woooaaah, that's so cool!! The new lore for harpies is really awesome!! I loved the species since I got into the game, it's nice seeing their lore expanded!!
woooaaah, that's so cool!! The new lore for harpies is really awesome!! I loved the species since I got into the game, it's nice seeing their lore expanded!!
And hello again, everyone! After some discussion, we've decided to lock this thread a little earlier than usual.
To recap:
[b]First and foremost, this is our decision for our story on our website.[/b] If you have an issue with our decision, your issue with us, not the players and communities who were correct and right to bring these parallels to our attention. We will not tolerate comments targeting them, directly or indirectly.
[b]With this update, several lore tooltips and mentions throughout the site are now outdated.[/b] They will be updated. We originally planned to get those updates out before the end of this week, but between answering your questions (that's okay!) and what needs to be done for [I]Night of the Nocturne[/I], that no longer looks feasible. The outdated lore will be updated as soon as possible. If you should find outdated lore on the website before then, please feel free to notify us via [b][url=https://www1.flightrising.com/support]Contact Us[/url][/b]. When you do, submit your ticket following these instructions to ensure it does not get lost in the queue:
[list][*]In the Subject line, title your ticket '[b]Outdated Lore Report[/b]'.
[*]Under Category, select '[b]Gameplay Issue[/b]'.
[*][b]Include a link to the outdated lore[/b]'s webpage or entry in the Game Database[/list].
[b]Please do not report clans with lore that was previously compliant with site lore. [/b][I]Beastclans on the Rise[/I] was released in 2014 and as of my reply now, the announcement post isn't even 24 hours old in 2022. If [b][url=https://flightrising.zendesk.com/hc/en-us/categories/201441323]other rules are being broken[/url][/b], such as excessive violence, gore, explicit content, etc, that can be reported.
And to close, links to staff clarifications on:
[b][size=4][url=https://www1.flightrising.com/forums/ann/3193191/37#post_52948018]Coliseum[/url][/size][/b]
[quote name="Aequorin" date="2022-12-14 13:40:43" ]
The Shade is an otherworldly infestation that impacts everything on Sornieth, not just Beastclans. This is why Coliseum enemies have always included flora, fauna, bugs, enchanted objects, etc. The Shade wants to consume everything on Sornieth, including the dragons. Dragons are not immune to its influence, it's that their ability to harness elemental energy en masse make dragons quite adept at fighting back against it. Beastclans who have learned to harness elemental magic can also fight back against the Shade incursion, though they don't naturally breathe fire or wind. The only reason you're not fighting NPC dragons in the coliseum who are Shade-infested is that within the context of the Coliseum as a feature and mechanic, dragons are player controlled.
[/quote]
[b][size=4][url=https://www1.flightrising.com/forums/ann/3193191/38#post_52948054]Marketplace[/url][/size][/b]
[quote name="Undel" date="2022-12-14 13:45:09" ]
The marketplace is a game mechanic that allows items to be widely distributed. Some things in our game are mechanics to facilitate the play experience, and are independent of lore. In this same way the auction house and crossroads and message center are not indicative of trading a sapient being (such as your dragons) for currency, even though that is what the mechanic allows. If a player wants to create lore for this, they're welcome to, so long as it stays within our existing content guidelines.
I do want to acknowledge your point that in the past we did avoid putting Beastclans in the Marketplace because of our outstanding lore that at that point had already been called out for having harmful real world implications. With today's update, we would like to let the Marketplace exist strictly as a mechanic for distribution and not an implication of an in-lore transaction.
[/quote]
[b][size=4][url=https://www1.flightrising.com/forums/ann/3193191/11#post_52946682]Baldwin's Brew[/url][/size][/b]
[quote name="Undel" date="2022-12-14 11:13:59" ]
I think with this one it needs to be recognized as a game mechanic to get rid of duplicate items and turn them into something useful. If you want to think of a way to make this fit into your lore, think of "feather of harpy" as being an ingredient rather than putting a creature whole into a pot. The same goes for non-sapient familiars. Baldwin would never allow living creatures to be tossed into his cauldron!
This is definitely a place where mechanics and lore disconnect.
[/quote]
[b][size=4][url=https://www1.flightrising.com/forums/ann/3193191/38#post_52948297]Conflict and dark storylines going forward[/url][/size][/b]
[quote name="Undel" date="2022-12-14 14:15:01" ]
We did not feel that the genocide, cultural erasure (in the original harpy articles the war was causing them to lose their culture), and loss of territory to an overwhelming force were something we wanted in a game when the creatures this was happening to looked so much like humans. This does not mean that harpies and dragons are always buddies. Though the harpies have a close alliance with the majority of wind clans, other flights treat them with a more cautious approach and may have their own alliances with different Beastclans. And those big shapes harassing even the harpies in the Windswept Plateau? Those aren't ancients.
[b]In other words, we simply chose what we did and did not want in our game, and we decided that the colonialism parallels were something we did not want to have in our story.[/b] And we especially did not like the fact our unresolved story placed our players in the parallel position of destructive aggressors.
There is still conflict and dark themes in the world of Sornieth. The dragon flights remain antagonistic towards one another. Dragons follow primal elemental forces as their guiding principles. There's a worker's revolution in Fire, a catastrophic proliferation of magic vs technology in Arcane and Lightning, a wartime standstill between Plague and Nature, things from deep in the stone being dug up in Earth, otherworldly threats forever jailed except maybe...not?, missing prophetic deities, an energy-sucking otherworldly force infesting Sornieth, and an overwhelming surge of elemental energy to name a few. Plus the fact that dragons—like people—aren't always going to get along with each other.
[/quote]
And hello again, everyone! After some discussion, we've decided to lock this thread a little earlier than usual.
To recap:
First and foremost, this is our decision for our story on our website. If you have an issue with our decision, your issue with us, not the players and communities who were correct and right to bring these parallels to our attention. We will not tolerate comments targeting them, directly or indirectly.
With this update, several lore tooltips and mentions throughout the site are now outdated. They will be updated. We originally planned to get those updates out before the end of this week, but between answering your questions (that's okay!) and what needs to be done for
Night of the Nocturne, that no longer looks feasible. The outdated lore will be updated as soon as possible. If you should find outdated lore on the website before then, please feel free to notify us via
Contact Us. When you do, submit your ticket following these instructions to ensure it does not get lost in the queue:
- In the Subject line, title your ticket 'Outdated Lore Report'.
- Under Category, select 'Gameplay Issue'.
- Include a link to the outdated lore's webpage or entry in the Game Database
.
Please do not report clans with lore that was previously compliant with site lore. Beastclans on the Rise was released in 2014 and as of my reply now, the announcement post isn't even 24 hours old in 2022. If
other rules are being broken, such as excessive violence, gore, explicit content, etc, that can be reported.
And to close, links to staff clarifications on:
Coliseum
Aequorin wrote on 2022-12-14 13:40:43:
The Shade is an otherworldly infestation that impacts everything on Sornieth, not just Beastclans. This is why Coliseum enemies have always included flora, fauna, bugs, enchanted objects, etc. The Shade wants to consume everything on Sornieth, including the dragons. Dragons are not immune to its influence, it's that their ability to harness elemental energy en masse make dragons quite adept at fighting back against it. Beastclans who have learned to harness elemental magic can also fight back against the Shade incursion, though they don't naturally breathe fire or wind. The only reason you're not fighting NPC dragons in the coliseum who are Shade-infested is that within the context of the Coliseum as a feature and mechanic, dragons are player controlled.
Marketplace
Undel wrote on 2022-12-14 13:45:09:
The marketplace is a game mechanic that allows items to be widely distributed. Some things in our game are mechanics to facilitate the play experience, and are independent of lore. In this same way the auction house and crossroads and message center are not indicative of trading a sapient being (such as your dragons) for currency, even though that is what the mechanic allows. If a player wants to create lore for this, they're welcome to, so long as it stays within our existing content guidelines.
I do want to acknowledge your point that in the past we did avoid putting Beastclans in the Marketplace because of our outstanding lore that at that point had already been called out for having harmful real world implications. With today's update, we would like to let the Marketplace exist strictly as a mechanic for distribution and not an implication of an in-lore transaction.
Baldwin's Brew
Undel wrote on 2022-12-14 11:13:59:
I think with this one it needs to be recognized as a game mechanic to get rid of duplicate items and turn them into something useful. If you want to think of a way to make this fit into your lore, think of "feather of harpy" as being an ingredient rather than putting a creature whole into a pot. The same goes for non-sapient familiars. Baldwin would never allow living creatures to be tossed into his cauldron!
This is definitely a place where mechanics and lore disconnect.
Conflict and dark storylines going forward
Undel wrote on 2022-12-14 14:15:01:
We did not feel that the genocide, cultural erasure (in the original harpy articles the war was causing them to lose their culture), and loss of territory to an overwhelming force were something we wanted in a game when the creatures this was happening to looked so much like humans. This does not mean that harpies and dragons are always buddies. Though the harpies have a close alliance with the majority of wind clans, other flights treat them with a more cautious approach and may have their own alliances with different Beastclans. And those big shapes harassing even the harpies in the Windswept Plateau? Those aren't ancients.
In other words, we simply chose what we did and did not want in our game, and we decided that the colonialism parallels were something we did not want to have in our story. And we especially did not like the fact our unresolved story placed our players in the parallel position of destructive aggressors.
There is still conflict and dark themes in the world of Sornieth. The dragon flights remain antagonistic towards one another. Dragons follow primal elemental forces as their guiding principles. There's a worker's revolution in Fire, a catastrophic proliferation of magic vs technology in Arcane and Lightning, a wartime standstill between Plague and Nature, things from deep in the stone being dug up in Earth, otherworldly threats forever jailed except maybe...not?, missing prophetic deities, an energy-sucking otherworldly force infesting Sornieth, and an overwhelming surge of elemental energy to name a few. Plus the fact that dragons—like people—aren't always going to get along with each other.