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Flight Rising Discussion

Discuss everything and anything Flight Rising.
TOPIC | 100 lore questions! :D
1 2 ... 4 5 6 7 8 ... 11 12
1. What is the name of your clan?
The Continual Clan.

2. Is it considered a clan? A tribe? A group? Other?
A clan!

3. How did the name originate?
IRL it originated from my universal online name, Continlula (which was 13 yo me going to Google Translate and taking the Google Translate words for Dragon and Dragonfly and smashing them together). In-lore, it was the going-away gift from Micah, my custom progen!

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?
It's a council! Currently, the Leader is Antiggony, followed by two Advisors, Micah (central advisor) and Courio (secondary advisor). Then there are the healers, Maple (magical healer) and Galapagos (medical healer). Maple heals people with magic (think ATLA Water Healing but without the water), while Galapagos heals people with medicine.

5. What is the main income of your clan? Is there anyone that manages the money?
Buying things and reselling them and a marginally lower or higher cost, depending on the item and situation! Essentially Ebay sellers :/

6. Are certain things more valuable than currency that would be used as such?
No.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?
Nothing really, because of how they make their money!

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?
They do!

9. Is there any enemies to your clan? If so, how?
There probably are, but most are just enemies of the Karen type!

10. Does your clan squabble with these enemies or other clans often?
No, not particularly! The clan's entire economy and culture are about taking care of others - that's why it's called the Continual Clan.

11. Does your clan have many allies? If so, how do they usually interact with each other?
12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?
13. Does your clan get along Beastclans or are they all enemies?
14. Does your clan accept Beastclan members? Why or why not?
15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?
16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?
17. Are they treated like actual Familiars?
18. Are there any race or animals treated as Familiars?
19. Does your clan celebrate the Elemental Holidays? Why or why not?
20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?
21. Is any specific element more respected than others, or one more hated than others? If so, why?
22. IS any race of dragon more respected or more hated than others? If so, why?
23. Can all forms of elemental magic heal?
24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?
25. Is any certain magic more powerful than others?
26. Are there such thing as enchantments or curses? How would they work?
27. Are tomes important to magic users? Why or why not?
28. Are certain things or places able to amplify ones magical abilities?
29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)
30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?
31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?
32. Does your clan have any dragons dedicated to researching and studying magic?
33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?
34. Can dragons use magic to shape or create things?
35. Can ones magic influence or read someones mind?
36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?
37. Do your dragons worship the deities?
38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?
39. Are there dragons that don't believe in the deities or hate them? If so, why?
40. Are there dragons dedicated to convincing others to serve their deities?
41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?
42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help
43. Where would one go to be exalted?
44. IS it considered blasphemous or crazy to not worship ones elemental deity?
45. Do the worship of the deities play a big role in your clan?
46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?
47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?
48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?
49. Are any breed stronger than another in any way? Or are all breeds equal?
50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)
51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?
52. Are all dragons similarly expressive or do they all uniquely show their emotions?
53. Are your dragons able to fly? Or is wholly determined by their wing sizes?
54. Do Ancients and Moderns get along with each other?
55. Can your Ancient and Modern dragons breed with each other despite in-game lore?
56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?
57. How did you clan react to finding Ancients?
58. Do Ancients have a vastly different culture than those of Moderns?
59. What about the Obelisks?
60. Are there any ceremonies that might be breed specific?
61. Do dragons mate for life or no?
62. Do dragons look down on others for not having a lineage? (G1 dragons)
63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?
64. Are your dragons in your lore, anthro, human, or just simply dragon?
65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?
66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?
67. Does your clan grow/farm food? OR do they hunt for it all?
68. What does your clan do with abandoned eggs?
69. Does your clan have ambassadors/representatives? What do they do?
70. Do your dragons hold marriage ceremonies of sorts if they were to mate?
71. Is architect important in your clan? Do they live where infrastructure is important or no?
72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?
73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?
74. Does your clan have a library?
75. What about cooks or any form of servants?
76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?
77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?
78. What is the most serious punishment and the lightest punishment for a crime?
79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?
80. Are there any planets that your dragons, or others, have found?
81. Are your dragons developing a way to go into space?
82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?
83. Is the Shade feared in your clan? Anyone "Shade-Touched"?
84. IS there anyone that worships the Shade? Are they open about it?
85. Does your clan believe in such a being?
86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?
87. What about food? Any food that is considered your clans cultural food?
88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)
89. Are fictional books in your lore similar to books in our real life? What about comics and toys?
90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?
91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)
92. Do other forms of dimensions exist?
93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?
94. Dos spirits exist? Can they possess or move things around?
95. Do dragons hunt for the paranormal if they do exist?
96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?
97. What about songs that would be commonly sung among your dragons?
98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?
99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?
100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?
1. What is the name of your clan?
The Continual Clan.

2. Is it considered a clan? A tribe? A group? Other?
A clan!

3. How did the name originate?
IRL it originated from my universal online name, Continlula (which was 13 yo me going to Google Translate and taking the Google Translate words for Dragon and Dragonfly and smashing them together). In-lore, it was the going-away gift from Micah, my custom progen!

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?
It's a council! Currently, the Leader is Antiggony, followed by two Advisors, Micah (central advisor) and Courio (secondary advisor). Then there are the healers, Maple (magical healer) and Galapagos (medical healer). Maple heals people with magic (think ATLA Water Healing but without the water), while Galapagos heals people with medicine.

5. What is the main income of your clan? Is there anyone that manages the money?
Buying things and reselling them and a marginally lower or higher cost, depending on the item and situation! Essentially Ebay sellers :/

6. Are certain things more valuable than currency that would be used as such?
No.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?
Nothing really, because of how they make their money!

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?
They do!

9. Is there any enemies to your clan? If so, how?
There probably are, but most are just enemies of the Karen type!

10. Does your clan squabble with these enemies or other clans often?
No, not particularly! The clan's entire economy and culture are about taking care of others - that's why it's called the Continual Clan.

11. Does your clan have many allies? If so, how do they usually interact with each other?
12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?
13. Does your clan get along Beastclans or are they all enemies?
14. Does your clan accept Beastclan members? Why or why not?
15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?
16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?
17. Are they treated like actual Familiars?
18. Are there any race or animals treated as Familiars?
19. Does your clan celebrate the Elemental Holidays? Why or why not?
20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?
21. Is any specific element more respected than others, or one more hated than others? If so, why?
22. IS any race of dragon more respected or more hated than others? If so, why?
23. Can all forms of elemental magic heal?
24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?
25. Is any certain magic more powerful than others?
26. Are there such thing as enchantments or curses? How would they work?
27. Are tomes important to magic users? Why or why not?
28. Are certain things or places able to amplify ones magical abilities?
29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)
30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?
31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?
32. Does your clan have any dragons dedicated to researching and studying magic?
33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?
34. Can dragons use magic to shape or create things?
35. Can ones magic influence or read someones mind?
36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?
37. Do your dragons worship the deities?
38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?
39. Are there dragons that don't believe in the deities or hate them? If so, why?
40. Are there dragons dedicated to convincing others to serve their deities?
41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?
42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help
43. Where would one go to be exalted?
44. IS it considered blasphemous or crazy to not worship ones elemental deity?
45. Do the worship of the deities play a big role in your clan?
46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?
47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?
48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?
49. Are any breed stronger than another in any way? Or are all breeds equal?
50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)
51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?
52. Are all dragons similarly expressive or do they all uniquely show their emotions?
53. Are your dragons able to fly? Or is wholly determined by their wing sizes?
54. Do Ancients and Moderns get along with each other?
55. Can your Ancient and Modern dragons breed with each other despite in-game lore?
56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?
57. How did you clan react to finding Ancients?
58. Do Ancients have a vastly different culture than those of Moderns?
59. What about the Obelisks?
60. Are there any ceremonies that might be breed specific?
61. Do dragons mate for life or no?
62. Do dragons look down on others for not having a lineage? (G1 dragons)
63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?
64. Are your dragons in your lore, anthro, human, or just simply dragon?
65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?
66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?
67. Does your clan grow/farm food? OR do they hunt for it all?
68. What does your clan do with abandoned eggs?
69. Does your clan have ambassadors/representatives? What do they do?
70. Do your dragons hold marriage ceremonies of sorts if they were to mate?
71. Is architect important in your clan? Do they live where infrastructure is important or no?
72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?
73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?
74. Does your clan have a library?
75. What about cooks or any form of servants?
76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?
77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?
78. What is the most serious punishment and the lightest punishment for a crime?
79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?
80. Are there any planets that your dragons, or others, have found?
81. Are your dragons developing a way to go into space?
82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?
83. Is the Shade feared in your clan? Anyone "Shade-Touched"?
84. IS there anyone that worships the Shade? Are they open about it?
85. Does your clan believe in such a being?
86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?
87. What about food? Any food that is considered your clans cultural food?
88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)
89. Are fictional books in your lore similar to books in our real life? What about comics and toys?
90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?
91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)
92. Do other forms of dimensions exist?
93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?
94. Dos spirits exist? Can they possess or move things around?
95. Do dragons hunt for the paranormal if they do exist?
96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?
97. What about songs that would be commonly sung among your dragons?
98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?
99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?
100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?
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Oh I love this! I'll join in on working on getting through all the questions! @Redeim

1. What is the name of your clan?

The Ozone Lair

2. Is it considered a clan? A tribe? A group? Other?

A clan, mostly. Found family is another option.

3. How did the name originate?

Yong, the leader (and myself), likes puns.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?

Yong is co-founder and leader of the clan (the crown is just cause he likes it. While Yookwang is another co-founder and co-leader/assistant leader (also sometimes literally just called "big leader").

5. What is the main income of your clan? Is there anyone that manages the money?

No one officially runs the money. I didn't think about this. *thinking emoji*

6. Are certain things more valuable than currency that would be used as such?

Not really.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?

Specialize in many things.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?

Mostly keep to themselves, but not opposed to trading with other clans.

9. Is there any enemies to your clan? If so, how?

No

10. Does your clan squabble with these enemies or other clans often?

N/A

11. Does your clan have many allies? If so, how do they usually interact with each other?

They have a couple :3

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

There was a contract involved in one of alliances, but usually no.

13. Does your clan get along Beastclans or are they all enemies?

Undecided? Another thing I need to think about more...

14. Does your clan accept Beastclan members? Why or why not?

I mean some of the clan members are responsible for caring for the familiars so I guess so?

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?

They shouldn't face any distaste or issues, considering the clan is created to care for all size ranges of dragons.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?

No

17. Are they treated like actual Familiars?

Not familiars, but like pets? They do have free roam of the lair.

18. Are there any race or animals treated as Familiars?

Not really.

19. Does your clan celebrate the Elemental Holidays? Why or why not?

I mean, I guess they participate in them but like, in the way that someone will get a gift for the holidays and maybe put up some lights? I dunno, I haven't fully fleshed out how celebratory they are...

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

They've got dragons from all the elements, so they'd at least loosely celebrate ever festival. Anyone is welcome to participate.

21. Is any specific element more respected than others, or one more hated than others? If so, why?

Wind is expected, since that's where they live, but it's not like a requirement, nor are any other flights more hated than others.

22. IS any race of dragon more respected or more hated than others? If so, why?

I mean, OOC, Snappers. But IC, anyone is welcome, and any dragon breed is welcome. In my lore, actually, the first Gaolers to the clan were hesitant about sharing a lair with Imperials, but they got over it.

23. Can all forms of elemental magic heal?

I have... not thought about that...

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?

Thanks to a fan dragon, the magic in the clan is not solely elemental. The clan is still trying to figure out how his magic works, because to the clan's knowledge, not even the shade had necromancy.

25. Is any certain magic more powerful than others?

No, except for obvious things like water is stronger against fire, fire is stronger against nature, etc.

26. Are there such thing as enchantments or curses? How would they work?

I feel like I have at least one dragon with a curse but I can't remember who at the moment...

27. Are tomes important to magic users? Why or why not?

Not really? Yookwang has some tomes and scrolls, but it's from his family after he found them.

28. Are certain things or places able to amplify ones magical abilities?

Nope.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)

No.

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?

They'd need formal training or an alchemical accident.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

Honestly? I don't adhere to this lore. I kinda forget it's a thing tbh.

32. Does your clan have any dragons dedicated to researching and studying magic?

Not... technically? Yookwang is known as the "most" magical but it's because of his heritage, he doesn't particularly do magic more than (or even better than, let's be real) the others in the clan.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?

Not... really...?

34. Can dragons use magic to shape or create things?

I mean, probably?

35. Can ones magic influence or read someones mind?

No

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

Combat/Coli is not part of my lore, but they can use it to attack others in combat. The clan is mostly full of pacifists, though.

37. Do your dragons worship the deities?

Theoretically? Like in the way someone calls themself religious but never attends the services and tends to go to the ceremonies for the free food.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?

They worship all equally.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

I mean, WeiYing might hate them but it's not in his official lore.

40. Are there dragons dedicated to convincing others to serve their deities?

No.

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?

At first I kinda didn't include it in lore, but like site lore, it's considered the highest honor.

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help?

It's like applying for a really competitive job, I guess?

43. Where would one go to be exalted?

No idea. Good question.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?

Nope.

45. Do the worship of the deities play a big role in your clan?

Nope.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?

They're kinda worried and have been keeping an eye on what's been happening in the borders of Water, but don't particularly hate him nor are they helping.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?

This hasn't come up in my lore yet, so no idea.

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?

Sometimes they'll keep a statue or something that they've found for good luck.

49. Are any breed stronger than another in any way? Or are all breeds equal?

Magically they're all equal but like, physically of course the larger breeds are stronger.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)

Y'know. I didn't think about this. It's an interesting concept. *double thinking emoji*

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?

Mostly keep to canon sizes.

52. Are all dragons similarly expressive or do they all uniquely show their emotions?

Yong and my other progen, Sebin are mostly expressive because they grew up outside the influence of other Faes (besides each other). Most of the other Faes are somewhere in between canon expressiveness and my progens.

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?

My friend, I do not pay enough attention to wing sizes to adhere to the latter. They all can fly. However, occasionally, Wonbyeol finds flying too taxing.

54. Do Ancients and Moderns get along with each other?

They're learning to appreciate learning from each other. Veils were the most quite integration.

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?

I mean, probably? But I never thought about this so right now it's a no?

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?

The Ancients kind of keep to themselves, partially because I haven't gotten around to solidifying their personal lore.

57. How did you clan react to finding Ancients?

When Gaolers were first spotted, the clan was on their way back to Wind after a sixth month stay in Arcane. They had heard rumors about an Ancient breed of dragon and were kind of nervous about it when they met my first Gaolers. Yong was polite but hesitant to let them stay with the clan, but as more Gaolers who had never been part of the initial migration appeared, the first two loosened up and have now integrated fairly well into the clan. Banescales created a bit of drama for them, but Veilspuns caused no alarm (mostly because I haven't written that lore yet).

58. Do Ancients have a vastly different culture than those of Moderns?

The Gaolers did, but these days they've integrated well. The culture is mostly the same. Typically the new site lore when Ancients are introduced is what spurs how well they initially integrate into the clan.

59. What about the Obelisks?

OOC, Obelisks were the first Modern breed where I was here for its introduction. I haven't fully decided how the clan reacts to the new Modern breed, let alone what it might mean in regards to whatever trouble may be brewing on a level that has the deities worried.

60. Are there any ceremonies that might be breed specific?

No.

61. Do dragons mate for life or no?

If they choose to, I guess.

62. Do dragons look down on others for not having a lineage? (G1 dragons)

No.

63. Do you have any disabled dragons? If so, how do they receive assistance for such? Are they considered less?

None of them are considered less, but I do a small handful of disabled dragons:

- The aforementioned Wonbyeol, who crash into the cliffs and pretty much every bone in his body was broken. He has a body suit that helps him move, and without it he's completely paralyzed, and experiences chronic body pain. He also has a... service friend?

- Sanho was blinded during her childhood.

- Hyeoljang lost his tail in an alchemy accident. It doesn't seem to have slowed him down.

- Kiho has DID due to a traumatizing childhood (hatchlinghood?)

- My random progen, Sebin, is mute.

- Also aforementioned, but WeiYing is technically disabled as he can't use regular magic

If we're getting technical:

- Seongwoo is disabled cause uh... he's a ghost.

- Inki is disabled cause he's an Emperor.

64. Are your dragons in your lore, anthro, human, or just simply dragon?

Kind of a mix of both, mostly anthro I suppose. Like they're dragon shaped but they do things like cook in a kitchen and sleep in beds, etc.

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?

All except Inki have human-like intelligence.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?

They have some inspiration from Lightning in terms of technological advancement, but they're like, equivalent to maybe the 1940s tech wise?

67. Does your clan grow/farm food? Or do they hunt for it all?

Another thing I never thought about... They probably grow a good amount of food, but they also frequently gather/hunt food.

68. What does your clan do with abandoned eggs?

Takes them in and cares for them. Usually a family can volunteer or be assigned to care the egg and hatchling.

69. Does your clan have ambassadors/representatives? What do they do?

The leaders are the ambassadors, and they usually greet visitors, tell them about the clan, and get to know the visitor, usually over tea and snacks.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?

Not... really?

71. Is architect important in your clan? Do they live where infrastructure is important or no?

They literally built their lair in a large cave, but the clan decorates the walls with shiny rocks and the floor of the cave is made of decorative tiles.

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?

I haven't established all the teachers in the clan, but Sebin teaches new clan members and hatchlings Dragon Sign Language. It's vaguely implied the hatchlings attend school and learn about the things listed in the question.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?

No, even the job of leaders is seen as equal. Yong, Sebin, and Yookwang do have the most respect since they're the clan founders (Sebin just didn't want to lead).

74. Does your clan have a library?

Yes. Have I written about it? Not at all. But libraries are a must.

75. What about cooks or any form of servants?

Yong's second oldest, Cheonmi is the head chef. I haven't designated who helps in the kitchen, but they exist.

There are no servants.

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?

Inki is technically imprisoned, but the clan doesn't have an official prison.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?

The laws are basically don't kill each other, so like, if a dragon did that, they'd probably just get to uh... share some space with Inki... Yong and Yookwang are strict on respect, but they haven't had the need to really make any other laws?

78. What is the most serious punishment and the lightest punishment for a crime?

A lecture from Yong and/or Yookwang to spending some time with Inki. The latter has never happened.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?

Nope.

80. Are there any planets that your dragons, or others, have found?

Not exactly, but Meonbyeol is from a planet that had been destroyed by the Shade, so they know other planets are out there.

81. Are your dragons developing a way to go into space?

Nah, they're fine just looking at the pretty night sky.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?

Sorneith has what????
Uhh... Knowing Yong, it'd be Moon and MoonMoon

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?

The Shade is feared in the clan, but it's not like, a daily fear. If rumors start around town about the Shade, they might worry a little more than usual and perhaps research some ways to keep the clan safe. No one is shade-touched, though some question if WeiYing was.

84. IS there anyone that worships the Shade? Are they open about it?

No.

85. Does your clan believe in such a being?

About as much as they believe in the deities.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?

Not really?

87. What about food? Any food that is considered your clans cultural food?

Also no. Cheonmi traveled all over Sorneith learning about food so there's not one that the clan gets more than others. I suppose something like idk fried rice? might be a comfort food for a lot of the dragons that were born into the clan.

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)

Another thing I didn't think of! They probably have typically slang for a dragon who lives on Sorneith.

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?

Fictional books and comics can exist, sure. Toys are probably about the same as 1940s era toys, or the things we find while scavenging/digging/in chests during gameplay.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?

With interest, probably encourage that dragon to sell their invention.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)

They have beds, tables, and most furniture humans have, but they're all made for dragons.

92. Do other forms of dimensions exist?

No?

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?

Probably, but I haven't given a lot of thought to it.

94. Do spirits exist? Can they possess or move things around?

*points to Seongwoo* Ghosts can possess others, but it's frowned upon. They can move things around.

95. Do dragons hunt for the paranormal if they do exist?

Not really.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?

Haven't thought about it...

97. What about songs that would be commonly sung among your dragons?

K... KPop? kinda?

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?

They can be anything they please.

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?

I haven't mentioned it directly in my lore, but in my mind, not really.

AND FINALLY...

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?

I've mentioned a breed change scroll exactly once in lore, and it's something only someone who's really good with magic can do. Same for most scrolls that change appearance. It is an instant change, though.
Oh I love this! I'll join in on working on getting through all the questions! @Redeim

1. What is the name of your clan?

The Ozone Lair

2. Is it considered a clan? A tribe? A group? Other?

A clan, mostly. Found family is another option.

3. How did the name originate?

Yong, the leader (and myself), likes puns.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?

Yong is co-founder and leader of the clan (the crown is just cause he likes it. While Yookwang is another co-founder and co-leader/assistant leader (also sometimes literally just called "big leader").

5. What is the main income of your clan? Is there anyone that manages the money?

No one officially runs the money. I didn't think about this. *thinking emoji*

6. Are certain things more valuable than currency that would be used as such?

Not really.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?

Specialize in many things.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?

Mostly keep to themselves, but not opposed to trading with other clans.

9. Is there any enemies to your clan? If so, how?

No

10. Does your clan squabble with these enemies or other clans often?

N/A

11. Does your clan have many allies? If so, how do they usually interact with each other?

They have a couple :3

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

There was a contract involved in one of alliances, but usually no.

13. Does your clan get along Beastclans or are they all enemies?

Undecided? Another thing I need to think about more...

14. Does your clan accept Beastclan members? Why or why not?

I mean some of the clan members are responsible for caring for the familiars so I guess so?

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?

They shouldn't face any distaste or issues, considering the clan is created to care for all size ranges of dragons.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?

No

17. Are they treated like actual Familiars?

Not familiars, but like pets? They do have free roam of the lair.

18. Are there any race or animals treated as Familiars?

Not really.

19. Does your clan celebrate the Elemental Holidays? Why or why not?

I mean, I guess they participate in them but like, in the way that someone will get a gift for the holidays and maybe put up some lights? I dunno, I haven't fully fleshed out how celebratory they are...

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

They've got dragons from all the elements, so they'd at least loosely celebrate ever festival. Anyone is welcome to participate.

21. Is any specific element more respected than others, or one more hated than others? If so, why?

Wind is expected, since that's where they live, but it's not like a requirement, nor are any other flights more hated than others.

22. IS any race of dragon more respected or more hated than others? If so, why?

I mean, OOC, Snappers. But IC, anyone is welcome, and any dragon breed is welcome. In my lore, actually, the first Gaolers to the clan were hesitant about sharing a lair with Imperials, but they got over it.

23. Can all forms of elemental magic heal?

I have... not thought about that...

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?

Thanks to a fan dragon, the magic in the clan is not solely elemental. The clan is still trying to figure out how his magic works, because to the clan's knowledge, not even the shade had necromancy.

25. Is any certain magic more powerful than others?

No, except for obvious things like water is stronger against fire, fire is stronger against nature, etc.

26. Are there such thing as enchantments or curses? How would they work?

I feel like I have at least one dragon with a curse but I can't remember who at the moment...

27. Are tomes important to magic users? Why or why not?

Not really? Yookwang has some tomes and scrolls, but it's from his family after he found them.

28. Are certain things or places able to amplify ones magical abilities?

Nope.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)

No.

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?

They'd need formal training or an alchemical accident.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

Honestly? I don't adhere to this lore. I kinda forget it's a thing tbh.

32. Does your clan have any dragons dedicated to researching and studying magic?

Not... technically? Yookwang is known as the "most" magical but it's because of his heritage, he doesn't particularly do magic more than (or even better than, let's be real) the others in the clan.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?

Not... really...?

34. Can dragons use magic to shape or create things?

I mean, probably?

35. Can ones magic influence or read someones mind?

No

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

Combat/Coli is not part of my lore, but they can use it to attack others in combat. The clan is mostly full of pacifists, though.

37. Do your dragons worship the deities?

Theoretically? Like in the way someone calls themself religious but never attends the services and tends to go to the ceremonies for the free food.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?

They worship all equally.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

I mean, WeiYing might hate them but it's not in his official lore.

40. Are there dragons dedicated to convincing others to serve their deities?

No.

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?

At first I kinda didn't include it in lore, but like site lore, it's considered the highest honor.

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help?

It's like applying for a really competitive job, I guess?

43. Where would one go to be exalted?

No idea. Good question.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?

Nope.

45. Do the worship of the deities play a big role in your clan?

Nope.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?

They're kinda worried and have been keeping an eye on what's been happening in the borders of Water, but don't particularly hate him nor are they helping.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?

This hasn't come up in my lore yet, so no idea.

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?

Sometimes they'll keep a statue or something that they've found for good luck.

49. Are any breed stronger than another in any way? Or are all breeds equal?

Magically they're all equal but like, physically of course the larger breeds are stronger.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)

Y'know. I didn't think about this. It's an interesting concept. *double thinking emoji*

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?

Mostly keep to canon sizes.

52. Are all dragons similarly expressive or do they all uniquely show their emotions?

Yong and my other progen, Sebin are mostly expressive because they grew up outside the influence of other Faes (besides each other). Most of the other Faes are somewhere in between canon expressiveness and my progens.

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?

My friend, I do not pay enough attention to wing sizes to adhere to the latter. They all can fly. However, occasionally, Wonbyeol finds flying too taxing.

54. Do Ancients and Moderns get along with each other?

They're learning to appreciate learning from each other. Veils were the most quite integration.

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?

I mean, probably? But I never thought about this so right now it's a no?

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?

The Ancients kind of keep to themselves, partially because I haven't gotten around to solidifying their personal lore.

57. How did you clan react to finding Ancients?

When Gaolers were first spotted, the clan was on their way back to Wind after a sixth month stay in Arcane. They had heard rumors about an Ancient breed of dragon and were kind of nervous about it when they met my first Gaolers. Yong was polite but hesitant to let them stay with the clan, but as more Gaolers who had never been part of the initial migration appeared, the first two loosened up and have now integrated fairly well into the clan. Banescales created a bit of drama for them, but Veilspuns caused no alarm (mostly because I haven't written that lore yet).

58. Do Ancients have a vastly different culture than those of Moderns?

The Gaolers did, but these days they've integrated well. The culture is mostly the same. Typically the new site lore when Ancients are introduced is what spurs how well they initially integrate into the clan.

59. What about the Obelisks?

OOC, Obelisks were the first Modern breed where I was here for its introduction. I haven't fully decided how the clan reacts to the new Modern breed, let alone what it might mean in regards to whatever trouble may be brewing on a level that has the deities worried.

60. Are there any ceremonies that might be breed specific?

No.

61. Do dragons mate for life or no?

If they choose to, I guess.

62. Do dragons look down on others for not having a lineage? (G1 dragons)

No.

63. Do you have any disabled dragons? If so, how do they receive assistance for such? Are they considered less?

None of them are considered less, but I do a small handful of disabled dragons:

- The aforementioned Wonbyeol, who crash into the cliffs and pretty much every bone in his body was broken. He has a body suit that helps him move, and without it he's completely paralyzed, and experiences chronic body pain. He also has a... service friend?

- Sanho was blinded during her childhood.

- Hyeoljang lost his tail in an alchemy accident. It doesn't seem to have slowed him down.

- Kiho has DID due to a traumatizing childhood (hatchlinghood?)

- My random progen, Sebin, is mute.

- Also aforementioned, but WeiYing is technically disabled as he can't use regular magic

If we're getting technical:

- Seongwoo is disabled cause uh... he's a ghost.

- Inki is disabled cause he's an Emperor.

64. Are your dragons in your lore, anthro, human, or just simply dragon?

Kind of a mix of both, mostly anthro I suppose. Like they're dragon shaped but they do things like cook in a kitchen and sleep in beds, etc.

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?

All except Inki have human-like intelligence.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?

They have some inspiration from Lightning in terms of technological advancement, but they're like, equivalent to maybe the 1940s tech wise?

67. Does your clan grow/farm food? Or do they hunt for it all?

Another thing I never thought about... They probably grow a good amount of food, but they also frequently gather/hunt food.

68. What does your clan do with abandoned eggs?

Takes them in and cares for them. Usually a family can volunteer or be assigned to care the egg and hatchling.

69. Does your clan have ambassadors/representatives? What do they do?

The leaders are the ambassadors, and they usually greet visitors, tell them about the clan, and get to know the visitor, usually over tea and snacks.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?

Not... really?

71. Is architect important in your clan? Do they live where infrastructure is important or no?

They literally built their lair in a large cave, but the clan decorates the walls with shiny rocks and the floor of the cave is made of decorative tiles.

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?

I haven't established all the teachers in the clan, but Sebin teaches new clan members and hatchlings Dragon Sign Language. It's vaguely implied the hatchlings attend school and learn about the things listed in the question.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?

No, even the job of leaders is seen as equal. Yong, Sebin, and Yookwang do have the most respect since they're the clan founders (Sebin just didn't want to lead).

74. Does your clan have a library?

Yes. Have I written about it? Not at all. But libraries are a must.

75. What about cooks or any form of servants?

Yong's second oldest, Cheonmi is the head chef. I haven't designated who helps in the kitchen, but they exist.

There are no servants.

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?

Inki is technically imprisoned, but the clan doesn't have an official prison.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?

The laws are basically don't kill each other, so like, if a dragon did that, they'd probably just get to uh... share some space with Inki... Yong and Yookwang are strict on respect, but they haven't had the need to really make any other laws?

78. What is the most serious punishment and the lightest punishment for a crime?

A lecture from Yong and/or Yookwang to spending some time with Inki. The latter has never happened.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?

Nope.

80. Are there any planets that your dragons, or others, have found?

Not exactly, but Meonbyeol is from a planet that had been destroyed by the Shade, so they know other planets are out there.

81. Are your dragons developing a way to go into space?

Nah, they're fine just looking at the pretty night sky.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?

Sorneith has what????
Uhh... Knowing Yong, it'd be Moon and MoonMoon

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?

The Shade is feared in the clan, but it's not like, a daily fear. If rumors start around town about the Shade, they might worry a little more than usual and perhaps research some ways to keep the clan safe. No one is shade-touched, though some question if WeiYing was.

84. IS there anyone that worships the Shade? Are they open about it?

No.

85. Does your clan believe in such a being?

About as much as they believe in the deities.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?

Not really?

87. What about food? Any food that is considered your clans cultural food?

Also no. Cheonmi traveled all over Sorneith learning about food so there's not one that the clan gets more than others. I suppose something like idk fried rice? might be a comfort food for a lot of the dragons that were born into the clan.

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)

Another thing I didn't think of! They probably have typically slang for a dragon who lives on Sorneith.

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?

Fictional books and comics can exist, sure. Toys are probably about the same as 1940s era toys, or the things we find while scavenging/digging/in chests during gameplay.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?

With interest, probably encourage that dragon to sell their invention.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)

They have beds, tables, and most furniture humans have, but they're all made for dragons.

92. Do other forms of dimensions exist?

No?

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?

Probably, but I haven't given a lot of thought to it.

94. Do spirits exist? Can they possess or move things around?

*points to Seongwoo* Ghosts can possess others, but it's frowned upon. They can move things around.

95. Do dragons hunt for the paranormal if they do exist?

Not really.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?

Haven't thought about it...

97. What about songs that would be commonly sung among your dragons?

K... KPop? kinda?

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?

They can be anything they please.

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?

I haven't mentioned it directly in my lore, but in my mind, not really.

AND FINALLY...

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?

I've mentioned a breed change scroll exactly once in lore, and it's something only someone who's really good with magic can do. Same for most scrolls that change appearance. It is an instant change, though.
KvxzF3W.png ♦ adult ♦ he/him ♦ FR Time ♦ kpop fan ♦ pms / pings / friend requests ok ♦ lore



You did well today
This looks fun! I'll update with the rest later :]

1. What is the name of your clan?

I've got a few, but I'll cover Marultis with this!

2. Is it considered a clan? A tribe? A group? Other?

It's a seaport.

3. How did the name originate?

*insert River Doctor Who spoilers gif here*

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?

It's governed by eleven elemental augurs who, at the very least, /claim/ to be enforcing the will of the deities. Still up in the air as to whether they're actually doing that. They don't have many lackeys, preferring to rule by fear and example.

5. What is the main income of your clan? Is there anyone that manages the money?

There's a great deal of trading that goes on, which brings quite a bit of money into the local economy. No single person manages the money, but the augurs do demand regular tithing. Most money ends up in the temple at the end of the day.

6. Are certain things more valuable than currency that would be used as such?

There are no set values for anything aside from currency, but bartering is a common practice in the markets.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?

It is a seaport, so a lot of fishing goes on. Other common occupations in the area include masonry, smuggling, hospitality, and entertainment of all sorts.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?

I've already covered this a bit, but yes, indeed they do! Ships travel from all over Sornieth to sell their goods in Marultis.

9. Is there any enemies to your clan? If so, how?

Yes. There are those who do not agree with the union of the eleven flights, but they are less of a concern than the Maren clan that used to occupy the area. Surprise, surprise, the dragons are actually the bad guys in this scenario.

10. Does your clan squabble with these enemies or other clans often?

Not much, but rebellion is growing in the background, and more and more dragon sympathizers are joining the ranks of the Maren...

11. Does your clan have many allies? If so, how do they usually interact with each other?

Marultis is a valued location for many merchants. Those who sell goods there and regularly make a good profit are very willing to come to its defense.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

There are no written alliances.

13. Does your clan get along Beastclans or are they all enemies?

Again, already covered a bit, but they tend to lean towards antagonism.

14. Does your clan accept Beastclan members? Why or why not?

If they're willing to look past the crimes against the local Maren? Sure! But they're not granted the same level of trust as dragons, even then.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?

Read above.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?

If it wasn't already clear, there's a special distaste towards the Maren in Marultis.

17. Are they treated like actual Familiars?

Beastclan? No, they're seen as sentient, but that unfortunately doesn't translate to respect.

18. Are there any race or animals treated as Familiars?

Basically anything non-sentient.

19. Does your clan celebrate the Elemental Holidays? Why or why not?

Yep! Every single one, and during December, they hold one big celebration that's basically a huge propaganda fest.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

Lots of propaganda! It's basically a chance for the respective augur to do a whole lot of showboating and bleed the citizens' pockets dry, all while proclaiming that [insert deity here] will bless the city for it. Sometimes it's even true! Rarely.

21. Is any specific element more respected than others, or one more hated than others? If so, why?

Earth is treated with a bit more respect simply given the location, but not much more than the others. Marultis was a last ditch effort to unite the flights, and while it didn't work, they have managed to maintain a tentative union of sorts within the city. Sure, that's only because the augurs decided it'd be more profitable for them to work together in scamming everyone, but hey, it's something..

22. IS any race of dragon more respected or more hated than others? If so, why?

Residents of Marultis tend to be especially cautious around gaolers. Sure, they're not Shadetouched (at least, most of them aren't), but there are plenty of unsavory practices going on, and gaolers would be more likely than most to call them out on them.

23. Can all forms of elemental magic heal?

Not exactly? I go mostly by this thread, so not all dragons are capable of healing, even if they're of the same element. But yes, it is possible for there to be healers of every kind.

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?

I haven't thought much about non-elemental magic, save for the Shade, so yes, almost all magic is elemental.

25. Is any certain magic more powerful than others?

Yes, but that power tends to come with a trade-off of being far more dangerous, especially for the untrained. Any magic can be incredibly powerful with the right training, even abilities that are weaker on the surface level.

26. Are there such thing as enchantments or curses? How would they work?

Curses are just magic but bad. Typically, they're tied to objects.

27. Are tomes important to magic users? Why or why not?

For those who rely heavily on magic, yes, they may wish to reference tomes in order to strengthen their abilities or learn new powers.

28. Are certain things or places able to amplify ones magical abilities?

Yes! There are quite a few things that can augment a dragon's magical abilities.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)

No, but just as certain things can strengthen abilities, so can they be weakened.

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?

Both!

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

Prophetic abilities are not limited to the Water Flight, though the majority of seers do originate from the Sea of a Thousand Currents.

32. Does your clan have any dragons dedicated to researching and studying magic?

Not yet, but I imagine someone like that will come to Marultis in time.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?

Again, not specifically.

34. Can dragons use magic to shape or create things?

Yes!

35. Can ones magic influence or read someones mind?

Yep!

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

Absolutely!

37. Do your dragons worship the deities?

Some do, some don't. Just like the real world, there are practically endless views on religion.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?

Read above.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

Again, check question 37.

40. Are there dragons dedicated to convincing others to serve their deities?

...37.

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?

Hey look, you got drafted. Time to go fight on the front lines! But hey, at least your family gets some cash. Your life is valued at exactly 10,000 tiny coins. Here's a stick for a sword and a big flat rock to be used as a shield or to be lobbed at your enemies, your choice really. Good luck!

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help?

It's basically just being drafted.

43. Where would one go to be exalted?

Mount Rothaich, a kingdom that's basically just a massive training grounds for those headed to the frontlines. Even getting there is a trial, as it's located on the border of the treacherous Parched Canyonwalks and the endless Shattered Plain.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?

In Marultis specifically, probably yes. Then again, question 37! :P

45. Do the worship of the deities play a big role in your clan?

In a city that's run by eleven dragons in what's presumed to be direct contact with the deities? Absolutely.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?

Haven't thought about it! Maybe I'll add some in the future who are looking for him.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?

Depends on if it was an honorable discharge type scenario or not.

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?

Yet again... Question 37

49. Are any breed stronger than another in any way? Or are all breeds equal?

I follow the canon sizes, so, yes! However, someone physically stronger might not stand a chance against a squad of fae, who are notorious for their combined magical power.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)

Nope.

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?

Like above, I stick to the canon sizes. It's fun to brainstorm ways that a society could function with such vast differences.

52. Are all dragons similarly expressive or do they all uniquely show their emotions?

It's less a breed thing and more a difference in behavior stemming from where they grew up. Lots of different accents and mannerisms to be found.

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?

Most can fly because it's more fun that way <3

54. Do Ancients and Moderns get along with each other?

Sure! It's really more the Gaolers and Banescale that have problems..

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?

I mean? Sure? But I'm ace, so we don't do that here.

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?

They're bros. Everyone is together.

57. How did you clan react to finding Ancients?

"Cool! More people to scam!"

58. Do Ancients have a vastly different culture than those of Moderns?

Yes, but they make it work.

59. What about the Obelisks?

Obbies are sponges, they tend to pick up on just about anything they see others doing.

60. Are there any ceremonies that might be breed specific?

Oh, absolutely. Not everyone goes on a cross-continental search like guardians, after all. There are probably other things too.. that I need to think about....

61. Do dragons mate for life or no?

It depends!

62. Do dragons look down on others for not having a lineage? (G1 dragons)

As a majority g1 lair.. No

63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?

Yes, there are a fair number in my lair. Magic can be a help sometimes, Lightning and Fire exports loads of prostheses. They are absolutely not considered less.

64. Are your dragons in your lore, anthro, human, or just simply dragon?

Dragons are dragons <3

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?

Depends on the dragon, really. Most are more civilized.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?

Magic and tech are basically one and the same, tbh.

67. Does your clan grow/farm food? OR do they hunt for it all?

Trading and fishing are how they get most of their food supplies.

68. What does your clan do with abandoned eggs?

omelet Nah, they take them to the temple and the augurs take care of them. That's the One Good Thing they do.

69. Does your clan have ambassadors/representatives? What do they do?

Not really, no. People know about Marultis through word of mouth, and that's about it.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?

If they want.

71. Is architect important in your clan? Do they live where infrastructure is important or no?

Yep! Lots of masons here.

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?

Again, that's something I need to get around to still..

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?

No, not really. Everyone plays a part. Except for that one mime, nobody really knows what he's contributing..

74. Does your clan have a library?

Not yet, but it should.

75. What about cooks or any form of servants?

We've got a tavern, that's about it at the moment. Being a g1 lair and building up a believable city is HARD.

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?

Prison? Did you mean the temple? There are more than a few rooms there where captives are held. Crimes worthy of imprisonment can range from blasphemy to looking at an augur funny.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?

If by trial, you mean a showy public (and false) reading of signs from the deities, then sure. The laws are whatever the augurs proclaim the will of the deities to be; almost everyone is too scared to argue with them.

78. What is the most serious punishment and the lightest punishment for a crime?

Depends.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?

Yes, they have their own legendary figures. They probably don't go around trying to convert dragons though, given the extremely volatile relations at the moment.

80. Are there any planets that your dragons, or others, have found?

OH.. don't get me started on space. There's a lot of space. Lots of planets in space. We're focusing on my funny little seaport here, though.

81. Are your dragons developing a way to go into space?

Yes.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?

I.. have not thought about that. Another thing for the list!

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?

Oh yes. Oh yes, indeed. Shade very very bad. At the moment, I've got about 10 Shaded dragons?

84. IS there anyone that worships the Shade? Are they open about it?

~spoilers~

85. Does your clan believe in such a being?

The Shade is very, very real.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?

Marultis is a massive trading hub. Anything goes here.

87. What about food? Any food that is considered your clans cultural food?

Lots of fish.

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)

Lots of slang. It depends on where the dragon comes from, but there's quite a bit centered around the Shade that's common to all.

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?

There are definitely books and toys of all sorts. I don't know about comics, though.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?

Why make a TV when magic projections exist? Why have a car when there's any number of cooler magical alternatives or just, y'know, wings? There are certainly some things like our own inventions--I have one clan that's basically just on a train all the time--but they're very uncommon and mostly unnecessary.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)

They have things that are perhaps reminiscent of our own furniture and commodities, but yes, they are heavily customized to accommodate the whole 'literally a dragon' thing.

92. Do other forms of dimensions exist?

Sure!

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?

There is a very vague afterlife in my lore that I really ought to develop more.

94. Do spirits exist? Can they possess or move things around?

Ghosts sure are a thing! Lots of different variants exist with different abilities.

95. Do dragons hunt for the paranormal if they do exist?

No, because in a world as strange as Sornieth, they're really not seen as all that odd or special.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?

Yes! Not going to write them here though, because I've already been at this for a while and that'd just take forever.

97. What about songs that would be commonly sung among your dragons?

Read above.

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?

They can be whatever they want! Usually. Again, it really depends. There are always exceptions to the rule, after all.

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?

I don't see why not.

AND FINALLY...

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?

Ah yes. Fitting that the very last question should once again be a big old 'It Depends'. Some breed changes are induced by scroll, some by different magic, and sometimes I just ignore it entirely in lore when a fae suddenly becomes a guardian or the like. The speed of the change also depends, as does the effectiveness. Same goes for genes.



Well. This has been fun! Meant to do it in sections, and then I just snapped and did it all at once. I think you can probably see where I started getting tired:,] But hey, I realized some things that need some work, so thank you for this awesome list!

This looks fun! I'll update with the rest later :]

1. What is the name of your clan?

I've got a few, but I'll cover Marultis with this!

2. Is it considered a clan? A tribe? A group? Other?

It's a seaport.

3. How did the name originate?

*insert River Doctor Who spoilers gif here*

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?

It's governed by eleven elemental augurs who, at the very least, /claim/ to be enforcing the will of the deities. Still up in the air as to whether they're actually doing that. They don't have many lackeys, preferring to rule by fear and example.

5. What is the main income of your clan? Is there anyone that manages the money?

There's a great deal of trading that goes on, which brings quite a bit of money into the local economy. No single person manages the money, but the augurs do demand regular tithing. Most money ends up in the temple at the end of the day.

6. Are certain things more valuable than currency that would be used as such?

There are no set values for anything aside from currency, but bartering is a common practice in the markets.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?

It is a seaport, so a lot of fishing goes on. Other common occupations in the area include masonry, smuggling, hospitality, and entertainment of all sorts.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?

I've already covered this a bit, but yes, indeed they do! Ships travel from all over Sornieth to sell their goods in Marultis.

9. Is there any enemies to your clan? If so, how?

Yes. There are those who do not agree with the union of the eleven flights, but they are less of a concern than the Maren clan that used to occupy the area. Surprise, surprise, the dragons are actually the bad guys in this scenario.

10. Does your clan squabble with these enemies or other clans often?

Not much, but rebellion is growing in the background, and more and more dragon sympathizers are joining the ranks of the Maren...

11. Does your clan have many allies? If so, how do they usually interact with each other?

Marultis is a valued location for many merchants. Those who sell goods there and regularly make a good profit are very willing to come to its defense.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

There are no written alliances.

13. Does your clan get along Beastclans or are they all enemies?

Again, already covered a bit, but they tend to lean towards antagonism.

14. Does your clan accept Beastclan members? Why or why not?

If they're willing to look past the crimes against the local Maren? Sure! But they're not granted the same level of trust as dragons, even then.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?

Read above.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?

If it wasn't already clear, there's a special distaste towards the Maren in Marultis.

17. Are they treated like actual Familiars?

Beastclan? No, they're seen as sentient, but that unfortunately doesn't translate to respect.

18. Are there any race or animals treated as Familiars?

Basically anything non-sentient.

19. Does your clan celebrate the Elemental Holidays? Why or why not?

Yep! Every single one, and during December, they hold one big celebration that's basically a huge propaganda fest.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

Lots of propaganda! It's basically a chance for the respective augur to do a whole lot of showboating and bleed the citizens' pockets dry, all while proclaiming that [insert deity here] will bless the city for it. Sometimes it's even true! Rarely.

21. Is any specific element more respected than others, or one more hated than others? If so, why?

Earth is treated with a bit more respect simply given the location, but not much more than the others. Marultis was a last ditch effort to unite the flights, and while it didn't work, they have managed to maintain a tentative union of sorts within the city. Sure, that's only because the augurs decided it'd be more profitable for them to work together in scamming everyone, but hey, it's something..

22. IS any race of dragon more respected or more hated than others? If so, why?

Residents of Marultis tend to be especially cautious around gaolers. Sure, they're not Shadetouched (at least, most of them aren't), but there are plenty of unsavory practices going on, and gaolers would be more likely than most to call them out on them.

23. Can all forms of elemental magic heal?

Not exactly? I go mostly by this thread, so not all dragons are capable of healing, even if they're of the same element. But yes, it is possible for there to be healers of every kind.

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?

I haven't thought much about non-elemental magic, save for the Shade, so yes, almost all magic is elemental.

25. Is any certain magic more powerful than others?

Yes, but that power tends to come with a trade-off of being far more dangerous, especially for the untrained. Any magic can be incredibly powerful with the right training, even abilities that are weaker on the surface level.

26. Are there such thing as enchantments or curses? How would they work?

Curses are just magic but bad. Typically, they're tied to objects.

27. Are tomes important to magic users? Why or why not?

For those who rely heavily on magic, yes, they may wish to reference tomes in order to strengthen their abilities or learn new powers.

28. Are certain things or places able to amplify ones magical abilities?

Yes! There are quite a few things that can augment a dragon's magical abilities.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)

No, but just as certain things can strengthen abilities, so can they be weakened.

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?

Both!

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

Prophetic abilities are not limited to the Water Flight, though the majority of seers do originate from the Sea of a Thousand Currents.

32. Does your clan have any dragons dedicated to researching and studying magic?

Not yet, but I imagine someone like that will come to Marultis in time.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?

Again, not specifically.

34. Can dragons use magic to shape or create things?

Yes!

35. Can ones magic influence or read someones mind?

Yep!

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

Absolutely!

37. Do your dragons worship the deities?

Some do, some don't. Just like the real world, there are practically endless views on religion.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?

Read above.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

Again, check question 37.

40. Are there dragons dedicated to convincing others to serve their deities?

...37.

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?

Hey look, you got drafted. Time to go fight on the front lines! But hey, at least your family gets some cash. Your life is valued at exactly 10,000 tiny coins. Here's a stick for a sword and a big flat rock to be used as a shield or to be lobbed at your enemies, your choice really. Good luck!

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help?

It's basically just being drafted.

43. Where would one go to be exalted?

Mount Rothaich, a kingdom that's basically just a massive training grounds for those headed to the frontlines. Even getting there is a trial, as it's located on the border of the treacherous Parched Canyonwalks and the endless Shattered Plain.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?

In Marultis specifically, probably yes. Then again, question 37! :P

45. Do the worship of the deities play a big role in your clan?

In a city that's run by eleven dragons in what's presumed to be direct contact with the deities? Absolutely.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?

Haven't thought about it! Maybe I'll add some in the future who are looking for him.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?

Depends on if it was an honorable discharge type scenario or not.

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?

Yet again... Question 37

49. Are any breed stronger than another in any way? Or are all breeds equal?

I follow the canon sizes, so, yes! However, someone physically stronger might not stand a chance against a squad of fae, who are notorious for their combined magical power.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)

Nope.

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?

Like above, I stick to the canon sizes. It's fun to brainstorm ways that a society could function with such vast differences.

52. Are all dragons similarly expressive or do they all uniquely show their emotions?

It's less a breed thing and more a difference in behavior stemming from where they grew up. Lots of different accents and mannerisms to be found.

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?

Most can fly because it's more fun that way <3

54. Do Ancients and Moderns get along with each other?

Sure! It's really more the Gaolers and Banescale that have problems..

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?

I mean? Sure? But I'm ace, so we don't do that here.

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?

They're bros. Everyone is together.

57. How did you clan react to finding Ancients?

"Cool! More people to scam!"

58. Do Ancients have a vastly different culture than those of Moderns?

Yes, but they make it work.

59. What about the Obelisks?

Obbies are sponges, they tend to pick up on just about anything they see others doing.

60. Are there any ceremonies that might be breed specific?

Oh, absolutely. Not everyone goes on a cross-continental search like guardians, after all. There are probably other things too.. that I need to think about....

61. Do dragons mate for life or no?

It depends!

62. Do dragons look down on others for not having a lineage? (G1 dragons)

As a majority g1 lair.. No

63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?

Yes, there are a fair number in my lair. Magic can be a help sometimes, Lightning and Fire exports loads of prostheses. They are absolutely not considered less.

64. Are your dragons in your lore, anthro, human, or just simply dragon?

Dragons are dragons <3

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?

Depends on the dragon, really. Most are more civilized.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?

Magic and tech are basically one and the same, tbh.

67. Does your clan grow/farm food? OR do they hunt for it all?

Trading and fishing are how they get most of their food supplies.

68. What does your clan do with abandoned eggs?

omelet Nah, they take them to the temple and the augurs take care of them. That's the One Good Thing they do.

69. Does your clan have ambassadors/representatives? What do they do?

Not really, no. People know about Marultis through word of mouth, and that's about it.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?

If they want.

71. Is architect important in your clan? Do they live where infrastructure is important or no?

Yep! Lots of masons here.

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?

Again, that's something I need to get around to still..

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?

No, not really. Everyone plays a part. Except for that one mime, nobody really knows what he's contributing..

74. Does your clan have a library?

Not yet, but it should.

75. What about cooks or any form of servants?

We've got a tavern, that's about it at the moment. Being a g1 lair and building up a believable city is HARD.

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?

Prison? Did you mean the temple? There are more than a few rooms there where captives are held. Crimes worthy of imprisonment can range from blasphemy to looking at an augur funny.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?

If by trial, you mean a showy public (and false) reading of signs from the deities, then sure. The laws are whatever the augurs proclaim the will of the deities to be; almost everyone is too scared to argue with them.

78. What is the most serious punishment and the lightest punishment for a crime?

Depends.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?

Yes, they have their own legendary figures. They probably don't go around trying to convert dragons though, given the extremely volatile relations at the moment.

80. Are there any planets that your dragons, or others, have found?

OH.. don't get me started on space. There's a lot of space. Lots of planets in space. We're focusing on my funny little seaport here, though.

81. Are your dragons developing a way to go into space?

Yes.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?

I.. have not thought about that. Another thing for the list!

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?

Oh yes. Oh yes, indeed. Shade very very bad. At the moment, I've got about 10 Shaded dragons?

84. IS there anyone that worships the Shade? Are they open about it?

~spoilers~

85. Does your clan believe in such a being?

The Shade is very, very real.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?

Marultis is a massive trading hub. Anything goes here.

87. What about food? Any food that is considered your clans cultural food?

Lots of fish.

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)

Lots of slang. It depends on where the dragon comes from, but there's quite a bit centered around the Shade that's common to all.

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?

There are definitely books and toys of all sorts. I don't know about comics, though.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?

Why make a TV when magic projections exist? Why have a car when there's any number of cooler magical alternatives or just, y'know, wings? There are certainly some things like our own inventions--I have one clan that's basically just on a train all the time--but they're very uncommon and mostly unnecessary.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)

They have things that are perhaps reminiscent of our own furniture and commodities, but yes, they are heavily customized to accommodate the whole 'literally a dragon' thing.

92. Do other forms of dimensions exist?

Sure!

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?

There is a very vague afterlife in my lore that I really ought to develop more.

94. Do spirits exist? Can they possess or move things around?

Ghosts sure are a thing! Lots of different variants exist with different abilities.

95. Do dragons hunt for the paranormal if they do exist?

No, because in a world as strange as Sornieth, they're really not seen as all that odd or special.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?

Yes! Not going to write them here though, because I've already been at this for a while and that'd just take forever.

97. What about songs that would be commonly sung among your dragons?

Read above.

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?

They can be whatever they want! Usually. Again, it really depends. There are always exceptions to the rule, after all.

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?

I don't see why not.

AND FINALLY...

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?

Ah yes. Fitting that the very last question should once again be a big old 'It Depends'. Some breed changes are induced by scroll, some by different magic, and sometimes I just ignore it entirely in lore when a fae suddenly becomes a guardian or the like. The speed of the change also depends, as does the effectiveness. Same goes for genes.



Well. This has been fun! Meant to do it in sections, and then I just snapped and did it all at once. I think you can probably see where I started getting tired:,] But hey, I realized some things that need some work, so thank you for this awesome list!

u94F7n8.png x x FObX7rS.png Pladge16.png
[center][b]1. What is the name of your clan?[/b] Uteffo Corvi! It's a mix up of the Latin word(s) for Ravens Keep. Though it is a bit inaccurate as I was told, I left their explanation at the bottom of my [url=https://www1.flightrising.com/dragon/63091524]clan lore[/url] [b]2. Is it considered a clan? A tribe? A group? Other?[/b] Technically, a clan? Though maybe a Kingdom if you blink. [b]3. How did the name originate?[/b] Answered on q.1 >> [b]4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?[/b] Uteffo Corvi is mainly ran by [url=https://www1.flightrising.com/lair/168147/1441376/2?name=&type=undefined]The Council[/url], though [url=https://www1.flightrising.com/dragon/70531071]Rex[/url] (one of the Kings) will step in when needed. [b]5. What is the main income of your clan? Is there anyone that manages the money?[/b] The clan is a major resting place for travelers either going into the Shifting Expanse, or leaving. There's many merchants (some traveling some not) with a variety of things to buy for the journey ahead. [b]6. Are certain things more valuable than currency that would be used as such?[/b] Nah. [b]7. Is your clan dedicated to one craft or few, OR do they specialize in many things?[/b] Being a merchant clan (basically) I suppose it would be selling goods. [b]8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?[/b] So long as the trade is fair and trustworthy then yes! [b]9. Is there any enemies to your clan? If so, how?[/b] None that I've thought about.. Though being in Light territory could mean bad news if Luminax decides to visit >> [b]10. Does your clan squabble with these enemies or other clans often?[/b] Hah no. I have one dragon that survived a Luminax attack, but the whole clan no. [b]11. Does your clan have many allies? If so, how do they usually interact with each other?[/b] None that I've written >> [s]though I'm always open to shared lore ;)[/s] [b]12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?[/b] I think a bit of both. Once the clan trusts the other, a contract can be made. [b]13. Does your clan get along Beastclans or are they all enemies?[/b] So long as the Beastclan poses no threat or doesn't threaten anyone/the clan then no, not enemies (: [b]14. Does your clan accept Beastclan members? Why or why not?[/b] As said above, so long as they pose no threat then sure. I actually have a familiar that's in the clan. [b]15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?[/b] I don't think so >> I don't have any dragons like that.. I think. [b]16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?[/b] Nah. [b]17. Are they treated like actual Familiars?[/b] Some may be, if they wish to be. If they wish to be treated like a dragon then they may be as well. [b]18. Are there any race or animals treated as Familiars?[/b] As a whole, maybe all of the Corvid food items. But some dragons in the clan may have an animal friend (: [b]19. Does your clan celebrate the Elemental Holidays? Why or why not?[/b] I haven't written about it, but yes :D There's a variety of elemental types in the clan and all are welcome to celebrate in the holidays. [b]20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?[/b] Parties if it's organized, of not then just small get togethers. And yes, anyone cn participate [b]21. Is any specific element more respected than others, or one more hated than others? If so, why?[/b] No [b]22. IS any race of dragon more respected or more hated than others? If so, why?[/b] No [b]23. Can all forms of elemental magic heal?[/b] Hmm. I'm gonna say in a way yes. [b]24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?[/b] Nope! I have some dragons that are necromancers, others that work in seer work. [b]25. Is any certain magic more powerful than others?[/b] Maybe.. Haven't given it much thought >> [b]26. Are there such thing as enchantments or curses? How would they work?[/b] Yes, it differs from dragon to dragon on how it's preformed and how it works. Some may be more severe based on how the dragon casting it feels. [b]27. Are tomes important to magic users? Why or why not?[/b] No. Some dragons come by it naturally, some others have to learn. But once learned they don't need to carry one around any longer. [b]28. Are certain things or places able to amplify ones magical abilities?[/b] Ones elemental magic will amp up if in the same elemental reigon. Such as a Light dragon in Light, or Ice dragon in Ice. [b]29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)[/b] Dragons in the opposite element as them (Light in Shadow or Shadow in Light, etc.) will be considerably weaker, but can still preform elemental magic. All other magic is based on the dragons abilities. [b]30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?[/b] Some may naturally gain a boost of power, and if they wish, others may train to power up their power. Each dragon has a limit though, and once they reach it they cannot gain more power. [b]31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?[/b] Any dragon can be a seer in my lore. Some may get visions, some may dream it. Others may need to enter a trance like state. [b]32. Does your clan have any dragons dedicated to researching and studying magic?[/b] No.. I never thought about that >> [b]33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?[/b] All of the members of The Council are powerful enough in magic, both elemental and otherwise. Though they know that there are those out there more powerful than them. [b]34. Can dragons use magic to shape or create things?[/b] Sure :D I don't have any though.. [b]35. Can ones magic influence or read someones mind?[/b] Sure! [b]36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?[/b] Both magic and physical combat is used, and any element can fight [b]37. Do your dragons worship the deities?[/b] [url=https://www1.flightrising.com/lair/168147/1499558?name=&type=undefined]Only these guys don't.[/url] And the dragons in my [emoji=white gem size=1] tab are Gods/Goddesses, so they don't either. [b]38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?[/b] Usually, dragons worship Deities of their element, but there are some who may worship multiple. Some even disregard their elemental Deity and worship another. [b]39. Are there dragons that don't believe in the deities or hate them? If so, why?[/b] See 37 >> As for why.. I'm not 100% sure.. Jonah says he say The High One, and a few dragons simply believed him. I haven't really fleshed that part out >> [b]40. Are there dragons dedicated to convincing others to serve their deities?[/b] Nah.. [b]41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?[/b] Exalting doesn't exist in the clan. If I do exalt a dragon, lore wise they simply left the clan to go to another or wander. [b]42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help[/b] >> [b]43. Where would one go to be exalted?[/b] << [b]44. IS it considered blasphemous or crazy to not worship ones elemental deity?[/b] In my clan.. Not really? There may be a few that think its weird, but Jonah's little troop is helpful and nice. [b]45. Do the worship of the deities play a big role in your clan?[/b] Not really [b]46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?[/b] No.. No one at the moment is helping >> [b]47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?[/b] Nah. Anyone who I bring back from exalting is just seen as coming back to the clan. [b]48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?[/b] Nah [b]49. Are any breed stronger than another in any way? Or are all breeds equal?[/b] Physically yes. The three strongest physically are Guardians, Ridgebacks, and Obelisks (in no particular order). Magically no. [b]50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)[/b] No, though they may be more naturally learned at the magic than a dragon of another breed. [b]51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?[/b] [url=https://i.imgur.com/eYR91sv.png]Boom[/url] Did that for another thread a while ago, and figure I'd keep it in my clan lore for reference. [b]52. Are all dragons similarly expressive or do they all uniquely show their emotions?[/b] Like the Fae thing? All dragons can express emotions, how to do so differs from dragon to dragon though. [b]53. Are your dragons able to fly? Or is wholly determined by their wing sizes?[/b] The only dragons that out right can't are Snappers and Gaolers. Bogsneaks can only glide and some breeds (the bigger ones) may need to jump off of a high place to get going. [b]54. Do Ancients and Moderns get along with each other?[/b] Yes :D [b]55. Can your Ancient and Modern dragons breed with each other despite in-game lore?[/b] Breed no. Be in love? Yes :D [b]56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?[/b] There's no divide. Though any new Ancient that comes to the clan may live away from most of the clan until they get use to the Modern breeds and all that has made progress. [b]57. How did you clan react to finding Ancients?[/b] Once everyone got use to Gaolers, and the possibility of more Ancients coming, everyone just got use to it. [b]58. Do Ancients have a vastly different culture than those of Moderns?[/b] Sometimes. The first Ancients to come to the clan still lead their former life (albeit a little chiller), while those born into the clan have a good mix of the two, or more modern than ancient. [s]also ancients wear apparel in my lore >>[/s] [b]59. What about the Obelisks?[/b] Like the Ancients, The first ones to come to the clan may have been a bit over-whelmed, but soon found their place. Those born into the clan have no problem at all. [b]60. Are there any ceremonies that might be breed specific?[/b] Nah [b]61. Do dragons mate for life or no?[/b] Yes :D Unless the other dragon truly hurt them (physically or other wise) or their mate died. [b]62. Do dragons look down on others for not having a lineage? (G1 dragons)[/b] Nope [b]63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?[/b] I have a few :D Some have familiar's that help them, others just kinda live without help. And no. [b]64. Are your dragons in your lore, anthro, human, or just simply dragon?[/b] dragons [b]65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?[/b] Human-like [b]66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?[/b] Somethings are technological, others are magic. Some may be both (: I am a Lightning member at heart after all. [b]67. Does your clan grow/farm food? OR do they hunt for it all?[/b] Yep! Being close to the Ocean, there's a lot of fish/seafood that goes through the clan. Though there are farmers/gatherers/hunters/etc. as well [b]68. What does your clan do with abandoned eggs?[/b] [i]Hatch[/i] [b]69. Does your clan have ambassadors/representatives? What do they do?[/b] Yep! They're more there for my personal likeness, but lore wise they heard any parties that are thrown during their holiday (: [b]70. Do your dragons hold marriage ceremonies of sorts if they were to mate?[/b] Maybe.. If they wish to have one. If not then that's ok too! [b]71. Is architect important in your clan? Do they live where infrastructure is important or no?[/b] Uteffo Corvi is big on architecture. [b]72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?[/b] I don't really have any now, but yes :D [b]73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?[/b] Maybe? Somethings are more important as others. Such as gathering food or keeping infrastructure up and running. [b]74. Does your clan have a library?[/b] Yes [b]75. What about cooks or any form of servants?[/b] Not really >> I should make a cook dragon though.. That'd be fun. Most dragons can just cook in my lore.. [b]76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?[/b] [url=https://www1.flightrising.com/lair/168147/1919884?name=&type=undefined]I do actually[/url]. No prisoners yet.. Depending on what they did is how long they would stay. The most common crime in the clan is petty crime. [b]77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?[/b] Depending on what it is yes. Sometimes they're let off with a fine. [b]78. What is the most serious punishment and the lightest punishment for a crime?[/b] Lightest is just time served. Most serious.. Banishment? Not sure >> [b]79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?[/b] Possibly, and no. Some may believe in one of the elemental deities [b]80. Are there any planets that your dragons, or others, have found?[/b] No :o But that's a cool idea [b]81. Are your dragons developing a way to go into space?[/b] Nah.. [b]82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?[/b] Ooo let see. Sol and Tenebris. (Tenebris is one of my Gods (: ) [b]83. Is the Shade feared in your clan? Anyone "Shade-Touched"?[/b] Honestly.. I don't really pay attention to the Shade stuff ;-; I really should.. [b]84. IS there anyone that worships the Shade? Are they open about it?[/b] No [b]85. Does your clan believe in such a being?[/b] Possibly [b]86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?[/b] Nah. Whatever the dragon wishes to wear they can wear. [b]87. What about food? Any food that is considered your clans cultural food?[/b] Nah [b]88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)[/b] Usually they'll just use their specific deity in place of God (like Oh my God, but like Oh my Lightbringer) [b]89. Are fictional books in your lore similar to books in our real life? What about comics and toys?[/b] Sure! [b]90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?[/b] They'd just be like "Nice, Corvid's at it again" [b]91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)[/b] It depends dragon to dragon. At least for beds. Some dragons are just too big for a conventional bed, so some tweaking may be needed. [b]92. Do other forms of dimensions exist?[/b] Maybe :) [b]93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?[/b] Maybe.. I haven't written about a place like that >> [b]94. Dos spirits exist? Can they possess or move things around?[/b] Yes, and maybe. Depends on my mood.. [b]95. Do dragons hunt for the paranormal if they do exist?[/b] Hmm.. Sure :) [b]96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?[/b] I think I have some.. I don't remember what though.. [b]97. What about songs that would be commonly sung among your dragons?[/b] None that I've actually tried to write about, but there are songs :D [b]98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?[/b] They can choose what they want to do both early on and later on. [b]99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?[/b] Yes :D AND FINALLY... [b]100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?[/b] All changes are instant, and so long as they have the funds/find a scroll they can change how they please. Though I don't have many that canonically changed breed or anything.
1. What is the name of your clan?
Uteffo Corvi! It's a mix up of the Latin word(s) for Ravens Keep. Though it is a bit inaccurate as I was told, I left their explanation at the bottom of my clan lore

2. Is it considered a clan? A tribe? A group? Other?
Technically, a clan? Though maybe a Kingdom if you blink.

3. How did the name originate?
Answered on q.1 >>

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?
Uteffo Corvi is mainly ran by The Council, though Rex (one of the Kings) will step in when needed.

5. What is the main income of your clan? Is there anyone that manages the money?
The clan is a major resting place for travelers either going into the Shifting Expanse, or leaving. There's many merchants (some traveling some not) with a variety of things to buy for the journey ahead.

6. Are certain things more valuable than currency that would be used as such?
Nah.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?
Being a merchant clan (basically) I suppose it would be selling goods.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?
So long as the trade is fair and trustworthy then yes!

9. Is there any enemies to your clan? If so, how?
None that I've thought about.. Though being in Light territory could mean bad news if Luminax decides to visit >>

10. Does your clan squabble with these enemies or other clans often?
Hah no. I have one dragon that survived a Luminax attack, but the whole clan no.

11. Does your clan have many allies? If so, how do they usually interact with each other?
None that I've written >> though I'm always open to shared lore ;)

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?
I think a bit of both. Once the clan trusts the other, a contract can be made.

13. Does your clan get along Beastclans or are they all enemies?
So long as the Beastclan poses no threat or doesn't threaten anyone/the clan then no, not enemies (:

14. Does your clan accept Beastclan members? Why or why not?
As said above, so long as they pose no threat then sure. I actually have a familiar that's in the clan.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?
I don't think so >> I don't have any dragons like that.. I think.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?
Nah.

17. Are they treated like actual Familiars?
Some may be, if they wish to be. If they wish to be treated like a dragon then they may be as well.

18. Are there any race or animals treated as Familiars?
As a whole, maybe all of the Corvid food items. But some dragons in the clan may have an animal friend (:

19. Does your clan celebrate the Elemental Holidays? Why or why not?
I haven't written about it, but yes :D There's a variety of elemental types in the clan and all are welcome to celebrate in the holidays.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?
Parties if it's organized, of not then just small get togethers. And yes, anyone cn participate

21. Is any specific element more respected than others, or one more hated than others? If so, why?
No

22. IS any race of dragon more respected or more hated than others? If so, why?
No

23. Can all forms of elemental magic heal?
Hmm. I'm gonna say in a way yes.

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?
Nope! I have some dragons that are necromancers, others that work in seer work.

25. Is any certain magic more powerful than others?
Maybe.. Haven't given it much thought >>

26. Are there such thing as enchantments or curses? How would they work?
Yes, it differs from dragon to dragon on how it's preformed and how it works. Some may be more severe based on how the dragon casting it feels.

27. Are tomes important to magic users? Why or why not?
No. Some dragons come by it naturally, some others have to learn. But once learned they don't need to carry one around any longer.

28. Are certain things or places able to amplify ones magical abilities?
Ones elemental magic will amp up if in the same elemental reigon. Such as a Light dragon in Light, or Ice dragon in Ice.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)
Dragons in the opposite element as them (Light in Shadow or Shadow in Light, etc.) will be considerably weaker, but can still preform elemental magic. All other magic is based on the dragons abilities.

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?
Some may naturally gain a boost of power, and if they wish, others may train to power up their power. Each dragon has a limit though, and once they reach it they cannot gain more power.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?
Any dragon can be a seer in my lore. Some may get visions, some may dream it. Others may need to enter a trance like state.

32. Does your clan have any dragons dedicated to researching and studying magic?
No.. I never thought about that >>

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?
All of the members of The Council are powerful enough in magic, both elemental and otherwise. Though they know that there are those out there more powerful than them.

34. Can dragons use magic to shape or create things?
Sure :D I don't have any though..

35. Can ones magic influence or read someones mind?
Sure!

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?
Both magic and physical combat is used, and any element can fight

37. Do your dragons worship the deities?
Only these guys don't. And the dragons in my tab are Gods/Goddesses, so they don't either.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?
Usually, dragons worship Deities of their element, but there are some who may worship multiple. Some even disregard their elemental Deity and worship another.

39. Are there dragons that don't believe in the deities or hate them? If so, why?
See 37 >> As for why.. I'm not 100% sure.. Jonah says he say The High One, and a few dragons simply believed him. I haven't really fleshed that part out >>

40. Are there dragons dedicated to convincing others to serve their deities?
Nah..

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?
Exalting doesn't exist in the clan. If I do exalt a dragon, lore wise they simply left the clan to go to another or wander.

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help
>>

43. Where would one go to be exalted?
<<

44. IS it considered blasphemous or crazy to not worship ones elemental deity?
In my clan.. Not really? There may be a few that think its weird, but Jonah's little troop is helpful and nice.

45. Do the worship of the deities play a big role in your clan?
Not really

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?
No.. No one at the moment is helping >>

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?
Nah. Anyone who I bring back from exalting is just seen as coming back to the clan.

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?
Nah

49. Are any breed stronger than another in any way? Or are all breeds equal?
Physically yes. The three strongest physically are Guardians, Ridgebacks, and Obelisks (in no particular order). Magically no.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)
No, though they may be more naturally learned at the magic than a dragon of another breed.

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?
Boom
Did that for another thread a while ago, and figure I'd keep it in my clan lore for reference.

52. Are all dragons similarly expressive or do they all uniquely show their emotions?
Like the Fae thing? All dragons can express emotions, how to do so differs from dragon to dragon though.

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?
The only dragons that out right can't are Snappers and Gaolers. Bogsneaks can only glide and some breeds (the bigger ones) may need to jump off of a high place to get going.

54. Do Ancients and Moderns get along with each other?
Yes :D

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?
Breed no. Be in love? Yes :D

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?
There's no divide. Though any new Ancient that comes to the clan may live away from most of the clan until they get use to the Modern breeds and all that has made progress.

57. How did you clan react to finding Ancients?
Once everyone got use to Gaolers, and the possibility of more Ancients coming, everyone just got use to it.

58. Do Ancients have a vastly different culture than those of Moderns?
Sometimes. The first Ancients to come to the clan still lead their former life (albeit a little chiller), while those born into the clan have a good mix of the two, or more modern than ancient. also ancients wear apparel in my lore >>

59. What about the Obelisks?
Like the Ancients, The first ones to come to the clan may have been a bit over-whelmed, but soon found their place. Those born into the clan have no problem at all.

60. Are there any ceremonies that might be breed specific?
Nah

61. Do dragons mate for life or no?
Yes :D Unless the other dragon truly hurt them (physically or other wise) or their mate died.

62. Do dragons look down on others for not having a lineage? (G1 dragons)
Nope

63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?
I have a few :D Some have familiar's that help them, others just kinda live without help. And no.

64. Are your dragons in your lore, anthro, human, or just simply dragon?
dragons

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?
Human-like

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?
Somethings are technological, others are magic. Some may be both (: I am a Lightning member at heart after all.

67. Does your clan grow/farm food? OR do they hunt for it all?
Yep! Being close to the Ocean, there's a lot of fish/seafood that goes through the clan. Though there are farmers/gatherers/hunters/etc. as well

68. What does your clan do with abandoned eggs?
Hatch

69. Does your clan have ambassadors/representatives? What do they do?
Yep! They're more there for my personal likeness, but lore wise they heard any parties that are thrown during their holiday (:

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?
Maybe.. If they wish to have one. If not then that's ok too!

71. Is architect important in your clan? Do they live where infrastructure is important or no?
Uteffo Corvi is big on architecture.

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?
I don't really have any now, but yes :D

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?
Maybe? Somethings are more important as others. Such as gathering food or keeping infrastructure up and running.

74. Does your clan have a library?
Yes

75. What about cooks or any form of servants?
Not really >> I should make a cook dragon though.. That'd be fun. Most dragons can just cook in my lore..

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?
I do actually. No prisoners yet.. Depending on what they did is how long they would stay. The most common crime in the clan is petty crime.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?
Depending on what it is yes. Sometimes they're let off with a fine.

78. What is the most serious punishment and the lightest punishment for a crime?
Lightest is just time served. Most serious.. Banishment? Not sure >>

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?
Possibly, and no. Some may believe in one of the elemental deities

80. Are there any planets that your dragons, or others, have found?
No :o But that's a cool idea

81. Are your dragons developing a way to go into space?
Nah..

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?
Ooo let see. Sol and Tenebris. (Tenebris is one of my Gods (: )

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?
Honestly.. I don't really pay attention to the Shade stuff ;-; I really should..

84. IS there anyone that worships the Shade? Are they open about it?
No

85. Does your clan believe in such a being?
Possibly

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?
Nah. Whatever the dragon wishes to wear they can wear.

87. What about food? Any food that is considered your clans cultural food?
Nah

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)
Usually they'll just use their specific deity in place of God (like Oh my God, but like Oh my Lightbringer)

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?
Sure!

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?
They'd just be like "Nice, Corvid's at it again"

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)
It depends dragon to dragon. At least for beds. Some dragons are just too big for a conventional bed, so some tweaking may be needed.

92. Do other forms of dimensions exist?
Maybe :)

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?
Maybe.. I haven't written about a place like that >>

94. Dos spirits exist? Can they possess or move things around?
Yes, and maybe. Depends on my mood..

95. Do dragons hunt for the paranormal if they do exist?
Hmm.. Sure :)

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?
I think I have some.. I don't remember what though..

97. What about songs that would be commonly sung among your dragons?
None that I've actually tried to write about, but there are songs :D

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?
They can choose what they want to do both early on and later on.

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?
Yes :D

AND FINALLY...

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?
All changes are instant, and so long as they have the funds/find a scroll they can change how they please. Though I don't have many that canonically changed breed or anything.
ooo IJkKw0f.pngo K H U Z D U L
- - - - - - - - - - -
SHE/HER +0
25 LIBRA
oo Avatar dragon
Lore
About me
Pings ok!
• Did you hatch an
Abyss/Copper/X gen1,
but don't want them?
Don't exalt them! Hit me up ;)
oh this looks SO fun! it's time to get to work >:D

1. What is the name of your clan?

Oh boy, starting with a hard question... because I can't figure out the name of my clan!

2. Is it considered a clan? A tribe? A group? Other?

Technically my clan is an kingdom, but I use both terms. I'll probably settle on just kingdom though, if I ever write it all out.

3. How did the name originate?

Oops, still haven't named it :'D

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?

There's the Queen, Pyxis, and her King (who I am replacing at the moment). Pyxis also has a council, though, mostly to appease the masses.

5. What is the main income of your clan? Is there anyone that manages the money?

This a brilliant question because I've never thought of it! I imagine they export quality goods of all types.

Queen Pyxis probably manages the money--I doubt she'd trust anyone else with it.

6. Are certain things more valuable than currency that would be used as such?

Hmm... Not for the main kingdom, but I imagine the rebel faction and maybe the pirate crew something different than treasure and gems.

The rebel faction would probably pay with favors! Someone helps them, and they'll promise to help in return.

For the pirate crew, they probably value gems/other rarities than just plain ol' treasure (but they'll take that too).

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?

The kingdom specializes in many things. There are a lot of workers who all have a different talent/job.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?

They probably keep to themselves.

9. Is there any enemies to your clan? If so, how?

The rebel faction, called the Reclaimed, is an enemy of the kingdom. The leader, Drift, wants to take down the Queen and return the kingdom to its former glory.

There are probably other smaller enemies of the kingdom, but I haven't fleshed them out yet.

10. Does your clan squabble with these enemies or other clans often?

Kinda? The Reclaimed keep to themselves, as they're a secret organization of rebels, and they need that secrecy if they are to succeed in overtaking the kingdom.

The small enemy clans probably surrender quite easily, and wouldn't put up much a fight. The kingdom is too large to fight for most of these smaller clans.

11. Does your clan have many allies? If so, how do they usually interact with each other?

The kingdom has no allies, and neither does the Reclaimed.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

N/A

13. Does your clan get along Beastclans or are they all enemies?

In my lore, the Beastclans have all but been driven out of the kingdom's territory. They are likely considered a threat, and are treated as such.

The Reclaimed likely get along with the Beastclans, as they both have a goal of overthrowing the Queen. Though the Beastclans don't really have the means to accomplish it.

14. Does your clan accept Beastclan members? Why or why not?

The kingdom does not accept Beastclan members, as they are enemies.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?

N/A

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?

They're all disliked equally.

17. Are they treated like actual Familiars?

Nope!

18. Are there any race or animals treated as Familiars?

I wouldn't say so.

19. Does your clan celebrate the Elemental Holidays? Why or why not?

I imagine the kingdom celebrates Brightshine Jubilee, but only that festival. It is the Queen's way of appeasing to the Lightweaver. The other festivals are probably celebrated amongst the working class, but they are not recognized as official celebrations by the kingdom.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

Once a year, Brightshine Jubilee takes place to celebrate the Light Flight and to praise Lightweaver. The whole kingdom is to partake in the festivities.

21. Is any specific element more respected than others, or one more hated than others? If so, why?

Arcane and Light dragons are respected more than the other elements.

Arcane because Queen Pyxis herself is from Arcane, and views it as the most powerful element.

Light because they live within Light's Domain, so it is respect out of obligation more than anything else.

None of the elements are outright hated.

22. IS any race of dragon more respected or more hated than others? If so, why?

All the dragon races are respected.

23. Can all forms of elemental magic heal?

I imagine they can all heal in their own way, yes!

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?

Hmm... I'd say it's all elemental, though there are probably pursuits to find other magic.

25. Is any certain magic more powerful than others?

Arcane is the most powerful, as it is raw magic.

26. Are there such thing as enchantments or curses? How would they work?

I haven't thought much about enchantments, but there are TONS of curses in my lore!

In fact I made a whole group of dragons called the "cursed group", who are all searching for their individual cures.

As for how the curses work... they're usually based on a specific element.

One example would be Perdita, who was cursed to have ice flow eternally through her veins by Whiteout. She is constantly cold, and her body accumulates frost and ice no matter the temperature. She is unharmed by the curse, but she cannot feel warmth in any form.

Whiteout was actually cursed himself. I haven't figured out by who (perhaps by no one/by accident), but he's a Light dragon who can only use Ice magic. His eyes have turned a very pale yellow as a result. But since getting the curse he has used all the Ice magic bestowed upon him (to curse Perdita), and is now completely magicless.

As for enchantments, I only have one example for now: Helena is in possession of an enchanted amulet that can mimic a Wind dragon's magic. She has the power to create huge gusts while she is wearing it.

27. Are tomes important to magic users? Why or why not?

I imagine tomes are important, yes! They are used to document magic and how it works, as well as specific spells/curses/enchantments.

28. Are certain things or places able to amplify ones magical abilities?

Yes, but they must be created, and probably have a one time use. I imagine a dragon can enchant an item, and through that their magical abilities are amplified.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)

Nope! Dragons can use their magic at any time, anywhere (if their magic hasn't been tampered with).

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?

I'd say it's a mix of both! Queen Pyxis is the most powerful dragon in my lore, and she's gone to great lengths to ensure she stays on top.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

Funnily enough the only seer/oracle I have is a water dragon! But Chalcedony rejected his original flight to become an arcane oracle.

As for how he receives prophecies...? Maybe he doesn't receive any at all! Maybe all he receives are lies.

32. Does your clan have any dragons dedicated to researching and studying magic?

Yes! Quite a few of them, in fact. One of them is Sentinel, who specifically researches Light magic!

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?

The kingdom would not have a court magister. I imagine Queen Pyxis kinda fills that roll.

34. Can dragons use magic to shape or create things?

Nope! Though I imagine some have tried and failed.

35. Can ones magic influence or read someones mind?

Nah.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

Yes! And any element is capable of it, having their own unique attacks depending on their element.

37. Do your dragons worship the deities?

Kind of? They acknowledge their existence, but really only Lightweaver (and maybe the Arcanist) are truly worshiped.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?

They worship the deity of the land they live on, so in this case the Lightweaver. Though I imagine Pyxis personally worships the Arcanist, in her pursuit to become the most powerful arcane dragon.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

I wouldn't say so. Though some might hold some disdain for Lightweaver, for allowing the Queen to take over a large chunk of Light's Domain.

40. Are there dragons dedicated to convincing others to serve their deities?

Nah.

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?

It is death, and is neither noble or foolish.

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help

Not really? Beyond a funeral.

43. Where would one go to be exalted?

To the Lightweaver, to be at peace with her.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?

Not necessarily?

45. Do the worship of the deities play a big role in your clan?

Beyond Brightshine Jubilee, I wouldn't say so. The deities simply exist.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?

I imagine some are scared, but they are a quiet bunch. The only ones that would help in the search are those outside the kingdom.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?

It is reincarnation in a sense, and can only occur from a powerful magic spell. The dragons who happen to be reincarnated are treated just about the same.

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?

Nope.

49. Are any breed stronger than another in any way? Or are all breeds equal?

In terms of raw strength, Snappers, Ridgebacks, Imperials, Guardians, Obelisks, and Gaolers are typically stronger than the other breeds.

No breeds are stronger in a magic sense.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)

Nah.

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?

They are much closer together. Faes are still small and Imperials are still massive, but the size difference isn't NEARLY as exaggerated.

52. Are all dragons similarly expressive or do they all uniquely show their emotions?

They're all pretty similarly expressive I'd say, except for Faes

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?

Every breed can fly except Snappers and Gaolers.

54. Do Ancients and Moderns get along with each other?

Not really. Some Gaolers have integrated into the Kingdom, but the Banescales and Veilspuns have their own separate groups. I imagine over time they'll get along better.

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?

Imma say no for now!

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?

Gaolers socialize, but Banescales and Veilspuns don't live within the kingdom at all.

57. How did you clan react to finding Ancients?

Gaolers appeared and were treated the same as any other dragon.

Banescales barged into the kingdom and instantly gained a rather infamous reputation.

And Veilspuns are treated as very strange

58. Do Ancients have a vastly different culture than those of Moderns?

Yes! Gaolers follow the canon lore, with their Orders.

Banescales are trying to find out about their ancestors, and figure out who they were.

Meanwhile Veilspuns have hid away from modern society, looking only from a distance, and like to keep to themselves and out of sight.

59. What about the Obelisks?

Some obelisks are "new", coming from the statues, and they are finding out their place in the world.

But there are "old" obelisks that have lived amongst dragonkind for forever.

60. Are there any ceremonies that might be breed specific?

Hmmm... maybe? Unfortunately I've never thought about it.

61. Do dragons mate for life or no?

Typically, yes! It's less a mate and more a marriage. So there are some instances of divorce, widowing, etc...

62. Do dragons look down on others for not having a lineage? (G1 dragons)

Nah. They're just orphans.

63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?

So far I only have Smudge. He lost his ability to fly in a lab accident. He made his own prosthetic wings, and is not considered less.

64. Are your dragons in your lore, anthro, human, or just simply dragon?

They are simply dragons.

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?

They're definitely human in terms of intelligent.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?

I imagine there's some electricity? Typically powered by Lightning dragons. But apart from that, I'm not sure.

67. Does your clan grow/farm food? OR do they hunt for it all?

They do both! Crops are usually planted, while insects have colonies dragons take from, and meat/fish are hunted.

68. What does your clan do with abandoned eggs?

They nurture them until they hatch.

69. Does your clan have ambassadors/representatives? What do they do?

I imagine they do! But I don't think I have a dragon for it yet. The closest is Bumble, but he's a negotiator.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?

Yes.

71. Is architect important in your clan? Do they live where infrastructure is important or no?

Oof I need an architect dragon. But when I find one, they will likely be important, and live in the center/near the center of the city.

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?

Yea! An example being Dewdrop, who teaches Spider history.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?

There is a class system, and the Elite dragons (basically the richest in the kingdom) and the Knights/Mages/Healers are considered more important than the rest.

74. Does your clan have a library?

Yep! It's run by Birdy, Quill, and Lurk. It's massive, with shelves taller than any dragon and filled to the brim with books.

75. What about cooks or any form of servants?

Yep! Some examples are: Floret, who is a cook for the castle, and Minute, who is a maid!

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?

There is a prison. It is kept in the dungeons of the castle. Only the strongest and most trusted dragons are tasked to guard the prisoners.

To get imprisoned is horribly simple: you just have to go against the Queen.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?

There is no trial, and the laws are strict.

78. What is the most serious punishment and the lightest punishment for a crime?

The most serious punishment is death, and the lightest punishment is banishment.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?

Nope.

80. Are there any planets that your dragons, or others, have found?

Probably! This is inspiring me to make my very own solar system for my lore...

81. Are your dragons developing a way to go into space?

Not actively, but I imagine Solaris dreams of it.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?

Oh boy... can I get a raincheck for this question?

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?

Besides Gaolers, most dragons don't know what the Shade is. As for Shade-Touched... I imagine there's a few dragons out there.

84. IS there anyone that worships the Shade? Are they open about it?

Nope.

85. Does your clan believe in such a being?

N/A.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?

The dress code is based on class. The Elite wear fancier clothing than the Middle class, for example.

87. What about food? Any food that is considered your clans cultural food?

I,,, have not thought about food ;u;

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)

There's probably some choice swears and insults, but apart from that not much.

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?

I imagine, yes! Fairy tales absolutely exist, as well as toys (mostly plushies and dolls). Comics do not exist, though.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?

They'd think that dragon is either a genius or the biggest idiot alive.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)

Yes!! I imagine beds depend on breed, and sometimes just personal preference! A fae owning an imperial sized bed is considered odd, but not the most wild thing in the world.

92. Do other forms of dimensions exist?

Maybe? Probably only theoretically.

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?

All dragons end up in the same place, with Lightweaver in the Beyond.

94. Dos spirits exist? Can they possess or move things around?

Spirits do exist, and they can probably possess dragons.

95. Do dragons hunt for the paranormal if they do exist?

Probably, yes. I haven't thought about it much.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?

Oh that would be so cool... so, yes, just nothing concrete right now.

97. What about songs that would be commonly sung among your dragons?

Nursery rhymes and lullabies are probably the most prevalent! But there's other forms of music too, like musical numbers.

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?

They can be anything they please, though many decide to follow in their family's footsteps when it comes to a career..

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?

Yea! Like how some herbivores will eat meat if they're lacking in their diet, I imagine dragons will do the same. Especially dragons that live in harsher environments (Plague/Ice/etc..), they probably adapt to a more opportunistic diet.

AND FINALLY...

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?


The only way to change one's genes on purpose is by becoming more powerful. Torrent is a Lightning dragon, given a dash of pure Arcane magic, and thus his feathers became swirled with faint stars.

The only other way to change a dragon's genes is by being bit by the Onyx Cobra, which makes a dragon have gembond. Claire is an example, and she is looking for a way to reverse it.

There is also the scatter-scroll. A very rare item usually used by dragons that go into hiding. It changes the color of one's feathers/scales/whatever completely, and cannot be reversed. Penny used this when she escaped the kingdom.
oh this looks SO fun! it's time to get to work >:D

1. What is the name of your clan?

Oh boy, starting with a hard question... because I can't figure out the name of my clan!

2. Is it considered a clan? A tribe? A group? Other?

Technically my clan is an kingdom, but I use both terms. I'll probably settle on just kingdom though, if I ever write it all out.

3. How did the name originate?

Oops, still haven't named it :'D

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?

There's the Queen, Pyxis, and her King (who I am replacing at the moment). Pyxis also has a council, though, mostly to appease the masses.

5. What is the main income of your clan? Is there anyone that manages the money?

This a brilliant question because I've never thought of it! I imagine they export quality goods of all types.

Queen Pyxis probably manages the money--I doubt she'd trust anyone else with it.

6. Are certain things more valuable than currency that would be used as such?

Hmm... Not for the main kingdom, but I imagine the rebel faction and maybe the pirate crew something different than treasure and gems.

The rebel faction would probably pay with favors! Someone helps them, and they'll promise to help in return.

For the pirate crew, they probably value gems/other rarities than just plain ol' treasure (but they'll take that too).

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?

The kingdom specializes in many things. There are a lot of workers who all have a different talent/job.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?

They probably keep to themselves.

9. Is there any enemies to your clan? If so, how?

The rebel faction, called the Reclaimed, is an enemy of the kingdom. The leader, Drift, wants to take down the Queen and return the kingdom to its former glory.

There are probably other smaller enemies of the kingdom, but I haven't fleshed them out yet.

10. Does your clan squabble with these enemies or other clans often?

Kinda? The Reclaimed keep to themselves, as they're a secret organization of rebels, and they need that secrecy if they are to succeed in overtaking the kingdom.

The small enemy clans probably surrender quite easily, and wouldn't put up much a fight. The kingdom is too large to fight for most of these smaller clans.

11. Does your clan have many allies? If so, how do they usually interact with each other?

The kingdom has no allies, and neither does the Reclaimed.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

N/A

13. Does your clan get along Beastclans or are they all enemies?

In my lore, the Beastclans have all but been driven out of the kingdom's territory. They are likely considered a threat, and are treated as such.

The Reclaimed likely get along with the Beastclans, as they both have a goal of overthrowing the Queen. Though the Beastclans don't really have the means to accomplish it.

14. Does your clan accept Beastclan members? Why or why not?

The kingdom does not accept Beastclan members, as they are enemies.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?

N/A

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?

They're all disliked equally.

17. Are they treated like actual Familiars?

Nope!

18. Are there any race or animals treated as Familiars?

I wouldn't say so.

19. Does your clan celebrate the Elemental Holidays? Why or why not?

I imagine the kingdom celebrates Brightshine Jubilee, but only that festival. It is the Queen's way of appeasing to the Lightweaver. The other festivals are probably celebrated amongst the working class, but they are not recognized as official celebrations by the kingdom.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

Once a year, Brightshine Jubilee takes place to celebrate the Light Flight and to praise Lightweaver. The whole kingdom is to partake in the festivities.

21. Is any specific element more respected than others, or one more hated than others? If so, why?

Arcane and Light dragons are respected more than the other elements.

Arcane because Queen Pyxis herself is from Arcane, and views it as the most powerful element.

Light because they live within Light's Domain, so it is respect out of obligation more than anything else.

None of the elements are outright hated.

22. IS any race of dragon more respected or more hated than others? If so, why?

All the dragon races are respected.

23. Can all forms of elemental magic heal?

I imagine they can all heal in their own way, yes!

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?

Hmm... I'd say it's all elemental, though there are probably pursuits to find other magic.

25. Is any certain magic more powerful than others?

Arcane is the most powerful, as it is raw magic.

26. Are there such thing as enchantments or curses? How would they work?

I haven't thought much about enchantments, but there are TONS of curses in my lore!

In fact I made a whole group of dragons called the "cursed group", who are all searching for their individual cures.

As for how the curses work... they're usually based on a specific element.

One example would be Perdita, who was cursed to have ice flow eternally through her veins by Whiteout. She is constantly cold, and her body accumulates frost and ice no matter the temperature. She is unharmed by the curse, but she cannot feel warmth in any form.

Whiteout was actually cursed himself. I haven't figured out by who (perhaps by no one/by accident), but he's a Light dragon who can only use Ice magic. His eyes have turned a very pale yellow as a result. But since getting the curse he has used all the Ice magic bestowed upon him (to curse Perdita), and is now completely magicless.

As for enchantments, I only have one example for now: Helena is in possession of an enchanted amulet that can mimic a Wind dragon's magic. She has the power to create huge gusts while she is wearing it.

27. Are tomes important to magic users? Why or why not?

I imagine tomes are important, yes! They are used to document magic and how it works, as well as specific spells/curses/enchantments.

28. Are certain things or places able to amplify ones magical abilities?

Yes, but they must be created, and probably have a one time use. I imagine a dragon can enchant an item, and through that their magical abilities are amplified.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)

Nope! Dragons can use their magic at any time, anywhere (if their magic hasn't been tampered with).

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?

I'd say it's a mix of both! Queen Pyxis is the most powerful dragon in my lore, and she's gone to great lengths to ensure she stays on top.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

Funnily enough the only seer/oracle I have is a water dragon! But Chalcedony rejected his original flight to become an arcane oracle.

As for how he receives prophecies...? Maybe he doesn't receive any at all! Maybe all he receives are lies.

32. Does your clan have any dragons dedicated to researching and studying magic?

Yes! Quite a few of them, in fact. One of them is Sentinel, who specifically researches Light magic!

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?

The kingdom would not have a court magister. I imagine Queen Pyxis kinda fills that roll.

34. Can dragons use magic to shape or create things?

Nope! Though I imagine some have tried and failed.

35. Can ones magic influence or read someones mind?

Nah.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

Yes! And any element is capable of it, having their own unique attacks depending on their element.

37. Do your dragons worship the deities?

Kind of? They acknowledge their existence, but really only Lightweaver (and maybe the Arcanist) are truly worshiped.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?

They worship the deity of the land they live on, so in this case the Lightweaver. Though I imagine Pyxis personally worships the Arcanist, in her pursuit to become the most powerful arcane dragon.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

I wouldn't say so. Though some might hold some disdain for Lightweaver, for allowing the Queen to take over a large chunk of Light's Domain.

40. Are there dragons dedicated to convincing others to serve their deities?

Nah.

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?

It is death, and is neither noble or foolish.

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help

Not really? Beyond a funeral.

43. Where would one go to be exalted?

To the Lightweaver, to be at peace with her.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?

Not necessarily?

45. Do the worship of the deities play a big role in your clan?

Beyond Brightshine Jubilee, I wouldn't say so. The deities simply exist.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?

I imagine some are scared, but they are a quiet bunch. The only ones that would help in the search are those outside the kingdom.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?

It is reincarnation in a sense, and can only occur from a powerful magic spell. The dragons who happen to be reincarnated are treated just about the same.

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?

Nope.

49. Are any breed stronger than another in any way? Or are all breeds equal?

In terms of raw strength, Snappers, Ridgebacks, Imperials, Guardians, Obelisks, and Gaolers are typically stronger than the other breeds.

No breeds are stronger in a magic sense.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)

Nah.

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?

They are much closer together. Faes are still small and Imperials are still massive, but the size difference isn't NEARLY as exaggerated.

52. Are all dragons similarly expressive or do they all uniquely show their emotions?

They're all pretty similarly expressive I'd say, except for Faes

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?

Every breed can fly except Snappers and Gaolers.

54. Do Ancients and Moderns get along with each other?

Not really. Some Gaolers have integrated into the Kingdom, but the Banescales and Veilspuns have their own separate groups. I imagine over time they'll get along better.

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?

Imma say no for now!

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?

Gaolers socialize, but Banescales and Veilspuns don't live within the kingdom at all.

57. How did you clan react to finding Ancients?

Gaolers appeared and were treated the same as any other dragon.

Banescales barged into the kingdom and instantly gained a rather infamous reputation.

And Veilspuns are treated as very strange

58. Do Ancients have a vastly different culture than those of Moderns?

Yes! Gaolers follow the canon lore, with their Orders.

Banescales are trying to find out about their ancestors, and figure out who they were.

Meanwhile Veilspuns have hid away from modern society, looking only from a distance, and like to keep to themselves and out of sight.

59. What about the Obelisks?

Some obelisks are "new", coming from the statues, and they are finding out their place in the world.

But there are "old" obelisks that have lived amongst dragonkind for forever.

60. Are there any ceremonies that might be breed specific?

Hmmm... maybe? Unfortunately I've never thought about it.

61. Do dragons mate for life or no?

Typically, yes! It's less a mate and more a marriage. So there are some instances of divorce, widowing, etc...

62. Do dragons look down on others for not having a lineage? (G1 dragons)

Nah. They're just orphans.

63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?

So far I only have Smudge. He lost his ability to fly in a lab accident. He made his own prosthetic wings, and is not considered less.

64. Are your dragons in your lore, anthro, human, or just simply dragon?

They are simply dragons.

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?

They're definitely human in terms of intelligent.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?

I imagine there's some electricity? Typically powered by Lightning dragons. But apart from that, I'm not sure.

67. Does your clan grow/farm food? OR do they hunt for it all?

They do both! Crops are usually planted, while insects have colonies dragons take from, and meat/fish are hunted.

68. What does your clan do with abandoned eggs?

They nurture them until they hatch.

69. Does your clan have ambassadors/representatives? What do they do?

I imagine they do! But I don't think I have a dragon for it yet. The closest is Bumble, but he's a negotiator.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?

Yes.

71. Is architect important in your clan? Do they live where infrastructure is important or no?

Oof I need an architect dragon. But when I find one, they will likely be important, and live in the center/near the center of the city.

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?

Yea! An example being Dewdrop, who teaches Spider history.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?

There is a class system, and the Elite dragons (basically the richest in the kingdom) and the Knights/Mages/Healers are considered more important than the rest.

74. Does your clan have a library?

Yep! It's run by Birdy, Quill, and Lurk. It's massive, with shelves taller than any dragon and filled to the brim with books.

75. What about cooks or any form of servants?

Yep! Some examples are: Floret, who is a cook for the castle, and Minute, who is a maid!

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?

There is a prison. It is kept in the dungeons of the castle. Only the strongest and most trusted dragons are tasked to guard the prisoners.

To get imprisoned is horribly simple: you just have to go against the Queen.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?

There is no trial, and the laws are strict.

78. What is the most serious punishment and the lightest punishment for a crime?

The most serious punishment is death, and the lightest punishment is banishment.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?

Nope.

80. Are there any planets that your dragons, or others, have found?

Probably! This is inspiring me to make my very own solar system for my lore...

81. Are your dragons developing a way to go into space?

Not actively, but I imagine Solaris dreams of it.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?

Oh boy... can I get a raincheck for this question?

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?

Besides Gaolers, most dragons don't know what the Shade is. As for Shade-Touched... I imagine there's a few dragons out there.

84. IS there anyone that worships the Shade? Are they open about it?

Nope.

85. Does your clan believe in such a being?

N/A.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?

The dress code is based on class. The Elite wear fancier clothing than the Middle class, for example.

87. What about food? Any food that is considered your clans cultural food?

I,,, have not thought about food ;u;

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)

There's probably some choice swears and insults, but apart from that not much.

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?

I imagine, yes! Fairy tales absolutely exist, as well as toys (mostly plushies and dolls). Comics do not exist, though.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?

They'd think that dragon is either a genius or the biggest idiot alive.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)

Yes!! I imagine beds depend on breed, and sometimes just personal preference! A fae owning an imperial sized bed is considered odd, but not the most wild thing in the world.

92. Do other forms of dimensions exist?

Maybe? Probably only theoretically.

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?

All dragons end up in the same place, with Lightweaver in the Beyond.

94. Dos spirits exist? Can they possess or move things around?

Spirits do exist, and they can probably possess dragons.

95. Do dragons hunt for the paranormal if they do exist?

Probably, yes. I haven't thought about it much.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?

Oh that would be so cool... so, yes, just nothing concrete right now.

97. What about songs that would be commonly sung among your dragons?

Nursery rhymes and lullabies are probably the most prevalent! But there's other forms of music too, like musical numbers.

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?

They can be anything they please, though many decide to follow in their family's footsteps when it comes to a career..

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?

Yea! Like how some herbivores will eat meat if they're lacking in their diet, I imagine dragons will do the same. Especially dragons that live in harsher environments (Plague/Ice/etc..), they probably adapt to a more opportunistic diet.

AND FINALLY...

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?


The only way to change one's genes on purpose is by becoming more powerful. Torrent is a Lightning dragon, given a dash of pure Arcane magic, and thus his feathers became swirled with faint stars.

The only other way to change a dragon's genes is by being bit by the Onyx Cobra, which makes a dragon have gembond. Claire is an example, and she is looking for a way to reverse it.

There is also the scatter-scroll. A very rare item usually used by dragons that go into hiding. It changes the color of one's feathers/scales/whatever completely, and cannot be reversed. Penny used this when she escaped the kingdom.
Oh, fun...

1. What is the name of your clan?
The Tempest Chase

2. Is it considered a clan? A tribe? A group? Other?
It is a mercenary company.

3. How did the name originate?
Honestly, Lightning and Soren probably spent a good six months workshopping it when they were first starting out. Neither of them are very creative.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?
It is a business, so there are the founders of the company that are the owners. Then, when they retire, they hand over the business to their successor. It could be anydragon, from the kid of one of the founders to just some random dragon. Right now, the successor is just some random dragon named Tael.

5. What is the main income of your clan? Is there anyone that manages the money?
The company mainly makes money through taking contracts to help other dragons and Beastclans fight stuff. They also eliminate pests (like if there's an invasive species in an area wreaking havoc, they've done those kinds of jobs before) and sell monster parts they get from their work (pelts, horns, you know, whatever). Aloysius is our accountant.

6. Are certain things more valuable than currency that would be used as such?
Nothing is more valuable than currency. It's the only thing everyone in the Chase agrees upon implicitly.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?
In general, the Tempest Chase is only a monster hunting group. However, they keep other dragons with them that are good at other crafts, like blacksmithing or tanning, for example. These craftsdragons rarely sell their wares to those outside the Tempest Chase because the Chase does keep them busy. But I certainly would not say the clan itself is dedicated to many different things.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?
They trade their monster stuff - it's where they get a good chunk of their money. Plus, it takes a lot of money to keep this many dragons fed and clothed and all that.

9. Is there any enemies to your clan? If so, how?
Yes, and no. The Tempest Chase will fight other dragon clans if they've been hired to do so. But sometimes that same clan they've fought against on behalf of another clan will later on hire them for another job. The Tempest Chase has an ongoing policy of "no hard feelings," or "it's just business," and it generally works out for them. I'm sure there are clans out there which do harbor bad feelings, but they move around so much that it's rarely an issue.

There are also a few monsters that are routine problems, like Luminax the Emperor or Omega the Shade monstrosity. But these are not enemies in the same way another group of dragons or beasts would be enemies.

10. Does your clan squabble with these enemies or other clans often?
"Squabble" is probably a little gentle of a term, but yes. It's their job to squabble constantly. The mercenary company stuff is real good for drama.

11. Does your clan have many allies? If so, how do they usually interact with each other?
In a similar way to their enemies, they have allies in the same way. They are, however, more careful to keep long-standing alliances intact. They've become big enough that they don't have to take every contract that comes along. But, most of their alliances are with generally peaceful clans that provide them with goods and services.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?
Cek, our contract writer, would not let the Chase enter into any agreement without ink applied.

13. Does your clan get along Beastclans or are they all enemies?
The Chase treats Beastclans the same way as dragons. They can be allies or enemies, depending on the day. Of course, with Beastclans, I think it's more likely that the Beastclan will hold a grudge. That said, there is a bunch of Serthis that have joined the Chase and live with them in relative harmony. They had to give up the "murder the weak and old" bits of Serthis culture, but they're probably overall better for it. There are better ways to ensure the strength of the company.

14. Does your clan accept Beastclan members? Why or why not?
They definitely do. Because the Chase doesn't really care about each individual long as that individual overall brings in more treasure than it costs. The Beastclans we have with us (a bunch of Serthis, a handful of Centaurs and Longnecks mostly, though there are probably others) certainly earn their keep as fighters.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?
Some dragons are definitely... less tolerant of Beastclans. I wouldn't say straight up "intolerant" because they'd be kicked out if their behavior were totally disruptive. But, again, anyone is worth the trouble as long as they earn their keep. Everyone kind of abides by that, especially since the more speciesist dragons have their own share of dragons that aren't big fans of them, either.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?
In specific, Ayel hates Marens and Heather hates Raptoriks. Also, the Harpies seem to hate us, but we don't have any strong feelings about them.

17. Are they treated like actual Familiars?
No, Beastclans are sapients treated like dragons.

18. Are there any race or animals treated as Familiars?
Not really. There are some bonded-type relationships that is probably close to what a familiar is, but probably not. Sapient creatures are treated as such, and animals are something like pets. Or working animals in certain cases.

19. Does your clan celebrate the Elemental Holidays? Why or why not?
In my lore, every day is a year, and dragons are functionally immortal; so the festival cycle is one of those weird things... Festivals take place over the course of a year every thirty years (except for the blank cycle, which for us occurs in December - and incidentally "Night of the Nocturne" is yearly). The Chase as a whole doesn't celebrate anything but Mistral Jamboree, though some individual dragons will celebrate all the holidays. That is, there is always at least one dragon celebrating the currently-going holiday.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?
The festivities and participation depends on the Flight. All dragons may participate in Wind's festival, since Wind is a pretty egalitarian Flight due to its championing of nomads and acceptance of travelers, regardless of Flight to my headcanon. Also, the Tempest Chase originated in Wind, so it fits especially well.

The other holidays vary in terms of how open they are and how festive. For example, Saturnalia festivities are usually pretty closed and low key. Riot season, like Wind, encourages participation for all dragons. Trickmurk is a year-long party, and Rockbreaker's is a bit more somber.

21. Is any specific element more respected than others, or one more hated than others? If so, why?
Not really. Obviously, there are just more Wind and Plague dragons (and Shadow dragons, for some reason?) due to various influences, but the dragons are nomadic and accept contracts from anywhere and members from anywhere. There is totally a war in Ba Sing Se, but we don't really care that there is.

22. IS any race of dragon more respected or more hated than others? If so, why?
I do have a few anti-Imperial elements in the Chase, but not individual Imperials. Only Imperials that travel in groups that are of mixed element. Other than that, there's no overarching sentiment. Every dragon is encouraged to work out their own issues on their own if it interferes with their work, or else shut up about it.

23. Can all forms of elemental magic heal?
I don't think any excapt Plague and Nature can heal. All elements have a use in medicine, but not actual healing, per se.


24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?
All magic is elemental. How much I stretch the definition of that, however, varies from day to day...

25. Is any certain magic more powerful than others?
Not strictly speaking. Certain magics are obviously better at certain jobs (blacksmiths are typically Fire or Wind dragons), but strength of magic is dependent on the dragon, not the element.

26. Are there such thing as enchantments or curses? How would they work?
There are enchantments (and I guess the negative of an enchantment would be a curse), and it's basically like the "written" application of magic onto an object or dragon. Some Runes are enchantments, for example. Any dragon skilled enough in their element can enchant an object (or dragon), though Arcane dragons are best at it in general.

27. Are tomes important to magic users? Why or why not?
Tomes are virtually necessary for practicing an element outside of the one the dragon was hatched to. Using non-native magic is obviously another question and much more complicated...

28. Are certain things or places able to amplify ones magical abilities?
Yes, to both. Dragons absorb magic from their surroundings, and, like plants with sunlight, this allows them to live. But it also allows them to cast magic. All elemental types are found all over Sornieth in different concentrations (it's why we can have mixed-element lairs), but are stronger in some locations due to dominance efforts. And then objects that amplify magic are enchanted - and this is an Arcane enchantment, specifically.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)
No, except they can't be really sick or something, I guess.

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?
Depends on the dragon. But, yeah, a dragon can train to become more magically powerful. It's not all natural ability that increases (or not) over time.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?
Any dragon can be a Seer provided they have a Water dragon ancestor. However, for the duration the Tidelord is done, Water dragons cannot See from the Tidelord. Other dragons receive infrequent prophecies from their own deity (provided a Water ancestor gives them the ability to interpret it). Water dragons can also, however, be Seers for all elemental deities with study, so Water seers don't become useless just because their deity is gone.

32. Does your clan have any dragons dedicated to researching and studying magic?
I have a few, but Nemmerle most notably is a magic teacher.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?
I guess if my clan had anything like this, Nemmerle would be that, too.

34. Can dragons use magic to shape or create things?
Yes, but only existing physical objects. They generally can't conjur of manifest objects of that nature.

35. Can ones magic influence or read someones mind?
Shadow magic can influence. Water magic probably looks a little like mind reading.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?
Almost exclusively, this is how my dragons use magic. There are lots of other more interesting ways dragons use magic in Sornieth, but we are simple dragons. We see a problem, we set it one fire.

37. Do your dragons worship the deities?
Worship, in the human sense, probably not. The deities are beings that obviously exist, and are just extremely powerful physical embodiments of the elements the dragons need to exist. It's probably closer to say they "honor" their deities, as the deities are generally incapable of things like answering prayers or influencing anything outside their own little slice of elemental existence. Nevertheless, they are still like extremely powerful ruler type beings that have the ability to spread the element of their followers into other areas to make living their easier for them.

So, I guess that was a long way around to say no?

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?
Using the context of the last question, they can. Many dragons do. Because all elemental magic exists everywhere (though in different concentrations), some dragons will choose their deity based on the less-pragmatic approach of, "this one helps me literally live and use magic better." Dragons who live this way pick based on anything from personality to philosophy. Most dragons pick one, but some (mostly Plague dragons, for "survival of the fittest" reasons) pick none at all.

39. Are there dragons that don't believe in the deities or hate them? If so, why?
"Not believing" in the deities is this Sornieth's equivalent of a flat-Earther. The deities exist. You can go see them, if you want. (Ice dragons regularly make pilgrimages to the Fortress, and many even speak to him if they make it. Exalted dragons literally work for their deity, sometimes in person.) But, yes, some dragons hate the deities. The reasons vary per dragon, but most have to do with the preoccupation with this sophomoric obsession with getting a one-up over their siblings.

40. Are there dragons dedicated to convincing others to serve their deities?
Certainly. Dominance still exists. I have a Windsinger priestess whose job is to recruit dragons to serve him instead.

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?
Exalting, when not used as a euphemism for literal death, is dedicating ones life to service of their deity. Most exalted dragons do, however, die in battle for dominance.

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help
Some clans might ritualize exalting, but in general the Chase doesn't. Some dragons use the Chase as a training ground for fighting dominance before going off to join the army. There might be some families that formalize the process more, but none of the major families do. The dragon just decides to go fight. And then they do.

43. Where would one go to be exalted?
To the most active front. There's always someone fighting somewhere.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?
Probably not blasphemous (the deities aren't gods, not as we'd reckon), and certainly not crazy.

45. Do the worship of the deities play a big role in your clan?
Not big. It exists, in some form, but it's not big.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?
Most of the Water dragons are remarkably sanguine about it. It's been a very long time since he vanished and most of them just get prophecies from other deities now. There are, of course, a few still holding onto him, but they aren't panicked anymore.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?
This is so incredibly rare, I think they have no opinion on it.

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?
No, unless you count death in the war for dominance. Definitely not sacrifices like we'd think of, you know, killing something and burning it or something. Most deities would be pretty ticked with that, since why are we wasting a perfectly good body to throw at my sibling's army? But items sure. There are probably drives for weapons and armor and food for the armies whenever a unit is nearby.

49. Are any breed stronger than another in any way? Or are all breeds equal?
Physically? Absolutely. The breeds have their own strengths and weaknesses. Or just weaknesses. Weaknesses are unilaterally more interesting to me than strengths.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)
No. Fae dragons have the strongest magic (generally) regardless of whether they're Arcane or not.

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?
I try to follow canon size, but sometimes it's hard to visualize something that small talking to something that big...

52. Are all dragons similarly expressive or do they all uniquely show their emotions?
Besides the standard individual variations, Fae dragons are physically incapable of tone variance in speech. Contrary to whatever canon can be expressed by emoji, though, they can make expressions with their facial muscles, etc. - just Fae enclaves will not be using expressions other dragons consider more universal, and make much more extensive use of their crests. Skydancers are the most flatly-affected, due to their ability to sense emotion without expressions at all. It's also most difficult for Skydancers to remember to use physical expressions.

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?
Yeah, all dragons (unless stated explicitly in game lore) can fly. I don't pay attention to wing sizes because 90% of my dragons wouldn't be able to fly... So yeah, I ignore canon sizes to that extent.

54. Do Ancients and Moderns get along with each other?
We only have two Veilspuns. So maybe? Maybe not? I think they probably view Ancients as any other dragon. I just personally don't like them. Because they can't wear clothes. And we ain't runnin a nudist colony over here.

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?
... Yet another reason to not like them personally. I honestly don't know. It's gonna get real awkward over time trying to come up with cultural reasons why Ancients and Moderns can't breed when all Moderns regardless of breed mechanically can.

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?
They socialize like any other dragon.

57. How did you clan react to finding Ancients?
They didn't. I think it was just like the discovery of any other breed. Like, "Oh, look, another dragon!" Except these were ostensibly an "older" species than our modern accounting of the eras.

58. Do Ancients have a vastly different culture than those of Moderns?
This is probably why they don't interact so much. I would love to have Gaolers for this reason specifically, but I just really do not like the aesthetic limitations of Ancients.

59. What about the Obelisks?
No different a discovery than the Nocturnes.

60. Are there any ceremonies that might be breed specific?
Almost certainly. Guardians probably most obviously, with some going more formal with their Charges with celebrations and ceremonies (the one linked kind of adopted her Charge), though others pretending they don't have a Charge at all. Tundras have a sort of migration ritual, though that's more for historic remembrance (very important to Tundras considering their lack of working memories for most things). I'm sure there are others, but those are the ones that come to mind.

61. Do dragons mate for life or no?
Depends on the dragon. is that a cop-out? Most of my dragons do mate for life, though some others are more cavalier about their mating habits.

62. Do dragons look down on others for not having a lineage? (G1 dragons)
Not in this clan. Most of my G1s were orphans whose parents were unknown or Tundras who just straight up don't remember where they came from.

63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?
Yes. I have one that has shriveled wings due to a toxic nesting environment; she made wing braces for herself. They don't allow her to fly, but her mate helped her with that. This one is unable to cast magic because he was just born that way. Other dragons help him out with magic stuff if he needs it, but he's able to get along just fine without. I imagine it's like colorblindness or something like that. This one was experimented on and therefore unable to use magic normally. This one is the object of a generational curse, so his inability to use magic also comes with the problem that he also continually absorbs magic around him. He would magically explode if not for the help from the aforementioned dragon that was experimented on, who can destroy a dragon's magic reserves. And I wouldn't call this one "disabled," per se; he has something kind of like autism. There are some things he doesn't understand or interested in, but he has buddies that make sure other dragons don't take advantage of his lack of interest in things like money.

64. Are your dragons in your lore, anthro, human, or just simply dragon?
Just dragons.

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?
They are sapient like humans.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?
My dragons don't really care for technology (except for those like the aforementioned Oculus). They don't have anything against it, though, either. I also think that, for the most part, things like electricity are also magically initiated (or, at least, can be or usually are).

I do have three dragons (Meredith, Radek, and Chekov) that are explicitly researching old technology to integrate into the modern dragon's compendium of strange machines from Lightning territory.

67. Does your clan grow/farm food? OR do they hunt for it all?
They hunt and forage, but mostly they trade. They are nomadic, so sticking around in one place and growing food isn't too much of an option for them.

68. What does your clan do with abandoned eggs?
I don't know how canonically rare it is for dragons to come across abandoned eggs. I know my dragons have at least twice, though, because we have G1s whose backstory is the "lost egg" thing. If it's less rare than that, then I guess they probably hand off the eggs to a clan willing to care for them. I don't think they're in the habit of selling dragons or other sapients. They're mercenaries, not merchants, and that kind of business sounds like it's way too much trouble for them.

69. Does your clan have ambassadors/representatives? What do they do?
We have one "Flight representative," the Wind priestess that proselytizes the masses about joining the Windsinger. The diplomat for the clan is probably either Cek or JJ, as they will represent the clan's interests in times of negotiation, depending on what they're negotiating. We also have in residence the ambassadors from other clans that we work with on a regular basis. Iona is an example.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?
Probably some of them. But not all of them. Most of the Chase is probably just like, "Okay, we're married now." And that's that.

71. Is architect important in your clan? Do they live where infrastructure is important or no?
No. We're nomadic and we live in tents. We have a tentmaker.

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?
Nemmerle is the magic teacher. We also have Lilwen, who raises the hatchlings and makes sure they possess some base knowledge before they go out into the world. However, most (if not all) dragons join us as adults. If they can read, then they can. If they can't, then they either don't or get someone who can read to teach them if they way. Other dragons who want further education (like Anna) had to go outside the Tempest chase for it. She spent a few years at a Light university.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?
I'm sure there's an amount of glamor associated with being one of the hunters. I know the janitor-type daydreams about being a hunter himself. But that doesn't mean his job isn't absolutely necessary, even if it's less interesting. Just like real life, I guess.

74. Does your clan have a library?
Not really, but Almedha the lore-keeper would like to differ.

75. What about cooks or any form of servants?
There aren't really any servants. Everyone here is an employee of the Chase, or otherwise similarly associated. The cooking duties for the whole Chase tends to rotate among those with the interest or skill to do so... We did used to have a dedicated cook, but I guess they ducked out at some point and we never got a new one.

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?
If by "prison," mobile cages are accepted, then yes. They are infrequently used, because we're just a company and don't really have a judicial system. But sometimes, such as in cases of civil war or whatnot, when one side or the other hires the Tempest Chase they'll want to leader(s) of the other side alive. These are the normal cases in which such a structure would be used. For those, we do have a warden and interrogator.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?
The Chase does have bylaws that members agree to abide by. They are few, but pretty strictly held.

78. What is the most serious punishment and the lightest punishment for a crime?
Officially, the most serious punishment is being kicked out. And honestly that's probably the only punishment there is. They could withhold pay, as well. Both of those probably go claw-in-claw.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?
There is the possibility they do, as there is a deity beyond the eleven in my lore, apparently. Perhaps they follow that one. And I'm sure some do try to convert the dragons. But none of the ones in the Chase do.

80. Are there any planets that your dragons, or others, have found?
The Chase is wholly uninterested in things outside Sornieth, and certainly not things in space. That said, there are portals to other worlds that they could theoretically could enter (and have found), but they don't know that they're other worlds.

81. Are your dragons developing a way to go into space?
Not at all.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?
Their interest in this could not possibly be lower. I'm sure some individual dragons would be interested, but in general, no.

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?
Yes, it is, and, no, they aren't. Though the aforementioned Omega was sort-of devoured by the Shade. So there's nothing dragon-like about Omega anymore, just a vessel for the Shade.

84. IS there anyone that worships the Shade? Are they open about it?
Nope. That doesn't seem like a particularly adaptive strategy.

85. Does your clan believe in such a being?
In such a being as the Shade? Yes. They fight it. Or in such a being as Shade worshippers? Yeah, they fight those, too.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?
They actually tried for a little bit for more uniform dress, especially among the leadership. Thanks to Cek for the attempt, but no one was into it. Everyone just wears what they want. Most of the time, this means armor.

87. What about food? Any food that is considered your clans cultural food?
Not even a little. There are so many dragons from so many different places, it's culture is more individual than company-wide (at least, this particular kind of culture).

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)
Yes, but with a few exceptions like "rotting," for example, these are all translated into English for ease of understanding.

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?
There are books and toys kind of like real life and also like what we see in items around. I don't know if there are comics, but probably. I don't see why not. They're just much more heavily illustrated books. Not that the Chase cares about these things. I'm sure there are toys for the hatchlings, but that's it.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?
I'm sure there are things like TVs out there already. I think there are also things like cars already, too, but not widespread. I feel like dragons might come from a different mindset than humans do, since they live forever, time is not so much of the essence in the same way. Except in certain circumstances where vehicular travel wouldn't help much, they don't have to get anywhere at a very certain time where they couldn't just use other more personal means of locomotion.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)
Their furniture fits their bodies. Like ours does. Because they're largely quadrupedal and vastly different sizes.

92. Do other forms of dimensions exist?
Absolutely.

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?
Does it exist? I'm not sure. Possibly, because of the aforementioned 12th deity (and, perhaps, the only god, because of the way deities work to me). If there is, y dragons have never heard of it.

94. Dos spirits exist? Can they possess or move things around?
Not really? Kind of. I'm going to go with kind of/not really. Spirits aren't really dead things, so no. But there are incorporeal beings - that sometimes are dragons - that can inhabit other vessels. I also have a pile of bones that used to be a Guardian that follows around a Fae.

95. Do dragons hunt for the paranormal if they do exist?
Even though the paranormal has a decidedly different definition in Sornieth than it does on Earth, yes, I have dragons that are sort-of ghost hunters.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?
Oh, I'm sure there are. And all of these myths generally turn out to be true. But because the company is a hodgepodge of other clans and Flights, none of these myths are unique to them. Though I'm sure they tell legendary stories about one another or past jobs, too.

97. What about songs that would be commonly sung among your dragons?
Whatever passes for dragon pop music, probably. We have three bard-type dragons, and they lead the singing with old and new favorites during downtimes.

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?
Hatchlings are assumed to be on their way out, unless they want to be fighters and join the company. They kind of just do chores and whatnot until they leave.

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?
Yeah, I imagine this works like real-life animals a bit.

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?
They exist, and they're magic. They can be gifts from the gods, but usually it's just a scroll enchanted by an Arcane dragon. Breed can be changed willingly, as Tumork changed from a Wildclaw into a Coatl. It can be an accident, like Iacchus turned from a Ridgeback to a Bogsneak (though the method is a bit different for Bogsneaks, admittedly). It's not instant, but it doesn't take weeks or anything, either. Genes, I usually retcon to be the way the dragon always looked, but there are such scrolls as well. Those are just as quick as breed scrolls.
Oh, fun...

1. What is the name of your clan?
The Tempest Chase

2. Is it considered a clan? A tribe? A group? Other?
It is a mercenary company.

3. How did the name originate?
Honestly, Lightning and Soren probably spent a good six months workshopping it when they were first starting out. Neither of them are very creative.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?
It is a business, so there are the founders of the company that are the owners. Then, when they retire, they hand over the business to their successor. It could be anydragon, from the kid of one of the founders to just some random dragon. Right now, the successor is just some random dragon named Tael.

5. What is the main income of your clan? Is there anyone that manages the money?
The company mainly makes money through taking contracts to help other dragons and Beastclans fight stuff. They also eliminate pests (like if there's an invasive species in an area wreaking havoc, they've done those kinds of jobs before) and sell monster parts they get from their work (pelts, horns, you know, whatever). Aloysius is our accountant.

6. Are certain things more valuable than currency that would be used as such?
Nothing is more valuable than currency. It's the only thing everyone in the Chase agrees upon implicitly.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?
In general, the Tempest Chase is only a monster hunting group. However, they keep other dragons with them that are good at other crafts, like blacksmithing or tanning, for example. These craftsdragons rarely sell their wares to those outside the Tempest Chase because the Chase does keep them busy. But I certainly would not say the clan itself is dedicated to many different things.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?
They trade their monster stuff - it's where they get a good chunk of their money. Plus, it takes a lot of money to keep this many dragons fed and clothed and all that.

9. Is there any enemies to your clan? If so, how?
Yes, and no. The Tempest Chase will fight other dragon clans if they've been hired to do so. But sometimes that same clan they've fought against on behalf of another clan will later on hire them for another job. The Tempest Chase has an ongoing policy of "no hard feelings," or "it's just business," and it generally works out for them. I'm sure there are clans out there which do harbor bad feelings, but they move around so much that it's rarely an issue.

There are also a few monsters that are routine problems, like Luminax the Emperor or Omega the Shade monstrosity. But these are not enemies in the same way another group of dragons or beasts would be enemies.

10. Does your clan squabble with these enemies or other clans often?
"Squabble" is probably a little gentle of a term, but yes. It's their job to squabble constantly. The mercenary company stuff is real good for drama.

11. Does your clan have many allies? If so, how do they usually interact with each other?
In a similar way to their enemies, they have allies in the same way. They are, however, more careful to keep long-standing alliances intact. They've become big enough that they don't have to take every contract that comes along. But, most of their alliances are with generally peaceful clans that provide them with goods and services.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?
Cek, our contract writer, would not let the Chase enter into any agreement without ink applied.

13. Does your clan get along Beastclans or are they all enemies?
The Chase treats Beastclans the same way as dragons. They can be allies or enemies, depending on the day. Of course, with Beastclans, I think it's more likely that the Beastclan will hold a grudge. That said, there is a bunch of Serthis that have joined the Chase and live with them in relative harmony. They had to give up the "murder the weak and old" bits of Serthis culture, but they're probably overall better for it. There are better ways to ensure the strength of the company.

14. Does your clan accept Beastclan members? Why or why not?
They definitely do. Because the Chase doesn't really care about each individual long as that individual overall brings in more treasure than it costs. The Beastclans we have with us (a bunch of Serthis, a handful of Centaurs and Longnecks mostly, though there are probably others) certainly earn their keep as fighters.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?
Some dragons are definitely... less tolerant of Beastclans. I wouldn't say straight up "intolerant" because they'd be kicked out if their behavior were totally disruptive. But, again, anyone is worth the trouble as long as they earn their keep. Everyone kind of abides by that, especially since the more speciesist dragons have their own share of dragons that aren't big fans of them, either.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?
In specific, Ayel hates Marens and Heather hates Raptoriks. Also, the Harpies seem to hate us, but we don't have any strong feelings about them.

17. Are they treated like actual Familiars?
No, Beastclans are sapients treated like dragons.

18. Are there any race or animals treated as Familiars?
Not really. There are some bonded-type relationships that is probably close to what a familiar is, but probably not. Sapient creatures are treated as such, and animals are something like pets. Or working animals in certain cases.

19. Does your clan celebrate the Elemental Holidays? Why or why not?
In my lore, every day is a year, and dragons are functionally immortal; so the festival cycle is one of those weird things... Festivals take place over the course of a year every thirty years (except for the blank cycle, which for us occurs in December - and incidentally "Night of the Nocturne" is yearly). The Chase as a whole doesn't celebrate anything but Mistral Jamboree, though some individual dragons will celebrate all the holidays. That is, there is always at least one dragon celebrating the currently-going holiday.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?
The festivities and participation depends on the Flight. All dragons may participate in Wind's festival, since Wind is a pretty egalitarian Flight due to its championing of nomads and acceptance of travelers, regardless of Flight to my headcanon. Also, the Tempest Chase originated in Wind, so it fits especially well.

The other holidays vary in terms of how open they are and how festive. For example, Saturnalia festivities are usually pretty closed and low key. Riot season, like Wind, encourages participation for all dragons. Trickmurk is a year-long party, and Rockbreaker's is a bit more somber.

21. Is any specific element more respected than others, or one more hated than others? If so, why?
Not really. Obviously, there are just more Wind and Plague dragons (and Shadow dragons, for some reason?) due to various influences, but the dragons are nomadic and accept contracts from anywhere and members from anywhere. There is totally a war in Ba Sing Se, but we don't really care that there is.

22. IS any race of dragon more respected or more hated than others? If so, why?
I do have a few anti-Imperial elements in the Chase, but not individual Imperials. Only Imperials that travel in groups that are of mixed element. Other than that, there's no overarching sentiment. Every dragon is encouraged to work out their own issues on their own if it interferes with their work, or else shut up about it.

23. Can all forms of elemental magic heal?
I don't think any excapt Plague and Nature can heal. All elements have a use in medicine, but not actual healing, per se.


24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?
All magic is elemental. How much I stretch the definition of that, however, varies from day to day...

25. Is any certain magic more powerful than others?
Not strictly speaking. Certain magics are obviously better at certain jobs (blacksmiths are typically Fire or Wind dragons), but strength of magic is dependent on the dragon, not the element.

26. Are there such thing as enchantments or curses? How would they work?
There are enchantments (and I guess the negative of an enchantment would be a curse), and it's basically like the "written" application of magic onto an object or dragon. Some Runes are enchantments, for example. Any dragon skilled enough in their element can enchant an object (or dragon), though Arcane dragons are best at it in general.

27. Are tomes important to magic users? Why or why not?
Tomes are virtually necessary for practicing an element outside of the one the dragon was hatched to. Using non-native magic is obviously another question and much more complicated...

28. Are certain things or places able to amplify ones magical abilities?
Yes, to both. Dragons absorb magic from their surroundings, and, like plants with sunlight, this allows them to live. But it also allows them to cast magic. All elemental types are found all over Sornieth in different concentrations (it's why we can have mixed-element lairs), but are stronger in some locations due to dominance efforts. And then objects that amplify magic are enchanted - and this is an Arcane enchantment, specifically.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)
No, except they can't be really sick or something, I guess.

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?
Depends on the dragon. But, yeah, a dragon can train to become more magically powerful. It's not all natural ability that increases (or not) over time.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?
Any dragon can be a Seer provided they have a Water dragon ancestor. However, for the duration the Tidelord is done, Water dragons cannot See from the Tidelord. Other dragons receive infrequent prophecies from their own deity (provided a Water ancestor gives them the ability to interpret it). Water dragons can also, however, be Seers for all elemental deities with study, so Water seers don't become useless just because their deity is gone.

32. Does your clan have any dragons dedicated to researching and studying magic?
I have a few, but Nemmerle most notably is a magic teacher.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?
I guess if my clan had anything like this, Nemmerle would be that, too.

34. Can dragons use magic to shape or create things?
Yes, but only existing physical objects. They generally can't conjur of manifest objects of that nature.

35. Can ones magic influence or read someones mind?
Shadow magic can influence. Water magic probably looks a little like mind reading.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?
Almost exclusively, this is how my dragons use magic. There are lots of other more interesting ways dragons use magic in Sornieth, but we are simple dragons. We see a problem, we set it one fire.

37. Do your dragons worship the deities?
Worship, in the human sense, probably not. The deities are beings that obviously exist, and are just extremely powerful physical embodiments of the elements the dragons need to exist. It's probably closer to say they "honor" their deities, as the deities are generally incapable of things like answering prayers or influencing anything outside their own little slice of elemental existence. Nevertheless, they are still like extremely powerful ruler type beings that have the ability to spread the element of their followers into other areas to make living their easier for them.

So, I guess that was a long way around to say no?

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?
Using the context of the last question, they can. Many dragons do. Because all elemental magic exists everywhere (though in different concentrations), some dragons will choose their deity based on the less-pragmatic approach of, "this one helps me literally live and use magic better." Dragons who live this way pick based on anything from personality to philosophy. Most dragons pick one, but some (mostly Plague dragons, for "survival of the fittest" reasons) pick none at all.

39. Are there dragons that don't believe in the deities or hate them? If so, why?
"Not believing" in the deities is this Sornieth's equivalent of a flat-Earther. The deities exist. You can go see them, if you want. (Ice dragons regularly make pilgrimages to the Fortress, and many even speak to him if they make it. Exalted dragons literally work for their deity, sometimes in person.) But, yes, some dragons hate the deities. The reasons vary per dragon, but most have to do with the preoccupation with this sophomoric obsession with getting a one-up over their siblings.

40. Are there dragons dedicated to convincing others to serve their deities?
Certainly. Dominance still exists. I have a Windsinger priestess whose job is to recruit dragons to serve him instead.

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?
Exalting, when not used as a euphemism for literal death, is dedicating ones life to service of their deity. Most exalted dragons do, however, die in battle for dominance.

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help
Some clans might ritualize exalting, but in general the Chase doesn't. Some dragons use the Chase as a training ground for fighting dominance before going off to join the army. There might be some families that formalize the process more, but none of the major families do. The dragon just decides to go fight. And then they do.

43. Where would one go to be exalted?
To the most active front. There's always someone fighting somewhere.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?
Probably not blasphemous (the deities aren't gods, not as we'd reckon), and certainly not crazy.

45. Do the worship of the deities play a big role in your clan?
Not big. It exists, in some form, but it's not big.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?
Most of the Water dragons are remarkably sanguine about it. It's been a very long time since he vanished and most of them just get prophecies from other deities now. There are, of course, a few still holding onto him, but they aren't panicked anymore.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?
This is so incredibly rare, I think they have no opinion on it.

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?
No, unless you count death in the war for dominance. Definitely not sacrifices like we'd think of, you know, killing something and burning it or something. Most deities would be pretty ticked with that, since why are we wasting a perfectly good body to throw at my sibling's army? But items sure. There are probably drives for weapons and armor and food for the armies whenever a unit is nearby.

49. Are any breed stronger than another in any way? Or are all breeds equal?
Physically? Absolutely. The breeds have their own strengths and weaknesses. Or just weaknesses. Weaknesses are unilaterally more interesting to me than strengths.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)
No. Fae dragons have the strongest magic (generally) regardless of whether they're Arcane or not.

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?
I try to follow canon size, but sometimes it's hard to visualize something that small talking to something that big...

52. Are all dragons similarly expressive or do they all uniquely show their emotions?
Besides the standard individual variations, Fae dragons are physically incapable of tone variance in speech. Contrary to whatever canon can be expressed by emoji, though, they can make expressions with their facial muscles, etc. - just Fae enclaves will not be using expressions other dragons consider more universal, and make much more extensive use of their crests. Skydancers are the most flatly-affected, due to their ability to sense emotion without expressions at all. It's also most difficult for Skydancers to remember to use physical expressions.

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?
Yeah, all dragons (unless stated explicitly in game lore) can fly. I don't pay attention to wing sizes because 90% of my dragons wouldn't be able to fly... So yeah, I ignore canon sizes to that extent.

54. Do Ancients and Moderns get along with each other?
We only have two Veilspuns. So maybe? Maybe not? I think they probably view Ancients as any other dragon. I just personally don't like them. Because they can't wear clothes. And we ain't runnin a nudist colony over here.

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?
... Yet another reason to not like them personally. I honestly don't know. It's gonna get real awkward over time trying to come up with cultural reasons why Ancients and Moderns can't breed when all Moderns regardless of breed mechanically can.

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?
They socialize like any other dragon.

57. How did you clan react to finding Ancients?
They didn't. I think it was just like the discovery of any other breed. Like, "Oh, look, another dragon!" Except these were ostensibly an "older" species than our modern accounting of the eras.

58. Do Ancients have a vastly different culture than those of Moderns?
This is probably why they don't interact so much. I would love to have Gaolers for this reason specifically, but I just really do not like the aesthetic limitations of Ancients.

59. What about the Obelisks?
No different a discovery than the Nocturnes.

60. Are there any ceremonies that might be breed specific?
Almost certainly. Guardians probably most obviously, with some going more formal with their Charges with celebrations and ceremonies (the one linked kind of adopted her Charge), though others pretending they don't have a Charge at all. Tundras have a sort of migration ritual, though that's more for historic remembrance (very important to Tundras considering their lack of working memories for most things). I'm sure there are others, but those are the ones that come to mind.

61. Do dragons mate for life or no?
Depends on the dragon. is that a cop-out? Most of my dragons do mate for life, though some others are more cavalier about their mating habits.

62. Do dragons look down on others for not having a lineage? (G1 dragons)
Not in this clan. Most of my G1s were orphans whose parents were unknown or Tundras who just straight up don't remember where they came from.

63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?
Yes. I have one that has shriveled wings due to a toxic nesting environment; she made wing braces for herself. They don't allow her to fly, but her mate helped her with that. This one is unable to cast magic because he was just born that way. Other dragons help him out with magic stuff if he needs it, but he's able to get along just fine without. I imagine it's like colorblindness or something like that. This one was experimented on and therefore unable to use magic normally. This one is the object of a generational curse, so his inability to use magic also comes with the problem that he also continually absorbs magic around him. He would magically explode if not for the help from the aforementioned dragon that was experimented on, who can destroy a dragon's magic reserves. And I wouldn't call this one "disabled," per se; he has something kind of like autism. There are some things he doesn't understand or interested in, but he has buddies that make sure other dragons don't take advantage of his lack of interest in things like money.

64. Are your dragons in your lore, anthro, human, or just simply dragon?
Just dragons.

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?
They are sapient like humans.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?
My dragons don't really care for technology (except for those like the aforementioned Oculus). They don't have anything against it, though, either. I also think that, for the most part, things like electricity are also magically initiated (or, at least, can be or usually are).

I do have three dragons (Meredith, Radek, and Chekov) that are explicitly researching old technology to integrate into the modern dragon's compendium of strange machines from Lightning territory.

67. Does your clan grow/farm food? OR do they hunt for it all?
They hunt and forage, but mostly they trade. They are nomadic, so sticking around in one place and growing food isn't too much of an option for them.

68. What does your clan do with abandoned eggs?
I don't know how canonically rare it is for dragons to come across abandoned eggs. I know my dragons have at least twice, though, because we have G1s whose backstory is the "lost egg" thing. If it's less rare than that, then I guess they probably hand off the eggs to a clan willing to care for them. I don't think they're in the habit of selling dragons or other sapients. They're mercenaries, not merchants, and that kind of business sounds like it's way too much trouble for them.

69. Does your clan have ambassadors/representatives? What do they do?
We have one "Flight representative," the Wind priestess that proselytizes the masses about joining the Windsinger. The diplomat for the clan is probably either Cek or JJ, as they will represent the clan's interests in times of negotiation, depending on what they're negotiating. We also have in residence the ambassadors from other clans that we work with on a regular basis. Iona is an example.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?
Probably some of them. But not all of them. Most of the Chase is probably just like, "Okay, we're married now." And that's that.

71. Is architect important in your clan? Do they live where infrastructure is important or no?
No. We're nomadic and we live in tents. We have a tentmaker.

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?
Nemmerle is the magic teacher. We also have Lilwen, who raises the hatchlings and makes sure they possess some base knowledge before they go out into the world. However, most (if not all) dragons join us as adults. If they can read, then they can. If they can't, then they either don't or get someone who can read to teach them if they way. Other dragons who want further education (like Anna) had to go outside the Tempest chase for it. She spent a few years at a Light university.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?
I'm sure there's an amount of glamor associated with being one of the hunters. I know the janitor-type daydreams about being a hunter himself. But that doesn't mean his job isn't absolutely necessary, even if it's less interesting. Just like real life, I guess.

74. Does your clan have a library?
Not really, but Almedha the lore-keeper would like to differ.

75. What about cooks or any form of servants?
There aren't really any servants. Everyone here is an employee of the Chase, or otherwise similarly associated. The cooking duties for the whole Chase tends to rotate among those with the interest or skill to do so... We did used to have a dedicated cook, but I guess they ducked out at some point and we never got a new one.

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?
If by "prison," mobile cages are accepted, then yes. They are infrequently used, because we're just a company and don't really have a judicial system. But sometimes, such as in cases of civil war or whatnot, when one side or the other hires the Tempest Chase they'll want to leader(s) of the other side alive. These are the normal cases in which such a structure would be used. For those, we do have a warden and interrogator.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?
The Chase does have bylaws that members agree to abide by. They are few, but pretty strictly held.

78. What is the most serious punishment and the lightest punishment for a crime?
Officially, the most serious punishment is being kicked out. And honestly that's probably the only punishment there is. They could withhold pay, as well. Both of those probably go claw-in-claw.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?
There is the possibility they do, as there is a deity beyond the eleven in my lore, apparently. Perhaps they follow that one. And I'm sure some do try to convert the dragons. But none of the ones in the Chase do.

80. Are there any planets that your dragons, or others, have found?
The Chase is wholly uninterested in things outside Sornieth, and certainly not things in space. That said, there are portals to other worlds that they could theoretically could enter (and have found), but they don't know that they're other worlds.

81. Are your dragons developing a way to go into space?
Not at all.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?
Their interest in this could not possibly be lower. I'm sure some individual dragons would be interested, but in general, no.

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?
Yes, it is, and, no, they aren't. Though the aforementioned Omega was sort-of devoured by the Shade. So there's nothing dragon-like about Omega anymore, just a vessel for the Shade.

84. IS there anyone that worships the Shade? Are they open about it?
Nope. That doesn't seem like a particularly adaptive strategy.

85. Does your clan believe in such a being?
In such a being as the Shade? Yes. They fight it. Or in such a being as Shade worshippers? Yeah, they fight those, too.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?
They actually tried for a little bit for more uniform dress, especially among the leadership. Thanks to Cek for the attempt, but no one was into it. Everyone just wears what they want. Most of the time, this means armor.

87. What about food? Any food that is considered your clans cultural food?
Not even a little. There are so many dragons from so many different places, it's culture is more individual than company-wide (at least, this particular kind of culture).

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)
Yes, but with a few exceptions like "rotting," for example, these are all translated into English for ease of understanding.

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?
There are books and toys kind of like real life and also like what we see in items around. I don't know if there are comics, but probably. I don't see why not. They're just much more heavily illustrated books. Not that the Chase cares about these things. I'm sure there are toys for the hatchlings, but that's it.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?
I'm sure there are things like TVs out there already. I think there are also things like cars already, too, but not widespread. I feel like dragons might come from a different mindset than humans do, since they live forever, time is not so much of the essence in the same way. Except in certain circumstances where vehicular travel wouldn't help much, they don't have to get anywhere at a very certain time where they couldn't just use other more personal means of locomotion.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)
Their furniture fits their bodies. Like ours does. Because they're largely quadrupedal and vastly different sizes.

92. Do other forms of dimensions exist?
Absolutely.

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?
Does it exist? I'm not sure. Possibly, because of the aforementioned 12th deity (and, perhaps, the only god, because of the way deities work to me). If there is, y dragons have never heard of it.

94. Dos spirits exist? Can they possess or move things around?
Not really? Kind of. I'm going to go with kind of/not really. Spirits aren't really dead things, so no. But there are incorporeal beings - that sometimes are dragons - that can inhabit other vessels. I also have a pile of bones that used to be a Guardian that follows around a Fae.

95. Do dragons hunt for the paranormal if they do exist?
Even though the paranormal has a decidedly different definition in Sornieth than it does on Earth, yes, I have dragons that are sort-of ghost hunters.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?
Oh, I'm sure there are. And all of these myths generally turn out to be true. But because the company is a hodgepodge of other clans and Flights, none of these myths are unique to them. Though I'm sure they tell legendary stories about one another or past jobs, too.

97. What about songs that would be commonly sung among your dragons?
Whatever passes for dragon pop music, probably. We have three bard-type dragons, and they lead the singing with old and new favorites during downtimes.

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?
Hatchlings are assumed to be on their way out, unless they want to be fighters and join the company. They kind of just do chores and whatnot until they leave.

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?
Yeah, I imagine this works like real-life animals a bit.

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?
They exist, and they're magic. They can be gifts from the gods, but usually it's just a scroll enchanted by an Arcane dragon. Breed can be changed willingly, as Tumork changed from a Wildclaw into a Coatl. It can be an accident, like Iacchus turned from a Ridgeback to a Bogsneak (though the method is a bit different for Bogsneaks, admittedly). It's not instant, but it doesn't take weeks or anything, either. Genes, I usually retcon to be the way the dragon always looked, but there are such scrolls as well. Those are just as quick as breed scrolls.
Cheerful Chime Almedha | share project
Fandragons
Lore Starts Here (WIP)
I collect Pulsing Relics!
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Man if anything this'll help me BUILD lore o.o this only makes me realize how little I've worked on mine-
Man if anything this'll help me BUILD lore o.o this only makes me realize how little I've worked on mine-
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artist | programmer | retro nerd

Cool draggos: KyarCrossFelony

{ Hi! I'm Mr. Ocelittle! See my wishlist! )
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1. What is the name of your clan?

There's 2 eras of lore within my lair, and multiple clans/guilds in my lore. Modern day has 1 technical clan (Wanderer's Solace) with smaller "factions" that's mostly only there because the clan is basically a small kingdom with 3 total leaders. There's also BigShot's group but they don't really have a name. And the final modern group is actually The Guild- which is Wildclaw only.

Era 1 (aka the past) has The Resistance, the Cult of Shade (Shade Soldiers), and the Exiled Beastclan Hunters.

2. Is it considered a clan? A tribe? A group? Other?

Wander's Solace is considered a clan- A huge clan but still a clan. BigShot's group is not, the Guild is a Guild, and the Resistance and Exiles are clans, while the cult is well self explainable.

3. How did the name originate?

In order from when I named & founded them: Resistance, named to fight someone (I had not decided yet lol), Shade Soldiers, I wanted them to worship the shade and also fight. Exiled Beastclan Hunters, I wanted as dark of lore as FR would allow and eggeaters would not be accepted by either of my clans, so I needed an excuse to hide eggs from them, and there are bird Beastclan (and I didn't realize at first that the elemental dragon eggs were different bc I just.. didn't see them lol).

The Guild, named because they really do be a Guild huh. Wanderer's Solace, named because I wanted this area to be a calm place to stay, and almost all my dragons that stay there are wanderers.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?

Era 1- Resistance is a military style leadership- where the highest ranking members led the group at first. But after the Exiles were driven out, that was how the Exiles operated while the Resistance elected Snowbird as the only dragon who was unable to help the Exiles.
The Shade Soldiers used to choose leaders based on faith, but Golem was made with alchemy and magic to be the best leader possible.

Wanderer's Solace didn't really choose their leaders and the Leaders didn't just want it. Flame, Ember, and Coral are 3 beings made directly by Flamecaller- Flame to stop wars on Fire Flight territory, while Ember and Coral were made to protect the land Wanderer's Solace rests on. They protect the land together now, and why mess with Flamecaller's wrath for no reason.
The Guild? The leader is not even in my lore or lair - My lore may be big, but it honestly doesn't really affect them, so they send their minions and don't bother showing up.

5. What is the main income of your clan? Is there anyone that manages the money?

Era 1: Money doesn't exist yet as we know it- so none is needed.

Coral handles Wanderer's Solace's monetary gain/loss, and rather enjoys it.

6. Are certain things more valuable than currency that would be used as such?

Era 1- Self hoarded items should a dragon have a personal hoard. Technically just trading but they just go brrr.

Era 2- No.
7. Is your clan dedicated to one craft or few, OR do they specialize in many things?

In general, Many things. The Guild may seem like a one off topic but they have many facets- think Pokemon Team Rocket vs recognizing they have a whole organization vs one single trio.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?

Era 1: completely necessary to do so.

Era 2: They prefer to keep to themselves but will trade if asked to do so/they need to.

9. Is there any enemies to your clan? If so, how?

Era 1: Yes <3 So obvious that it's funny. They are outright enemies.

Era 2: Yes, but they are hidden in the clan in lore, or are staying hidden. Wanderer's Solace is pretty much unaware of this.

10. Does your clan squabble with these enemies or other clans often?

Era 1: Yes.

Wanderer's Solace: No, they're unaware they are being threatened just yet, and with many "retired" yet still feared fighters in the clan, no-one outside the clan is brave or dumb enough to fight them for no reason.

11. Does your clan have many allies? If so, how do they usually interact with each other?

Era 1: Trust nobody, not even your own clanmates.

Era 2: Allied forces in the event something happens, but otherwise they are just chill. Like that neighbour you wave to but have never spoken to until you notice something weird and help them out.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

Era 1: Unclear even for them because they never decided to sign treaties and were betrayed inwardly.

Era 2: Based off trust. And the knowledge of messing with them will result in something horrible happening to you in turn :) But they're friendly I swear- well Wanderer's Solace is.

13. Does your clan get along Beastclans or are they all enemies?

Era 1: Exiles and the Resistance have Beastclan friends but are pretty neutral to them as a whole. Shade Soldiers don't care and generally treat them horribly.

Era 2: Friends! (Coli in my lore for Era 2 dragons is a sparring match)

14. Does your clan accept Beastclan members? Why or why not?

Resistance and Exiles will accept them somewhat. Shade Soliders would rather destroy them.

Wanderer's Solace and BigShot's group would accept them, while the Guild would only use them as spies - they would be low class at best.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?

Era 1: They typically have to leave their families behind and might need to stick around 1 dragon and are seen as apart of that dragon instead of their own being. And depending on their species it's better to always stay with the dragon they bonded with rather than try going anywhere else.

Era 2: The Guild would treat them as second rate citizen's and would give them the most dangerous tasks unless they bonded with a high enough ranked dragon. Everywhere else, there's no downside.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?

Era 1: In general they are just disliked.

Era 2: Eggulls only when they eat/try to eat dragon eggs.

17. Are they treated like actual Familiars?

In my lore, a dragon and Beastclan can bond with each other - almost becoming apart of each other and are able to work in sync or separately without verbal communication. Think sort of like Minicons from Transformers, but treated better over time.

18. Are there any race or animals treated as Familiars?

All of them

19. Does your clan celebrate the Elemental Holidays? Why or why not?

No, mostly because in my lore they have their own holidays they celebrate instead.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

<3

21. Is any specific element more respected than others, or one more hated than others? If so, why?

In general, no. There are some groups that may try but my clans don't really care.

22. IS any race of dragon more respected or more hated than others? If so, why?

Nope. Aside from the few groups or other clans made up of those dragons that actually do think this way (the Guild).

23. Can all forms of elemental magic heal?

Yes, the elemental Magic can just make it harder to do so.

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?

Only very few dragons can use spells or magic outside of Elemental Magic - and they are frowned upon for breaking the laws of the world.

25. Is any certain magic more powerful than others?

Nope!

26. Are there such thing as enchantments or curses? How would they work?

Yes, you can enchant items to do 1 thing, but that item is then forever tainted and you can't enchant more than 1 item at a time. Curses are always accidentally done, and are the result of magic failing around a dragon while they die. Curses are rare and the Eleven are the only ones who can break them - possibly all 11 if the curse is bad enough.

27. Are tomes important to magic users? Why or why not?

Yes, to magic users who can use all sorts of magic no matter what. It's usually used to help limit them, and to stop potenial curses from breaking out.

28. Are certain things or places able to amplify ones magical abilities?

Enchanted items might be able to do so, should they be enchanted for that purpose.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)

They have to be healthy and well rested. The longer they are unwell the less magic they can use bc it stores itself in an effort to keep the dragon alive longer.

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?

They can get more powerful over time, but it's not guaranteed.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

Any dragon can be a seer, it's always a stupidly low chance, with Water dragons having the most simply due to the need for help while Tidelord is getting milk

32. Does your clan have any dragons dedicated to researching and studying magic?

Yes. Scalding is one who can use any magic at all, and is a seer on top of that! She's era 2 only tho.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?

Nope. No courts.

34. Can dragons use magic to shape or create things?

Only Alchemy.

35. Can ones magic influence or read someones mind?

Enchants might give some dragons the ability to do this, but from the terms of being born with the ability, no. The closest natural ability is Foresight's limited clairvoyance that she can temporarily give to others.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

Yes and yes.

37. Do your dragons worship the deities?

Yes... but no. I have 1 atheist dragon who does not care about anything involving the Deities. She meets Flamecaller and almost fights her.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?

Depends on what they personally believe in more. A nature dragon can worship Plaugebringer and a wind dragon can worship Icewarden.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

Yes. Earthworker doesn't believe in them while many in Wanderer's Solace feel betrayed by many of their Deities.

40. Are there dragons dedicated to convincing others to serve their deities?

No

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?

A mystery and a huge concern. They plead them not to go but they go anyways... (I am an exalting lair btw)

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help

Mothking helps train them to try and help them live, but before long they are just... gone..

43. Where would one go to be exalted?

Who knows...

44. IS it considered blasphemous or crazy to not worship ones elemental deity?

Nope! At least not in general. Maybe certain dragons would be angry but they're mostly dragon boomers.

45. Do the worship of the deities play a big role in your clan?

Era 1: No. They all decided milk was better than the mortals quarrels.

Era 2: A bit. Flamecaller gets smacked in my lore. More below.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?

In my clan, No. The Deities? Flamecaller drags him back from the store to go see his kids (and also to help her out with a curse)

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?

It hasn't happened yet...

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?

Nope.

49. Are any breed stronger than another in any way? Or are all breeds equal?

All are pretty much equal.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)

Nope.

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?

Much closer together. I like the idea of them being big and smol but that's just outright comically pokedex "I just guessed how big that would be".

52. Are all dragons similarly expressive or do they all uniquely show their emotions?

Every one of them is unique.

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?

Determined by personal lore of the dragon and headcanons.

54. Do Ancients and Moderns get along with each other?

Yes! They took one look at each other and felt like they'd found someone they'd been missing for their whole lives - incomplete.

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?

No.

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?

They are best friends. They are so interconnected it's impossible to separate them again.

57. How did you clan react to finding Ancients?

Like seeing someone precious for the first time.

58. Do Ancients have a vastly different culture than those of Moderns?

Not really. Ancients adapted fast to the modern world.

59. What about the Obelisks?

I have so much to say about them. They adapted way faster and easier with the Ancients help.

60. Are there any ceremonies that might be breed specific?

A Guardian will get q congrats for finding their charge. Pearlcatchers get incredibly soft bags for their Pearls when they leave home.

61. Do dragons mate for life or no?

Depends. They can get divorced. They get married. They can date and break up.

62. Do dragons look down on others for not having a lineage? (G1 dragons)

Not really. Pretty rude to mock an orphan.

63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?

1. Yes! Plenty of them. 2. Also yes but the needs depend on the disability. 3. By my clans (any clan really) own morality, thinking lesser of someone for being disabled for any reason is a reason to get attacked yourself.

64. Are your dragons in your lore, anthro, human, or just simply dragon?

Just dragons with humanish traits of personality. Think Warrior cats.

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?

Humanlike.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?

Era 1: Basic tech exists but its based entirely on Magic of Lightning dragons and can't work for long.

Era 2: Certain things exist, but big stuff like phones, computers, or claw-held devices don't.

67. Does your clan grow/farm food? OR do they hunt for it all?

Farming is the way. My farmers love to farm. But I have Hunters who hunt for pelts or to sell/trade.

68. What does your clan do with abandoned eggs?

Era 1: Usually take them in aside from the Exiles

Era 2: Free baby? I love my new baby. I will protect my new baby with my life.

69. Does your clan have ambassadors/representatives? What do they do?

Nope.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?

If they officially become married, it's a huge ceremony.

71. Is architect important in your clan? Do they live where infrastructure is important or no?

Era 1: It's mostly wherever they can. They didn't stay in one place for too long.

Era 2: Whatever works best for where they are. They don't need to look pretty just functional.

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?

Era 1: Clan Elders or caregivers if a clan has one. Maybe parents if they know it.

Era 2: If children are allowed (Not for the Guild or BigShot's group bc they are evil but not corrupting children evil, come on) then the entire clan will care for them, and there are teachers who will always be willing to help them out should they want to learn or they are free to go elsewhere to learn.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?

Era 1: Medics and Alchemists.

Era 2: Doctors, Farmers, and Historians are often sought out for advice by leaders. If not the clan would go downhill. Wanderer's Solace also takes their primary child caretaker, Strike's, opinion on anything that could effect them.

74. Does your clan have a library?

Era 1: No

Era 2: Wanderer's Solace has a huge public library that everyone is free to check books out of.

75. What about cooks or any form of servants?

Era 1: Cooks exist but Servants are frowned upon.

Era 2: There are clan cooks to help make general homecooked meals for dragons who may not have the time to cook/don't have money to buy food that are given money by a huge collection of clans and kingdoms. Flame ensured Every one would have food in the Fire Flight or ELSE and they had the choice of fighting a large Banescale with a massive amount of Elemental power and a backing of winning a few 500 v 1 fights <3

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?

Era 1: Yes but not in the clan- a collective jail exists.

Era 2: Yes but currently has no prisoners or jailers.

77. Would your dragons have a trial for the offending person?

Yes. Always.

How strict are the laws if your clan has any?

Era 1: Very lenient but basic ones like "don't steal" exist.

Era 2: Very strict laws and rules that are enforced. They are updated as the times go, because it's become necessary.

78. What is the most serious punishment and the lightest punishment for a crime?

Life in prison is the most serious, while the lightest is a fine.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?

No, and typically no.

80. Are there any planets that your dragons, or others, have found?

Not yet.

81. Are your dragons developing a way to go into space?

Nope! They are more interested in seeing the bottom of the ocean.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?

Resistance would call them "Flash" and "Storm" mostly bc they'd have a whole fight about it. Shade Soldiers would call them "The Betrayers" because they stop the night sky from being purely dark most of the time.

Wanderer's Solace would probably call them something like "White Eyes" or "Night Guides"

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?

Era 1: Yes. Absolutely for the feared for the Resistance and Exiles. Shade touched for sure are within the Cult of Shade.

84. IS there anyone that worships the Shade? Are they open about it?

Cult of Shade. Enough said right there lol

85. Does your clan believe in such a being?

Such a being? I don't know what that means.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?

Era 1 is more of a warrior style bc there's a lot of war, but even in era 2 there's no dress code.

87. What about food? Any food that is considered your clans cultural food?

Nope. No matter the era my dragons come from all over.

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)

I mostly default to warrior cat type slang and make them dragons. If you know warrior cats, I would call a dragon a Fox-heart if they were horrible and a Mouse-heart if they are a coward <3

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?

Toys are more plushies and are based on Beastclan and Dragons. Comics exist and toys exist of (somehow even more fictional creatures) and those also have toys. Basically irl but with dragons making them.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?

The only thing I'd consider being canon is Ambulances for the sole purpose of helping dragons get to doctors. And any medical field stuff. They'd be so grateful that more help can be brought out faster when a dragon is too sick or too injured to be flown safely.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)

Era 1: Nests instead of beds but rudimentary furniture.

Era 2: Good furniture and beds.

92. Do other forms of dimensions exist?

Nope

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?

Nope.

94. Dos spirits exist? Can they possess or move things around?

Nope.

95. Do dragons hunt for the paranormal if they do exist?

They don't exist, but they do try to prove they exist <3

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?

Nope.

97. What about songs that would be commonly sung among your dragons?

Anything edgy because honestly it goes with most of them.

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?

Era 1: You have a family who have jobs or you are sent to learn from another job to know your life from that point on.

Era 2: Some still try this but my Wanderer's Solace is a place you don't have that pressure or unwanted mess forced onto you.

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?

Typically no. They hate that and I headcanon that it's unhealthy in the "I ate something inedible" instead of "hehe I had candy" unhealthy.

There is coffee and tea for all of the food groups so it's fine.

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?

Era 1: None of that exists in lore. You'd be looked at like you'd lost it.

Era 2: Wanderer's Solace is located on cursed land from the actions of Era 1. Almost every dragon will turn into an Obelisk or change in some way if they come here and stay for long enough. It's gradual, but not painful. They are asleep for most of it too. Mentally they'd be their old breed for a bit, but that would change too. In my lore, this is the only known instance of this happening - and it terrifies everyone.
1. What is the name of your clan?

There's 2 eras of lore within my lair, and multiple clans/guilds in my lore. Modern day has 1 technical clan (Wanderer's Solace) with smaller "factions" that's mostly only there because the clan is basically a small kingdom with 3 total leaders. There's also BigShot's group but they don't really have a name. And the final modern group is actually The Guild- which is Wildclaw only.

Era 1 (aka the past) has The Resistance, the Cult of Shade (Shade Soldiers), and the Exiled Beastclan Hunters.

2. Is it considered a clan? A tribe? A group? Other?

Wander's Solace is considered a clan- A huge clan but still a clan. BigShot's group is not, the Guild is a Guild, and the Resistance and Exiles are clans, while the cult is well self explainable.

3. How did the name originate?

In order from when I named & founded them: Resistance, named to fight someone (I had not decided yet lol), Shade Soldiers, I wanted them to worship the shade and also fight. Exiled Beastclan Hunters, I wanted as dark of lore as FR would allow and eggeaters would not be accepted by either of my clans, so I needed an excuse to hide eggs from them, and there are bird Beastclan (and I didn't realize at first that the elemental dragon eggs were different bc I just.. didn't see them lol).

The Guild, named because they really do be a Guild huh. Wanderer's Solace, named because I wanted this area to be a calm place to stay, and almost all my dragons that stay there are wanderers.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?

Era 1- Resistance is a military style leadership- where the highest ranking members led the group at first. But after the Exiles were driven out, that was how the Exiles operated while the Resistance elected Snowbird as the only dragon who was unable to help the Exiles.
The Shade Soldiers used to choose leaders based on faith, but Golem was made with alchemy and magic to be the best leader possible.

Wanderer's Solace didn't really choose their leaders and the Leaders didn't just want it. Flame, Ember, and Coral are 3 beings made directly by Flamecaller- Flame to stop wars on Fire Flight territory, while Ember and Coral were made to protect the land Wanderer's Solace rests on. They protect the land together now, and why mess with Flamecaller's wrath for no reason.
The Guild? The leader is not even in my lore or lair - My lore may be big, but it honestly doesn't really affect them, so they send their minions and don't bother showing up.

5. What is the main income of your clan? Is there anyone that manages the money?

Era 1: Money doesn't exist yet as we know it- so none is needed.

Coral handles Wanderer's Solace's monetary gain/loss, and rather enjoys it.

6. Are certain things more valuable than currency that would be used as such?

Era 1- Self hoarded items should a dragon have a personal hoard. Technically just trading but they just go brrr.

Era 2- No.
7. Is your clan dedicated to one craft or few, OR do they specialize in many things?

In general, Many things. The Guild may seem like a one off topic but they have many facets- think Pokemon Team Rocket vs recognizing they have a whole organization vs one single trio.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?

Era 1: completely necessary to do so.

Era 2: They prefer to keep to themselves but will trade if asked to do so/they need to.

9. Is there any enemies to your clan? If so, how?

Era 1: Yes <3 So obvious that it's funny. They are outright enemies.

Era 2: Yes, but they are hidden in the clan in lore, or are staying hidden. Wanderer's Solace is pretty much unaware of this.

10. Does your clan squabble with these enemies or other clans often?

Era 1: Yes.

Wanderer's Solace: No, they're unaware they are being threatened just yet, and with many "retired" yet still feared fighters in the clan, no-one outside the clan is brave or dumb enough to fight them for no reason.

11. Does your clan have many allies? If so, how do they usually interact with each other?

Era 1: Trust nobody, not even your own clanmates.

Era 2: Allied forces in the event something happens, but otherwise they are just chill. Like that neighbour you wave to but have never spoken to until you notice something weird and help them out.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

Era 1: Unclear even for them because they never decided to sign treaties and were betrayed inwardly.

Era 2: Based off trust. And the knowledge of messing with them will result in something horrible happening to you in turn :) But they're friendly I swear- well Wanderer's Solace is.

13. Does your clan get along Beastclans or are they all enemies?

Era 1: Exiles and the Resistance have Beastclan friends but are pretty neutral to them as a whole. Shade Soldiers don't care and generally treat them horribly.

Era 2: Friends! (Coli in my lore for Era 2 dragons is a sparring match)

14. Does your clan accept Beastclan members? Why or why not?

Resistance and Exiles will accept them somewhat. Shade Soliders would rather destroy them.

Wanderer's Solace and BigShot's group would accept them, while the Guild would only use them as spies - they would be low class at best.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?

Era 1: They typically have to leave their families behind and might need to stick around 1 dragon and are seen as apart of that dragon instead of their own being. And depending on their species it's better to always stay with the dragon they bonded with rather than try going anywhere else.

Era 2: The Guild would treat them as second rate citizen's and would give them the most dangerous tasks unless they bonded with a high enough ranked dragon. Everywhere else, there's no downside.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?

Era 1: In general they are just disliked.

Era 2: Eggulls only when they eat/try to eat dragon eggs.

17. Are they treated like actual Familiars?

In my lore, a dragon and Beastclan can bond with each other - almost becoming apart of each other and are able to work in sync or separately without verbal communication. Think sort of like Minicons from Transformers, but treated better over time.

18. Are there any race or animals treated as Familiars?

All of them

19. Does your clan celebrate the Elemental Holidays? Why or why not?

No, mostly because in my lore they have their own holidays they celebrate instead.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

<3

21. Is any specific element more respected than others, or one more hated than others? If so, why?

In general, no. There are some groups that may try but my clans don't really care.

22. IS any race of dragon more respected or more hated than others? If so, why?

Nope. Aside from the few groups or other clans made up of those dragons that actually do think this way (the Guild).

23. Can all forms of elemental magic heal?

Yes, the elemental Magic can just make it harder to do so.

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?

Only very few dragons can use spells or magic outside of Elemental Magic - and they are frowned upon for breaking the laws of the world.

25. Is any certain magic more powerful than others?

Nope!

26. Are there such thing as enchantments or curses? How would they work?

Yes, you can enchant items to do 1 thing, but that item is then forever tainted and you can't enchant more than 1 item at a time. Curses are always accidentally done, and are the result of magic failing around a dragon while they die. Curses are rare and the Eleven are the only ones who can break them - possibly all 11 if the curse is bad enough.

27. Are tomes important to magic users? Why or why not?

Yes, to magic users who can use all sorts of magic no matter what. It's usually used to help limit them, and to stop potenial curses from breaking out.

28. Are certain things or places able to amplify ones magical abilities?

Enchanted items might be able to do so, should they be enchanted for that purpose.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)

They have to be healthy and well rested. The longer they are unwell the less magic they can use bc it stores itself in an effort to keep the dragon alive longer.

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?

They can get more powerful over time, but it's not guaranteed.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

Any dragon can be a seer, it's always a stupidly low chance, with Water dragons having the most simply due to the need for help while Tidelord is getting milk

32. Does your clan have any dragons dedicated to researching and studying magic?

Yes. Scalding is one who can use any magic at all, and is a seer on top of that! She's era 2 only tho.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?

Nope. No courts.

34. Can dragons use magic to shape or create things?

Only Alchemy.

35. Can ones magic influence or read someones mind?

Enchants might give some dragons the ability to do this, but from the terms of being born with the ability, no. The closest natural ability is Foresight's limited clairvoyance that she can temporarily give to others.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

Yes and yes.

37. Do your dragons worship the deities?

Yes... but no. I have 1 atheist dragon who does not care about anything involving the Deities. She meets Flamecaller and almost fights her.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?

Depends on what they personally believe in more. A nature dragon can worship Plaugebringer and a wind dragon can worship Icewarden.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

Yes. Earthworker doesn't believe in them while many in Wanderer's Solace feel betrayed by many of their Deities.

40. Are there dragons dedicated to convincing others to serve their deities?

No

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?

A mystery and a huge concern. They plead them not to go but they go anyways... (I am an exalting lair btw)

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help

Mothking helps train them to try and help them live, but before long they are just... gone..

43. Where would one go to be exalted?

Who knows...

44. IS it considered blasphemous or crazy to not worship ones elemental deity?

Nope! At least not in general. Maybe certain dragons would be angry but they're mostly dragon boomers.

45. Do the worship of the deities play a big role in your clan?

Era 1: No. They all decided milk was better than the mortals quarrels.

Era 2: A bit. Flamecaller gets smacked in my lore. More below.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?

In my clan, No. The Deities? Flamecaller drags him back from the store to go see his kids (and also to help her out with a curse)

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?

It hasn't happened yet...

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?

Nope.

49. Are any breed stronger than another in any way? Or are all breeds equal?

All are pretty much equal.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)

Nope.

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?

Much closer together. I like the idea of them being big and smol but that's just outright comically pokedex "I just guessed how big that would be".

52. Are all dragons similarly expressive or do they all uniquely show their emotions?

Every one of them is unique.

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?

Determined by personal lore of the dragon and headcanons.

54. Do Ancients and Moderns get along with each other?

Yes! They took one look at each other and felt like they'd found someone they'd been missing for their whole lives - incomplete.

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?

No.

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?

They are best friends. They are so interconnected it's impossible to separate them again.

57. How did you clan react to finding Ancients?

Like seeing someone precious for the first time.

58. Do Ancients have a vastly different culture than those of Moderns?

Not really. Ancients adapted fast to the modern world.

59. What about the Obelisks?

I have so much to say about them. They adapted way faster and easier with the Ancients help.

60. Are there any ceremonies that might be breed specific?

A Guardian will get q congrats for finding their charge. Pearlcatchers get incredibly soft bags for their Pearls when they leave home.

61. Do dragons mate for life or no?

Depends. They can get divorced. They get married. They can date and break up.

62. Do dragons look down on others for not having a lineage? (G1 dragons)

Not really. Pretty rude to mock an orphan.

63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?

1. Yes! Plenty of them. 2. Also yes but the needs depend on the disability. 3. By my clans (any clan really) own morality, thinking lesser of someone for being disabled for any reason is a reason to get attacked yourself.

64. Are your dragons in your lore, anthro, human, or just simply dragon?

Just dragons with humanish traits of personality. Think Warrior cats.

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?

Humanlike.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?

Era 1: Basic tech exists but its based entirely on Magic of Lightning dragons and can't work for long.

Era 2: Certain things exist, but big stuff like phones, computers, or claw-held devices don't.

67. Does your clan grow/farm food? OR do they hunt for it all?

Farming is the way. My farmers love to farm. But I have Hunters who hunt for pelts or to sell/trade.

68. What does your clan do with abandoned eggs?

Era 1: Usually take them in aside from the Exiles

Era 2: Free baby? I love my new baby. I will protect my new baby with my life.

69. Does your clan have ambassadors/representatives? What do they do?

Nope.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?

If they officially become married, it's a huge ceremony.

71. Is architect important in your clan? Do they live where infrastructure is important or no?

Era 1: It's mostly wherever they can. They didn't stay in one place for too long.

Era 2: Whatever works best for where they are. They don't need to look pretty just functional.

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?

Era 1: Clan Elders or caregivers if a clan has one. Maybe parents if they know it.

Era 2: If children are allowed (Not for the Guild or BigShot's group bc they are evil but not corrupting children evil, come on) then the entire clan will care for them, and there are teachers who will always be willing to help them out should they want to learn or they are free to go elsewhere to learn.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?

Era 1: Medics and Alchemists.

Era 2: Doctors, Farmers, and Historians are often sought out for advice by leaders. If not the clan would go downhill. Wanderer's Solace also takes their primary child caretaker, Strike's, opinion on anything that could effect them.

74. Does your clan have a library?

Era 1: No

Era 2: Wanderer's Solace has a huge public library that everyone is free to check books out of.

75. What about cooks or any form of servants?

Era 1: Cooks exist but Servants are frowned upon.

Era 2: There are clan cooks to help make general homecooked meals for dragons who may not have the time to cook/don't have money to buy food that are given money by a huge collection of clans and kingdoms. Flame ensured Every one would have food in the Fire Flight or ELSE and they had the choice of fighting a large Banescale with a massive amount of Elemental power and a backing of winning a few 500 v 1 fights <3

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?

Era 1: Yes but not in the clan- a collective jail exists.

Era 2: Yes but currently has no prisoners or jailers.

77. Would your dragons have a trial for the offending person?

Yes. Always.

How strict are the laws if your clan has any?

Era 1: Very lenient but basic ones like "don't steal" exist.

Era 2: Very strict laws and rules that are enforced. They are updated as the times go, because it's become necessary.

78. What is the most serious punishment and the lightest punishment for a crime?

Life in prison is the most serious, while the lightest is a fine.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?

No, and typically no.

80. Are there any planets that your dragons, or others, have found?

Not yet.

81. Are your dragons developing a way to go into space?

Nope! They are more interested in seeing the bottom of the ocean.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?

Resistance would call them "Flash" and "Storm" mostly bc they'd have a whole fight about it. Shade Soldiers would call them "The Betrayers" because they stop the night sky from being purely dark most of the time.

Wanderer's Solace would probably call them something like "White Eyes" or "Night Guides"

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?

Era 1: Yes. Absolutely for the feared for the Resistance and Exiles. Shade touched for sure are within the Cult of Shade.

84. IS there anyone that worships the Shade? Are they open about it?

Cult of Shade. Enough said right there lol

85. Does your clan believe in such a being?

Such a being? I don't know what that means.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?

Era 1 is more of a warrior style bc there's a lot of war, but even in era 2 there's no dress code.

87. What about food? Any food that is considered your clans cultural food?

Nope. No matter the era my dragons come from all over.

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)

I mostly default to warrior cat type slang and make them dragons. If you know warrior cats, I would call a dragon a Fox-heart if they were horrible and a Mouse-heart if they are a coward <3

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?

Toys are more plushies and are based on Beastclan and Dragons. Comics exist and toys exist of (somehow even more fictional creatures) and those also have toys. Basically irl but with dragons making them.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?

The only thing I'd consider being canon is Ambulances for the sole purpose of helping dragons get to doctors. And any medical field stuff. They'd be so grateful that more help can be brought out faster when a dragon is too sick or too injured to be flown safely.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)

Era 1: Nests instead of beds but rudimentary furniture.

Era 2: Good furniture and beds.

92. Do other forms of dimensions exist?

Nope

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?

Nope.

94. Dos spirits exist? Can they possess or move things around?

Nope.

95. Do dragons hunt for the paranormal if they do exist?

They don't exist, but they do try to prove they exist <3

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?

Nope.

97. What about songs that would be commonly sung among your dragons?

Anything edgy because honestly it goes with most of them.

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?

Era 1: You have a family who have jobs or you are sent to learn from another job to know your life from that point on.

Era 2: Some still try this but my Wanderer's Solace is a place you don't have that pressure or unwanted mess forced onto you.

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?

Typically no. They hate that and I headcanon that it's unhealthy in the "I ate something inedible" instead of "hehe I had candy" unhealthy.

There is coffee and tea for all of the food groups so it's fine.

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?

Era 1: None of that exists in lore. You'd be looked at like you'd lost it.

Era 2: Wanderer's Solace is located on cursed land from the actions of Era 1. Almost every dragon will turn into an Obelisk or change in some way if they come here and stay for long enough. It's gradual, but not painful. They are asleep for most of it too. Mentally they'd be their old breed for a bit, but that would change too. In my lore, this is the only known instance of this happening - and it terrifies everyone.
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Nicely done, OP! 1. What is the name of your clan? [b]Val ar Aion, the City of Lamps.[/b] 2. Is it considered a clan? A tribe? A group? Other? [b]A kingdom. [/b] 3. How did the name originate? [b]My username used to be Valarion, so I made something up about it meaning "City of Lamps" in an ancient language.[/b] 4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate? [b]The [url=https://www1.flightrising.com/dragon/23766]Queen Matriarch[/url] is both the founder and leader, advised by a council of elders and ambassadors.[/b] 5. What is the main income of your clan? Is there anyone that manages the money? [b]Thanks to the kingdom's unending summer, produce is plentiful all year and serves as a main export alongside the local drink called "Mellichor".[/b] 6. Are certain things more valuable than currency that would be used as such? [b]Gold is gold. The clan however does highly value Sacridite as it is used to craft the Shade-repelling lanterns which the City is named for.[/b] 7. Is your clan dedicated to one craft or few, OR do they specialize in many things? [b]Val ar Aion is largely a center for healing and learning, strongly steeped in their devotion to the Lightweaver.[/b] 8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves? [b]The surrounding land is very poor in metals, so they have a longstanding trade agreement with clans in the Blacksand Annex to exchange metal armor and tools for produce.[/b] 9. Is there any enemies to your clan? If so, how? [b]The Wyldren (wild dragons) and the Harpies are a few vague antagonistic forces operating in the background.[/b] 10. Does your clan squabble with these enemies or other clans often? [b]Conflicts between the Valari and the Wyldren were common until the Queen Matriarch slew the Wyldren King, leading to an unprecedented 300 years of peace for the Kingdom. Skirmishes with harpies are somewhat common, but they have not been considered a serious threat since their utter defeat that sealed the clan's founding over 3000 years ago. [/b] 11. Does your clan have many allies? If so, how do they usually interact with each other? [b]Val ar Aion's strength is built on its many allegiances outside of Light territory. Mutual trade and aid in times of need are freely given.[/b] 12. Is there treaties or contracts involved in alliances or is it verbal/based off trust? [b]Written treaties are definitely involved, if only to satisfy us bookish Light dragons.[/b] 13. Does your clan get along Beastclans or are they all enemies? [b]Beastclans are overwhelmingly seen as pests and barred from setting foot in the City, with few exceptions.[/b] 14. Does your clan accept Beastclan members? Why or why not? [b]Only those personally vetted by a member of the clan, due to a long history of territorial disputes with neighboring Beastclan tribes. One notable exception are the Winged Legion, a faction of turncoat harpies loyal to the guardian [url=https://www1.flightrising.com/dragon/65982845]Valthuriel[/url], who adopted their Prince as his charge.[/b] 15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them? [b]Since the City is itself built on a scale to accommodate large dragon species, most Beastclans wouldn't find it particularly convenient to get around even without the threat of being accidentally (or not-so-accidentally) crushed underfoot, hence why Harpies, as a flying species, are one of the few exceptions. Most Valari are raised with a sense of curiosity and open-mindedness, so many of our dragons would be delighted to interact peacefully with a fellow creature, even ones considered pests, but their rights are not exactly protected in the City, and many embittered veterans of past conflicts would consider them kill-on-sight with little recourse. tl;dr it's complicated.[/b] 16. Is any specific race of Beastclans disliked? Or certain races seen as less than others? [b]Harpies are particularly controversial, having been both enemies and allies throughout the clan's history.[/b] 17. Are they treated like actual Familiars? [b]"Familiar" is a broad term that doesn't necessarily mean "pet", so, possibly? I don't incorporate familiars all that much into my lore, but some of my dragons do have Harpy allies that would fill that slot.[/b] 18. Are there any race or animals treated as Familiars? [b]I mean. The ones that can be added as familiars, I guess?[/b] 19. Does your clan celebrate the Elemental Holidays? Why or why not? [b]Sure. I'd imagine every clan has their own way of celebrating the elements, on top of their own local customs to boot.[/b] 20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate? [b]Probably a lot of drinking, music, plays, and gladiatorial contests involved, with allies/emissaries from that Flight being invited to come visit. Val-ar-Aion operates on a very long timeframe, so they probably have a system more akin to the Chinese zodiac for celebrating the elements. Other more low-key local traditions might be celebrated yearly instead.[/b] 21. Is any specific element more respected than others, or one more hated than others? If so, why? [b]I don't think there's any strong Dragon Racism happening lmao. But I imagine Plague dragons are generally distrusted due to the whole carrying diseases thing. [url=https://www1.flightrising.com/dragon/33059927]Shaharad the Plague Martyr[/url] has done a lot to rehabilitate that image, but it's still a bit iffy for a clan with a strong focus on healing and wellbeing.[/b] 22. IS any race of dragon more respected or more hated than others? If so, why? [b]I can't imagine. Imperials are a bit overrepresented in my clan so maybe they have more clout on account of being the Lightweaver's firstborn, but I don't see any strong bias happening in-lore.[/b] 23. Can all forms of elemental magic heal? [b]I think healing is probably a separate form of magic to elemental magic, which can be elementally flavored. I do think some elements probably have a stronger affinity for it than others, though: Nature, Light, Water, and ironically Plague come first to mind.[/b] 24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work? [b]I think the world is big enough to incorporate a huge variety of different magic styles, many of which have no elemental affinity and which can be practiced by anyone. Soothsaying, for example, isn't just limited to water dragons; they just have a much stronger tradition of it.[/b] 25. Is any certain magic more powerful than others? [b]Divine magic would naturally be the strongest; those vested with a divine spark would be particularly powerful.[/b] 26. Are there such thing as enchantments or curses? How would they work? [b]Sure. I mean, it's magic: they just work how they work.[/b] 27. Are tomes important to magic users? Why or why not? [b]Strangely, not something I use much in my lore, but they exist.[/b] 28. Are certain things or places able to amplify ones magical abilities? [b]Also not something I use much, but it's possible.[/b] 29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.) [b]Nahh. Magic is inherent to the dragon; they are their own spell batteries.[/b] 30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful? [b]If older dragons tend to be more powerful, it's probably because they've had more time to practice and build up their reserves. On the other hand, it's not something I've put much thought into, but I picture the early years of dragonkind's arrival on Sornieth as being a lot more elementally charged; when the gods were a lot more involved in creation and the chaos of the world hadn't settled. There was probably a lot more magic in the air to be scooped up then, so dragons that have survived from that era tend to be more magically charged.[/b] 31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity? [b]Anyone can tell the future; it's up to the future whether it comes true or not. [emoji=mirror size=1] [/b] 32. Does your clan have any dragons dedicated to researching and studying magic? [b]We're a Light clan. It's kind of our default state.[/b] 33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters? [b][url=https://www1.flightrising.com/dragon/33244300]Asmodeia [/url]is the clan's leading expert on arcane matters, and serves on the Queen's council.[/b] 34. Can dragons use magic to shape or create things? [b]Shape, yes. Create? That's more of a divine thing. The lost art of creating objects out of captive sunlight has long been coveted by [url=https://www1.flightrising.com/dragon/60034153]certain members[/url] of the clan. [/b] 35. Can ones magic influence or read someones mind? [b]I'd imagine it's a fairly rare skill, but it could be done.[/b] 36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat? [b]Yes and yes.[/b] 37. Do your dragons worship the deities? [b]Val ar Aion began as a monastery devoted to the Lightweaver, but worship of other deities isn't restricted.[/b] 38. Do dragons worship only their deity of their element, or would they worship another deity, if at all? [b]Mostly the Lightweaver, but some might offer a prayer to the Stormcatcher for fair weather on a journey, or to the Gladekeeper for a bountiful harvest, for example.[/b] 39. Are there dragons that don't believe in the deities or hate them? If so, why? [b]I mean, not believing in them is probably a little difficult when you can see them in the flesh, but I'm sure there's plenty of dragons who have their own beef with the gods. Not something I've explored much myself; despite the Church being a huge influence in Val ar Aion, I don't actually dwell much on the deities themselves.[/b] 40. Are there dragons dedicated to convincing others to serve their deities? [b]I'm sure there are a [i]few [/i]annoying evangelists; in fact the way I justify exalt-training is that people come to Val ar Aion for healing/education/sanctuary and probably get roped in to serving the Lightweaver that way. But I don't think anyone in my clan is particularly concerned with other peoples' faith, there's no "my god is the best and your god is fake nonsense" going on, I mean, the gods are all basically siblings; they just worship the Lightweaver because she's the closest and the most immediately concerned with their wellbeing.[/b] 41. What is exalting to your clan/dragons exactly? Is it noble? Foolish? [b]It's kind of like... a pilgrimage at the end of which your body slowly fades but your immortal soul becomes transcendent. Those with incurable conditions may seek exaltation to be free of the limits of their flesh.[/b] 42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help [b]A hopeful pilgrim travels to the Beacon of the Radiant Eye and offers their devotion to Lady Light in the flesh. It's a mysterious process that one might consult a priest about. Val ar Aion serves as a wayshrine on the long road to the Beacon, serving as a sanctuary for pilgrims on their journey.[/b] 43. Where would one go to be exalted? [b]The Beacon, following the draw of the Lighthouse's ray. [s]Or ceremonially burned on a pyre, but that's only for the most extreme cases of a willing person who won't survive the journey to the Beacon.[/s][/b] 44. IS it considered blasphemous or crazy to not worship ones elemental deity? [b]Nahh, it's fine.[/b] 45. Do the worship of the deities play a big role in your clan? [b]Lightweaver, mostly. I don't think I even mention any of the other gods by name in my own lore, come to think of it.[/b] 46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search? [b]No, I don't really incorporate site events into my own lore, and my clan couldn't really care less about what some other flight's god is up to.[/b] 47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out? [b]Would depend on the nature of their return, I suppose. My one dragon who came back from exaltation is essentially seen as [url=https://www1.flightrising.com/dragon/6077116]a living Saint[/url].[/b] 48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items? [b]Sure, offerings of sacridite and mellichor are probably a thing.[/b] 49. Are any breed stronger than another in any way? Or are all breeds equal? [b]Physically larger breeds tend to be physically stronger, naturally.[/b] 50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic) [b]I don't think breed matters much in that regard; my progenitor is a Guardian who was created wholecloth by the Lightweaver as one of her first subjects. Don't think about it too much.[/b] 51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together? [b]Size differences are significantly less drastic in my lore.[/b] 52. Are all dragons similarly expressive or do they all uniquely show their emotions? [b]I don't write that much interaction, and I'm not all that interested in the canon breed lore anyways. All my dragons can communicate with one another just fine.[/b] 53. Are your dragons able to fly? Or is wholly determined by their wing sizes? [b]Snappers and gaolers are flightless. Otherwise all can fly unless they have a disability.[/b] 54. Do Ancients and Moderns get along with each other? [b]I tend to ignore the notion that Ancients just popped out of the blue one day; I just treat them like any other breed.[/b] 55. Can your Ancient and Modern dragons breed with each other despite in-game lore? [b]Not something I've dwelled on but sure, if I breed changed a modern into an ancient that had had offspring with a modern breed, I'd just say they'd always been an ancient and had kids normally.[/b] 56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan? [b]The ancient/modern distinction doesn't exist in my lore; dragons is dragons.[/b] 57. How did you clan react to finding Ancients? [b]They didn't.[/b] 58. Do Ancients have a vastly different culture than those of Moderns? [b]Nope.[/b] 59. What about the Obelisks? [b]Nope. They've always been around.[/b] 60. Are there any ceremonies that might be breed specific? [b]I think Imperial funerals are probably highly specific, on account of the whole undead abomination thing. Guardians might have a little ceremony for starting or completing their search. I don't use breed lore than much, honestly.[/b] 61. Do dragons mate for life or no? [b]Some might. I don't think there's any particularly strong pressure to settle down with a single mate, though. Children are raised just as much, if not more, by the Clan as a whole as by their parents, so there's pretty much zero baggage around staying with a particular mate. The concept of the nuclear family/household would be pretty alien to my clan. The only ones who operate on that kind of logic are snooty types who put stock in bloodline, which isn't something the average Valari especially cares about.[/b] 62. Do dragons look down on others for not having a lineage? (G1 dragons) [b]Nah, that's just a game mechanic, it has no bearing on lore.[/b] 63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less? [b]Many members of the clan have injuries and chronic conditions. Val ar Aion is a center for healing and a sanctuary for the infirm, so everyone's needs are met and no one bats an eye at different levels of ability. The Matriarch herself might be considered disabled by dragon standards, having entirely lost the ability to perform magic.[/b] 64. Are your dragons in your lore, anthro, human, or just simply dragon? [b]Just dragons. Humans don't exist.[/b] 65. Are your dragons more human like in terms of intelligence or are they more feral/animal like? [b]Human-like with feral tendencies.[/b] 66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things? [b]I don't like sci-fi in my fantasy, so in my personal lore, not even Lightning flight has technology. Ancient Greek / early medieval levels of technology only.[/b] 67. Does your clan grow/farm food? OR do they hunt for it all? [b]Mostly farming and aquaculture; meat is usually reserved for special occasions.[/b] 68. What does your clan do with abandoned eggs? [b]I sell them, but in-lore I imagine they'd be kept to be raised by the Church.[/b] 69. Does your clan have ambassadors/representatives? What do they do? [b]Yep. They serve as emissaries to their respective flights and advise the Matriarch on the culture and customs of potential trading partners and allies, etc.[/b] 70. Do your dragons hold marriage ceremonies of sorts if they were to mate? [b]I don't think my clan even has any kind of official concept of marriage. Everyone's p much just vibing in terms of romance and relationships. The only Official Marriages are generally political, a weird custom for fancy types; not something the average Valari is concerned with.[/b] 71. Is architect important in your clan? Do they live where infrastructure is important or no? [b]My clan is a city built on a ruin; architecture and the study of the ruins are important to the preservation and respectful expansion of what came before.[/b] 72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc? [b]Absolutely. Learning is one of the central pillars of the clan's culture and is tied strongly to the Church; achieving the rank of Lightkeeper in a particular subject- a professor, essentially- is a high honor. As for fighting, joining the Clansguard is one sure way of gaining warrior training.[/b] 73. Besides forms of leader is there any jobs considered to be more valuable/ important than others? [b]Teaching, healing, and philosophy are the most respected pillars of Valari culture.[/b] 74. Does your clan have a library? [b]Of course! Although it's a longstanding source of angst in the clan that a large part of it was destroyed in ancient times, mirroring the Library of Alexandria.[/b] 75. What about cooks or any form of servants? [b]Servants not so much, but I imagine many day to day chores are taken up by younger acolytes of the Church or by temporary pilgrims on their path to the Beacon. Everyone pitches in where they can.[/b] 76. Do you have a prison? How is it run? What would someone have to do to be imprisoned? [b]Most of the time, dragons who commit crimes are either banished or made to work off their debt to society, but for truly dangerous outliers, the dungeon of Keening Rock is the last stop. A tower that descends far below ground, guarded by Clansguard- not especially sophisticated, but the clan fortunately doesn't have that many criminals.[/b] 77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any? [b]Nowadays there would be a trial, though this [url=https://www1.flightrising.com/dragon/24410598]wasn't always the case[/url]. Although the clan is called a Kingdom/City, it's still a fairly small and closely knit society, so the laws aren't extremely strict and offenders are dealt with case by case.[/b] 78. What is the most serious punishment and the lightest punishment for a crime? [b]Keening Rock is exclusively for life sentences, so that's just about the grimmest fate, reserved for unrepentant killers and threats to the peace. Although there are no formal executions, being killed in combat is also a possibility for dangerous enemies who've crossed that line. The lightest punishment would just be getting a very disappointed scolding from the Matriarch and maybe some public service, like cleaning bird guano off the Acropolis or sweeping the square. [/b] 79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons? [b]Beastclans play almost no part in my lore ngl. For the Harpies, I imagine their Prince serves as something of a living god or idol, but that certainly wouldn't be for dragons to worship.[/b] 80. Are there any planets that your dragons, or others, have found? [b]Though there are astronomers, space is largely a mystery to our clan.[/b] 81. Are your dragons developing a way to go into space? [b]Why would you want to go there? It's cold and horrible.[/b] 82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them? [b]Ngl, I have never thought about it before and I never will again.[/b] 83. Is the Shade feared in your clan? Anyone "Shade-Touched"? [b]Yes, although it's more of a bogeyman and superstition than an active, visible threat to most citizens; the clan even takes its name from the sacred lanterns it uses to repel the Shade's influence in the Hewn City. The Shadeslayer Order are a controversial band dedicated to destroying Shade-touched threats. They haven't been all that successful within Val ar Aion itself; it turns out the lanterns are pretty effective. [/b] 84. IS there anyone that worships the Shade? Are they open about it? [b]Nah. To the Valari that would be like someone saying they worship, I don't know, Slenderman or dark matter or something. It's more of a bogeyman or a force of nature than an actual being with designs akin to the gods, so worshiping it makes zero sense. [/b] 85. Does your clan believe in such a being? [b]There is definitely some sort of Shade-like influence happening in the City, but it's more akin to the weather than an actual being. Only the particularly superstitious personify it.[/b] 86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time? [b]No official dress code, but members of the Church and Clansguard tend to wear large mantles around their shoulders.[/b] 87. What about food? Any food that is considered your clans cultural food? [b]Mellichor is a local drink with religious significance. The Valari don't eat rabbit as they're considered holy, but there's no law against outsiders eating them.[/b] 88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration) [b]Something to be developed. :)[/b] 89. Are fictional books in your lore similar to books in our real life? What about comics and toys? [b]Val ar Aion hasn't yet discovered the printing press, so all original manuscripts are unique and hand-written by the acolytes of the Church. Comics would be a foreign concept. Toys might have minor enchantments on them, like [url=https://www1.flightrising.com/dragon/31670552]Lievran[/url]'s glass globes and Sharaidh's [url=https://www1.flightrising.com/dragon/44491045]masks[/url].[/b] 90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react? [b]Concerned bemusement.[/b] 91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests) [b]Objects would have to be ergonomically designed for quadrupedal use, and also be able to be built with not especially dexterous hands; I imagine they don't generally have beds and chairs so much as cushions and low benches, etc.[/b] 92. Do other forms of dimensions exist? [b]Not in my own lore, currently.[/b] 93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife? [b]I picture the afterlife not as a difference place so much as just attaining a transcendent spiritual form / returning to the currents of elemental magic that infuse and surround Sornieth.[/b] 94. Dos spirits exist? Can they possess or move things around? [b]Sure, but I figure they need to be at least somewhat corporeal to interact with objects.[/b] 95. Do dragons hunt for the paranormal if they do exist? [b]It's a fantasy world, so the paranormal is kind of just normal to them? The Shadeslayers are the closest example, with their fixation on killing basically Shadow Boogeyman.[/b] 96. Are there any folktales or legends that exist within your clan? Any Mythical creatures? [b]Definitely! [url=https://www1.flightrising.com/dragon/47044690]Sengh [/url]is a half-forgotten river spirit local to the [i]Faín[/i], and [url=https://www1.flightrising.com/dragon/19012807]Dromoreth[/url] is practically an urban legend.[/b] 97. What about songs that would be commonly sung among your dragons? [b]Hymns and historical poems/ballads, mostly, though they probably have their own drinking songs.[/b] 98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age? [b]Those reared by the Church might be trained for a particular office, but everyone has the freedom to pursue their own dreams.[/b] 99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish? [b]Sure. The Wyldren Queen, [url=https://www1.flightrising.com/dragon/32416011]Larcha[/url], is a Tundra said to have a particular hunger for dragonflesh.[/b] 100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new? [b]Breed/gene change scrolls etc are a game construct only; all dragons are just handwaved to have been born whatever way they currently look, even if it makes no sense with their parentage, unless their genes represent some trait or disease they later acquired.[/b]
Nicely done, OP!

1. What is the name of your clan?
Val ar Aion, the City of Lamps.

2. Is it considered a clan? A tribe? A group? Other?
A kingdom.

3. How did the name originate?
My username used to be Valarion, so I made something up about it meaning "City of Lamps" in an ancient language.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?
The Queen Matriarch is both the founder and leader, advised by a council of elders and ambassadors.

5. What is the main income of your clan? Is there anyone that manages the money?
Thanks to the kingdom's unending summer, produce is plentiful all year and serves as a main export alongside the local drink called "Mellichor".

6. Are certain things more valuable than currency that would be used as such?
Gold is gold. The clan however does highly value Sacridite as it is used to craft the Shade-repelling lanterns which the City is named for.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?
Val ar Aion is largely a center for healing and learning, strongly steeped in their devotion to the Lightweaver.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?
The surrounding land is very poor in metals, so they have a longstanding trade agreement with clans in the Blacksand Annex to exchange metal armor and tools for produce.

9. Is there any enemies to your clan? If so, how?
The Wyldren (wild dragons) and the Harpies are a few vague antagonistic forces operating in the background.

10. Does your clan squabble with these enemies or other clans often?
Conflicts between the Valari and the Wyldren were common until the Queen Matriarch slew the Wyldren King, leading to an unprecedented 300 years of peace for the Kingdom. Skirmishes with harpies are somewhat common, but they have not been considered a serious threat since their utter defeat that sealed the clan's founding over 3000 years ago.

11. Does your clan have many allies? If so, how do they usually interact with each other?
Val ar Aion's strength is built on its many allegiances outside of Light territory. Mutual trade and aid in times of need are freely given.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?
Written treaties are definitely involved, if only to satisfy us bookish Light dragons.

13. Does your clan get along Beastclans or are they all enemies?
Beastclans are overwhelmingly seen as pests and barred from setting foot in the City, with few exceptions.

14. Does your clan accept Beastclan members? Why or why not?
Only those personally vetted by a member of the clan, due to a long history of territorial disputes with neighboring Beastclan tribes. One notable exception are the Winged Legion, a faction of turncoat harpies loyal to the guardian Valthuriel, who adopted their Prince as his charge.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?
Since the City is itself built on a scale to accommodate large dragon species, most Beastclans wouldn't find it particularly convenient to get around even without the threat of being accidentally (or not-so-accidentally) crushed underfoot, hence why Harpies, as a flying species, are one of the few exceptions. Most Valari are raised with a sense of curiosity and open-mindedness, so many of our dragons would be delighted to interact peacefully with a fellow creature, even ones considered pests, but their rights are not exactly protected in the City, and many embittered veterans of past conflicts would consider them kill-on-sight with little recourse. tl;dr it's complicated.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?
Harpies are particularly controversial, having been both enemies and allies throughout the clan's history.

17. Are they treated like actual Familiars?
"Familiar" is a broad term that doesn't necessarily mean "pet", so, possibly? I don't incorporate familiars all that much into my lore, but some of my dragons do have Harpy allies that would fill that slot.

18. Are there any race or animals treated as Familiars?
I mean. The ones that can be added as familiars, I guess?

19. Does your clan celebrate the Elemental Holidays? Why or why not?
Sure. I'd imagine every clan has their own way of celebrating the elements, on top of their own local customs to boot.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?
Probably a lot of drinking, music, plays, and gladiatorial contests involved, with allies/emissaries from that Flight being invited to come visit. Val-ar-Aion operates on a very long timeframe, so they probably have a system more akin to the Chinese zodiac for celebrating the elements. Other more low-key local traditions might be celebrated yearly instead.

21. Is any specific element more respected than others, or one more hated than others? If so, why?
I don't think there's any strong Dragon Racism happening lmao. But I imagine Plague dragons are generally distrusted due to the whole carrying diseases thing. Shaharad the Plague Martyr has done a lot to rehabilitate that image, but it's still a bit iffy for a clan with a strong focus on healing and wellbeing.

22. IS any race of dragon more respected or more hated than others? If so, why?
I can't imagine. Imperials are a bit overrepresented in my clan so maybe they have more clout on account of being the Lightweaver's firstborn, but I don't see any strong bias happening in-lore.

23. Can all forms of elemental magic heal?
I think healing is probably a separate form of magic to elemental magic, which can be elementally flavored. I do think some elements probably have a stronger affinity for it than others, though: Nature, Light, Water, and ironically Plague come first to mind.

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?
I think the world is big enough to incorporate a huge variety of different magic styles, many of which have no elemental affinity and which can be practiced by anyone. Soothsaying, for example, isn't just limited to water dragons; they just have a much stronger tradition of it.

25. Is any certain magic more powerful than others?
Divine magic would naturally be the strongest; those vested with a divine spark would be particularly powerful.

26. Are there such thing as enchantments or curses? How would they work?
Sure. I mean, it's magic: they just work how they work.

27. Are tomes important to magic users? Why or why not?
Strangely, not something I use much in my lore, but they exist.

28. Are certain things or places able to amplify ones magical abilities?
Also not something I use much, but it's possible.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)
Nahh. Magic is inherent to the dragon; they are their own spell batteries.

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?
If older dragons tend to be more powerful, it's probably because they've had more time to practice and build up their reserves. On the other hand, it's not something I've put much thought into, but I picture the early years of dragonkind's arrival on Sornieth as being a lot more elementally charged; when the gods were a lot more involved in creation and the chaos of the world hadn't settled. There was probably a lot more magic in the air to be scooped up then, so dragons that have survived from that era tend to be more magically charged.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?
Anyone can tell the future; it's up to the future whether it comes true or not.

32. Does your clan have any dragons dedicated to researching and studying magic?
We're a Light clan. It's kind of our default state.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?
Asmodeia is the clan's leading expert on arcane matters, and serves on the Queen's council.

34. Can dragons use magic to shape or create things?
Shape, yes. Create? That's more of a divine thing. The lost art of creating objects out of captive sunlight has long been coveted by certain members of the clan.

35. Can ones magic influence or read someones mind?
I'd imagine it's a fairly rare skill, but it could be done.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?
Yes and yes.

37. Do your dragons worship the deities?
Val ar Aion began as a monastery devoted to the Lightweaver, but worship of other deities isn't restricted.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?
Mostly the Lightweaver, but some might offer a prayer to the Stormcatcher for fair weather on a journey, or to the Gladekeeper for a bountiful harvest, for example.

39. Are there dragons that don't believe in the deities or hate them? If so, why?
I mean, not believing in them is probably a little difficult when you can see them in the flesh, but I'm sure there's plenty of dragons who have their own beef with the gods. Not something I've explored much myself; despite the Church being a huge influence in Val ar Aion, I don't actually dwell much on the deities themselves.

40. Are there dragons dedicated to convincing others to serve their deities?
I'm sure there are a few annoying evangelists; in fact the way I justify exalt-training is that people come to Val ar Aion for healing/education/sanctuary and probably get roped in to serving the Lightweaver that way. But I don't think anyone in my clan is particularly concerned with other peoples' faith, there's no "my god is the best and your god is fake nonsense" going on, I mean, the gods are all basically siblings; they just worship the Lightweaver because she's the closest and the most immediately concerned with their wellbeing.

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?
It's kind of like... a pilgrimage at the end of which your body slowly fades but your immortal soul becomes transcendent. Those with incurable conditions may seek exaltation to be free of the limits of their flesh.

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help
A hopeful pilgrim travels to the Beacon of the Radiant Eye and offers their devotion to Lady Light in the flesh. It's a mysterious process that one might consult a priest about. Val ar Aion serves as a wayshrine on the long road to the Beacon, serving as a sanctuary for pilgrims on their journey.

43. Where would one go to be exalted?
The Beacon, following the draw of the Lighthouse's ray. Or ceremonially burned on a pyre, but that's only for the most extreme cases of a willing person who won't survive the journey to the Beacon.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?
Nahh, it's fine.

45. Do the worship of the deities play a big role in your clan?
Lightweaver, mostly. I don't think I even mention any of the other gods by name in my own lore, come to think of it.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?
No, I don't really incorporate site events into my own lore, and my clan couldn't really care less about what some other flight's god is up to.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?
Would depend on the nature of their return, I suppose. My one dragon who came back from exaltation is essentially seen as a living Saint.

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?
Sure, offerings of sacridite and mellichor are probably a thing.

49. Are any breed stronger than another in any way? Or are all breeds equal?
Physically larger breeds tend to be physically stronger, naturally.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)
I don't think breed matters much in that regard; my progenitor is a Guardian who was created wholecloth by the Lightweaver as one of her first subjects. Don't think about it too much.

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?
Size differences are significantly less drastic in my lore.

52. Are all dragons similarly expressive or do they all uniquely show their emotions?
I don't write that much interaction, and I'm not all that interested in the canon breed lore anyways. All my dragons can communicate with one another just fine.

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?
Snappers and gaolers are flightless. Otherwise all can fly unless they have a disability.

54. Do Ancients and Moderns get along with each other?
I tend to ignore the notion that Ancients just popped out of the blue one day; I just treat them like any other breed.

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?
Not something I've dwelled on but sure, if I breed changed a modern into an ancient that had had offspring with a modern breed, I'd just say they'd always been an ancient and had kids normally.

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?
The ancient/modern distinction doesn't exist in my lore; dragons is dragons.

57. How did you clan react to finding Ancients?
They didn't.

58. Do Ancients have a vastly different culture than those of Moderns?
Nope.

59. What about the Obelisks?
Nope. They've always been around.

60. Are there any ceremonies that might be breed specific?
I think Imperial funerals are probably highly specific, on account of the whole undead abomination thing. Guardians might have a little ceremony for starting or completing their search. I don't use breed lore than much, honestly.

61. Do dragons mate for life or no?
Some might. I don't think there's any particularly strong pressure to settle down with a single mate, though. Children are raised just as much, if not more, by the Clan as a whole as by their parents, so there's pretty much zero baggage around staying with a particular mate. The concept of the nuclear family/household would be pretty alien to my clan. The only ones who operate on that kind of logic are snooty types who put stock in bloodline, which isn't something the average Valari especially cares about.

62. Do dragons look down on others for not having a lineage? (G1 dragons)
Nah, that's just a game mechanic, it has no bearing on lore.

63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?
Many members of the clan have injuries and chronic conditions. Val ar Aion is a center for healing and a sanctuary for the infirm, so everyone's needs are met and no one bats an eye at different levels of ability. The Matriarch herself might be considered disabled by dragon standards, having entirely lost the ability to perform magic.

64. Are your dragons in your lore, anthro, human, or just simply dragon?
Just dragons. Humans don't exist.

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?
Human-like with feral tendencies.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?
I don't like sci-fi in my fantasy, so in my personal lore, not even Lightning flight has technology. Ancient Greek / early medieval levels of technology only.

67. Does your clan grow/farm food? OR do they hunt for it all?
Mostly farming and aquaculture; meat is usually reserved for special occasions.

68. What does your clan do with abandoned eggs?
I sell them, but in-lore I imagine they'd be kept to be raised by the Church.

69. Does your clan have ambassadors/representatives? What do they do?
Yep. They serve as emissaries to their respective flights and advise the Matriarch on the culture and customs of potential trading partners and allies, etc.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?
I don't think my clan even has any kind of official concept of marriage. Everyone's p much just vibing in terms of romance and relationships. The only Official Marriages are generally political, a weird custom for fancy types; not something the average Valari is concerned with.

71. Is architect important in your clan? Do they live where infrastructure is important or no?
My clan is a city built on a ruin; architecture and the study of the ruins are important to the preservation and respectful expansion of what came before.

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?
Absolutely. Learning is one of the central pillars of the clan's culture and is tied strongly to the Church; achieving the rank of Lightkeeper in a particular subject- a professor, essentially- is a high honor. As for fighting, joining the Clansguard is one sure way of gaining warrior training.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?
Teaching, healing, and philosophy are the most respected pillars of Valari culture.

74. Does your clan have a library?
Of course! Although it's a longstanding source of angst in the clan that a large part of it was destroyed in ancient times, mirroring the Library of Alexandria.

75. What about cooks or any form of servants?
Servants not so much, but I imagine many day to day chores are taken up by younger acolytes of the Church or by temporary pilgrims on their path to the Beacon. Everyone pitches in where they can.

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?
Most of the time, dragons who commit crimes are either banished or made to work off their debt to society, but for truly dangerous outliers, the dungeon of Keening Rock is the last stop. A tower that descends far below ground, guarded by Clansguard- not especially sophisticated, but the clan fortunately doesn't have that many criminals.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?
Nowadays there would be a trial, though this wasn't always the case. Although the clan is called a Kingdom/City, it's still a fairly small and closely knit society, so the laws aren't extremely strict and offenders are dealt with case by case.

78. What is the most serious punishment and the lightest punishment for a crime? Keening Rock is exclusively for life sentences, so that's just about the grimmest fate, reserved for unrepentant killers and threats to the peace. Although there are no formal executions, being killed in combat is also a possibility for dangerous enemies who've crossed that line. The lightest punishment would just be getting a very disappointed scolding from the Matriarch and maybe some public service, like cleaning bird guano off the Acropolis or sweeping the square.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?
Beastclans play almost no part in my lore ngl. For the Harpies, I imagine their Prince serves as something of a living god or idol, but that certainly wouldn't be for dragons to worship.

80. Are there any planets that your dragons, or others, have found?
Though there are astronomers, space is largely a mystery to our clan.

81. Are your dragons developing a way to go into space?
Why would you want to go there? It's cold and horrible.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?
Ngl, I have never thought about it before and I never will again.

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?
Yes, although it's more of a bogeyman and superstition than an active, visible threat to most citizens; the clan even takes its name from the sacred lanterns it uses to repel the Shade's influence in the Hewn City. The Shadeslayer Order are a controversial band dedicated to destroying Shade-touched threats. They haven't been all that successful within Val ar Aion itself; it turns out the lanterns are pretty effective.

84. IS there anyone that worships the Shade? Are they open about it?
Nah. To the Valari that would be like someone saying they worship, I don't know, Slenderman or dark matter or something. It's more of a bogeyman or a force of nature than an actual being with designs akin to the gods, so worshiping it makes zero sense.

85. Does your clan believe in such a being?
There is definitely some sort of Shade-like influence happening in the City, but it's more akin to the weather than an actual being. Only the particularly superstitious personify it.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?
No official dress code, but members of the Church and Clansguard tend to wear large mantles around their shoulders.

87. What about food? Any food that is considered your clans cultural food?
Mellichor is a local drink with religious significance. The Valari don't eat rabbit as they're considered holy, but there's no law against outsiders eating them.

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)
Something to be developed. :)

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?
Val ar Aion hasn't yet discovered the printing press, so all original manuscripts are unique and hand-written by the acolytes of the Church. Comics would be a foreign concept. Toys might have minor enchantments on them, like Lievran's glass globes and Sharaidh's masks.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?
Concerned bemusement.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)
Objects would have to be ergonomically designed for quadrupedal use, and also be able to be built with not especially dexterous hands; I imagine they don't generally have beds and chairs so much as cushions and low benches, etc.

92. Do other forms of dimensions exist?
Not in my own lore, currently.

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?
I picture the afterlife not as a difference place so much as just attaining a transcendent spiritual form / returning to the currents of elemental magic that infuse and surround Sornieth.

94. Dos spirits exist? Can they possess or move things around?
Sure, but I figure they need to be at least somewhat corporeal to interact with objects.

95. Do dragons hunt for the paranormal if they do exist?
It's a fantasy world, so the paranormal is kind of just normal to them? The Shadeslayers are the closest example, with their fixation on killing basically Shadow Boogeyman.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?
Definitely! Sengh is a half-forgotten river spirit local to the Faín, and Dromoreth is practically an urban legend.

97. What about songs that would be commonly sung among your dragons?
Hymns and historical poems/ballads, mostly, though they probably have their own drinking songs.

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?
Those reared by the Church might be trained for a particular office, but everyone has the freedom to pursue their own dreams.

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?
Sure. The Wyldren Queen, Larcha, is a Tundra said to have a particular hunger for dragonflesh.

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?
Breed/gene change scrolls etc are a game construct only; all dragons are just handwaved to have been born whatever way they currently look, even if it makes no sense with their parentage, unless their genes represent some trait or disease they later acquired.
Ohh man, this was FUN. I've been working on it all day.

(Format is a mess but I'm just gonna slap it all down here, might edit it to be pretty later.)

1. Snowhaven, or Snowyhaven (some dragons use one and some use the other). It was their name in the Southern Icefields, and you’d think they’d change it, y’know, after moving to the Plateau, but nobody really felt like it. Visiting dragons may look around in confusion, wondering where the snow is.
2. It’s a big found family as far as the leaders are concerned. Most of the dragons aren’t related, and they come from all over, but there’s a sense of community among the core group, who bonded together in a hostile environment, and that’s the impression that newcomers get. A big feeling of ‘once you’re one of us, just call if you need help, we’ll be there.’
3. Their old lair was the nicest place for miles around, situated at the foot of the mountains. They’d found an underground source of geothermal power, so the dens were well-lit and warm. It really was a haven in a land of desolate cold.
4. Among the early clan members were a pair of tundras who are just incredibly kind and charismatic and managed to make friends with everybody. And everyone just sort of collectively decided that they were the leaders of the clan. Brylen and Quorra don’t give orders, just recommendations, because they don’t think they have any right to tell other dragons what to do. But they’re almost always listened to anyway. Otherwise dragons make their own decisions, as individuals or in groups, and roles are assigned based on who wants the job and knows how to do it.
5. The clan is self-sufficient as far as basic resources go. But some of them like shopping, so they do accumulate treasure, mostly by trade and lucky finds during scavenging. They even have an official treasurer, a fussy Pearlcatcher who bemoans every penny spent, as any good treasurer should.
6. It’s not all about treasure - there’s a lot of bartering, both within and outside the clan. Just about anything can be currency if somebody wants it enough. But they don’t trade anything particularly rare or valuable, no. Such an item would more likely be kept than sold.
7. Everyone has their own specialty. There’s a dragon here for just about anything you might need.
8. They will trade with other clans, and some members make regular excursions to do so.
9-10. I mean, they have to deal with hostile forces? Fewer now than in the ice, but yeah. They have enemies, whether they want them or not. But they don’t start fights, so they only engage with hostiles when a member of the clan is attacked or threatened.
11-12. They have friendly relations with most clans that their members have come from. There’s a particular lair in the Sunbeam Ruins and another in the Ashfall Waste that they’re especially close to. No contracts with these, but some other clans do insist on getting things in writing, which is fine.
13-14. The clan gets along with Beastclans whenever possible. Again, they really don’t like having enemies when they can help it. They had alliances with many neighboring Beastclans in the ice, and they’ve made new ones on the plateau, especially harpies and Talonok. Several individuals have joined the clan as companions to various dragons.
15-16. Some dragons arrive in the clan with prejudices, but they get over them. Exposure to diversity will do that. The most common negative impressions are toward serthis and harpies, and the clan includes both, so they learn to get along eventually.
17-18. ‘Familiar’ covers any bond between a dragon and a non-draconic creature. Every member of the clan takes a companion as a matter of course, but sapient and non-sapient creatures have very different status. A serthis familiar is a friend and comrade, while an amphithere familiar is basically a pet.
19-20. They celebrate the holidays, yeah. Some party at home, others go to festivals to gather with members of other clans. Plenty will celebrate holidays other than their own flight, because they have friends in that flight or just really like the vibe.
21. Some members definitely think their flight is the best and have personal dislike of other elements. But again, they tend to lose that attitude with time and exposure. The only flight everyone keeps an eye on is Plague, because they tend to bring their element with them and it doesn’t always go well. It hasn’t stopped them from having several Plague-flight members who fit in just fine, though.
22. Species-ism is one of the few things the clan has no tolerance for. You treat your clanmates the same regardless of their shape.
23. Yes! There are healers in all flights. Healing magic of different elements varies widely; for instance, Fire healing uses cleansing flame, is fast but painful, and tends to leave wicked scars, while Nature healing focuses on regrowth of flesh. All types have their benefits and drawbacks and are best left to professionals.
24-25. It’s all elemental magic, yeah. No one element is the most powerful, but as with healing, they have different strengths and weaknesses.
26. Oh yeah, there’s enchantments. Runes and enchanted/cursed items are a big deal.
27. Tomes are great! They serve to record and pass down knowledge to the next generation of mages. They aren’t necessary for casting spells, though. Some mages rely on them, others never even pick one up.
28. Again, enchanted items are definitely a thing. And places… yeah. Every realm has places that are particularly rich in the local variety of elemental magic. There are also places that warp and twist magic, like the Forbidden Portal, or the ruins of the Hewn City. Casting in a place like that is insanely risky.
29. They can perform magic anywhere. Again, though, the environment does have an effect. A Nature dragon can cast spells in the Ashfall Wastes, but they’ll have to concentrate harder and won’t be able to draw as much energy as they would in a lush forest.
30. Magic is part nature and part nurture. It does require practice, but not necessarily formal training. There are many extremely skillful self-taught mages.
31. I think other flights do have some seers, of one sort or another. (Plague dragons reading entrails comes to mind.) Water is the only flight that heavily focuses on it, though.
32. The clan has several mages and some of them (like Urania, with her funny glowing rocks) are into experimenting. They focus on particular disciplines, though, not magic as a whole.
33. Nothing as formal as a court magister. The various mages will help with matters concerning their particular branch of magic, like potions or prophecy. For other arcane matters, you can always consult Cerise’s extensive collection of magical tomes; the answer’s probably in there somewhere.
34. Yes. That’s how you end up with constructs.
35. Learning to communicate telepathically with other willing minds is one thing, and not uncommon for long-distance communication between mages, especially in the Arcane flight. Reading or controlling an unwilling mind is another matter. It’s not impossible, but it’s extremely difficult, and it’s a kind of magic that’s stigmatized almost everywhere. You’re unlikely to meet a dragon who practices it.
36. Ohhh yeah. Magical combat is a thing. Magical combat sports are even a thing. Some elements have advantages over others, but a clever and flexible mage can make the best of any engagement.
37-38. They respect the deities, obviously, and will pay respects during festival times or when petitioning for aid - even ones outside of their own flight, in some cases. But worship usually doesn’t go farther than that. The deities have their own business, and the clan prefers to mind theirs.
39. There are a few, yes. One wildclaw healer has even expressed an opinion that the deities’ pride has blinded them to the harm their strife causes, and that dragonkind will only know peace when the deities are dead. And he wasn’t immediately kicked out for heresy, so you know. This clan’s attitude towards the deity wars is basically ‘no thanks’.
40. Proselytizing wouldn’t go over well here. I mean, you could try, but it wouldn’t catch on.
41-43. Not many exalted have come from this clan. It’s not forbidden or anything; like most things, it’s an individual choice as far as the clan is concerned, not something a dragon would push another into. But given their attitude towards inter-flight strife and war, it’s not surprising so few of them have chosen it. Those who do have gone specifically to fight against the Shade, not other clans.
44-45. In a lot of places, it might be blasphemy. Here, no. Saying mean things about Mama Flamecaller or Noodle Dad might get you into fights with other members of your flight who feel differently, but it won’t get you kicked out of the clan. The old-timers have long since decided that that’s not something to make rules about. It’s a dragon’s own business to worship or not.
46. Even if some members are ambivalent about the deities, it’s still unnerving to everyone when one of them mysteriously disappears. They are, it’s fair to say, a bit worried, especially those of the Water flight. No one’s joined the search officially, but the handful with Seeing abilities have scried, in their own time, even if they didn’t tell anyone about it.
47. If a dragon came back from being exalted, it would be assumed it was on orders from their deity. Nothing to see as disgraceful. (But don’t expect to be kissed up to, either. You’re still the same dragon we knew as a hatchling, don’t get too full of yourself.)
48. Some of them do. It’s not too uncommon to burn, bury, or otherwise consecrate personal items as a form of tribute or a petition. It’s something individual dragons choose to do, not the clan as a whole.
49. All dragon species have their strengths and weaknesses. Any who think they’re better than others are kidding themselves. Look at imperials - big, beautiful, powerful, can’t bury them together or they turn into grotesque abominations. Nobody’s perfect.
50. Dragons whose ancestors adapted for a particular environment may find that elemental magic a little easier and more intuitive to use. It’s hard to say, because overall, elemental aptitudes can develop regardless of species, and where you were hatched seems to be a much bigger factor.
51. Oh I absolutely follow the canon sizes. It’s both hilarious and fun to play with the interactions of sapient creatures at such different sizes. A fae perching on a ridgeback’s nose to argue with them. Multiple sleeping spirals draped over an extremely tolerant imperial. A guardian spreading out their wing to cover a bunch of smaller clanmates during heavy rain. The possibilities are endless.
52. Emotional expression varies by species and culture. Some dragons have flexible faces, others use more body language to convey emotion. And then of course there’s the difference between individuals. You can have two fae, both with blank faces and monotone voices, that can have completely different levels of expressiveness - one’s fins being completely still, and the other’s flipping around like semaphore flags.
53. They can fly if their wings are big enough, OR they have strong enough magic to compensate. If not, they’re grounded, but can use their wings for other things. A lot of Water dragons have short, strong wings that are adapted for swimming, for instance.
54. Ancient dragons are all struggling to acclimate to the world in their own ways. Modern dragons are trying to figure out what to make of them. Some clans, including mine, are more accepting than others.
55. I accept the breeding lore, on the basis that Ancient species are too genetically divergent from each other and from modern dragons to produce offspring. That doesn’t stop them having relationships.
56. They socialize pretty freely. Like, even in my clan, dragons are more likely to hang out with members of their own flight or species, but there’s a lot of mingling, and no hard lines between groups. The resident Ancients aren’t first-generation and they came here as youngsters, so these are their friends, and they see themselves as more alike than different.
57. Well, they weren’t too thrilled about the gaolers coming back, because of the circumstances. But they still adopted a gaoler before setting off for the plateau. And a veilspun soon after they arrived. They’re open to anyone and Ancients are no exception. If anything, it was very exciting to learn about new types of dragons they hadn’t met yet.
58. All Ancient breeds have their own culture, though in some cases, like the Banescales, that culture is in shreds. Honestly the culture shock isn’t much stronger than it is between modern species. Look at mirrors and tundras, for example. Dragon society is kind of used to this.
59. Obelisks usually adopt the practices of whatever dragon culture they find themselves in. The ones in my clan had no difficulty adjusting at all.
60. Ceremonies vary by culture more than species. Two different tribes of mirrors from different regions might have entirely unique traditions, for example.
61. Some do. Some don’t. Some form polygamous relationships, or opt out of relationships entirely. There are clans that set rules on this kind of thing, but this isn’t one of them.
62. Not here. Actually, the mysterious elemental eggs are viewed with excitement and curiosity, and the hatchlings that come out are welcomed like any tribe member.
63. Absolutely. The first that comes to mind is a one-winged fae, Cerasus. He wears a set of wing armor that helps offset the missing weight, and rides his familiar around in lieu of flying. Nobody gives him any beef over it.
64. 100% dragon. I like the physiology, I like playing around with it.
65. Fully sapient, though ‘animalistic’ behavior is common in some species. Mirrors run around devouring everything in sight, but they can still talk, use tools, and read and write if they care to. Some dragons forget this when it comes to other species. Those dragons are foolish.
66. My clan is all over the place technology-wise. There are dragons who stick entirely to magic and natural resources, and others who’ve strung wires and set up electric lighting for any dens that want it. Sometimes it’s hard to tell what’s magic and what’s technology anyway. Lightning dragons consider their work to be both.
67. They gather mostly wild resources but there is some farming, including a sizeable herb and vegetable garden. And a flower garden that serves to attract insects. The clan used to live in an area with much more limited resources, and they take sustainability very seriously.
68. Keep them. Why not? They’ve always got room for a few more.
69. There are members who travel a lot and interact with other clans. The only ‘official’ representative is Kingfisher, who often recruits new members, and has some impressive-looking credentials in case anyone asks.
70. Dragons forming long-term bonds may practice a variety of ceremonies, from elaborate weddings to a simple exchange of vows or even a contract. This clan has seen it all.
71. The first thing they did when they moved to Wind was to hire a ridgeback specifically for construction of a new lair. She’s their head architect, and yes, she is important.
72. Like most positions in the clan, teaching isn’t an official appointment, but rather a role taken up by those who are suited to it. It’s a very informal arrangement. Some of these teachers have taken it on themselves to organize lessons and set up a schedule. Others work on an ‘if you have a question, find me and I’ll see if I can answer it’ basis.
73. Every dragon contributes in some way. Some are more essential in survival situations, but no one’s contribution is unimportant.
74. The library is also informal, but it’s impressive. Basically one dragon started collecting books on everything and a couple of others decided to organize it. Now they have a library.
75. No servants, because there’s no regard for class. There are a few dragons with a knack for preparing food, though not many, as most dragons don’t care if their food is pretty (or even cooked). Most of the ones who do are pearlcatchers.
76-78: No prison. Anyone who did something THAT bad would just be kicked out, probably. It hasn’t happened yet. The clan has very few rules and they’re easy ones to follow. Minor offenses usually lead to social consequences more than anything. A dragon who’s wronged another may also be expected to pay them back in favors or physical items. Disagreeing dragons work this out between them, always aware that if they don’t, one of them might have to leave, and neither wants to.
79. Beastclans have a variety of religious beliefs and practices. None have tried to convert dragons, at least not in my clan, though having a familiar from one of the Beastclans means you’re likely to participate in some of their traditions at some point.
80. Ask the guys at the Observatory. They’re the only ones looking that far.
81. There’s no wind in space, so no. Not a lot of interest in it.
82. Would depend on the dragon you asked. There’s some weird senses of humor in this clan, and some would probably offer names that don’t comply with the forum rules.
83. Ohhh yeah. They take the Shade very seriously. It’s the main thing the clan’s fighters are concerned with, and the only thing they make an effort to actually exterminate on sight.
84. None of them can even imagine worshiping the Shade. The end of all things? Not even the most nihilistic Plague dragon would consider it, surely.
85. They’ve seen too much not to believe it. The Icefields are a very interesting place these days.
86. I’m pretty sure they have never even heard of a dress code. Of all the things to regulate, really!
87. There’s no way they’d be able to agree on a clan food either. Though hearing them try to argue about it would be hilarious.
88. I could probably write an entire post on their slang and sayings. Every flight, every species, and every regional subculture has their own. Again, though, some of it wouldn’t be safe for the forum.
89. Real-world fictional references are unlikely to appear, except as snarky easter eggs for my own amusement.
90. Most dragons would see 0 point in a car, though fae might have to think about it. TV would probably be addictive, though. Like scrying but made-up, and for everyone!
91. Interior decoration definitely falls on the side of draconic, rather than human. Lairs are carved and shaped to suit a particular species. Fae make nests on the side of den walls. Spirals sleep in crevices or hammocks. Large dragons may not have dens at all because they’re more comfortable outside. Mirrors sleep wherever they happen to pass out.
92. Yes, though they only concern a few magic scholars who are into that sort of thing.
93. Afterlife concepts vary pretty broadly, just as they do in real life. Most revolve around serving the deities in some way after death, but not all.
94. Ghost dragons are 100% real. Usually they can’t affect the physical world, but if the dragon had a lot of elemental power in life… Well, it’s generally better not to mess with them, anyway.
95. A clan with so many oddballs absolutely includes a few ghost hunters. They completely ignore the above warning and go poking around haunted ruins. Kids, you know?
96. The fun thing about Flight Rising is that so many mythical creatures are real, so it’s fun to try and imagine some of their myths that aren’t real in-universe. In my headcanon, actually, some of the Ancient breeds formerly had cryptid status. Dragons in the Tangled Wood have been dismissing veilspun sightings for centuries, and banescale fossils have provoked a lot of debate among scholars. (Emperor liches were thought to be a myth by most modern dragons, too, up until… well, you know.) Anyway, a few of my dragons believe there are creatures on the moon, which is still a myth as it hasn’t been proven yet. There’s some debate about fairies as well.
97. This is Wind flight, babyyy. All music, all the time. Everyone brings their own mix. We’ve got yodelers, we’ve got sea shanties, a couple of snappers who sound like they’re throat-singing. The kids circulate popular songs and modify them for fun. And then there are the Beastclan members, who are glad to chime in with their own cultural contributions.
98. Dragons pick their jobs. It’s common for a hatchling to try out a few things before settling on what suits them. Everybody finds something.
99. No carnivorous tundras, but I do have a nocturne who mostly eats fish. And even the carnivorous dragons will chew on certain plants for medicinal or recreational effects.
100. Species change is a thing. It’s seriously powerful magic, very few dragons have the skills to do it themselves. You’re usually looking for a specialist, or a really expensive scroll crafted by one. Either way you’ll be spending a lot of treasure. Most dragons who do it are seeking to match with a mate, though some have other, more personal reasons. And some just really think that bigger wings, different senses, or anti-aging abilities sound nifty.
Ohh man, this was FUN. I've been working on it all day.

(Format is a mess but I'm just gonna slap it all down here, might edit it to be pretty later.)

1. Snowhaven, or Snowyhaven (some dragons use one and some use the other). It was their name in the Southern Icefields, and you’d think they’d change it, y’know, after moving to the Plateau, but nobody really felt like it. Visiting dragons may look around in confusion, wondering where the snow is.
2. It’s a big found family as far as the leaders are concerned. Most of the dragons aren’t related, and they come from all over, but there’s a sense of community among the core group, who bonded together in a hostile environment, and that’s the impression that newcomers get. A big feeling of ‘once you’re one of us, just call if you need help, we’ll be there.’
3. Their old lair was the nicest place for miles around, situated at the foot of the mountains. They’d found an underground source of geothermal power, so the dens were well-lit and warm. It really was a haven in a land of desolate cold.
4. Among the early clan members were a pair of tundras who are just incredibly kind and charismatic and managed to make friends with everybody. And everyone just sort of collectively decided that they were the leaders of the clan. Brylen and Quorra don’t give orders, just recommendations, because they don’t think they have any right to tell other dragons what to do. But they’re almost always listened to anyway. Otherwise dragons make their own decisions, as individuals or in groups, and roles are assigned based on who wants the job and knows how to do it.
5. The clan is self-sufficient as far as basic resources go. But some of them like shopping, so they do accumulate treasure, mostly by trade and lucky finds during scavenging. They even have an official treasurer, a fussy Pearlcatcher who bemoans every penny spent, as any good treasurer should.
6. It’s not all about treasure - there’s a lot of bartering, both within and outside the clan. Just about anything can be currency if somebody wants it enough. But they don’t trade anything particularly rare or valuable, no. Such an item would more likely be kept than sold.
7. Everyone has their own specialty. There’s a dragon here for just about anything you might need.
8. They will trade with other clans, and some members make regular excursions to do so.
9-10. I mean, they have to deal with hostile forces? Fewer now than in the ice, but yeah. They have enemies, whether they want them or not. But they don’t start fights, so they only engage with hostiles when a member of the clan is attacked or threatened.
11-12. They have friendly relations with most clans that their members have come from. There’s a particular lair in the Sunbeam Ruins and another in the Ashfall Waste that they’re especially close to. No contracts with these, but some other clans do insist on getting things in writing, which is fine.
13-14. The clan gets along with Beastclans whenever possible. Again, they really don’t like having enemies when they can help it. They had alliances with many neighboring Beastclans in the ice, and they’ve made new ones on the plateau, especially harpies and Talonok. Several individuals have joined the clan as companions to various dragons.
15-16. Some dragons arrive in the clan with prejudices, but they get over them. Exposure to diversity will do that. The most common negative impressions are toward serthis and harpies, and the clan includes both, so they learn to get along eventually.
17-18. ‘Familiar’ covers any bond between a dragon and a non-draconic creature. Every member of the clan takes a companion as a matter of course, but sapient and non-sapient creatures have very different status. A serthis familiar is a friend and comrade, while an amphithere familiar is basically a pet.
19-20. They celebrate the holidays, yeah. Some party at home, others go to festivals to gather with members of other clans. Plenty will celebrate holidays other than their own flight, because they have friends in that flight or just really like the vibe.
21. Some members definitely think their flight is the best and have personal dislike of other elements. But again, they tend to lose that attitude with time and exposure. The only flight everyone keeps an eye on is Plague, because they tend to bring their element with them and it doesn’t always go well. It hasn’t stopped them from having several Plague-flight members who fit in just fine, though.
22. Species-ism is one of the few things the clan has no tolerance for. You treat your clanmates the same regardless of their shape.
23. Yes! There are healers in all flights. Healing magic of different elements varies widely; for instance, Fire healing uses cleansing flame, is fast but painful, and tends to leave wicked scars, while Nature healing focuses on regrowth of flesh. All types have their benefits and drawbacks and are best left to professionals.
24-25. It’s all elemental magic, yeah. No one element is the most powerful, but as with healing, they have different strengths and weaknesses.
26. Oh yeah, there’s enchantments. Runes and enchanted/cursed items are a big deal.
27. Tomes are great! They serve to record and pass down knowledge to the next generation of mages. They aren’t necessary for casting spells, though. Some mages rely on them, others never even pick one up.
28. Again, enchanted items are definitely a thing. And places… yeah. Every realm has places that are particularly rich in the local variety of elemental magic. There are also places that warp and twist magic, like the Forbidden Portal, or the ruins of the Hewn City. Casting in a place like that is insanely risky.
29. They can perform magic anywhere. Again, though, the environment does have an effect. A Nature dragon can cast spells in the Ashfall Wastes, but they’ll have to concentrate harder and won’t be able to draw as much energy as they would in a lush forest.
30. Magic is part nature and part nurture. It does require practice, but not necessarily formal training. There are many extremely skillful self-taught mages.
31. I think other flights do have some seers, of one sort or another. (Plague dragons reading entrails comes to mind.) Water is the only flight that heavily focuses on it, though.
32. The clan has several mages and some of them (like Urania, with her funny glowing rocks) are into experimenting. They focus on particular disciplines, though, not magic as a whole.
33. Nothing as formal as a court magister. The various mages will help with matters concerning their particular branch of magic, like potions or prophecy. For other arcane matters, you can always consult Cerise’s extensive collection of magical tomes; the answer’s probably in there somewhere.
34. Yes. That’s how you end up with constructs.
35. Learning to communicate telepathically with other willing minds is one thing, and not uncommon for long-distance communication between mages, especially in the Arcane flight. Reading or controlling an unwilling mind is another matter. It’s not impossible, but it’s extremely difficult, and it’s a kind of magic that’s stigmatized almost everywhere. You’re unlikely to meet a dragon who practices it.
36. Ohhh yeah. Magical combat is a thing. Magical combat sports are even a thing. Some elements have advantages over others, but a clever and flexible mage can make the best of any engagement.
37-38. They respect the deities, obviously, and will pay respects during festival times or when petitioning for aid - even ones outside of their own flight, in some cases. But worship usually doesn’t go farther than that. The deities have their own business, and the clan prefers to mind theirs.
39. There are a few, yes. One wildclaw healer has even expressed an opinion that the deities’ pride has blinded them to the harm their strife causes, and that dragonkind will only know peace when the deities are dead. And he wasn’t immediately kicked out for heresy, so you know. This clan’s attitude towards the deity wars is basically ‘no thanks’.
40. Proselytizing wouldn’t go over well here. I mean, you could try, but it wouldn’t catch on.
41-43. Not many exalted have come from this clan. It’s not forbidden or anything; like most things, it’s an individual choice as far as the clan is concerned, not something a dragon would push another into. But given their attitude towards inter-flight strife and war, it’s not surprising so few of them have chosen it. Those who do have gone specifically to fight against the Shade, not other clans.
44-45. In a lot of places, it might be blasphemy. Here, no. Saying mean things about Mama Flamecaller or Noodle Dad might get you into fights with other members of your flight who feel differently, but it won’t get you kicked out of the clan. The old-timers have long since decided that that’s not something to make rules about. It’s a dragon’s own business to worship or not.
46. Even if some members are ambivalent about the deities, it’s still unnerving to everyone when one of them mysteriously disappears. They are, it’s fair to say, a bit worried, especially those of the Water flight. No one’s joined the search officially, but the handful with Seeing abilities have scried, in their own time, even if they didn’t tell anyone about it.
47. If a dragon came back from being exalted, it would be assumed it was on orders from their deity. Nothing to see as disgraceful. (But don’t expect to be kissed up to, either. You’re still the same dragon we knew as a hatchling, don’t get too full of yourself.)
48. Some of them do. It’s not too uncommon to burn, bury, or otherwise consecrate personal items as a form of tribute or a petition. It’s something individual dragons choose to do, not the clan as a whole.
49. All dragon species have their strengths and weaknesses. Any who think they’re better than others are kidding themselves. Look at imperials - big, beautiful, powerful, can’t bury them together or they turn into grotesque abominations. Nobody’s perfect.
50. Dragons whose ancestors adapted for a particular environment may find that elemental magic a little easier and more intuitive to use. It’s hard to say, because overall, elemental aptitudes can develop regardless of species, and where you were hatched seems to be a much bigger factor.
51. Oh I absolutely follow the canon sizes. It’s both hilarious and fun to play with the interactions of sapient creatures at such different sizes. A fae perching on a ridgeback’s nose to argue with them. Multiple sleeping spirals draped over an extremely tolerant imperial. A guardian spreading out their wing to cover a bunch of smaller clanmates during heavy rain. The possibilities are endless.
52. Emotional expression varies by species and culture. Some dragons have flexible faces, others use more body language to convey emotion. And then of course there’s the difference between individuals. You can have two fae, both with blank faces and monotone voices, that can have completely different levels of expressiveness - one’s fins being completely still, and the other’s flipping around like semaphore flags.
53. They can fly if their wings are big enough, OR they have strong enough magic to compensate. If not, they’re grounded, but can use their wings for other things. A lot of Water dragons have short, strong wings that are adapted for swimming, for instance.
54. Ancient dragons are all struggling to acclimate to the world in their own ways. Modern dragons are trying to figure out what to make of them. Some clans, including mine, are more accepting than others.
55. I accept the breeding lore, on the basis that Ancient species are too genetically divergent from each other and from modern dragons to produce offspring. That doesn’t stop them having relationships.
56. They socialize pretty freely. Like, even in my clan, dragons are more likely to hang out with members of their own flight or species, but there’s a lot of mingling, and no hard lines between groups. The resident Ancients aren’t first-generation and they came here as youngsters, so these are their friends, and they see themselves as more alike than different.
57. Well, they weren’t too thrilled about the gaolers coming back, because of the circumstances. But they still adopted a gaoler before setting off for the plateau. And a veilspun soon after they arrived. They’re open to anyone and Ancients are no exception. If anything, it was very exciting to learn about new types of dragons they hadn’t met yet.
58. All Ancient breeds have their own culture, though in some cases, like the Banescales, that culture is in shreds. Honestly the culture shock isn’t much stronger than it is between modern species. Look at mirrors and tundras, for example. Dragon society is kind of used to this.
59. Obelisks usually adopt the practices of whatever dragon culture they find themselves in. The ones in my clan had no difficulty adjusting at all.
60. Ceremonies vary by culture more than species. Two different tribes of mirrors from different regions might have entirely unique traditions, for example.
61. Some do. Some don’t. Some form polygamous relationships, or opt out of relationships entirely. There are clans that set rules on this kind of thing, but this isn’t one of them.
62. Not here. Actually, the mysterious elemental eggs are viewed with excitement and curiosity, and the hatchlings that come out are welcomed like any tribe member.
63. Absolutely. The first that comes to mind is a one-winged fae, Cerasus. He wears a set of wing armor that helps offset the missing weight, and rides his familiar around in lieu of flying. Nobody gives him any beef over it.
64. 100% dragon. I like the physiology, I like playing around with it.
65. Fully sapient, though ‘animalistic’ behavior is common in some species. Mirrors run around devouring everything in sight, but they can still talk, use tools, and read and write if they care to. Some dragons forget this when it comes to other species. Those dragons are foolish.
66. My clan is all over the place technology-wise. There are dragons who stick entirely to magic and natural resources, and others who’ve strung wires and set up electric lighting for any dens that want it. Sometimes it’s hard to tell what’s magic and what’s technology anyway. Lightning dragons consider their work to be both.
67. They gather mostly wild resources but there is some farming, including a sizeable herb and vegetable garden. And a flower garden that serves to attract insects. The clan used to live in an area with much more limited resources, and they take sustainability very seriously.
68. Keep them. Why not? They’ve always got room for a few more.
69. There are members who travel a lot and interact with other clans. The only ‘official’ representative is Kingfisher, who often recruits new members, and has some impressive-looking credentials in case anyone asks.
70. Dragons forming long-term bonds may practice a variety of ceremonies, from elaborate weddings to a simple exchange of vows or even a contract. This clan has seen it all.
71. The first thing they did when they moved to Wind was to hire a ridgeback specifically for construction of a new lair. She’s their head architect, and yes, she is important.
72. Like most positions in the clan, teaching isn’t an official appointment, but rather a role taken up by those who are suited to it. It’s a very informal arrangement. Some of these teachers have taken it on themselves to organize lessons and set up a schedule. Others work on an ‘if you have a question, find me and I’ll see if I can answer it’ basis.
73. Every dragon contributes in some way. Some are more essential in survival situations, but no one’s contribution is unimportant.
74. The library is also informal, but it’s impressive. Basically one dragon started collecting books on everything and a couple of others decided to organize it. Now they have a library.
75. No servants, because there’s no regard for class. There are a few dragons with a knack for preparing food, though not many, as most dragons don’t care if their food is pretty (or even cooked). Most of the ones who do are pearlcatchers.
76-78: No prison. Anyone who did something THAT bad would just be kicked out, probably. It hasn’t happened yet. The clan has very few rules and they’re easy ones to follow. Minor offenses usually lead to social consequences more than anything. A dragon who’s wronged another may also be expected to pay them back in favors or physical items. Disagreeing dragons work this out between them, always aware that if they don’t, one of them might have to leave, and neither wants to.
79. Beastclans have a variety of religious beliefs and practices. None have tried to convert dragons, at least not in my clan, though having a familiar from one of the Beastclans means you’re likely to participate in some of their traditions at some point.
80. Ask the guys at the Observatory. They’re the only ones looking that far.
81. There’s no wind in space, so no. Not a lot of interest in it.
82. Would depend on the dragon you asked. There’s some weird senses of humor in this clan, and some would probably offer names that don’t comply with the forum rules.
83. Ohhh yeah. They take the Shade very seriously. It’s the main thing the clan’s fighters are concerned with, and the only thing they make an effort to actually exterminate on sight.
84. None of them can even imagine worshiping the Shade. The end of all things? Not even the most nihilistic Plague dragon would consider it, surely.
85. They’ve seen too much not to believe it. The Icefields are a very interesting place these days.
86. I’m pretty sure they have never even heard of a dress code. Of all the things to regulate, really!
87. There’s no way they’d be able to agree on a clan food either. Though hearing them try to argue about it would be hilarious.
88. I could probably write an entire post on their slang and sayings. Every flight, every species, and every regional subculture has their own. Again, though, some of it wouldn’t be safe for the forum.
89. Real-world fictional references are unlikely to appear, except as snarky easter eggs for my own amusement.
90. Most dragons would see 0 point in a car, though fae might have to think about it. TV would probably be addictive, though. Like scrying but made-up, and for everyone!
91. Interior decoration definitely falls on the side of draconic, rather than human. Lairs are carved and shaped to suit a particular species. Fae make nests on the side of den walls. Spirals sleep in crevices or hammocks. Large dragons may not have dens at all because they’re more comfortable outside. Mirrors sleep wherever they happen to pass out.
92. Yes, though they only concern a few magic scholars who are into that sort of thing.
93. Afterlife concepts vary pretty broadly, just as they do in real life. Most revolve around serving the deities in some way after death, but not all.
94. Ghost dragons are 100% real. Usually they can’t affect the physical world, but if the dragon had a lot of elemental power in life… Well, it’s generally better not to mess with them, anyway.
95. A clan with so many oddballs absolutely includes a few ghost hunters. They completely ignore the above warning and go poking around haunted ruins. Kids, you know?
96. The fun thing about Flight Rising is that so many mythical creatures are real, so it’s fun to try and imagine some of their myths that aren’t real in-universe. In my headcanon, actually, some of the Ancient breeds formerly had cryptid status. Dragons in the Tangled Wood have been dismissing veilspun sightings for centuries, and banescale fossils have provoked a lot of debate among scholars. (Emperor liches were thought to be a myth by most modern dragons, too, up until… well, you know.) Anyway, a few of my dragons believe there are creatures on the moon, which is still a myth as it hasn’t been proven yet. There’s some debate about fairies as well.
97. This is Wind flight, babyyy. All music, all the time. Everyone brings their own mix. We’ve got yodelers, we’ve got sea shanties, a couple of snappers who sound like they’re throat-singing. The kids circulate popular songs and modify them for fun. And then there are the Beastclan members, who are glad to chime in with their own cultural contributions.
98. Dragons pick their jobs. It’s common for a hatchling to try out a few things before settling on what suits them. Everybody finds something.
99. No carnivorous tundras, but I do have a nocturne who mostly eats fish. And even the carnivorous dragons will chew on certain plants for medicinal or recreational effects.
100. Species change is a thing. It’s seriously powerful magic, very few dragons have the skills to do it themselves. You’re usually looking for a specialist, or a really expensive scroll crafted by one. Either way you’ll be spending a lot of treasure. Most dragons who do it are seeking to match with a mate, though some have other, more personal reasons. And some just really think that bigger wings, different senses, or anti-aging abilities sound nifty.
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