Funky Opposite Siblings!


Tharn's Clan
In dark times, should the stars also go out?
Clan Info
current pfp

Hi I'm Tharn and I get bored halfway through writing bios
-I buy Sacridite. I'll also trade for it. I crave that mineral.
-[ x ] in bios link to instrumental tracks. they're all good i prommy
-sorry if i take ages to reply i have a disease
nts
Lightning/Plague/Wind for sand creepers
fire/nature/shadow for blackberries
water/ice/arcane/fire for pink mums
plague/water/fire for crimson jadevine
lightning/shadow/nature for gradishes
It has been 0 days since Tharn started another breeding project.
my lore aesthetic is Dark Souls item descriptions

Hi I'm Tharn and I get bored halfway through writing bios
-I buy Sacridite. I'll also trade for it. I crave that mineral.
-[ x ] in bios link to instrumental tracks. they're all good i prommy
City of Angels, City of Light
Shrouded in a veil of antiquity, the ancient city of Val ar Aion is a place out of time, a sanctuary from the ravages of conflict and progress. Protected by the Brighthammer's Peace, it serves as a waypoint for pilgrims on their journey to the Beacon, guided by the glittering spires and the call of distant clarions across rolling hills of gold: a place of healing and learning flourishing midst the ashes of three thousand years of war. A scar that her denizens, with their peculiar longevity, should not soon forget, and yet there is a forgetfulness that hangs over the City of Lamps- a haze of nostalgia that renders suffering a half-remembered dream.
Throughout its storied history, the kingdom in the ruins has taken many names: Val-ar-Aion, the City of Lamps, the Summer Country. This last is perhaps the most paradisaical, untouched by winter and suspended in the golden season of youth, where time moves slow as honey, like the wide and sluggish river that runs through it. When the long nights off the Hewn City take hold, thousands of Sacridite lanterns alight amidst the evening prayer, driving back a deep and unnatural darkness: here, it takes its name as the City of Lamps, the last bulwark against a threat that must remain buried.
Despite the land's elysian reputation, danger still lurks in the shadows of the ruins. The City itself is a palimpsest, built upon the bones of fallen cities dating back to the Second Age- and older still, a darkness deep below. Of all the laws the kingdom has accumulated across the ages, there are two most particular that her denizens insist on: do not delve too deep, and do not stray from the light.
Shrouded in a veil of antiquity, the ancient city of Val ar Aion is a place out of time, a sanctuary from the ravages of conflict and progress. Protected by the Brighthammer's Peace, it serves as a waypoint for pilgrims on their journey to the Beacon, guided by the glittering spires and the call of distant clarions across rolling hills of gold: a place of healing and learning flourishing midst the ashes of three thousand years of war. A scar that her denizens, with their peculiar longevity, should not soon forget, and yet there is a forgetfulness that hangs over the City of Lamps- a haze of nostalgia that renders suffering a half-remembered dream.
Throughout its storied history, the kingdom in the ruins has taken many names: Val-ar-Aion, the City of Lamps, the Summer Country. This last is perhaps the most paradisaical, untouched by winter and suspended in the golden season of youth, where time moves slow as honey, like the wide and sluggish river that runs through it. When the long nights off the Hewn City take hold, thousands of Sacridite lanterns alight amidst the evening prayer, driving back a deep and unnatural darkness: here, it takes its name as the City of Lamps, the last bulwark against a threat that must remain buried.
Despite the land's elysian reputation, danger still lurks in the shadows of the ruins. The City itself is a palimpsest, built upon the bones of fallen cities dating back to the Second Age- and older still, a darkness deep below. Of all the laws the kingdom has accumulated across the ages, there are two most particular that her denizens insist on: do not delve too deep, and do not stray from the light.

nts
Lightning/Plague/Wind for sand creepers
fire/nature/shadow for blackberries
water/ice/arcane/fire for pink mums
plague/water/fire for crimson jadevine
lightning/shadow/nature for gradishes
It has been 0 days since Tharn started another breeding project.
my lore aesthetic is Dark Souls item descriptions
Recent Comments

Rion is such a cutie pie


Nah, it's okay, I don't mind a project. Thank you for noting me down for future similar hatchlings!

Aww, okay, if you get another who looks like him then sure, thanks. Between a Spiral scroll and faceted eyes, that dragon is going to cost me a lot, lol

Hello! If you have plans to sell the Midnight/Abyss/White Fathom hatchling in your Sales tab, I'd love to buy him!

Kyphe was on the front page! You have a stunning lair. :)

Kyphe was on the front page! Lovely lair :)

Valerikas was on the front page! I love their bio~!

wow the dragons you shared are beautiful! im especially a fan of thaive and jezereth :-)

Saerse was on the front page, what a stunning Dusthide!

Saerse (#79627104) was on the front page!! Gorgeous!


Your dragons are gorgeous beautiful I *mwahhhh* you are so powerful and godly at dressing them

oh my gosh aeon's tranquil pool sort of theme with that use of capsule is to die for <3
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