak! This breed is unique, in that Breed Change scrolls are only obtainable through cauldron recipes in Baldwin's Bubbling Brew. Players that have reached an alchemy level of 16 may stew up one of these scientific scrolls, or even transmute Bogsneak egg recipes to take on the Bogsneak's remarkable DNA! [...] Lorewise, it is also Sornieth's very first unnaturally-occurring breed, as they have not existed in the realm until this scientific breakthrough. Although Bogsneak dragons can breed normally like all other dragon breeds, their existence in the world is entirely through this sudden mutation.”[/sup] [*13G] – [url=https://www1.flightrising.com/forums/ann/2822616#post_42295522]Fiona's Fantastic Familiars[/url] [sup]”We confirmed when we previewed Fiona that yes, she is trans.”[/sup] [*14G] – [url=https://www1.flightrising.com/forums/ann/2822616#post_2822616]Fiona's Fantastic Familiars[/url] [sup]The function of the feature is described in this site news post.[/sup] [*15G] – [url=https://www1.flightrising.com/forums/frd/1985850/1#post_22738490]Bogsneak Lore Question[/url] [sup]"Focusing on self-preservation most of the time does not mean that Bogsneak dragons completely disregard family or clan safety. It just means that banding/working together is a last, last, last resort. It's therefore safe to assume that unless the clan or family is in life-threatening danger, Bogsneak dragons would rather not have anything to do with one another. It can also be argued that having a bunch of scrappy Bogsneak in your general vicinity that are capable of fighting off foes IS, in a way, helpful toward self-preservation, so "ganging up" can be beneficial, and the dragons may not need to be entirely sincere about that. Every Bogsneak dragon is essentially in a begrudging alliance of necessity with everyone else, but fear can be powerful override."[/sup] [*16G] – [url=https://flightrising.com/main.php?p=wiki&article=112]Encyclopedia page: Obelisk dragons[/url] [sup]See Overview for reference on Obelisk breed origin. See Physical Attributes for reference on their physical traits. See Social for reference on their typical behavior and the names of first generation obelisks. See Lairs for reference on their stoneshape and the ways in which it is used. See Tactics for reference on their behavior in battle.[/sup] [*17G] – [gamedb item=39720] description [sup]"Uncovered far beneath Sornieth's crust, this stoic sculpture is actually an adult Obelisk dragon suspended in a dormant state. Activating this item will awaken the dragon within, adding them to the owner's lair. This item is clanbound and disappears on use."[/sup] [*18G] – [url=https://flightrising.com/main.php?p=wiki&article=111]Subterranean Secrets[/url] [sup][/sup] [sup]A story depicting the Earthshaker creating the first obelisks, and the initial encounter between those first generation obelisks and Velya's group.[/sup] [*19G] – [url=https://www1.flightrising.com/forums/ann/3075996]Dev Update: Arlo's Ancient Artifacts[/url][/sup] [sup]"The incredible findings of the Dustcarve Dig have spurred new interest in archaeology throughout Sornieth! Clans everywhere are beginning to break ground and aid the Dragonhome Preservation Guild in the search for treasures and trinkets. [...]a brown, green, and goldenrod obelisk dragon holding a pickaxe and wearing excavation gear. [...]Arlo, one of several obelisk dragons that have taken up this pursuit, needs your clan's help in the myriad digsites he oversees across the realm. In this new Trading Post activity, you will muster resources and use them digging in sites and plots to find precious artifacts. You'll also be able to share your research with your friends."[/sup] [*20G] – [url=https://www1.flightrising.com/forums/frd/3022563/2#post_47968220]"...forgive me, for this burden..."[/url] [sup]"'[i]I took those† as two separate things.[/i]' Yup. I'm making an exception to policy and confirming this, as this was a paragraph splice/edit fail on my part. My apologies for any confusion!" † 'I HAVE GIVEN YOU THE ABILITY TO SENSE THE RETURNED. YOU MUST PROTECT HER AND THE REST OF OUR FAMILY—YOUR SIBLINGS. WARN THEM. GUIDE THEM AWAY FROM THE DANGER WITHIN. GUIDE THEM TO SAFETY, HIDE THEM, OR YOU WILL ALL BE TAKEN.'[/sup] [*21G] – [url=https://www1.flightrising.com/trading/archaeology]Archaeology[/url] [sup]"I can already see it in you: the desire for discovery, the eagerness for exploration, the fascination… to find. Look no further than the earth beneath your claws. I’m circumnavigating Sornieth on a series of archaeological digs, and I am going to need a lot of help. Together with the Dragonhome Preservation Guild, we can answer many of the questions of this realm’s past. After I’ve catalogued them, any artifacts you find are yours to keep."[/sup] [br] ----------- [center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050237]Previous post: Common Modern Breeds[/url] | [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050252]Next post: Limited Modern Breeds[/url] [emoji=right wing size=1] [emoji=subscription update size=1][url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050246]Top of post[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1][/sub][/center]



Uncommon Modern Breeds
Uncommon Modern Breeds sources are at the bottom of this post. They are marked with 'G'.




Skydancer
Information relating to the gentle Skydancer breed.


Overview
Skydancer dragons originate from the Reedcleft Ascent, a region that continues to boast the largest concentrated population of the species.[1G]


Physical Attributes
Skydancers are a lithe, small-to-medium size dragon breed with long legs, a serpentine neck, and a long tail. They have silky, short fur that becomes longer and denser along the legs and forms a mane along the spine. They have feathers on their bat-like wings, and a crest of feathers around their face.[1G]

Skydancers produce a deep chirping sound.[2G]

Like their cousins, the Spiral dragons, Skydancers are an active species. This energy is frequently channeled into elaborate ‘sky dances’ and other displays of aerial acrobatics.[1G]


Social Behavior
Skydancer dragons are frequently chosen to mediate clan disputes. Their ability to read energy makes them excellent at questioning feuding clan members and discovering the truth of a situation. Unscrupulous dragons who have foreknowledge that a Skydancer will be questioning them may imbibe a concoction of herbs to alter their own energy.[1G]

The gentle nature of Skydancers enables them to work and socialize well with other breeds. They prefer to live in large clans and actively encourage growth and expansion in any clan smaller than several hundred members.[1G]

Skydancer clutches must be petitioned and discussed among the entire clan. Skydancers are dedicated parents whose attention will be focused on the care and rearing of their young to the exclusion of all else until the hatchlings are fully fledged. A carefully planned hatchery rotation ensures the clan can still function as its members take time off for their families.[1G]
Skydancer nests are festooned with a variety of trinkets and baubles to delight and entertain the hatchlings.[1G]

Members of this species prefer to act as scouts and collect intelligence over directly participating in battles as either melee fighters or spellcasters. Their energy awareness allows them to sense other dragons and magical workings from a distance, making them ideal frontrunners in a warband. Scouting Skydancers often find themselves pitted against rival clans’ Skydancer scouts in games of cat and mouse.[1G]


Magical Traits
The breed’s most unusual feature is the translucent bony sphere at the center of their forehead and the delicate antennae around it. Males possess four antennae, while females possess only two short antennae. The gem-like orb connects directly to the Skydancer’s skull. The antennae are sensitive to minute vibrations. The breed uses this orb and the antennae to sense both magical energies and the emotions of other dragons and creatures using the subtle energy given off by their body and state of mind.[1G]

The ability is not without its weaknesses; some dragons may have energy and emotions that are difficult to read, and there are concoctions of herbs that can alter one’s energy and confuse a Skydancer’s senses. They also can sense dragons and magic from a distance, but cannot pinpoint the precise location of energy signatures without getting closer than is comfortable.[1G]
Were this orb or the antennae damaged, a Skydancer may experience loss or damage to their energy sensing ability.[3G]


Game Information
Skydancer dragons were sponsored and designed by the user Scorpius as a reward for supporting the Kickstarter campaign.[4G]

Fiona is a trans[13G] female Fire-flight Skydancer in charge of Fiona’s Fantastic Familiars, a Trading Post feature which allows players to bond with unowned familiars and rewards them for bonding with specific familiars. She is competent and confident but frazzled, having taken on a larger menagerie than she can manage alone.[14G]






Bogsneak
Information about the unnatural Bogsneak breed.


Overview
Bogsneak dragons are an elusive, clever breed that developed as the result of an accidental synthetic genetic mutation.[5G] They are Sornieth’s first unnaturally-occurring breed.[12G]


Physical Attributes
Bogsneaks are a mid-sized breed. They are easily recognizable by their impressive head-crests, the shape and number of which can vary wildly.[5G] They are not sexually dimorphic; site art merely shows two examples of different possibilities for their fins.[6G] The crests can fan open or compress depending on temperature and mood.[5G] A Bogsneak could attempt to use Fae fin-language/tone, but it would be equivalent to speaking with a very heavy, almost unintelligible accent.[7G]

Their powerful jaws hold rows of razor sharp teeth and a prehensile tongue[5G] that, like a snake’s tongue, allows them to ‘taste’ the air by flicking it out. They are capable of hissing.[8G]

They have long, thick necks and robust, powerful bodies, along with strong arm and leg muscles that can carry them across short distances very quickly.[5G] Although the pads of their feet appear similar to some mammals, they do not usually react to grooming in similar ways – kneading the ground or one another is not typical Bogsneak breed behavior.[9G]
Their wings allow them to glide short distances,[10G] and they can technically become airborne. They are not graceful fliers, however, and prefer to travel terrestrially.[8G] Urges to fly and glide will almost entirely vanish.[11G]

Bogsneaks have poor day vision.[11G]

Becoming a Bogsneak supplants previous dietary preferences with cravings for meat and plant matter.[11G]

They feel satisfaction in cool, damp places.[11G]

Becoming a Bogsneak is distinct from most breedchanges a dragon can undergo, which work near instantaneously while the ‘Bogsneak mutagen’s changes take over a month to finish.[11G]

The ‘mutagen’ used to undergo the transformation has been recreated by alchemists seeking to study the long-term effects of the mutation on themselves. It relieves the effects of aging, restoring motor skills, reducing arthritic pain, restoring and enhancing hearing, worsening day vision, and aiding physical stamina.[5G]

Adults who have undergone the mutation can pass the genetic information onto their offspring.[5G] ‘First generation’ Bogsneak eggs can be created through the cauldron as well through unknown means.[10G]

The process is uncomfortable, with symptoms such as itching and irritation on transforming regions such as the neck and snout being recorded. If a dragon possesses whiskers, they will painlessly detach and leave no wounds. Horns will recede into the body.[11G]


Social Behavior
Studies are ongoing into the long-lasting effects of the mutation. Skilled alchemists use themselves as test subjects.[5G] It is the first unnaturally-occurring breed in Sornieth, occurring as a result of a sudden mutation.[12G]

Bogsneak dragons are often completely isolated from others of their own kind, and prefer to hunt or scavenge alone. A pair hunting in the same area will often race to find prey first or argue over who has claim over something. As a species, they tend to focus on self-preservation over communal good, particularly when hungry.[5G]

They are hunter-scavengers.[5G]

Bogsneaks’ solitary tendencies extend to their lair preferences, often purposefully seeking out the darkest, dampest corners as far away from other Bogsneaks and, especially, other dragon breeds. Even bonded mates sometimes choose to den apart when not producing eggs.
They create their homes by ripping up shrubs and pulling rotten logs around themselves.[5G]

Though they are focused primarily on their self-preservation as individuals, they do not completely disregard family or clan safety. Banding and working together is, however, a last resort. It is safe to assume that unless the clan or family was in life-threatening danger, Bogsneak dragons would rather not have anything to do with one another. That said, having many Bogsneak in the same general vicinity and retaining the possibility of ganging up against threats is also beneficial to one's own self-preservation.
Every Bogsneak dragon is essentially in a begrudging alliance of necessity with everyone else, though fear can be a powerful override. [15G]

Bogsneaks are adept at hiding and sneaking. Although preferring to explore and hunt alone, if a family group or clan is threatened, its members will gang up and “come out of the woodwork” to strike and then scurry back to find new locations to strike from.[5G]

Larger dragons completely avoid walking through thick swamps and bogs, finding it a painful nuisance to be set upon by defensive packs of Bogsneaks.[5G]


Game Information
Bogsneaks were the first and are so far only breed to be obtainable through the Baldwin’s Bubbling Brew feature of the site.[12G]

Baldwin is a Bogsneak dragon and the one to inadvertently create the breed.[11G]






Obelisk
Information about the unearthed Obelisk breed.


Overview
Obelisk dragons are a newly created breed, made by the Earthshaker. Once immaculate statues, the Earthshaker's breath gave them sentience. The dragons who contributed to the Dustcarve Dig unearthed the first Obelisks in their statue form in a cavern deep underground.[16G] That cavern contained a river whose course had been diverted to the area by the Tidelord at an unknown time, for unknown reasons.
Although they were directly created by the Earthshaker in Dragonhome, the Obelisks which emerged from the statues could be of any element.[17G]

The first Obelisk to emerge from their stoneshape was Mirth, who was uncertain why he was chosen to do so but assumed it meant something. Velya welcomed the Obelisks as new members of the Earth flight's family.


Physical Attributes
Obelisks are one of the largest breeds. They exude a formidable presence, with muscled forelegs, a thick hide, sweeping horns, and armored scales. Their most striking feature is their curly, voluminous mane.

The material of an Obelisk in its statue form varies depending on the individual's flight and personality. An Earth Obelisk may become a sturdy basalt statue, while a wind Obelisk may become a carved, polished jade statue.


Social Behavior
Obelisks, being a newly created breed, have no established culture. Many throw themselves into aiding their adoptive clanmates' passions with zeal, presenting themselves as steadfast and enthusiastic helpers. While many Obelisks seek to learn their place in the world and help their allies' dreams in this manner, a small number are dissatisfied with focusing on others' efforts. Those dissatisfied Obelisks seek to establish culture and traditions of their own.

First generation Obelisk dragons frequently have names associated with positive emotions,[16G] such as 'Mirth'.[18G] It is thought they gave themself these names to carry on the hope the Earthshaker had when he created them. Subsequent generations ascribe to the naming conventions typical of their adopted clans.
At least one first generation Obelisk was created already possessing complex emotions towards the dragons such as Velya who uncovered them; profound affection, paternal love, anguish, grief, and a fear of having failed them already.
The first generation Obelisks were told by the Earthshaker himself of their ability to sense "the Returned", and of their responsibility to protect and keep from danger 'their family', such as Velya.
The Earthshaker used vibrations to transfer information to the Obelisks about life on Sornieth, other dragons, the inhabitants of the earth, sky, and sea, and everything else they needed to know.[18G]

Obelisks and their allied kin carve Obelisk statues to place outside their lairs, taking advantage of the fact the resemblance the statues bare to an Obelisk in stoneshape. This obscures the true size of a clan to those who would try to gain entry through dishonest means or by force.

The first generation Obelisks were described as giving off 'vibrations of alarm' which other stoneshape Obelisks could sense, though it may have been due to the fact they were still in the process of being created.

They throw themselves into combat with zeal. Obelisks use their massive armored bodies to take the brunt of an attacker's onslaught, burning the opponent out while the obelisk's allies prepare spells and breath weapon attacks to finish the battle.[17G]


Magical Traits
Obelisks retain the ability to revert to their statue form, which is referred to at least sometimes as their 'stoneshape'. They are able to be perfectly still in this form, conserving energy while still capable of observing their surroundings.[17G]

They possess the ability to sense "the Returned". What exactly the Returned are is unknown at this point, but it is not the dragons such as Velya who uncovered the Obelisks. It is potentially related somehow to the threat rising from deep below.[20G]


Game Information
Obelisk dragons were first distributed to players through a clanbound item, the Dormant Obelisk Statue, as a reward for the Dustcarve Dig. Upon use it would grant the user an adult Obelisk of random gender, colors, and flight.[17G]

Arlo, a brown, green, and goldenrod obelisk, is an archeologist aiding the Dragonhome Preservation Guild in the site feature known as Arlo's Ancient Artifacts.[21G] He is one of several Obelisks who have taken on this task.[19G]






Uncommon Modern Breeds Sources

[*1G] – Encyclopedia page: Skydancer dragons
Overview: “Skydancer dragons originate from The Reedcleft Ascent, a region that continues to boast the largest concentrated population of the species.”
See Physical Attributes section for reference on build, feathers and fur, and their magic-sensing orb and antennae.
See Social section for reference on interaction with other dragons and their active behavior.
See Lairs section for reference on their rallying for clan growth and method of brooding.
See Tactics section for reference on their preference for scouting and limitations of that role.


[*2G] – Ask the Team! [Closed]
“Several breeds are capable of producing a chirp. Skydancers in particular have been known to make sounds that resemble chirping, though due to their size the sound is a bit deeper.”

[*3G] – Weekly Q&A [Closed]
“If their orb or antennae are damaged, a Skydancer may experience a loss or damage to their energy sensing ability.”

[*4G] – Skydancers are here!
“We are happy to announce that the elegant, feathery Skydancer breed is now available! Breed Change scrolls will soon be entering the Treasure Marketplace, so keep an eye out for them! This breed was generously sponsored by Scorpius through our Kickstarter campaign and we would like to thank them for their generous contribution to helping Flight Rising get on its feet, as well as for an excellent dragon design. We all had a lot of fun working on the breed, and are happy to share it with everybody.”

[*5G] – Encyclopedia page: Bogsneak dragons
Overview: "Bogsneak dragons are elusive, clever creatures that spend a great deal of time hidden from view. The Bogsneak species is the result of an accidental synthetic genetic mutation. Adults that have undergone metamorphosis into a Bogsneak can pass that genetic information on to offspring."
See Physical Attributes section for reference on size, head-crests, teeth and tongue, and body stature, and link to The Bogsneak Mutagen story.
See Social section for reference on solitary nature.
See Lairs section for reference on preference towards dark and damp areas, mates denning separately, and status as hunter-scavengers.
See Tactics section for reference on defensive, sneaky nature.


[*6G] – Bogsneak Fin Question…
"In our site files, the male is displayed with two fins and the female with a central and two cheek fins. This was mainly to show variation in the fins, not to indicate that all males or all females are a certain way. Lorewise, you could have a female with two fins, or a male with a central and two cheek. Or you could have on with three fins. Or multiple sizes of fins. :) Many configurations!”

[*7G] – Weekly Q&A [Closed]
"Q: Can Bogsneaks communicate properly with Fae? They have impressive crests.
A: That's a cute idea! It would probably be very similar to trying to understand someone with a very thick, almost unintelligible accent.”


[*8G] – Ask the Team! [Closed]
Gliding: "Bogsneaks can technically become airborne, though not for very long, and they are not very graceful. They prefer to conduct themselves on land."
Hissing and tasting the air: "Many dragon species can hiss and Bogsneaks are among them! They can flick their tongue and taste the air like a snake.”


[*9G] – Ask the Team! [Closed]
"Q: When cuddling and getting groomed, do bogsneaks knead the ground / each other with said paw pads (like a kitty)?
A: That behavior would not be typical for a Bogsneak. That said, dragons are individuals, so if you want to have a Bogsneak that does this in your clan, it's certainly possible, though it would be an unusual affected behavior. However, it's not a breed instinct to do so.”


[*10G] – Ask the Team! [Closed]
Gliding: "Many Bogsneaks can glide for short distances, and Snappers may fly provided they are aided by powerful wind or arcane energy."
Eggs: "Only Bogsneak eggs are specifically created through the cauldron.”


[*11G] – The Bogsneak Mutagen
The story describes Baldwin the Pearlcatcher becoming a Bogsneak.
Effects on aging: "And Baldwin did feel better. He was tired, but his joints ached a little bit less and he felt as if he had more energy in his muscles. He could swear that even his sense of smell had improved. Ever the scientist, Baldwin ran quickly to his mountain of parchment, reaching for the first quill he could find. If he had found some sort of age-reversal serum, he had to get the recipe transcribed before he forgot it."
Irritation: "Tongue feels thick, and the irritation has spread to the bridge of my snout. Feeling very terrestrial today."
Whiskers dropping: "Painless detachment of whiskers. No open wounds. No wounds at all."
Horn receding and hearing: "Horn has almost entirely receded into snout (probably for the best, considering I lost the other one). Ears are beginning to shrink, but hearing has somewhat improved."
Diet: "Feeling insatiably hungry for meat... Insects no longer satisfy. [...] Ingesting a daily diet of meat and plant matter regularly."
Slow transformation: "Baldwin's gradual transformation was fascinating. It wasn't uncommon for dragons to utilize magic-imbued scrolls to change themselves, but those worked nearly instantaneously, and were only successful if one focused all of their own internal magical energy into the process. Seeing someone go through it over the course of a month was very alien, and appeared quite physically taxing."
Preference for dark and damp locations, disinterest in flying: "I get a great deal of satisfaction the closer I am to cool, damp places. [...] "I have also lost almost all of my previous urges to fly or glide. Perhaps this is all for the best, as my old bones weren't really suited for it anymore. Feeling very adept at hiding."
Eyesight: "Eyesight is awful in the daylight, so I have taken to performing most of my work at dawn and dusk, or under the shade of nearby trees. My students and apprentices have had little success completely replicating the exact results.”


[*12G] – The Bogsneak Mutagen
"With this update, Flight Rising is introducing its newest breed, the Bogsneak! This breed is unique, in that Breed Change scrolls are only obtainable through cauldron recipes in Baldwin's Bubbling Brew. Players that have reached an alchemy level of 16 may stew up one of these scientific scrolls, or even transmute Bogsneak egg recipes to take on the Bogsneak's remarkable DNA!
[...]
Lorewise, it is also Sornieth's very first unnaturally-occurring breed, as they have not existed in the realm until this scientific breakthrough. Although Bogsneak dragons can breed normally like all other dragon breeds, their existence in the world is entirely through this sudden mutation.”


[*13G] – Fiona's Fantastic Familiars
”We confirmed when we previewed Fiona that yes, she is trans.”

[*14G] – Fiona's Fantastic Familiars
The function of the feature is described in this site news post.

[*15G] – Bogsneak Lore Question
"Focusing on self-preservation most of the time does not mean that Bogsneak dragons completely disregard family or clan safety. It just means that banding/working together is a last, last, last resort.

It's therefore safe to assume that unless the clan or family is in life-threatening danger, Bogsneak dragons would rather not have anything to do with one another. It can also be argued that having a bunch of scrappy Bogsneak in your general vicinity that are capable of fighting off foes IS, in a way, helpful toward self-preservation, so "ganging up" can be beneficial, and the dragons may not need to be entirely sincere about that.

Every Bogsneak dragon is essentially in a begrudging alliance of necessity with everyone else, but fear can be powerful override."


[*16G] – Encyclopedia page: Obelisk dragons
See Overview for reference on Obelisk breed origin.
See Physical Attributes for reference on their physical traits.
See Social for reference on their typical behavior and the names of first generation obelisks.
See Lairs for reference on their stoneshape and the ways in which it is used.
See Tactics for reference on their behavior in battle.


[*17G] – Dormant Obelisk Statue description
"Uncovered far beneath Sornieth's crust, this stoic sculpture is actually an adult Obelisk dragon suspended in a dormant state. Activating this item will awaken the dragon within, adding them to the owner's lair. This item is clanbound and disappears on use."

[*18G] – Subterranean Secrets

A story depicting the Earthshaker creating the first obelisks, and the initial encounter between those first generation obelisks and Velya's group.

[*19G] – Dev Update: Arlo's Ancient Artifacts[/sup]
"The incredible findings of the Dustcarve Dig have spurred new interest in archaeology throughout Sornieth! Clans everywhere are beginning to break ground and aid the Dragonhome Preservation Guild in the search for treasures and trinkets.
[...]a brown, green, and goldenrod obelisk dragon holding a pickaxe and wearing excavation gear.
[...]Arlo, one of several obelisk dragons that have taken up this pursuit, needs your clan's help in the myriad digsites he oversees across the realm. In this new Trading Post activity, you will muster resources and use them digging in sites and plots to find precious artifacts. You'll also be able to share your research with your friends."


[*20G] – "...forgive me, for this burden..."
"'I took those† as two separate things.'
Yup.
I'm making an exception to policy and confirming this, as this was a paragraph splice/edit fail on my part. My apologies for any confusion!"
† 'I HAVE GIVEN YOU THE ABILITY TO SENSE THE RETURNED. YOU MUST PROTECT HER AND THE REST OF OUR FAMILY—YOUR SIBLINGS. WARN THEM. GUIDE THEM AWAY FROM THE DANGER WITHIN. GUIDE THEM TO SAFETY, HIDE THEM, OR YOU WILL ALL BE TAKEN.'


[*21G] – Archaeology
"I can already see it in you: the desire for discovery, the eagerness for exploration, the fascination… to find.
Look no further than the earth beneath your claws. I’m circumnavigating Sornieth on a series of archaeological digs, and I am going to need a lot of help. Together with the Dragonhome Preservation Guild, we can answer many of the questions of this realm’s past. After I’ve catalogued them, any artifacts you find are yours to keep."




UN: Wrenn → Ribi

They / Them


Avatar dragon aa

Canon Lore Compendium
Gwsq8Fp.png
[center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050246]Previous post: Uncommon Modern Breeds[/url] | [url=https://www1.flightrising.com/forums/gde/2813080/3#post_42050259]Next post: Rare Modern Breeds[/url] [emoji=right wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1][/sub][/center] ----------- [br] [size=6]Limited Modern Breeds[/size] -------------------- [size=2][i][u]Limited Modern Breeds[/u] sources are at the bottom of this post. They are marked with 'H'.[/i][/size] [br] [br] -------------------- [center][size=5]Imperial[/size] [i]Information about the descendants of the First Age.[/i] --------------------[/center] [size=4][b]Overview[/b][/size] The Imperial breed originated from the Beacon of the Radiant Eye, but is curiously absent from its point of origin. They were the Light flight’s first children, an amalgamation of bone, blood, and shed essence of the Lightweaver excavated from ancient battle sites of the First Age. That reclaimed essence was a finite resource, and no new Imperials have been shaped by the gods in a millennia.[sup][1H][/sup] The Lightweaver views the breed as a mistake to be rectified.[sup][2H][/sup] [size=4][b]Physical Attributes[/b][/size] They are among the largest of the known dragons. They have two short and two long whiskers, long serpentine bodies, short forelegs, lanky hindlegs, and an impressive pair of fringed leathery wings.[sup][1H][/sup] An early post on the FR tumblr described them as possessing feathered wings.[sup][23H][/sup] They typically rest with all four limbs on the ground; maintaining an upright sitting position without the support of their front limbs is difficult.[sup][3H][/sup] With the exception of their wings and inner ears, Imperials are covered in scales from snout to tail.[sup][1H][/sup] They are able to fly well,[sup][4H][/sup] and are physically capable of maintaining flight for weeks on end. They are not very maneuverable, compared to smaller species, and are vulnerable in aerial combat. They prefer to drive their opponents to the ground to better use strength and magic to battle.[sup][1H][/sup] Males have a longer beard than females. Their coarse mane must be trimmed regularly, and their pair of many-pronged antlers are shed and consumed each season.[sup][1H][/sup] The antlers are not well suited to combat, as the tines break easily – though they also regrow.[sup][4H][/sup] Imperial dragons’ lifespans are incredibly unpredictable; some individuals live only a decade, while others thrive for hundreds of years.[sup][1H][/sup] [size=4][b]Social Behavior[/b][/size] Imperials are reserved with their words and difficult to read to those who are not familiar with each individual Imperial. Though emotionally distant, Imperial society highly values perfection of a craft and so Imperial dragons will throw themselves into their flight’s cherished professions with focus and devotion.[sup][1H][/sup] The treatment of the sick and the burial rites among Imperial dragons is a mystery to other dragon breeds. What is known is that when an Imperial is grievously injured or has recently passed, healthy Imperials move the dead and dying far away from one another before leaving the territory themselves.[sup][1H][/sup] They prefer to associate with only a handful of other Imperials at a time. Solitaries, pairs, and trios are the most common groupings of Imperial dragons to be found. The desire to distance themselves from their own breed does not extend to most other dragons, and they will freely lair with dragons of shapes and sizes. The exception to their tolerance is the Pearlcatcher breed. There is mutual disdain between the two Light breeds. Imperials believe their creator has replaced them, while Pearlcatchers are conscious that they lack the grandeur of scale possessed by Imperials.[sup][1H][/sup] Imperials sometimes refer to pronghorn’s haunches as lucky pronghorn’s haunches, and to lose one will result in a rash of bad luck.[sup][13H][/sup] [size=4][b]Magical Traits[/b][/size] In battlefields where many Imperials have fallen, there is risk of the bodies fusing into ghastly, mindless behemoths known as emperor dragons.[sup][1H][/sup] The creation of an emperor is an uncommon event.[sup][5H][/sup] Luminax, a three-headed emperor of the Luminax bloodline which arose during the Bounty of the Elements from desiccated and unburied Imperial corpses, is the first emperor to roam Sornieth in centuries.[sup][7H], [25H][/sup] There are many contingencies within dragon society to prevent the formation of an emperor, making them exceedingly rare.[sup][6H][/sup] What happens to mass graves of dead Imperials is only widely known to Imperials, though any other species that has seen an emperor – of which there are not many – and lived may put two and two together.[sup][8H][/sup] Their fused anatomy is such that at least some specimens are rendered flightless.[sup][7H][/sup] Some emperors have been known to reach over 100 meters in length. They may possess up to 11 heads; the larger the emperor, the more heads it will possess.[sup][1H][/sup] They can possess as few as three heads[sup][7H][/sup], though it is uncommon; any less than four heads, and it does not have the energy to fuse into an emperor.[sup][7H][/sup] Each head is capable of wielding the element of the dragon that spawned it.[sup][1H][/sup] The heads of an emperor may possess at least somewhat separate consciousnesses rather than a single united 'mind'. At least some emperor dragon heads possess vague memories of their life. Their perspective may be warped to view other dragons as insignificant prey.[sup][8H][/sup] Emperors cannot reproduce or live among other dragons. They are not alive.[sup][9H][/sup] The form and aura of an Imperial dragon changes after it becomes an emperor; if the Imperial were the charge of a Guardian dragon, it would no longer be recognized as the charge.[sup][6H][/sup] Scrolls, such as breed change scrolls, do not work on emperors as they are no longer alive.[sup][24H][/sup] Emperors absorb elemental energy from the creatures and landscape surrounding them.[sup][1H][/sup] It may take the combined efforts of many clans to bring down an aberration of this magnitude. Emperor dragons are one of the few creatures which may draw the gods from their shrines and onto a battlefield.[sup][1H][/sup] The Plaguebringer would most likely disdain emperors, as they are undead and thus have not survived and cannot evolve.[sup][11H], [10H][/sup] The deities in general do not tolerate them.[sup][9H][/sup] Emperors are frightening to dragonkind and Beastclans alike. Though it is more likely for emperors to be encountered in battles between dragons, the Beastclans know to avoid war-ready gatherings of Imperials. Most Beastclans know of emperors only through cautionary tales, not through first-hand experience.[sup][5H][/sup] In the wake of dredged earth behind Luminax in the Sunbeam Ruins, crafty adventurers and archaeologists uncover valuable artifacts and traces of past civilizations which may have otherwise taken years to find. Such dragons do not linger too long, keeping an eye on the horizon for the emperor.[sup][25H][/sup] [size=4][b]Game Information[/b][/size] Imperials were the first Limited breed. Their breed change scrolls were available to those who supported the Kickstarter.[sup][1H][/sup] Old art of the Imperials, from a prototype of Flight Rising with three breeds, two genes, and nineteen colors, has been posted by Undel.[sup][12H][/sup] Emperors will not be appearing as ancient breed dragons,[sup][11H][/sup] due to being a deceased combination of multiple modern breed dragons which cannot reproduce and can possess multiple flights.[sup][9H][/sup] [br] [br] [br] -------------------- [center][size=5]Nocturne[/size] [i]Information relating to the impish Nocturne dragons.[/i] --------------------[/center] [size=4][b]Overview[/b][/size] Nocturne dragons were engineered by the Shadowbinder herself[sup][14H][/sup] and originate from deep within the Tangled Wood,[sup][15H][/sup] where they are dormant for most of the year.[sup][14H][/sup] Orphan, lost, or abandoned Nocturne eggs are frequently found during the weeks when they emerge from the Tangled Wood.[sup][16H][/sup] Nocturne were elusive to the point of not being recognized by the more prominent breeds until the first Night of the Nocturne event.[sup][17H][/sup] [size=4][b]Physical Attributes[/b][/size] Nocturne are stout, bat-like dragons that are larger than Fae and Spiral dragons, but smaller than all other currently released dragon breeds.[sup][18H][/sup] During the day, they make use of their impressive wingspan to wrap themselves and incubate,[sup][14H][/sup] hanging like bats as they sleep.[sup][19H][/sup] They are quadrupeds, but frequently use their wings to help support their weight.[sup][20H][/sup] Their spines and horns act as armor against the sharp thorns of the Tangled Wood.[sup][14H][/sup] They have forked tongues.[sup][21H][/sup] Nocturne dragons possess advanced vocal cords which enable them to create and mimic a wide variety of complex sounds[sup][22H][/sup] and can copy opponents’ voices.[sup][14H][/sup] They do not have the ability to use echolocation.[sup][22H][/sup] They may struggle to view themselves in reflective surfaces such as mirrors.[sup][24H][/sup] [size=4][b]Social Behavior[/b][/size] They emerge under the guise of darkness for two weeks around the shortest day of winter to claim new territory and found new clans.[sup][14H], [15H][/sup] Although it is possible for Nocturne dragons to remain active year-round in clans where they are comfortable, the majority of unbound colonies remain staunchly hidden away and only surface to breed during the weeks following the Winter Solstice.[sup][14H][/sup] Nocturnes adapt by mimicking dragons they are in close proximity with. A Nocturne accompanying a Guardian dragon may adopt its own temporary charge, and a Nocturne who interacts with a Spiral may become energetic and easily distracted. This mimicry extends not just to species characteristics, but individuals’ personalities.[sup][14H][/sup] Nocturne dragons who remain among their own kind frequently generate feedback loops, with personalities and behaviors being passed from one individual to the next in lengthy communal games of copycat.[sup][14H][/sup] It is theorized this behavior was once a tactic to ingratiate themselves among foreign clans, but over time has become an instinctive urge that delights and annoys those who interact with the breed.[sup][14H][/sup] They excel at subterfuge thanks to their ability to falsify near-perfect battle orders and mimic enemies’ voices, but in physical confrontations their instinctual urge to mimic the opponent’s moves result in tactics ignored in favor of meeting each strike with another strike. Opponents may use this to their advantage to encourage their Nocturne foe into doing something foolish.[sup][14H][/sup] Most Nocturnes loathe solitude.[sup][14H][/sup] If given the chance to design their clan’s lair, a Nocturne feels most secure creating a hidden, spacious but utilitarian structure constructed to camouflage the exterior with its surroundings. It is nearly impossible to visit a Nocturne lair uninvited.[sup][14H][/sup] [size=4][b]Game Information[/b][/size] Nocturne breed change scrolls and unhatched eggs are available annually for two weeks during the Night of the Nocturne in December.[sup][14H][/sup] [br] [br] [br] [size=4][b][u]Limited Modern Breeds[/u] Sources[/b][/size] [*1H] – [url=http://flightrising.com/main.php?p=wiki&article=29]Encyclopedia page: Imperial Dragons[/url] [sup]Overview: "The Imperial breed originated from The Beacon of the Radiant Eye, though the species seems conspicuously absent from its point of origin." See Physical Attributes section of page for description of Imperials' creation, lifespan, and physical traits. See Social section of page for asocial tendencies, description of burial rites, and what is prized among Imperial society. See lairs for reference of Imperials' preferences for denmates. See tactics for reference flight ability and on emperor dragons. Kickstarter breed: "Obtained: FR Kickstarter Backer (retired)”[/sup] [*2H] – [url=http://www1.flightrising.com/forums/frd/2400064/1#post_32266135]Voices[/url] [sup]"I see the truth. Though it wounds my heart, the Imperials were a mistake that must be rectified.”[/sup] [*3H] – [url=http://www1.flightrising.com/forums/frd/2125195/22#post_26128648]Ask the Team! [Closed][/url] [sup]"Imperials will typically rest with all 4 limbs on the ground. Maintaining an upright sitting position without the support of their front limbs is difficult.”[/sup] [*4H] – [url=http://www1.flightrising.com/forums/frd/2125195/155#post_31202572]Ask the Team! [Closed][/url] [sup]Antlers for combat: "They are not particularly suitable for combat as the tines are easily broken (they regrow), though when a fight breaks out, dragons will use anything available at their disposal. Imperial horns just aren't the best option." Flying: "Imperials fly just fine.”[/sup] [*5H] - [url=http://www1.flightrising.com/forums/frd/1327998/15#post_9620973]Weekly Q&A [Closed][/url] [sup]"Emperors are a fright to Beastclans and dragonkind alike. Though it is more likely to encounter an Emperor in a battle between dragons, the Beastclans know to avoid gatherings of war-ready Imperials. However, it should be noted that the creation of an Emperor is a relatively rare event. Most Beastclans know of them only through cautionary tales and not through first-hand experience.”[/sup] [*6H] – [url=http://www1.flightrising.com/forums/frd/1327998/521#post_21225966]Weekly Q&A [Closed][/url] [sup]"This is hypothetical, but it's pretty safe to say that in the event that an emperor were created it would have taken on such a different form and aura that the most Guardians would no longer recognize it as their charge. Thankfully, there are many contingencies in place within dragon society to prevent this, and emperors are exceedingly rare!”[/sup] [*7H] – [url=https://flightrising.com/main.php?p=wiki&article=101]Raising A Family[/url] [sup]Flightlessness: "I shook my wings, torn and twisted; I couldn’t pursue." Three heads: "Gleam’s flight had been diverted as she followed the swath of destruction to its source, circling around from what she hoped was a safe distance as the monstrous Emperor laid waste to all before it. Huge tracts of field and forest lay burned to cinders in the creature’s wake. Its three rotting heads roared in deafening cacophony, drawing a flinch from Gleam." Consciousness and view of other dragons: "He was anxious to continue, and pushed my unsteady body forward with a lurch in his haste to advance. I tried to recall if he’d always been this impatient, but it had been an age since we’d last seen each other. [...] Prey flushed to the sky when they saw their doom.”[/sup] [*8H] – [url=https://undel.tumblr.com/post/90651058102/headcanon-time]headcanon time.[/url] [sup]"That is not so much headcanon as actual canon :-) I’m glad that you’re intrigued, but sad for the tears! All of their behavior revolves around the last paragraph of the lore entry. What happens to mass graves of dead imperials is really only widely known among imperials, though any of the other species who has seen an emperor firsthand and lived to tell about it (not many of those) may put two and two together. I should note that an emperor with less than 4 heads is pretty much unknown. Less than that and it just doesn’t have the juice to fuse and become mega-monster.”[/sup] [*9H] – [url=http://www1.flightrising.com/forums/frd/1327998/28#post_10688090]Weekly Q&A [Closed][/url] [sup]"Q: Will we ever be able to see Emperor breed? A: No. Emperor dragons are a monstrous disaster spawned from deceased Imperial dragons. They are not a breed capable of living among other dragons, frequently use multiple elements, are not technically alive, would not be tolerated by the deities, and are not able to reproduce. Saying they are not user-friendly is putting it lightly!”[/sup] [*10H] – [url=http://www1.flightrising.com/forums/frd/1126218/4#post_4943564]So, the Imp lore[/url] [sup]"Correct. Plaguebringer would not be a fan of emperors most likely. Plague's whole idea is the triumph through survival of the fittest. Emperors are not alive, have not survived, and cannot evolve.”[/sup] [*11H] – [url=http://www1.flightrising.com/forums/frd/2666099/1#post_38559441]Ancient Breeds-what if we have emperors![/url] [sup]"Emperors are an undead combination of multiple imperial dragons, and imperials are a modern breed.”[/sup] [*12H] – [url=http://www1.flightrising.com/forums/frd/21714#post_21714]Imperial Dragons of Yesteryear[/url] [sup]The image of the prototype Imperial dragons is within the linked thread. “Several years ago Akiri and I were working on a prototype version of Flight Rising. The imperial dragons were one of our three original breeds (none of which are in-game anymore) and boasted an impressive 19 colors and 2 genes. :-) Here they are! It's fun to see how they've changed.”[/sup] [*13H] – [gamedb item=16456] [sup]“To Imperial dragons, this is sometimes referred to as a Lucky Pronghorn’s Haunch, and to lose one will result in a rash of bad luck. No worse than Pronghorn’s luck, though.”[/sup] [*14H] – [url=http://www1.flightrising.com/forums/ann/1283770#post_1283770]Night of the Nocturne[/url] [sup]"From the veiled brambles and branches of the Tangled Wood, an elusive new creature has begun to spread across the realm. These once-hidden dragons are leaving the comfort of their dreary habitats and traversing Sornieth under the cover of darkness. On this, the shortest day of the year, Nocturne dragons rule the skies. [...] Engineered by the Shadowbinder herself to be covert, hidden, and adaptable, Nocturne dragons have the incredible ability mimic the sounds, motions, and behaviors of other dragons and creatures. This interesting adaptation can have its drawbacks, though.”[/sup] [*15H] – [url=http://flightrising.com/main.php?p=wiki&article=63]Encyclopedia page: Nocturne dragons[/url] [sup]Overview: "Nocturne Dragons originate from deep within the Tangled Wood, where they are dormant for most of the year. They emerge for two weeks around the shortest day of winter to claim new territory and found new clans." The Physical Attributes section contains information on physical build and preference of unbound Nocturnes to remain in their hidden colonies. The Social section contains information on mimicry. The Lairs section contains information on their preferred lair structures. The Tactics section contains information on Nocturnes in battle and subterfuge.[/sup] [*16H] – [url=http://www1.flightrising.com/forums/frd/2125195/176#post_32568512]Ask the Team! [Closed][/url] [sup]"Only Bogsneak eggs are specifically created through the cauldron. The rest (Nocturne and elemental) are simply wayward, orphaned eggs from nests that were lost or had to be left behind.”[/sup] [*17H] – [url=http://www1.flightrising.com/forums/frd/1327998/6#post_8918396]Weekly Q&A [Closed][/url] [sup]"Many dragon breeds have extremely low populations, are elusive (like the Nocturne), or insignificant to the point of not really being recognized by some of the more prominent breeds.”[/sup] [*18H] – [url=http://www1.flightrising.com/forums/frd/1286497/3#post_8163646]Player Questions/Concerns for the Admin[/url] [sup]"Q: Just how big are Nocturnes supposed to be? A: They are larger than fae and spirals, but smaller than other dragon breeds.”[/sup] [*19H] – [url=http://www1.flightrising.com/forums/frd/2125195/155#post_31202572]Ask the Team! [Closed][/url] [sup]"Q: DO Nocturnes hang like bats sometimes ? Or how do they sleep? A: They do!”[/sup] [*20H] – [url=http://www1.flightrising.com/forums/frd/2125195/47#post_26775449]Ask the Team! [Closed][/url] [sup]"Nocturnes are quadrupeds, though they will frequently use their wings to help support their weight. The hatchling image shows this off to good effect.”[/sup] [*21H] – [url=http://www1.flightrising.com/forums/frd/1327998/561#post_21992728]Weekly Q&A [Closed][/url] [sup]"Nocturne also have a forked tongue!”[/sup] [*22H] – [url=http://www1.flightrising.com/forums/frd/1327998/734#post_25201499]Weekly Q&A [Closed][/url] [sup]"While Nocturnes possess advanced vocal cords enabling them to create a plethora of sounds, they do not have the ability to use echolocation.”[/sup] [*23H] – [url=https://flightrising.tumblr.com/post/39576342293/question-and-answer-9]Question and Answer 9[/url] [sup]"It has a long, serpentine body, short legs, a long tuffed tail a mane, antlers, and a pair of lovely feathered wings."[/sup] [*24H] – [url=https://www1.flightrising.com/forums/ann/2946934#post_2946934]Community Update, December 2020[/url] [sup]"Q: On the Mirror item, it states that Nocturnes often "have trouble seeing themselves within the scratched glass". Do Nocturnes not have the ability to see their reflections in any mirror, or is that coincidentally the only mirror they can't see themselves in? A: This was mostly a vampire joke, considering Nocturne dragons are very bat-like in appearance. But we suppose that would extend to other reflective surfaces as well! [...] Q: How would Breed-change scrolls and similar items work on Emperor Dragons lore-wise? Would they even work at all? A: Emperor dragons are no longer living dragons. Scrolls work on dragons who are alive and are also active on Sornieth. Dragons who are alive but have attained exaltment in service to their elemental deity are also not eligible."[/sup] [*25H] – [url=https://www1.flightrising.com/world-map?poi=155&view=land&viewpin=true]Emperor's Wake Point of Interest[/url] [sup]"A fusion of the dessicated Imperial corpses foolishly left unburied, Luminax is the first risen Emperor to roam Sornieth in centuries. Within the chunks of dredged earth created by the monstrosity's march through the ruins, crafty adventurers and archaeologists brave enough to explore this dangerous and menacing area continue to uncover valuable relics and traces of civilizations past that might have taken years to find otherwise. None linger too long, though, keeping their eyes on the horizon for the trampling behemoth."[/sup] [br] ----------- [center][sub][emoji=left wing size=1] [url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050246]Previous post: Uncommon Modern Breeds[/url] | [url=https://www1.flightrising.com/forums/gde/2813080/3#post_42050259]Next post: Rare Modern Breeds[/url] [emoji=right wing size=1] [emoji=subscription update size=1][url=https://www1.flightrising.com/forums/gde/2813080/2#post_42050252]Top of post[/url] | [url=https://www1.flightrising.com/forums/gde/2813080#post_42050137]Table of Contents[/url][emoji=scroll size=1][/sub][/center]



Limited Modern Breeds
Limited Modern Breeds sources are at the bottom of this post. They are marked with 'H'.




Imperial
Information about the descendants of the First Age.


Overview
The Imperial breed originated from the Beacon of the Radiant Eye, but is curiously absent from its point of origin. They were the Light flight’s first children, an amalgamation of bone, blood, and shed essence of the Lightweaver excavated from ancient battle sites of the First Age. That reclaimed essence was a finite resource, and no new Imperials have been shaped by the gods in a millennia.[1H]

The Lightweaver views the breed as a mistake to be rectified.[2H]


Physical Attributes
They are among the largest of the known dragons. They have two short and two long whiskers, long serpentine bodies, short forelegs, lanky hindlegs, and an impressive pair of fringed leathery wings.[1H] An early post on the FR tumblr described them as possessing feathered wings.[23H]

They typically rest with all four limbs on the ground; maintaining an upright sitting position without the support of their front limbs is difficult.[3H] With the exception of their wings and inner ears, Imperials are covered in scales from snout to tail.[1H]

They are able to fly well,[4H] and are physically capable of maintaining flight for weeks on end. They are not very maneuverable, compared to smaller species, and are vulnerable in aerial combat. They prefer to drive their opponents to the ground to better use strength and magic to battle.[1H]

Males have a longer beard than females. Their coarse mane must be trimmed regularly, and their pair of many-pronged antlers are shed and consumed each season.[1H] The antlers are not well suited to combat, as the tines break easily – though they also regrow.[4H]

Imperial dragons’ lifespans are incredibly unpredictable; some individuals live only a decade, while others thrive for hundreds of years.[1H]


Social Behavior
Imperials are reserved with their words and difficult to read to those who are not familiar with each individual Imperial. Though emotionally distant, Imperial society highly values perfection of a craft and so Imperial dragons will throw themselves into their flight’s cherished professions with focus and devotion.[1H]

The treatment of the sick and the burial rites among Imperial dragons is a mystery to other dragon breeds. What is known is that when an Imperial is grievously injured or has recently passed, healthy Imperials move the dead and dying far away from one another before leaving the territory themselves.[1H]

They prefer to associate with only a handful of other Imperials at a time. Solitaries, pairs, and trios are the most common groupings of Imperial dragons to be found. The desire to distance themselves from their own breed does not extend to most other dragons, and they will freely lair with dragons of shapes and sizes.
The exception to their tolerance is the Pearlcatcher breed. There is mutual disdain between the two Light breeds. Imperials believe their creator has replaced them, while Pearlcatchers are conscious that they lack the grandeur of scale possessed by Imperials.[1H]

Imperials sometimes refer to pronghorn’s haunches as lucky pronghorn’s haunches, and to lose one will result in a rash of bad luck.[13H]


Magical Traits
In battlefields where many Imperials have fallen, there is risk of the bodies fusing into ghastly, mindless behemoths known as emperor dragons.[1H] The creation of an emperor is an uncommon event.[5H] Luminax, a three-headed emperor of the Luminax bloodline which arose during the Bounty of the Elements from desiccated and unburied Imperial corpses, is the first emperor to roam Sornieth in centuries.[7H], [25H]
There are many contingencies within dragon society to prevent the formation of an emperor, making them exceedingly rare.[6H] What happens to mass graves of dead Imperials is only widely known to Imperials, though any other species that has seen an emperor – of which there are not many – and lived may put two and two together.[8H]

Their fused anatomy is such that at least some specimens are rendered flightless.[7H] Some emperors have been known to reach over 100 meters in length. They may possess up to 11 heads; the larger the emperor, the more heads it will possess.[1H] They can possess as few as three heads[7H], though it is uncommon; any less than four heads, and it does not have the energy to fuse into an emperor.[7H] Each head is capable of wielding the element of the dragon that spawned it.[1H]
The heads of an emperor may possess at least somewhat separate consciousnesses rather than a single united 'mind'. At least some emperor dragon heads possess vague memories of their life. Their perspective may be warped to view other dragons as insignificant prey.[8H]

Emperors cannot reproduce or live among other dragons. They are not alive.[9H] The form and aura of an Imperial dragon changes after it becomes an emperor; if the Imperial were the charge of a Guardian dragon, it would no longer be recognized as the charge.[6H] Scrolls, such as breed change scrolls, do not work on emperors as they are no longer alive.[24H]

Emperors absorb elemental energy from the creatures and landscape surrounding them.[1H] It may take the combined efforts of many clans to bring down an aberration of this magnitude. Emperor dragons are one of the few creatures which may draw the gods from their shrines and onto a battlefield.[1H]

The Plaguebringer would most likely disdain emperors, as they are undead and thus have not survived and cannot evolve.[11H], [10H] The deities in general do not tolerate them.[9H]

Emperors are frightening to dragonkind and Beastclans alike. Though it is more likely for emperors to be encountered in battles between dragons, the Beastclans know to avoid war-ready gatherings of Imperials. Most Beastclans know of emperors only through cautionary tales, not through first-hand experience.[5H]

In the wake of dredged earth behind Luminax in the Sunbeam Ruins, crafty adventurers and archaeologists uncover valuable artifacts and traces of past civilizations which may have otherwise taken years to find. Such dragons do not linger too long, keeping an eye on the horizon for the emperor.[25H]


Game Information
Imperials were the first Limited breed. Their breed change scrolls were available to those who supported the Kickstarter.[1H]

Old art of the Imperials, from a prototype of Flight Rising with three breeds, two genes, and nineteen colors, has been posted by Undel.[12H]

Emperors will not be appearing as ancient breed dragons,[11H] due to being a deceased combination of multiple modern breed dragons which cannot reproduce and can possess multiple flights.[9H]






Nocturne
Information relating to the impish Nocturne dragons.


Overview
Nocturne dragons were engineered by the Shadowbinder herself[14H] and originate from deep within the Tangled Wood,[15H] where they are dormant for most of the year.[14H] Orphan, lost, or abandoned Nocturne eggs are frequently found during the weeks when they emerge from the Tangled Wood.[16H]
Nocturne were elusive to the point of not being recognized by the more prominent breeds until the first Night of the Nocturne event.[17H]


Physical Attributes
Nocturne are stout, bat-like dragons that are larger than Fae and Spiral dragons, but smaller than all other currently released dragon breeds.[18H] During the day, they make use of their impressive wingspan to wrap themselves and incubate,[14H] hanging like bats as they sleep.[19H] They are quadrupeds, but frequently use their wings to help support their weight.[20H]

Their spines and horns act as armor against the sharp thorns of the Tangled Wood.[14H]

They have forked tongues.[21H]

Nocturne dragons possess advanced vocal cords which enable them to create and mimic a wide variety of complex sounds[22H] and can copy opponents’ voices.[14H] They do not have the ability to use echolocation.[22H]

They may struggle to view themselves in reflective surfaces such as mirrors.[24H]


Social Behavior
They emerge under the guise of darkness for two weeks around the shortest day of winter to claim new territory and found new clans.[14H], [15H] Although it is possible for Nocturne dragons to remain active year-round in clans where they are comfortable, the majority of unbound colonies remain staunchly hidden away and only surface to breed during the weeks following the Winter Solstice.[14H]

Nocturnes adapt by mimicking dragons they are in close proximity with. A Nocturne accompanying a Guardian dragon may adopt its own temporary charge, and a Nocturne who interacts with a Spiral may become energetic and easily distracted. This mimicry extends not just to species characteristics, but individuals’ personalities.[14H]

Nocturne dragons who remain among their own kind frequently generate feedback loops, with personalities and behaviors being passed from one individual to the next in lengthy communal games of copycat.[14H]

It is theorized this behavior was once a tactic to ingratiate themselves among foreign clans, but over time has become an instinctive urge that delights and annoys those who interact with the breed.[14H]

They excel at subterfuge thanks to their ability to falsify near-perfect battle orders and mimic enemies’ voices, but in physical confrontations their instinctual urge to mimic the opponent’s moves result in tactics ignored in favor of meeting each strike with another strike. Opponents may use this to their advantage to encourage their Nocturne foe into doing something foolish.[14H]

Most Nocturnes loathe solitude.[14H]

If given the chance to design their clan’s lair, a Nocturne feels most secure creating a hidden, spacious but utilitarian structure constructed to camouflage the exterior with its surroundings. It is nearly impossible to visit a Nocturne lair uninvited.[14H]


Game Information
Nocturne breed change scrolls and unhatched eggs are available annually for two weeks during the Night of the Nocturne in December.[14H]






Limited Modern Breeds Sources

[*1H] – Encyclopedia page: Imperial Dragons
Overview: "The Imperial breed originated from The Beacon of the Radiant Eye, though the species seems conspicuously absent from its point of origin."
See Physical Attributes section of page for description of Imperials' creation, lifespan, and physical traits.
See Social section of page for asocial tendencies, description of burial rites, and what is prized among Imperial society.
See lairs for reference of Imperials' preferences for denmates.
See tactics for reference flight ability and on emperor dragons.
Kickstarter breed: "Obtained: FR Kickstarter Backer (retired)”


[*2H] – Voices
"I see the truth. Though it wounds my heart, the Imperials were a mistake that must be rectified.”

[*3H] – Ask the Team! [Closed]
"Imperials will typically rest with all 4 limbs on the ground. Maintaining an upright sitting position without the support of their front limbs is difficult.”

[*4H] – Ask the Team! [Closed]
Antlers for combat: "They are not particularly suitable for combat as the tines are easily broken (they regrow), though when a fight breaks out, dragons will use anything available at their disposal. Imperial horns just aren't the best option."
Flying: "Imperials fly just fine.”


[*5H] - Weekly Q&A [Closed]
"Emperors are a fright to Beastclans and dragonkind alike. Though it is more likely to encounter an Emperor in a battle between dragons, the Beastclans know to avoid gatherings of war-ready Imperials.
However, it should be noted that the creation of an Emperor is a relatively rare event. Most Beastclans know of them only through cautionary tales and not through first-hand experience.”


[*6H] – Weekly Q&A [Closed]
"This is hypothetical, but it's pretty safe to say that in the event that an emperor were created it would have taken on such a different form and aura that the most Guardians would no longer recognize it as their charge.
Thankfully, there are many contingencies in place within dragon society to prevent this, and emperors are exceedingly rare!”


[*7H] – Raising A Family
Flightlessness: "I shook my wings, torn and twisted; I couldn’t pursue."
Three heads: "Gleam’s flight had been diverted as she followed the swath of destruction to its source, circling around from what she hoped was a safe distance as the monstrous Emperor laid waste to all before it. Huge tracts of field and forest lay burned to cinders in the creature’s wake. Its three rotting heads roared in deafening cacophony, drawing a flinch from Gleam."
Consciousness and view of other dragons: "He was anxious to continue, and pushed my unsteady body forward with a lurch in his haste to advance. I tried to recall if he’d always been this impatient, but it had been an age since we’d last seen each other.
[...]
Prey flushed to the sky when they saw their doom.”


[*8H] – headcanon time.
"That is not so much headcanon as actual canon :-) I’m glad that you’re intrigued, but sad for the tears!
All of their behavior revolves around the last paragraph of the lore entry. What happens to mass graves of dead imperials is really only widely known among imperials, though any of the other species who has seen an emperor firsthand and lived to tell about it (not many of those) may put two and two together.
I should note that an emperor with less than 4 heads is pretty much unknown. Less than that and it just doesn’t have the juice to fuse and become mega-monster.”


[*9H] – Weekly Q&A [Closed]
"Q: Will we ever be able to see Emperor breed?
A: No. Emperor dragons are a monstrous disaster spawned from deceased Imperial dragons. They are not a breed capable of living among other dragons, frequently use multiple elements, are not technically alive, would not be tolerated by the deities, and are not able to reproduce. Saying they are not user-friendly is putting it lightly!”


[*10H] – So, the Imp lore
"Correct. Plaguebringer would not be a fan of emperors most likely. Plague's whole idea is the triumph through survival of the fittest. Emperors are not alive, have not survived, and cannot evolve.”

[*11H] – Ancient Breeds-what if we have emperors!
"Emperors are an undead combination of multiple imperial dragons, and imperials are a modern breed.”

[*12H] – Imperial Dragons of Yesteryear
The image of the prototype Imperial dragons is within the linked thread.
“Several years ago Akiri and I were working on a prototype version of Flight Rising. The imperial dragons were one of our three original breeds (none of which are in-game anymore) and boasted an impressive 19 colors and 2 genes. :-)
Here they are! It's fun to see how they've changed.”


[*13H] – Pronghorn Haunch
“To Imperial dragons, this is sometimes referred to as a Lucky Pronghorn’s Haunch, and to lose one will result in a rash of bad luck. No worse than Pronghorn’s luck, though.”

[*14H] – Night of the Nocturne
"From the veiled brambles and branches of the Tangled Wood, an elusive new creature has begun to spread across the realm. These once-hidden dragons are leaving the comfort of their dreary habitats and traversing Sornieth under the cover of darkness. On this, the shortest day of the year, Nocturne dragons rule the skies.
[...]
Engineered by the Shadowbinder herself to be covert, hidden, and adaptable, Nocturne dragons have the incredible ability mimic the sounds, motions, and behaviors of other dragons and creatures. This interesting adaptation can have its drawbacks, though.”


[*15H] – Encyclopedia page: Nocturne dragons
Overview: "Nocturne Dragons originate from deep within the Tangled Wood, where they are dormant for most of the year. They emerge for two weeks around the shortest day of winter to claim new territory and found new clans."
The Physical Attributes section contains information on physical build and preference of unbound Nocturnes to remain in their hidden colonies.
The Social section contains information on mimicry.
The Lairs section contains information on their preferred lair structures.
The Tactics section contains information on Nocturnes in battle and subterfuge.


[*16H] – Ask the Team! [Closed]
"Only Bogsneak eggs are specifically created through the cauldron. The rest (Nocturne and elemental) are simply wayward, orphaned eggs from nests that were lost or had to be left behind.”

[*17H] – Weekly Q&A [Closed]
"Many dragon breeds have extremely low populations, are elusive (like the Nocturne), or insignificant to the point of not really being recognized by some of the more prominent breeds.”

[*18H] – Player Questions/Concerns for the Admin
"Q: Just how big are Nocturnes supposed to be?
A: They are larger than fae and spirals, but smaller than other dragon breeds.”


[*19H] – Ask the Team! [Closed]
"Q: DO Nocturnes hang like bats sometimes ? Or how do they sleep?
A: They do!”


[*20H] – Ask the Team! [Closed]
"Nocturnes are quadrupeds, though they will frequently use their wings to help support their weight. The hatchling image shows this off to good effect.”

[*21H] – Weekly Q&A [Closed]
"Nocturne also have a forked tongue!”

[*22H] – Weekly Q&A [Closed]
"While Nocturnes possess advanced vocal cords enabling them to create a plethora of sounds, they do not have the ability to use echolocation.”

[*23H] – Question and Answer 9
"It has a long, serpentine body, short legs, a long tuffed tail a mane, antlers, and a pair of lovely feathered wings."

[*24H] – Community Update, December 2020
"Q: On the Mirror item, it states that Nocturnes often "have trouble seeing themselves within the scratched glass". Do Nocturnes not have the ability to see their reflections in any mirror, or is that coincidentally the only mirror they can't see themselves in?
A: This was mostly a vampire joke, considering Nocturne dragons are very bat-like in appearance. But we suppose that would extend to other reflective surfaces as well!
[...]
Q: How would Breed-change scrolls and similar items work on Emperor Dragons lore-wise? Would they even work at all?
A: Emperor dragons are no longer living dragons. Scrolls work on dragons who are alive and are also active on Sornieth. Dragons who are alive but have attained exaltment in service to their elemental deity are also not eligible."


[*25H] – Emperor's Wake Point of Interest
"A fusion of the dessicated Imperial corpses foolishly left unburied, Luminax is the first risen Emperor to roam Sornieth in centuries. Within the chunks of dredged earth created by the monstrosity's march through the ruins, crafty adventurers and archaeologists brave enough to explore this dangerous and menacing area continue to uncover valuable relics and traces of civilizations past that might have taken years to find otherwise. None linger too long, though, keeping their eyes on the horizon for the trampling behemoth."



UN: Wrenn → Ribi

They / Them


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