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TOPIC | [Lore] Tempest Chase Recordbooks
[center][img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [font=constantia][size=7]The Tempest Chase[/size] [size=5]Record Books [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img][/center] [center][url=https://www.youtube.com/watch?v=-S-29Ie_ISo][img]http://66.media.tumblr.com/8e301cd5f536732a4af68a578ab1e307/tumblr_inline_ocwe3loLZJ1tqyuge_500.gif[/img][/url][/center] [font=constantia]This meadow was empty just yesterday. The bright green of the grass under the wind-ridden sky occupied only by sunshine flowers was a pristine scene fit for paintings and poems. Today, though, a dozen and more tents and the footsteps of dragons crush the natural setting beneath their bustle. Flags the color of baked terracotta and bamboo fly from the tallest of the tents, banners mark the entrance and hang proudly off dragons’ wings. This is the [b]Tempest Chase[/b] camp. Most dragons walking back in forth wear armor or carry weapons. Iron spikes supplement claws and plates guard delicate wing webbing. Some are tradesdragons, engaged in the arts and crafts that keep the company running. Blacksmiths barter with miners; dungeoncrawlers haggle with foragers. Still other dragons are clients: well-dressed with sacks of treasure and other valuables to trade for convenience. Any problem can be fixed for the right price. The world of Sornieth is a dangerous place filled with dangerous creatures. Flocks of Talonok descend on the unwary; herds of Centaurs chase down the slow and the weak. Rabid serpentas destroy herds of cerdae. Even dragons, if the prize is worth the trouble, can be dissuaded or defeated. For the moment, though, the dragons are packing. Their work here is done: a pack of diseased gale wolves ravaging the area has been culled. With time, the land will return to its balance and the wolves will raise strong pups. Another contract has come in from a clan in Light Flight to help defend their territory against marauding Centaurs. Work never runs dry. [center][img]http://i.imgur.com/zXKY1Je.gif[/img][/center] [font=constantia]The meadow is empty again: the nomadic monster hunters have moved on to their next job. The bent grass shows where they’ve stepped, the singular howl of the gales is haunted by their whirlwind journey into the territory. They’ll be back. The Tempest Chase goes wherever the Wind takes them, from Ice, to Earth, to Light, and back. After all, there will always be conflicts to resolve, systems to put into balance, new or old. There will always be monsters to kill, dragons to fight, and Emperors to depose. They’ll be back. Assuming the coin is good enough. [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img] [font=constantia][size=5]Resource Credits[/size] [size=2]Flight Symbol Divider : [url=http://flightrising.com/main.php?p=lair&tab=dragon&id=30450&did=41532333]osiem[/url] “Theme” GIF : [url=http://www1.flightrising.com/forums/cc/2007646#post_23195201]Diamond[/url] GIF Divider : [url=http://www1.flightrising.com/forums/gde/2167344/9#post_30464124]Delamire[/url] Exalt Pillars : [url=https://www1.flightrising.com/forums/cc/2379058]Krastei[/url] Round Icons : [url=https://www1.flightrising.com/forums/cc/2519702]Limanya[/url] Mibella’s Post Vistas : [url=http://www1.flightrising.com/forums/cc/2021835#post_2021835]Mibella[/url] Fake Items : [url=https://www1.flightrising.com/forums/gde/1954028]here[/url][/size][/center]
windtop.png
The Tempest Chase
Record Books
windbottom.png
tumblr_inline_ocwe3loLZJ1tqyuge_500.gif
This meadow was empty just yesterday. The bright green of the grass under the wind-ridden sky occupied only by sunshine flowers was a pristine scene fit for paintings and poems. Today, though, a dozen and more tents and the footsteps of dragons crush the natural setting beneath their bustle. Flags the color of baked terracotta and bamboo fly from the tallest of the tents, banners mark the entrance and hang proudly off dragons’ wings. This is the Tempest Chase camp.

Most dragons walking back in forth wear armor or carry weapons. Iron spikes supplement claws and plates guard delicate wing webbing. Some are tradesdragons, engaged in the arts and crafts that keep the company running. Blacksmiths barter with miners; dungeoncrawlers haggle with foragers. Still other dragons are clients: well-dressed with sacks of treasure and other valuables to trade for convenience.

Any problem can be fixed for the right price.

The world of Sornieth is a dangerous place filled with dangerous creatures. Flocks of Talonok descend on the unwary; herds of Centaurs chase down the slow and the weak. Rabid serpentas destroy herds of cerdae. Even dragons, if the prize is worth the trouble, can be dissuaded or defeated.

For the moment, though, the dragons are packing. Their work here is done: a pack of diseased gale wolves ravaging the area has been culled. With time, the land will return to its balance and the wolves will raise strong pups. Another contract has come in from a clan in Light Flight to help defend their territory against marauding Centaurs. Work never runs dry.

zXKY1Je.gif

The meadow is empty again: the nomadic monster hunters have moved on to their next job. The bent grass shows where they’ve stepped, the singular howl of the gales is haunted by their whirlwind journey into the territory. They’ll be back.

The Tempest Chase goes wherever the Wind takes them, from Ice, to Earth, to Light, and back. After all, there will always be conflicts to resolve, systems to put into balance, new or old. There will always be monsters to kill, dragons to fight, and Emperors to depose.

They’ll be back. Assuming the coin is good enough.
windmid.png

Resource Credits
Flight Symbol Divider : osiem
“Theme” GIF : Diamond
GIF Divider : Delamire
Exalt Pillars : Krastei
Round Icons : Limanya
Mibella’s Post Vistas : Mibella
Fake Items : here
Almedha | >25
Clan Lore (outdated)
OuCLRie.png ___
Pride is not the antidote to shame.
It is its source.
[center][img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [font=constantia][size=7]The Tempest Chase[/size] [size=5]Table of Contents [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img][/center] [columns][url=https://flightrising.com/main.php?dragon=27567108][img]https://www1.flightrising.com/rendern/avatars/275672/27567108.png[/img][/url] [nextcol][indent][font=constantia][size=4]A pale blue Pearlcatcher with black wings is the softly-beating heart behind the whole of the Tempest Chase. She doesn’t bring in any treasure to speak of and doesn’t actively recruit for fighters. All the same, her pens drip with the adventures of her clanmates, and each and every one of them feels they know her personally. Almedha is the clan’s lore keeper, and is certainly the dragon to ask if you have any questions about the Tempest Chase. So how about you? Do you have any questions?[/indent] [/columns] [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Table of Contents[/size][/center] [columns][item=long form poetry] [nextcol][font=constantia][size=4][b][url=https://www1.flightrising.com/forums/cc/2608325#post_37173791]History[/url][/b][/size] [indent]Would you like to know how the Tempest Chase got its start? Almedha’s historical scrolls may be a little more dramatic than the actual events, but they’re good enough to get by.[/indent] [/columns] [columns][item=empty inkwell] [nextcol][font=constantia][size=4][b][url=https://www1.flightrising.com/forums/cc/2608325#post_41458301]Bylaws[/url][/b][/size] [indent]So you think you might want to join the Chase. You might want to get to know the rules of membership before signing on the dotted line. You might also want to get to know us a little, too.[/indent] [/columns] [columns][img]https://www1.flightrising.com/static/map/icons/wind_3.png[/img] [nextcol][font=constantia][size=4][b][url=https://www1.flightrising.com/forums/cc/2608325#post_41458305]Lodging and Home Base[/url][/b][/size] [indent]We may be nomadic, but we have a little plot of land in Wind territory we call our own. You can learn about that or the living arrangements while on the road.[/indent] [/columns] [columns][item=sharpened serthis lance] [nextcol][font=constantia][size=4][b][url=https://www1.flightrising.com/forums/cc/2608325#post_41458307]Membership[/url][/b][/size] [indent]Do you want to learn about the dragons you want to hire for a job? They’re all listed here in loose order of their function around here. Of course, we’re all pretty handy when it comes to fighting, so there aren’t any written-in-stone rules. We are mostly Wind dragons, after all.[/indent] [/columns] [columns][item=antique oil lamp] [nextcol][font=constantia][size=4][b][url=https://www1.flightrising.com/forums/cc/2608325#post_41458308]Amenities[/url][/b][/size] [indent]We pride ourselves in taking care of our members and anything they might need. As we got bigger, we started collecting craftsdragons of various skills, like blacksmiths, alchemists, and weapons dealers. Members can get their services at a discount.[/indent] [/columns] [columns][item=broken pottery jar] [nextcol][font=constantia][size=4][b][url=https://www1.flightrising.com/forums/cc/2608325#post_41458310]Long-term Contracts[/url][/b][/size] [indent]We have long-term clients that we escort from Flight to Flight, protecting them as they go about their business. These relationships are certainly mutually beneficial.[/indent] [/columns] [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center]
windtop.png
The Tempest Chase
Table of Contents
windbottom.png
27567108.png
A pale blue Pearlcatcher with black wings is the softly-beating heart behind the whole of the Tempest Chase. She doesn’t bring in any treasure to speak of and doesn’t actively recruit for fighters. All the same, her pens drip with the adventures of her clanmates, and each and every one of them feels they know her personally. Almedha is the clan’s lore keeper, and is certainly the dragon to ask if you have any questions about the Tempest Chase.

So how about you? Do you have any questions?
windmid.png
Table of Contents
History
Would you like to know how the Tempest Chase got its start? Almedha’s historical scrolls may be a little more dramatic than the actual events, but they’re good enough to get by.
Bylaws
So you think you might want to join the Chase. You might want to get to know the rules of membership before signing on the dotted line. You might also want to get to know us a little, too.
wind_3.png Lodging and Home Base
We may be nomadic, but we have a little plot of land in Wind territory we call our own. You can learn about that or the living arrangements while on the road.
Membership
Do you want to learn about the dragons you want to hire for a job? They’re all listed here in loose order of their function around here. Of course, we’re all pretty handy when it comes to fighting, so there aren’t any written-in-stone rules. We are mostly Wind dragons, after all.
Amenities
We pride ourselves in taking care of our members and anything they might need. As we got bigger, we started collecting craftsdragons of various skills, like blacksmiths, alchemists, and weapons dealers. Members can get their services at a discount.
Long-term Contracts
We have long-term clients that we escort from Flight to Flight, protecting them as they go about their business. These relationships are certainly mutually beneficial.
windmid.png
Almedha | >25
Clan Lore (outdated)
OuCLRie.png ___
Pride is not the antidote to shame.
It is its source.
[center][img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [font=constantia][size=7]The Tempest Chase[/size] [size=5]History [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img][/center] [center][url=https://www1.flightrising.com/forums/cc/2608325#post_37155413][font=constantia][size=4]Back to Contents[/url][/center] [columns][item=long form poetry] [nextcol][indent][font=constantia][size=4]Most stories have a beginning, middle, and end. Our story begins with a few young dragons looking for something better to do with their time than scrape for food and shelter. It ends with a crazy idea that blossomed into the thriving mercenary company you see today. Perhaps you’d like to join our story; perhaps you’d just like to learn more about us. Whatever the case, you’ve come to the right place.[/indent] [/columns] [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Lore Notes[/size][/center] [columns][font=constantia][size=4]Each day in our world is the equivalent of one year to a dragon. This, of course, means that dragons can have extremely long lifespans. At the beginning of 2020, my oldest dragons were almost 2000 years old. Dragons are universally physically mature at thirty years old, though many breeds take as little as fifteen years. Regardless of breed, dragons are considered young adults for approximately fifty years. Dragons less than twenty-five are often considered children, though most dragons will either strike out on their own or choose new clans before this age. In addition, dragons live a very long time and, as such, will have very large immediate families eventually. All children (except where the children’s lore directly contradicts my own, such as describing parents that are clearly not my dragons, for example) are canon. This doesn’t come up, really, though. [b]Guardian.[/b] Most Guardians choose their Charge. The Guardian sometimes unknowingly thinks something worthy, but most Guardians are not surprised by their Charge. [b]Gembond.[/b] Dragons with the disease Gembond are either genetically afflicted or bitten by the [gamedb item=1574]. [url=https://www1.flightrising.com/forums/drs/2419680/24#post_32951377]Lore Connections Overview Post[/url] Additional Note Additional Note [nextcol][indent][img]https://dl.dropboxusercontent.com/s/92ilfg97ai6ehr2/windv4.png[/img][/indent] [/columns] [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Prologue[/size][/center] [b]Period Overview:[/b] [center][url=https://flightrising.com/main.php?dragon=6933749][img]https://flightrising.com/rendern/350/69338/6933749_350.png[/img][/url][/center] The Tempest Chase can trace its beginnings to a Spiral named [url=https://flightrising.com/main.php?dragon=6933749]Wander[/url] and his Guardian Mate [url=https://flightrising.com/main.php?dragon=6933750]Empyrea[/url]. If there’s such a thing as responsibility, [url=https://flightrising.com/main.php?dragon=6933749]Wander[/url] doesn’t know what it is. Like the Windsinger, his patron god, he seems more interested in the places he can go, things he can do, rather than where and what he should do. All the same, he has a well-meaning heart, even if not the follow-through that goodness so often requires. Even at the very young age of seven, a young [url=https://flightrising.com/main.php?dragon=6933750]Empyrea[/url] knew her Charge: hatchlings. Together, though they were little more than hatchlings themselves, the two collected and raised outcast and unwanted hatchlings, sending them into the world none the worse for their care… though, admittedly, little better for it, too. Very few hatchlings deigned to stick around longer than necessary. [url=https://flightrising.com/main.php?dragon=6933750]Empyrea[/url] offered what nurturing influence she could even though she is to this day primarily a fighter and defender. Perhaps that is where little Lightning, one of the hatchlings [url=https://flightrising.com/main.php?dragon=6933749]Wander[/url] raised, inherited it… or perhaps it is something inborn in most Guardians that only needs the slightest encouragement to emerge. Whatever the case, [url=https://flightrising.com/main.php?dragon=6933749]Wander[/url] and [url=https://flightrising.com/main.php?dragon=6933750]Empyrea[/url] liked to send out their foundlings in pairs, to keep each other safe company. [url=https://flightrising.com/main.php?dragon=7482931]Lightning[/url] and [url=https://flightrising.com/main.php?dragon=7343533]Hydra[/url] were two such dragons, bonded together since they were both very young (Hydra seven years older than her companion). In fact, Lightning never felt the call to the Search, deciding very early on that Hydra was a worthy Charge. At the age of twenty-two and sixteen, the two left [url=https://flightrising.com/main.php?dragon=6933749]Wander[/url] and [url=https://flightrising.com/main.php?dragon=6933750]Empyrea[/url]’s care, and traveled the world on their own. [center][font=constantia][size=5]A Lifetime[/size][/center] [center][url=https://flightrising.com/main.php?dragon=7482931][img]https://flightrising.com/rendern/350/74830/7482931_350.png[/img][/url][/center] In the three-hundred years that followed, Lightning and Hydra amused themselves by wandering all over Sornieth. It was the typical life of a Wind dragon, staying with friendly clans and dragons along the way and learning the skills necessary for survival. They even made some lasting friendships along the way that would give them more in return than they could have imagined. They met a young [url=https://flightrising.com/main.php?dragon=7623843]Eos[/url], the tavern-keeper at a popular courier stop on the Steppes. She was only just over one-hundred years old, but happily settled in her home far from her native Light. They stayed in a friendly clan ruled by Guardian siblings [url=https://flightrising.com/main.php?dragon=8461263]Magnificent[/url] and [url=https://flightrising.com/main.php?dragon=16654577]Gentle[/url]. Also visiting their kingdom at the time was a young Imperial researcher named [url=https://flightrising.com/main.php?dragon=17556184]Aroer[/url], young and bright-eyed for the future ahead of him. Nothing much of interest happened to Lightning and Hydra, otherwise.They learned the tricks of surviving on their own, driven mostly by Hydra’s instinct to beat the environment and become as strong as she could. The two became adept at hunting on their own and made some of their coin doing just that. Most of the time, though, they hunted for themselves and didn’t give other dragons a second thought as they passed by. At just over four-hundred years old, they were still young. As normally happens to Wind dragons constantly on the move, they were usually tired, hungry, and covered in dust when they saw the flicker of a distant fire. They’d come upon the Estate of Escape, a plot of land owned by a wealthy Light clan. The two dragons that kept the estate, [url=https://flightrising.com/main.php?dragon=15755445]Moor[/url] and [url=https://flightrising.com/main.php?dragon=9165573]Heather[/url], made their own improvements and directed themselves as they kept the estate for their distant employers. To bring in extra treasure for themselves, they ran a small bed and breakfast. Lightning and Hydra stopped for the night, thankful for a roof over their heads for the night. To pay for their room and board, they agreed to cull an invasive species of needletooth. Another dragon, intrigued by the idea of dragons offering their hunting expertise to get where they wanted to go, offered to help. Though he wasn’t talkative, they learned his name was [url=https://flightrising.com/main.php?dragon=14837188]Soren[/url] and he was an expert in Plague/Wind battle tactics. While Lightning and Hydra focused on the task at hand, Soren’s mind was far ahead of them. Their efforts bought a few days of rest at Moor and Heather’s bed and breakfast, giving Soren time to pitch an idea. He wasn’t one for talking to dragons he didn’t already know, but the last thing he wanted to do was continue to participate in Dominance efforts for the territory war between Wind and Plague. He was making good treasure, to be sure, but it wasn’t enough. He could see life with Lightning and Hydra being very lucrative, indeed. And Hydra in particular was always interested in something lucrative. Though their association was understood by Lightning and Hydra to be a short-term arrangement, Soren had designs for bigger things. Lightning was personable and strong, Hydra was practical and ruthless, and he was conniving even if he was nothing else (though, granted, he was powerful in Plague magic). They agreed to travel together for a time and did for almost a year, practicing fighting together and projecting the image of capable fighters. Eventually, after being asked by more than one adventurer to join their little crew, the three realized this could very well be the rest of their lives. They also realized they would need help. [br] [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Good and Civilized[/size][/center] [b]Period Overview:[/b] [center][url=https://flightrising.com/main.php?dragon=15188028][img]https://flightrising.com/rendern/350/151881/15188028_350.png[/img][/url][/center] Most of the dragons that came and went that year weren’t exactly the steady type. They came and went almost as fast as they could be paid. It was well enough, too; the dragons that joined weren’t much for rules. Therefore, Soren was the first to jump at the sight of the outcast prince from Lightning Flight and his somewhat overbearing organization.They’d also take on a medic (because every fighting group probably needs one) and had dragons traveling and fighting with them unofficially for some time. Even though he was only one-hundred forty-three years old, [url=https://flightrising.com/main.php?dragon=15188028]Cek[/url] was already as humorless as if he were no less than three-thousand. All the same, his less-than-sunny personality and inborn Lightning drive was exactly what Soren was looking for. Cek wrote up mercenary contracts and gave them more legitimacy than Lightning, Hydra, and Soren combined could have thought or hoped for. Soon enough, they’d signed on many young dragons looking for money and adventure. They grew close, and their standard company, dragons that didn’t come and go with the change in contracts and dry spells, grew at a sustainable pace. Over the next two years, they added a permanent [url=https://flightrising.com/main.php?dragon=17673939]Medic[/url], a young but wily familiar tamer named [url=https://flightrising.com/main.php?dragon=18806310]Kurth[/url], and a spy and grifter named [url=https://flightrising.com/main.php?dragon=16107704]Celtine[/url]. More dragons left than stayed during that period, though some eventually returned for more work later, like [url=https://flightrising.com/main.php?dragon=20789094]Valkyrie[/url] the Yeti-hunter and Aroer the Emperor researcher. Despite their otherwise good relationships with these dragons, they never stayed for longer than a few months. The Tempest Chase, for that’s what they started calling themselves, couldn’t hold onto members, money, or enough resources to support more than a few dragons. But that didn’t matter. They were beginning to feel like a clan. When Kurth joined, he was a bright-eyed fourteen-year-old. By the time the Tempest Chase was able to attract and keep their next permanent members, he was almost two-hundred-fifty. The two founding members of the Tempest Chase were in their mid-700s when an epiphany came along. Over the interim two-hundred years, they’d added a fiesty (if not accident prone) [url=https://flightrising.com/main.php?dragon=24872228]Mirror[/url] and his young mate [url=https://flightrising.com/main.php?dragon=25382001]Nadia[/url], and a fledgling [url=https://flightrising.com/main.php?dragon=25008881]Ridgeback[/url] alchemist. As sometimes happens with two dragons together, two more very young dragons were added to the Tempest Chase. In fact, [url=https://flightrising.com/main.php?dragon=26114808]Merle[/url] and [url=https://flightrising.com/main.php?dragon=26114809]Abbey[/url] were the first dragons to join the Chase from hatchling. A few more dragons, odds and ends mostly, joined the Chase. Another [url=https://flightrising.com/main.php?dragon=26613152]medic[/url], this one born from Plague, started tagging along. A [url=https://flightrising.com/main.php?dragon=27567108]writer[/url] joined up, writing about the meager adventures for less coin than the paper it was written on was worth. A large black-and-white Guardian named [url=https://flightrising.com/main.php?dragon=30861748]Brine[/url] joined, but he was always more interested in building than destroying. When the Chase couldn’t help her with her problems, a [url=https://flightrising.com/main.php?dragon=31069962]princess[/url] from Arcane Territory simply joined instead with the aim of becoming a diplomat. Moor and Heather of the Estate of Escape sent both dragons and business their way. Most notably, the two sent their grandson, [url=https://flightrising.com/main.php?dragon=28463731]Lorne[/url], their way, along with his business. As part of his Search, he took a job escorting and protecting a band of Tundra scientists on their expeditions searching for Second Age artifacts. Even though these Tundras didn’t really want to start employing the Tempest Chase instead of their long-time compatriot, the concept certainly sparked some ideas. [center][font=constantia][size=5]Family Tragedy[/size][/center] The Tempest Chase raced back to the Estate of Escape at an uncharastic urgent message from Moor and Heather. Their daughter, [url=https://flightrising.com/main.php?dragon=26214698]Imperata[/url], had been killed. Though the evidence wasn’t complete, the consensus landed on a nearby flock of Talonok. A frenzy of fear rippled across the Steppes, leading a few of the neighboring dragons to hire the Chase for protection for a short time. The nearby rancher, [url=https://flightrising.com/main.php?dragon=25885290]Dusty[/url], was one of these. In the next few years, the Tempest Chase (and the Estate of Escape) saw some few joys and victories to mitigate their loss. The Tempest Chase accepted the application of a young blacksmith named [url=https://flightrising.com/main.php?dragon=33406927]Vain[/url] and his young mate, [url=https://flightrising.com/main.php?dragon=33603128]Lilwen[/url]. Though she wasn’t interested in hunting, she made herself useful in other ways. She started caring for the youngest members of the Tempest Chase, including an infant [url=https://flightrising.com/main.php?dragon=34119196]Falco[/url]. Over the next hundred years, the Tempest Chase took more work fighting against Beastclans, though they did fight perhaps more than their share of Dragons as well. They rescued enslaved Dragons, welcomed distant family members, accepted new hunters, and even inducted a few Beastclan individuals into their ranks. It was clear to some members of the Chase that an upheaval of some kind was well on its way, and there was little to nothing they could do about it. They prepared for this phantom feeling, driven mostly by their two oracles. They did the best they could to prepare, bringing in as many fighters as they could and trying their best to become economically self-sufficient. Other families crossed paths with their own: an [url=https://flightrising.com/main.php?dragon=38867549]Imperial[/url] looking for a cure for his mind-sick [url=https://flightrising.com/main.php?dragon=38867550]brother[/url], and one of their perpetual [url=https://flightrising.com/main.php?dragon=22030597]client[/url]’s [url=https://flightrising.com/main.php?dragon=38090310]daughter[/url] arrived after the tragic passing of her mother. Life carried out its own little dramas, as friends were made, trusts were built, and enemies were plotted against.The Chase accepted all these changes, happy for the breathing room before the foretold disaster. If it was a disaster. Visions are never as clear as we want them to be. Only 305 years later, the moment they’d been waiting for arrived. [br] [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Awakening[/size][/center] The Tempest Chase, like the rest of Sornieth, was shaken by the surge of elemental power that touched everything in sight. Along with new power and energy for dragons, elemental beasts rose up from the depths and crawled out of unknown caverns. Along with a surge in elemental powers, the Chase saw a surge in coin cross their claws. Clans everywhere were in a panic as monsters came from nowhere intent on destruction. Most clans weren’t prepared to deal with it, and the Chase was more than happy to charge for their services as a small mercenary army. Dragons displaced by beasts and clans in turmoil poured into the Chase’s ranks just when the fighters needed them. It became much more impossible for the Chase as a whole to handle every contract, and the Chase began to split into pieces to handle the load. Still ever under the watchful eyes of Lightning, Hydra, Soren, and Cek, the Chase was now a proper clan. Their tents, when set up, spread far and their market moved goods and currency. Time went on, and it seemed eventually like nothing would ever get better. But, at least for the moment, it wasn’t getting worse. The Tidelord, the dragon god of Water, had been missing now some twenty years. In the interim period, dragons of all kinds remain in a shadowy unease and ancient monsters and dragons they’d forgotten rise from Ice and Fire. Eventually, many dragons lost faith in the gods’ ability to protect them and returned to their homes to take care of themselves. The Chase lost over twenty dragons and were unable to replace them with steady members for almost 300 years. The Chase seems to be running further and faster than their wings can take them. Sometime soon, it’s clear they’ll run out of resources and energy. Lightning and Hydra approach 2000 years at a steady pace, beginning to consider the path for their future, uncertain as it is. They no longer fight and brawl like they used to, consumed almost entirely with training new recruits and keeping their clan running. As all things do, it’s grown tiresome. As with powerful monsters that need to be destroyed or neutralized, powerful dragons have also come across the Chase as benevolent or neutral parties. The children of godlike dragons have made places for themselves. Enemies of these powers have also slipped in, unnoticed; some of these enemies come even from within the Chase itself. And, of course, that monster in the back of every dragon’s mind, lurking in every dark shadow, the opponent of the dragon gods itself, the Shade might even be rising in power thanks to additional magic upon which to feed. All the gods together barely defeated it the first time--what will they do if the wars continue and the Tidelord never returns? These are uncertain times, and the only thing certain is that it’s bound to continue.
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The Tempest Chase
History
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Most stories have a beginning, middle, and end. Our story begins with a few young dragons looking for something better to do with their time than scrape for food and shelter. It ends with a crazy idea that blossomed into the thriving mercenary company you see today. Perhaps you’d like to join our story; perhaps you’d just like to learn more about us. Whatever the case, you’ve come to the right place.
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Lore Notes
Each day in our world is the equivalent of one year to a dragon. This, of course, means that dragons can have extremely long lifespans. At the beginning of 2020, my oldest dragons were almost 2000 years old.

Dragons are universally physically mature at thirty years old, though many breeds take as little as fifteen years. Regardless of breed, dragons are considered young adults for approximately fifty years. Dragons less than twenty-five are often considered children, though most dragons will either strike out on their own or choose new clans before this age.

In addition, dragons live a very long time and, as such, will have very large immediate families eventually. All children (except where the children’s lore directly contradicts my own, such as describing parents that are clearly not my dragons, for example) are canon. This doesn’t come up, really, though.

Guardian. Most Guardians choose their Charge. The Guardian sometimes unknowingly thinks something worthy, but most Guardians are not surprised by their Charge.

Gembond. Dragons with the disease Gembond are either genetically afflicted or bitten by the Onyx Cobra.

Lore Connections Overview Post

Additional Note

Additional Note
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Prologue

Period Overview:
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The Tempest Chase can trace its beginnings to a Spiral named Wander and his Guardian Mate Empyrea. If there’s such a thing as responsibility, Wander doesn’t know what it is. Like the Windsinger, his patron god, he seems more interested in the places he can go, things he can do, rather than where and what he should do. All the same, he has a well-meaning heart, even if not the follow-through that goodness so often requires.

Even at the very young age of seven, a young Empyrea knew her Charge: hatchlings. Together, though they were little more than hatchlings themselves, the two collected and raised outcast and unwanted hatchlings, sending them into the world none the worse for their care… though, admittedly, little better for it, too. Very few hatchlings deigned to stick around longer than necessary. Empyrea offered what nurturing influence she could even though she is to this day primarily a fighter and defender. Perhaps that is where little Lightning, one of the hatchlings Wander raised, inherited it… or perhaps it is something inborn in most Guardians that only needs the slightest encouragement to emerge.

Whatever the case, Wander and Empyrea liked to send out their foundlings in pairs, to keep each other safe company. Lightning and Hydra were two such dragons, bonded together since they were both very young (Hydra seven years older than her companion). In fact, Lightning never felt the call to the Search, deciding very early on that Hydra was a worthy Charge.

At the age of twenty-two and sixteen, the two left Wander and Empyrea’s care, and traveled the world on their own.
A Lifetime
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In the three-hundred years that followed, Lightning and Hydra amused themselves by wandering all over Sornieth. It was the typical life of a Wind dragon, staying with friendly clans and dragons along the way and learning the skills necessary for survival. They even made some lasting friendships along the way that would give them more in return than they could have imagined.

They met a young Eos, the tavern-keeper at a popular courier stop on the Steppes. She was only just over one-hundred years old, but happily settled in her home far from her native Light. They stayed in a friendly clan ruled by Guardian siblings Magnificent and Gentle. Also visiting their kingdom at the time was a young Imperial researcher named Aroer, young and bright-eyed for the future ahead of him.

Nothing much of interest happened to Lightning and Hydra, otherwise.They learned the tricks of surviving on their own, driven mostly by Hydra’s instinct to beat the environment and become as strong as she could. The two became adept at hunting on their own and made some of their coin doing just that. Most of the time, though, they hunted for themselves and didn’t give other dragons a second thought as they passed by.

At just over four-hundred years old, they were still young.

As normally happens to Wind dragons constantly on the move, they were usually tired, hungry, and covered in dust when they saw the flicker of a distant fire. They’d come upon the Estate of Escape, a plot of land owned by a wealthy Light clan. The two dragons that kept the estate, Moor and Heather, made their own improvements and directed themselves as they kept the estate for their distant employers. To bring in extra treasure for themselves, they ran a small bed and breakfast.

Lightning and Hydra stopped for the night, thankful for a roof over their heads for the night. To pay for their room and board, they agreed to cull an invasive species of needletooth. Another dragon, intrigued by the idea of dragons offering their hunting expertise to get where they wanted to go, offered to help. Though he wasn’t talkative, they learned his name was Soren and he was an expert in Plague/Wind battle tactics. While Lightning and Hydra focused on the task at hand, Soren’s mind was far ahead of them.

Their efforts bought a few days of rest at Moor and Heather’s bed and breakfast, giving Soren time to pitch an idea. He wasn’t one for talking to dragons he didn’t already know, but the last thing he wanted to do was continue to participate in Dominance efforts for the territory war between Wind and Plague. He was making good treasure, to be sure, but it wasn’t enough. He could see life with Lightning and Hydra being very lucrative, indeed. And Hydra in particular was always interested in something lucrative.

Though their association was understood by Lightning and Hydra to be a short-term arrangement, Soren had designs for bigger things. Lightning was personable and strong, Hydra was practical and ruthless, and he was conniving even if he was nothing else (though, granted, he was powerful in Plague magic). They agreed to travel together for a time and did for almost a year, practicing fighting together and projecting the image of capable fighters. Eventually, after being asked by more than one adventurer to join their little crew, the three realized this could very well be the rest of their lives.

They also realized they would need help.


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Good and Civilized

Period Overview:
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Most of the dragons that came and went that year weren’t exactly the steady type. They came and went almost as fast as they could be paid. It was well enough, too; the dragons that joined weren’t much for rules. Therefore, Soren was the first to jump at the sight of the outcast prince from Lightning Flight and his somewhat overbearing organization.They’d also take on a medic (because every fighting group probably needs one) and had dragons traveling and fighting with them unofficially for some time. Even though he was only one-hundred forty-three years old, Cek was already as humorless as if he were no less than three-thousand. All the same, his less-than-sunny personality and inborn Lightning drive was exactly what Soren was looking for.

Cek wrote up mercenary contracts and gave them more legitimacy than Lightning, Hydra, and Soren combined could have thought or hoped for. Soon enough, they’d signed on many young dragons looking for money and adventure. They grew close, and their standard company, dragons that didn’t come and go with the change in contracts and dry spells, grew at a sustainable pace.

Over the next two years, they added a permanent Medic, a young but wily familiar tamer named Kurth, and a spy and grifter named Celtine. More dragons left than stayed during that period, though some eventually returned for more work later, like Valkyrie the Yeti-hunter and Aroer the Emperor researcher. Despite their otherwise good relationships with these dragons, they never stayed for longer than a few months. The Tempest Chase, for that’s what they started calling themselves, couldn’t hold onto members, money, or enough resources to support more than a few dragons. But that didn’t matter.

They were beginning to feel like a clan.

When Kurth joined, he was a bright-eyed fourteen-year-old. By the time the Tempest Chase was able to attract and keep their next permanent members, he was almost two-hundred-fifty.

The two founding members of the Tempest Chase were in their mid-700s when an epiphany came along. Over the interim two-hundred years, they’d added a fiesty (if not accident prone) Mirror and his young mate Nadia, and a fledgling Ridgeback alchemist. As sometimes happens with two dragons together, two more very young dragons were added to the Tempest Chase. In fact, Merle and Abbey were the first dragons to join the Chase from hatchling.

A few more dragons, odds and ends mostly, joined the Chase. Another medic, this one born from Plague, started tagging along. A writer joined up, writing about the meager adventures for less coin than the paper it was written on was worth. A large black-and-white Guardian named Brine joined, but he was always more interested in building than destroying. When the Chase couldn’t help her with her problems, a princess from Arcane Territory simply joined instead with the aim of becoming a diplomat.

Moor and Heather of the Estate of Escape sent both dragons and business their way. Most notably, the two sent their grandson, Lorne, their way, along with his business. As part of his Search, he took a job escorting and protecting a band of Tundra scientists on their expeditions searching for Second Age artifacts. Even though these Tundras didn’t really want to start employing the Tempest Chase instead of their long-time compatriot, the concept certainly sparked some ideas.
Family Tragedy

The Tempest Chase raced back to the Estate of Escape at an uncharastic urgent message from Moor and Heather. Their daughter, Imperata, had been killed. Though the evidence wasn’t complete, the consensus landed on a nearby flock of Talonok. A frenzy of fear rippled across the Steppes, leading a few of the neighboring dragons to hire the Chase for protection for a short time. The nearby rancher, Dusty, was one of these.

In the next few years, the Tempest Chase (and the Estate of Escape) saw some few joys and victories to mitigate their loss. The Tempest Chase accepted the application of a young blacksmith named Vain and his young mate, Lilwen. Though she wasn’t interested in hunting, she made herself useful in other ways. She started caring for the youngest members of the Tempest Chase, including an infant Falco.

Over the next hundred years, the Tempest Chase took more work fighting against Beastclans, though they did fight perhaps more than their share of Dragons as well. They rescued enslaved Dragons, welcomed distant family members, accepted new hunters, and even inducted a few Beastclan individuals into their ranks.

It was clear to some members of the Chase that an upheaval of some kind was well on its way, and there was little to nothing they could do about it. They prepared for this phantom feeling, driven mostly by their two oracles. They did the best they could to prepare, bringing in as many fighters as they could and trying their best to become economically self-sufficient.

Other families crossed paths with their own: an Imperial looking for a cure for his mind-sick brother, and one of their perpetual client’s daughter arrived after the tragic passing of her mother. Life carried out its own little dramas, as friends were made, trusts were built, and enemies were plotted against.The Chase accepted all these changes, happy for the breathing room before the foretold disaster.

If it was a disaster. Visions are never as clear as we want them to be.

Only 305 years later, the moment they’d been waiting for arrived.


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Awakening

The Tempest Chase, like the rest of Sornieth, was shaken by the surge of elemental power that touched everything in sight. Along with new power and energy for dragons, elemental beasts rose up from the depths and crawled out of unknown caverns. Along with a surge in elemental powers, the Chase saw a surge in coin cross their claws. Clans everywhere were in a panic as monsters came from nowhere intent on destruction. Most clans weren’t prepared to deal with it, and the Chase was more than happy to charge for their services as a small mercenary army.

Dragons displaced by beasts and clans in turmoil poured into the Chase’s ranks just when the fighters needed them. It became much more impossible for the Chase as a whole to handle every contract, and the Chase began to split into pieces to handle the load. Still ever under the watchful eyes of Lightning, Hydra, Soren, and Cek, the Chase was now a proper clan. Their tents, when set up, spread far and their market moved goods and currency.

Time went on, and it seemed eventually like nothing would ever get better. But, at least for the moment, it wasn’t getting worse. The Tidelord, the dragon god of Water, had been missing now some twenty years. In the interim period, dragons of all kinds remain in a shadowy unease and ancient monsters and dragons they’d forgotten rise from Ice and Fire. Eventually, many dragons lost faith in the gods’ ability to protect them and returned to their homes to take care of themselves. The Chase lost over twenty dragons and were unable to replace them with steady members for almost 300 years.

The Chase seems to be running further and faster than their wings can take them. Sometime soon, it’s clear they’ll run out of resources and energy. Lightning and Hydra approach 2000 years at a steady pace, beginning to consider the path for their future, uncertain as it is. They no longer fight and brawl like they used to, consumed almost entirely with training new recruits and keeping their clan running. As all things do, it’s grown tiresome.

As with powerful monsters that need to be destroyed or neutralized, powerful dragons have also come across the Chase as benevolent or neutral parties. The children of godlike dragons have made places for themselves. Enemies of these powers have also slipped in, unnoticed; some of these enemies come even from within the Chase itself.

And, of course, that monster in the back of every dragon’s mind, lurking in every dark shadow, the opponent of the dragon gods itself, the Shade might even be rising in power thanks to additional magic upon which to feed. All the gods together barely defeated it the first time--what will they do if the wars continue and the Tidelord never returns?

These are uncertain times, and the only thing certain is that it’s bound to continue.
Almedha | >25
Clan Lore (outdated)
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Pride is not the antidote to shame.
It is its source.
[center][img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [font=constantia][size=7]The Tempest Chase[/size] [size=5]Bylaws [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img][/center] [center][url=https://www1.flightrising.com/forums/cc/2608325#post_37155413][font=constantia][size=4]Back to Contents[/url][/center] [columns][item=empty inkwell] [nextcol][indent][font=constantia][size=4]Every society has laws of some kind, rules for the initiated to follow. No law is perfect, but a world without laws is chaos, spiraling ever toward disease, debauchery, and discrimination. As soon as the Tempest Chase became more than just a band of friends roaming Sornieth together, they realized they should saw a few words about who was allowed to do what to keep their group more like… well, a group.[/indent] [/columns] [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Tempest Chase Bylaws[/size][/center] [list=1] [*][font=constantia] The Tempest Chase is a recognized mercenary company by the Council of Wind Clans, organized to pursue threats to Dragon-kind and their clans, allies, and possessions. The Tempest Chase Mercenary Company shall herein be referred to as the Chase. [*][font=constantia] Any Dragon with an interest or profession aligning with the needs of the Chase shall be permitted. [*][font=constantia] Any Beast with an interest or profession aligning with the needs of the Chase shall be permitted. Restrictions may apply. [*][font=constantia] Any Dragon or Beast in the Chase membership is subject to the dues and fees required thereby. Term of employment is negotiable. [*][font=constantia] The Chase may take contracts including, but not limited to, the following categories: clans or groups otherwise named (Dragon or Beast), protectorship, sentry, flora/fauna extermination. [*][font=constantia] The Chase may not take contracts including, but not limited to, the following categories: those for the life of an individual Dragon, Beast, or other sapient creature (murder or assassination). Any Dragon or Beast found to be filling these contracts shall be expelled immediately unless higher punishment is warranted. [*][font=constantia] The Chase is not a democracy; it is a business. Members with a problem with Leadership are welcome to take those problems either to their direct superior or to Leadership itself. [*][font=constantia] Any Dragon under Chase employment may leave at any time without notice. Any Dragon who leaves the Chase employment shall return anything not purchased by the dragon and shall meet with Cek to settle and final dues by either party. [*][font=constantia] Contracts shall be distributed first by client preference and second by the Chase according to skills and experience required. Every attempt shall be made to distribute contracts in an equitable manner. Members of the Chase who are dissatisfied with contract dispersal may take concerns to their direct superior. [*][font=constantia] Fraternization between members of the Chase is permitted, though developing relationships may require restructuring organization and contract dispersal. [*][font=constantia] Hatchlings are to be cared for by the resident hatchling overseer. If such is not available, other arrangements must be made. The Chase is not responsible for injury to hatchlings. [i]Hatchling care is perpetually available in the Estate of Escape.[/i] [*][font=constantia] Dragons and sapient Beasts are not to be killed for sport or tormented. Captured sapients are to be treated with respect. Circumstances may necessitate a lengthy stay with the Warden. [*][font=constantia] Non-sapient creatures are not to be killed for sport or tormented. Injured creatures will be treated with respect and, if possible, handed over to the resident familiar docent for care and rehabilitation. The Chase is not responsible, however, to give problem creatures anything other than a fast and painless death as is possible. [*][font=constantia] Long-term clients are subject to the same bylaws as members, excepting those laws dealing with contract dispersal. Any conflict or dissatisfaction with the Chase must be taken to Cek. [*][font=constantia] Long-term contracts may be canceled at any time with a two-week notice. Any contract canceled without notice shall be subject to a cancellation fee. [*][font=constantia] New laws may be proposed by any member of the Chase. These laws may be instituted at Leadership meetings to take place the fifteen days following each Mistral Jamboree following a vote of Leadership and Group Leads. [*][font=constantia] Additional Leadership meetings may be called as needed. [/list] [font=constantia]Should you agree to uphold the laws previously outlined, please assign your mark to the following line: [br][br] ---------- [br][br] [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Tempest Chase Ranking[/size][/center] [font=constantia]The Tempest Chase Mercenary Company (herein “the Chase”) is a group of dragons and Beasts organized around the goal of seeking and destroying threats to dragons, their allies, and their possessions. There is a strict hierarchy in the Chase, though movement between ranks in the hierarchy is permitted and encouraged to each dragon or Beast’s ability. [center][img]https://dl.dropboxusercontent.com/s/k1b4ynhewlhqjdz/windmidsmall.png[/img] [font=constantia][b]Leadership[/b][/center] [font=constantia]The Chase Leadership are the dragons that collectively decide on Chase-wide contracts and bylaws. They periodically join on smaller group actions, though these dragons shall be required to treat Group Leads as superior on these actions should they decide to participate in group actions, unless the Leadership also be acting as Group Lead on that action. The members of Chase Leadership have the title of [b]Commander[/b], though not all of them use that title. Hydra, for example, prefers the title of Lieutenant to differentiate her role from Lightning’s. The Chase has four Commanders at this time, though only two regularly participate in actions. The Chase Leadership is as follows:[br] [columns][url=http://flightrising.com/main.php?dragon=7482931][img]http://flightrising.com/rendern/coliseum/portraits/74830/7482931.png[/img][/url][nextcol] [color=transparent]- - -[/color][size=5]Lightning Windchaser[/size][color=transparent]- - - - - - - - - - - - - - - - - - - - - - - - -[/color][br] --------------------[/columns] [br][indent][font=constantia]Lightning, without a doubt the most charismatic of the three leaders of the Tempest Chase, was also most of the brawn in their early days. She currently travels with the Chase full-time and trains recruits. Associations: [url=https://www1.flightrising.com/forums/cc]Leadership[/url], [url=https://www1.flightrising.com/forums/cc]Windchaser Family[/url][/indent] [br] [columns][url=http://flightrising.com/main.php?dragon=7343533][img]http://flightrising.com/rendern/coliseum/portraits/73436/7343533.png[/img][/url][nextcol] [color=transparent]- - -[/color][size=5]Hydra Rotrock[/size][color=transparent]- - - - - - - - - - - - - - - - - - - - - - - - -[/color][br] --------------------[/columns] [br][indent][font=constantia]It’s fortunate for Hydra that she’s always with Lightning: she’s difficult to deal with in the best of times. Her insistence and stern countenance is renowned in the Chase. She currently travels with the Chase full-time and trains Group Leads. Associations: [url=https://www1.flightrising.com/forums/cc]Leadership[/url], [url=https://www1.flightrising.com/forums/cc]Rotrock Family[/url][/indent] [br] [columns][url=http://flightrising.com/main.php?dragon=14837188][img]http://flightrising.com/rendern/coliseum/portraits/148372/14837188.png[/img][/url][nextcol] [color=transparent]- - -[/color][size=5]Soren Sternevil[/size][color=transparent]- - - - - - - - - - - - - - - - - - - - - - - - -[/color][br] --------------------[/columns] [br][indent][font=constantia]As the Chase’s tactician, Soren has a claw on most contracts that come in to help decide whether it’s an advantageous opportunity. He currently travels with the Chase full-time, screening applicants and coordinating group tactics. Associations: [url=https://www1.flightrising.com/forums/cc]Leadership[/url][/indent] [br] [columns][url=http://flightrising.com/main.php?dragon=15188028][img]http://flightrising.com/rendern/coliseum/portraits/151881/15188028.png[/img][/url][nextcol] [color=transparent]- - -[/color][size=5]Cek Reckworks[/size][color=transparent]- - - - - - - - - - - - - - - - - - - - - - - - -[/color][br] --------------------[/columns] [br][indent][font=constantia]As the Chase’s curator, Cek is the first contact for applicants and clients. He orients new members and mediates disputes between clients and the Chase. Cek travels with the Chase full-time and almost single-handedly heads recruitment on the road. Associations: [url=https://www1.flightrising.com/forums/cc]Leadership[/url], [url=https://www1.flightrising.com/forums/cc]Reckworks Family[/url][/indent] [br] [center][img]https://dl.dropboxusercontent.com/s/k1b4ynhewlhqjdz/windmidsmall.png[/img] [font=constantia][b]Group Leads[/b][/center] [font=constantia]This group of warriors is one constantly changing for promotions, stepping down, and leaving. These dragons are put in charge of a small groups headed out to fill contracts, and usually have either been with the Chase for a while or have experience as mercenary fighters. The Chase Group Leads are as follows: [br] [columns][url=http://flightrising.com/main.php?dragon=26114809][img]http://flightrising.com/rendern/coliseum/portraits/261149/26114809.png[/img][/url][nextcol] [color=transparent]- - -[/color][size=5]Abbey Longhouse[/size][color=transparent]- - - - - - - - - - - - - - - - - - - - - - -[/color][br] --------------------[/columns] [br][indent][font=constantia]Abbey is the leader of a group of raiders, and the first group lead the Tempest Chase had. Though her group was originally comprised solely of her brother and a constantly-rotating dragon as the Chase grew and shrunk, it now boasts a membership of four or five dragons depending on the season. Associations: [url=https://www1.flightrising.com/forums/cc]Abbey’s Raiders[/url], [url=https://www1.flightrising.com/forums/cc]Longhouse Family[/url][/indent] [br] [columns][url=http://flightrising.com/main.php?dragon=34119196][img]http://flightrising.com/rendern/coliseum/portraits/341192/34119196.png[/img][/url][nextcol] [color=transparent]- - -[/color][size=5]Falco Skyclaw[/size][color=transparent]- - - - - - - - - - - - - - - - - - - - - - -[/color][br] --------------------[/columns] [br][indent][font=constantia]Another Chase-born dragon, Falco has always had a love and aptitude for flight. As such, he’s the group lead for a group of dragons that solely focuses on fighting in the air. He’s the most headstrong of the Group Leads, but he’d do anything for his team, and they know it. Associations: [url=https://www1.flightrising.com/forums/cc]Skyclaws Group[/url][/indent] [br] [columns][url=http://flightrising.com/main.php?dragon=50088085][img]http://flightrising.com/rendern/coliseum/portraits/500881/50088085.png[/img][/url][nextcol] [color=transparent]- - -[/color][size=5]Tael Serenitybreeze[/size][color=transparent]- - - - - - - - - - - - - - - - - - - -[/color][br] --------------------[/columns] [br][indent][font=constantia]Tael is the daughter of the late leader of another clan and as such has the propensity and ability to take charge. Even though she is an outsider, Lightning has taken a shine to her particularly. Some dragons, including Lightning’s children, wonder if Lightning has designs for Tael to one day take charge of the Chase. Associations: [url=https://www1.flightrising.com/forums/cc]Tael’s Hunters[/url], [url=https://flightrising.com/main.php?p=lair&tab=userpage&id=302261]Clan of the Dawn Breeze[/url] (formerly), [url=https://www1.flightrising.com/forums/cc]Serenitybreeze Family[/url][/indent] [br] [center][img]https://dl.dropboxusercontent.com/s/k1b4ynhewlhqjdz/windmidsmall.png[/img] [font=constantia][b]Other Ranks[/b][/center] [font=constantia]Generally, all other dragons possess the rank of “Hunter” for simplicity purposes. Hunters do, however, come in a multitude of types. Some hunters specialize: for example, the Chase has employed more than one expert in Raptorik tactics over the course of its existence. Hunters who have been with the Chase for less than six months or who do not have any references within the Chase are Probationary Hunters. Colloquially, other Hunters call these dragons “Kids” or “Smalls.” Even if a dragon manages to stay with the Chase for longer than six months successfully, they will likely retain the nickname until the next Probationary Hunter.
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The Tempest Chase
Bylaws
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Every society has laws of some kind, rules for the initiated to follow. No law is perfect, but a world without laws is chaos, spiraling ever toward disease, debauchery, and discrimination. As soon as the Tempest Chase became more than just a band of friends roaming Sornieth together, they realized they should saw a few words about who was allowed to do what to keep their group more like… well, a group.
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Tempest Chase Bylaws
  1. The Tempest Chase is a recognized mercenary company by the Council of Wind Clans, organized to pursue threats to Dragon-kind and their clans, allies, and possessions. The Tempest Chase Mercenary Company shall herein be referred to as the Chase.
  2. Any Dragon with an interest or profession aligning with the needs of the Chase shall be permitted.
  3. Any Beast with an interest or profession aligning with the needs of the Chase shall be permitted. Restrictions may apply.
  4. Any Dragon or Beast in the Chase membership is subject to the dues and fees required thereby. Term of employment is negotiable.
  5. The Chase may take contracts including, but not limited to, the following categories: clans or groups otherwise named (Dragon or Beast), protectorship, sentry, flora/fauna extermination.
  6. The Chase may not take contracts including, but not limited to, the following categories: those for the life of an individual Dragon, Beast, or other sapient creature (murder or assassination). Any Dragon or Beast found to be filling these contracts shall be expelled immediately unless higher punishment is warranted.
  7. The Chase is not a democracy; it is a business. Members with a problem with Leadership are welcome to take those problems either to their direct superior or to Leadership itself.
  8. Any Dragon under Chase employment may leave at any time without notice. Any Dragon who leaves the Chase employment shall return anything not purchased by the dragon and shall meet with Cek to settle and final dues by either party.
  9. Contracts shall be distributed first by client preference and second by the Chase according to skills and experience required. Every attempt shall be made to distribute contracts in an equitable manner. Members of the Chase who are dissatisfied with contract dispersal may take concerns to their direct superior.
  10. Fraternization between members of the Chase is permitted, though developing relationships may require restructuring organization and contract dispersal.
  11. Hatchlings are to be cared for by the resident hatchling overseer. If such is not available, other arrangements must be made. The Chase is not responsible for injury to hatchlings. Hatchling care is perpetually available in the Estate of Escape.
  12. Dragons and sapient Beasts are not to be killed for sport or tormented. Captured sapients are to be treated with respect. Circumstances may necessitate a lengthy stay with the Warden.
  13. Non-sapient creatures are not to be killed for sport or tormented. Injured creatures will be treated with respect and, if possible, handed over to the resident familiar docent for care and rehabilitation. The Chase is not responsible, however, to give problem creatures anything other than a fast and painless death as is possible.
  14. Long-term clients are subject to the same bylaws as members, excepting those laws dealing with contract dispersal. Any conflict or dissatisfaction with the Chase must be taken to Cek.
  15. Long-term contracts may be canceled at any time with a two-week notice. Any contract canceled without notice shall be subject to a cancellation fee.
  16. New laws may be proposed by any member of the Chase. These laws may be instituted at Leadership meetings to take place the fifteen days following each Mistral Jamboree following a vote of Leadership and Group Leads.
  17. Additional Leadership meetings may be called as needed.

Should you agree to uphold the laws previously outlined, please assign your mark to the following line:






windmid.png
Tempest Chase Ranking

The Tempest Chase Mercenary Company (herein “the Chase”) is a group of dragons and Beasts organized around the goal of seeking and destroying threats to dragons, their allies, and their possessions. There is a strict hierarchy in the Chase, though movement between ranks in the hierarchy is permitted and encouraged to each dragon or Beast’s ability.

windmidsmall.png
Leadership
The Chase Leadership are the dragons that collectively decide on Chase-wide contracts and bylaws. They periodically join on smaller group actions, though these dragons shall be required to treat Group Leads as superior on these actions should they decide to participate in group actions, unless the Leadership also be acting as Group Lead on that action.

The members of Chase Leadership have the title of Commander, though not all of them use that title. Hydra, for example, prefers the title of Lieutenant to differentiate her role from Lightning’s. The Chase has four Commanders at this time, though only two regularly participate in actions.

The Chase Leadership is as follows:


7482931.png - - -Lightning Windchaser- - - - - - - - - - - - - - - - - - - - - - - - -


Lightning, without a doubt the most charismatic of the three leaders of the Tempest Chase, was also most of the brawn in their early days. She currently travels with the Chase full-time and trains recruits.

Associations: Leadership, Windchaser Family


7343533.png - - -Hydra Rotrock- - - - - - - - - - - - - - - - - - - - - - - - -


It’s fortunate for Hydra that she’s always with Lightning: she’s difficult to deal with in the best of times. Her insistence and stern countenance is renowned in the Chase. She currently travels with the Chase full-time and trains Group Leads.

Associations: Leadership, Rotrock Family


14837188.png - - -Soren Sternevil- - - - - - - - - - - - - - - - - - - - - - - - -


As the Chase’s tactician, Soren has a claw on most contracts that come in to help decide whether it’s an advantageous opportunity. He currently travels with the Chase full-time, screening applicants and coordinating group tactics.

Associations: Leadership


15188028.png - - -Cek Reckworks- - - - - - - - - - - - - - - - - - - - - - - - -


As the Chase’s curator, Cek is the first contact for applicants and clients. He orients new members and mediates disputes between clients and the Chase. Cek travels with the Chase full-time and almost single-handedly heads recruitment on the road.

Associations: Leadership, Reckworks Family


windmidsmall.png
Group Leads
This group of warriors is one constantly changing for promotions, stepping down, and leaving. These dragons are put in charge of a small groups headed out to fill contracts, and usually have either been with the Chase for a while or have experience as mercenary fighters.

The Chase Group Leads are as follows:


26114809.png - - -Abbey Longhouse- - - - - - - - - - - - - - - - - - - - - - -


Abbey is the leader of a group of raiders, and the first group lead the Tempest Chase had. Though her group was originally comprised solely of her brother and a constantly-rotating dragon as the Chase grew and shrunk, it now boasts a membership of four or five dragons depending on the season.

Associations: Abbey’s Raiders, Longhouse Family


34119196.png - - -Falco Skyclaw- - - - - - - - - - - - - - - - - - - - - - -


Another Chase-born dragon, Falco has always had a love and aptitude for flight. As such, he’s the group lead for a group of dragons that solely focuses on fighting in the air. He’s the most headstrong of the Group Leads, but he’d do anything for his team, and they know it.

Associations: Skyclaws Group


50088085.png - - -Tael Serenitybreeze- - - - - - - - - - - - - - - - - - - -


Tael is the daughter of the late leader of another clan and as such has the propensity and ability to take charge. Even though she is an outsider, Lightning has taken a shine to her particularly. Some dragons, including Lightning’s children, wonder if Lightning has designs for Tael to one day take charge of the Chase.

Associations: Tael’s Hunters, Clan of the Dawn Breeze (formerly), Serenitybreeze Family


windmidsmall.png
Other Ranks
Generally, all other dragons possess the rank of “Hunter” for simplicity purposes. Hunters do, however, come in a multitude of types. Some hunters specialize: for example, the Chase has employed more than one expert in Raptorik tactics over the course of its existence.

Hunters who have been with the Chase for less than six months or who do not have any references within the Chase are Probationary Hunters. Colloquially, other Hunters call these dragons “Kids” or “Smalls.” Even if a dragon manages to stay with the Chase for longer than six months successfully, they will likely retain the nickname until the next Probationary Hunter.
Almedha | >25
Clan Lore (outdated)
OuCLRie.png ___
Pride is not the antidote to shame.
It is its source.
[center][img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [font=constantia][size=7]The Tempest Chase[/size] [size=5]Lodging and Home Base [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img][/center] [center][url=https://www1.flightrising.com/forums/cc/2608325#post_2608325][font=constantia][size=4]Back to Top[/url][/center] [columns][img]https://www1.flightrising.com/static/map/icons/wind_3.png[/img] [nextcol][indent][font=constantia][size=4]The Tempest Chase is a group of nomadic monster hunters. Though they do have a certain place on the Zephyr Steppes that they can stay when the travel becomes tiresome, they tend to be on the move. The view is never the same. When not in the Steppes, the dragons carry their homes, colorful tents of red, orange, and yellow, on the backs along with all their possessions.[/indent] [/columns] [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Estate of Escape[/size][/center] [font=constantia]Encompassing a small creek, several stands and part of a bamboo forest, and the ruins of an old castle, the Estate of Escape spreads out over the Steppes. The Estate has a long history, originally belonging to the Arseni Clan of the Wind Flight. Whether by moving on or self-destruction, that clan no longer lives anywhere near the land, at least not that [url=https://flightrising.com/main.php?dragon=15755445]Moor[/url] or [url=https://flightrising.com/main.php?dragon=9165573]Heather[/url] can tell. It seems likely that the Arseni sold their land (or possibly lost in a gamble of some kind) to the [url=https://www1.flightrising.com/forums/drs/2419680/34#post_33523181]Cathedral of Eyes[/url]. Over time, the Estate fell into some disrepair. The brush and brambles grew on their own, and the creatures native to the Steppes went where they pleased. When Moor found himself the gameskeeper of the Estate, he and his mate Heather decided not to restore the ruins to their former glory. There was something too solid about a castle in Wind territory. Instead, they constructed a few sheds from bamboo and commissioned a burrow to be dug out for a cellar. To bring in a little extra treasure for themselves, they added extra lean-tos for housing for a bed and breakfast. [font=constantia]Moor and Heather run a decent little business on the Estate of Escape, though they have been thinking of retiring lately. They put up the Tempest Chase on the expansive meadow behind their homestead. When they aren’t housing the Tempest Chase, their infrequent visitors are treated like family. Family, on the other hand, are treated like employees.[br] [columns][url=http://flightrising.com/main.php?dragon=15755445][img]http://flightrising.com/rendern/coliseum/portraits/157555/15755445.png[/img][/url][nextcol] [color=transparent]- - -[/color][size=5]Moor Trickvine[/size][color=transparent]- - - - - - - - - - - - - - - - - - - - - - -[/color][br] --------------------[/columns] [br][indent][font=constantia]Moor is the gameskeeper of the Estate of Escape, formerly of Light Flight. He is currently under the command of the mysterious golden dragon of the Cathedral of Eyes, though he’s working on a way to retire. Associations: [url=https://www1.flightrising.com/forums/cc/2608325#post_41458305]Estate of Escape[/url], [url=https://flightrising.com/main.php?p=lair&tab=userpage&id=149080]Cathedral of Eyes[/url], [url=https://www1.flightrising.com/forums/cc]Trickvine Family[/url][/indent] [br] [columns][url=http://flightrising.com/main.php?dragon=9165573][img]http://flightrising.com/rendern/coliseum/portraits/91656/9165573.png[/img][/url][nextcol] [color=transparent]- - -[/color][size=5]Heather Trickvine[/size][color=transparent]- - - - - - - - - - - - - - - - - - - - - - -[/color][br] --------------------[/columns] [br][indent][font=constantia]Heather is Moor’s mate, the groundskeeper of the Estate of Escape. Though events in her life (the murder of her daughter, Imperata) taught her otherwise, she was once known as the friendliest dragon on the Steppes with hospitality second to none. Associations: [url=https://www1.flightrising.com/forums/cc/2608325#post_41458305]Estate of Escape[/url], [url=https://www1.flightrising.com/forums/cc]Trickvine Family[/url][/indent] [br] [columns][url=http://flightrising.com/main.php?dragon=56551347][img]http://flightrising.com/rendern/coliseum/portraits/565514/56551347.png[/img][/url][nextcol] [color=transparent]- - -[/color][size=5]Switch Trickvine[/size][color=transparent]- - - - - - - - - - - - - - - - - - - - - - -[/color][br] --------------------[/columns] [br][indent][font=constantia]Switch is the daughter of Moor and Heather and hopes to one day run the whole operation on her own. She’s ambitious and friendly, though she knows she’s not great at everything her parents do that keep the place running smoothly. Not yet, anyway. Associations: [url=https://www1.flightrising.com/forums/cc/2608325#post_41458305]Estate of Escape[/url], [url=https://www1.flightrising.com/forums/cc]Trickvine Family[/url][/indent] [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]On the Road[/size][/center] [font=constantia]As their job requires, the Tempest Chase moves from one place to another as often as once a week. Sometimes, though, they’ll stay for months in one place or another. Packing up and moving around a hundred dragons once a week does require work and organization, and Leadership has hired a few dragons to help them accomplish this. [columns][url=http://flightrising.com/main.php?dragon=44236998][img]http://flightrising.com/rendern/coliseum/portraits/442370/44236998.png[/img][/url][nextcol] [color=transparent]- - -[/color][size=5]Chindor Listwright[/size][color=transparent]- - - - - - - - - - - - - - - - - - - - - -[/color][br] --------------------[/columns] [br][indent][font=constantia]Chindor’s specialty lies in organization and logistics, especially when it comes to moving large groups of dragons like the Chase. Once upon a time, it was possible for each dragon to simply look to their own things as they moved, but as they grew that was no longer an effective way to make sure that everything ended up where it was supposed to. Chindor sees to it that the Chase doesn’t lose anything they don’t mean to. Associations: [url=https://www1.flightrising.com/forums/cc]Listwright Family[/url][/indent] [br] [columns][url=http://flightrising.com/main.php?dragon=18471454][img]http://flightrising.com/rendern/coliseum/portraits/184715/18471454.png[/img][/url][nextcol] [color=transparent]- - -[/color][size=5]Mars and Kull[/size][color=transparent]- - - - - - - - - - - - - - - - - - - - - - -[/color][br] --------------------[/columns] [br][indent][font=constantia]Mars and Kull are a pair of conjoined Imperial twins that escaped from their previous home in a traveling circus. To avert any deadly mistakes by other hunters (they’ve been advertized to the uneducated to be an Emperor), they started travelling with the Tempest Chase. As they were used to helping the circus move, they started helping the Tempest Chase as their quartermaster(s). Associations: [url=https://www1.flightrising.com/forums/cc]Stormjewel Family[/url], [url=https://www1.flightrising.com/forums/cc]Some Circus[/url][/indent] [center][img]https://dl.dropboxusercontent.com/s/k1b4ynhewlhqjdz/windmidsmall.png[/img][/center] [center][font=constantia][size=5]Allies On the Road[/size][/center] [font=constantia]As the Tempest Chase travels from place to place, they sometimes need to stop to rest. These friendly clans sometimes hire them to help with their problems, as well. The Chase can very well provide a small army to those in need… as long as they can pay. [columns][img]https://i.imgur.com/fjTlpI8.png[/img][nextcol][font=constantia][size=4][b][url=https://www1.flightrising.com/forums/cc/2699119/1]Z'Arduani[/url][/b] The eastern edge of the Starfall Isles is home to civilization and wilderness alike, and the Z’Arduani kingdom is one of those civilized locations offering a place to work and sleep. The kingdom is open to travelers of all sorts and sizes, but the hostile Maren school off their coasts causes them trouble. The Chase has seen many of their Wind and Water dragons (usually led by [url=https://flightrising.com/main.php?dragon=20720695]Sadko[/url], the Maren Hunter) join their ranks to push back the Marens poisoning their food supply and vandalizing their tradeships. [/columns] [columns][font=constantia][size=4][b][url=https://www1.flightrising.com/forums/cc/2701899]Tranquil Crosswinds[/url][/b] In keeping with the famous Wind tradition of hospitality, the Tranquil Crosswinds has often offered lodging to the various dragons of the Chase on their way home. The Foo’s Eye Inn, run by [url=https://flightrising.com/main.php?dragon=49790498]Anthea[/url] and [url=https://flightrising.com/main.php?dragon=49917080]Ent[/url], is one of [url=https://flightrising.com/main.php?dragon=28463731]Lorne[/url]’s favorite places to stop on the way home from escorting [url=https://flightrising.com/main.php?dragon=18654627]Mere[/url] and his band to the far reaches of civilization. He must have made some sort of impression, as Anthea’s daughter [url=https://flightrising.com/main.php?dragon=58120106]Rooftrellen[/url] decided to visit the Chase and ended up staying. [nextcol][img]https://i.imgur.com/6QX3iJc.png[/img][/columns] [columns][img]https://i.imgur.com/doO2w5d.png[/img][nextcol][font=constantia][size=4][b][url=https://flightrising.com/main.php?p=lair&tab=userpage&id=243774]The Stormcrash Clan[/url][/b] A large clan based in Lightning, the Stormcrash Clan has many satellite clans located all over Sornieth connected by a network of portals. The Tempest Chase has enjoyed a relatively good relationship with them thanks in no small part to the efforts of various children of the Stormcrash Clan, the Fae Portal Master, [url=https://flightrising.com/main.php?dragon=56146371]Zimri[/url], most notably. The Tempest Chase has not yet had reason to visit the dragons of Stormcrash proper, yet, but they look forward to the day they can meet the friends and family of their own ambitious portal master. [/columns]
windtop.png
The Tempest Chase
Lodging and Home Base
windbottom.png
wind_3.png
The Tempest Chase is a group of nomadic monster hunters. Though they do have a certain place on the Zephyr Steppes that they can stay when the travel becomes tiresome, they tend to be on the move. The view is never the same. When not in the Steppes, the dragons carry their homes, colorful tents of red, orange, and yellow, on the backs along with all their possessions.
windmid.png
Estate of Escape
Encompassing a small creek, several stands and part of a bamboo forest, and the ruins of an old castle, the Estate of Escape spreads out over the Steppes. The Estate has a long history, originally belonging to the Arseni Clan of the Wind Flight. Whether by moving on or self-destruction, that clan no longer lives anywhere near the land, at least not that Moor or Heather can tell. It seems likely that the Arseni sold their land (or possibly lost in a gamble of some kind) to the Cathedral of Eyes.

Over time, the Estate fell into some disrepair. The brush and brambles grew on their own, and the creatures native to the Steppes went where they pleased. When Moor found himself the gameskeeper of the Estate, he and his mate Heather decided not to restore the ruins to their former glory. There was something too solid about a castle in Wind territory. Instead, they constructed a few sheds from bamboo and commissioned a burrow to be dug out for a cellar. To bring in a little extra treasure for themselves, they added extra lean-tos for housing for a bed and breakfast.

Moor and Heather run a decent little business on the Estate of Escape, though they have been thinking of retiring lately. They put up the Tempest Chase on the expansive meadow behind their homestead. When they aren’t housing the Tempest Chase, their infrequent visitors are treated like family. Family, on the other hand, are treated like employees.


15755445.png - - -Moor Trickvine- - - - - - - - - - - - - - - - - - - - - - -


Moor is the gameskeeper of the Estate of Escape, formerly of Light Flight. He is currently under the command of the mysterious golden dragon of the Cathedral of Eyes, though he’s working on a way to retire.

Associations: Estate of Escape, Cathedral of Eyes, Trickvine Family


9165573.png - - -Heather Trickvine- - - - - - - - - - - - - - - - - - - - - - -


Heather is Moor’s mate, the groundskeeper of the Estate of Escape. Though events in her life (the murder of her daughter, Imperata) taught her otherwise, she was once known as the friendliest dragon on the Steppes with hospitality second to none.

Associations: Estate of Escape, Trickvine Family


56551347.png - - -Switch Trickvine- - - - - - - - - - - - - - - - - - - - - - -


Switch is the daughter of Moor and Heather and hopes to one day run the whole operation on her own. She’s ambitious and friendly, though she knows she’s not great at everything her parents do that keep the place running smoothly. Not yet, anyway.

Associations: Estate of Escape, Trickvine Family
windmid.png
On the Road
As their job requires, the Tempest Chase moves from one place to another as often as once a week. Sometimes, though, they’ll stay for months in one place or another. Packing up and moving around a hundred dragons once a week does require work and organization, and Leadership has hired a few dragons to help them accomplish this.

44236998.png - - -Chindor Listwright- - - - - - - - - - - - - - - - - - - - - -


Chindor’s specialty lies in organization and logistics, especially when it comes to moving large groups of dragons like the Chase. Once upon a time, it was possible for each dragon to simply look to their own things as they moved, but as they grew that was no longer an effective way to make sure that everything ended up where it was supposed to. Chindor sees to it that the Chase doesn’t lose anything they don’t mean to.

Associations: Listwright Family


18471454.png - - -Mars and Kull- - - - - - - - - - - - - - - - - - - - - - -


Mars and Kull are a pair of conjoined Imperial twins that escaped from their previous home in a traveling circus. To avert any deadly mistakes by other hunters (they’ve been advertized to the uneducated to be an Emperor), they started travelling with the Tempest Chase. As they were used to helping the circus move, they started helping the Tempest Chase as their quartermaster(s).

Associations: Stormjewel Family, Some Circus
windmidsmall.png
Allies On the Road
As the Tempest Chase travels from place to place, they sometimes need to stop to rest. These friendly clans sometimes hire them to help with their problems, as well. The Chase can very well provide a small army to those in need… as long as they can pay.

fjTlpI8.png Z'Arduani
The eastern edge of the Starfall Isles is home to civilization and wilderness alike, and the Z’Arduani kingdom is one of those civilized locations offering a place to work and sleep. The kingdom is open to travelers of all sorts and sizes, but the hostile Maren school off their coasts causes them trouble. The Chase has seen many of their Wind and Water dragons (usually led by Sadko, the Maren Hunter) join their ranks to push back the Marens poisoning their food supply and vandalizing their tradeships.

Tranquil Crosswinds
In keeping with the famous Wind tradition of hospitality, the Tranquil Crosswinds has often offered lodging to the various dragons of the Chase on their way home. The Foo’s Eye Inn, run by Anthea and Ent, is one of Lorne’s favorite places to stop on the way home from escorting Mere and his band to the far reaches of civilization. He must have made some sort of impression, as Anthea’s daughter Rooftrellen decided to visit the Chase and ended up staying.
6QX3iJc.png

doO2w5d.png The Stormcrash Clan
A large clan based in Lightning, the Stormcrash Clan has many satellite clans located all over Sornieth connected by a network of portals. The Tempest Chase has enjoyed a relatively good relationship with them thanks in no small part to the efforts of various children of the Stormcrash Clan, the Fae Portal Master, Zimri, most notably. The Tempest Chase has not yet had reason to visit the dragons of Stormcrash proper, yet, but they look forward to the day they can meet the friends and family of their own ambitious portal master.
Almedha | >25
Clan Lore (outdated)
OuCLRie.png ___
Pride is not the antidote to shame.
It is its source.
[center][img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [font=constantia][size=7]The Tempest Chase[/size] [size=5]Membership [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img][/center] [center][url=https://www1.flightrising.com/forums/cc/2608325#post_37155413][font=constantia][size=4]Back to Contents[/url][/center] [columns][item=sharpened serthis lance] [nextcol][indent][font=constantia][size=4]The Tempest Chase has seen its ranks grow and shrink over time. Most dragons fulfil a role, and most dragons work for others outside of the Tempest Chase on contract. There are dragons that fight, dragons that protect, and dragons that destroy. There are also a few beasts (mostly Serthis) in the Chase ranks that can be hired as well.[/indent] [/columns] [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Hunters[/size][/center] [font=constantia]The Tempest Chase Hunters are any dragon whose primary responsibility is hunting and fighting monsters. These monsters can be anything from berserk Mantarunes to an infestation of Rocs. Infrequently they will join in on wars between Dragon clans or between Beastclans and Dragons. Which side they fight for depends entirely on which side paid more. The following Dragons and Beasts are Hunters with the Tempest Chase. [center][emoji=nature rune size=1][/center] [columns][size=4][font=constantia][b]Anani[/b] is a Hunter that specializes in fighting spirits and other non-corporeal monsters. He has become adept at making friends with these creatures, though: he always smells like tea.[nextcol][url=http://flightrising.com/main.php?dragon=50589117][img]http://flightrising.com/rendern/coliseum/portraits/505892/50589117.png[/img][/url][/columns] ----- [center][emoji=ice rune size=1][/center] [columns][size=4][font=constantia][b]Aroer[/b] is a Hunter that specializes in fighting Emperors and renegade Imperials. He has studied the myths and legends surrounding Emperors and avoids close associations with Imperials of elements other than Ice.[nextcol][url=http://flightrising.com/main.php?dragon=17556184][img]http://flightrising.com/rendern/coliseum/portraits/175562/17556184.png[/img][/url][/columns] ----- [center][emoji=water rune size=1][/center] [columns][size=4][font=constantia][b]Ayel[/b] is a Hunter that specializes in fighting Marens. He is especially adept in his native Water Magic and can swim for leagues without ever touching the water.[nextcol][url=http://flightrising.com/main.php?dragon=39710865][img]http://flightrising.com/rendern/coliseum/portraits/397109/39710865.png[/img][/url][/columns] ----- [center][emoji=lightning rune size=1][/center] [columns][size=4][font=constantia][b]Cobb[/b] is a Hunter that specializes in weapons-fighting. He is also a member of Falco’s Skyclaws.[nextcol][url=http://flightrising.com/main.php?dragon=33031517][img]http://flightrising.com/rendern/coliseum/portraits/330316/33031517.png[/img][/url][/columns] ----- [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Cyclone[/b] is a Hunter that specializes in the Shade. She has a sense of its presence, primarily hunting Beasts and creatures infected by the Shade until the day she knows it will return.[nextcol][url=http://flightrising.com/main.php?dragon=40982202][img]http://flightrising.com/rendern/coliseum/portraits/409823/40982202.png[/img][/url][/columns] ----- [center][emoji=nature rune size=1][/center] [columns][size=4][font=constantia][b]Dickon[/b] is a general Hunter that specializes in using a combination of Nature and Plague magic. He has this special ability thanks to his [url=https://www1.flightrising.com/forums/baz/2411628]heritage[/url].[nextcol][url=http://flightrising.com/main.php?dragon=41106869][img]http://flightrising.com/rendern/coliseum/portraits/411069/41106869.png[/img][/url][/columns] ----- [center][emoji=light rune size=1][/center] [columns][size=4][font=constantia][b]Eggplant[/b] is a general Hunter that specializes in Light magic. He is still inexperienced in his magical abilities, but he is nevertheless determined to make his mark on the world. His Guardian is [url=https://flightrising.com/main.php?dragon=34318283]Symphonia[/url]. [nextcol][url=http://flightrising.com/main.php?dragon=34889081][img]http://flightrising.com/rendern/coliseum/portraits/348891/34889081.png[/img][/url][/columns] ----- [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Elfyn[/b] is a Hunter that specializes in magically sentient and/or cursed objects. He is cursed to appear as a Snarling Mimic to most dragons, though cursed and sapient furniture see him as the Tundra he is.[nextcol][url=http://flightrising.com/main.php?dragon=46696334][img]http://flightrising.com/rendern/coliseum/portraits/466964/46696334.png[/img][/url][/columns] ----- [center][emoji=ice rune size=1][/center] [columns][size=4][font=constantia][b]Five[/b] is a Hunter that specializes in hunting the Shade. She seems to have the ability to move between the place that the Shade lives and the world where dragons live. [nextcol][url=http://flightrising.com/main.php?dragon=51362427][img]http://flightrising.com/rendern/coliseum/portraits/513625/51362427.png[/img][/url][/columns] ----- [center][emoji=nature rune size=1][/center] [columns][size=4][font=constantia][b]Irwin[/b] is a Hunter that specializes in hunting in the Mire. He prefers to capture and rehabilitate creatures that are causing problems, and also runs a small sanctuary for injured creatures. [nextcol][url=http://flightrising.com/main.php?dragon=35617883][img]http://flightrising.com/rendern/coliseum/portraits/356179/35617883.png[/img][/url][/columns] ----- [center][emoji=Fire rune size=1][/center] [columns][size=4][font=constantia][b]Jonathan[/b] is a general Hunter. He is one of the night guards for the Tempest Chase, and he has a good sense of direction that helps him navigate places like the Golem Workshops in Lightning Territory. [nextcol][url=http://flightrising.com/main.php?dragon=24872228][img]http://flightrising.com/rendern/coliseum/portraits/248723/24872228.png[/img][/url][/columns] ----- [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Lyna[/b] is a Hunter that specializes in dryads and plant-like creatures. She is mostly a dryad ambassador, but her loyalty is primarily to a stand of dryads that lives close to the Estate of Escape. [nextcol][url=http://flightrising.com/main.php?dragon=36684157][img]http://flightrising.com/rendern/coliseum/portraits/366842/36684157.png[/img][/url][/columns] ----- [center][emoji=shadow rune size=1][/center] [columns][size=4][font=constantia][b]Maledict[/b] is a Hunter that specializes in Tengu. He has an interest in poisons and time-delayed healing. Sometimes extremely delayed. [nextcol][url=http://flightrising.com/main.php?dragon=29236364][img]http://flightrising.com/rendern/coliseum/portraits/292364/29236364.png[/img][/url][/columns] ----- [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Merle[/b] is a Hunter that specializes in thievery. He is especially adept at stealing from Beastclans like Centaurs and Serthis. [nextcol][url=http://flightrising.com/main.php?dragon=26114808][img]http://flightrising.com/rendern/coliseum/portraits/261149/26114808.png[/img][/url][/columns] ----- [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Monk[/b] is a Hunter that specializes in sea-dwelling creatures. He is, however, generally enthusiastic about hunting and can usually be found on the trail of anything that could be classified as “biting off more than he can chew.” [nextcol][url=http://flightrising.com/main.php?dragon=50387664][img]http://flightrising.com/rendern/coliseum/portraits/503877/50387664.png[/img][/url][/columns] ----- [center][emoji=arcane rune size=1][/center] [columns][size=4][font=constantia][b]Puck[/b] is a general Hunter. Even though she is employed by the Tempest Chase, she often forgets to pick up her pay and does more of whatever she pleases than fill contracts. When she is there to help, though, she is [i]very[/i] helpful. [nextcol][url=http://flightrising.com/main.php?dragon=38893043][img]http://flightrising.com/rendern/coliseum/portraits/388931/38893043.png[/img][/url][/columns] ----- [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Quoice[/b] is a general Hunter. She is especially adept in actions that involve fighting dragons, such as fighting in other clans’ wars. [nextcol][url=http://flightrising.com/main.php?dragon=51052639][img]http://flightrising.com/rendern/coliseum/portraits/510527/51052639.png[/img][/url][/columns] ----- [center][emoji=Water rune size=1][/center] [columns][size=4][font=constantia][b]Sadko[/b] is a Hunter specializing in Marens. As a young Fae, his clan was allied with neighboring Marens and joined them in wars and skirmishes with rival Maren groups. When his clan was chased out of their territory, he traveled a bit and eventually joined the Chase. [nextcol][url=http://flightrising.com/main.php?dragon=20720695][img]http://flightrising.com/rendern/coliseum/portraits/207207/20720695.png[/img][/url][/columns] ----- [center][emoji=Earth rune size=1][/center] [columns][size=4][font=constantia][b]Spire[/b] is a general Hunter that specializes in wilderness survival. Hunted at a young age by a jealous [url=https://flightrising.com/main.php?dragon=47056293]brother[/url], Spire learned to survive and hunt out of necessity. He joined the Chase because he’s also highly motivated by large amounts of currency. [nextcol][url=http://flightrising.com/main.php?dragon=51171030][img]http://flightrising.com/rendern/coliseum/portraits/511711/51171030.png[/img][/url][/columns] ----- [center][emoji=Shadow rune size=1][/center] [columns][size=4][font=constantia][b]Spjall[/b] is a general Hunter. After regaining use of his mind and magic, he helps in concealing troop movements and prisoner interrogation. [nextcol][url=http://flightrising.com/main.php?dragon=38867550][img]http://flightrising.com/rendern/coliseum/portraits/388676/38867550.png[/img][/url][/columns] ----- [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Stratus[/b] is a Hunter that specializes in Harpies. He is a member of Falco’s Skyclaws and hopes to one day have his own group of aerial fighters, as well. [nextcol][url=http://flightrising.com/main.php?dragon=40210620][img]http://flightrising.com/rendern/coliseum/portraits/402107/40210620.png[/img][/url][/columns] ----- [center][emoji=earth rune size=1][/center] [columns][size=4][font=constantia][b]Tohil[/b] is a Hunter that specializes in large creatures and gods. Even though there aren’t many dragons that would consider the deities worth fighting, Tohil believes it necessary. Anything that is too big for its own good has his eye, as well. [nextcol][url=http://flightrising.com/main.php?dragon=49408743][img]http://flightrising.com/rendern/coliseum/portraits/494088/49408743.png[/img][/url][/columns] ----- [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Guards[/size][/center] [font=constantia]The following dragons specialize in escorting clients from one location to another in Sorneith safely. They also participate in group movements as other Hunters do, but these are the only dragons that contract as personal bodyguards. [center][emoji=nature rune size=1][/center] [columns][size=4][font=constantia][b]Celtine[/b] is an Escort specializing in accompanying high-profile clients to engagements where dragons of lesser class might have trouble fitting in. The Tempest Chase has no liability for any missing items. [nextcol][url=http://flightrising.com/main.php?dragon=16107704][img]http://flightrising.com/rendern/coliseum/portraits/161078/16107704.png[/img][/url][/columns] ----- [center][emoji=fire rune size=1][/center] [columns][size=4][font=constantia][b]Lorne[/b] is an Escort that works almost exclusively for Mere and his team of dungeon-crawling scientists. He will take on extra work on the side if he can, though. He always seems to need the extra money. [nextcol][url=http://flightrising.com/main.php?dragon=28463731][img]http://flightrising.com/rendern/coliseum/portraits/284638/28463731.png[/img][/url][/columns] ----- [center][emoji=fire rune size=1][/center] [columns][size=4][font=constantia][b]Magina[/b] is a Body Guard that prefers to work alone. She has the unusual ability to break a being’s magic, though she cannot use magic of any other kind herself. [nextcol][url=http://flightrising.com/main.php?dragon=32442301][img]http://flightrising.com/rendern/coliseum/portraits/324424/32442301.png[/img][/url][/columns] ----- [center][emoji=plague rune size=1][/center] [columns][size=4][font=constantia][b]Saint[/b] is an Escort that works in tandem with Zhen. He usually acts as a scout for escort jobs. [nextcol][url=http://flightrising.com/main.php?dragon=52972504][img]http://flightrising.com/rendern/coliseum/portraits/529726/52972504.png[/img][/url][/columns] ----- [center][emoji=nature rune size=1][/center] [columns][size=4][font=constantia][b]Zhen[/b] is a Body Guard that is virtually invincible to magical attacks. Her broad wingspan also gives her the ability to carry large loads long distances. [nextcol][url=http://flightrising.com/main.php?dragon=47425930][img]http://flightrising.com/rendern/coliseum/portraits/474260/47425930.png[/img][/url][/columns] ----- [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Tactics[/size][/center] [font=constantia]Some dragons are much more concerned with tactics and development than they are with fighting. All of these dragons also join on actions when necessary, but they tend to keep out of the action, where their skills and interests serve them best. [center][emoji=plague rune size=1][/center] [columns][size=4][font=constantia][b]Cymophane[/b] is a scientist that uses his innate skill and knowledge of Plague magic to create devastating weapons, usually in the form of viruses and resilient bacteria. [nextcol][url=http://flightrising.com/main.php?dragon=47754555][img]http://flightrising.com/rendern/coliseum/portraits/477546/47754555.png[/img][/url][/columns] ----- [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Derecho[/b] works with her sister [url=https://flightrising.com/main.php?dragon=40982202]Cyclone[/url] to learn more about the Shade. She’s primarily a researcher, though she spends so much time diving into forbidden and haunted libraries that she’s become a decent fighter herself. [nextcol][url=http://flightrising.com/main.php?dragon=40210622][img]http://flightrising.com/rendern/coliseum/portraits/402107/40210622.png[/img][/url][/columns] ----- [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Fran[/b] is a field guide for the Tempest Chase, working hard to keep up-to-date on the movements of any monsters or Beastclans they might have to be aware of for their operations. Her intense awareness of the magic around her gives her an edge in this capacity. [nextcol][url=http://flightrising.com/main.php?dragon=39756008][img]http://flightrising.com/rendern/coliseum/portraits/397561/39756008.png[/img][/url][/columns] ----- [center][emoji=Lightning rune size=1][/center] [columns][size=4][font=constantia][b]Zorana[/b] is something like a medical researcher, though her interest lies in alchemical wastes and the effects they might be having on dragons. This has made her a bit of an expert in the field of fighting things like goos and mucks. [nextcol][url=http://flightrising.com/main.php?dragon=32000560][img]http://flightrising.com/rendern/coliseum/portraits/320006/32000560.png[/img][/url][/columns] -----
windtop.png
The Tempest Chase
Membership
windbottom.png
The Tempest Chase has seen its ranks grow and shrink over time. Most dragons fulfil a role, and most dragons work for others outside of the Tempest Chase on contract. There are dragons that fight, dragons that protect, and dragons that destroy. There are also a few beasts (mostly Serthis) in the Chase ranks that can be hired as well.
windmid.png
Hunters
The Tempest Chase Hunters are any dragon whose primary responsibility is hunting and fighting monsters. These monsters can be anything from berserk Mantarunes to an infestation of Rocs. Infrequently they will join in on wars between Dragon clans or between Beastclans and Dragons. Which side they fight for depends entirely on which side paid more.

The following Dragons and Beasts are Hunters with the Tempest Chase.

Anani is a Hunter that specializes in fighting spirits and other non-corporeal monsters. He has become adept at making friends with these creatures, though: he always smells like tea. 50589117.png

Aroer is a Hunter that specializes in fighting Emperors and renegade Imperials. He has studied the myths and legends surrounding Emperors and avoids close associations with Imperials of elements other than Ice. 17556184.png

Ayel is a Hunter that specializes in fighting Marens. He is especially adept in his native Water Magic and can swim for leagues without ever touching the water. 39710865.png

Cobb is a Hunter that specializes in weapons-fighting. He is also a member of Falco’s Skyclaws. 33031517.png

Cyclone is a Hunter that specializes in the Shade. She has a sense of its presence, primarily hunting Beasts and creatures infected by the Shade until the day she knows it will return. 40982202.png

Dickon is a general Hunter that specializes in using a combination of Nature and Plague magic. He has this special ability thanks to his heritage. 41106869.png

Eggplant is a general Hunter that specializes in Light magic. He is still inexperienced in his magical abilities, but he is nevertheless determined to make his mark on the world. His Guardian is Symphonia.
34889081.png

Elfyn is a Hunter that specializes in magically sentient and/or cursed objects. He is cursed to appear as a Snarling Mimic to most dragons, though cursed and sapient furniture see him as the Tundra he is. 46696334.png

Five is a Hunter that specializes in hunting the Shade. She seems to have the ability to move between the place that the Shade lives and the world where dragons live. 51362427.png

Irwin is a Hunter that specializes in hunting in the Mire. He prefers to capture and rehabilitate creatures that are causing problems, and also runs a small sanctuary for injured creatures. 35617883.png

Jonathan is a general Hunter. He is one of the night guards for the Tempest Chase, and he has a good sense of direction that helps him navigate places like the Golem Workshops in Lightning Territory. 24872228.png

Lyna is a Hunter that specializes in dryads and plant-like creatures. She is mostly a dryad ambassador, but her loyalty is primarily to a stand of dryads that lives close to the Estate of Escape. 36684157.png

Maledict is a Hunter that specializes in Tengu. He has an interest in poisons and time-delayed healing. Sometimes extremely delayed. 29236364.png

Merle is a Hunter that specializes in thievery. He is especially adept at stealing from Beastclans like Centaurs and Serthis. 26114808.png

Monk is a Hunter that specializes in sea-dwelling creatures. He is, however, generally enthusiastic about hunting and can usually be found on the trail of anything that could be classified as “biting off more than he can chew.” 50387664.png

Puck is a general Hunter. Even though she is employed by the Tempest Chase, she often forgets to pick up her pay and does more of whatever she pleases than fill contracts. When she is there to help, though, she is very helpful. 38893043.png

Quoice is a general Hunter. She is especially adept in actions that involve fighting dragons, such as fighting in other clans’ wars. 51052639.png

Sadko is a Hunter specializing in Marens. As a young Fae, his clan was allied with neighboring Marens and joined them in wars and skirmishes with rival Maren groups. When his clan was chased out of their territory, he traveled a bit and eventually joined the Chase. 20720695.png

Spire is a general Hunter that specializes in wilderness survival. Hunted at a young age by a jealous brother, Spire learned to survive and hunt out of necessity. He joined the Chase because he’s also highly motivated by large amounts of currency. 51171030.png

Spjall is a general Hunter. After regaining use of his mind and magic, he helps in concealing troop movements and prisoner interrogation. 38867550.png

Stratus is a Hunter that specializes in Harpies. He is a member of Falco’s Skyclaws and hopes to one day have his own group of aerial fighters, as well. 40210620.png

Tohil is a Hunter that specializes in large creatures and gods. Even though there aren’t many dragons that would consider the deities worth fighting, Tohil believes it necessary. Anything that is too big for its own good has his eye, as well. 49408743.png

windmid.png
Guards
The following dragons specialize in escorting clients from one location to another in Sorneith safely. They also participate in group movements as other Hunters do, but these are the only dragons that contract as personal bodyguards.

Celtine is an Escort specializing in accompanying high-profile clients to engagements where dragons of lesser class might have trouble fitting in. The Tempest Chase has no liability for any missing items. 16107704.png

Lorne is an Escort that works almost exclusively for Mere and his team of dungeon-crawling scientists. He will take on extra work on the side if he can, though. He always seems to need the extra money. 28463731.png

Magina is a Body Guard that prefers to work alone. She has the unusual ability to break a being’s magic, though she cannot use magic of any other kind herself. 32442301.png

Saint is an Escort that works in tandem with Zhen. He usually acts as a scout for escort jobs. 52972504.png

Zhen is a Body Guard that is virtually invincible to magical attacks. Her broad wingspan also gives her the ability to carry large loads long distances. 47425930.png

windmid.png
Tactics
Some dragons are much more concerned with tactics and development than they are with fighting. All of these dragons also join on actions when necessary, but they tend to keep out of the action, where their skills and interests serve them best.

Cymophane is a scientist that uses his innate skill and knowledge of Plague magic to create devastating weapons, usually in the form of viruses and resilient bacteria. 47754555.png

Derecho works with her sister Cyclone to learn more about the Shade. She’s primarily a researcher, though she spends so much time diving into forbidden and haunted libraries that she’s become a decent fighter herself. 40210622.png

Fran is a field guide for the Tempest Chase, working hard to keep up-to-date on the movements of any monsters or Beastclans they might have to be aware of for their operations. Her intense awareness of the magic around her gives her an edge in this capacity. 39756008.png

Zorana is something like a medical researcher, though her interest lies in alchemical wastes and the effects they might be having on dragons. This has made her a bit of an expert in the field of fighting things like goos and mucks. 32000560.png

Almedha | >25
Clan Lore (outdated)
OuCLRie.png ___
Pride is not the antidote to shame.
It is its source.
[center][img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [font=constantia][size=7]The Tempest Chase[/size] [size=5]Amenities [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img][/center] [center][url=https://www1.flightrising.com/forums/cc/2608325#post_37155413][font=constantia][size=4]Back to Contents[/url][/center] [columns][item=antique oil lamp] [nextcol][indent][font=constantia][size=4]Not all dragons in the Chase are engaged in martial professions. We also have dragons that buy, sell, and create. Our blacksmiths are, of course, excellent with weapons, and our local merchants deal in the best monster materials. We also have many dragons to keep our treasure and items organized.[/indent] [/columns] [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Craftsdragons[/size][/center] [font=constantia]Over time, the Tempest Chase realized that they would have to start producing more than monster materials in order to stay afloat. They can also provide quite a comfortable living with the number of contracts they can fill. As such, they have attracted the services of many fine craftsdragons, most of which provide their services to members at a steep discount. [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Chenek[/b] is the home-bound son of [url=https://flightrising.com/main.php?dragon=38867549]Skjold[/url] and a tanner. He makes sure that any fur or pelts the Chase manages to keep intact make it back to the merchants in one (impeccable) piece. [nextcol][url=http://flightrising.com/main.php?dragon=40824267][img]http://flightrising.com/rendern/coliseum/portraits/408243/40824267.png[/img][/url][/columns] ----- [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Chrys[/b] was once a towering malachite statue of a Guardian that somehow gained a life of its own. He makes a living now as a jeweler, working closely with [url=https://flightrising.com/main.php?dragon=33406927]Vain[/url], the blacksmith. [nextcol][url=http://flightrising.com/main.php?dragon=34497326][img]http://flightrising.com/rendern/coliseum/portraits/344974/34497326.png[/img][/url][/columns] ----- [center][emoji=lightning rune size=1][/center] [columns][size=4][font=constantia][b]Mab[/b] first traveled to Wind territory with her brother Zimri to set up an outpost for their clan in Lightning. She works for the Chase as an enchanter. [nextcol][url=http://flightrising.com/main.php?dragon=56146369][img]http://flightrising.com/rendern/coliseum/portraits/561464/56146369.png[/img][/url][/columns] ----- [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Vain[/b] is the blacksmith employed by the Tempest Chase. He has a special deal with the leadership wherein he will repair any member’s weapon for free and create new ones for a nominal fee, provided the materials required to make it. [nextcol][url=http://flightrising.com/main.php?dragon=34497326][img]http://flightrising.com/rendern/coliseum/portraits/334070/33406927.png[/img][/url][/columns] ----- [center][emoji=nature rune size=1][/center] [columns][size=4][font=constantia][b]Valiant[/b] is a mapmaker that travels with the Tempest Chase. She is also one of four rulers of a small clan that sometimes hires or houses the Chase. [nextcol][url=http://flightrising.com/main.php?dragon=39194399][img]http://flightrising.com/rendern/coliseum/portraits/391944/39194399.png[/img][/url][/columns] ----- [center][emoji=arcane rune size=1][/center] [columns][size=4][font=constantia][b]Iacchus[/b] is the local alchemist for the Chase. He says he studied the craft with Baldwin himself, but it seems doubtful. He’s also brash and adventurous, having turned himself from a Ridgeback into a Bogsneak without thinking too much of the consequences. [nextcol][url=http://flightrising.com/main.php?dragon=25008881][img]http://flightrising.com/rendern/coliseum/portraits/250089/25008881.png[/img][/url][/columns] ----- [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Services[/size][/center] [font=constantia]Other dragons provide more services for value than creation of items. These dragons can be commissioned by members of the Chase for a discount, or sometimes at the Chase’s expense, depending on what the service is. These dragons either travel with the Chase full-time, live at the Chase’s home base at the Estate of Escape, or show up often enough that they may as well be traveling with the Chase. [center][emoji=light rune size=1][/center] [columns][size=4][font=constantia][b]Almedha[/b] is a writer that tags along with the Tempest Chase. She usually writes the stories of their hunts and the histories of any important happenings, but she can be commissioned for a modest price to write other things, as well. [nextcol][url=http://flightrising.com/main.php?dragon=27567108][img]http://flightrising.com/rendern/coliseum/portraits/275672/27567108.png[/img][/url][/columns] ----- [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Faelen[/b] has been the long-time courier for the Tempest Chase, though he’s not really a member of the clan since he’s not often traveling in the same direction as they are. He has many friends all over Sornieth, and [url=https://flightrising.com/main.php?dragon=7623843]one[/url] that lives at the Chase’s home in the Steppes. [nextcol][url=http://flightrising.com/main.php?dragon=9546350][img]http://flightrising.com/rendern/coliseum/portraits/95464/9546350.png[/img][/url][/columns] ----- [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Jack[/b] is the undertaker that travels with the Tempest Chase. Unfortunately, the Tempest Chase very often surrounded by death and destruction, and Jack ensures that Dragons and Beasts alike are treated with respect. [nextcol][url=http://flightrising.com/main.php?dragon=40592354][img]http://flightrising.com/rendern/coliseum/portraits/405924/40592354.png[/img][/url][/columns] ----- [center][emoji=ice rune size=1][/center] [columns][size=4][font=constantia][b]JJ[/b] is a negotiator that travels with the Chase full-time. He is well-versed in the standard laws and practices of most Beastclans and is a quick-study when it comes to dragon culture and law systems. He often accompanies [url=https://flightrising.com/main.php?dragon=15188028]Cek[/url] when making contracts with entire clans. [nextcol][url=http://flightrising.com/main.php?dragon=53690370][img]http://flightrising.com/rendern/coliseum/portraits/536904/53690370.png[/img][/url][/columns] ----- [center][emoji=wind rune size=1][/center] [columns][size=4][font=constantia][b]Kurth[/b] travels with the Tempest Chase to rehabilitate any animals that he can. He also trains animals to help members with their various tasks. [nextcol][url=http://flightrising.com/main.php?dragon=18806310][img]http://flightrising.com/rendern/coliseum/portraits/188064/18806310.png[/img][/url][/columns] ----- [center][emoji=light rune size=1][/center] [columns][size=4][font=constantia][b]Lilwen[/b] is the hatchling caretaker that travels with the Chase full-time. She makes sure that the hatchlings in her care are raised to be respectful and independent. Nearly all hatchlings to the Chase have been raised by her since she joined. [nextcol][url=http://flightrising.com/main.php?dragon=33603128][img]http://flightrising.com/rendern/coliseum/portraits/336032/33603128.png[/img][/url][/columns] ----- [center][emoji=light rune size=1][/center] [columns][size=4][font=constantia][b]Nemmerle[/b] is the magic teacher the Chase employs for its members and hatchlings. Even though he is only able to perform Light magic, he has studied all eleven main practices of magic in Sornieth. He is also very wise for his age. [nextcol][url=http://flightrising.com/main.php?dragon=39597236][img]http://flightrising.com/rendern/coliseum/portraits/395973/39597236.png[/img][/url][/columns] ----- [center][emoji=Lightning rune size=1][/center] [columns][size=4][font=constantia][b]Symphonia[/b] is a singer employed by the Chase. She is quite good and very creative, organizing regular activities for the Hunters to relax, socialize, and forget the pressure of their routine life-and-death situations. [nextcol][url=http://flightrising.com/main.php?dragon=34318283][img]http://flightrising.com/rendern/coliseum/portraits/343183/34318283.png[/img][/url][/columns] ----- [center][emoji=light rune size=1][/center] [columns][size=4][font=constantia][b]Nadia[/b] is a signal flyer for the Tempest Chase. She is responsible for directing dragons coming in for a landing as well as flying various kites to communicate weather conditions and other messages to nearby clans and dragons. [nextcol][url=http://flightrising.com/main.php?dragon=25382001][img]http://flightrising.com/rendern/coliseum/portraits/253821/25382001.png[/img][/url][/columns] -----
windtop.png
The Tempest Chase
Amenities
windbottom.png
Not all dragons in the Chase are engaged in martial professions. We also have dragons that buy, sell, and create. Our blacksmiths are, of course, excellent with weapons, and our local merchants deal in the best monster materials. We also have many dragons to keep our treasure and items organized.
windmid.png
Craftsdragons
Over time, the Tempest Chase realized that they would have to start producing more than monster materials in order to stay afloat. They can also provide quite a comfortable living with the number of contracts they can fill. As such, they have attracted the services of many fine craftsdragons, most of which provide their services to members at a steep discount.

Chenek is the home-bound son of Skjold and a tanner. He makes sure that any fur or pelts the Chase manages to keep intact make it back to the merchants in one (impeccable) piece. 40824267.png

Chrys was once a towering malachite statue of a Guardian that somehow gained a life of its own. He makes a living now as a jeweler, working closely with Vain, the blacksmith. 34497326.png

Mab first traveled to Wind territory with her brother Zimri to set up an outpost for their clan in Lightning. She works for the Chase as an enchanter. 56146369.png

Vain is the blacksmith employed by the Tempest Chase. He has a special deal with the leadership wherein he will repair any member’s weapon for free and create new ones for a nominal fee, provided the materials required to make it. 33406927.png

Valiant is a mapmaker that travels with the Tempest Chase. She is also one of four rulers of a small clan that sometimes hires or houses the Chase. 39194399.png

Iacchus is the local alchemist for the Chase. He says he studied the craft with Baldwin himself, but it seems doubtful. He’s also brash and adventurous, having turned himself from a Ridgeback into a Bogsneak without thinking too much of the consequences. 25008881.png


windmid.png
Services
Other dragons provide more services for value than creation of items. These dragons can be commissioned by members of the Chase for a discount, or sometimes at the Chase’s expense, depending on what the service is. These dragons either travel with the Chase full-time, live at the Chase’s home base at the Estate of Escape, or show up often enough that they may as well be traveling with the Chase.

Almedha is a writer that tags along with the Tempest Chase. She usually writes the stories of their hunts and the histories of any important happenings, but she can be commissioned for a modest price to write other things, as well. 27567108.png

Faelen has been the long-time courier for the Tempest Chase, though he’s not really a member of the clan since he’s not often traveling in the same direction as they are. He has many friends all over Sornieth, and one that lives at the Chase’s home in the Steppes. 9546350.png

Jack is the undertaker that travels with the Tempest Chase. Unfortunately, the Tempest Chase very often surrounded by death and destruction, and Jack ensures that Dragons and Beasts alike are treated with respect. 40592354.png

JJ is a negotiator that travels with the Chase full-time. He is well-versed in the standard laws and practices of most Beastclans and is a quick-study when it comes to dragon culture and law systems. He often accompanies Cek when making contracts with entire clans. 53690370.png

Kurth travels with the Tempest Chase to rehabilitate any animals that he can. He also trains animals to help members with their various tasks. 18806310.png

Lilwen is the hatchling caretaker that travels with the Chase full-time. She makes sure that the hatchlings in her care are raised to be respectful and independent. Nearly all hatchlings to the Chase have been raised by her since she joined. 33603128.png

Nemmerle is the magic teacher the Chase employs for its members and hatchlings. Even though he is only able to perform Light magic, he has studied all eleven main practices of magic in Sornieth. He is also very wise for his age. 39597236.png

Symphonia is a singer employed by the Chase. She is quite good and very creative, organizing regular activities for the Hunters to relax, socialize, and forget the pressure of their routine life-and-death situations. 34318283.png

Nadia is a signal flyer for the Tempest Chase. She is responsible for directing dragons coming in for a landing as well as flying various kites to communicate weather conditions and other messages to nearby clans and dragons. 25382001.png

Almedha | >25
Clan Lore (outdated)
OuCLRie.png ___
Pride is not the antidote to shame.
It is its source.
[center][img]https://dl.dropboxusercontent.com/s/kk5kaag52acu28a/windtop.png[/img] [font=constantia][size=7]The Tempest Chase[/size] [size=5]Long Term Contracts [img]https://dl.dropboxusercontent.com/s/x70o1tgtwji443a/windbottom.png[/img][/center] [center][url=https://www1.flightrising.com/forums/cc/2608325#post_37155413][font=constantia][size=4]Back to Contents[/url][/center] [columns][item=broken pottery jar] [nextcol][indent][font=constantia][size=4]Over time, dragons looking to travel have joined alongside the Chase in their journeys. Scientists looking for rare and powerful artifacts have hired the Chase for long-term protection for their digs. Nomadic bards stay with the Chase for protection looking for new audiences. All the dragons that travel with the Chase have a reason, and the Chase has a reason for keeping them[/indent] [/columns] [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Estate of Escape[/size][/center] [font=constantia]Over time, the dragons living at the Estate of Escape, originally run by Moor and Heather, have grown into their own little collective. Their daughter, Switch, is slightly more ambitious than the two of them, and has dreams of creating a small town at the Estate, an outpost of sorts. She’s been collecting dragons to do just that since she took over the place from her parents. [center][emoji=light rune size=1][/center] [columns][size=4][font=constantia][b]Arseni[/b] is the once-stone captive of a long-gone clan of dragons that once lived on the Estate of Escape. She helps [url=https://flightrising.com/main.php?dragon=56551347]Switch[/url] run her parents’ bed & breakfast in their retirement, and the Chase helps keep them safe. [nextcol][url=http://flightrising.com/main.php?dragon=49947618][img]http://flightrising.com/rendern/coliseum/portraits/499477/49947618.png[/img][/url][/columns] ----- [center][emoji=nature rune size=1][/center] [columns][size=4][font=constantia][b]Augury[/b] is a seer-in-training that works with [url=https://flightrising.com/main.php?dragon=56551347]Switch[/url] on the Estate of Escape, primarily in keeping plants growing. The Chase helps keep them safe. [nextcol][url=http://flightrising.com/main.php?dragon=41993644][img]http://flightrising.com/rendern/coliseum/portraits/419937/41993644.png[/img][/url][/columns] ----- [center][emoji=Wind rune size=1][/center] [columns][size=4][font=constantia][b]Dusty[/b] is a rancher whose land neighbors the Estate of Escape. She can most often solve her pest problems on her own, but an extra ranch hand or two rarely hurt anything. [nextcol][url=http://flightrising.com/main.php?dragon=25885290][img]http://flightrising.com/rendern/coliseum/portraits/258853/25885290.png[/img][/url][/columns] ----- [center][emoji=light rune size=1][/center] [columns][size=4][font=constantia][b]Eos[/b] is one of many dragons Switch has attracted to live on the Estate. She runs a popular tavern and purchases exotic meats and vegetables from the Chase on occasion. [nextcol][url=http://flightrising.com/main.php?dragon=7623843][img]http://flightrising.com/rendern/coliseum/portraits/76239/7623843.png[/img][/url][/columns] ----- [center][emoji=lightning rune size=1][/center] [columns][size=4][font=constantia][b]Zimri[/b] is a portal master originally from the [url=https://flightrising.com/main.php?p=lair&tab=userpage&id=243774]Stormcrash Clan[/url] in Lightning Territory. He set up a satellite location for his clan right next to the Estate of Escape and maintains a good relationship with the dragons there as a representative of Stormcrash. [nextcol][url=http://flightrising.com/main.php?dragon=56146371][img]http://flightrising.com/rendern/coliseum/portraits/561464/56146371.png[/img][/url][/columns] ----- [center][img]https://dl.dropboxusercontent.com/s/24py702d17y97rm/windmid.png[/img][/center] [center][font=constantia][size=5]Travelers[/size][/center] [font=constantia]Sometimes dragons will simply tag along with the Tempest Chase, looking for adventure, but not too much. These dragons do not lend their claws, teeth, or magic to fight, but pay their way with the Chase to take advantage of the protection they provide on the road. [center][emoji=light rune size=1][/center] [columns][size=4][font=constantia][b]Anna[/b] is the daughter of one of the scientists in [url=https://flightrising.com/main.php?dragon=18654627]Mere[/url]’s employ. As she’s grown, she’s taken more to pulling her own weight. She wants to follow in [url=https://flightrising.com/main.php?dragon=28463731]Lorne[/url]’s footsteps someday. [nextcol][url=http://flightrising.com/main.php?dragon=38090310][img]http://flightrising.com/rendern/coliseum/portraits/380904/38090310.png[/img][/url][/columns] ----- [center][emoji=light rune size=1][/center] [columns][size=4][font=constantia][b]Dandelion[/b] is a troublesome bard that needs more protection than your ordinary bard. He manages to annoy every dragon he comes across, and he is forced to keep [url=https://flightrising.com/main.php?dragon=32442301]Magina[/url] on retainer for protection most of the time. [nextcol][url=http://flightrising.com/main.php?dragon=36980780][img]http://flightrising.com/rendern/coliseum/portraits/369808/36980780.png[/img][/url][/columns] ----- [center][emoji=arcane rune size=1][/center] [columns][size=4][font=constantia][b]Elincia[/b] is a former princess that once tried to hire the Tempest Chase to help her clan fight a war against an invading clan. The Chase was too small to help her at the time, so Elincia decided to travel with them for protection instead. [nextcol][url=http://flightrising.com/main.php?dragon=31069962][img]http://flightrising.com/rendern/coliseum/portraits/310700/31069962.png[/img][/url][/columns] ----- [center][emoji=water rune size=1][/center] [columns][size=4][font=constantia][b]Meredith[/b] is a scientist that travels with the Chase while he searches the world for artifacts from the Second Age. He has a long-term contract with [url=https://flightrising.com/main.php?dragon=28463731]Lorne[/url], the team’s body-guard, and employs [url=https://flightrising.com/main.php?dragon=22030597]Radek[/url] and [url=https://flightrising.com/main.php?dragon=23629097]Chekov[/url], among others. [nextcol][url=http://flightrising.com/main.php?dragon=18654627][img]http://flightrising.com/rendern/coliseum/portraits/186547/18654627.png[/img][/url][/columns] ----- [center][emoji=water rune size=1][/center] [columns][size=4][font=constantia][b]Radek[/b] is a scientist employed by [url=https://flightrising.com/main.php?dragon=18654627]Mere[/url]. He travels with the Chase for protection as they look for primarily power-generating artifacts from the Second Age. [nextcol][url=http://flightrising.com/main.php?dragon=22030597][img]http://flightrising.com/rendern/coliseum/portraits/220306/22030597.png[/img][/url][/columns] ----- [center][emoji=ice rune size=1][/center] [columns][size=4][font=constantia][b]Runa[/b] is a singer that travels with the Chase. She makes enough money that she can pay for the protection, and also plays for the Chase for tips between larger clans. [nextcol][url=http://flightrising.com/main.php?dragon=31207650][img]http://flightrising.com/rendern/coliseum/portraits/312077/31207650.png[/img][/url][/columns] ----- [center][emoji=lightning rune size=1][/center] [columns][size=4][font=constantia][b]Tamiva[/b] is a traveling salesdragon that stays with the Chase for protection. She’s also been known to provide member dragons and beasts discounts for her wares. [nextcol][url=http://flightrising.com/main.php?dragon=53985518][img]http://flightrising.com/rendern/coliseum/portraits/539856/53985518.png[/img][/url][/columns] -----
windtop.png
The Tempest Chase
Long Term Contracts
windbottom.png
Over time, dragons looking to travel have joined alongside the Chase in their journeys. Scientists looking for rare and powerful artifacts have hired the Chase for long-term protection for their digs. Nomadic bards stay with the Chase for protection looking for new audiences. All the dragons that travel with the Chase have a reason, and the Chase has a reason for keeping them
windmid.png
Estate of Escape
Over time, the dragons living at the Estate of Escape, originally run by Moor and Heather, have grown into their own little collective. Their daughter, Switch, is slightly more ambitious than the two of them, and has dreams of creating a small town at the Estate, an outpost of sorts. She’s been collecting dragons to do just that since she took over the place from her parents.

Arseni is the once-stone captive of a long-gone clan of dragons that once lived on the Estate of Escape. She helps Switch run her parents’ bed & breakfast in their retirement, and the Chase helps keep them safe. 49947618.png

Augury is a seer-in-training that works with Switch on the Estate of Escape, primarily in keeping plants growing. The Chase helps keep them safe. 41993644.png

Dusty is a rancher whose land neighbors the Estate of Escape. She can most often solve her pest problems on her own, but an extra ranch hand or two rarely hurt anything. 25885290.png

Eos is one of many dragons Switch has attracted to live on the Estate. She runs a popular tavern and purchases exotic meats and vegetables from the Chase on occasion. 7623843.png

Zimri is a portal master originally from the Stormcrash Clan in Lightning Territory. He set up a satellite location for his clan right next to the Estate of Escape and maintains a good relationship with the dragons there as a representative of Stormcrash. 56146371.png

windmid.png
Travelers
Sometimes dragons will simply tag along with the Tempest Chase, looking for adventure, but not too much. These dragons do not lend their claws, teeth, or magic to fight, but pay their way with the Chase to take advantage of the protection they provide on the road.

Anna is the daughter of one of the scientists in Mere’s employ. As she’s grown, she’s taken more to pulling her own weight. She wants to follow in Lorne’s footsteps someday. 38090310.png

Dandelion is a troublesome bard that needs more protection than your ordinary bard. He manages to annoy every dragon he comes across, and he is forced to keep Magina on retainer for protection most of the time. 36980780.png

Elincia is a former princess that once tried to hire the Tempest Chase to help her clan fight a war against an invading clan. The Chase was too small to help her at the time, so Elincia decided to travel with them for protection instead. 31069962.png

Meredith is a scientist that travels with the Chase while he searches the world for artifacts from the Second Age. He has a long-term contract with Lorne, the team’s body-guard, and employs Radek and Chekov, among others. 18654627.png

Radek is a scientist employed by Mere. He travels with the Chase for protection as they look for primarily power-generating artifacts from the Second Age. 22030597.png

Runa is a singer that travels with the Chase. She makes enough money that she can pay for the protection, and also plays for the Chase for tips between larger clans. 31207650.png

Tamiva is a traveling salesdragon that stays with the Chase for protection. She’s also been known to provide member dragons and beasts discounts for her wares. 53985518.png

Almedha | >25
Clan Lore (outdated)
OuCLRie.png ___
Pride is not the antidote to shame.
It is its source.
Reserve
Reserve
Almedha | >25
Clan Lore (outdated)
OuCLRie.png ___
Pride is not the antidote to shame.
It is its source.