Quests & Challenges
Quests, Challenges, and Festival games.
TOPIC | [Necromancers] The Necromantic Council
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[center][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785]Intro[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496038]Instructions[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496039]Lore[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496040]Specialties[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496041]Factions I[/url] & [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496042]II[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496053]Members[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496054]Badges[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496056]Credits[/url][/center] [center][img]https://i.imgur.com/FLn2pKm.png[/img][/center] [center][size=7][size=5][font=Lucida][color=maroon]The Necromantic Council[/color][/font][/size][/size] [/center] [center][img]https://i.imgur.com/FLn2pKm.png[/img][/center] [center][img]https://imgur.com/wgqC9po.png[/img][/center] [center][size=6][color=maroon][font=Lucida]Welcome, all Children of the Plaguebringer, to the Necromantic Council[/font][/color][/size][/center] [center][img]https://i.imgur.com/HuOKrkL.png[/img][/center] [size=5][font=Lucida][u]What is it?[/u][/font][/size] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol]Council is an RPG-style leveling and award mechanic used in conjunction with the [url=https://www1.flightrising.com/forums/drs/2412017#post_2412017]Necromancer Subspecies[/url].[/columns] [color=transparent]@[/color] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol]It rewards all levels of involvement within the subspecies and community with "points", which can be used to advance user's Necromancers up the hierarchy of the Council, unlock lore-specific abilities, earn badges, and even be exchanged for prizes like genes.[/columns] [color=transparent]@[/color] [columns][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][nextcol][color=transparent]@[/color][nextcol]Council is entirely voluntarily, and not necessary to play in order to own a Necromancer or be part of the community, however it does expand the world of the Necromancer through lore creation, lore connections, and goal-driven game play.[/columns] [size=5][font=Lucida][u]How does it work?[/u][/font][/size] [columns][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][nextcol][color=transparent]@[/color][nextcol]Council uses Google Sheets as a way to keep track of points the user earns through involvement with the subspecies and community. Unfortunately use of Google Sheets is a requirement at this time.[/columns] [color=transparent]@[/color] [columns][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][nextcol][color=transparent]@[/color][nextcol]It mirrors Sheets used by Dominance programs to log exalted dragons or keep track of raffle tickets, so should hopefully already be familiar for many users[/columns] [color=transparent]@[/color] [columns][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][nextcol][color=transparent]@[/color][nextcol]The user creates a copy of the Council Point Calculator (CPC), which they link to a master sheet. The master sheet keeps track of overall rankings and the badges that the user unlocks through game play.[/columns] [color=transparent]@[/color] [columns][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][nextcol][color=transparent]@[/color][nextcol]While rankings and point totals are largely just for fun and lore, they can also unlock other opportunities within the subspecies. For example once a certain amount of points are earned, the user can then create and take charge of a Necromancer Ancient as they are released, and create their own thread, gene requirements, lore, and events.[/columns] Special Note: You do not need to participate in the CPC and/or community rankings to use Council lore! All lore detailed below is free to use. You can pick Specialties for your Necromancers or even sign up on Faction membership lists! However we ask that you do NOT use badges unless you've earned them, and certain parts of Council will require points in order to participate. [center][img]https://i.imgur.com/AUgU4OZ.png[/img][/center]
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The Necromantic Council
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Welcome, all Children of the Plaguebringer, to the Necromantic Council

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What is it?

HulR8QD.png @ Council is an RPG-style leveling and award mechanic used in conjunction with the Necromancer Subspecies.
@
HulR8QD.png @ It rewards all levels of involvement within the subspecies and community with "points", which can be used to advance user's Necromancers up the hierarchy of the Council, unlock lore-specific abilities, earn badges, and even be exchanged for prizes like genes.
@
HulR8QD.png @ Council is entirely voluntarily, and not necessary to play in order to own a Necromancer or be part of the community, however it does expand the world of the Necromancer through lore creation, lore connections, and goal-driven game play.

How does it work?

HulR8QD.png @ Council uses Google Sheets as a way to keep track of points the user earns through involvement with the subspecies and community. Unfortunately use of Google Sheets is a requirement at this time.
@
HulR8QD.png @ It mirrors Sheets used by Dominance programs to log exalted dragons or keep track of raffle tickets, so should hopefully already be familiar for many users
@
HulR8QD.png @ The user creates a copy of the Council Point Calculator (CPC), which they link to a master sheet. The master sheet keeps track of overall rankings and the badges that the user unlocks through game play.
@
HulR8QD.png @ While rankings and point totals are largely just for fun and lore, they can also unlock other opportunities within the subspecies. For example once a certain amount of points are earned, the user can then create and take charge of a Necromancer Ancient as they are released, and create their own thread, gene requirements, lore, and events.


Special Note: You do not need to participate in the CPC and/or community rankings to use Council lore! All lore detailed below is free to use. You can pick Specialties for your Necromancers or even sign up on Faction membership lists! However we ask that you do NOT use badges unless you've earned them, and certain parts of Council will require points in order to participate.


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[center][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785]Intro[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496038]Instructions[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496039]Lore[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496040]Specialties[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496041]Factions I[/url] & [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496042]II[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496053]Members[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496054]Badges[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496056]Credits[/url][/center] [center][img]https://i.imgur.com/FLn2pKm.png[/img][/center] [center][size=7][size=5][font=Lucida][color=maroon]Instructions[/color][/font][/size][/size] [/center] [center][img]https://i.imgur.com/v6E2Ley.png[/img][/center] [columns][size=4][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][/size][nextcol][color=transparent]@[/color][nextcol][size=4]Go to the [url=https://docs.google.com/spreadsheets/d/1w1QvN6CZl6Bk2Q3xNVLLlMuGI1Wcmf5UTUAqAl9mY_0/edit?usp=sharing]Council Point Calculator (CPC)[/url] and make a copy for yourself. (Note there are more detailed instructions in the CPC itself and an intro tutorial link below!)[/size][/columns] [color=transparent]@[/color] [columns][size=4][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][/size][nextcol][color=transparent]@[/color][nextcol][size=4]Using instructions found on the first tab of the CPC, link your CPC to the [url=https://docs.google.com/spreadsheets/d/1lYWjEY6yVaEJIcTiM8NUCNvKAhbmmWD8cVTy_B_v5WQ/edit?usp=sharing]Master Sheet[/url].[/size][/columns] [color=transparent]@[/color] [columns][size=4][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][/size][nextcol][color=transparent]@[/color][nextcol][size=4]Start tracking your points in the CPC tabs. If you've been a part a the Necromancer community before Council release you can guesstimate for items like past posts but please do try and find actual numbers where possible.[/size][/columns] [color=transparent]@[/color] [columns][size=4][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][/size][nextcol][color=transparent]@[/color][nextcol][size=4]If you've entered or won community contests in the past (eye contests, Dergs for Lore, etc) you can check this compilation of [url=https://docs.google.com/spreadsheets/d/1lputkQF9PPw8LbZE4YSbUv68SjJAybNNNNtUp3OjXik/edit?usp=sharing]past contest participation and winners[/url]. Note that this compilation will not be updated and you will be in charge of keeping track of your own participation in the future.[/size][/columns] [color=transparent]@[/color] [columns][size=4][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][/size][nextcol][color=transparent]@[/color][nextcol][size=4]Once you've acquired some points, chose Necromancers you wish to enter into the Necromantic Council as Councilors. At this time only Necromancers (and some Necroservi) are eligible, but stay tuned for the Ghoul Council in the future! Divergences such as [url=https://www1.flightrising.com/forums/drs/2816956/1#post_2816956]Necromancers Crows[/url] and [url=https://www1.flightrising.com/forums/drs/2987833/1#post_2987833]Blightlings[/url] are also eligible.[/size][/columns] [color=transparent]@[/color] [columns][size=4][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][/size][nextcol][color=transparent]@[/color][nextcol][size=4]Check out the [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496039]six major standings [/url]that your Necromancer can achieve within the Council, as well as the [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496040]Specialties[/url] they can take on! Personalize your Council Member according to its lore or your Council-related goals.[/size][/columns] [color=transparent]@[/color] [columns][size=4][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][/size][nextcol][color=transparent]@[/color][nextcol][size=4]Note that you should [b]never[/b] have negative points after leveling your Necromancer. If you have negative points, it means you have spent points that you haven't earned. If a mod contacts you to correct miscalculated or mispent points, please note that you have 48 hours to correct the issue before you are removed from the master sheet and all rankings.[/size][/columns] [color=transparent]@[/color] [columns][size=4][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][/size][nextcol][color=transparent]@[/color][nextcol][size=4]Once you have chosen your Council Member, [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496053]register them and their entourage[/url] in the thread.[/size][/columns] [color=transparent]@[/color] [columns][size=4][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][/size][nextcol][color=transparent]@[/color][nextcol][size=4]As your Necromancer(s) progress, grab [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496054]badges[/url] for them that they've earned! Note that badges can be personalized for each [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496040]Specialty and Talon Rank[/url][/size][/columns] [color=transparent]@[/color] [columns][size=4][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][/size][nextcol][color=transparent]@[/color][nextcol][size=4]For further personalization and game play, check out the various [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496041]Societies and Factions[/url] available for your Council Member to join (or make your own)! Leveled Council Members can even apply for leadership positions in existing Societies and Factions.[/size][/columns] [color=transparent]@[/color] [columns][size=4][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][/size][nextcol][color=transparent]@[/color][nextcol][size=4]It's not possible to exchange points for prizes like genes at this time, but stay tuned for that mechanic in the future.[/size][/columns] [color=transparent]@[/color] [columns][size=4][color=maroon][img]https://i.imgur.com/HulR8QD.png[/img][/color][/size][nextcol][color=transparent]@[/color][nextcol][size=4]Questions or concerns? Feel free to ping any of the helpers below![/size][/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=5][font=lucida][url=https://drive.google.com/file/d/1KWTpu9mjizbCoPSkwRjkCnqsX28JzA4b/view]Intro tutorial for filling out your CPC[/url][/font][/size][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [size=6][font=Lucida][u]Helpers[/u][/font][/size] [i]Ping for any questions or concerns![/i][/color] @3idolon @Delotha @OzziePhobia [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [size=6][font=Lucida]A note on cheating...[/font][/size] Council is largely played on the honor system. We rely on the integrity of the players and the people who make up the Community in making sure the game is fun and fair for all. That being said, all CPCs are public and visible and if a player spends more points than they fairly earn that CPC is flagged by built in coding. Mistakes happen, and a mod will contact the owner of the CPC and ask them to correct the issue. If the correction is not made within 48 hours the CPC will be removed from the master sheet and will no longer be counted in community rankings. If you notice what might be a discrepancy in somebody's CPC, please contact @3idolon or @Delotha. [center][img]https://i.imgur.com/H7BFHOh.png[/img][/center]
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Instructions
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HulR8QD.png @ Go to the Council Point Calculator (CPC) and make a copy for yourself. (Note there are more detailed instructions in the CPC itself and an intro tutorial link below!)
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HulR8QD.png @ Using instructions found on the first tab of the CPC, link your CPC to the Master Sheet.
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HulR8QD.png @ Start tracking your points in the CPC tabs. If you've been a part a the Necromancer community before Council release you can guesstimate for items like past posts but please do try and find actual numbers where possible.
@
HulR8QD.png @ If you've entered or won community contests in the past (eye contests, Dergs for Lore, etc) you can check this compilation of past contest participation and winners. Note that this compilation will not be updated and you will be in charge of keeping track of your own participation in the future.
@
HulR8QD.png @ Once you've acquired some points, chose Necromancers you wish to enter into the Necromantic Council as Councilors. At this time only Necromancers (and some Necroservi) are eligible, but stay tuned for the Ghoul Council in the future! Divergences such as Necromancers Crows and Blightlings are also eligible.
@
HulR8QD.png @ Check out the six major standings that your Necromancer can achieve within the Council, as well as the Specialties they can take on! Personalize your Council Member according to its lore or your Council-related goals.
@
HulR8QD.png @ Note that you should never have negative points after leveling your Necromancer. If you have negative points, it means you have spent points that you haven't earned. If a mod contacts you to correct miscalculated or mispent points, please note that you have 48 hours to correct the issue before you are removed from the master sheet and all rankings.
@
HulR8QD.png @ Once you have chosen your Council Member, register them and their entourage in the thread.
@
HulR8QD.png @ As your Necromancer(s) progress, grab badges for them that they've earned! Note that badges can be personalized for each Specialty and Talon Rank
@
HulR8QD.png @ For further personalization and game play, check out the various Societies and Factions available for your Council Member to join (or make your own)! Leveled Council Members can even apply for leadership positions in existing Societies and Factions.
@
HulR8QD.png @ It's not possible to exchange points for prizes like genes at this time, but stay tuned for that mechanic in the future.
@
HulR8QD.png @ Questions or concerns? Feel free to ping any of the helpers below!

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Helpers

Ping for any questions or concerns![/color]

@3idolon @Delotha @OzziePhobia

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A note on cheating...

Council is largely played on the honor system. We rely on the integrity of the players and the people who make up the Community in making sure the game is fun and fair for all. That being said, all CPCs are public and visible and if a player spends more points than they fairly earn that CPC is flagged by built in coding. Mistakes happen, and a mod will contact the owner of the CPC and ask them to correct the issue. If the correction is not made within 48 hours the CPC will be removed from the master sheet and will no longer be counted in community rankings. If you notice what might be a discrepancy in somebody's CPC, please contact @3idolon or @Delotha.

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[center][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785]Intro[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496038]Instructions[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496039]Lore[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496040]Specialties[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496041]Factions I[/url] & [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496042]II[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496053]Members[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496054]Badges[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496056]Credits[/url][/center] [center][img]https://i.imgur.com/FLn2pKm.png[/img][/center] [center][size=7][size=5][font=Lucida][color=maroon]Council Lore[/color][/font][/size][/size] [/center] [center][img]https://i.imgur.com/v6E2Ley.png[/img] [img]https://imgur.com/wE45sAI.png[/img][size=7][color=maroon][font=Lucida]A Necromancer's Necromancer[/font][/color][/size][img]https://imgur.com/P4wTyTJ.png[/img][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] The Necromantic Council is, at heart, a governing body, however its purpose is not to legislate or enforce laws. Instead, the Council sees itself as a guiding light, providing direction and support for all Necromancers in their pursuit of leading clans along Mother Plaguebringer's path. Among its many duties the Council will debate the nuances of Plaguebringer's doctrines and interpret esoteric philosophies into practice, combat common threats such as Emperors, direct Necromantic efforts in Dominance and other worldly pursuits, punish traitors and blasphemers within the ranks, protect the dignity and honor of Necromancers as a whole, and much more. Outsiders view the Council as a single monolithic body, with a single mind and single purpose, however nothing could be further from the truth. As a Plague institution none of its members believe in authority for authority's sake, instead seeing themselves as individuals pursuing their own agendas. For the sake of these agendas, Council members will form alliances and factions to overcome their political adversaries and enact policy that will benefit themselves, their clans, or their ideals. Every issue that is brought to the Council's attention is hotly debated by its members, and the Council's eventual decree is largely influenced by whatever faction has temporarily seized the reins of power. Because factions and alliances are forever shifting, and its members rise and fall in influence, the Council is a chaotic landscape of intrigue, double dealing, and cutthroat ambition. [center][size=6][color=maroon][font=Lucida]Necroservi[/font][/color][/size][/center][center][img]https://imgur.com/2ehWoEl.png[/img][/center] Ostensibly only Necromancers can serve as Council members, however in practice there are a small handful of Necroservi who have won a seat at the table. These individuals are often quite powerful, either in magic or political influence, and have won enough allies (or puppets) among the Necromancers to open Council doors for them. Official policy states that a Necroservus may sit in on Council meetings if they are sponsored by a Necromancer Councilor of Advocating standing or above. This sponsor agrees to take responsibility for their conduct within the Tower, and provides a character reference for both their piety and their infectionist abilities. Officially, a Necroservi cannot vote on any Council policy. Unofficially, a resourceful Necroservi can buy or influence weaker Council members to vote as they direct, and so carry out their ambitions despite their status as second class members. [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][img]https://i.imgur.com/km8cdjQ.png.png[/img][size=7][color=maroon][font=Lucida]The Tower in the Wastes[/font][/color][/size][img]https://i.imgur.com/VyCj4P2.png[/img][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] The Necromantic Council resides within a tower of bone that juts high enough to scratch the underside of the yellow, plagueling sky. It sits [url=https://www1.flightrising.com/world-map?pinx=1823&piny=1486&view=land&viewpin=true]within sight of the Hellwell Undercroft[/url], half a day's travel for visiting clans who wish to pay homage to the most favored of Mother's Children. On its own the Tower is an impressive edifice of plagueling engineering, but still represents only a fraction of the Council building proper. The majority of the structure burrows deep into the earth like a mat of tangled hyphae, each corridor connecting a string of nodule-like rooms. These rooting layers house the records and working documents generated by Council meetings. The Councilors themselves sit in rising tiers around a hollow center, stretching from the ground to the height of the tower's jagged tip. The Council Tower in Plague is the seat of Necromantic power across Sornieth, however smaller, regional headquarters exist in ever Flight. Each regional headquarters is run according to that Flight's customs and preferences, but all administer to local Necromancers and all worship Plaguebringer above all other deities. Several times a year these headquarters send emissaries to the Council Tower in Plague, where they represent the interests of their region. It is a privilege and an honor to serve ones colleagues at the local headquarters, but the truly ambitious will inevitably choose to leave their homeland behind to serve at the seat of true power within the Scarred Wasteland. [center][img]https://i.imgur.com/GLs9auY.png[/img][/center][center][img]https://imgur.com/sNBkyEp.png[/img][size=7][color=maroon][font=Lucida] Council Standing [/font][/color][/size][img]https://imgur.com/lOPg26Z.png[/img][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] Councilors serve within a hierarchy of six ranks, known as standings.[/color] [columns][size=4]•[/size][nextcol][color=transparent]@[/color][nextcol][size=4]Standing[/size][/columns] The first rank takes its name from the ranking system itself, lessening the honor of the title and leaving many Necromancers hungry for advancement. It is also a literal description, as Standing Necromancers are expected to stand during Council meetings, relegated to a lower gallery while seated Councilors rest on perches rising high above them. The Standing rank is typically only the first step in a long career of political service, but for many Necromancers it is a sufficient honor to call themselves a Councilor and they never seek further advancement. Standing Necromancers may observe, but they cannot vote in most Council proceedings.[/color] [columns][size=4]•[/size][nextcol][color=transparent]@[/color][nextcol][size=4]Perching[/size][/columns] Perching Councilors have earned the right to sit on one of the ascending perches that circle the hollow center of the Council Tower. As the lowest of the seated standings, they occupy the lowest perches, directly above a seething pool of plague and puss that is said to originate from the Wrymwound itself. The pool gives off noxious vapors, and it is this unpleasant environment as much as personal ambition that goad many Necromancers into ascending to higher ranks. Perching Necromancers can vote on major policy decisions and rulings, but are barred from more sensitive issues that are discussed above their standing. [columns][size=4]•[/size][nextcol][color=transparent]@[/color][nextcol][size=4]Advocating[/size][/columns] Advocating Councilors are able to argue their cause, or the cause of their faction, in front of the Council in addition to the voting privileges of the Perching standing. To speak in front of the Council, the Advocating Necromancer must stand on a tall plinth that rises out of the plague pool at the center of the Council Tower. There, amongst the fumes, they must hold an advocating position - wings held up and out, spine curved - for the duration of their arguments. Because this is a stress position that is difficult to maintain over time, it tests the advocating dragon's determination and encourages them to keep their speechifying short. Arguments are judged by their eloquence and their length. [columns][size=4]•[/size][nextcol][color=transparent]@[/color][nextcol][size=4]Judging[/size][/columns] In addition to the privileges of the Perching and Advocating standings, Judging Councilors make the final decisions on policy and arguments put forward by advocating Necromancers. They run much of the logistical day-to-day of Council business, and make sure its operations are carried out smoothly and efficiently. Judging Councilors also decide whether any causes or issues brought to the Council's attention should be sent further up the hierarchy for consideration by Guiding Councilors. [columns][size=4]•[/size]][nextcol][color=transparent]@[/color][nextcol][size=4]Guiding[/size][/columns] The Guiding standing is often the highest any Council member can reasonably expect to rise during their political careers. Guiding Councilors lead factions and societies, decide on major policy decisions, and sit as the final judges when Necromancers are tried for blasphemy or treason. They have final say in all matters that come under their purview, and can overrule any decision made by a lower standing Councilor. Guiding Councilors are inevitably at the heart of every web of intrigue that is spun within the Tower, and any Necromancer with ambition ignores them at their peril. [columns][size=4]•[/size][nextcol][color=transparent]@[/color][nextcol][size=4]Ruling[/size][/columns] There are only a small handful of Ruling Councilors, as climbing out of the cutthroat ranks of the Guiding standing requires a substantial amount of ability, ambition, influence, and luck. These Councilors represent the face of Necromancers to all domestic and foreign powers and their reach can span continents. Despite their vast power and influence, no Necromancer can claim an inherent right to rule, and they may be brought low, or thwarted, by Tower machinations as much as any other Councilor of lower standing. However, playing such games at the level of the Ruling Councilor involve stakes that are unfathomable to most Necromancers, and within their society the Ruling standing is viewed as directly to the Left of Mother Herself. [columns] [color=transparent]@@@@@@@@@@@@@@@@@@@@@[/color] [nextcol] [img]https://imgur.com/zgBViZH.png[/img] [center][size=5][font=Lucida][color=maroon]Ruling[/color][/font][/size][/center] [nextcol] [color=transparent]@@@@@@@@@@@@@@@@@@@@@@[/color] [/columns] [columns] [color=transparent]@@@@@@@@@@@@@@[/color] [nextcol] [img]https://imgur.com/guj3LBE.png[/img] [center][size=5][font=Lucida][color=maroon]Judging[/color][/font][/size][/center] [nextcol] [color=transparent]@@@[/color] [nextcol] [img]https://imgur.com/Nsk9N4e.png[/img] [center][size=5][font=Lucida][color=maroon]Guiding[/color][/font][/size][/center] [nextcol] [color=transparent]@@@@@@@@@@@@@@@[/color] [/columns] [columns] [color=transparent]@@@@@@[/color] [nextcol] [img]https://imgur.com/lzanYHD.png[/img] [center][size=5][font=Lucida][color=maroon]Standing[/color][/font][/size][/center] [nextcol] [color=transparent]@@@[/color] [nextcol] [img]https://imgur.com/cCAyctT.png[/img] [center][size=5][font=Lucida][color=maroon]Perching[/color][/font][/size][/center] [nextcol] [color=transparent]@@@[/color] [nextcol] [img]https://imgur.com/A86TzFC.png[/img] [center][size=5][font=Lucida][color=maroon]Advocating[/color][/font][/size][/center] [nextcol] [color=transparent]@@@@@@[/color] [/columns] [center][img]https://i.imgur.com/bQ82cKp.png[/img][/center] [center][img]https://imgur.com/bH9MBOB.png[/img][/center] [right][size=2][color=maroon]By CheshireGata[/color][/size][/right] [center][img]https://i.imgur.com/snEpPwr.png[/img][/center]
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Council Lore
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The Necromantic Council is, at heart, a governing body, however its purpose is not to legislate or enforce laws. Instead, the Council sees itself as a guiding light, providing direction and support for all Necromancers in their pursuit of leading clans along Mother Plaguebringer's path. Among its many duties the Council will debate the nuances of Plaguebringer's doctrines and interpret esoteric philosophies into practice, combat common threats such as Emperors, direct Necromantic efforts in Dominance and other worldly pursuits, punish traitors and blasphemers within the ranks, protect the dignity and honor of Necromancers as a whole, and much more.

Outsiders view the Council as a single monolithic body, with a single mind and single purpose, however nothing could be further from the truth. As a Plague institution none of its members believe in authority for authority's sake, instead seeing themselves as individuals pursuing their own agendas. For the sake of these agendas, Council members will form alliances and factions to overcome their political adversaries and enact policy that will benefit themselves, their clans, or their ideals. Every issue that is brought to the Council's attention is hotly debated by its members, and the Council's eventual decree is largely influenced by whatever faction has temporarily seized the reins of power. Because factions and alliances are forever shifting, and its members rise and fall in influence, the Council is a chaotic landscape of intrigue, double dealing, and cutthroat ambition.


Necroservi
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Ostensibly only Necromancers can serve as Council members, however in practice there are a small handful of Necroservi who have won a seat at the table. These individuals are often quite powerful, either in magic or political influence, and have won enough allies (or puppets) among the Necromancers to open Council doors for them. Official policy states that a Necroservus may sit in on Council meetings if they are sponsored by a Necromancer Councilor of Advocating standing or above. This sponsor agrees to take responsibility for their conduct within the Tower, and provides a character reference for both their piety and their infectionist abilities. Officially, a Necroservi cannot vote on any Council policy. Unofficially, a resourceful Necroservi can buy or influence weaker Council members to vote as they direct, and so carry out their ambitions despite their status as second class members.


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The Necromantic Council resides within a tower of bone that juts high enough to scratch the underside of the yellow, plagueling sky. It sits within sight of the Hellwell Undercroft, half a day's travel for visiting clans who wish to pay homage to the most favored of Mother's Children. On its own the Tower is an impressive edifice of plagueling engineering, but still represents only a fraction of the Council building proper. The majority of the structure burrows deep into the earth like a mat of tangled hyphae, each corridor connecting a string of nodule-like rooms. These rooting layers house the records and working documents generated by Council meetings. The Councilors themselves sit in rising tiers around a hollow center, stretching from the ground to the height of the tower's jagged tip.


The Council Tower in Plague is the seat of Necromantic power across Sornieth, however smaller, regional headquarters exist in ever Flight. Each regional headquarters is run according to that Flight's customs and preferences, but all administer to local Necromancers and all worship Plaguebringer above all other deities. Several times a year these headquarters send emissaries to the Council Tower in Plague, where they represent the interests of their region. It is a privilege and an honor to serve ones colleagues at the local headquarters, but the truly ambitious will inevitably choose to leave their homeland behind to serve at the seat of true power within the Scarred Wasteland.


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Councilors serve within a hierarchy of six ranks, known as standings.[/color]

@ Standing

The first rank takes its name from the ranking system itself, lessening the honor of the title and leaving many Necromancers hungry for advancement. It is also a literal description, as Standing Necromancers are expected to stand during Council meetings, relegated to a lower gallery while seated Councilors rest on perches rising high above them. The Standing rank is typically only the first step in a long career of political service, but for many Necromancers it is a sufficient honor to call themselves a Councilor and they never seek further advancement. Standing Necromancers may observe, but they cannot vote in most Council proceedings.[/color]

@ Perching

Perching Councilors have earned the right to sit on one of the ascending perches that circle the hollow center of the Council Tower. As the lowest of the seated standings, they occupy the lowest perches, directly above a seething pool of plague and puss that is said to originate from the Wrymwound itself. The pool gives off noxious vapors, and it is this unpleasant environment as much as personal ambition that goad many Necromancers into ascending to higher ranks. Perching Necromancers can vote on major policy decisions and rulings, but are barred from more sensitive issues that are discussed above their standing.

@ Advocating

Advocating Councilors are able to argue their cause, or the cause of their faction, in front of the Council in addition to the voting privileges of the Perching standing. To speak in front of the Council, the Advocating Necromancer must stand on a tall plinth that rises out of the plague pool at the center of the Council Tower. There, amongst the fumes, they must hold an advocating position - wings held up and out, spine curved - for the duration of their arguments. Because this is a stress position that is difficult to maintain over time, it tests the advocating dragon's determination and encourages them to keep their speechifying short. Arguments are judged by their eloquence and their length.

@ Judging

In addition to the privileges of the Perching and Advocating standings, Judging Councilors make the final decisions on policy and arguments put forward by advocating Necromancers. They run much of the logistical day-to-day of Council business, and make sure its operations are carried out smoothly and efficiently. Judging Councilors also decide whether any causes or issues brought to the Council's attention should be sent further up the hierarchy for consideration by Guiding Councilors.

] @ Guiding

The Guiding standing is often the highest any Council member can reasonably expect to rise during their political careers. Guiding Councilors lead factions and societies, decide on major policy decisions, and sit as the final judges when Necromancers are tried for blasphemy or treason. They have final say in all matters that come under their purview, and can overrule any decision made by a lower standing Councilor. Guiding Councilors are inevitably at the heart of every web of intrigue that is spun within the Tower, and any Necromancer with ambition ignores them at their peril.

@ Ruling

There are only a small handful of Ruling Councilors, as climbing out of the cutthroat ranks of the Guiding standing requires a substantial amount of ability, ambition, influence, and luck. These Councilors represent the face of Necromancers to all domestic and foreign powers and their reach can span continents. Despite their vast power and influence, no Necromancer can claim an inherent right to rule, and they may be brought low, or thwarted, by Tower machinations as much as any other Councilor of lower standing. However, playing such games at the level of the Ruling Councilor involve stakes that are unfathomable to most Necromancers, and within their society the Ruling standing is viewed as directly to the Left of Mother Herself.



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By CheshireGata

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[center][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785]Intro[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496038]Instructions[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496039]Lore[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496040]Specialties[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496041]Factions I[/url] & [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496042]II[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496053]Members[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496054]Badges[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496056]Credits[/url][/center] [center][img]https://i.imgur.com/FLn2pKm.png[/img][/center] [center][size=7][size=5][font=Lucida][color=maroon]Specialties[/color][/font][/size][/size] [/center] [center][img]https://i.imgur.com/v6E2Ley.png[/img][/center] All Necromancers can manipulate disease, however Councilors further develop this power into diverse specialties to increase their standing and set themselves apart. There are eighteen specialties that Councilors can choose from, and each Councilor can develop up to 3 different specialties. [columns] [size=4] • Advisor • Healer • Missionary [/size][nextcol] [color=transparent]@[nextcol] [size=4] • Ambassador • Holy Knight • Mutagist [/size][nextcol] [color=transparent]@[nextcol] [size=4] • Assassin • Hunter • Oracle [/size][nextcol] [color=transparent]@[nextcol] [size=4] • Crusader • Inculcator • Priest [/size][nextcol] [color=transparent]@[nextcol] [size=4] • Diagnosan • Infectionist • Sage [/size][nextcol] [color=transparent]@[nextcol] [size=4] • Duelist • Instructor • Shaman [/size][/columns] A Councilor's first specialty is their primary specialty. This is a specialty they are naturally gifted in, or are inherently drawn towards. The second specialty can be chosen to compliment the first, to expand the Councilor's abilities, or to gain access to some privilege or society that the Councilor wishes to be a member of. Not all Councilors choose a second specialty, and many never attempt to specialize in a third due to the investment of time and effort that is required. Those that do take a third specialty often do so as a show of power and ability, though some simply have diverse interests that they wish to develop. [center][img]https://i.imgur.com/fwrhzGD.png[/img][/center] With each specialty that a Necromancer takes, they are assigned a Talon Rank for that specialty. The Talon Rank indicates the degree of mastery the Necromancer has over that specialty. [columns][size=4]•[/size][/color][nextcol][color=transparent]@[/color][nextcol][size=4]A Talon Rank of 1 indicates the Necromancer is still a beginner in the specialty.[/size][/columns] [columns][size=4]•[/size][nextcol][color=transparent]@[/color][nextcol][size=4]A Talon Rank of 2 indicates the Necromancer has advanced knowledge, and should be considered an expert in the specialty.[/size][/columns] [columns][size=4]•[/size][nextcol][color=transparent]@[/color][nextcol][size=4]A Talon Rank of 3 indicates complete mastery over the specialty.[/size][/columns] Due to the exponentially increasing effort it takes to develop each specialty, a Necromancer can never have a higher Talon Rank for a sub-specialty than for their primary specialty, and if they have a third specialty it can never have a higher rank than their second specialty. [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Advisor[/color][/font][/size] [columns] [center][img]https://imgur.com/b25K0Rw.png[/img] [color=maroon]Every Facet Joined To Mother[/color][/center] [nextcol] [color=transparent]@[/color] [nextcol] Advisors specialize in guiding their clan along Mother’s path. They stand at the Left Hand of the rulers and leaders they serve, providing legitimacy to positions of power and ensuring any decision or strategy is in line with Mother’s will. Unlike Ambassadors, Advisors serve where Plaguebringer is already recognized as the ruling deity of the clan, and develop skills of strategy and management over diplomatic skills. Occasionally Advisors can be shadow rulers in their own right, leading their clan through a figurehead. Advisors often take sub-Talon specialties as Priests or Oracles in order to better serve their clan’s interests and call down the blessings of Plaguebringer’s approval. [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Ambassador[/color][/font][/size] [columns] Ambassadors are primarily found outside the Plaguelands spreading Mother’s influence across the lands of Sornieth. They are masters of persuasion, flight customs, and courtesy, and will use their extensive social toolset to win over heathen hearts for Plaguebringer’s cause. Within the Plaguelands, Ambassadors may treat with rival clans to broker peace or treaties to better serve the interests of all. They also serve as representatives and messengers between the primary Council in Plague and regional Necromantic Councils located in other Flights. While Ambassadors and Diagnosans often share a similar skillset, the more ambitious Diagnosan rarely strays far from their regional Council headquarters. [nextcol] [color=transparent]@[/color] [nextcol] [center][img]https://imgur.com/C3kR20a.png[/img] [color=maroon]Linking Clans And Lineage[/color][/center] [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Assassin[/color][/font][/size] [columns] [center][img]https://imgur.com/41UvWHL.png[/img] [color=maroon]Swift Subtle Silent[/color][/center] [nextcol] [color=transparent]@[/color] [nextcol] Assassins rarely perform their duties for clan leaders, as matters of life or death are sacred to Plaguebringer, and the Goddess teaches that the pursuit of survival trumps petty concerns of politics. Instead, Assassins are called on as a last resort to remove dragons of authority or influence who have been deemed enemies of Plaguebringer, or otherwise detrimental to Council goals. Unlike the prey of Holy Knights, these dragons cannot be openly targeted by the Council. The Talon specialties of Assassin and Infectionist are often linked, as mastery of plague and illness lends itself well to incidental deaths. [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Crusader[/color][/font][/size] [columns] Crusaders are warrior Necromancers who wield their power as weapons on the battlefield. They are at the frontlines of the Wandering Contagion, seeking to push Plague boundaries into the surrounding Flight lands. They face off against both foreign dragons and Beastclan, and unlike the often-solitary Holy Knight, are experts in teamwork, finding ways to combine their Necromantic powers to even greater effect. Off the battlefield, Crusaders with a Holy Knight sub-Talon Specialty are called upon to ward off or take down Emperors when the need arises. These dragons are widely considered to be the elite of Crusading Necromancers. [nextcol] [color=transparent]@[/color] [nextcol] [center][img]https://imgur.com/MTakbt8.png[/img] [color=maroon]Conquer And Assimilate[/color][/center] [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Diagnosan[/color][/font][/size] [columns] [center][img]https://imgur.com/FQZnD0N.png[/img] [color=maroon]By Mother's Word[/color][/center] [nextcol] [color=transparent]@[/color] [nextcol] Diagnosan is the specialty of the career Councilor, and nearly all high level Councilors have taken Diagnosan as their specialty or sub-Talon specialty. A Diagnosan is a Necromancer’s Necromancer, they translate the philosophy and sacred teachings of Plaguebringer into policy that is meant to guide all Necromancers in carrying out Mother’s Will. Beyond a comprehensive understanding of Plague lore, history and current events, Diagnosans specialize in public speaking, persuasion, mediation… and less openly in intrigue and plotting against their fellows. For while a Diagnosan will claim that advising the Necromantic Order is their only aim, many are drawn to the power inherent in a Councilor’s position. Necromancers who take Diagnosan as their first specialty are often seen as bluntly declaring self-interest over the good of the Necromantic Order, and so the savvier Councilors will take Diagnosan as a sub-Talon specialty. [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Duelist[/color][/font][/size] [columns] In Necromantic society [url=https://docs.google.com/document/d/1kJrP2kqIWbZHqQMH0XJ0v-cGaHRuY6Xyq1ic9cWKO4g/edit?usp=sharing]duels[/url] allow two of Mother’s Chosen to settle their differences when words will not suffice. To preserve the dignity of the Necromancer, duels have evolved into a ritualistic confrontation, with established rules and an overseeing referee. Beyond disagreements, duels also serve as a way for a Necromancer to prove their strength and gain influence and fame among their peers. Duelists have turned the ritual into an artform. They duel to consolidate power, to impress, and even to entertain. Duelist is most often taken as a sub-Talon specialty, but as a primary specialty it signifies a Necromancer who values a balance between the healing and infectionist arts, as a mastery of both is required to win Necromantic duels. In this sense, Duelist is a philosophy as much as a specialty. [i]Read more about Necromantic duels [url=https://docs.google.com/document/d/1kJrP2kqIWbZHqQMH0XJ0v-cGaHRuY6Xyq1ic9cWKO4g/edit?usp=sharing]here.[/url][/i][/color] [nextcol] [color=transparent]@[/color] [nextcol] [center][img]https://imgur.com/Xw1ySJO.png[/img] [color=maroon]What Is Balanced Cannot Fall[/color][/center] [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Healer[/color][/font][/size] [columns] [center][img]https://imgur.com/S0enBhi.png[/img] [color=maroon]Survival Above All[/color][/center] [nextcol] [color=transparent]@[/color] [nextcol] The powers of the Necromancer mirror Mother’s dominion of Life that comes from Death, and some choose to nurture the healing attributes that set the Necromancer apart from the lesser types. Healers use their Plague magic to strengthen the body and grant the ability to survive when survival would otherwise be impossible. The Healer Necromancer is set apart from the more traditional healer by their motivations, which are typically far murkier and more complicated than simply wishing to return a dragon back to health. Injured or ill dragons usually choose a Necromantic Healer only if they are disciples of Plaguebringer, or if all other options have been exhausted. [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Holy Knight[/color][/font][/size] [columns] Holy Knights are Mother’s champions. They are guardians, soldiers, and the keepers of the greater reputation of Necromancers as a whole. Unlike Assassins they act in the open, with the full authority of the Council behind them. Holy Knights serve in a variety of roles, from guarding places or dragons, providing honorary escorts to high ranking Council members, and hunting down unholy necromancers, lying prophets, rampaging Ghouls, Lichs, and false Necromancers. Where Necromancers are Mother’s Left Hand, Holy Knights are the hand that holds the sword. [nextcol] [color=transparent]@[/color] [nextcol] [center][img]https://imgur.com/Z0vJdhF.png[/img] [color=maroon]The Bladed Shield[/color][/center] [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Hunter[/color][/font][/size] [columns] [center][img]https://imgur.com/unGh3qq.png[/img] [color=maroon]Tooth And Claw[/color][/center] [nextcol] [color=transparent]@[/color] [nextcol] Where Assassins and Holy Knights are tasked with tracking down draconian targets and eliminating them, Hunters are most often found in the wilds of Sornieth looking for Beastclan or animal prey. Some Necromancers look down on Hunters as being ‘menial laborers’, however it takes great skill to master the Hunter arts. They specialize in non-lethal capture, and are often called upon to recover Plague-themed familiars, research subjects, and the occasional virulent Ghoul when one is needed alive. Hunters specialize in plagues that incapacitate or paralyze and are equally likely to take Healer or Infectionist as a sub-Talon specialty. A solid grasp of both techniques is necessary to become a successful Hunter. [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Inculcator[/color][/font][/size] [columns] Necromancers have a long and storied history and an evolving culture that sets them apart from other Plague societies. Inculcators are the keepers of this knowledge. They are the writers, the readers, the researchers into the past and into Necromantic mores and customs. They keep records, tabulate data, and consolidate knowledge. Inculcators are more likely to be found behind a desk with ink stains along their sleeves than out blessing the rabble of the wastes. The highest concentration of Inculcators can be found within the Council building itself, and while Council members debate in their private chambers Inculcators keep the entire edifice running. Inculcators will almost always take a second and third sub-Talon specialty, and will often specialize in their area of research interest. [nextcol] [color=transparent]@[/color] [nextcol] [center][img]https://imgur.com/qzaNmcj.png[/img] [color=maroon]We Keep The Words[/color][/center] [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Infectionist[/color][/font][/size] [columns] [center][img]https://imgur.com/BgmNJn5.png[/img] [color=maroon]The First And The Last[/color][/center] [nextcol] [color=transparent]@[/color] [nextcol] As a specialist in infection and disease, the Infectionist is by far the most common Specialty for Necromancer and Necroservus alike. It is often called ‘the first and last Specialty’ for the way it is achieved by all who pass the Second Trials but then takes a lifetime to truly master. The greatest Necromancers in Plague history were pure Infectionists, and to this day there are many who refuse to take sub-Talon Specialties in order to better pursue what they consider to be Plaguebringer’s true artform. While these purists are rare, it is accepted that every Necromancer has some Infectionist ability, regardless of whether they’ve officially taken the Infectionist title. [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Instructor[/color][/font][/size] [columns] Instructors specialize in teaching their fellow Necromancers by passing down skills and knowledge to the next generation. It is one of the rarest specialties, as Necromantic culture tends to value self-evolution and exploration over the more selfless role of instructing others. There are very few who assume the Instructor role and even fewer who seek them out. Most Instructors are older Necromancers who have retired from active service, but some are requested by the Council to take on the role, especially if they have developed a specialized technique that would otherwise be lost upon their death. Unfortunately the average Instructor struggles against the assumption that they only teach because they can no longer serve in their primary role. Instructor is often taken as a sub-Talon specialty, and those who take it as a primary specialty may go unrecognized for lack of another way to distinguish themselves. [nextcol] [color=transparent]@[/color] [nextcol] [center][img]https://imgur.com/LovAs46.png[/img] [color=maroon]The Guiding Hand[/color][/center] [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Missionary[/color][/font][/size] [columns] [center][img]https://imgur.com/du2TGuv.png[/img] [color=maroon]All Paths To Mother[/color][/center] [nextcol] [color=transparent]@[/color] [nextcol] Within the Plaguelands a Necromancer is almost universally treated with honor and respect, but this esteem can turn to suspicion - or even fear - the further one travels from the Wyrmwound. Missionaries seek to remedy the infamous reputation that Necromancers have produced abroad through the enticements of song, storytelling, and even poetry, though others prefer to impress through oration and displays of power. When Missionaries find a receptive audience they will regale listeners with the glories and miracles Necromancers perform in the name of Plaguebringer, and cajole the strong and the fearless to test themselves at the Necromantic Trials. Perhaps unexpectedly, Missionaries are unlikely to take sub-talon specialties and most prefer to remain pure Missionaries. Those that do specialize, however, often take the supporting roles of Inculcator or Ambassador. [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Mutagist[/color][/font][/size] [columns] Evolution is the most sacred of Mother’s tenets, and one that the Mutagist embraces more than any other specialty. They are never satisfied with what is, but instead seek to push the limits of their magic, their bodies, and life itself to discover what can be. Mutagists pull from all magic and knowledge of Sornieth, combining a diverse array of techniques and sciences to develop their mutations. Most Mutagists rely heavily on “assistants”, willing or otherwise, which can range from Beastclan, Familiars, dragon subjects, and especially the ‘lesser’ of the Necromantic variants. Those Mutagists that involve Ghouls, Neutralized Ghouls, and Wraiths in their research often take the sub-talon specialty of Shaman. Other common specialties include Infectionist, Healer, and occasionally Inculcator. [nextcol] [color=transparent]@[/color] [nextcol] [center][img]https://imgur.com/0NcCZc8.png[/img] [color=maroon]Evolution By Any Means[/color][/center] [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Oracle[/color][/font][/size] [columns] [center][img]https://imgur.com/IArSTkA.png[/img] [color=maroon]Third Eye Open[/color][/center] [nextcol] [color=transparent]@[/color] [nextcol] All Necromancers claim ties to Plaguebringer, but the Oracle uses their power to communicate directly with Her. Their role is to interpret Her Words through augury, most commonly using the progression of disease in order to divine Her Will, though some have developed even more specialized techniques. Oracles provide guidance for dragons who face difficult decisions, sending up their queries to Plaguebringer and advising on ways to receive Her blessings. Most Oracles are self-taught, having discovered their talent after emerging from the Trials. Others develop the skill over a lifetime of study. Common sub-Talon specialties for Oracles include Sage, Infectionist, Priest, and Advisor. [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Priest[/color][/font][/size] [columns] The role of Priest is by far the most common specialty among Necromancers, and what most dragons aspire to when they decide to take their Trials. It is said that the Plaguebringer created the first Necromancer to win Her the hearts and minds of the dragons of Sorneith after no longer being satisfied with simply infecting their bodies. True to these mythic roots, the Priest administers Plaguebringer’s teachings to non-Necromancers, guiding both their material and spiritual lives. They baptize the dragons under their care with Plaguebringer’s latest creations, ensuring that their clan is strong in body as well as steadfastly devout. Priests can draw from almost any other sub-Talon specialty, but commonly take Advisor, Infectionist, or Healer as secondary roles. [nextcol] [color=transparent]@[/color] [nextcol] [center][img]https://imgur.com/8pjNfds.png[/img] [color=maroon]We Show The Way[/color][/center] [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Sage[/color][/font][/size] [columns] [center][img]https://imgur.com/O40iTQ8.png[/img] [color=maroon]Found Within[/color][/center] [nextcol] [color=transparent]@[/color] [nextcol] Where Priests devote themselves to administering to the faith of others, Sages seek self-enlightenment. They are driven by the need to find their own truth - built through personal introspection and experiences - to forge an understanding of Plaguebringer’s teachings. Sages are the least likely to be involved with the Council, or to look to the Council for guidance, believing that this can only come from Plaguebringer Herself. Councilors often find themselves either condemning Sages as heretics, or asking them to serve as Instructors to pass on the unique insights and abilities they have developed through private mediation and practice. While Sages aren’t interested in finding an audience, most will gladly share their knowledge with those who seek them out. Many reject the idea of Talon specialties (even the specialty of Sage), but common sub-Talon specialties include variations on Oracle, Shaman, and Mutagist abilities. [/columns] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Shaman[/color][/font][/size] [columns] While most Necromancers draw on their inner talents to perform Necromantic magic, Shamans have specialized in the use of living totems to enhance their abilities. These totems are invariably pulled from the ‘lesser’ variants, the Ghouls, Neutralized Ghouls, Wraiths, and occasional Necroservus, whose participation in the Trials make them ideal conduits for channeling Necromantic magic. Some Shamans have learned to use their Familiars or other dragons as totems, but these instances are rare. In all cases, the Shaman forges physical, emotional, mental, and/or magical connections to their totems, allowing both totem and Necromancer to push their abilities beyond natural limits. Shamans are most likely to explore the connections between things, and underscore the belief that the Plaguelands are one giant organism. Like Duelist, Shamanism is as much a philosophy as a specialty. Shamans are most likely to take Mutagist, Infectionist, or Healer as sub-Talon specialities. [nextcol] [color=transparent]@[/color] [nextcol] [center][img]https://imgur.com/Znr2v9m.png[/img] [color=maroon]All Life Connected[/color][/center] [/columns] [center][img]https://i.imgur.com/snEpPwr.png[/img][/center]
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Specialties
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All Necromancers can manipulate disease, however Councilors further develop this power into diverse specialties to increase their standing and set themselves apart. There are eighteen specialties that Councilors can choose from, and each Councilor can develop up to 3 different specialties.

• Advisor

• Healer

• Missionary
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• Ambassador

• Holy Knight

• Mutagist
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• Assassin

• Hunter

• Oracle
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• Crusader

• Inculcator

• Priest
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• Diagnosan

• Infectionist

• Sage
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• Duelist

• Instructor

• Shaman

A Councilor's first specialty is their primary specialty. This is a specialty they are naturally gifted in, or are inherently drawn towards. The second specialty can be chosen to compliment the first, to expand the Councilor's abilities, or to gain access to some privilege or society that the Councilor wishes to be a member of. Not all Councilors choose a second specialty, and many never attempt to specialize in a third due to the investment of time and effort that is required. Those that do take a third specialty often do so as a show of power and ability, though some simply have diverse interests that they wish to develop.

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With each specialty that a Necromancer takes, they are assigned a Talon Rank for that specialty. The Talon Rank indicates the degree of mastery the Necromancer has over that specialty.

@ A Talon Rank of 1 indicates the Necromancer is still a beginner in the specialty.

@ A Talon Rank of 2 indicates the Necromancer has advanced knowledge, and should be considered an expert in the specialty.

@ A Talon Rank of 3 indicates complete mastery over the specialty.

Due to the exponentially increasing effort it takes to develop each specialty, a Necromancer can never have a higher Talon Rank for a sub-specialty than for their primary specialty, and if they have a third specialty it can never have a higher rank than their second specialty.

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Advisor
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Every Facet Joined To Mother
@ Advisors specialize in guiding their clan along Mother’s path. They stand at the Left Hand of the rulers and leaders they serve, providing legitimacy to positions of power and ensuring any decision or strategy is in line with Mother’s will. Unlike Ambassadors, Advisors serve where Plaguebringer is already recognized as the ruling deity of the clan, and develop skills of strategy and management over diplomatic skills. Occasionally Advisors can be shadow rulers in their own right, leading their clan through a figurehead. Advisors often take sub-Talon specialties as Priests or Oracles in order to better serve their clan’s interests and call down the blessings of Plaguebringer’s approval.
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Ambassador
Ambassadors are primarily found outside the Plaguelands spreading Mother’s influence across the lands of Sornieth. They are masters of persuasion, flight customs, and courtesy, and will use their extensive social toolset to win over heathen hearts for Plaguebringer’s cause. Within the Plaguelands, Ambassadors may treat with rival clans to broker peace or treaties to better serve the interests of all. They also serve as representatives and messengers between the primary Council in Plague and regional Necromantic Councils located in other Flights. While Ambassadors and Diagnosans often share a similar skillset, the more ambitious Diagnosan rarely strays far from their regional Council headquarters. @
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Linking Clans And Lineage
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Assassin
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Swift Subtle Silent
@ Assassins rarely perform their duties for clan leaders, as matters of life or death are sacred to Plaguebringer, and the Goddess teaches that the pursuit of survival trumps petty concerns of politics. Instead, Assassins are called on as a last resort to remove dragons of authority or influence who have been deemed enemies of Plaguebringer, or otherwise detrimental to Council goals. Unlike the prey of Holy Knights, these dragons cannot be openly targeted by the Council. The Talon specialties of Assassin and Infectionist are often linked, as mastery of plague and illness lends itself well to incidental deaths.
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Crusader
Crusaders are warrior Necromancers who wield their power as weapons on the battlefield. They are at the frontlines of the Wandering Contagion, seeking to push Plague boundaries into the surrounding Flight lands. They face off against both foreign dragons and Beastclan, and unlike the often-solitary Holy Knight, are experts in teamwork, finding ways to combine their Necromantic powers to even greater effect. Off the battlefield, Crusaders with a Holy Knight sub-Talon Specialty are called upon to ward off or take down Emperors when the need arises. These dragons are widely considered to be the elite of Crusading Necromancers. @
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Conquer And Assimilate
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Diagnosan
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By Mother's Word
@ Diagnosan is the specialty of the career Councilor, and nearly all high level Councilors have taken Diagnosan as their specialty or sub-Talon specialty. A Diagnosan is a Necromancer’s Necromancer, they translate the philosophy and sacred teachings of Plaguebringer into policy that is meant to guide all Necromancers in carrying out Mother’s Will. Beyond a comprehensive understanding of Plague lore, history and current events, Diagnosans specialize in public speaking, persuasion, mediation… and less openly in intrigue and plotting against their fellows. For while a Diagnosan will claim that advising the Necromantic Order is their only aim, many are drawn to the power inherent in a Councilor’s position. Necromancers who take Diagnosan as their first specialty are often seen as bluntly declaring self-interest over the good of the Necromantic Order, and so the savvier Councilors will take Diagnosan as a sub-Talon specialty.
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Duelist
In Necromantic society duels allow two of Mother’s Chosen to settle their differences when words will not suffice. To preserve the dignity of the Necromancer, duels have evolved into a ritualistic confrontation, with established rules and an overseeing referee. Beyond disagreements, duels also serve as a way for a Necromancer to prove their strength and gain influence and fame among their peers. Duelists have turned the ritual into an artform. They duel to consolidate power, to impress, and even to entertain. Duelist is most often taken as a sub-Talon specialty, but as a primary specialty it signifies a Necromancer who values a balance between the healing and infectionist arts, as a mastery of both is required to win Necromantic duels. In this sense, Duelist is a philosophy as much as a specialty.

Read more about Necromantic duels here.
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What Is Balanced Cannot Fall
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Healer
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Survival Above All
@ The powers of the Necromancer mirror Mother’s dominion of Life that comes from Death, and some choose to nurture the healing attributes that set the Necromancer apart from the lesser types. Healers use their Plague magic to strengthen the body and grant the ability to survive when survival would otherwise be impossible. The Healer Necromancer is set apart from the more traditional healer by their motivations, which are typically far murkier and more complicated than simply wishing to return a dragon back to health. Injured or ill dragons usually choose a Necromantic Healer only if they are disciples of Plaguebringer, or if all other options have been exhausted.
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Holy Knight
Holy Knights are Mother’s champions. They are guardians, soldiers, and the keepers of the greater reputation of Necromancers as a whole. Unlike Assassins they act in the open, with the full authority of the Council behind them. Holy Knights serve in a variety of roles, from guarding places or dragons, providing honorary escorts to high ranking Council members, and hunting down unholy necromancers, lying prophets, rampaging Ghouls, Lichs, and false Necromancers. Where Necromancers are Mother’s Left Hand, Holy Knights are the hand that holds the sword. @
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The Bladed Shield
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Hunter
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Tooth And Claw
@ Where Assassins and Holy Knights are tasked with tracking down draconian targets and eliminating them, Hunters are most often found in the wilds of Sornieth looking for Beastclan or animal prey. Some Necromancers look down on Hunters as being ‘menial laborers’, however it takes great skill to master the Hunter arts. They specialize in non-lethal capture, and are often called upon to recover Plague-themed familiars, research subjects, and the occasional virulent Ghoul when one is needed alive. Hunters specialize in plagues that incapacitate or paralyze and are equally likely to take Healer or Infectionist as a sub-Talon specialty. A solid grasp of both techniques is necessary to become a successful Hunter.
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Inculcator
Necromancers have a long and storied history and an evolving culture that sets them apart from other Plague societies. Inculcators are the keepers of this knowledge. They are the writers, the readers, the researchers into the past and into Necromantic mores and customs. They keep records, tabulate data, and consolidate knowledge. Inculcators are more likely to be found behind a desk with ink stains along their sleeves than out blessing the rabble of the wastes. The highest concentration of Inculcators can be found within the Council building itself, and while Council members debate in their private chambers Inculcators keep the entire edifice running. Inculcators will almost always take a second and third sub-Talon specialty, and will often specialize in their area of research interest. @
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We Keep The Words
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Infectionist
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The First And The Last
@ As a specialist in infection and disease, the Infectionist is by far the most common Specialty for Necromancer and Necroservus alike. It is often called ‘the first and last Specialty’ for the way it is achieved by all who pass the Second Trials but then takes a lifetime to truly master. The greatest Necromancers in Plague history were pure Infectionists, and to this day there are many who refuse to take sub-Talon Specialties in order to better pursue what they consider to be Plaguebringer’s true artform. While these purists are rare, it is accepted that every Necromancer has some Infectionist ability, regardless of whether they’ve officially taken the Infectionist title.
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Instructor
Instructors specialize in teaching their fellow Necromancers by passing down skills and knowledge to the next generation. It is one of the rarest specialties, as Necromantic culture tends to value self-evolution and exploration over the more selfless role of instructing others. There are very few who assume the Instructor role and even fewer who seek them out. Most Instructors are older Necromancers who have retired from active service, but some are requested by the Council to take on the role, especially if they have developed a specialized technique that would otherwise be lost upon their death. Unfortunately the average Instructor struggles against the assumption that they only teach because they can no longer serve in their primary role. Instructor is often taken as a sub-Talon specialty, and those who take it as a primary specialty may go unrecognized for lack of another way to distinguish themselves. @
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The Guiding Hand
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Missionary
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All Paths To Mother
@ Within the Plaguelands a Necromancer is almost universally treated with honor and respect, but this esteem can turn to suspicion - or even fear - the further one travels from the Wyrmwound. Missionaries seek to remedy the infamous reputation that Necromancers have produced abroad through the enticements of song, storytelling, and even poetry, though others prefer to impress through oration and displays of power. When Missionaries find a receptive audience they will regale listeners with the glories and miracles Necromancers perform in the name of Plaguebringer, and cajole the strong and the fearless to test themselves at the Necromantic Trials. Perhaps unexpectedly, Missionaries are unlikely to take sub-talon specialties and most prefer to remain pure Missionaries. Those that do specialize, however, often take the supporting roles of Inculcator or Ambassador.
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Mutagist
Evolution is the most sacred of Mother’s tenets, and one that the Mutagist embraces more than any other specialty. They are never satisfied with what is, but instead seek to push the limits of their magic, their bodies, and life itself to discover what can be. Mutagists pull from all magic and knowledge of Sornieth, combining a diverse array of techniques and sciences to develop their mutations. Most Mutagists rely heavily on “assistants”, willing or otherwise, which can range from Beastclan, Familiars, dragon subjects, and especially the ‘lesser’ of the Necromantic variants. Those Mutagists that involve Ghouls, Neutralized Ghouls, and Wraiths in their research often take the sub-talon specialty of Shaman. Other common specialties include Infectionist, Healer, and occasionally Inculcator. @
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Evolution By Any Means
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Oracle
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Third Eye Open
@ All Necromancers claim ties to Plaguebringer, but the Oracle uses their power to communicate directly with Her. Their role is to interpret Her Words through augury, most commonly using the progression of disease in order to divine Her Will, though some have developed even more specialized techniques. Oracles provide guidance for dragons who face difficult decisions, sending up their queries to Plaguebringer and advising on ways to receive Her blessings. Most Oracles are self-taught, having discovered their talent after emerging from the Trials. Others develop the skill over a lifetime of study. Common sub-Talon specialties for Oracles include Sage, Infectionist, Priest, and Advisor.
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Priest
The role of Priest is by far the most common specialty among Necromancers, and what most dragons aspire to when they decide to take their Trials. It is said that the Plaguebringer created the first Necromancer to win Her the hearts and minds of the dragons of Sorneith after no longer being satisfied with simply infecting their bodies. True to these mythic roots, the Priest administers Plaguebringer’s teachings to non-Necromancers, guiding both their material and spiritual lives. They baptize the dragons under their care with Plaguebringer’s latest creations, ensuring that their clan is strong in body as well as steadfastly devout. Priests can draw from almost any other sub-Talon specialty, but commonly take Advisor, Infectionist, or Healer as secondary roles. @
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We Show The Way
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Sage
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Found Within
@ Where Priests devote themselves to administering to the faith of others, Sages seek self-enlightenment. They are driven by the need to find their own truth - built through personal introspection and experiences - to forge an understanding of Plaguebringer’s teachings. Sages are the least likely to be involved with the Council, or to look to the Council for guidance, believing that this can only come from Plaguebringer Herself. Councilors often find themselves either condemning Sages as heretics, or asking them to serve as Instructors to pass on the unique insights and abilities they have developed through private mediation and practice. While Sages aren’t interested in finding an audience, most will gladly share their knowledge with those who seek them out. Many reject the idea of Talon specialties (even the specialty of Sage), but common sub-Talon specialties include variations on Oracle, Shaman, and Mutagist abilities.
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Shaman
While most Necromancers draw on their inner talents to perform Necromantic magic, Shamans have specialized in the use of living totems to enhance their abilities. These totems are invariably pulled from the ‘lesser’ variants, the Ghouls, Neutralized Ghouls, Wraiths, and occasional Necroservus, whose participation in the Trials make them ideal conduits for channeling Necromantic magic. Some Shamans have learned to use their Familiars or other dragons as totems, but these instances are rare. In all cases, the Shaman forges physical, emotional, mental, and/or magical connections to their totems, allowing both totem and Necromancer to push their abilities beyond natural limits. Shamans are most likely to explore the connections between things, and underscore the belief that the Plaguelands are one giant organism. Like Duelist, Shamanism is as much a philosophy as a specialty. Shamans are most likely to take Mutagist, Infectionist, or Healer as sub-Talon specialities. @
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All Life Connected

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[center][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785]Intro[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496038]Instructions[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496039]Lore[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496040]Specialties[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496041]Factions I[/url] & [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496042]II[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496053]Members[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496054]Badges[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496056]Credits[/url][/center] [center][img]https://i.imgur.com/FLn2pKm.png[/img][/center] [center][size=7][size=5][font=Lucida][color=maroon]Factions and Societies I[/color][/font][/size][/size] [size=2][font=Lucida]Advisor | Ambassador | Assassin | Cruasder | Diagnosan | Duelist | Healer[/font] [/center] [center][img]https://i.imgur.com/v6E2Ley.png[/img][/center] Societies and political Factions are lore groups that bring Necromancers together around a core idea, belief, function, or purpose. They are organized by Specialty, and are a vehicle by which a participant can further explore Necromantic society, make lore connections, or personalize their Necromancer(s). Peruse the list of Societies and Factions below and then feel free to add your username to the [url=https://docs.google.com/spreadsheets/d/1Km3sh7wqcRz6GBcv_-gG_q99YLuVh0JQr9RQQQwv7z4/edit?usp=sharing]Council Society Membership lists[/url]. All of the Societies and Factions listed below were created or inspired by members of the community! If you would like to submit your own Society or Faction for consideration, or see instructions for doing so, please follow the link below. [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=6][font=Lucida][color=maroon][url=https://docs.google.com/spreadsheets/d/1Km3sh7wqcRz6GBcv_-gG_q99YLuVh0JQr9RQQQwv7z4/edit?usp=sharing]Council Society Membership List[/url][/color][/font][/size][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=6][font=Lucida][color=maroon][url=https://docs.google.com/document/d/1IssSM1KNAZtuoSUm2TBKXjH_Gyc7mlTLfXj6yFaKVE4/edit?usp=sharing]Submit your Society/Faction idea here![/url][/color][/font][/size][/center] [center][size=3][i](Note that this document is editable by anyone, so you may want to make a copy for yourself after you submit, just in case!)[/i][/size][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/L58rC8S.png[/img][/center] [center][font=Lucida][color=maroon]ADVISOR[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]War Watcher (see Crusader Societies)[/size][/color][/font][/columns] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/VjAb3Bv.png[/img][/center] [center][font=Lucida][color=maroon]AMBASSADOR[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]The Voices[/size][/color][/font][/columns] [quote=The Voices]Specialty: Ambassador Lead by: [url=https://www1.flightrising.com/dragon/41888768]Malin[/url] Lore Thread: Yes! Coming soon! These Ambassadors perform two tasks: they bring the Voice of the Plaguebringer beyond the wastelands, and they bring the voices from beyond the wastelands back. These Necromancers have the ability to make friends among the different Flights while spreading the word of the Plaguebringer’s Will, and they listen as much as they speak. They are singular amongst Necromancers, and Plaguelings in general, in that they seek to harmonize the needs of Plague with those whom Plague seeks to assimilate. They believe that spreading Plague ideology can be a peaceful pursuit, and that once understanding has been achieved, foreign Flights will embrace Plaguebringer of their own accord. In Council, The Voices are often bitterly at odds with Crusader factions, and seek to convince Councilmembers of diplomatic solutions in the case of conflict with clans of other Flights. Lore by/Owner: @RoaringSpector[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]Beast Speakers[/size][/color][/font][/columns] [quote=Beast Speakers]Specialty: Ambassador, Sage Lead by: [url=https://www1.flightrising.com/dragon/35295131]Thana[/url] 'Beast Speaker' is more of a nickname, as many of these Necromancers prefer solitude rather than organized Necromantic societies. Beast Speakers have chosen to strike out from dragonkind and administer to Beastclans instead. They spread worship of the Plaguebringer and perform Necromantic duties once their chosen Beastclan has accepted the Plaguebringer as their primary deity. While others may look down on them for joining with Beastclans, these Necromancers are some of the only dragons familiar with the various diseases of Beasts, and once mastered, can wield them to devastating effect amongst Dragonkind. Beast Speakers have no official representation as a Council Faction, however many Councilmembers are tacit supporters of Beast Speaker philosophy, and will argue their case when Beastclan issues arise. Lore by: @caathedral [/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]Eyes of Mother[/size][/color][/font][/columns] [quote=Eyes of Mother]Specialty: Ambassador, Assassin Lead by: [i]Leadership position is open![/i] The Eyes of Mother serve the Council by gathering information among suspected enemies of Plaguebringer. They report to their Diagnosan contact whenever blasphemy or other crimes are committed that could endanger the Necromantic Order. Officially they use other titles and disguise themselves as Ambassadors or Advisors, but their eyes are always open. Sometimes they are sent by the Council to gather information on a specific dragon or clan, or infiltrate clans that defy the Mother’s teachings. Those that possess the skills of an Assassin often carry out their espionage and assassinations with none ever the wiser. Members without a sub-talon specialty in Assassin will serve only as intelligence gathers, so that when accusations of heresy are laid against a dragon or clan it does not lead to distrust of Necromantic diplomats as a whole. Lore by: @Kava [i]Want to submit your Necromancer to lead the Eyes of Mother?[/i] [u][i]Leadership Requirements[/u]:[/i] [i]• Necromancer heavily preferred • Assassin specialty required: Talon Rank of 3 • Ambassador OR Advisor specialty required: Talon Rank of 2 or above[/i] Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for. [/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]Innoculators (see Inculcator Societies)[/size][/color][/font][/columns] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]The League of Four Rings (see Diagnosan Societies)[/size][/color][/font][/columns] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/jFx8lk3.png[/img][/center] [center][font=Lucida][color=maroon]ASSASSIN[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]Striking Scythe[/size][/color][/font][/columns] [quote=Striking Scythe]Specialty: Assassins Lead by: Claimed! Coming soon! Lore Thread: Yes! Coming soon! Map Location: [url=https://www1.flightrising.com/world-map?pinx=2210&piny=1621&view=land&viewpin=true ]Headquarters[/url] The Striking Scythe is one of the few societies composed almost entirely of the ‘lesser’ variants: Necroservi, Wraiths, and Neutralized Ghouls. They are saboteurs who bring down large scale threats to the Council, such as whole organizations, systems, or equipment put to blasphemous uses. They may act as subtly as dropping diseased meat into a well, or as elegantly as turning a general’s mind to madness to sow expanding chaos in enemy ranks. Whatever their methods, the death of a single individual is never their aim, though they act with the same secrecy as a more traditional Assassin. Lore by/Owner: @DieingLilac[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]Eyes of Mother (see Ambassador Societies)[/size][/color][/font][/columns] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/vON8nKk.png[/img][/center] [center][font=Lucida][color=maroon]CRUSADER[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]War Watchers[/size][/color][/font][/columns] [quote=War Watcher]Specialty: Crusader, Advisor Lead by: [i]Leadership position is open![/i] War Watchers are often retired Crusaders or Holy Knights who have experience in Dominance and other border battles. They are familiar with the flow of battle and war. These are the Necromancers one goes to when preparing for a fight, who know their craft well, and who can advise in how to turn the tide of battle in one’s favor. War Watchers are often lent out by the Council in the pursuit of pushing Plague’s boundary into surrounding flights, or to individual clans who have curried the Council’s favor in one way or another. Lore by: @DieingLilac [i]Want to submit your Necromancer to lead the War Watchers?[/i] [u][i]Leadership Requirements[/u]:[/i] [i]• Necromancer heavily preferred • Crusader OR Holy Knight specialty required: Talon Rank of 3 • Advisor specialty preferred: Talon Rank of 1 or above[/i] Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for. [/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Berserkers[/size][/color][/font][/columns] [quote=Berserkers]Specialty: Crusader, Holy Knight Lead by: [url=https://www1.flightrising.com/dragon/64015674]Bellua[/url] Lore Thread: Yes! Coming soon! Map Location: [url=https://www1.flightrising.com/world-map?pinx=2146&piny=1308&view=land&viewpin=true]Headquarters[/url] An offset of the Crusaders, Berserkers are vicious and savage. They welcome all variants of the Mother's Chosen - be they Necromancer, Wraith, or even Virulent Ghoul. So long as the dragon possesses the ability to infect, they are welcome. Beserkers are warriors first and foremost, but they are also masters of infection. Berserkers will release plague on themselves or work with Reclaimers to whip themselves into a fury. They then rampage across the battlefield, dispatching enemies with disease-riddled talons. More traditional Crusaders and Holy Knights will often spar with Berserkers as training to sharpen their skills in stamping out infection and disease while in the midst of combat. Lore by @Delotha, Owned by @MxFeral [/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Outposters (see Holy Knight Societies)[/size][/color][/font][/columns] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/ABWJGMP.png[/img][/center] [center][font=Lucida][color=maroon]DIAGNOSAN[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]Rule of Three[/size][/color][/font][/columns] [quote=Rule of Three]Specialty: Diagnosan Lead by: [url=https://www1.flightrising.com/dragon/62126201]Necromancer Yllyrth[/url] Necroservus Leader: Leadership position is open! [url=https://www1.flightrising.com/dragon/68462181 ]Neutralized Ghoul Geum[/url] Map Location: [url=https://www1.flightrising.com/world-map?pinx=1725&piny=1586&view=land&viewpin=true]The House of the Triad[/url] Lore Thread: Coming Soon! The Rule of Three have a reputation as a fair-minded and relatively non-treacherous group of Diagnosans. They freely acknowledge that those who failed one or more of the three Trials are important members within the Necromantic hierarchy. Their core goal is to advance the position of these ‘lesser’ Necromancer variants in the Council, giving them power and a voice in their own right. They help Necroservus obtain Council positions, defend Wraiths from persecution, and alleviate the suffering of Virulent Ghouls. Necroservus, Wraiths, and Ghouls are naturally drawn to the mission of the Rule of Three, as well as full Necromancers who are sympathetic to their cause. Lore by/Owned by: @Psittacidae @KalicoKat [i]Want to submit your Necroservus to lead the Rule of Three?[/i] [u][i]Leadership Requirements[/u]:[/i] [i]• Necroservus required • Diagnosan specialty required: Talon Rank of 1 or above[/i] Ping @3idolon in the thread with a link to your Necroservus applicant and your CPC, along with what leadership position you are applying for. [/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]The League of Four Rings[/size][/color][/font][/columns] [quote=The League of Four Rings]Specialty: Diagnosan, Advisor Lead by: Leadership position is open! The League of Four Rings believe that influence comes not only from what you can do, but also from who you know. On the surface, they are a group of advisors who meet up to exchange information and discuss how best to serve. In reality, these meetings present opportunities for them to make new alliances and spy on their competitors. They are puppet-masters and shadow rulers—currying favor, accruing debts, and forging pacts with the ultimate aim of gaining power. Members of the League hold aspirations to rule, be it over a clan or in the Council, and they use the League to find the support to do so. Lore by: @Psittacidae [i]Want to submit your Necromancer to lead the League of Four Rings?[/i] [u][i]Leadership Requirements[/u]:[/i] [i]• Necromancer required • Diagnosan specialty required: Talon Rank of 3 • Advisor specialty recommended: Talon Rank of 1 or above[/i] Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for. [/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Praeceptor[/size][/color][/font][/columns] [quote=Praeceptor]Specialty: Diagnosan, Instructor Lead by: [url=https://www1.flightrising.com/dragon/56785026]Excem[/url] [i]+ open to co-leaders (ping @WyldAngel if interested)[/i] Lore Thread: Yes! Coming soon! [i][This faction is meant to be antagonistic to other factions! If you feel uncomfortable with how this faction interacts with your faction please contact @Wyldangel][/i] Praeceptors are political zealots that espouse Necromancer superiority above all other variants. They believe that Plaguebringer intended other variants to serve Necromancers in any capacity that Necromancers deem fit. Active members of the Praeceptors are often engaged in training other variants to better serve Necromancers. They will even seek out Necromancers who have ‘strayed’ from the path put forth by Plaguebringer for reeducation, or attempt to enslave and make use of Lichs instead of executing them. The training and reeducation are as harsh as the Trials themselves and leave no doubt of the Praeceptor's superiority in the minds of their students. Those who more subtly support Praeceptor ideals will take on these trained servants to continue to support the work of their active brethren. They may also gift particularly well-trained specimens to those who are being courted for membership in the society. Generally these Praeceptor's are power hungry, though they may work from the shadows as well. They have many reasons to be drawn to the ideals of Necromancer superiority. [i]May affect Striking Scythes, Neutralizers, Salvagers, Trial Guardians, Lost Chasers, Reclaimers, Inoculators, Algiotaphs, Formalists, Counselors.[/i] Lore by @WyldAngel [/quote] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/uYM4QAP.png[/img][/center] [center][font=Lucida][color=maroon]DUELIST[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]Conduits[/size][/color][/font][/columns] [quote=Conduits]Specialty: Duelists Lead by: [i]Leadership position is open![/i] When two Necromancers cannot settle their differences with words they engage in a ritualized Duel to put the argument to Plaguebringer. These duels are conducted through an intermediary, the referee, who the Necromancer must push their power through in order to overcome the defenses of their opponent. If the Necromancers are skilled, they can easily keep the referee alive as they grapple with the other’s power. Killing or permanently injuring the referee is an immediate defeat, however deaths and injuries can occur. While any dragon can serve as a referee, even those who do not possess plague magic, Necromancers are preferred in that role to lessen the chance of an unintended death. Conduits are Necromancers who act as professional referees, especially in Duels conducted for entertainment or sport. They have mastered both the Healer and Infectionist arts, and often follow the Duelist philosophy in their approach to serving Plaguebringer. In addition they have taken vows of neutrality, swearing never to influence the outcome of a Duel. Because they are viscerally aware of every attack and defense channeled through their bodies, they provide a scoring system for professional Duelists, allowing more nuance to rankings beyond a win/loss count. Conduits are highly respected within Necromantic society, and can reach the same level of fame as accomplished Duelists. Lore by: @Kava [i]Want to submit your Necromancer to lead the Conduits?[/i] [u][i]Leadership Requirements[/u]:[/i] [i]• Necromancer required • Duelist specialty required: Talon Rank of 3 • Instructor specialty preferred: Talon Rank of 1 or above[/i] Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for. [/quote] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/KTLk59H.png[/img][/center] [center][font=Lucida][color=maroon]HEALER[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]The Hollow Sight[/size][/color][/font][/columns] [quote=The Hollow Sight]Specialty: Healer, Inculcator Lead by: [url=https://www1.flightrising.com/dragon/29596467]Rixis[/url] Lore Thread: Yes! Coming soon! Sometimes the Trials are cruel, and senses are sacrificed. The Hollow Sight are a society of Necromancers who have been robbed of a sense or a piece of their body through the Trials. These Necromancers rely on other senses or abilities to perform their roles and support each other with guidance and shared resources. The Hollow Sight maintain a library of diseases and mutated viral strains so that their members can use these specimens to develop their diagnostic abilities. This disease library is the most comprehensive in the Plaguelands, and many able-bodied Necromancers petition The Hollow Sight to gain access to it. They are a powerful Faction within the Council, standing as a symbol of survival and perseverance over any obstacle. Lore by/Owner: @Shadari[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Neutralizers[/size][/color][/font][/columns] [quote=Neutralizers]Specialty: Healer, Shaman Lead by: [url=https://www1.flightrising.com/dragon/56420300]Caratacus[/url] Lore Thread: Yes! Coming soon! Virulent Ghouls are a grim reminder that not all find welcome in the Mother's embrace - or, at least not the welcome they expected. Neutralizers are Necromancers who specialize in saving these unfortunates from a drawn-out, excruciating death, neutralizing the infection that has run rampant in their systems. They often work in teams to track down Virulent Ghouls across Sornieth, neutralizing them and bringing them back into the fold. Some may do this for glory, others for power, and some few out of simple compassion. Neutralizers are often marked by having a Neutralized Ghoul (or several) among their companions. As a Faction they support the rights of Neutralized Ghouls and condemn execution of Virulent Ghouls. Lore by/Owner: @Delotha[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Malady Gardeners[/size][/color][/font][/columns] [quote=Malady Gardeners]Specialty: Healer, Shaman Lead by: [url=https://www1.flightrising.com/dragon/55394205]Elune[/url] Lore Thread: Yes! Coming soon! Malady Gardeners specialize in taking care of the poisonous vegetation Sornieth provides: plants that can either cure maladies, or strengthen them depending on dosage and use. Ranging from Azaleas, to Angel's Trumpet, to even Deathcap, this purely Necromantic group are keen in their abilities to provide prime herbal ingredients for their own use and for others in the Necromantic order. Occasionally they may even provide materials to outsiders who make special requests. Within the Council, this Faction sometimes faces accusations of betraying Plague principles for Nature ones, but they are far too useful to be banned outright. Lore by/Owner: @OzziePhobia[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Revitalizers[/size][/color][/font][/columns] [quote=Revitalizers] Specialty: Healer, Mutagist Lead by: [url=https://www1.flightrising.com/dragon/62002294]Griselbrand[/url] Lore Thread: Yes! Coming soon! [center][img]https://imgur.com/Rd0416I.png[/img][/center] Though the Revitalizers may describe themselves as combat medics, they do not seek to aid their patients. Their goal is to get soldiers back up and fighting as soon as possible, whatever that may take. As such, their methods are quite unorthodox, ranging from infecting the area around a broken bone with a pathogen that destroys nerves as a pain reliever, to keeping a mortally-wounded warrior conscious long enough to carry on fighting via the use of a stimulating neurotoxin. Their concern lies not with actually treating injuries or diseases, and saving lives, but with keeping their comrades alert and alive for as long as is needed to dispatch their enemies. What happens afterwards is irrelevant. Detractors on the Council are quick to accuse Revitalizers of heresy, claiming their methods are not in line with Plaguebringer’s most important tenet of survival. Some go so far as to accuse them of the abomination of reanimating the dead. Revitalizers vehemently deny such accusations. In their eyes, if someone is not strong enough to survive a fight on their own merits, the best course of action is to at least make them useful to the Plaguebringer in their final minutes. Lore by/Owner: @Mnkn10[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] The Conservators[/size][/color][/font][/columns] [quote=Conservators] Specialty: Healer, Sage Lead by: [url=https://www1.flightrising.com/dragon/62384432]Rokaniel[/url] Lore Thread: Yes! Coming soon! Map Location: [url=https://www1.flightrising.com/world-map?pinx=1909&piny=1698&view=land&viewpin=true]Headquarters[/url] The Conservators are a sect of Healers hidden away in the Rotrock Rim who seek to protect and prolong the lives of Virulent Ghouls. While reasons for doing so vary, these Necromancers believe Virulent Ghouls play an integral role in Necromancer society. Some believe Ghouls were made to help Necromancers learn of new strains of contagion, while others see them as closer to the Plaguebringer, like Oracles. Conservators are often marked by having at least one Virulent Ghoul in their following, and defend these Ghouls if the need arises. As a society, the Conservators advocate for the preservation of Virulent Ghouls, condemning forced neutralization and execution of these individuals. The Conservators do, however, support neutralization if the Virulent Ghoul wishes to be neutralized. The Conservators were once called the Virulent Conservators. They were dedicated to helping Ghouls by prolonging their lives or directing them to where they could be neutralized. These are the values that the Conservators hold to this day, but an ideological split occurred. A young mirror gathered support and created the Virulent Dawn. The two societies are amicable towards one another, helping their sister organization in areas where they agree. However the subject of Ghouls and the neutralization of Ghouls is incredibly touchy, spurring multiple arguments. Each individual is unique in how they view the other Societies, but the leaders preach peace and cooperation. Not all members of the two orders agree with them. Lore by/Owner: @ClockworkEclipse[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] The Virulent Dawn[/size][/color][/font][/columns] [quote=Virulent Dawn] Specialty: Healer, Sage Lead by: [url=https://www1.flightrising.com/dragon/67984447]Blessing[/url] Lore Thread: Yes! Coming soon! Map Location: [url=https://www1.flightrising.com/world-map?pinx=2139&piny=1677&view=land&viewpin=true]Headquarters[/url] The Conservators and the Virulent Dawn once were one and the same, a society referred to as the Virulent Conservators. They were dedicated to helping Ghouls by prolonging their lives or directing them to where they could be neutralized. An ideological split occurred, spurred on by a young mirror's experiences. She no longer believed that neutralizing Ghouls was within the Mother's plan. And so she gathered support and split from the original society, creating her own. The splitting resulted in two new societies, the Conservators and the Virulent Dawn. The Virulent Dawn, is dedicated to helping others find their way back to the Plaguebringer once they've strayed. In their eyes, no one is beyond repentance if they strive for it, and they are here to lend a helping claw. While to the outsider, it may look like they are mostly in the business of rehabilitating Ghouls and Mercies, those within the Dawn know that they also attempt to help Wraiths and Lichs. Not all who fall to the shade do so willingly, and the Virulent Dawn see those individuals as having unfairly lost their chance at survival, and as Necromancers it is the Dawn's duty to correct this injustice Lore by/Owner: @MotherMalice[/quote] For more societies continue to [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496042]Factions and Societies II[/url] [center][img]https://imgur.com/snEpPwr.png[/img][/center]
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Factions and Societies I
Advisor | Ambassador | Assassin | Cruasder | Diagnosan | Duelist | Healer
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Societies and political Factions are lore groups that bring Necromancers together around a core idea, belief, function, or purpose. They are organized by Specialty, and are a vehicle by which a participant can further explore Necromantic society, make lore connections, or personalize their Necromancer(s). Peruse the list of Societies and Factions below and then feel free to add your username to the Council Society Membership lists.

All of the Societies and Factions listed below were created or inspired by members of the community! If you would like to submit your own Society or Faction for consideration, or see instructions for doing so, please follow the link below.


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(Note that this document is editable by anyone, so you may want to make a copy for yourself after you submit, just in case!)
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ADVISOR
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AMBASSADOR
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HulR8QD.png @ The Voices
The Voices wrote:
Specialty: Ambassador

Lead by: Malin
Lore Thread: Yes! Coming soon!

These Ambassadors perform two tasks: they bring the Voice of the Plaguebringer beyond the wastelands, and they bring the voices from beyond the wastelands back. These Necromancers have the ability to make friends among the different Flights while spreading the word of the Plaguebringer’s Will, and they listen as much as they speak. They are singular amongst Necromancers, and Plaguelings in general, in that they seek to harmonize the needs of Plague with those whom Plague seeks to assimilate. They believe that spreading Plague ideology can be a peaceful pursuit, and that once understanding has been achieved, foreign Flights will embrace Plaguebringer of their own accord. In Council, The Voices are often bitterly at odds with Crusader factions, and seek to convince Councilmembers of diplomatic solutions in the case of conflict with clans of other Flights.

Lore by/Owner: @RoaringSpector


HulR8QD.png @ Beast Speakers
Beast Speakers wrote:
Specialty: Ambassador, Sage

Lead by: Thana

'Beast Speaker' is more of a nickname, as many of these Necromancers prefer solitude rather than organized Necromantic societies. Beast Speakers have chosen to strike out from dragonkind and administer to Beastclans instead. They spread worship of the Plaguebringer and perform Necromantic duties once their chosen Beastclan has accepted the Plaguebringer as their primary deity. While others may look down on them for joining with Beastclans, these Necromancers are some of the only dragons familiar with the various diseases of Beasts, and once mastered, can wield them to devastating effect amongst Dragonkind. Beast Speakers have no official representation as a Council Faction, however many Councilmembers are tacit supporters of Beast Speaker philosophy, and will argue their case when Beastclan issues arise.

Lore by: @caathedral


HulR8QD.png @ Eyes of Mother
Eyes of Mother wrote:
Specialty: Ambassador, Assassin

Lead by: Leadership position is open!

The Eyes of Mother serve the Council by gathering information among suspected enemies of Plaguebringer. They report to their Diagnosan contact whenever blasphemy or other crimes are committed that could endanger the Necromantic Order. Officially they use other titles and disguise themselves as Ambassadors or Advisors, but their eyes are always open. Sometimes they are sent by the Council to gather information on a specific dragon or clan, or infiltrate clans that defy the Mother’s teachings. Those that possess the skills of an Assassin often carry out their espionage and assassinations with none ever the wiser. Members without a sub-talon specialty in Assassin will serve only as intelligence gathers, so that when accusations of heresy are laid against a dragon or clan it does not lead to distrust of Necromantic diplomats as a whole.

Lore by: @Kava

Want to submit your Necromancer to lead the Eyes of Mother?

Leadership Requirements:
• Necromancer heavily preferred
• Assassin specialty required: Talon Rank of 3
• Ambassador OR Advisor specialty required: Talon Rank of 2 or above


Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.


HulR8QD.png @ Innoculators (see Inculcator Societies)


HulR8QD.png @ The League of Four Rings (see Diagnosan Societies)



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ASSASSIN
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HulR8QD.png @ Striking Scythe
Striking Scythe wrote:
Specialty: Assassins

Lead by: Claimed! Coming soon!
Lore Thread: Yes! Coming soon!
Map Location: Headquarters

The Striking Scythe is one of the few societies composed almost entirely of the ‘lesser’ variants: Necroservi, Wraiths, and Neutralized Ghouls. They are saboteurs who bring down large scale threats to the Council, such as whole organizations, systems, or equipment put to blasphemous uses. They may act as subtly as dropping diseased meat into a well, or as elegantly as turning a general’s mind to madness to sow expanding chaos in enemy ranks. Whatever their methods, the death of a single individual is never their aim, though they act with the same secrecy as a more traditional Assassin.

Lore by/Owner: @DieingLilac


HulR8QD.png @ Eyes of Mother (see Ambassador Societies)


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CRUSADER
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HulR8QD.png @ War Watchers
War Watcher wrote:
Specialty: Crusader, Advisor

Lead by: Leadership position is open!

War Watchers are often retired Crusaders or Holy Knights who have experience in Dominance and other border battles. They are familiar with the flow of battle and war. These are the Necromancers one goes to when preparing for a fight, who know their craft well, and who can advise in how to turn the tide of battle in one’s favor. War Watchers are often lent out by the Council in the pursuit of pushing Plague’s boundary into surrounding flights, or to individual clans who have curried the Council’s favor in one way or another.

Lore by: @DieingLilac

Want to submit your Necromancer to lead the War Watchers?

Leadership Requirements:
• Necromancer heavily preferred
• Crusader OR Holy Knight specialty required: Talon Rank of 3
• Advisor specialty preferred: Talon Rank of 1 or above


Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.


HulR8QD.png @ Berserkers
Berserkers wrote:
Specialty: Crusader, Holy Knight

Lead by: Bellua
Lore Thread: Yes! Coming soon!
Map Location: Headquarters

An offset of the Crusaders, Berserkers are vicious and savage. They welcome all variants of the Mother's Chosen - be they Necromancer, Wraith, or even Virulent Ghoul. So long as the dragon possesses the ability to infect, they are welcome. Beserkers are warriors first and foremost, but they are also masters of infection. Berserkers will release plague on themselves or work with Reclaimers to whip themselves into a fury. They then rampage across the battlefield, dispatching enemies with disease-riddled talons. More traditional Crusaders and Holy Knights will often spar with Berserkers as training to sharpen their skills in stamping out infection and disease while in the midst of combat.

Lore by @Delotha, Owned by @MxFeral


HulR8QD.png @ Outposters (see Holy Knight Societies)


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DIAGNOSAN
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HulR8QD.png @ Rule of Three
Rule of Three wrote:
Specialty: Diagnosan

Lead by:
Necromancer Yllyrth
Necroservus Leader: Leadership position is open!
Neutralized Ghoul Geum
Map Location: The House of the Triad
Lore Thread: Coming Soon!

The Rule of Three have a reputation as a fair-minded and relatively non-treacherous group of Diagnosans. They freely acknowledge that those who failed one or more of the three Trials are important members within the Necromantic hierarchy. Their core goal is to advance the position of these ‘lesser’ Necromancer variants in the Council, giving them power and a voice in their own right. They help Necroservus obtain Council positions, defend Wraiths from persecution, and alleviate the suffering of Virulent Ghouls. Necroservus, Wraiths, and Ghouls are naturally drawn to the mission of the Rule of Three, as well as full Necromancers who are sympathetic to their cause.

Lore by/Owned by: @Psittacidae @KalicoKat

Want to submit your Necroservus to lead the Rule of Three?

Leadership Requirements:
• Necroservus required
• Diagnosan specialty required: Talon Rank of 1 or above


Ping @3idolon in the thread with a link to your Necroservus applicant and your CPC, along with what leadership position you are applying for.


HulR8QD.png @ The League of Four Rings
The League of Four Rings wrote:
Specialty: Diagnosan, Advisor

Lead by: Leadership position is open!

The League of Four Rings believe that influence comes not only from what you can do, but also from who you know. On the surface, they are a group of advisors who meet up to exchange information and discuss how best to serve. In reality, these meetings present opportunities for them to make new alliances and spy on their competitors. They are puppet-masters and shadow rulers—currying favor, accruing debts, and forging pacts with the ultimate aim of gaining power. Members of the League hold aspirations to rule, be it over a clan or in the Council, and they use the League to find the support to do so.

Lore by: @Psittacidae

Want to submit your Necromancer to lead the League of Four Rings?

Leadership Requirements:
• Necromancer required
• Diagnosan specialty required: Talon Rank of 3
• Advisor specialty recommended: Talon Rank of 1 or above


Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.


HulR8QD.png @ Praeceptor
Praeceptor wrote:
Specialty: Diagnosan, Instructor

Lead by: Excem + open to co-leaders (ping @WyldAngel if interested)
Lore Thread: Yes! Coming soon!

[This faction is meant to be antagonistic to other factions! If you feel uncomfortable with how this faction interacts with your faction please contact @Wyldangel]

Praeceptors are political zealots that espouse Necromancer superiority above all other variants. They believe that Plaguebringer intended other variants to serve Necromancers in any capacity that Necromancers deem fit.

Active members of the Praeceptors are often engaged in training other variants to better serve Necromancers. They will even seek out Necromancers who have ‘strayed’ from the path put forth by Plaguebringer for reeducation, or attempt to enslave and make use of Lichs instead of executing them. The training and reeducation are as harsh as the Trials themselves and leave no doubt of the Praeceptor's superiority in the minds of their students.

Those who more subtly support Praeceptor ideals will take on these trained servants to continue to support the work of their active brethren. They may also gift particularly well-trained specimens to those who are being courted for membership in the society. Generally these Praeceptor's are power hungry, though they may work from the shadows as well. They have many reasons to be drawn to the ideals of Necromancer superiority.

May affect Striking Scythes, Neutralizers, Salvagers, Trial Guardians, Lost Chasers, Reclaimers, Inoculators, Algiotaphs, Formalists, Counselors.

Lore by @WyldAngel


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DUELIST
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HulR8QD.png @ Conduits
Conduits wrote:
Specialty: Duelists

Lead by: Leadership position is open!

When two Necromancers cannot settle their differences with words they engage in a ritualized Duel to put the argument to Plaguebringer. These duels are conducted through an intermediary, the referee, who the Necromancer must push their power through in order to overcome the defenses of their opponent. If the Necromancers are skilled, they can easily keep the referee alive as they grapple with the other’s power. Killing or permanently injuring the referee is an immediate defeat, however deaths and injuries can occur. While any dragon can serve as a referee, even those who do not possess plague magic, Necromancers are preferred in that role to lessen the chance of an unintended death. Conduits are Necromancers who act as professional referees, especially in Duels conducted for entertainment or sport. They have mastered both the Healer and Infectionist arts, and often follow the Duelist philosophy in their approach to serving Plaguebringer. In addition they have taken vows of neutrality, swearing never to influence the outcome of a Duel. Because they are viscerally aware of every attack and defense channeled through their bodies, they provide a scoring system for professional Duelists, allowing more nuance to rankings beyond a win/loss count. Conduits are highly respected within Necromantic society, and can reach the same level of fame as accomplished Duelists.

Lore by: @Kava

Want to submit your Necromancer to lead the Conduits?

Leadership Requirements:
• Necromancer required
• Duelist specialty required: Talon Rank of 3
• Instructor specialty preferred: Talon Rank of 1 or above


Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.


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HEALER
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HulR8QD.png @ The Hollow Sight
The Hollow Sight wrote:
Specialty: Healer, Inculcator

Lead by: Rixis
Lore Thread: Yes! Coming soon!

Sometimes the Trials are cruel, and senses are sacrificed. The Hollow Sight are a society of Necromancers who have been robbed of a sense or a piece of their body through the Trials. These Necromancers rely on other senses or abilities to perform their roles and support each other with guidance and shared resources. The Hollow Sight maintain a library of diseases and mutated viral strains so that their members can use these specimens to develop their diagnostic abilities. This disease library is the most comprehensive in the Plaguelands, and many able-bodied Necromancers petition The Hollow Sight to gain access to it. They are a powerful Faction within the Council, standing as a symbol of survival and perseverance over any obstacle.

Lore by/Owner: @Shadari


HulR8QD.png @ Neutralizers
Neutralizers wrote:
Specialty: Healer, Shaman

Lead by: Caratacus
Lore Thread: Yes! Coming soon!

Virulent Ghouls are a grim reminder that not all find welcome in the Mother's embrace - or, at least not the welcome they expected. Neutralizers are Necromancers who specialize in saving these unfortunates from a drawn-out, excruciating death, neutralizing the infection that has run rampant in their systems. They often work in teams to track down Virulent Ghouls across Sornieth, neutralizing them and bringing them back into the fold. Some may do this for glory, others for power, and some few out of simple compassion. Neutralizers are often marked by having a Neutralized Ghoul (or several) among their companions. As a Faction they support the rights of Neutralized Ghouls and condemn execution of Virulent Ghouls.

Lore by/Owner: @Delotha


HulR8QD.png @ Malady Gardeners
Malady Gardeners wrote:
Specialty: Healer, Shaman

Lead by: Elune
Lore Thread: Yes! Coming soon!

Malady Gardeners specialize in taking care of the poisonous vegetation Sornieth provides: plants that can either cure maladies, or strengthen them depending on dosage and use. Ranging from Azaleas, to Angel's Trumpet, to even Deathcap, this purely Necromantic group are keen in their abilities to provide prime herbal ingredients for their own use and for others in the Necromantic order. Occasionally they may even provide materials to outsiders who make special requests. Within the Council, this Faction sometimes faces accusations of betraying Plague principles for Nature ones, but they are far too useful to be banned outright.

Lore by/Owner: @OzziePhobia


HulR8QD.png @ Revitalizers
Revitalizers wrote:
Specialty: Healer, Mutagist

Lead by: Griselbrand
Lore Thread: Yes! Coming soon!
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Though the Revitalizers may describe themselves as combat medics, they do not seek to aid their patients. Their goal is to get soldiers back up and fighting as soon as possible, whatever that may take. As such, their methods are quite unorthodox, ranging from infecting the area around a broken bone with a pathogen that destroys nerves as a pain reliever, to keeping a mortally-wounded warrior conscious long enough to carry on fighting via the use of a stimulating neurotoxin. Their concern lies not with actually treating injuries or diseases, and saving lives, but with keeping their comrades alert and alive for as long as is needed to dispatch their enemies. What happens afterwards is irrelevant. Detractors on the Council are quick to accuse Revitalizers of heresy, claiming their methods are not in line with Plaguebringer’s most important tenet of survival. Some go so far as to accuse them of the abomination of reanimating the dead. Revitalizers vehemently deny such accusations. In their eyes, if someone is not strong enough to survive a fight on their own merits, the best course of action is to at least make them useful to the Plaguebringer in their final minutes.

Lore by/Owner: @Mnkn10


HulR8QD.png @ The Conservators
Conservators wrote:
Specialty: Healer, Sage

Lead by: Rokaniel
Lore Thread: Yes! Coming soon!
Map Location: Headquarters

The Conservators are a sect of Healers hidden away in the Rotrock Rim who seek to protect and prolong the lives of Virulent Ghouls. While reasons for doing so vary, these Necromancers believe Virulent Ghouls play an integral role in Necromancer society. Some believe Ghouls were made to help Necromancers learn of new strains of contagion, while others see them as closer to the Plaguebringer, like Oracles. Conservators are often marked by having at least one Virulent Ghoul in their following, and defend these Ghouls if the need arises. As a society, the Conservators advocate for the preservation of Virulent Ghouls, condemning forced neutralization and execution of these individuals. The Conservators do, however, support neutralization if the Virulent Ghoul wishes to be neutralized.

The Conservators were once called the Virulent Conservators. They were dedicated to helping Ghouls by prolonging their lives or directing them to where they could be neutralized. These are the values that the Conservators hold to this day, but an ideological split occurred. A young mirror gathered support and created the Virulent Dawn. The two societies are amicable towards one another, helping their sister organization in areas where they agree. However the subject of Ghouls and the neutralization of Ghouls is incredibly touchy, spurring multiple arguments. Each individual is unique in how they view the other Societies, but the leaders preach peace and cooperation. Not all members of the two orders agree with them.

Lore by/Owner: @ClockworkEclipse


HulR8QD.png @ The Virulent Dawn
Virulent Dawn wrote:
Specialty: Healer, Sage

Lead by: Blessing
Lore Thread: Yes! Coming soon!
Map Location: Headquarters

The Conservators and the Virulent Dawn once were one and the same, a society referred to as the Virulent Conservators. They were dedicated to helping Ghouls by prolonging their lives or directing them to where they could be neutralized. An ideological split occurred, spurred on by a young mirror's experiences. She no longer believed that neutralizing Ghouls was within the Mother's plan. And so she gathered support and split from the original society, creating her own. The splitting resulted in two new societies, the Conservators and the Virulent Dawn.

The Virulent Dawn, is dedicated to helping others find their way back to the Plaguebringer once they've strayed. In their eyes, no one is beyond repentance if they strive for it, and they are here to lend a helping claw. While to the outsider, it may look like they are mostly in the business of rehabilitating Ghouls and Mercies, those within the Dawn know that they also attempt to help Wraiths and Lichs. Not all who fall to the shade do so willingly, and the Virulent Dawn see those individuals as having unfairly lost their chance at survival, and as Necromancers it is the Dawn's duty to correct this injustice

Lore by/Owner: @MotherMalice



For more societies continue to Factions and Societies II


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[center][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785]Intro[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496038]Instructions[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496039]Lore[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496040]Specialties[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496041]Factions I[/url] & [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496042]II[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496053]Members[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496054]Badges[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496056]Credits[/url][/center] [center][img]https://i.imgur.com/FLn2pKm.png[/img][/center] [center][size=7][size=5][font=Lucida][color=maroon]Factions and Societies II[/color][/font][/size][/size][/center] [center][size=2][font=Lucida]Holy Knight | Hunter | Inculcator | Infectionist | Instructor | Missionary | Mutagist | Oracle | Priest | Sage | Shaman[/font][/size][/center] [center][img]https://i.imgur.com/v6E2Ley.png[/img][/center] [center]A continuation of Council Factions and Societies. For more information see [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496041]Factions and Societies I[/url].[/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/K4YMLbt.png[/img][/center] [center][font=Lucida][color=maroon]HOLY KNIGHT[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Salvagers[/size][/color][/font][/columns] [quote=Salvagers]Specialty: Holy Knight Lead by: [url=https://www1.flightrising.com/dragon/66258287]Ataxia[/url] Lore Thread: Yes! Coming soon! Salvagers are catch-all eliminators, tasked with dealing with reports of feral Ghouls, rogue Necromancers, and other threats to the Necromancer (and Council) reputation. Though they answer to the Council as a whole, many will align themselves to a Faction that matches their beliefs. They may choose to forgo a clan and instead reside at Council headquarters so they may always be on hand. Lore by/Owner: @Delotha[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] War Dogs[/size][/color][/font][/columns] [quote=War Dogs]Specialty: Holy Knight Lead by: [url=https://www1.flightrising.com/dragon/59773531]Zayn[/url] Lore Thread: Yes! Coming soon! These Necromancers have made some grave misstep in their judgment, usually with serious consequences. As they remain faithful and loyal to the Plague Mother, they have been given a choice to submit to the will of the Council, supplanting their own judgment with that of the Council's. As a symbol of this submission, they are ceremonially muzzled, showing that they no longer act under their own judgement, and may only hunt their prey when the muzzle is removed. They are assigned another Necromancer, often a Diagnosan, who holds their metaphorical leash and is nominally charged with sending them out into the world. War Dogs are often used as shows of force and power, eliminating threats and blasphemers by utilizing their divine Plague. Lore by/Owner: @Delotha[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Outposters[/size][/color][/font][/columns] [quote=Outposters]Specialty: Holy Knight, Crusaders Lead by: Leadership position is open! Outposters are Holy Knights permanently stationed on Plague’s ever-expanding border. They often work in conjunction with Crusaders, securing newly-won ground so that the Crusader may push forward into new territory. Outposters assist pioneering clans hoping to settle the new land, helping them fend off remaining defenders, hostile Beastclan, or other dangerous wildlife that Plaguelings may not yet be familiar with. Outposters tend to be fiercely loyal to Plague, to the point of xenophobia, and refuse to abandon their post for the comforts of the settled interior, or the luxury of the Council quarters they are entitled to but never set foot in. While Outposters themselves are never found at Council meetings, they are sure to have Council members there who will represent their interests. Lore by: @DieingLilac [i]Want to submit your Necromancer to lead the Outposters?[/i] [u][i]Leadership Requirements[/u]:[/i] [i]• Necromancer preferred • Holy Knight specialty required: Talon Rank of 2 or higher • Crusader specialty preferred: Talon Rank of 1 or above[/i] Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Trial Guardians[/size][/color][/font][/columns] [quote=Trial Guardians]Specialty: Holy Knight, Hunter Lead by: [url=https://www1.flightrising.com/dragon/60161441]Anthrax[/url] Map Location: Yes! Coming soon! Lore Thread: Yes! Coming soon! Trial Guardians protect the borders of the Wrymwound, especially the ground where aspiring Necromancers sit to take their Trials. These guardians protect their future brethren during one of their most vulnerable moments. Because an interrupted Trial may condemn the dragon to the in-between fate of a Wraith, Trial Guardians work diligently to ward off or eliminate Beastclan, wildlife, and draconic interlopers who may interfere. While they stand guard they are careful not to interfere with the natural progression of an individual's Trial themselves, so that the individual can still be said to pass or fail on their own merits. In Council, they often come into conflict with those who believe Wraiths serve Mother’s Purpose in their own way, as well as those who believe interruptions and threats are part of the Trial the would-be Necromancer must overcome. Lore by: @Mnkn10 and @OzziePhobia[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] The Obsidian Wing[/size][/color][/font][/columns] [quote=The Obsidian Wing]Specialty: Holy Knight Lead by: [url=https://www1.flightrising.com/dragon/64130734]Vinson[/url] Map Location: Yes! Coming soon! Lore Thread: Yes! Coming soon! With the sudden uprising of Lichs, The Obsidian Wing works with Traveling Talons in their attempts to contain the Shade’s infiltration into Necromantic ranks. While Traveling Talons specialize in hunting down and eliminating Lichs, The Obsidian Wing guards those Lichs held to aid efforts in finding a way to reverse the Shade’s effect on the corrupted Necromancer. Their order holds the Lichs in a prison specially designed to contain them. As Lichs can wield Necromantic abilities bolstered by the unholy power of the Shade, only the most skilled Necromancers are accepted into the ranks of the Obsidian Wing. Lore by/Owner: @OzziePhobia[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Traveling Talons[/size][/color][/font][/columns] [quote=Traveling Talons]Specialty: Holy Knight Lead by: [url=https://www1.flightrising.com/dragon/67792007]Neo[/url] Map Location: Yes! Coming soon! Lore Thread: Yes! Coming soon! With the sudden uprising of Lichs, the Traveling Talons work with The Obsidian Wing in their attempts to contain the Shade’s infiltration into Necromantic Ranks. While The Obsidian Wing specialize in holding Lichs in special prisons in an effort to reverse the corruption and restore the Necromancer, the Traveling Talons actively hunt down Lichs and either capture or eliminate them. Traveling Talons work in groups called “Scabbards”, which are made up of two ranks. Apprentices are known as Sheathed, as they are still learning their craft, and often join after passing their Trials. Unsheathed are fully trained Traveling Talons, who have served for at least two years. Traveling Talons live by a strict code, and if a Lich has been slated for execution they show no mercy on the battlefield. They will execute using the blade or other weapon only, and will not let the Lich die by Mother’s Gift, for they do not deserve it. While it is controversial, the Traveling Talons accept Wraiths, Neutralized Ghouls, and even Virulent Ghouls into their ranks, as long as the individual proves their dedication in eliminating the Shade threat. Lore by/Owner: @DieingLilac[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Hunters of Hunters[/size][/color][/font][/columns] [quote=Hunters of Hunters]Specialty: Holy Knight, Hunters Lead by: [url=https://www1.flightrising.com/dragon/68084712]Kosm[/url] Lore Thread: Yes! Coming soon! Requirements: MUST be part of the [url=https://www1.flightrising.com/forums/drs/3055424#post_3055424]Paleblood Hunter[/url] Divergence Paleblood Hunters are known to go mad - they cannot evade it, cannot escape it, and the longer they call themselves Hunters, the closer they are to losing themselves. It is a fate they all share, but so too is it their responsibility to deal with the consequences. The Hunters of Hunters are the faction tasked with the solemn duty of hunting their own kind, putting down Hunter Necromancers who are too far gone and prone to attacking other Necromancers just as often as they attack beasts from the Portal. Theirs is no happy duty; these dragons often eschew friendships in order to keep others at arm’s length, and still often they find they must face down someone they knew, someone they cared for. While seen as heartless by many outside their order, the reality is that most Hunters of Hunters care deeply, but cannot bear the pain of further loss or heartbreak. Instead they make themselves cold, throwing themselves into training and hunting and knowing that, in time, they too shall be the hunted. Lore by/Owner: @Londor[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Berserkers (see Crusader Societies)[/size][/color][/font][/columns] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/XrIDCG0.png[/img][/center] [center][font=Lucida][color=maroon]HUNTER[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Lost Chasers[/size][/color][/font][/columns] [quote=Lost Chasers]Specialty: Hunter Lead by: Leadership position is open! Lost Chasers are the Hunter branch of the Innoculators, Necromancers who seek out heretics to understand how heresy arises and how it can be prevented from taking root. While Innoculators are scholars and researchers, the Lost Chasers conduct the ground work in discovering the heretics and their whereabouts, and ensuring the situation is safe for Innoculators to conduct their interviews. They specialize in information gathering, tracking, and non-lethal capture, and often know some non-physical interrogation techniques as well. Lore by: @DieingLilac and @OzziePhobia [i]Want to submit your Necromancer to lead the Lost Chasers?[/i] [u][i]Leadership Requirements[/u]:[/i] [i]• Necromancer preferred • Hunter specialty required: Talon Rank of 2 or higher • Inculcator specialty preferred: Talon Rank of 1 or above[/i] Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Venators[/size][/color][/font][/columns] [quote=Venators]Specialty: Hunter Lead by: Leadership position is open! Venators are Necromancers who hunt down and catch creatures that are viewed as favourable familiars for Necromancers to have, and their knowledge of what makes a useful Necromantic familiar is what sets them apart from more mundane familiar catchers. Any variant is able to become a Venator, though Necromancers make up the majority of the Venator’s ranks. A Venator will do their best to capture familiars without injuring them so that they are ready to serve their Necromancer as quickly as possible. After the hunt, a Venator will sell their catch to a Necromancer specialized in taming and training wild familiars to be suitable companions to Necromancers. Rarer and more desirable familiars will land the Venator a bigger paycheck. Lore by: @FeatherFalls [i]Want to submit your Necromancer to lead the Venators?[/i] [u][i]Leadership Requirements[/u]:[/i] [i]• Necromancer preferred • Hunter specialty required: Talon Rank of 2 or higher[/i] Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Reclaimers[/size][/color][/font][/columns] [quote=Reclaimers]Specialty: Hunter Lead by: Leadership position is open! It takes immense skill and bravery to neutralize a Virulent Ghoul, but it takes just as much to capture one alive. Like the Neutralizer, a Reclaimer’s work revolves around Virulent Ghouls. Unlike the Neutralizer, Reclaimers do not seek to cure the Ghouls under their care. In fact, the ideal target of a Reclaimer is a Ghoul beyond saving. Reclaimers focus on the hopeless cases, seeking to to find a use for Ghouls who have otherwise proven to be absolute failures. The Ghouls they capture are put to many purposes. Many are given to Shamans, Mutagists, or Inculcators so that they might serve a higher purpose. The saner Ghouls are harnessed and sent to clans outside of the Scarred Wasteland so that the rampaging infection within them can weaken - if not outright destroy - clans foolish enough to provide them sanctuary. The truly feral ones are typically kept confined until an opportunity arises for them to wreak havoc on the battlefield. This practice is frowned upon by some, as it poses a danger to allies as well as enemies in a non-targeted attack. Reclaimers and Neutralizers often oppose each other in Council, and vehemently disagree on the role of Neutralized Ghouls in serving Plaguebringer’s Will. Lore by: @Mnkn10 and @Kava [i]Want to submit your Necromancer to lead the Reclaimers?[/i] [u][i]Leadership Requirements[/u]:[/i] [i]• Necromancer required • Hunter specialty required: Talon Rank of 3[/i] Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Trial Guardians (see Holy Knight Societies)[/size][/color][/font][/columns] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Whispers of Spirits and Bones (see Shaman Societies)[/size][/color][/font][/columns] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Hunters of Hunters (see Holy Knight Societies)[/size][/color][/font][/columns] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/kUE29yy.png[/img][/center] [center][font=Lucida][color=maroon]INCULCATOR[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Archivists[/size][/color][/font][/columns] [quote=Archivists]Specialty: Inculcator Lead by: [url=https://www1.flightrising.com/dragon/67769963]Perseverance[/url] Map Location: [url=https://www1.flightrising.com/world-map?pinx=1921&piny=2402&view=land&viewpin=true]The Hidden Archive[/url] Archivists work directly for the Council, managing and recording the vast store of information that comes out of the unending stream of meetings, debates, and trials that make up the day-to-day Council business. They are meticulous, have a strong attention to detail, and often boast a photographic memory to keep track of the impenetrable filing system of the archival records. There are none who know more about the history and traditions of the Necromantic governing body, and their grasp of policy and current events is second to none. Archivists tend to care little for the political factions that war over the floor of the Council chambers, however the factions within the Archivists themselves are some of the most blood thirsty and ruthless the Plaguelands have to offer. Lore by: @NeverNights and @FeatherFalls [/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Innoculators[/size][/color][/font][/columns] [quote=Innoculators]Specialty: Inculcator Lead by: [url=https://www1.flightrising.com/dragon/63140415]Kilvara[/url] Lore Thread: Yes! Coming soon! From the shadiest slums tucked away in the darkest corners of the Wasteland, to the Council itself, there exist heretics: dragons who, for one reason or another, reject Mother’s teachings. They scoff at the god-given power of the Necromancers and they defy the natural order of things. While other Necromancers have dedicated their lives to eradicating the dangerous lies of these dissenters by force, Inoculators have opted to take on a more diplomatic role. Once a heretic or a group of heretics is tracked down by the Lost Seekers - the Hunter branch of the Innoculators - these researchers interview them to discover what makes them tick, how they came to hold their unorthodox views, and how many others like them exist. Sometimes Inoculators will go undercover to reveal what even the most intense interrogation techniques cannot. Their goal in collecting such information is to decipher what can cause a dragon to turn from Mother. Inoculators believe that by understanding the mechanisms by which heresy spreads, they can eliminate it at its roots. Perhaps even those who have already fallen victim to the siren song of blasphemy could be set back on the right path, and Innoculators sometimes pass on their research subjects to Counselors for guidance. Treating symptoms does not cure a disease. Treating the root cause does. That is the role of an Inoculator. Lore by/Owner: @Mnkn10[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Algiotaphs[/size][/color][/font][/columns] [quote=Algiotaphs]Specialty: Inculcator Lead by: [url=https://www1.flightrising.com/dragon/55945006]Basque[/url] and [url=https://www1.flightrising.com/dragon/56790428]Dyshidr[/url] Lore Thread: Yes! Coming soon! Algiotaphs, or pain collectors, are fascinated by the questions of why some dragons pass the Trials and others fail, and if a dragon becomes a Virulent Ghoul what determines the speed of its deterioration. Algiotaphs station themselves around the Wrymwound and Rotrock Rim, seeking those who have recently completed their Trials to interview them, no matter the outcome. They take detailed notes that they compile into reports to send back to the Council, and many have an extensive personal library of completed interviews that provide a valuable resource to all who are interested in the Trials. Those Algiotaphs who are particularly skilled in the Healer and Infectionist arts seek out Virulent Ghouls to conduct similar interviews, eager to understand their state and the day-to-day changes the Ghoul observes in its own deterioration. With this combined research they hope to provide an understanding of the factors that determine Trial outcomes, and the reason why some Virulent Ghouls live for decades while others perish within days. Their work is often controversial, as detractors argue that only Plaguebringer decides who will pass and who will fail the Trials, and Her reasons are Her own. Because of this, Algiotaphs often find themselves caught between the more scientific minded and the traditionalists in Council debates. Lore by/Owners: @Mnkn10 and @CinamonPizza and @WyldAngel[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] The Hollow Sight (see Healer Societies)[/size][/color][/font][/columns] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Malady Gardeners (see Healer Societies)[/size][/color][/font][/columns] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/HvoF1LC.png[/img][/center] [center][font=Lucida][color=maroon]INFECTIONIST[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Conclave of Infectionists[/size][/color][/font][/columns] [quote=Conclave of Infectionists]Specialty: Infectionists Lead by: [url=https://www1.flightrising.com/dragon/42639619]Eupatrid[/url] Map Location: [url=https://www1.flightrising.com/world-map?pinx=1873&piny=1615&view=land&viewpin=true]The Spelltower[/url] Lore Thread: Yes! Coming soon! The Conclave of Infectionists take to heart the teaching that mastery of the Infection is the first and last duty of a Necromancer. These Necromancers are Infectionists above all, wholeheartedly devoting their time to honing their skill in Her Gift and Her Art. The Conclave’s experimentation and research leads them towards ever more dangerous and virile strains of Plague, which they share with each other and with Necromantic society. The Conclave has trained generations of Plague magi to wield the Plaguebringer’s gifts to its full devastating effect. Lore by/Owner: @Psittacidae[/quote] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/modiBx5.png[/img][/center] [center][font=Lucida][color=maroon]INSTRUCTOR[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]Survival Guides[/size][/color][/font][/columns] [quote=Survival Guides]Specialty: Instructor Lead by: [i]Leadership position is open![/i] Survival Guides are the battle scarred, the war torn, the permanently injured, who have earned a few lifetimes of rest. They train common dragons in how to pass the Trials, and Necromancers in how to overcome the more informal trials of life in the service of Mother. They help these individuals pin down their strengths and their weaknesses, and find where they belong within the Necromantic Order. Survival Guides rarely take part in Diagnosan squabbles of power, and are considered completely neutral members of the Council. While the vast majority of Survival Guides are Necromancers, a very few come from the ranks of other variants. Lore by: @DieingLilac [i]Want to submit your Necromancer to lead the War Watchers?[/i] [u][i]Leadership Requirements[/u]:[/i] [i]• Necromancer heavily preferred • Instructor specialty required: Talon Rank of 3[/i] Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for. [/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]Formalists[/size][/color][/font][/columns] [quote=Formalists]Specialty: Instructor Lead by: [i]Leadership position is open![/i] Though they are often overlooked, the duties of a Necroservus are not easy to perform. Dragons who hoped to become Necromancers may not even fully understand their new role after failing to pass the Third Trial. For this reason, Formalists teach ambitious Necroservi the nuances of their duties. Formalists are usually Necroservi, sometimes Necromancers, but it is their experience and knowledge of the nuances of Necromantic rituals, politics, and societal rules that makes them good instructors. Not every Necroservus undergoes this training, but it is considered highly desirable, especially if one wants to become a Necroservus of a powerful or highly regarded Necromancer. Formalists also support Necroservi in their duties and provide counsel and advice when needed. As a Faction, Formalists advocate for Necroservi rights, and argue that Necroservi should be able to serve as Council members in their own right without needing a Necromancer patron. Lore by: @Kava [i]Want to submit your Necromancer to lead the Formalist?[/i] [u][i]Leadership Requirements[/u]:[/i] [i]• Necroservus preferred • Instructor specialty required: Talon Rank of 2 or above[/i] Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for. [/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Praeceptor (see Diagnosan Societies)[/size][/color][/font][/columns] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/rf1lVpM.png[/img][/center] [center][font=Lucida][color=maroon]MISSIONARY[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Plagued Sirens[/size][/font][/columns] [quote=Plagued Sirens]Specialty: Missionary Lead by: Claimed Lore Thread: Yes! Coming soon! Plagued Sirens are a guild of Missionaries who specialize in weaving Plague magic into their Necromantic propaganda. Their songs call to those who want power. Their hymns are heard throughout Sornieth, touching the hearts of those who wish to prove themselves to any who might doubt them. As a Faction they are largely secretive, and they control several Council members in order to push through agendas that support their goals. Lore by/Owner: @OzziePhobia[/quote] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/SW7BT2O.png[/img][/center] [center][font=Lucida][color=maroon]MUTAGIST[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]Mutualists[/size][/color][/font][/columns] [quote=Mutualists]Specialty: Mutagist, Shaman Lead by: [i]Leadership position is open![/i] Mutualists cultivate mutualistic organisms over disease, often focusing on creatures that are traditionally considered to be parasites. Some hollow out their bodies, playing host to parasitic colonies in order to reap physical and magical rewards. Others pick and choose from the genomes of several creatures, combining them to create the perfect symbiote or even grafting pieces into their own DNA. These Necromancers work closely with viruses and the biological tools they provide, or directly with the mutualistic organism itself if the Necromancer’s Infectionist and Healer abilities are advanced enough. It is not uncommon to see a Mutualist surrounded by their crafted ‘pets’ and servants. They often advocate that Necroservi are easily replaceable, good for little else than experimental fodder. Lore by: @caathedral and @Mnkn10 [i]Want to submit your Necromancer to lead the Mutualists?[/i] [u][i]Leadership Requirements[/u]:[/i] [i]• Necromancer required • Mutagist specialty required: Talon Rank of 3 • Shaman specialty preferred: Talon Rank of 1 or higher [/i] Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for. [/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]Flesh Mechanists[/size][/color][/font][/columns] [quote=Flesh Mechanists]Specialty: Mutagist Lead by: [i]Leadership position is open![/i] The Flesh Mechanist is a somewhat controversial society preferred by Lightning Necromancers. They create cancerous diseases which grow into massive piles of flesh. These raw materials are integrated into automatons developed by the Lightning Flight to create mobile, walking diseases. More advanced Mutagists can grow a sort of pseudo-brain within the growths, giving them intelligence. The automatons are useful as non-sentient servants to perform duties too menial for even the Necroservi, and can also be used to spread strains of diseases in environments hostile to normal draconic life. Many are wary of such unnatural creations, but Flesh Mechanists argue that, like Plaguebringer Herself, they seek only to bring forth life from the decay of disease. Lore by: @caathedral [i]Want to submit your Necromancer to lead the Flesh Mechanists?[/i] [u][i]Leadership Requirements[/u]:[/i] [i]• Necromancer required • Mutagist specialty required: Talon Rank of 3[/i] Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for. [/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Revitalizers (see Healer Societies)[/size][/color][/font][/columns] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/4DzgwLt.png[/img][/center] [center][font=Lucida][color=maroon]ORACLE[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]Plague-Watchers[/size][/color][/font][/columns] [quote=Plague-Watchers]Specialty: Oracle, Advisor Lead by: [i]Leadership position is open![/i] Plague-Watchers study the plagues and diseases that rise from the Wrymwound, or those that spontaneously generate within an individual, looking for signs of Mother’s Will. They assess the body system that the plague attacks, its strength and side effects, and from these characteristics infer the priorities and wishes of the Plageubringer. Plague-Watchers have a strong voice in Council, often advising on Dominance and the targets of Holy Knights. Lore by: @DieingLilac [i]Want to submit your Necromancer to lead the Plague-Watchers?[/i] [u][i]Leadership Requirements[/u]:[/i] [i]• Necromancer required • Oracle specialty required: Talon Rank of 3[/i] Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for. [/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]The Blessed[/size][/color][/font][/columns] [quote=The Blessed]Specialty: Oracle, Shaman Lead by: [url=https://www1.flightrising.com/dragon/43250604]Lilith[/url] Map Location: [url=https://www1.flightrising.com/world-map?pinx=1805&piny=2218&view=land&viewpin=true]Yggdrasil[/url] Lore Thread: Coming soon! A mixed sect, The Blessed is a society of Oracles and Shamans with divinatory abilities, and one of the only Factions to include Ghouls among their members. The Blessed profess that Virulent Ghouls, in their fevers, sometimes receive astoundingly clear visions of the Plaguebringer's Will - either what will happen or what they must do. While these Ghouls are kept and tended by Necromancers, Nevroservi, and sometimes Neutralized Ghouls, all variants are considered equal within their ranks, and all members are considered diviners. In recent years The Blessed have begun to accumulate a few Wraiths, both those in service to a Necromancer and those whose unusual Trials-mutated magic permit them visions of the Plaguebringer's Will. In Council, The Blessed argue the belief that Virulent Ghouls are not failures, but that they are chosen by Mother in the same way that Necromancers and Necroservi are. Lore by: @EssayOfThoughts [/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Sophos Vox[/size][/color][/font][/columns] [quote=Sophos Vox]Specialty: Oracle Lead by: [url=https://www1.flightrising.com/dragon/68805460]Efian[/url] Lore Thread: Yes! Coming soon! The wisest voices belong to those who learn to be silent and listen. This order of Oracles hears the voice of Plaguebringer in Her works from the everyday to the spectacular. They read what disease writes on the flesh of the world. This can be their own flesh, that of a willing dragon or other creature, a plant or even the strange half alive matter of the Plaguelands themselves. By reading the marks of illness on the flesh of their target they can answer questions, give direction, and some even claim to receive divine messages. Devotees of Sophos Vox are often among the most devout of Necromancers, called on by many among their own kind for their practical, clear-eyed guidance. Aside from the Oracle specialty they are often Diagnosans and Inculcators, with the rare prophetic Holy Knight appearing. Lore by/Owner: @WyldAngel[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Singers of Blood (see Shaman Societies)[/size][/color][/font][/columns] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/sSJP6dl.png[/img][/center] [center][font=Lucida][color=maroon]PRIEST[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Counselor[/size][/color][/font][/columns] [quote=Counselor]Specialty: Priest Lead by: [url=https://www1.flightrising.com/dragon/56420300]Caratacus[/url] Lore Thread: Yes! Coming soon! Sometimes the Mother's Chosen will lose their way. If their crimes are not egregious, these Counselors will seek out the lost to bring them home. These Necromancers (though they welcome the Necroservi in their ranks) often travel from clan to clan, checking in on those Necromancers to ensure all is well. Some see this as a position of power, grooming the lost Necromancers to their own ideals, while others act for more benevolent reasons. This Faction does not have much of a Council presence, however they advocate for fair-hearings and intervention in the case of heretics who have lost their way due to mental illness or difficult personal circumstances. Lore by/Owner: @Delotha[/quote] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/3GLLDct.png[/img][/center] [center][font=Lucida][color=maroon]SAGE[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Beast Speakers (see Ambassador Societies)[/size][/color][/font][/columns] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] The Conservators (see Healer Societies)[/size][/color][/font][/columns] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] The Virulent Dawn (see Healer Societies)[/size][/color][/font][/columns] [img]https://i.imgur.com/ECDlDQH.png[/img] [center][img]https://imgur.com/FiN5ZAW.png[/img][/center] [center][font=Lucida][color=maroon]SHAMAN[/color][/font][/center] [img]https://i.imgur.com/ECDlDQH.png[/img] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]Whispers of Spirits and Bones [/size][/color][/font][/columns] [quote=Whispers of Spirits and Bones]Specialty: Shaman, Hunter Lead by: [url=https://www1.flightrising.com/dragon/27391489]Grisha[/url] Lore Thread: Yes! Coming soon! Members of this Faction are Necromancers who have dedicated themselves to studying not only the casting of bones, but the Festival elements and spirit familiars as well. To become a Whisperer of Spirit and Bones, these Necromancers must go on a spiritual journey to commune with the elemental spirits and request the permanent aid of a single spirit from each of the different Deity’s lands. Attempting to acquire multiple spirits of one element type results in rivalry and sometimes none sticking around. Once they have gathered their small pantheon of spirits, the Necromancer returns home and begins learning the quirks and preferences of their spirits so they may use them to aid others. During this time, the Necromancer will build effigies for each of their spirits, made of bones of creatures from each spirit’s homelands, some aspects of their chosen elements, and other bits and baubles that the spirit is fond of. This set of effigies are kept somewhere safe, as breaking one could cause the spirit to deny their aid to their Necromancer until reparations and sacrifice are made. A Necromancer following this calling is often sought out by others to get assistance with curing unusual maladies (or possibly spreading them) where the Necromancer themselves may not be able to simply draw it out. The Whisperer will cast bones into an element related to the illness to figure out which of their spirits would be best to assist. Not all bone castings may be favorable to the dragon seeking aid. If this dragon is lying, or has brought the situation upon themselves, the spirits will refuse to help. If the elemental spirit accepts, the Necromancer will build a temporary effigy for their spirit to inhabit. This effigy is given to the dragon seeking aid, along with instructions on what to do with it. These effigies will usually be left near the individual they are helping or harming, and the spirit will quietly go to work fortifying or weakening said individual. Once its work is done, the temporary effigy will break, and the spirit will return to their Necromancer. If the dragon who originally sought the Necromancer out for aid attempts to abuse the spirits, the effigy will break, and it is up to the whim of the spirit if they simply leave, or spitefully curse the dragon who tried to use them incorrectly. Inspiration/Owner: Shadari[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6]Singers of Blood [/size][/color][/font][/columns] [quote=Singers of Blood]Specialty: Shaman, Oracle Lead by: [url=https://www1.flightrising.com/dragon/67592963]Datura[/url] Lore Thread: Yes! Coming soon! This role is restricted to a Necromancer with a Neutralized Ghoul tied to them. A few believe that the blood of a Neutralized Ghoul can be used to tap into the Scarred Wasteland itself (regardless of flight) as a Neutralized Ghoul has both suffered the worst failure and been redeemed. What better way to understand the Plaguebringer Herself than through these individuals? The pair perform a ceremony where the Neutralized Ghoul willingly gives a few drops of their blood to the Necromancer, who will brew them into a concoction. Once prepared, the Necromancer will consume this concoction and enter a trance-like state in which they channel Plaguebringer’s Will into the Neutralized ghoul. The Necromancer may then attempt to understand Her Will through the mouthpiece of the Neutralized Ghoul. A Necromancer who follows this ideal must be mindful of how often and how long they perform these ceremonies, as partaking in a Neutralized Ghoul's blood is risky, and the Necromancer must constantly fight the effects of the Neutralized Ghoul's blood just enough to stay alive, but not enough to fully cure themselves. Once they have received the information they desire, the Necromancer may fully cure themselves, and the line to the Plaguebringer is broken. Only a Necromancer with immense constitution and will should even consider walking this path. Inspiration/Owner: Shadari[/quote] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Neutralizers (see Healer Societies)[/size][/color][/font][/columns] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] Mutualists (see Mutagist Societies)[/size][/color][/font][/columns] [columns][img]https://i.imgur.com/HulR8QD.png[/img][nextcol][color=transparent]@[/color][nextcol][font=Lucida][color=maroon][size=6] The Blessed (see Oracle Societies)[/size][/color][/font][/columns] [center][img]https://imgur.com/snEpPwr.png[/img][/center]
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Factions and Societies II
Holy Knight | Hunter | Inculcator | Infectionist | Instructor | Missionary | Mutagist | Oracle | Priest | Sage | Shaman
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A continuation of Council Factions and Societies. For more information see Factions and Societies I.



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HOLY KNIGHT
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HulR8QD.png @ Salvagers
Salvagers wrote:
Specialty: Holy Knight

Lead by: Ataxia
Lore Thread: Yes! Coming soon!

Salvagers are catch-all eliminators, tasked with dealing with reports of feral Ghouls, rogue Necromancers, and other threats to the Necromancer (and Council) reputation. Though they answer to the Council as a whole, many will align themselves to a Faction that matches their beliefs. They may choose to forgo a clan and instead reside at Council headquarters so they may always be on hand.

Lore by/Owner: @Delotha


HulR8QD.png @ War Dogs
War Dogs wrote:
Specialty: Holy Knight

Lead by: Zayn
Lore Thread: Yes! Coming soon!

These Necromancers have made some grave misstep in their judgment, usually with serious consequences. As they remain faithful and loyal to the Plague Mother, they have been given a choice to submit to the will of the Council, supplanting their own judgment with that of the Council's. As a symbol of this submission, they are ceremonially muzzled, showing that they no longer act under their own judgement, and may only hunt their prey when the muzzle is removed. They are assigned another Necromancer, often a Diagnosan, who holds their metaphorical leash and is nominally charged with sending them out into the world. War Dogs are often used as shows of force and power, eliminating threats and blasphemers by utilizing their divine Plague.

Lore by/Owner: @Delotha


HulR8QD.png @ Outposters
Outposters wrote:
Specialty: Holy Knight, Crusaders

Lead by: Leadership position is open!

Outposters are Holy Knights permanently stationed on Plague’s ever-expanding border. They often work in conjunction with Crusaders, securing newly-won ground so that the Crusader may push forward into new territory. Outposters assist pioneering clans hoping to settle the new land, helping them fend off remaining defenders, hostile Beastclan, or other dangerous wildlife that Plaguelings may not yet be familiar with. Outposters tend to be fiercely loyal to Plague, to the point of xenophobia, and refuse to abandon their post for the comforts of the settled interior, or the luxury of the Council quarters they are entitled to but never set foot in. While Outposters themselves are never found at Council meetings, they are sure to have Council members there who will represent their interests.

Lore by: @DieingLilac

Want to submit your Necromancer to lead the Outposters?

Leadership Requirements:
• Necromancer preferred
• Holy Knight specialty required: Talon Rank of 2 or higher
• Crusader specialty preferred: Talon Rank of 1 or above


Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.


HulR8QD.png @ Trial Guardians
Trial Guardians wrote:
Specialty: Holy Knight, Hunter

Lead by: Anthrax
Map Location: Yes! Coming soon!
Lore Thread: Yes! Coming soon!

Trial Guardians protect the borders of the Wrymwound, especially the ground where aspiring Necromancers sit to take their Trials. These guardians protect their future brethren during one of their most vulnerable moments. Because an interrupted Trial may condemn the dragon to the in-between fate of a Wraith, Trial Guardians work diligently to ward off or eliminate Beastclan, wildlife, and draconic interlopers who may interfere. While they stand guard they are careful not to interfere with the natural progression of an individual's Trial themselves, so that the individual can still be said to pass or fail on their own merits. In Council, they often come into conflict with those who believe Wraiths serve Mother’s Purpose in their own way, as well as those who believe interruptions and threats are part of the Trial the would-be Necromancer must overcome.

Lore by: @Mnkn10 and @OzziePhobia


HulR8QD.png @ The Obsidian Wing
The Obsidian Wing wrote:
Specialty: Holy Knight

Lead by: Vinson
Map Location: Yes! Coming soon!
Lore Thread: Yes! Coming soon!

With the sudden uprising of Lichs, The Obsidian Wing works with Traveling Talons in their attempts to contain the Shade’s infiltration into Necromantic ranks. While Traveling Talons specialize in hunting down and eliminating Lichs, The Obsidian Wing guards those Lichs held to aid efforts in finding a way to reverse the Shade’s effect on the corrupted Necromancer. Their order holds the Lichs in a prison specially designed to contain them. As Lichs can wield Necromantic abilities bolstered by the unholy power of the Shade, only the most skilled Necromancers are accepted into the ranks of the Obsidian Wing.

Lore by/Owner: @OzziePhobia


HulR8QD.png @ Traveling Talons
Traveling Talons wrote:
Specialty: Holy Knight

Lead by: Neo
Map Location: Yes! Coming soon!
Lore Thread: Yes! Coming soon!

With the sudden uprising of Lichs, the Traveling Talons work with The Obsidian Wing in their attempts to contain the Shade’s infiltration into Necromantic Ranks. While The Obsidian Wing specialize in holding Lichs in special prisons in an effort to reverse the corruption and restore the Necromancer, the Traveling Talons actively hunt down Lichs and either capture or eliminate them. Traveling Talons work in groups called “Scabbards”, which are made up of two ranks. Apprentices are known as Sheathed, as they are still learning their craft, and often join after passing their Trials. Unsheathed are fully trained Traveling Talons, who have served for at least two years. Traveling Talons live by a strict code, and if a Lich has been slated for execution they show no mercy on the battlefield. They will execute using the blade or other weapon only, and will not let the Lich die by Mother’s Gift, for they do not deserve it. While it is controversial, the Traveling Talons accept Wraiths, Neutralized Ghouls, and even Virulent Ghouls into their ranks, as long as the individual proves their dedication in eliminating the Shade threat.

Lore by/Owner: @DieingLilac


HulR8QD.png @ Hunters of Hunters
Hunters of Hunters wrote:
Specialty: Holy Knight, Hunters

Lead by: Kosm
Lore Thread: Yes! Coming soon!
Requirements: MUST be part of the Paleblood Hunter Divergence

Paleblood Hunters are known to go mad - they cannot evade it, cannot escape it, and the longer they call themselves Hunters, the closer they are to losing themselves. It is a fate they all share, but so too is it their responsibility to deal with the consequences. The Hunters of Hunters are the faction tasked with the solemn duty of hunting their own kind, putting down Hunter Necromancers who are too far gone and prone to attacking other Necromancers just as often as they attack beasts from the Portal.

Theirs is no happy duty; these dragons often eschew friendships in order to keep others at arm’s length, and still often they find they must face down someone they knew, someone they cared for. While seen as heartless by many outside their order, the reality is that most Hunters of Hunters care deeply, but cannot bear the pain of further loss or heartbreak. Instead they make themselves cold, throwing themselves into training and hunting and knowing that, in time, they too shall be the hunted.

Lore by/Owner: @Londor


HulR8QD.png @ Berserkers (see Crusader Societies)


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HUNTER
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HulR8QD.png @ Lost Chasers
Lost Chasers wrote:
Specialty: Hunter

Lead by: Leadership position is open!

Lost Chasers are the Hunter branch of the Innoculators, Necromancers who seek out heretics to understand how heresy arises and how it can be prevented from taking root. While Innoculators are scholars and researchers, the Lost Chasers conduct the ground work in discovering the heretics and their whereabouts, and ensuring the situation is safe for Innoculators to conduct their interviews. They specialize in information gathering, tracking, and non-lethal capture, and often know some non-physical interrogation techniques as well.

Lore by: @DieingLilac and @OzziePhobia

Want to submit your Necromancer to lead the Lost Chasers?

Leadership Requirements:
• Necromancer preferred
• Hunter specialty required: Talon Rank of 2 or higher
• Inculcator specialty preferred: Talon Rank of 1 or above


Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.


HulR8QD.png @ Venators
Venators wrote:
Specialty: Hunter

Lead by: Leadership position is open!

Venators are Necromancers who hunt down and catch creatures that are viewed as favourable familiars for Necromancers to have, and their knowledge of what makes a useful Necromantic familiar is what sets them apart from more mundane familiar catchers. Any variant is able to become a Venator, though Necromancers make up the majority of the Venator’s ranks. A Venator will do their best to capture familiars without injuring them so that they are ready to serve their Necromancer as quickly as possible. After the hunt, a Venator will sell their catch to a Necromancer specialized in taming and training wild familiars to be suitable companions to Necromancers. Rarer and more desirable familiars will land the Venator a bigger paycheck.

Lore by: @FeatherFalls

Want to submit your Necromancer to lead the Venators?

Leadership Requirements:
• Necromancer preferred
• Hunter specialty required: Talon Rank of 2 or higher


Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.


HulR8QD.png @ Reclaimers
Reclaimers wrote:
Specialty: Hunter

Lead by: Leadership position is open!

It takes immense skill and bravery to neutralize a Virulent Ghoul, but it takes just as much to capture one alive. Like the Neutralizer, a Reclaimer’s work revolves around Virulent Ghouls. Unlike the Neutralizer, Reclaimers do not seek to cure the Ghouls under their care. In fact, the ideal target of a Reclaimer is a Ghoul beyond saving. Reclaimers focus on the hopeless cases, seeking to to find a use for Ghouls who have otherwise proven to be absolute failures. The Ghouls they capture are put to many purposes. Many are given to Shamans, Mutagists, or Inculcators so that they might serve a higher purpose. The saner Ghouls are harnessed and sent to clans outside of the Scarred Wasteland so that the rampaging infection within them can weaken - if not outright destroy - clans foolish enough to provide them sanctuary. The truly feral ones are typically kept confined until an opportunity arises for them to wreak havoc on the battlefield. This practice is frowned upon by some, as it poses a danger to allies as well as enemies in a non-targeted attack. Reclaimers and Neutralizers often oppose each other in Council, and vehemently disagree on the role of Neutralized Ghouls in serving Plaguebringer’s Will.

Lore by: @Mnkn10 and @Kava

Want to submit your Necromancer to lead the Reclaimers?

Leadership Requirements:
• Necromancer required
• Hunter specialty required: Talon Rank of 3


Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.


HulR8QD.png @ Trial Guardians (see Holy Knight Societies)


HulR8QD.png @ Whispers of Spirits and Bones (see Shaman Societies)


HulR8QD.png @ Hunters of Hunters (see Holy Knight Societies)


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INCULCATOR
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HulR8QD.png @ Archivists
Archivists wrote:
Specialty: Inculcator

Lead by: Perseverance
Map Location: The Hidden Archive

Archivists work directly for the Council, managing and recording the vast store of information that comes out of the unending stream of meetings, debates, and trials that make up the day-to-day Council business. They are meticulous, have a strong attention to detail, and often boast a photographic memory to keep track of the impenetrable filing system of the archival records. There are none who know more about the history and traditions of the Necromantic governing body, and their grasp of policy and current events is second to none. Archivists tend to care little for the political factions that war over the floor of the Council chambers, however the factions within the Archivists themselves are some of the most blood thirsty and ruthless the Plaguelands have to offer.

Lore by: @NeverNights and @FeatherFalls


HulR8QD.png @ Innoculators
Innoculators wrote:
Specialty: Inculcator

Lead by: Kilvara
Lore Thread: Yes! Coming soon!

From the shadiest slums tucked away in the darkest corners of the Wasteland, to the Council itself, there exist heretics: dragons who, for one reason or another, reject Mother’s teachings. They scoff at the god-given power of the Necromancers and they defy the natural order of things. While other Necromancers have dedicated their lives to eradicating the dangerous lies of these dissenters by force, Inoculators have opted to take on a more diplomatic role. Once a heretic or a group of heretics is tracked down by the Lost Seekers - the Hunter branch of the Innoculators - these researchers interview them to discover what makes them tick, how they came to hold their unorthodox views, and how many others like them exist. Sometimes Inoculators will go undercover to reveal what even the most intense interrogation techniques cannot. Their goal in collecting such information is to decipher what can cause a dragon to turn from Mother. Inoculators believe that by understanding the mechanisms by which heresy spreads, they can eliminate it at its roots. Perhaps even those who have already fallen victim to the siren song of blasphemy could be set back on the right path, and Innoculators sometimes pass on their research subjects to Counselors for guidance. Treating symptoms does not cure a disease. Treating the root cause does. That is the role of an Inoculator.

Lore by/Owner: @Mnkn10


HulR8QD.png @ Algiotaphs
Algiotaphs wrote:
Specialty: Inculcator

Lead by: Basque and Dyshidr
Lore Thread: Yes! Coming soon!

Algiotaphs, or pain collectors, are fascinated by the questions of why some dragons pass the Trials and others fail, and if a dragon becomes a Virulent Ghoul what determines the speed of its deterioration. Algiotaphs station themselves around the Wrymwound and Rotrock Rim, seeking those who have recently completed their Trials to interview them, no matter the outcome. They take detailed notes that they compile into reports to send back to the Council, and many have an extensive personal library of completed interviews that provide a valuable resource to all who are interested in the Trials. Those Algiotaphs who are particularly skilled in the Healer and Infectionist arts seek out Virulent Ghouls to conduct similar interviews, eager to understand their state and the day-to-day changes the Ghoul observes in its own deterioration. With this combined research they hope to provide an understanding of the factors that determine Trial outcomes, and the reason why some Virulent Ghouls live for decades while others perish within days. Their work is often controversial, as detractors argue that only Plaguebringer decides who will pass and who will fail the Trials, and Her reasons are Her own. Because of this, Algiotaphs often find themselves caught between the more scientific minded and the traditionalists in Council debates.

Lore by/Owners: @Mnkn10 and @CinamonPizza and @WyldAngel


HulR8QD.png @ The Hollow Sight (see Healer Societies)


HulR8QD.png @ Malady Gardeners (see Healer Societies)


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INFECTIONIST
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HulR8QD.png @ Conclave of Infectionists
Conclave of Infectionists wrote:
Specialty: Infectionists

Lead by: Eupatrid
Map Location: The Spelltower
Lore Thread: Yes! Coming soon!

The Conclave of Infectionists take to heart the teaching that mastery of the Infection is the first and last duty of a Necromancer. These Necromancers are Infectionists above all, wholeheartedly devoting their time to honing their skill in Her Gift and Her Art. The Conclave’s experimentation and research leads them towards ever more dangerous and virile strains of Plague, which they share with each other and with Necromantic society. The Conclave has trained generations of Plague magi to wield the Plaguebringer’s gifts to its full devastating effect.

Lore by/Owner: @Psittacidae


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INSTRUCTOR
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HulR8QD.png @ Survival Guides
Survival Guides wrote:
Specialty: Instructor

Lead by: Leadership position is open!

Survival Guides are the battle scarred, the war torn, the permanently injured, who have earned a few lifetimes of rest. They train common dragons in how to pass the Trials, and Necromancers in how to overcome the more informal trials of life in the service of Mother. They help these individuals pin down their strengths and their weaknesses, and find where they belong within the Necromantic Order. Survival Guides rarely take part in Diagnosan squabbles of power, and are considered completely neutral members of the Council. While the vast majority of Survival Guides are Necromancers, a very few come from the ranks of other variants.

Lore by: @DieingLilac

Want to submit your Necromancer to lead the War Watchers?

Leadership Requirements:
• Necromancer heavily preferred
• Instructor specialty required: Talon Rank of 3


Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.


HulR8QD.png @ Formalists
Formalists wrote:
Specialty: Instructor

Lead by: Leadership position is open!

Though they are often overlooked, the duties of a Necroservus are not easy to perform. Dragons who hoped to become Necromancers may not even fully understand their new role after failing to pass the Third Trial. For this reason, Formalists teach ambitious Necroservi the nuances of their duties. Formalists are usually Necroservi, sometimes Necromancers, but it is their experience and knowledge of the nuances of Necromantic rituals, politics, and societal rules that makes them good instructors. Not every Necroservus undergoes this training, but it is considered highly desirable, especially if one wants to become a Necroservus of a powerful or highly regarded Necromancer. Formalists also support Necroservi in their duties and provide counsel and advice when needed. As a Faction, Formalists advocate for Necroservi rights, and argue that Necroservi should be able to serve as Council members in their own right without needing a Necromancer patron.

Lore by: @Kava

Want to submit your Necromancer to lead the Formalist?

Leadership Requirements:
• Necroservus preferred
• Instructor specialty required: Talon Rank of 2 or above


Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.


HulR8QD.png @ Praeceptor (see Diagnosan Societies)


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MISSIONARY
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HulR8QD.png @ Plagued Sirens
Plagued Sirens wrote:
Specialty: Missionary

Lead by: Claimed
Lore Thread: Yes! Coming soon!

Plagued Sirens are a guild of Missionaries who specialize in weaving Plague magic into their Necromantic propaganda. Their songs call to those who want power. Their hymns are heard throughout Sornieth, touching the hearts of those who wish to prove themselves to any who might doubt them. As a Faction they are largely secretive, and they control several Council members in order to push through agendas that support their goals.

Lore by/Owner: @OzziePhobia


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MUTAGIST
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HulR8QD.png @ Mutualists
Mutualists wrote:
Specialty: Mutagist, Shaman

Lead by: Leadership position is open!

Mutualists cultivate mutualistic organisms over disease, often focusing on creatures that are traditionally considered to be parasites. Some hollow out their bodies, playing host to parasitic colonies in order to reap physical and magical rewards. Others pick and choose from the genomes of several creatures, combining them to create the perfect symbiote or even grafting pieces into their own DNA. These Necromancers work closely with viruses and the biological tools they provide, or directly with the mutualistic organism itself if the Necromancer’s Infectionist and Healer abilities are advanced enough. It is not uncommon to see a Mutualist surrounded by their crafted ‘pets’ and servants. They often advocate that Necroservi are easily replaceable, good for little else than experimental fodder.

Lore by: @caathedral and @Mnkn10

Want to submit your Necromancer to lead the Mutualists?

Leadership Requirements:
• Necromancer required
• Mutagist specialty required: Talon Rank of 3
• Shaman specialty preferred: Talon Rank of 1 or higher


Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.


HulR8QD.png @ Flesh Mechanists
Flesh Mechanists wrote:
Specialty: Mutagist

Lead by: Leadership position is open!

The Flesh Mechanist is a somewhat controversial society preferred by Lightning Necromancers. They create cancerous diseases which grow into massive piles of flesh. These raw materials are integrated into automatons developed by the Lightning Flight to create mobile, walking diseases. More advanced Mutagists can grow a sort of pseudo-brain within the growths, giving them intelligence. The automatons are useful as non-sentient servants to perform duties too menial for even the Necroservi, and can also be used to spread strains of diseases in environments hostile to normal draconic life. Many are wary of such unnatural creations, but Flesh Mechanists argue that, like Plaguebringer Herself, they seek only to bring forth life from the decay of disease.

Lore by: @caathedral

Want to submit your Necromancer to lead the Flesh Mechanists?

Leadership Requirements:
• Necromancer required
• Mutagist specialty required: Talon Rank of 3


Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.


HulR8QD.png @ Revitalizers (see Healer Societies)


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ORACLE
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HulR8QD.png @ Plague-Watchers
Plague-Watchers wrote:
Specialty: Oracle, Advisor

Lead by: Leadership position is open!

Plague-Watchers study the plagues and diseases that rise from the Wrymwound, or those that spontaneously generate within an individual, looking for signs of Mother’s Will. They assess the body system that the plague attacks, its strength and side effects, and from these characteristics infer the priorities and wishes of the Plageubringer. Plague-Watchers have a strong voice in Council, often advising on Dominance and the targets of Holy Knights.

Lore by: @DieingLilac

Want to submit your Necromancer to lead the Plague-Watchers?

Leadership Requirements:
• Necromancer required
• Oracle specialty required: Talon Rank of 3


Ping @3idolon in the thread with a link to your Necromancer applicant and your CPC, along with what leadership position you are applying for.


HulR8QD.png @ The Blessed
The Blessed wrote:
Specialty: Oracle, Shaman

Lead by: Lilith
Map Location: Yggdrasil
Lore Thread: Coming soon!

A mixed sect, The Blessed is a society of Oracles and Shamans with divinatory abilities, and one of the only Factions to include Ghouls among their members. The Blessed profess that Virulent Ghouls, in their fevers, sometimes receive astoundingly clear visions of the Plaguebringer's Will - either what will happen or what they must do. While these Ghouls are kept and tended by Necromancers, Nevroservi, and sometimes Neutralized Ghouls, all variants are considered equal within their ranks, and all members are considered diviners. In recent years The Blessed have begun to accumulate a few Wraiths, both those in service to a Necromancer and those whose unusual Trials-mutated magic permit them visions of the Plaguebringer's Will. In Council, The Blessed argue the belief that Virulent Ghouls are not failures, but that they are chosen by Mother in the same way that Necromancers and Necroservi are.

Lore by: @EssayOfThoughts


HulR8QD.png @ Sophos Vox
Sophos Vox wrote:
Specialty: Oracle

Lead by: Efian
Lore Thread: Yes! Coming soon!

The wisest voices belong to those who learn to be silent and listen. This order of Oracles hears the voice of Plaguebringer in Her works from the everyday to the spectacular. They read what disease writes on the flesh of the world. This can be their own flesh, that of a willing dragon or other creature, a plant or even the strange half alive matter of the Plaguelands themselves.

By reading the marks of illness on the flesh of their target they can answer questions, give direction, and some even claim to receive divine messages. Devotees of Sophos Vox are often among the most devout of Necromancers, called on by many among their own kind for their practical, clear-eyed guidance. Aside from the Oracle specialty they are often Diagnosans and Inculcators, with the rare prophetic Holy Knight appearing.

Lore by/Owner: @WyldAngel


HulR8QD.png @ Singers of Blood (see Shaman Societies)


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PRIEST
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HulR8QD.png @ Counselor
Counselor wrote:
Specialty: Priest

Lead by: Caratacus
Lore Thread: Yes! Coming soon!

Sometimes the Mother's Chosen will lose their way. If their crimes are not egregious, these Counselors will seek out the lost to bring them home. These Necromancers (though they welcome the Necroservi in their ranks) often travel from clan to clan, checking in on those Necromancers to ensure all is well. Some see this as a position of power, grooming the lost Necromancers to their own ideals, while others act for more benevolent reasons. This Faction does not have much of a Council presence, however they advocate for fair-hearings and intervention in the case of heretics who have lost their way due to mental illness or difficult personal circumstances.

Lore by/Owner: @Delotha


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SAGE
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HulR8QD.png @ Beast Speakers (see Ambassador Societies)

HulR8QD.png @ The Conservators (see Healer Societies)

HulR8QD.png @ The Virulent Dawn (see Healer Societies)


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SHAMAN
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HulR8QD.png @ Whispers of Spirits and Bones
Whispers of Spirits and Bones wrote:
Specialty: Shaman, Hunter

Lead by: Grisha
Lore Thread: Yes! Coming soon!

Members of this Faction are Necromancers who have dedicated themselves to studying not only the casting of bones, but the Festival elements and spirit familiars as well. To become a Whisperer of Spirit and Bones, these Necromancers must go on a spiritual journey to commune with the elemental spirits and request the permanent aid of a single spirit from each of the different Deity’s lands. Attempting to acquire multiple spirits of one element type results in rivalry and sometimes none sticking around. Once they have gathered their small pantheon of spirits, the Necromancer returns home and begins learning the quirks and preferences of their spirits so they may use them to aid others. During this time, the Necromancer will build effigies for each of their spirits, made of bones of creatures from each spirit’s homelands, some aspects of their chosen elements, and other bits and baubles that the spirit is fond of. This set of effigies are kept somewhere safe, as breaking one could cause the spirit to deny their aid to their Necromancer until reparations and sacrifice are made.

A Necromancer following this calling is often sought out by others to get assistance with curing unusual maladies (or possibly spreading them) where the Necromancer themselves may not be able to simply draw it out. The Whisperer will cast bones into an element related to the illness to figure out which of their spirits would be best to assist. Not all bone castings may be favorable to the dragon seeking aid. If this dragon is lying, or has brought the situation upon themselves, the spirits will refuse to help. If the elemental spirit accepts, the Necromancer will build a temporary effigy for their spirit to inhabit. This effigy is given to the dragon seeking aid, along with instructions on what to do with it. These effigies will usually be left near the individual they are helping or harming, and the spirit will quietly go to work fortifying or weakening said individual. Once its work is done, the temporary effigy will break, and the spirit will return to their Necromancer. If the dragon who originally sought the Necromancer out for aid attempts to abuse the spirits, the effigy will break, and it is up to the whim of the spirit if they simply leave, or spitefully curse the dragon who tried to use them incorrectly.

Inspiration/Owner: Shadari


HulR8QD.png @ Singers of Blood
Singers of Blood wrote:
Specialty: Shaman, Oracle

Lead by: Datura
Lore Thread: Yes! Coming soon!

This role is restricted to a Necromancer with a Neutralized Ghoul tied to them. A few believe that the blood of a Neutralized Ghoul can be used to tap into the Scarred Wasteland itself (regardless of flight) as a Neutralized Ghoul has both suffered the worst failure and been redeemed. What better way to understand the Plaguebringer Herself than through these individuals?

The pair perform a ceremony where the Neutralized Ghoul willingly gives a few drops of their blood to the Necromancer, who will brew them into a concoction. Once prepared, the Necromancer will consume this concoction and enter a trance-like state in which they channel Plaguebringer’s Will into the Neutralized ghoul. The Necromancer may then attempt to understand Her Will through the mouthpiece of the Neutralized Ghoul. A Necromancer who follows this ideal must be mindful of how often and how long they perform these ceremonies, as partaking in a Neutralized Ghoul's blood is risky, and the Necromancer must constantly fight the effects of the Neutralized Ghoul's blood just enough to stay alive, but not enough to fully cure themselves. Once they have received the information they desire, the Necromancer may fully cure themselves, and the line to the Plaguebringer is broken. Only a Necromancer with immense constitution and will should even consider walking this path.

Inspiration/Owner: Shadari


HulR8QD.png @ Neutralizers (see Healer Societies)


HulR8QD.png @ Mutualists (see Mutagist Societies)


HulR8QD.png @ The Blessed (see Oracle Societies)


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[center][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785]Intro[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496038]Instructions[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496039]Lore[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496040]Specialties[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496041]Factions I[/url] & [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496042]II[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496053]Members[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496054]Badges[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496056]Credits[/url][/center] [center][img]https://i.imgur.com/FLn2pKm.png[/img][/center] [center][size=7][size=5][font=Lucida][color=maroon]Council Members[/color][/font][/size][/size] [/center] [center][img]https://i.imgur.com/v6E2Ley.png[/img][/center] This is where to find the Councilors and their entourages that make up the Necromantic Council. Not all Councilors have entourages, however many have servants or lower ranked Councilor followers who support them politically or personally, and are affiliated with them in some way. Click on the emblems below to be taken to a user-owned post that details the Council member and their entourage. Note that a user may have several Councilors, each with their own entourage and their own post. Instructions: [LIST] [*]Make a post in this thread for each of your Councilors and their entourages (Necroservi, followers, lackeys, etc). You may have several Councilors and have some serve within the entourage of another, or each may have their own post, depending on your lore! Servus generally do not lead their own entourages but exceptions could apply. [*]Once you have finished making posts (they do not have to be fully formatted yet), ping @3idolon in a [i]new[/i] post with: 1) Each Councilor and 2) the url link to their entourage post. [*]You are encouraged to provide an emblem for each of your Councilors. You can draw your own emblem, commission an artist, enter a contest to win your own (if applicable), or use the default emblem of Mother's Left Hand. You could also make one using this [url=https://rollforfantasy.com/tools/emblem-creator.php]online emblem maker[/url]. If you have an emblem please provide one for each Councilor when you ping 3idolon, or ask to use the default emblem. (You can change your emblem at any time, please ping 3idolon if you wish to change your emblem). [*]Council members of the Ruling or Guiding standing will earn a flag on which to fly their emblem. Ping 3idolon if one of your high-ranking Council members achieve the Ruling or Guiding standing and you wish to claim your flag. [/LIST] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Hall of Emblems[/color][/font][/size] [/center] [center][img]https://i.imgur.com/r0VR5BN.png[/img][/center] [columns][url=https://www1.flightrising.com/forums/qnc/2903785/2#post_46173670][img]https://imgur.com/XA2LjBd.png[/img][br][center][font=Lucida][size=4][url=https://www1.flightrising.com/forums/qnc/2903785/2#post_46173670]3idolon's Kishna[/url][/size][/font][/center][nextcol][url=https://www1.flightrising.com/forums/qnc/2903785/2#post_46173754][img]https://imgur.com/C670O81.png[/img][br][center][font=Lucida][size=4][url=https://www1.flightrising.com/forums/qnc/2903785/2#post_46173754]Delotha's Caratacus[/url][/size][/font][/center][nextcol][url=https://www1.flightrising.com/forums/qnc/2903785/2#post_46174196][img]https://imgur.com/Yik6sun.png[/img][br][center][font=Lucida][size=4][url=https://www1.flightrising.com/forums/qnc/2903785/2#post_46174196]RoaringSpector's 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[columns][url=https://www1.flightrising.com/forums/qnc/2903785/17#post_48817158][img]https://imgur.com/vTzND1Y.png[/img][br][center][font=Lucida][size=4][url=https://www1.flightrising.com/forums/qnc/2903785/17#post_48817158]LouCat's Ahucilia[/url][/size][/font][/center][nextcol][url=https://www1.flightrising.com/forums/qnc/2903785/17#post_48847431][img]https://imgur.com/ZSIhBy8.png[/img][br][center][font=Lucida][size=4][url=https://www1.flightrising.com/forums/qnc/2903785/17#post_48847431]Yangxin's Vagori[/url][/size][/font][/center][nextcol][url=https://www1.flightrising.com/forums/qnc/2903785/17#post_48847435][img]https://imgur.com/riSsrIv.png[/img][br][center][font=Lucida][size=4][url=https://www1.flightrising.com/forums/qnc/2903785/17#post_48847435]Yangxin's Seren[/url][/size][/font][/center][/columns] [columns][url=https://imgur.com/pH30jza.png][img]https://imgur.com/pH30jza.png[/img][br][center][font=Lucida][size=4][url=https://imgur.com/pH30jza.png]berceuse's Eka[/url][/size][/font][/center][nextcol][url=https://www1.flightrising.com/forums/qnc/2903785/18#post_48909052][img]https://imgur.com/pH30jza.png[/img][br][center][font=Lucida][size=4][url=https://www1.flightrising.com/forums/qnc/2903785/18#post_48909052]KalicoKat's Kolmithaas[/url][/size][/font][/center][nextcol][url=https://www1.flightrising.com/forums/qnc/2903785/18#post_48909353][img]https://imgur.com/pH30jza.png[/img][br][center][font=Lucida][size=4][url=https://www1.flightrising.com/forums/qnc/2903785/18#post_48909353]KalicoKat's Kyrda[/url][/size][/font][/center][/columns] [columns][url=https://www1.flightrising.com/forums/qnc/2903785/20#post_49056233][img]https://imgur.com/pH30jza.png[/img][br][center][font=Lucida][size=4][url=https://www1.flightrising.com/forums/qnc/2903785/20#post_49056233]Luciferr's Thanaton[/url][/size][/font][/center][nextcol][url=https://www1.flightrising.com/forums/qnc/2903785/21#post_49191533][img]https://imgur.com/hGDP1e1.png[/img][br][center][font=Lucida][size=4][url=https://www1.flightrising.com/forums/qnc/2903785/21#post_49191533]LouCat's Ranofrehet[/url][/size][/font][/center][nextcol][url=https://www1.flightrising.com/forums/qnc/2903785/20#post_49157311][img]https://imgur.com/pH30jza.png[/img][br][center][font=Lucida][size=4][url=https://www1.flightrising.com/forums/qnc/2903785/20#post_49157311]Scorpiontail's Lilith[/url][/size][/font][/center][/columns] [columns][url=https://www1.flightrising.com/forums/qnc/2903785/20#post_49157362][img]https://imgur.com/pH30jza.png[/img][br][center][font=Lucida][size=4][url=https://www1.flightrising.com/forums/qnc/2903785/20#post_49157362]Scorpiontail's Naberus[/url][/size][/font][/center][nextcol][url=https://www1.flightrising.com/forums/qnc/2903785/22#post_49205299][img]https://imgur.com/P6jduIh.png[/img][br][center][font=Lucida][size=4][url=https://www1.flightrising.com/forums/qnc/2903785/22#post_49205299]WolfandCrow's Thana[/url][/size][/font][/center][nextcol][url=https://www1.flightrising.com/forums/qnc/2903785/22#post_49280082][img]https://imgur.com/TArArxk.png[/img][br][center][font=Lucida][size=4][url=https://www1.flightrising.com/forums/qnc/2903785/22#post_49280082]Adaejha's Fhiravu[/url][/size][/font][/center][/columns]
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Council Members
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This is where to find the Councilors and their entourages that make up the Necromantic Council. Not all Councilors have entourages, however many have servants or lower ranked Councilor followers who support them politically or personally, and are affiliated with them in some way. Click on the emblems below to be taken to a user-owned post that details the Council member and their entourage. Note that a user may have several Councilors, each with their own entourage and their own post.

Instructions:
  • Make a post in this thread for each of your Councilors and their entourages (Necroservi, followers, lackeys, etc). You may have several Councilors and have some serve within the entourage of another, or each may have their own post, depending on your lore! Servus generally do not lead their own entourages but exceptions could apply.
  • Once you have finished making posts (they do not have to be fully formatted yet), ping @3idolon in a new post with: 1) Each Councilor and 2) the url link to their entourage post.
  • You are encouraged to provide an emblem for each of your Councilors. You can draw your own emblem, commission an artist, enter a contest to win your own (if applicable), or use the default emblem of Mother's Left Hand. You could also make one using this online emblem maker. If you have an emblem please provide one for each Councilor when you ping 3idolon, or ask to use the default emblem. (You can change your emblem at any time, please ping 3idolon if you wish to change your emblem).
  • Council members of the Ruling or Guiding standing will earn a flag on which to fly their emblem. Ping 3idolon if one of your high-ranking Council members achieve the Ruling or Guiding standing and you wish to claim your flag.

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Hall of Emblems
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[center][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785]Intro[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496038]Instructions[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496039]Lore[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496040]Specialties[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496041]Factions I[/url] & [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496042]II[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496053]Members[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496054]Badges[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496056]Credits[/url][/center] [center][img]https://i.imgur.com/FLn2pKm.png[/img][/center] [center][size=7][size=5][font=Lucida][color=maroon]Badges[/color][/font][/size][/size] [/center] [center][img]https://i.imgur.com/v6E2Ley.png[/img][/center] While a lot of Council lore is free to anyone to use, regardless of whether they fill out a CPC or take part in Council rankings on the master sheet, we ask that you do NOT use the badges below unless you've earned them. Badges can be earned by leveling up your Necromancer using the CPC. Please be respectful of the time and effort invested by others and do not claim badges you have not eared. [center][size=5][font=Lucida]Badges are available at larger sizes on request[/font][/size][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Badges of Standing[/color][/font][/size][/center] [center][size=4][font=Lucida]Base design by [url=https://www1.flightrising.com/forums/cc/2616009#post_2616009]Scryzze[/url] Textured eye by [url=https://www1.flightrising.com/forums/art/2839611#post_2839611]Gouldiae[/url][/font][/size][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][img]https://imgur.com/QzqsFI4.png[/img][color=transparent]@@[/color][img]https://imgur.com/lzanYHD.png[/img][color=transparent]@@@[/color][img]https://imgur.com/GhMOq7Y.png[/img][/center] [center][font=Lucida][color=maroon][size=6][u]Standing[/u][/size][/color][/font][/center] Black [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/QzqsFI4.png[/img][/url][/code] [color=red]Red[/color] [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/lzanYHD.png[/img][/url][/code] [color=maroon]Textured Eye[/color] [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/GhMOq7Y.png[/img][/url][/code] [center][img]https://imgur.com/hGNddSW.png[/img][/center] [center][img]https://imgur.com/Lnxo0mR.png[/img][color=transparent]@@[/color][img]https://imgur.com/cCAyctT.png[/img][color=transparent]@@@[/color][img]https://imgur.com/QFEf1oe.png[/img][/center] [center][font=Lucida][color=maroon][size=6][u]Perching[/u][/size][/color][/font][/center] Black [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/Lnxo0mR.png[/img][/url][/code] [color=red]Red[/color] [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/cCAyctT.png[/img][/url][/code] [color=maroon]Textured Eye[/color] [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/QFEf1oe.png[/img][/url][/code] [center][img]https://imgur.com/hGNddSW.png[/img][/center] [center][img]https://imgur.com/q4UYDGx.png[/img][color=transparent]@@[/color][img]https://imgur.com/A86TzFC.png[/img][color=transparent]@@@[/color][img]https://imgur.com/1lmc4CR.png[/img][/center] [center][font=Lucida][color=maroon][size=6][u]Advocating[/u][/size][/color][/font][/center] Black [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/q4UYDGx.png[/img][/url][/code] [color=red]Red[/color] [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/A86TzFC.png[/img][/url][/code] [color=maroon]Textured Eye[/color] [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/1lmc4CR.png[/img][/url][/code] [center][img]https://imgur.com/hGNddSW.png[/img][/center] [center][img]https://imgur.com/fLLSzQF.png[/img][color=transparent]@@[/color][img]https://imgur.com/guj3LBE.png[/img][color=transparent]@@@[/color][img]https://imgur.com/tpmR7PX.png[/img][/center] [center][font=Lucida][color=maroon][size=6][u]Judging[/u][/size][/color][/font][/center] Black [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/fLLSzQF.png[/img][/url][/code] [color=red]Red[/color] [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/guj3LBE.png[/img][/url][/code] [color=maroon]Textured Eye[/color] [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/tpmR7PX.png[/img][/url][/code] [center][img]https://imgur.com/hGNddSW.png[/img][/center] [center][img]https://imgur.com/RDNSX4b.png[/img][color=transparent]@@[/color][img]https://imgur.com/Nsk9N4e.png[/img][color=transparent]@@@[/color][img]https://imgur.com/Qix9XTt.png[/img][/center] [center][font=Lucida][color=maroon][size=6][u]Guiding[/u][/size][/color][/font][/center] Black [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/RDNSX4b.png[/img][/url][/code] [color=red]Red[/color] [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/Nsk9N4e.png[/img][/url][/code] [color=maroon]Textured Eye[/color] [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/Qix9XTt.png[/img][/url][/code] [center][img]https://imgur.com/hGNddSW.png[/img][/center] [center][img]https://imgur.com/NdIT5RF.png[/img][color=transparent]@@[/color][img]https://imgur.com/zgBViZH.png[/img][color=transparent]@@@[/color][img]https://imgur.com/lvVLORL.png[/img][/center] [center][font=Lucida][color=maroon][size=6][u]Ruling[/u][/size][/color][/font][/center] Black [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/NdIT5RF.png[/img][/url][/code] [color=red]Red[/color] [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/zgBViZH.png[/img][/url][/code] [color=maroon]Textured Eye[/color] [code][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/lvVLORL.png[/img][/url][/code] [center][img]https://imgur.com/hGNddSW.png[/img][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][size=7][font=Lucida][color=maroon]Specialty Badges[/color][/font][/size][/center] [center][size=4][font=Lucida]Tutorials and .psd file by [url=https://flightrising.com/main.php?p=view&tab=userpage&id=142004]WyldAngel[/url][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [center][img]https://imgur.com/XEP5GpS.png[/img][color=transparent]@@[/color][img]https://imgur.com/jRiGJEU.png[/img][/center] [center][img]https://imgur.com/4L37DA9.png[/img][color=transparent]@@[/color][img]https://imgur.com/Z4kBgt4.png[/img][color=transparent]@@[/color][img]https://imgur.com/MDlQrYC.png[/img][color=transparent]@@[/color][img]https://imgur.com/ubK3R8Z.png[/img][color=transparent]@@[/color][/center] Due to the sheer volume of Specialty Badges and variations for each Talon Rank, a .pxd file is provided so that you can make your own! Don't have photo shop? No worries! Also provided are tutorials for how to make your badge in Fire Alpaca, a free editor for your desktop, or Pixlr, a free editor you can use in your browser! Please read through the tutorial of your choice, and if you have any further questions please ping @WyldAngel. Additionally @EssayOfThoughts can also help with any Pixlr questions. The .pxd file and tutorial links are found below! [center][img]https://i.imgur.com/hGNddSW.png[/img][/center] Note: Mother's Left Hand badges include both Specialty # (e.g. 1st, 2nd, or 3rd specialty), and Talon Rank (1, 2, or 3) information. From left to right, the bloodied claw indicates what specialty rank the badge is for. The sets of stripes around the sphere indicate Talon Rank. In the examples listed above, the first badge provides specialty information only, indicating a Diagnosan Specialty. The second badge indicates Holy Knight as the 2nd Specialty, with a Talon Rank of 1. The third (red) badge indicates Sage as the 3rd Specialty with the highest Talon Rank of 3. The final textured badge indicates Infectionist taken as the 1st Specialty with a Talon Rank of 2. [center][img]https://i.imgur.com/hGNddSW.png[/img][/center] [center][size=5][url=https://drive.google.com/file/d/1cPzTk4AmpCJwL_d5kq2hmmouR18H81uE/view?usp=sharing]Specialty and Talon Rank .PSD file for Photo Shop and Fire Alpaca[/url][/size][/center] [center][size=5][url=https://drive.google.com/file/d/11mX9ztydxJUCupVhXIV-IHTZ33JIJYpE/view?usp=sharing]Specialty and Talon Rank .PXD File for Pixlr[/url][/size][/center] [center][size=5][url=https://docs.google.com/document/d/11iPssU0t-mhQCb3YDbVId5TSTSwkGyrlXxvO-C73WUg/edit?usp=sharing]Tutorial for desktop editor: Fire Alpaca[/url][/size][/center] [center][size=5][url=https://docs.google.com/document/d/1lgrX5iUt7yeQDiPCqJYstVzr4-7-6Ga7KcjRTLA-PLg/edit?usp=sharing]Tutorial for in-browser editor: Pixlr[/url][/size][/center]
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Badges
v6E2Ley.png
While a lot of Council lore is free to anyone to use, regardless of whether they fill out a CPC or take part in Council rankings on the master sheet, we ask that you do NOT use the badges below unless you've earned them.

Badges can be earned by leveling up your Necromancer using the CPC. Please be respectful of the time and effort invested by others and do not claim badges you have not eared.

Badges are available at larger sizes on request


GLs9auY.png
Badges of Standing
Base design by Scryzze
Textured eye by Gouldiae
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QzqsFI4.png@@lzanYHD.png@@@GhMOq7Y.png
Standing

Black
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/QzqsFI4.png[/img][/url]
Red
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/lzanYHD.png[/img][/url]
Textured Eye
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/GhMOq7Y.png[/img][/url]


hGNddSW.png

Lnxo0mR.png@@cCAyctT.png@@@QFEf1oe.png
Perching

Black
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/Lnxo0mR.png[/img][/url]
Red
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/cCAyctT.png[/img][/url]
Textured Eye
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/QFEf1oe.png[/img][/url]


hGNddSW.png

q4UYDGx.png@@A86TzFC.png@@@1lmc4CR.png
Advocating

Black
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/q4UYDGx.png[/img][/url]
Red
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/A86TzFC.png[/img][/url]
Textured Eye
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/1lmc4CR.png[/img][/url]



hGNddSW.png


fLLSzQF.png@@guj3LBE.png@@@tpmR7PX.png
Judging

Black
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/fLLSzQF.png[/img][/url]
Red
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/guj3LBE.png[/img][/url]
Textured Eye
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/tpmR7PX.png[/img][/url]


hGNddSW.png


RDNSX4b.png@@Nsk9N4e.png@@@Qix9XTt.png
Guiding

Black
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/RDNSX4b.png[/img][/url]
Red
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/Nsk9N4e.png[/img][/url]
Textured Eye
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/Qix9XTt.png[/img][/url]


hGNddSW.png


NdIT5RF.png@@zgBViZH.png@@@lvVLORL.png
Ruling

Black
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/NdIT5RF.png[/img][/url]
Red
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/zgBViZH.png[/img][/url]
Textured Eye
Code:
[url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785][img]https://imgur.com/lvVLORL.png[/img][/url]


hGNddSW.png

GLs9auY.png
Specialty Badges
Tutorials and .psd file by WyldAngel
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XEP5GpS.png@@jRiGJEU.png
4L37DA9.png@@Z4kBgt4.png@@MDlQrYC.png@@ubK3R8Z.png@@


Due to the sheer volume of Specialty Badges and variations for each Talon Rank, a .pxd file is provided so that you can make your own! Don't have photo shop? No worries! Also provided are tutorials for how to make your badge in Fire Alpaca, a free editor for your desktop, or Pixlr, a free editor you can use in your browser! Please read through the tutorial of your choice, and if you have any further questions please ping @WyldAngel. Additionally @EssayOfThoughts can also help with any Pixlr questions.

The .pxd file and tutorial links are found below!

hGNddSW.png

Note: Mother's Left Hand badges include both Specialty # (e.g. 1st, 2nd, or 3rd specialty), and Talon Rank (1, 2, or 3) information. From left to right, the bloodied claw indicates what specialty rank the badge is for. The sets of stripes around the sphere indicate Talon Rank.

In the examples listed above, the first badge provides specialty information only, indicating a Diagnosan Specialty. The second badge indicates Holy Knight as the 2nd Specialty, with a Talon Rank of 1. The third (red) badge indicates Sage as the 3rd Specialty with the highest Talon Rank of 3. The final textured badge indicates Infectionist taken as the 1st Specialty with a Talon Rank of 2.

hGNddSW.png




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[center][url=https://www1.flightrising.com/forums/qnc/2903785/1#post_2903785]Intro[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496038]Instructions[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496039]Lore[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496040]Specialties[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496041]Factions I[/url] & [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496042]II[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496053]Members[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496054]Badges[/url] | [url=https://www1.flightrising.com/forums/qnc/2903785/1#post_44496056]Credits[/url][/center] [center][img]https://i.imgur.com/FLn2pKm.png[/img][/center] [center][size=7][size=5][font=Lucida][color=maroon]Credits[/color][/font][/size][/size] [/center] [center][img]https://i.imgur.com/v6E2Ley.png[/img][/center] Council would not have been possible without the tireless efforts of multiple members of the Necromancer Community. In particular I would like to thank @Delotha and @WyldAngel for above and beyond contributions of both time and resources. Council is bigger, better, and more accessible because of their efforts. Additionally I would like to thank @EssayOfThoughts, @Kava, @RoaringSpector, and @TheCell for many hours of discussion, critiques, and feedback that made the final product what it is today. Finally a HUGE shout out to the Necromancer Discord, which provided Beta testers, critiques, and content generators. The help of the Discord community cannot be overstated! Love to you all [emoji=mirror love size=1] [center][img]https://i.imgur.com/sl7DQiD.png[/img][/center] [size=5][font=Lucida][color=maroon]Art and Resource Credits[/color][/font][/size] [LIST] [*]Stained Glass Art: [url=https://www1.flightrising.com/forums/art/2661318/1#post_2661318]Levantera[/url] [*]Bio Templates and Resources: [url=https://www1.flightrising.com/forums/cc/2257922#post_2257922]Poisonedpaper[/url] [*]Council Scene: [url=https://www1.flightrising.com/forums/art/2898514#post_2898514]CheshireGata[/url] [*]Base Standing Badge Design: [url=https://www1.flightrising.com/forums/cc/2616009#post_2616009]Scryzze[/url] [*]Standing Textured Eye Badges: [url=https://www1.flightrising.com/forums/art/2839611#post_2839611]Gouldiae[/url] [*]Necromancer Emblems and Flag Art: Oneirr (retired from FR) [*]Specialty Emblem Resource: [url=https://web.archive.org/web/20120416053359/http://x181.secure.ne.jp/~x181007/kamon/gsearch.cgi?word=&and=&in_start=340&max=&mode=]Kamon Compilation[/url] [*][url=https://rollforfantasy.com/tools/emblem-creator.php]Emblem Maker[/url] [/LIST] [center][img]https://i.imgur.com/HuOKrkL.png[/img][/center]
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Credits
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Council would not have been possible without the tireless efforts of multiple members of the Necromancer Community. In particular I would like to thank @Delotha and @WyldAngel for above and beyond contributions of both time and resources. Council is bigger, better, and more accessible because of their efforts. Additionally I would like to thank @EssayOfThoughts, @Kava, @RoaringSpector, and @TheCell for many hours of discussion, critiques, and feedback that made the final product what it is today. Finally a HUGE shout out to the Necromancer Discord, which provided Beta testers, critiques, and content generators. The help of the Discord community cannot be overstated! Love to you all

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Art and Resource Credits

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