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Flight Rising Discussion

Discuss everything and anything Flight Rising.
TOPIC | 100 lore questions! :D
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1. What is the name of your clan?

The clan calls itself the Wynchwood clan. Felhallow is the city they live in.

2. Is it considered a clan? A tribe? A group? Other?

A clan…but a fairly loose interpretation of one.

3. How did the name originate?

The clan name came from the forest surrounding the city - Wynchwood Forest. They’d been wandering amongst the trees for days before coming upon the city - so why not name themselves after the forest that caused them so much trouble?

Felhallow is simply a made-up name that I liked the sound of.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?

A council! How well they’re doing is debatable, but each member is trying his/her best. If there’s something that needs to be put to a general vote, then it will be.

5. What is the main income of your clan? Is there anyone that manages the money?

Trade, mostly. There’s quite a few merchants within the city who rely on the residents/visitors buying their wares. There’s also independent shops scattered around.

Thorne is the one who deals with the treasury/other money matters.

6. Are certain things more valuable than currency that would be used as such?

Information would be one. Sometimes just knowing who might be planning to try and ambush you is valuable. In terms of actual items, I’d say things like runestones or maybe certain food items? Delicacies from other flights that can’t easily be found, or maybe just something that reminds that dragon of home.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?

I’ve got mercenaries, a florist/accidental necromancer, merchants, shop keepers, artists, pirates, gardeners etc. So it’s safe to say there’s a mix of professions.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?

They’ll trade with other clans. Quite a few of them are merchants and there’s a few mercenaries as well, so they tend to travel and sell their wares/buy things from other clans.

9. Is there any enemies to your clan? If so, how?

Not yet, no. Still working details and other bits out, but if there were enemies, it’d be likely that they’d be in the city, rather than external forces.

10. Does your clan squabble with these enemies or other clans often?

N/A on the enemies. Generally quite peaceable with other clans, but they probably wouldn’t hesitate to deal with a problem should it arise.

11. Does your clan have many allies? If so, how do they usually interact with each other?

No allies yet. Many members of the clan regularly travel in and out of the city, so they’re well up to date on what’s happening in other Flights. Should possibly look into lore alliances, but no idea how to go about it at the moment!

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

N/A.

13. Does your clan get along Beastclans or are they all enemies?

Wouldn’t say the clan consider the Beastclans to be enemies. They used to be quite wary of them, but that opinion is slowly changing as a few filter into the city. I’d say Serthis are probably regarded with the most suspicion, but even they can be seen occasionally.

Beastclans don’t really feature in my lore, so I don’t have much of an opinion on them, one way or another.

14. Does your clan accept Beastclan members? Why or why not?

They’re…a bit more open to the idea than they were before. There’s still a few who hold onto the resentment of the past though.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?

They would face some form of discrimination, yes!

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?

Not really.

17. Are they treated like actual Familiars?

Not really? The few of them in the clan are treated more like friends or companions.

18. Are there any race or animals treated as Familiars?

I’d say birds (other than the normal Familiar ones). They’re used as messengers if individuals can’t get information delivered the normal way.

19. Does your clan celebrate the Elemental Holidays? Why or why not?

Oh yes! None of them are too bothered about worshipping the respective deity though. It’s more that they’ll use any excuse for a party.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

They’ll hang up banners and bunting, sweep the marketplace, wash the windows/curate nice displays to be seen. Lanterns are usually much in evidence, no matter the festival. There’s usually several individuals doing the cooking - though Albion is not allowed anywhere near the ovens. (she’s not a bad cook exactly - it’s just that things tend to end up on fire if she uses an oven.)

Lots of drinks (mostly nonalcoholic) and snacks are provided. There’ll usually be a big bonfire in the evenings, with various types of entertainment going on as well.

Anyone can participate - though if individuals do go home early, then that’s fine. Yeah, they’re monthly.

21. Is any specific element more respected than others, or one more hated than others? If so, why?

Not as a whole. Individual dragons might have strong views on which flight is the best or which one is the worst though.

22. IS any race of dragon more respected or more hated than others? If so, why?

Not really! There’s not a whole lot of variety within the city (there is a reason for this lore-wise), but no one thinks their species is better than another species. Generally speaking - I just really like Imperials and Skydancers.

23. Can all forms of elemental magic heal?

Yes, but the strength/effect of the magic varies. Nature, Water and Ice dragons would probably be the most efficient healers, but Plague dragons might also be somewhat good at it. After all, they’d be able to identify signs of disease or infection pretty fast.

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?

There are general spells anyone can use - like turning yourself invisible, for example. Mind you, said spells can backfire on the individual, so some caution should be used when trying them out for the first time.

25. Is any certain magic more powerful than others?

This depends on how proficient the caster is, I think.

26. Are there such thing as enchantments or curses? How would they work?

Yep! Both enchantments and curses are usually attached to physical objects that an individual might possess. For example - someone might have an amulet/necklace that has been enchanted to allow them to teleport. However, the enchantment would only work if the individual is wearing said amulet/necklace.

Curses are pretty hard to get rid of. Unless the cursed individual really does change their ways, the curse tends to stick around until death (or even after death, in a few rare cases).

27. Are tomes important to magic users? Why or why not?

Yep! They’re used to help hone an individual’s magic or give instruction on how to use a spell correctly. Not everyone uses one however.

28. Are certain things or places able to amplify ones magical abilities?

Probably. There haven’t been any cases of that happening as far as anyone knows though.

29. Do dragons have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)

Somewhat. Though they can perform some types of magic anywhere, elemental magic is strongest in the individual’s home territory.

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?

They’d need training in some respects - if enchantments need to be cast is one example.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

Yeah, any dragon can be a seer. How it happens isn’t completely clear. For instance, Fane sees flashes of the future every so often, but they’re fractured and don’t completely make sense. Seer gets visions in his dreams - unfortunately they’re of things that happened in the past. Which…isn’t all that helpful really. Does mean he’s pretty good at rewriting the history books in the library though!

32. Does your clan have any dragons dedicated to researching and studying magic?

Verdaunt researches healing related magic, Zee’s dedicated to studying the odd magic floating around Felhallow, Vementry studies alchemy and potions.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?

That’ll be Zee as well!

34. Can dragons use magic to shape or create things?

Some of them can. They can’t create complex objects with lots of details, but things like (fairly simple) ice sculptures and carvings are shaped using magic. Sculptures with fine details are still made by hand, however.

35. Can ones magic influence or read someones mind?

Absolutely! However, mind control (as in manipulating someone to do what you want) is forbidden. If some is revealed to have been dabbling in said mind control, then they’ll find themselves outside the city gates and at the mercy of the forest pretty fast.

Mind reading is allowed - but only if the individual who is on the receiving end permits it.

Telepathy is also utilised. It’s a good way of transferring information you really don’t want anyone else to know. Saying that, though, it’s not exactly a fail-safe method of communication.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

That would depend on who/what they’re fighting. It’s a bit difficult to start chanting a spell if you’re running towards/away from something. They’re more likely to use magic in an ambush situation.

In regards to the second question - yes.

37. Do your dragons worship the deities?

Nah. Individuals can, if they want to, but many of them don’t bother at all.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?

They’re free to worship whoever/whatever they want.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

Probably - but I’m blanking on the exact reasons why right now. Will come back to this.

40. Are there dragons dedicated to convincing others to serve their deities?

Nope. They’d just get ignored, honestly.

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?

It’s not really a thing they think about regularly. Yeah, it happens, but they’re not particularly bothered by it much.

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help

They either decide for themselves or get chucked out of the city. No one really helps. It might also be that something happens to them while travelling as well.

43. Where would one go to be exalted?

They’d leave the city.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?

Nope.

45. Do the worship of the deities play a big role in your clan?

Nah.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?

The only one slightly concerned is Cove. But then, he’s quite anxious about everything anyway.

No one’s helping to search for the Tidelord.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?

Nope.

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?

No.

49. Are any breed more liked or disliked than any others?

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)

Maybe? Not something I’ve thought about much really.

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?

Pretty much in-game sizes really.

52. Are all dragons similarly expressive or do they all uniquely show their emotions?

Varies between individuals. Bronte, for instance, is pretty expressive for an Imperial. He’s not particularly good at hiding his emotions, so everything he’s feeling/thinking tends to show on his face. If he’s working, though, then he can keep his reactions to a minimum.

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?

Rune and Trin absolutely cannot, even if magic were involved. Most of the others can - but there’s a few who don’t. Breac’s been badly injured in the past, so he doesn’t bother. Fane’s wings are really delicate (Bee gene headcanon), which means she needs to be careful. She does fly, but not when the weather’s rough. Kinna has limited mobility in her wings due to the scars.

54. Do Ancients and Moderns get along with each other?

Yeah. There might be a few misunderstandings cropping up here and there, but overall they do.

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?

Not exactly. They can fall in love etc, but not breed with each other.

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?

I think this depends on the individual. For instance, Vile loves being social, whereas Ynfry would rather eat souls be left alone.

Overall though, there’s quite a lot of mingling going on.

57. How did your clan react to finding Ancients?

“Huh…you say you’re the Deities first children? Well…sounds odd, but alright then.”

58. Do Ancients have a vastly different culture than those of Moderns?

Not entirely sure. Possibly?

59. What about the Obelisks?

Nah. Ok, the first guys were trapped in stone for centuries, but I’d say that they probably adapted pretty fast to modern life.

60. Are there any ceremonies that might be breed specific?

Maybe. Not entirely sure on this one yet.

61. Do dragons mate for life or no?

Varies! Normally yes, but well…things happen in life. Most of them are monogamous, though there’s quite a few who just aren’t bothered about finding a mate. Any offspring aren’t canon - unless explicitly mentioned as such.

Heck - even Bronte and Fane don’t have kids in lore, despite the offspring list saying otherwise.

62. Do dragons look down on others for not having a lineage? (G1 dragons)

They don’t care if you just straight up spawned out of thin air. Nor do they care if you have a family tree as long as an Imperial.

63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?

Absolutely not. They’re all treated normally. If anyone were to single any of them out, or if there was bullying going on, the offending individuals would be chucked out of the city pretty fast.

There are ramps if individuals can’t manage steps, a draconic version of Braille printed books/scrolls, large text books etc.

Requiem & Thorne are blind. Both are pretty self-sufficient in terms of day to day life, though Requiem’s still adjusting to losing his sight.

Melody is mute. He usually writes things down.


64. Are your dragons in your lore, anthro, human, or just simply dragon?

Shape-shifters. Most of them have gijinka forms (purely in my head, since I can’t draw).

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?

Most of them are on the human-ish side of things. There’s a few who tend towards the more feral side, but even they understand/speak common Draconic.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?

Tech is borrowed from various eras, blended with a bit of magic as well. Some of the tech is powered by magic, yeah. They have steam boats, but also sailing vessels that might need a helping hand when the wind dies down.

No cars - there’s no roads going through the city, so vehicles wouldn’t be of much use.

67. Does your clan grow/farm food? OR do they hunt for it all?

Ruan manages the growing of vegetables/fruit. His garden is doing pretty well, though sometimes the odd magic floating round Felhallow might cause some vegetables to grow abnormally large.

He keeps a small flock of chickens. Their eggs sell pretty well.

68. What does your clan do with abandoned eggs?

Sell them, mostly. Occasionally one will hatch while in the nursery. Then the hatchling is usually raised.

69. Does your clan have ambassadors/representatives? What do they do?

Nope.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?

This really depends on the individuals in question. It’s not really a ceremony as such, more just a big or small celebration. But then, saying that, there’s only one or two couples who are married in lore right now. And one of those pairs hasn’t even told anyone that they’re actually married…

71. Is architect important in your clan? Do they live where infrastructure is important or no?

They live in a ruined city…so probably not!

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?

Kinna teaches a bit of everything, really. Her lessons range from the history of magic to how to care for your pet invertebrates.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?

Not really. Some individuals might look down on those who have different jobs, but no one really considers their job to be more “valuable” than someone else’s.

74. Does your clan have a library?

Yep! It’s run by Aibreanne. Sometimes there’s volunteers as well, but they keep walking out due to the fact they keep finding bodies in the alcoves.

75. What about cooks or any form of servants?

No servants. There’s no one particular cook, either. Everyone tends to make their own meals (with varying degrees of success), unless gathered for festivals. Then it tends to be divided up between a few members.

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?

Nope, no prison.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?

The offending individual would be dragged up in front of the council, since they’re the ones who decide what ultimately happens.

The laws are…well, Barra drew up a list of laws (more like guidelines really) when the first members were settling in the city. They’re…more or less ignored, to be honest. It’s things like no fighting in the marketplace or no swindling each other, but both of those have occurred on separate occasions.

Even murder is allowed…within reason.

78. What is the most serious punishment and the lightest punishment for a crime?

Lightest punishment would basically be a slap on the wrist and a stern “don’t do that again!” Possibly house arrest if the offence does get repeated.

Most serious - exile. Someone would really have to break the law for that to be an option, however.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?

Beastclans don’t really feature in my lore right now, so gonna go with no.

80. Are there any planets that your dragons, or others, have found?

There might be strange things they’ve spotted in the sky, but so far, no big discoveries like planets.

81. Are your dragons developing a way to go into space?

Nope!

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?

Cinno and Ithos.

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?

Most of the clan are somewhat leery of the Shade, yeah. Maple is a Shade-possessed statue. Midnight is probably harbouring a fragment within his body.

Several members have had close brushes with the Shade/Shade-touched dragons -Bronte, Lorien, Jura and Fane all have, plus a few others as well.

84. IS there anyone that worships the Shade? Are they open about it?

…It’s a possibility. There’s no one going around preaching about it though.

85. Does your clan believe in such a being?

Yes.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?

No. Anyone can wear whatever they want. Some dress in a practical manner suiting their profession, others…don’t.

87. What about food? Any food that is considered your clans cultural food?

Humm…bread is regularly baked fresh of a morning. Kinna usually bakes sweet treats like cakes and pastries (when she’s not busy with the young’uns that is). Wouldn’t say there’s any foods that could be considered cultural…need to think on it a bit more.

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)

Dragons from the Southern Icefield tend to use the Shade as a swear.

“Acorn-headed idiots” is frequently heard. “Don’t count your flowers” is used in the same way as “don’t count your chickens before they hatch.”

“Become compost” is commonly used as an insult. As is “I hope you get lost in the Labyrith.”

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?

Pretty similar, yeah. Various genres are read - but not sure what fantasy novels would be like! Comics are read as well - mostly action/adventure series, though romances or tragedies are also fairly popular. Horror/supernatural aren’t really consumed - there’s enough weird stuff going on in real life already.

Toys tend towards dolls/plush animals/objects etc.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?

They’d be a bit “???” about it all, I think! They do have proper ovens/stoves, fridges etc. Honestly, I kind of borrow a bit of tech from different time periods, so they’ve probably heard of/seen cars, but don’t really have a use for them themselves.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)

Tend to envision them as humanoid most of the time (dragons when travelling long distances or flying), so yeah, they have desks/beds etc.

There are nests in the nursery - the hatchlings need somewhere to feel safe after all.

92. Do other forms of dimensions exist?

Not that anyone knows…it’s entirely possible though.

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?

There’s an afterlife that exists.

94. Do spirits exist? Can they possess or move things around?

They do. While they can’t possess others, they can communicate with others - and that includes moving things around.

95. Do dragons hunt for the paranormal if they do exist?

Not really.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?

Freybug started off as a figure in a folktale used to scare hatchlings. Cairn is a figure of legend (well…technically). Tales are told of the numerous monsters and spirits in Wynchwood forest.

97. What about songs that would be commonly sung among your dragons?

They probably do have songs, but not sure what they’d be like!

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?

They usually get to choose. Sometimes someone chooses for them, but normally it’s their decision.

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?

Yep!

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?

They are a thing, but it’s really rare for anyone to use one. The exception being Trin. She’s changed her breed so many times that she’s forgotten what she started out as. She certainly wasn’t a Gaoler anyway. For her the change tends to happen fairly quickly. Can be a bit painful sometimes though. No, she doesn’t retain any characteristics of what she was before. The more complete the change, the better, as far as she’s concerned anyway.

1. What is the name of your clan?

The clan calls itself the Wynchwood clan. Felhallow is the city they live in.

2. Is it considered a clan? A tribe? A group? Other?

A clan…but a fairly loose interpretation of one.

3. How did the name originate?

The clan name came from the forest surrounding the city - Wynchwood Forest. They’d been wandering amongst the trees for days before coming upon the city - so why not name themselves after the forest that caused them so much trouble?

Felhallow is simply a made-up name that I liked the sound of.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?

A council! How well they’re doing is debatable, but each member is trying his/her best. If there’s something that needs to be put to a general vote, then it will be.

5. What is the main income of your clan? Is there anyone that manages the money?

Trade, mostly. There’s quite a few merchants within the city who rely on the residents/visitors buying their wares. There’s also independent shops scattered around.

Thorne is the one who deals with the treasury/other money matters.

6. Are certain things more valuable than currency that would be used as such?

Information would be one. Sometimes just knowing who might be planning to try and ambush you is valuable. In terms of actual items, I’d say things like runestones or maybe certain food items? Delicacies from other flights that can’t easily be found, or maybe just something that reminds that dragon of home.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?

I’ve got mercenaries, a florist/accidental necromancer, merchants, shop keepers, artists, pirates, gardeners etc. So it’s safe to say there’s a mix of professions.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?

They’ll trade with other clans. Quite a few of them are merchants and there’s a few mercenaries as well, so they tend to travel and sell their wares/buy things from other clans.

9. Is there any enemies to your clan? If so, how?

Not yet, no. Still working details and other bits out, but if there were enemies, it’d be likely that they’d be in the city, rather than external forces.

10. Does your clan squabble with these enemies or other clans often?

N/A on the enemies. Generally quite peaceable with other clans, but they probably wouldn’t hesitate to deal with a problem should it arise.

11. Does your clan have many allies? If so, how do they usually interact with each other?

No allies yet. Many members of the clan regularly travel in and out of the city, so they’re well up to date on what’s happening in other Flights. Should possibly look into lore alliances, but no idea how to go about it at the moment!

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

N/A.

13. Does your clan get along Beastclans or are they all enemies?

Wouldn’t say the clan consider the Beastclans to be enemies. They used to be quite wary of them, but that opinion is slowly changing as a few filter into the city. I’d say Serthis are probably regarded with the most suspicion, but even they can be seen occasionally.

Beastclans don’t really feature in my lore, so I don’t have much of an opinion on them, one way or another.

14. Does your clan accept Beastclan members? Why or why not?

They’re…a bit more open to the idea than they were before. There’s still a few who hold onto the resentment of the past though.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?

They would face some form of discrimination, yes!

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?

Not really.

17. Are they treated like actual Familiars?

Not really? The few of them in the clan are treated more like friends or companions.

18. Are there any race or animals treated as Familiars?

I’d say birds (other than the normal Familiar ones). They’re used as messengers if individuals can’t get information delivered the normal way.

19. Does your clan celebrate the Elemental Holidays? Why or why not?

Oh yes! None of them are too bothered about worshipping the respective deity though. It’s more that they’ll use any excuse for a party.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

They’ll hang up banners and bunting, sweep the marketplace, wash the windows/curate nice displays to be seen. Lanterns are usually much in evidence, no matter the festival. There’s usually several individuals doing the cooking - though Albion is not allowed anywhere near the ovens. (she’s not a bad cook exactly - it’s just that things tend to end up on fire if she uses an oven.)

Lots of drinks (mostly nonalcoholic) and snacks are provided. There’ll usually be a big bonfire in the evenings, with various types of entertainment going on as well.

Anyone can participate - though if individuals do go home early, then that’s fine. Yeah, they’re monthly.

21. Is any specific element more respected than others, or one more hated than others? If so, why?

Not as a whole. Individual dragons might have strong views on which flight is the best or which one is the worst though.

22. IS any race of dragon more respected or more hated than others? If so, why?

Not really! There’s not a whole lot of variety within the city (there is a reason for this lore-wise), but no one thinks their species is better than another species. Generally speaking - I just really like Imperials and Skydancers.

23. Can all forms of elemental magic heal?

Yes, but the strength/effect of the magic varies. Nature, Water and Ice dragons would probably be the most efficient healers, but Plague dragons might also be somewhat good at it. After all, they’d be able to identify signs of disease or infection pretty fast.

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?

There are general spells anyone can use - like turning yourself invisible, for example. Mind you, said spells can backfire on the individual, so some caution should be used when trying them out for the first time.

25. Is any certain magic more powerful than others?

This depends on how proficient the caster is, I think.

26. Are there such thing as enchantments or curses? How would they work?

Yep! Both enchantments and curses are usually attached to physical objects that an individual might possess. For example - someone might have an amulet/necklace that has been enchanted to allow them to teleport. However, the enchantment would only work if the individual is wearing said amulet/necklace.

Curses are pretty hard to get rid of. Unless the cursed individual really does change their ways, the curse tends to stick around until death (or even after death, in a few rare cases).

27. Are tomes important to magic users? Why or why not?

Yep! They’re used to help hone an individual’s magic or give instruction on how to use a spell correctly. Not everyone uses one however.

28. Are certain things or places able to amplify ones magical abilities?

Probably. There haven’t been any cases of that happening as far as anyone knows though.

29. Do dragons have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)

Somewhat. Though they can perform some types of magic anywhere, elemental magic is strongest in the individual’s home territory.

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?

They’d need training in some respects - if enchantments need to be cast is one example.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

Yeah, any dragon can be a seer. How it happens isn’t completely clear. For instance, Fane sees flashes of the future every so often, but they’re fractured and don’t completely make sense. Seer gets visions in his dreams - unfortunately they’re of things that happened in the past. Which…isn’t all that helpful really. Does mean he’s pretty good at rewriting the history books in the library though!

32. Does your clan have any dragons dedicated to researching and studying magic?

Verdaunt researches healing related magic, Zee’s dedicated to studying the odd magic floating around Felhallow, Vementry studies alchemy and potions.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?

That’ll be Zee as well!

34. Can dragons use magic to shape or create things?

Some of them can. They can’t create complex objects with lots of details, but things like (fairly simple) ice sculptures and carvings are shaped using magic. Sculptures with fine details are still made by hand, however.

35. Can ones magic influence or read someones mind?

Absolutely! However, mind control (as in manipulating someone to do what you want) is forbidden. If some is revealed to have been dabbling in said mind control, then they’ll find themselves outside the city gates and at the mercy of the forest pretty fast.

Mind reading is allowed - but only if the individual who is on the receiving end permits it.

Telepathy is also utilised. It’s a good way of transferring information you really don’t want anyone else to know. Saying that, though, it’s not exactly a fail-safe method of communication.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

That would depend on who/what they’re fighting. It’s a bit difficult to start chanting a spell if you’re running towards/away from something. They’re more likely to use magic in an ambush situation.

In regards to the second question - yes.

37. Do your dragons worship the deities?

Nah. Individuals can, if they want to, but many of them don’t bother at all.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?

They’re free to worship whoever/whatever they want.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

Probably - but I’m blanking on the exact reasons why right now. Will come back to this.

40. Are there dragons dedicated to convincing others to serve their deities?

Nope. They’d just get ignored, honestly.

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?

It’s not really a thing they think about regularly. Yeah, it happens, but they’re not particularly bothered by it much.

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help

They either decide for themselves or get chucked out of the city. No one really helps. It might also be that something happens to them while travelling as well.

43. Where would one go to be exalted?

They’d leave the city.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?

Nope.

45. Do the worship of the deities play a big role in your clan?

Nah.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?

The only one slightly concerned is Cove. But then, he’s quite anxious about everything anyway.

No one’s helping to search for the Tidelord.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?

Nope.

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?

No.

49. Are any breed more liked or disliked than any others?

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)

Maybe? Not something I’ve thought about much really.

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?

Pretty much in-game sizes really.

52. Are all dragons similarly expressive or do they all uniquely show their emotions?

Varies between individuals. Bronte, for instance, is pretty expressive for an Imperial. He’s not particularly good at hiding his emotions, so everything he’s feeling/thinking tends to show on his face. If he’s working, though, then he can keep his reactions to a minimum.

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?

Rune and Trin absolutely cannot, even if magic were involved. Most of the others can - but there’s a few who don’t. Breac’s been badly injured in the past, so he doesn’t bother. Fane’s wings are really delicate (Bee gene headcanon), which means she needs to be careful. She does fly, but not when the weather’s rough. Kinna has limited mobility in her wings due to the scars.

54. Do Ancients and Moderns get along with each other?

Yeah. There might be a few misunderstandings cropping up here and there, but overall they do.

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?

Not exactly. They can fall in love etc, but not breed with each other.

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?

I think this depends on the individual. For instance, Vile loves being social, whereas Ynfry would rather eat souls be left alone.

Overall though, there’s quite a lot of mingling going on.

57. How did your clan react to finding Ancients?

“Huh…you say you’re the Deities first children? Well…sounds odd, but alright then.”

58. Do Ancients have a vastly different culture than those of Moderns?

Not entirely sure. Possibly?

59. What about the Obelisks?

Nah. Ok, the first guys were trapped in stone for centuries, but I’d say that they probably adapted pretty fast to modern life.

60. Are there any ceremonies that might be breed specific?

Maybe. Not entirely sure on this one yet.

61. Do dragons mate for life or no?

Varies! Normally yes, but well…things happen in life. Most of them are monogamous, though there’s quite a few who just aren’t bothered about finding a mate. Any offspring aren’t canon - unless explicitly mentioned as such.

Heck - even Bronte and Fane don’t have kids in lore, despite the offspring list saying otherwise.

62. Do dragons look down on others for not having a lineage? (G1 dragons)

They don’t care if you just straight up spawned out of thin air. Nor do they care if you have a family tree as long as an Imperial.

63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?

Absolutely not. They’re all treated normally. If anyone were to single any of them out, or if there was bullying going on, the offending individuals would be chucked out of the city pretty fast.

There are ramps if individuals can’t manage steps, a draconic version of Braille printed books/scrolls, large text books etc.

Requiem & Thorne are blind. Both are pretty self-sufficient in terms of day to day life, though Requiem’s still adjusting to losing his sight.

Melody is mute. He usually writes things down.


64. Are your dragons in your lore, anthro, human, or just simply dragon?

Shape-shifters. Most of them have gijinka forms (purely in my head, since I can’t draw).

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?

Most of them are on the human-ish side of things. There’s a few who tend towards the more feral side, but even they understand/speak common Draconic.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?

Tech is borrowed from various eras, blended with a bit of magic as well. Some of the tech is powered by magic, yeah. They have steam boats, but also sailing vessels that might need a helping hand when the wind dies down.

No cars - there’s no roads going through the city, so vehicles wouldn’t be of much use.

67. Does your clan grow/farm food? OR do they hunt for it all?

Ruan manages the growing of vegetables/fruit. His garden is doing pretty well, though sometimes the odd magic floating round Felhallow might cause some vegetables to grow abnormally large.

He keeps a small flock of chickens. Their eggs sell pretty well.

68. What does your clan do with abandoned eggs?

Sell them, mostly. Occasionally one will hatch while in the nursery. Then the hatchling is usually raised.

69. Does your clan have ambassadors/representatives? What do they do?

Nope.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?

This really depends on the individuals in question. It’s not really a ceremony as such, more just a big or small celebration. But then, saying that, there’s only one or two couples who are married in lore right now. And one of those pairs hasn’t even told anyone that they’re actually married…

71. Is architect important in your clan? Do they live where infrastructure is important or no?

They live in a ruined city…so probably not!

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?

Kinna teaches a bit of everything, really. Her lessons range from the history of magic to how to care for your pet invertebrates.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?

Not really. Some individuals might look down on those who have different jobs, but no one really considers their job to be more “valuable” than someone else’s.

74. Does your clan have a library?

Yep! It’s run by Aibreanne. Sometimes there’s volunteers as well, but they keep walking out due to the fact they keep finding bodies in the alcoves.

75. What about cooks or any form of servants?

No servants. There’s no one particular cook, either. Everyone tends to make their own meals (with varying degrees of success), unless gathered for festivals. Then it tends to be divided up between a few members.

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?

Nope, no prison.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?

The offending individual would be dragged up in front of the council, since they’re the ones who decide what ultimately happens.

The laws are…well, Barra drew up a list of laws (more like guidelines really) when the first members were settling in the city. They’re…more or less ignored, to be honest. It’s things like no fighting in the marketplace or no swindling each other, but both of those have occurred on separate occasions.

Even murder is allowed…within reason.

78. What is the most serious punishment and the lightest punishment for a crime?

Lightest punishment would basically be a slap on the wrist and a stern “don’t do that again!” Possibly house arrest if the offence does get repeated.

Most serious - exile. Someone would really have to break the law for that to be an option, however.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?

Beastclans don’t really feature in my lore right now, so gonna go with no.

80. Are there any planets that your dragons, or others, have found?

There might be strange things they’ve spotted in the sky, but so far, no big discoveries like planets.

81. Are your dragons developing a way to go into space?

Nope!

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?

Cinno and Ithos.

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?

Most of the clan are somewhat leery of the Shade, yeah. Maple is a Shade-possessed statue. Midnight is probably harbouring a fragment within his body.

Several members have had close brushes with the Shade/Shade-touched dragons -Bronte, Lorien, Jura and Fane all have, plus a few others as well.

84. IS there anyone that worships the Shade? Are they open about it?

…It’s a possibility. There’s no one going around preaching about it though.

85. Does your clan believe in such a being?

Yes.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?

No. Anyone can wear whatever they want. Some dress in a practical manner suiting their profession, others…don’t.

87. What about food? Any food that is considered your clans cultural food?

Humm…bread is regularly baked fresh of a morning. Kinna usually bakes sweet treats like cakes and pastries (when she’s not busy with the young’uns that is). Wouldn’t say there’s any foods that could be considered cultural…need to think on it a bit more.

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)

Dragons from the Southern Icefield tend to use the Shade as a swear.

“Acorn-headed idiots” is frequently heard. “Don’t count your flowers” is used in the same way as “don’t count your chickens before they hatch.”

“Become compost” is commonly used as an insult. As is “I hope you get lost in the Labyrith.”

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?

Pretty similar, yeah. Various genres are read - but not sure what fantasy novels would be like! Comics are read as well - mostly action/adventure series, though romances or tragedies are also fairly popular. Horror/supernatural aren’t really consumed - there’s enough weird stuff going on in real life already.

Toys tend towards dolls/plush animals/objects etc.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?

They’d be a bit “???” about it all, I think! They do have proper ovens/stoves, fridges etc. Honestly, I kind of borrow a bit of tech from different time periods, so they’ve probably heard of/seen cars, but don’t really have a use for them themselves.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)

Tend to envision them as humanoid most of the time (dragons when travelling long distances or flying), so yeah, they have desks/beds etc.

There are nests in the nursery - the hatchlings need somewhere to feel safe after all.

92. Do other forms of dimensions exist?

Not that anyone knows…it’s entirely possible though.

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?

There’s an afterlife that exists.

94. Do spirits exist? Can they possess or move things around?

They do. While they can’t possess others, they can communicate with others - and that includes moving things around.

95. Do dragons hunt for the paranormal if they do exist?

Not really.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?

Freybug started off as a figure in a folktale used to scare hatchlings. Cairn is a figure of legend (well…technically). Tales are told of the numerous monsters and spirits in Wynchwood forest.

97. What about songs that would be commonly sung among your dragons?

They probably do have songs, but not sure what they’d be like!

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?

They usually get to choose. Sometimes someone chooses for them, but normally it’s their decision.

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?

Yep!

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?

They are a thing, but it’s really rare for anyone to use one. The exception being Trin. She’s changed her breed so many times that she’s forgotten what she started out as. She certainly wasn’t a Gaoler anyway. For her the change tends to happen fairly quickly. Can be a bit painful sometimes though. No, she doesn’t retain any characteristics of what she was before. The more complete the change, the better, as far as she’s concerned anyway.

68626024.png
@Sectonia

(Just pinging myself so I can fill this out later when I have more time don't mind me-)


1. What is the name of your clan?
Lumiera, because I like French names, and it's a Light clan.

2. Is it considered a clan? A tribe? A group? Other?
It functions as a traditional kingdom, and is considered such. It's far too large to be considered a clan in its own right, though the villages tend to be more close-knit and clan-like, especially the Moonportal Port.

3. How did the name originate?
It was named such after the full name of the kingdom's ruler, Iris Lumiera III. Outside of lore, it's a small tweak on the French word "lumiere", meaning "light", essentially just something that popped into my head and just sort of stuck.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?
The kingdom is ruled over by Queen Iris and her royal cabinet, the Lumien Council, which has three branches - the royal council itself who discuss important matters and decisions regarding the kingdom with the Queen; the Mages of Mirrorlight, who serve as the Queen's council of mages and astronomers; and the Garde des Fleurs, the Queen's royal guard.

5. What is the main income of your clan? Is there anyone that manages the money?
The villagers all have their own occupations, many of them merchants. Others choose to work for the Queen herself. Queen Iris manages her own treasury for the most part.

6. Are certain things more valuable than currency that would be used as such?
Not in particular - the kingdom typically uses standard currency.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?
As it is a vast kingdom with many different denizens, it is a place of diverse crafts and specialties. The queen, however, is known for her extraordinary powerful magic, almost abnormally strong even for a Fae - especially for a non-Arcane dragon. In fact, her magic is known to rival many of the best Arcane mages.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?
The kingdom is allied with a neighboring kingdom of Light known as the Dream Kingdom, and a few former Lumierans have moved over to the Dream Kingdom over time. Aside from that, however, the two kingdoms do not interact much. They are also allied with a small Nature clan known as the Wardering Farguard, which they interact with considerably more.

9. Is there any enemies to your clan? If so, how?
Not that are known to them... as of yet.

10. Does your clan squabble with these enemies or other clans often?
N/A

11. Does your clan have many allies? If so, how do they usually interact with each other?
There are a few other clans that the kingdom is acquaintanced with, but the Farguard as mentioned above are the only ones with which they interact on a frequent basis - often to hold meetings where important matters are discussed between they and officials of the Lumiera Clan. The Farguard also aids the kingdom in times of crisis.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?
With the Dream Kingdom, a treaty was signed... the alliance with the Farguard was built more off of trust, as it was established when the Lumiera Kingdom was still young and had only just been established.

13. Does your clan get along Beastclans or are they all enemies?
The kingdom has tried to form peaceful relations with all known Beastclans nearby, as Iris disagrees with the wars against them, and is on the side of the Beastclans. The efforts have been largely successful as a result of her views, and she has gained the full alliance of a local Talonok clan.

14. Does your clan accept Beastclan members? Why or why not?
Yes, the kingdom accepts beasts just as readily as they do dragons - in Iris' eyes, they are just as important as one another.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?
It is largely a matter of personal opinion due to the diversity of kingdom residents, but most if not all dragons of the kingdom are just as accepting toward Beastclans as Iris herself, and most beasts have had no trouble establishing communities of their own among dragon society.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?
None - all are seen as equals regardles in the eyes of most, save for opinions formed by a dragon's possible personal experience.

17. Are they treated like actual Familiars?
The ones who are taken as familiars, yes - but the beasts who are familiars chose to be. Any who wish to live amongst themselves are left alone.

18. Are there any race or animals treated as Familiars?
Not by particular race or species, but rather by individual choice. The more animalistic ones, of course, are generally just kept as pets.

19. Does your clan celebrate the Elemental Holidays? Why or why not?
Iris herself celebrates the Crystalline Gala and Brightshine Jubilee; the villages are left to do as they place. Both villages embrace and celebrate all elemental holidays, although those of the Lanternlea Citadel tend to go especially overboard for the Brightshine Jubilee due to the high concentration of Light dragons living there. Likewise, the Moonportal Port especially embrace the Trickmurk Circus and Night of the Nocturne for its higher Shadow population.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?
Both villages indeed celebrate monthly. The Lanternlea Citadel celebrate with ornate decorations and flight-themed games and discounts in shops given to dragons of the celebrated flight. The Moonportal Port are a simpler village to start with, and mostly celebrate with a warm, "Happy ____!" wished to dragons of the celebrated flight. They go all out for Trickmurk, though...

21. Is any specific element more respected than others, or one more hated than others? If so, why?
Not in general amongst the kingdom. Iris herself, however, holds a high regard for Arcane dragons due to her admiration of magical arts, and a personal dislike of Plague dragons simply because she finds them... in her own words... "revolting".
She is perhaps a tad vain if I had not mentioned it before.

22. IS any race of dragon more respected or more hated than others? If so, why?
23. Can all forms of elemental magic heal?
24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?
25. Is any certain magic more powerful than others?
26. Are there such thing as enchantments or curses? How would they work?
27. Are tomes important to magic users? Why or why not?
28. Are certain things or places able to amplify ones magical abilities?
29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)
30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?
31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

32. Does your clan have any dragons dedicated to researching and studying magic?
The Mages of Mirrorlight! They are a small group of Mirrors (and one Imperial) whose entire main focus is just that.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?
The official Court Magister is Draco of the Mages of Mirrorlight, though Sycamore claims that he is much better than the astronomer.

34. Can dragons use magic to shape or create things?
35. Can ones magic influence or read someones mind?
36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

37. Do your dragons worship the deities?
No. To them, the deities simply just... exist, in legends and probably somewhere out there unseen. They simply continue on with their lives otherwise.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?
N/A

39. Are there dragons that don't believe in the deities or hate them? If so, why?
40. Are there dragons dedicated to convincing others to serve their deities?

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?
Exalting, in my lore, simply does not exist. In my personal gameplay, I generally doo not exalt dragons - if I do happen to exalt or sell one, the lore simply continues as though they never existed. The only exception to this is one of my dragons, Moonstruck, whose love of her life ended up exalted when I sold him (though to be fair I sold him at fodder price), though lore-wise he simply set out one evening and was never heard from again. It actually worked out extremely well for her lore, but... dang I miss that dragon Sunstone pls come back-

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help?
N/A

43. Where would one go to be exalted?
N/A

44. IS it considered blasphemous or crazy to not worship ones elemental deity?
In my lore, it's just normal. My kingdom doesn't do religion.

45. Do the worship of the deities play a big role in your clan?
N/A

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?
No. Iris offers the Water flight her best wishes in finding him, but she herself is not involved, and the clan itself has few Water dragons as residents anyhow.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?
N/A

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?
N/A

49. Are any breed more liked or disliked than any others?
None. All breeds are seen as equals, though Iris admires and envies the beauty of Veilspun.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?
There is size variation, but they do tend to be slightly closer together. For example, Imperials are still the largest, but they're not as Jurassic-sized compared to other breeds, as with other large breeds like them. Iris herself, however, is abnormally large for a Fae in my lore, being about half the size of a Mirror (the reason being that she altered herself with magic).

52. Are all dragons similarly expressive or do they all uniquely show their emotions?
53. Are your dragons able to fly? Or is wholly determined by their wing sizes?
54. Do Ancients and Moderns get along with each other?
55. Can your Ancient and Modern dragons breed with each other despite in-game lore?
56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?
57. How did you clan react to finding Ancients?
58. Do Ancients have a vastly different culture than those of Moderns?
59. What about the Obelisks?
60. Are there any ceremonies that might be breed specific?
61. Do dragons mate for life or no?
62. Do dragons look down on others for not having a lineage? (G1 dragons)
63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?
64. Are your dragons in your lore, anthro, human, or just simply dragon?
65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?
66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?
67. Does your clan grow/farm food? OR do they hunt for it all?
68. What does your clan do with abandoned eggs?
69. Does your clan have ambassadors/representatives? What do they do?
70. Do your dragons hold marriage ceremonies of sorts if they were to mate?
71. Is architect important in your clan? Do they live where infrastructure is important or no?
72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?
73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?
74. Does your clan have a library?
75. What about cooks or any form of servants?
76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?
77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?
78. What is the most serious punishment and the lightest punishment for a crime?
79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?
80. Are there any planets that your dragons, or others, have found?
81. Are your dragons developing a way to go into space?
82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?
83. Is the Shade feared in your clan? Anyone "Shade-Touched"?
84. IS there anyone that worships the Shade? Are they open about it?
85. Does your clan believe in such a being?
86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?
87. What about food? Any food that is considered your clans cultural food?
88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)
89. Are fictional books in your lore similar to books in our real life? What about comics and toys?
90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?
91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)
92. Do other forms of dimensions exist?
93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?
94. Dos spirits exist? Can they possess or move things around?
95. Do dragons hunt for the paranormal if they do exist?
96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?
97. What about songs that would be commonly sung among your dragons?
98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?
99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?
100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?
@Sectonia

(Just pinging myself so I can fill this out later when I have more time don't mind me-)


1. What is the name of your clan?
Lumiera, because I like French names, and it's a Light clan.

2. Is it considered a clan? A tribe? A group? Other?
It functions as a traditional kingdom, and is considered such. It's far too large to be considered a clan in its own right, though the villages tend to be more close-knit and clan-like, especially the Moonportal Port.

3. How did the name originate?
It was named such after the full name of the kingdom's ruler, Iris Lumiera III. Outside of lore, it's a small tweak on the French word "lumiere", meaning "light", essentially just something that popped into my head and just sort of stuck.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?
The kingdom is ruled over by Queen Iris and her royal cabinet, the Lumien Council, which has three branches - the royal council itself who discuss important matters and decisions regarding the kingdom with the Queen; the Mages of Mirrorlight, who serve as the Queen's council of mages and astronomers; and the Garde des Fleurs, the Queen's royal guard.

5. What is the main income of your clan? Is there anyone that manages the money?
The villagers all have their own occupations, many of them merchants. Others choose to work for the Queen herself. Queen Iris manages her own treasury for the most part.

6. Are certain things more valuable than currency that would be used as such?
Not in particular - the kingdom typically uses standard currency.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?
As it is a vast kingdom with many different denizens, it is a place of diverse crafts and specialties. The queen, however, is known for her extraordinary powerful magic, almost abnormally strong even for a Fae - especially for a non-Arcane dragon. In fact, her magic is known to rival many of the best Arcane mages.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?
The kingdom is allied with a neighboring kingdom of Light known as the Dream Kingdom, and a few former Lumierans have moved over to the Dream Kingdom over time. Aside from that, however, the two kingdoms do not interact much. They are also allied with a small Nature clan known as the Wardering Farguard, which they interact with considerably more.

9. Is there any enemies to your clan? If so, how?
Not that are known to them... as of yet.

10. Does your clan squabble with these enemies or other clans often?
N/A

11. Does your clan have many allies? If so, how do they usually interact with each other?
There are a few other clans that the kingdom is acquaintanced with, but the Farguard as mentioned above are the only ones with which they interact on a frequent basis - often to hold meetings where important matters are discussed between they and officials of the Lumiera Clan. The Farguard also aids the kingdom in times of crisis.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?
With the Dream Kingdom, a treaty was signed... the alliance with the Farguard was built more off of trust, as it was established when the Lumiera Kingdom was still young and had only just been established.

13. Does your clan get along Beastclans or are they all enemies?
The kingdom has tried to form peaceful relations with all known Beastclans nearby, as Iris disagrees with the wars against them, and is on the side of the Beastclans. The efforts have been largely successful as a result of her views, and she has gained the full alliance of a local Talonok clan.

14. Does your clan accept Beastclan members? Why or why not?
Yes, the kingdom accepts beasts just as readily as they do dragons - in Iris' eyes, they are just as important as one another.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?
It is largely a matter of personal opinion due to the diversity of kingdom residents, but most if not all dragons of the kingdom are just as accepting toward Beastclans as Iris herself, and most beasts have had no trouble establishing communities of their own among dragon society.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?
None - all are seen as equals regardles in the eyes of most, save for opinions formed by a dragon's possible personal experience.

17. Are they treated like actual Familiars?
The ones who are taken as familiars, yes - but the beasts who are familiars chose to be. Any who wish to live amongst themselves are left alone.

18. Are there any race or animals treated as Familiars?
Not by particular race or species, but rather by individual choice. The more animalistic ones, of course, are generally just kept as pets.

19. Does your clan celebrate the Elemental Holidays? Why or why not?
Iris herself celebrates the Crystalline Gala and Brightshine Jubilee; the villages are left to do as they place. Both villages embrace and celebrate all elemental holidays, although those of the Lanternlea Citadel tend to go especially overboard for the Brightshine Jubilee due to the high concentration of Light dragons living there. Likewise, the Moonportal Port especially embrace the Trickmurk Circus and Night of the Nocturne for its higher Shadow population.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?
Both villages indeed celebrate monthly. The Lanternlea Citadel celebrate with ornate decorations and flight-themed games and discounts in shops given to dragons of the celebrated flight. The Moonportal Port are a simpler village to start with, and mostly celebrate with a warm, "Happy ____!" wished to dragons of the celebrated flight. They go all out for Trickmurk, though...

21. Is any specific element more respected than others, or one more hated than others? If so, why?
Not in general amongst the kingdom. Iris herself, however, holds a high regard for Arcane dragons due to her admiration of magical arts, and a personal dislike of Plague dragons simply because she finds them... in her own words... "revolting".
She is perhaps a tad vain if I had not mentioned it before.

22. IS any race of dragon more respected or more hated than others? If so, why?
23. Can all forms of elemental magic heal?
24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?
25. Is any certain magic more powerful than others?
26. Are there such thing as enchantments or curses? How would they work?
27. Are tomes important to magic users? Why or why not?
28. Are certain things or places able to amplify ones magical abilities?
29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)
30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?
31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

32. Does your clan have any dragons dedicated to researching and studying magic?
The Mages of Mirrorlight! They are a small group of Mirrors (and one Imperial) whose entire main focus is just that.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?
The official Court Magister is Draco of the Mages of Mirrorlight, though Sycamore claims that he is much better than the astronomer.

34. Can dragons use magic to shape or create things?
35. Can ones magic influence or read someones mind?
36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

37. Do your dragons worship the deities?
No. To them, the deities simply just... exist, in legends and probably somewhere out there unseen. They simply continue on with their lives otherwise.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?
N/A

39. Are there dragons that don't believe in the deities or hate them? If so, why?
40. Are there dragons dedicated to convincing others to serve their deities?

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?
Exalting, in my lore, simply does not exist. In my personal gameplay, I generally doo not exalt dragons - if I do happen to exalt or sell one, the lore simply continues as though they never existed. The only exception to this is one of my dragons, Moonstruck, whose love of her life ended up exalted when I sold him (though to be fair I sold him at fodder price), though lore-wise he simply set out one evening and was never heard from again. It actually worked out extremely well for her lore, but... dang I miss that dragon Sunstone pls come back-

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help?
N/A

43. Where would one go to be exalted?
N/A

44. IS it considered blasphemous or crazy to not worship ones elemental deity?
In my lore, it's just normal. My kingdom doesn't do religion.

45. Do the worship of the deities play a big role in your clan?
N/A

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?
No. Iris offers the Water flight her best wishes in finding him, but she herself is not involved, and the clan itself has few Water dragons as residents anyhow.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?
N/A

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?
N/A

49. Are any breed more liked or disliked than any others?
None. All breeds are seen as equals, though Iris admires and envies the beauty of Veilspun.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?
There is size variation, but they do tend to be slightly closer together. For example, Imperials are still the largest, but they're not as Jurassic-sized compared to other breeds, as with other large breeds like them. Iris herself, however, is abnormally large for a Fae in my lore, being about half the size of a Mirror (the reason being that she altered herself with magic).

52. Are all dragons similarly expressive or do they all uniquely show their emotions?
53. Are your dragons able to fly? Or is wholly determined by their wing sizes?
54. Do Ancients and Moderns get along with each other?
55. Can your Ancient and Modern dragons breed with each other despite in-game lore?
56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?
57. How did you clan react to finding Ancients?
58. Do Ancients have a vastly different culture than those of Moderns?
59. What about the Obelisks?
60. Are there any ceremonies that might be breed specific?
61. Do dragons mate for life or no?
62. Do dragons look down on others for not having a lineage? (G1 dragons)
63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?
64. Are your dragons in your lore, anthro, human, or just simply dragon?
65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?
66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?
67. Does your clan grow/farm food? OR do they hunt for it all?
68. What does your clan do with abandoned eggs?
69. Does your clan have ambassadors/representatives? What do they do?
70. Do your dragons hold marriage ceremonies of sorts if they were to mate?
71. Is architect important in your clan? Do they live where infrastructure is important or no?
72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?
73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?
74. Does your clan have a library?
75. What about cooks or any form of servants?
76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?
77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?
78. What is the most serious punishment and the lightest punishment for a crime?
79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?
80. Are there any planets that your dragons, or others, have found?
81. Are your dragons developing a way to go into space?
82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?
83. Is the Shade feared in your clan? Anyone "Shade-Touched"?
84. IS there anyone that worships the Shade? Are they open about it?
85. Does your clan believe in such a being?
86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?
87. What about food? Any food that is considered your clans cultural food?
88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)
89. Are fictional books in your lore similar to books in our real life? What about comics and toys?
90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?
91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)
92. Do other forms of dimensions exist?
93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?
94. Dos spirits exist? Can they possess or move things around?
95. Do dragons hunt for the paranormal if they do exist?
96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?
97. What about songs that would be commonly sung among your dragons?
98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?
99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?
100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?
IMG-3747.png
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fBOw4m5.png S E C T O N I A fBOw4m5.png
o or secti // she/they - FR +3 - ping friendly
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“In one of the stars I shall be living.
In one of them I shall be laughing.
And so it will be as if all the stars
were laughing, when you look
at the sky at night.”

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1. What is the name of your clan? Dry River Clan, or The Clan of Dry River, or basically any other phrasing of it.
2. Is it considered a clan? A tribe? A group? Other? Although the terming they use is Clan, it's more or less a small, coordinated family group in its current state.
3. How did the name originate? The name is derived from the singular source of water that runs through and past the territory, the Dry River. it tends to get to very low levels of water often, hence the name.
4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate? The clan is run with the input of all the members equally, most of the time- although Durmorne (the clan's eldest dragon), Makar (the one with the most sense), or Madia (a very opinionated skydancer) often end up making descisions on behalf of the clan, and if the clan were to grow in the future most of the clan would agree on one or all of these three being more official leaders.
5. What is the main income of your clan? Is there anyone that manages the money? Materials that come from digging out the clan's dens are sold as the current main export, although most of these are not very valuable. Lizbeth usually is the one handling currency, but only because everyone else is bad at math or doesn't want to do it.
6. Are certain things more valuable than currency that would be used as such? Not particulaly, although within the clan or with certain traders, they prefer to use a bartering system. Otherwise they use treasure for most outside exchanges.
7. Is your clan dedicated to one craft or few, OR do they specialize in many things? The clan isn't dedicated to any particular craft, and not many craftspeople inhabit the clan at the moment- this will likely change at some point if the clan is to continue to sustain itself.
8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves? They tend to stay to themselves whenever possible, although since their territory lacks many resources they're often forced to trade- they have regular wandering traders they trade with, but those have no affiliate clan (at least not that they mention).
9. Is there any enemies to your clan? If so, how? The Clan of The Enlightened is a nearby enemy clan. Their leader, Revoke, betrayed the Dry River Clan, nearly killing a few members before fleeing, and now the clan is acutely aware that she is gathering forces, although for what exactly they aren't sure.
10. Does your clan squabble with these enemies or other clans often? They both try to avoid conflict with each other, at least for now. If a member from one clan were to encounter a member from the other, they'd basically ignore each other and move in the opposite direction as quickly as possible.
11. Does your clan have many allies? If so, how do they usually interact with each other? There is one allied clan outside lightning territory, that they tend to communicate with via written correspondence.
12. Is there treaties or contracts involved in alliances or is it verbal/based off trust? Mostly verbal. The Dry River Clan would probably not bother with a treaty on their end for any alliance, but they wouldn't mind signing one either if the other party saw it as needed.
13. Does your clan get along with Beastclans or are they all enemies? They get along with most beastclans- however, there is a nearby harpy group that has declared themselves enemies of all dragons. The clan tries to avoid conflict with them, but there is fighting from time to time. This tends to result in distrust of any harpy that comes into the territory, whether they're affiliated with that flock or not.
14. Does your clan accept Beastclan members? Why or why not? Theoretically, yes. If the potential member were a harpy, there may be issues- some prejudice, aggression. But it wouldn't be explicity disallowed, even if they were a harpy.
15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them? If they did not speak draconic, there would be some problems. If they were a harpy, they may experience issues with some of the members.
16. Is any specific race of Beastclans disliked? Or certain races seen as less than others? Within the clan, harpies are disliked and distrusted due to the fighting with the nearby flock. In general dragon culture, most beastclans are disliked and seen as less than dragons.
17. Are they treated like actual Familiars? Sometimes.
18. Are there any race or animals treated as Familiars? animals with enough intelligence and magic are treated as familars.
19. Does your clan celebrate the Elemental Holidays? Why or why not? They celebrate them, although most are minor occasions. The lightning festival is celebrated heavily, and the earth festival is celebrated more due to Thrill's presence.
20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate? Most festivals are celebrated for three days, and include putting up some decor, making traditional foods from that flight, having a feast. The lightning festival is celebrated for the full week, with similar celebrations except they get more WILDIN.
21. Is any specific element more respected than others, or one more hated than others? If so, why? The clan is mostly lightning dragons, and while no members have much explicit flight-based prejudice, anyone from outside flights might end up feeling a bit alienated.
22. IS any race of dragon more respected or more hated than others? If so, why? Not hated, but spirals and faes tend to recieve the most confusion from outsiders on their behaviors.
23. Can all forms of elemental magic heal? No. Yes? It's a little complicated. Pure healing magic cannot be done by any elements (save for maybe plague, nature, and arcane), but pumping the pure form of a dragon's element of magic into them will increase their regeneration massively. Doing this is very difficult, as most dragons can only channel their magic into other forms (such as lightning dragons shooting out lightning or sparks). A very dedicated healer might take the time to learn this skill, but as it would only help dragons from your own flight, it's most common to see used by exalted doctors.
24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work? Neutral magic exists, but for dragons is more an underlying force than a usable type of magic. Any dragon who exists around neutral magic will absorb it over time, and can actively absorb it with effort (this will decrease their lifespan, bringing them ever-closer to magic-overload-induced-explosion). When absorbed, neutral magic becomes flight magic. Conversely, magic can become neutral by being expelled from a dragon, either when they die, or by a second dragon draining it. This draining process is very effortful, and few know how to do it non-lethally.
Additionally, any magic used by the beastclans is neutral, and any magic that 'sticks around' to create an effect, even if cast as a flight spell, will become neutral (ex. an arcane dragon creates a magic barrier. for a time after the barrier is cast, it is still arcane magic, and affected by any strengths or weaknesses arcane magic has against other specific flight types, but after some time has passed, it will become neutral, with no strengths or weaknesses in relation to other types of magic).
25. Is any certain magic more powerful than others? No, not inherently.
26. Are there such thing as enchantments or curses? How would they work? Enchantments and curses are neutral magic (or become it, see q24). The type of enchantments/curses that can be cast by a dragon is limited by flight magic (a light dragon could cast a curse to create a zombie from a corpse, and a plague dragon might be able to create a curse with a similar affect, but a lightning dragon could not). Enchantments can be cast on anything, inanimate or not, although it'd be more effort to cast a spell onto an unwilling recipient, and stacking enchantments/curses also takes more effort and may create unwanted and unexpected results due to the magic mixing.
Enchantments degrade over time, quicker if dragons are around them to aborb the magic they're giving off. Curses tend to be stronger, but will still erode in the same way.
27. Are tomes important to magic users? Why or why not? It depends. Some like to use them as a focus or a spellbook, others see them as unneeded. They're not nessacary for magic usage, but they might amplify surrounding dragons' magic if properly enchanted/infused.
28. Are certain things or places able to amplify ones magical abilities? Places with powerful underlying magic (such as the Dry River Clan's territory) will amplify magic abilities. Objects infused with magic can also amplify one's abilities, even if that isn't what they were infused/enchanted for, simply by being around them and absorbing the residual magic they give off.
29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.) Being near a powerful source of opposing flight magic (a fragment of the pillar, or a very strong mage from another flight) may restrict usage or even make a dragon sick, but it would not completely halt their abilities.
30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful? As a dragon ages, they pick up and aborb magic from the enviorment- so yes, they naturally grow more powerful over time. the process can be expediated with training.
31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity? There are rumors that certain beastclans have been able to see the future, though the validity of these claims are debated. However, if they were true, then if a dragon could learn to utilize neutral magic, they may be able to see the future. At the moment, this is a rather outlandish idea, but it could become viable in the future.
32. Does your clan have any dragons dedicated to researching and studying magic? Lizbeth worked on a magic-based project at some point in the past, but does not currently study magic specifically. she's been thinking about it, though.
33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters? Madia has much magic experience, and is usually the best source with asking magic-related questions. her answers are usually based less in science and more in experience.
34. Can dragons use magic to shape or create things? The primal elements (wind, fire, water, and earth) have spells that allow them to manipulate their element bender-style. Plague dragons can grow mutations with spells. Light dragons can create light sources, nature dragons can grow plants.
35. Can ones magic influence or read someones mind? yes, but it's very rare and not well documented. most commonly this magic comes from arcane, or beastclans.
36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat? One of the most common uses for magic is in a combat setting. Any element can use their magic for fighting, though some find it easier than others.
37. Do your dragons worship the deities? They do, but loosely. There are no priests and the shines they have are small and admittedly somewhat neglected.
38. Do dragons worship only their deity of their element, or would they worship another deity, if at all? Depends entirely on the dragon. Thrill worships the Earthshaker because he was created directly by him, the rest of the clan worships the stormcatcher (including lizbeth, who originated from shadow, and amora, who came from light, each for their own reasons).
39. Are there dragons that don't believe in the deities or hate them? If so, why? Hating the deities, or apathy rather than reverence, has become a more prominent opinion in general dragon culture for a variety of reasons as of late (feeling forsaken by them is a common reason), but nobody in the clan hates the deities.
40. Are there dragons dedicated to convincing others to serve their deities? They exist, but not in the clan, and any travelling ones would find themselves rather unwelcome in the clan's territory. In a similar vein, there exist entire clans that only serve to raise young dragons to serve their deities. the forms these take vary, but they are often inhumane, reminicent of slaughterhouses. hedgehog and zap come from one of these clans.
41. What is exalting to your clan/dragons exactly? Is it noble? Foolish? They see it as unnecessary. While they do not look down on exaltees, they look down on the process and system itself.
42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help? It's essentially just leaving and going to your deity, so no other intervention is needed. Some clans have rituals for exaltation, but they aren't necessary for exaltation.
43. Where would one go to be exalted? in lightning, there are exaltation centers that deal with the processing and assignment. in other flights, it may be more direct, where you head to the deity's lair and are directed from there (albeit not by the deity themselves, but one of their acolytes).
44. IS it considered blasphemous or crazy to not worship ones elemental deity? In some flights, such as light or plague, this is a common opinion. In other flights it's seen as odd to worship them with such reverence that they take up much of your life, such as in lightning or earth.
45. Do the worship of the deities play a big role in your clan? No. The clan worships them somewhat, but only in a casual manner.
46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search? In the enlightened clan, there is a former seer who was affected by his dissapearance, and hates him for that reason. in the dry river clan, the members are unaffected, though they generally hope for his return, as the imbalence worries some of the clan.
47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out? Lesser by most, higher by those who resent the gods.
48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items? thrill tends to leave minor offerings at the earthshaker's small shine.
49. Are any breed more liked or disliked than any others? not really.
50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic) Some dragons believe this is the case, but they are wrong. Studies into this have shown that breed origin has no effect on magic potential.
51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together? they align to in-game canon.
52. Are all dragons similarly expressive or do they all uniquely show their emotions? Tends to depend on breed. Guardians express mostly with their eyes, and do not naturally use mouth expressions. Spirals are very expressive to the point where some find it uncanny, but they're the closest to how humans beastclans express. Skydancers are similar to spirals in this regard. Faes find it easiest to understand skydancers and spirals because of this. Pearlcatchers tend to hold neutral faces, with only slight, subtle movements.
53. Are your dragons able to fly? Or is wholly determined by their wing sizes? Most dragons can fly on wingspan alone, but for those who cannot, magical assistance can make them able to fly- a wind dragon could enchant their spirit's wings, and then, despite having smaller wings, the dragon would be able to fly just fine.
Dragons with an affinity for flight without assistance often were enchanted in a recent past life.
54. Do Ancients and Moderns get along with each other? When the ancients first emerged, there was some conflict, mostly from the ancients' side. It has eased over time, though some clans are still tense one way or the other, and either disallow moderns or disallow ancients. in the dry river clan, there is very little of this tension.
55. Can your Ancient and Modern dragons breed with each other despite in-game lore? No, their biology differs too much, but it's a bit more complicated than that. dragons are inherently magical creatures, and this also ties into their breeding, where magic is part of the process. Ancients have very different magic from moderns. It is old magic, and while ancients have been isolated, their magic developing seperate from anything else, moderns have been seeped in all sorts of magic that has evolved very very quickly, in entirely different directions. Now that the ancients have returned, they are still acclimating, and their different magic makes breeding unlikely, if not impossible. With enough time, and enough generations of ancients being around the same magic as moderns, they likely would be able to breed with one another.
56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan? in my clan, the two gaolers tend to group together, often discussing duties or working on the prison.
57. How did you clan react to finding Ancients? There was some suprise, but they welcomed them.
58. Do Ancients have a vastly different culture than those of Moderns? Banescales do not, Gaolers do. Veilspuns do, but are adjusting easier than gaolers are/did.
59. What about the Obelisks? Obelisks do not currently have much of a culture, save for tending towards reverence and closeness to the Earthshaker regardless of flight.
60. Are there any ceremonies that might be breed specific? Pearlcatchers have ceremonies for young dragons once their pearl reaches a certain size, imperials have death-ceremonies that include absolutely destroying the body.
61. Do dragons mate for life or no? no. it's common to have a nest and then break apart and still be on okay terms, though if the relationship lasted longer it might not be the case.
62. Do dragons look down on others for not having a lineage? (G1 dragons) No.
63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less? in the enlightened clan, there is a dragon with two prosthetic foreclaws. he built them himself, and is not seen as lesser for them by anyone in that clan.
64. Are your dragons in your lore, anthro, human, or just simply dragon? They're just dragons.
65. Are your dragons more human like in terms of intelligence or are they more feral/animal like? Definitely humanlike, prehaps with even more potential for learning and knowledge than us.
66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things? Not highly advanced. They use low-grade steampunk tech to automate what they can (water collection, lighting systems, cooling systems), which is fueled by a mix of magic and other fuel.
67. Does your clan grow/farm food? OR do they hunt for it all? most of it is hunted and gathered, though there are some small, underground farms. all meat is hunted.
68. What does your clan do with abandoned eggs?
69. Does your clan have ambassadors/representatives? What do they do? no.
70. Do your dragons hold marriage ceremonies of sorts if they were to mate? yes. they tend to be more personal to the two marrying. it involves a deity shine, the two mates, and any item of their choice, usually something important to them both. they pray to the god, get their blessing, and then leave the item at the shine for a certain amount of time.
71. Is architect important in your clan? Do they live where infrastructure is important or no? since they live in tunnels, infrastructure is incredibly important. planning for new tunnels, connecting them to the cooling systems, planning lighting, is all very important. madia, lleufer, and makar take this task on the most.
72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc? No. hatchlings are educated unformally by durmorne and lizbeth.
73. Besides forms of leader is there any jobs considered to be more valuable/ important than others? mages/fighters tend to be highly valued/admired.
74. Does your clan have a library? Yes, run by Amora. It is a vast collection of books, ranging subjects and genres of all kinds.
75. What about cooks or any form of servants? No servants, and cooking duties are shared by Durmorne and Avi.
76. Do you have a prison? How is it run? What would someone have to do to be imprisoned? There are a few resident gaolers that have a mini-prison. it doesn't have any residents just yet, but it'd be run mostly humanely with an emphasis on rehabilitating whoever needed to be imprisoned. to be imprisoned, one would need to do something very heinous (murder, violence in general, causing hatchlings harm), or be shade-touched- shade-touched dragons would be imprisoned
77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any? likely not, as there's no court system in place- although the clan would come together to at least talk it over. there are no official laws, and the unspoken rules are rather loose. as long as you aren't hurting anything, it is probably permitted.
78. What is the most serious punishment and the lightest punishment for a crime? the most serious punishment would be imprisonment- capital punishment would never be considered. the lightest punishment is probably cleaning duty for a certain range of time.
79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons? the beastclans have their own religious beliefs that vary wildly. most dragons do not understand them, or even bother to take the time to try.
80. Are there any planets that your dragons, or others, have found? occasionally, other distant planets can be seen in the night sky, but none have ever travelled to these planets.
81. Are your dragons developing a way to go into space? There used to be some crazy mirror living around the clan who claimed to be doing so, but he's since gone off to live with the enlightened. The only one remotely interested in the idea of space travel is Lleufer, who sort of misses the mirror..
82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them? moon 1 and moon 2
83. Is the Shade feared in your clan? Anyone "Shade-Touched"? the shade is feared. heavily. any shade-touched dragons would be imprisoned until the infection was purged from their body.
84. IS there anyone that worships the Shade? Are they open about it? the enlightened clan has a few shade worshippers and shadetouched, but it is kept quiet.
85. Does your clan believe in such a being? a shade being? yes. it is the one universal fear among the clan.
86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time? Most dragons in the clan wear cowboy-esque clothing or will eventually once i dress them, though i imagine this is just the common clothing choice in the carrion canyon, at least around the area my clan lives in. they could wear other things, and nobody in the clan would object.
87. What about food? Any food that is considered your clans cultural food? SNAKE SOUP !!!!! other common food in the clan often features lots of meat.
88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration) every flight has their own slang and swears. baku snout specifically is a very serious interflight swear.
89. Are fictional books in your lore similar to books in our real life? What about comics and toys? fiction is pretty common, and tends to draw more on reality (since there is more fantastical things to draw from).
90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react? i bet a tv would be made of like, half-magic. it'd probably spread rather quickly if it were successful.
91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests) their furniture is styled differently, though they do have shelves, and beds (which are differently shaped).
92. Do other forms of dimensions exist? Arcane dragons have theorized that possible parallel planes may exist, and the range of these could be extensive- but there is not yet conclusive evidence and this theory is not widely accepted among dragonkind.
93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife? There is a spiritual plane that dragon's spirits, which manifest as elementals, go to when they die, tied to their flight. It's basically a concentrated elemental plane (fire's consists of entirely fire, arcane's is pure magic, lightning's is a cloud crackling with thunder etc). Dragon's spirits are often reborn after some time here, how long tends to vary. They never remember their time here. They are always reborn into the same flight, save for one exception: it's possible for a spirit to cross over into another flight's plane. How exactly is unknown, and it's very dangerous, as a spirit may be lost in the space inbetween these planes. If a spirit were to do this, and then were reborn, they'd be reborn into the flight of the plane they're currently in. This would result in a massive disconnect between the dragon's body and spirit. They would have an affinity for both their original flight and their current flight, might experience some flight dysphoria or something.
New spirits come from the deities, albeit unintentionally.
94. Do spirits exist? Can they possess or move things around? Occasionally, a dragon's spirit will not arrive in the spirit plane. they remain as elementals, sometimes visable, sometimes appearing as their dragon form and other times appearing as visible concentrated magic. how much they can affect the word depends. they're most often visable to powerful magic users, and they can possess low-magic dragons with some effort.
95. Do dragons hunt for the paranormal if they do exist? It isn't unheard of, but isn't incredibly common either. Mostly seen as silly to do so- not because they aren't real, but because of what might happen to you if you go too deep.
96. Are there any folktales or legends that exist within your clan? Any Mythical creatures? Durmorne has passed on the legend of an ancient being that used to inhabit the area, causing pure chaos before being sealed away. There's also a common folktale in the carrion canyon about a wandering vigilante, who was a hero. sort of lightning's 'king arthur' or 'robin hood' figure, in a sense
97. What about songs that would be commonly sung among your dragons? labor-type songs are common in lightning, and often sung in the clan.
98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age? They're usually assigned something simple at first, like a food-gatherer, but are encouraged to explore and find something that interests them.
99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish? Most dragons can eat outside their food group as long as their teeth are suited for it. As dragons get their nutrition from the magic an organism holds, and not it's physical form, they are still fueled by it.
100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new? breed changes and eternal youth scrolls are old, lost magic. it is hard, nearly impossible to make new scrolls, and so experience with them is very rare. breed changes are gradual, often painful. eternal youth scrolls are quicker, often wreaking mental havoc on the recipent.
gene changes are easier to find and make, although still quite expensive. the transition is quick for patterns, taking up to an hour at most. for anything that isn't only a pattern, it takes longer and is usually painful- spikes that grow in feel sharp as the spine bends, keeled scales ache as they grow out.

ohhh my god this took a while, even though not all my answers are in-depth ;; made me think about things i hadnt considered tho and from this i have some new lore concepts! sooo ty op ^^
might come back later and properly flesh out some of my shorter answers when i feel like it.
1. What is the name of your clan? Dry River Clan, or The Clan of Dry River, or basically any other phrasing of it.
2. Is it considered a clan? A tribe? A group? Other? Although the terming they use is Clan, it's more or less a small, coordinated family group in its current state.
3. How did the name originate? The name is derived from the singular source of water that runs through and past the territory, the Dry River. it tends to get to very low levels of water often, hence the name.
4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate? The clan is run with the input of all the members equally, most of the time- although Durmorne (the clan's eldest dragon), Makar (the one with the most sense), or Madia (a very opinionated skydancer) often end up making descisions on behalf of the clan, and if the clan were to grow in the future most of the clan would agree on one or all of these three being more official leaders.
5. What is the main income of your clan? Is there anyone that manages the money? Materials that come from digging out the clan's dens are sold as the current main export, although most of these are not very valuable. Lizbeth usually is the one handling currency, but only because everyone else is bad at math or doesn't want to do it.
6. Are certain things more valuable than currency that would be used as such? Not particulaly, although within the clan or with certain traders, they prefer to use a bartering system. Otherwise they use treasure for most outside exchanges.
7. Is your clan dedicated to one craft or few, OR do they specialize in many things? The clan isn't dedicated to any particular craft, and not many craftspeople inhabit the clan at the moment- this will likely change at some point if the clan is to continue to sustain itself.
8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves? They tend to stay to themselves whenever possible, although since their territory lacks many resources they're often forced to trade- they have regular wandering traders they trade with, but those have no affiliate clan (at least not that they mention).
9. Is there any enemies to your clan? If so, how? The Clan of The Enlightened is a nearby enemy clan. Their leader, Revoke, betrayed the Dry River Clan, nearly killing a few members before fleeing, and now the clan is acutely aware that she is gathering forces, although for what exactly they aren't sure.
10. Does your clan squabble with these enemies or other clans often? They both try to avoid conflict with each other, at least for now. If a member from one clan were to encounter a member from the other, they'd basically ignore each other and move in the opposite direction as quickly as possible.
11. Does your clan have many allies? If so, how do they usually interact with each other? There is one allied clan outside lightning territory, that they tend to communicate with via written correspondence.
12. Is there treaties or contracts involved in alliances or is it verbal/based off trust? Mostly verbal. The Dry River Clan would probably not bother with a treaty on their end for any alliance, but they wouldn't mind signing one either if the other party saw it as needed.
13. Does your clan get along with Beastclans or are they all enemies? They get along with most beastclans- however, there is a nearby harpy group that has declared themselves enemies of all dragons. The clan tries to avoid conflict with them, but there is fighting from time to time. This tends to result in distrust of any harpy that comes into the territory, whether they're affiliated with that flock or not.
14. Does your clan accept Beastclan members? Why or why not? Theoretically, yes. If the potential member were a harpy, there may be issues- some prejudice, aggression. But it wouldn't be explicity disallowed, even if they were a harpy.
15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them? If they did not speak draconic, there would be some problems. If they were a harpy, they may experience issues with some of the members.
16. Is any specific race of Beastclans disliked? Or certain races seen as less than others? Within the clan, harpies are disliked and distrusted due to the fighting with the nearby flock. In general dragon culture, most beastclans are disliked and seen as less than dragons.
17. Are they treated like actual Familiars? Sometimes.
18. Are there any race or animals treated as Familiars? animals with enough intelligence and magic are treated as familars.
19. Does your clan celebrate the Elemental Holidays? Why or why not? They celebrate them, although most are minor occasions. The lightning festival is celebrated heavily, and the earth festival is celebrated more due to Thrill's presence.
20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate? Most festivals are celebrated for three days, and include putting up some decor, making traditional foods from that flight, having a feast. The lightning festival is celebrated for the full week, with similar celebrations except they get more WILDIN.
21. Is any specific element more respected than others, or one more hated than others? If so, why? The clan is mostly lightning dragons, and while no members have much explicit flight-based prejudice, anyone from outside flights might end up feeling a bit alienated.
22. IS any race of dragon more respected or more hated than others? If so, why? Not hated, but spirals and faes tend to recieve the most confusion from outsiders on their behaviors.
23. Can all forms of elemental magic heal? No. Yes? It's a little complicated. Pure healing magic cannot be done by any elements (save for maybe plague, nature, and arcane), but pumping the pure form of a dragon's element of magic into them will increase their regeneration massively. Doing this is very difficult, as most dragons can only channel their magic into other forms (such as lightning dragons shooting out lightning or sparks). A very dedicated healer might take the time to learn this skill, but as it would only help dragons from your own flight, it's most common to see used by exalted doctors.
24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work? Neutral magic exists, but for dragons is more an underlying force than a usable type of magic. Any dragon who exists around neutral magic will absorb it over time, and can actively absorb it with effort (this will decrease their lifespan, bringing them ever-closer to magic-overload-induced-explosion). When absorbed, neutral magic becomes flight magic. Conversely, magic can become neutral by being expelled from a dragon, either when they die, or by a second dragon draining it. This draining process is very effortful, and few know how to do it non-lethally.
Additionally, any magic used by the beastclans is neutral, and any magic that 'sticks around' to create an effect, even if cast as a flight spell, will become neutral (ex. an arcane dragon creates a magic barrier. for a time after the barrier is cast, it is still arcane magic, and affected by any strengths or weaknesses arcane magic has against other specific flight types, but after some time has passed, it will become neutral, with no strengths or weaknesses in relation to other types of magic).
25. Is any certain magic more powerful than others? No, not inherently.
26. Are there such thing as enchantments or curses? How would they work? Enchantments and curses are neutral magic (or become it, see q24). The type of enchantments/curses that can be cast by a dragon is limited by flight magic (a light dragon could cast a curse to create a zombie from a corpse, and a plague dragon might be able to create a curse with a similar affect, but a lightning dragon could not). Enchantments can be cast on anything, inanimate or not, although it'd be more effort to cast a spell onto an unwilling recipient, and stacking enchantments/curses also takes more effort and may create unwanted and unexpected results due to the magic mixing.
Enchantments degrade over time, quicker if dragons are around them to aborb the magic they're giving off. Curses tend to be stronger, but will still erode in the same way.
27. Are tomes important to magic users? Why or why not? It depends. Some like to use them as a focus or a spellbook, others see them as unneeded. They're not nessacary for magic usage, but they might amplify surrounding dragons' magic if properly enchanted/infused.
28. Are certain things or places able to amplify ones magical abilities? Places with powerful underlying magic (such as the Dry River Clan's territory) will amplify magic abilities. Objects infused with magic can also amplify one's abilities, even if that isn't what they were infused/enchanted for, simply by being around them and absorbing the residual magic they give off.
29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.) Being near a powerful source of opposing flight magic (a fragment of the pillar, or a very strong mage from another flight) may restrict usage or even make a dragon sick, but it would not completely halt their abilities.
30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful? As a dragon ages, they pick up and aborb magic from the enviorment- so yes, they naturally grow more powerful over time. the process can be expediated with training.
31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity? There are rumors that certain beastclans have been able to see the future, though the validity of these claims are debated. However, if they were true, then if a dragon could learn to utilize neutral magic, they may be able to see the future. At the moment, this is a rather outlandish idea, but it could become viable in the future.
32. Does your clan have any dragons dedicated to researching and studying magic? Lizbeth worked on a magic-based project at some point in the past, but does not currently study magic specifically. she's been thinking about it, though.
33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters? Madia has much magic experience, and is usually the best source with asking magic-related questions. her answers are usually based less in science and more in experience.
34. Can dragons use magic to shape or create things? The primal elements (wind, fire, water, and earth) have spells that allow them to manipulate their element bender-style. Plague dragons can grow mutations with spells. Light dragons can create light sources, nature dragons can grow plants.
35. Can ones magic influence or read someones mind? yes, but it's very rare and not well documented. most commonly this magic comes from arcane, or beastclans.
36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat? One of the most common uses for magic is in a combat setting. Any element can use their magic for fighting, though some find it easier than others.
37. Do your dragons worship the deities? They do, but loosely. There are no priests and the shines they have are small and admittedly somewhat neglected.
38. Do dragons worship only their deity of their element, or would they worship another deity, if at all? Depends entirely on the dragon. Thrill worships the Earthshaker because he was created directly by him, the rest of the clan worships the stormcatcher (including lizbeth, who originated from shadow, and amora, who came from light, each for their own reasons).
39. Are there dragons that don't believe in the deities or hate them? If so, why? Hating the deities, or apathy rather than reverence, has become a more prominent opinion in general dragon culture for a variety of reasons as of late (feeling forsaken by them is a common reason), but nobody in the clan hates the deities.
40. Are there dragons dedicated to convincing others to serve their deities? They exist, but not in the clan, and any travelling ones would find themselves rather unwelcome in the clan's territory. In a similar vein, there exist entire clans that only serve to raise young dragons to serve their deities. the forms these take vary, but they are often inhumane, reminicent of slaughterhouses. hedgehog and zap come from one of these clans.
41. What is exalting to your clan/dragons exactly? Is it noble? Foolish? They see it as unnecessary. While they do not look down on exaltees, they look down on the process and system itself.
42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help? It's essentially just leaving and going to your deity, so no other intervention is needed. Some clans have rituals for exaltation, but they aren't necessary for exaltation.
43. Where would one go to be exalted? in lightning, there are exaltation centers that deal with the processing and assignment. in other flights, it may be more direct, where you head to the deity's lair and are directed from there (albeit not by the deity themselves, but one of their acolytes).
44. IS it considered blasphemous or crazy to not worship ones elemental deity? In some flights, such as light or plague, this is a common opinion. In other flights it's seen as odd to worship them with such reverence that they take up much of your life, such as in lightning or earth.
45. Do the worship of the deities play a big role in your clan? No. The clan worships them somewhat, but only in a casual manner.
46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search? In the enlightened clan, there is a former seer who was affected by his dissapearance, and hates him for that reason. in the dry river clan, the members are unaffected, though they generally hope for his return, as the imbalence worries some of the clan.
47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out? Lesser by most, higher by those who resent the gods.
48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items? thrill tends to leave minor offerings at the earthshaker's small shine.
49. Are any breed more liked or disliked than any others? not really.
50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic) Some dragons believe this is the case, but they are wrong. Studies into this have shown that breed origin has no effect on magic potential.
51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together? they align to in-game canon.
52. Are all dragons similarly expressive or do they all uniquely show their emotions? Tends to depend on breed. Guardians express mostly with their eyes, and do not naturally use mouth expressions. Spirals are very expressive to the point where some find it uncanny, but they're the closest to how humans beastclans express. Skydancers are similar to spirals in this regard. Faes find it easiest to understand skydancers and spirals because of this. Pearlcatchers tend to hold neutral faces, with only slight, subtle movements.
53. Are your dragons able to fly? Or is wholly determined by their wing sizes? Most dragons can fly on wingspan alone, but for those who cannot, magical assistance can make them able to fly- a wind dragon could enchant their spirit's wings, and then, despite having smaller wings, the dragon would be able to fly just fine.
Dragons with an affinity for flight without assistance often were enchanted in a recent past life.
54. Do Ancients and Moderns get along with each other? When the ancients first emerged, there was some conflict, mostly from the ancients' side. It has eased over time, though some clans are still tense one way or the other, and either disallow moderns or disallow ancients. in the dry river clan, there is very little of this tension.
55. Can your Ancient and Modern dragons breed with each other despite in-game lore? No, their biology differs too much, but it's a bit more complicated than that. dragons are inherently magical creatures, and this also ties into their breeding, where magic is part of the process. Ancients have very different magic from moderns. It is old magic, and while ancients have been isolated, their magic developing seperate from anything else, moderns have been seeped in all sorts of magic that has evolved very very quickly, in entirely different directions. Now that the ancients have returned, they are still acclimating, and their different magic makes breeding unlikely, if not impossible. With enough time, and enough generations of ancients being around the same magic as moderns, they likely would be able to breed with one another.
56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan? in my clan, the two gaolers tend to group together, often discussing duties or working on the prison.
57. How did you clan react to finding Ancients? There was some suprise, but they welcomed them.
58. Do Ancients have a vastly different culture than those of Moderns? Banescales do not, Gaolers do. Veilspuns do, but are adjusting easier than gaolers are/did.
59. What about the Obelisks? Obelisks do not currently have much of a culture, save for tending towards reverence and closeness to the Earthshaker regardless of flight.
60. Are there any ceremonies that might be breed specific? Pearlcatchers have ceremonies for young dragons once their pearl reaches a certain size, imperials have death-ceremonies that include absolutely destroying the body.
61. Do dragons mate for life or no? no. it's common to have a nest and then break apart and still be on okay terms, though if the relationship lasted longer it might not be the case.
62. Do dragons look down on others for not having a lineage? (G1 dragons) No.
63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less? in the enlightened clan, there is a dragon with two prosthetic foreclaws. he built them himself, and is not seen as lesser for them by anyone in that clan.
64. Are your dragons in your lore, anthro, human, or just simply dragon? They're just dragons.
65. Are your dragons more human like in terms of intelligence or are they more feral/animal like? Definitely humanlike, prehaps with even more potential for learning and knowledge than us.
66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things? Not highly advanced. They use low-grade steampunk tech to automate what they can (water collection, lighting systems, cooling systems), which is fueled by a mix of magic and other fuel.
67. Does your clan grow/farm food? OR do they hunt for it all? most of it is hunted and gathered, though there are some small, underground farms. all meat is hunted.
68. What does your clan do with abandoned eggs?
69. Does your clan have ambassadors/representatives? What do they do? no.
70. Do your dragons hold marriage ceremonies of sorts if they were to mate? yes. they tend to be more personal to the two marrying. it involves a deity shine, the two mates, and any item of their choice, usually something important to them both. they pray to the god, get their blessing, and then leave the item at the shine for a certain amount of time.
71. Is architect important in your clan? Do they live where infrastructure is important or no? since they live in tunnels, infrastructure is incredibly important. planning for new tunnels, connecting them to the cooling systems, planning lighting, is all very important. madia, lleufer, and makar take this task on the most.
72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc? No. hatchlings are educated unformally by durmorne and lizbeth.
73. Besides forms of leader is there any jobs considered to be more valuable/ important than others? mages/fighters tend to be highly valued/admired.
74. Does your clan have a library? Yes, run by Amora. It is a vast collection of books, ranging subjects and genres of all kinds.
75. What about cooks or any form of servants? No servants, and cooking duties are shared by Durmorne and Avi.
76. Do you have a prison? How is it run? What would someone have to do to be imprisoned? There are a few resident gaolers that have a mini-prison. it doesn't have any residents just yet, but it'd be run mostly humanely with an emphasis on rehabilitating whoever needed to be imprisoned. to be imprisoned, one would need to do something very heinous (murder, violence in general, causing hatchlings harm), or be shade-touched- shade-touched dragons would be imprisoned
77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any? likely not, as there's no court system in place- although the clan would come together to at least talk it over. there are no official laws, and the unspoken rules are rather loose. as long as you aren't hurting anything, it is probably permitted.
78. What is the most serious punishment and the lightest punishment for a crime? the most serious punishment would be imprisonment- capital punishment would never be considered. the lightest punishment is probably cleaning duty for a certain range of time.
79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons? the beastclans have their own religious beliefs that vary wildly. most dragons do not understand them, or even bother to take the time to try.
80. Are there any planets that your dragons, or others, have found? occasionally, other distant planets can be seen in the night sky, but none have ever travelled to these planets.
81. Are your dragons developing a way to go into space? There used to be some crazy mirror living around the clan who claimed to be doing so, but he's since gone off to live with the enlightened. The only one remotely interested in the idea of space travel is Lleufer, who sort of misses the mirror..
82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them? moon 1 and moon 2
83. Is the Shade feared in your clan? Anyone "Shade-Touched"? the shade is feared. heavily. any shade-touched dragons would be imprisoned until the infection was purged from their body.
84. IS there anyone that worships the Shade? Are they open about it? the enlightened clan has a few shade worshippers and shadetouched, but it is kept quiet.
85. Does your clan believe in such a being? a shade being? yes. it is the one universal fear among the clan.
86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time? Most dragons in the clan wear cowboy-esque clothing or will eventually once i dress them, though i imagine this is just the common clothing choice in the carrion canyon, at least around the area my clan lives in. they could wear other things, and nobody in the clan would object.
87. What about food? Any food that is considered your clans cultural food? SNAKE SOUP !!!!! other common food in the clan often features lots of meat.
88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration) every flight has their own slang and swears. baku snout specifically is a very serious interflight swear.
89. Are fictional books in your lore similar to books in our real life? What about comics and toys? fiction is pretty common, and tends to draw more on reality (since there is more fantastical things to draw from).
90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react? i bet a tv would be made of like, half-magic. it'd probably spread rather quickly if it were successful.
91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests) their furniture is styled differently, though they do have shelves, and beds (which are differently shaped).
92. Do other forms of dimensions exist? Arcane dragons have theorized that possible parallel planes may exist, and the range of these could be extensive- but there is not yet conclusive evidence and this theory is not widely accepted among dragonkind.
93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife? There is a spiritual plane that dragon's spirits, which manifest as elementals, go to when they die, tied to their flight. It's basically a concentrated elemental plane (fire's consists of entirely fire, arcane's is pure magic, lightning's is a cloud crackling with thunder etc). Dragon's spirits are often reborn after some time here, how long tends to vary. They never remember their time here. They are always reborn into the same flight, save for one exception: it's possible for a spirit to cross over into another flight's plane. How exactly is unknown, and it's very dangerous, as a spirit may be lost in the space inbetween these planes. If a spirit were to do this, and then were reborn, they'd be reborn into the flight of the plane they're currently in. This would result in a massive disconnect between the dragon's body and spirit. They would have an affinity for both their original flight and their current flight, might experience some flight dysphoria or something.
New spirits come from the deities, albeit unintentionally.
94. Do spirits exist? Can they possess or move things around? Occasionally, a dragon's spirit will not arrive in the spirit plane. they remain as elementals, sometimes visable, sometimes appearing as their dragon form and other times appearing as visible concentrated magic. how much they can affect the word depends. they're most often visable to powerful magic users, and they can possess low-magic dragons with some effort.
95. Do dragons hunt for the paranormal if they do exist? It isn't unheard of, but isn't incredibly common either. Mostly seen as silly to do so- not because they aren't real, but because of what might happen to you if you go too deep.
96. Are there any folktales or legends that exist within your clan? Any Mythical creatures? Durmorne has passed on the legend of an ancient being that used to inhabit the area, causing pure chaos before being sealed away. There's also a common folktale in the carrion canyon about a wandering vigilante, who was a hero. sort of lightning's 'king arthur' or 'robin hood' figure, in a sense
97. What about songs that would be commonly sung among your dragons? labor-type songs are common in lightning, and often sung in the clan.
98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age? They're usually assigned something simple at first, like a food-gatherer, but are encouraged to explore and find something that interests them.
99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish? Most dragons can eat outside their food group as long as their teeth are suited for it. As dragons get their nutrition from the magic an organism holds, and not it's physical form, they are still fueled by it.
100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new? breed changes and eternal youth scrolls are old, lost magic. it is hard, nearly impossible to make new scrolls, and so experience with them is very rare. breed changes are gradual, often painful. eternal youth scrolls are quicker, often wreaking mental havoc on the recipent.
gene changes are easier to find and make, although still quite expensive. the transition is quick for patterns, taking up to an hour at most. for anything that isn't only a pattern, it takes longer and is usually painful- spikes that grow in feel sharp as the spine bends, keeled scales ache as they grow out.

ohhh my god this took a while, even though not all my answers are in-depth ;; made me think about things i hadnt considered tho and from this i have some new lore concepts! sooo ty op ^^
might come back later and properly flesh out some of my shorter answers when i feel like it.
1. What is the name of your clan?

Thunder Arrow

2. Is it considered a clan? A tribe? A group? Other?

We are a clan made up of sub-clans called houses.

3. How did the name originate?

A bolt of magic was said to have ignited our clan in a sea of mystical energies.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?

Our clan is ruled by our Matriarch, Raziel, and the sub-clans are each governed by their headmasters/headmistress/queens who rule under the Matriarch.

5. What is the main income of your clan? Is there anyone that manages the money?

Our clan mainly sells the goods we produce or barter, Stephan is the treasurer of his sub-clan (Lightveil) as well as the whole clan. This is a predicament because he’s also a member of the shadier sub-clan (The Samdwalker’s Guild) who make most of their income off of traded, stolen, or illegal goods.

6. Are certain things more valuable than currency that would be used as such?

Apparel is valued above currency in our clan, and imbues more powerful magic within the wearer. If a dragon can afford clothing themselves, then they’re seen as having reputable status or having a higher concentration of magic than most.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?

Each dragon specializes it their own craft, but the nature of the craft is specific to their sub-clan. Our clan as a whole specializes in rare crafts.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?

We pride ourselves on trading with other clans, but the most traded wares are often apprentices and acolytes trained in our clan that are sent to aid other clans. But it is a choice amongst each sub-clan as to whether or not they decide to offer any trade.

9. Is there any enemies to your clan? If so, how?

Yes. Some time ago, a foul magic spawned in the nest of one of our powerful mages. From that nest, a dragoness known as Nether was born and her presence manifested a corner of the clan devoid of benevolent magic. Other dragons joined her cause and formed a coalition known as the Horde of the Void.

10. Does your clan squabble with these enemies or other clans often?[/b]

Squabbling with the Void is constant. Battalions of the best mages and warlocks take up arms in shifts so that their front never wavers. (swords are easily bested by the Void’s magic)

11. Does your clan have many allies? If so, how do they usually interact with each other?

We have a few allies. Our clan and its ambassadors from our allies negotiate peace and trade arcane knowledge using research from our combined efforts.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

A bit of both. We welcome any alliance, but regarding the trade of ambassadors, we must have well established trust if a citizen of ours is traveling or visiting another clan. However; these rules are very different if we send out apprentices.

13. Does your clan get along Beastclans or are they all enemies?

We tolerate the beastclans. Often collaborating with them on expeditions in various flights.

14. Does your clan accept Beastclan members? Why or why not?

We haven’t discussed this with the council. But it is worth looking into…

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?

If the council approves, beastclan members would have to seek out an ambassador for their kind to establish job security and lodging for them amongst the sub-clans.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?
Our clan has close ties with the Talonok but tend to dislike the Serthis and Harpies because of their ruthlessness.

17. Are they treated like actual Familiars?

Beastclans are viewed as separate beings from familiars. They are sentient with established cultures and traditions, whilst familiars are often kept as pets or aid their owners in magical duties.

18. Are there any race or animals treated as Familiars?

Kelpies, Phoenixes, Streaks, Eyewings, Bears, and Sprites.

19. Does your clan celebrate the Elemental Holidays? Why or why not?

Yes. We celebrate elemental holidays as ways for our members to be bestowed marvelous wares and clothing.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

Everyone participates in the collective gathering & hoarding of the elemental currency, which is monthly.

21. Is any specific element more respected than others, or one more hated than others? If so, why?

Arcane, being our flight origin, is more sacred to us than other flights. Some of our elders and sub-clan leaders despise Shadow because it was the union of a shadow dragon (who betrayed his welcome into our clan) and an arcane dragon that brought about the monstrosity that is Nether.

22. IS any race of dragon more respected or more hated than others? If so, why?

None. All are seen as equal; however, coatls and wildclaws are more likely to possess stronger forms of magic.

23. Can all forms of elemental magic heal?

Yes, but there are some limitations. Because of the density of magic surrounding our clan, a nature dragon cannot heal a plague dragon and vice versa.

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?

No. Magic can take on many different qualities including its source. Elemental magic is not always bestowed to a dragon at birth. In this case, some dragons seek to attain magic through absorbing it from other creatures/familiars, or use types of magic foreign to Sornieth.

25. Is any certain magic more powerful than others?

Depends on the flight. Those born with the power harnessed from stars (or those who are stars/black holes) , and those born with the sight of primal magic possess the strongest magic, Arcane wise. The magic from these individuals enable one to control time, and other forms of elemental magic.

26. Are there such thing as enchantments or curses? How would they work?

Yes. Enchantments are a unique form of magic that can have lifelong effects depending on the strength of the caster. They, like curses, cannot be undone unless the caster reverses it willingly or the victim perishes.

27. Are tomes important to magic users? Why or why not?

Tomes are essential for heavy magic users and rookies alike, for tomes can instruct a dragon on how to use a spell properly.

28. Are certain things or places able to amplify ones magical abilities?

Ancient artifacts with ancestral ties to the flight terrain, sanctums, and geographical magic leylines , and dragons who are Sentient Conduits are able to amplify ones magical abilities.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)

No. But the proximity to other elements does influence the nature of ones magic. Magic can wain or be amplified depending on whether or not the flight one is in is a dragon’s home flight, natural magical counterpart, or outside flight. (Ex. A light dragon can perform their own magic in Shadow, but their power would amplify since Shadow is Light’s counterpart. But if the light dragon were in earth it’s magic might not be as strong. However, these rules become blurry for flights with multiple counterparts…


30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?

Both. Specific or nearly extinct forms of stronger magic would require the dragon go through intensive training. Dragons do become naturally more powerful over time, but it can vary individually. Even if power runs in a dragon’s family tree, individuals can be skipped or lack the amount of power normally found in their ancestors.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

Yes, any dragon regardless of element can be a seer. Some dragons are able to use concentrated power from their clan to fuel their insight.

32. Does your clan have any dragons dedicated to researching and studying magic?

We do. We house many mages, acolytes, warlocks, and wizards whose life work revolves around the study of magic.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?

Yes. We have Magisters who oversee our archives of tomes and research. Our Arcane Rep, Archmage, diplomats, and Elder Primal aid in all Arcane matters.

34. Can dragons use magic to shape or create things?

Of course. Aslae is a prime example. She's a master of transmutation, and has turned several dragons into living stuffed dolls.

35. Can ones magic influence or read someones mind?

Yes. Usually ones influence would have to also have a connection to the astral plane or have substantial mental prowess for telepathy.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

Yes, but quite rarely. The majority of us are peaceful, however, we will defend ourselves if need be. Any element can engage in magic combat, but Arcane dragons are usually the first to strike because their powerful is readily available.

37. Do your dragons worship the deities?

No. We fear them. For it was the threat of destruction by the Arcanist that our clan came to be. We are to fearful to disperse.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?

While we worship neither deity, we have favorites and we do regard their heavy influence on certain individuals (primals) as insights into their power.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

Yes. Those who have been burdened with power given to them directly by the deities often despise them. For only dragons not born on Sornieth can handle deity power.
1. What is the name of your clan?

Thunder Arrow

2. Is it considered a clan? A tribe? A group? Other?

We are a clan made up of sub-clans called houses.

3. How did the name originate?

A bolt of magic was said to have ignited our clan in a sea of mystical energies.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?

Our clan is ruled by our Matriarch, Raziel, and the sub-clans are each governed by their headmasters/headmistress/queens who rule under the Matriarch.

5. What is the main income of your clan? Is there anyone that manages the money?

Our clan mainly sells the goods we produce or barter, Stephan is the treasurer of his sub-clan (Lightveil) as well as the whole clan. This is a predicament because he’s also a member of the shadier sub-clan (The Samdwalker’s Guild) who make most of their income off of traded, stolen, or illegal goods.

6. Are certain things more valuable than currency that would be used as such?

Apparel is valued above currency in our clan, and imbues more powerful magic within the wearer. If a dragon can afford clothing themselves, then they’re seen as having reputable status or having a higher concentration of magic than most.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?

Each dragon specializes it their own craft, but the nature of the craft is specific to their sub-clan. Our clan as a whole specializes in rare crafts.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?

We pride ourselves on trading with other clans, but the most traded wares are often apprentices and acolytes trained in our clan that are sent to aid other clans. But it is a choice amongst each sub-clan as to whether or not they decide to offer any trade.

9. Is there any enemies to your clan? If so, how?

Yes. Some time ago, a foul magic spawned in the nest of one of our powerful mages. From that nest, a dragoness known as Nether was born and her presence manifested a corner of the clan devoid of benevolent magic. Other dragons joined her cause and formed a coalition known as the Horde of the Void.

10. Does your clan squabble with these enemies or other clans often?[/b]

Squabbling with the Void is constant. Battalions of the best mages and warlocks take up arms in shifts so that their front never wavers. (swords are easily bested by the Void’s magic)

11. Does your clan have many allies? If so, how do they usually interact with each other?

We have a few allies. Our clan and its ambassadors from our allies negotiate peace and trade arcane knowledge using research from our combined efforts.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

A bit of both. We welcome any alliance, but regarding the trade of ambassadors, we must have well established trust if a citizen of ours is traveling or visiting another clan. However; these rules are very different if we send out apprentices.

13. Does your clan get along Beastclans or are they all enemies?

We tolerate the beastclans. Often collaborating with them on expeditions in various flights.

14. Does your clan accept Beastclan members? Why or why not?

We haven’t discussed this with the council. But it is worth looking into…

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?

If the council approves, beastclan members would have to seek out an ambassador for their kind to establish job security and lodging for them amongst the sub-clans.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?
Our clan has close ties with the Talonok but tend to dislike the Serthis and Harpies because of their ruthlessness.

17. Are they treated like actual Familiars?

Beastclans are viewed as separate beings from familiars. They are sentient with established cultures and traditions, whilst familiars are often kept as pets or aid their owners in magical duties.

18. Are there any race or animals treated as Familiars?

Kelpies, Phoenixes, Streaks, Eyewings, Bears, and Sprites.

19. Does your clan celebrate the Elemental Holidays? Why or why not?

Yes. We celebrate elemental holidays as ways for our members to be bestowed marvelous wares and clothing.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

Everyone participates in the collective gathering & hoarding of the elemental currency, which is monthly.

21. Is any specific element more respected than others, or one more hated than others? If so, why?

Arcane, being our flight origin, is more sacred to us than other flights. Some of our elders and sub-clan leaders despise Shadow because it was the union of a shadow dragon (who betrayed his welcome into our clan) and an arcane dragon that brought about the monstrosity that is Nether.

22. IS any race of dragon more respected or more hated than others? If so, why?

None. All are seen as equal; however, coatls and wildclaws are more likely to possess stronger forms of magic.

23. Can all forms of elemental magic heal?

Yes, but there are some limitations. Because of the density of magic surrounding our clan, a nature dragon cannot heal a plague dragon and vice versa.

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?

No. Magic can take on many different qualities including its source. Elemental magic is not always bestowed to a dragon at birth. In this case, some dragons seek to attain magic through absorbing it from other creatures/familiars, or use types of magic foreign to Sornieth.

25. Is any certain magic more powerful than others?

Depends on the flight. Those born with the power harnessed from stars (or those who are stars/black holes) , and those born with the sight of primal magic possess the strongest magic, Arcane wise. The magic from these individuals enable one to control time, and other forms of elemental magic.

26. Are there such thing as enchantments or curses? How would they work?

Yes. Enchantments are a unique form of magic that can have lifelong effects depending on the strength of the caster. They, like curses, cannot be undone unless the caster reverses it willingly or the victim perishes.

27. Are tomes important to magic users? Why or why not?

Tomes are essential for heavy magic users and rookies alike, for tomes can instruct a dragon on how to use a spell properly.

28. Are certain things or places able to amplify ones magical abilities?

Ancient artifacts with ancestral ties to the flight terrain, sanctums, and geographical magic leylines , and dragons who are Sentient Conduits are able to amplify ones magical abilities.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)

No. But the proximity to other elements does influence the nature of ones magic. Magic can wain or be amplified depending on whether or not the flight one is in is a dragon’s home flight, natural magical counterpart, or outside flight. (Ex. A light dragon can perform their own magic in Shadow, but their power would amplify since Shadow is Light’s counterpart. But if the light dragon were in earth it’s magic might not be as strong. However, these rules become blurry for flights with multiple counterparts…


30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?

Both. Specific or nearly extinct forms of stronger magic would require the dragon go through intensive training. Dragons do become naturally more powerful over time, but it can vary individually. Even if power runs in a dragon’s family tree, individuals can be skipped or lack the amount of power normally found in their ancestors.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

Yes, any dragon regardless of element can be a seer. Some dragons are able to use concentrated power from their clan to fuel their insight.

32. Does your clan have any dragons dedicated to researching and studying magic?

We do. We house many mages, acolytes, warlocks, and wizards whose life work revolves around the study of magic.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?

Yes. We have Magisters who oversee our archives of tomes and research. Our Arcane Rep, Archmage, diplomats, and Elder Primal aid in all Arcane matters.

34. Can dragons use magic to shape or create things?

Of course. Aslae is a prime example. She's a master of transmutation, and has turned several dragons into living stuffed dolls.

35. Can ones magic influence or read someones mind?

Yes. Usually ones influence would have to also have a connection to the astral plane or have substantial mental prowess for telepathy.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

Yes, but quite rarely. The majority of us are peaceful, however, we will defend ourselves if need be. Any element can engage in magic combat, but Arcane dragons are usually the first to strike because their powerful is readily available.

37. Do your dragons worship the deities?

No. We fear them. For it was the threat of destruction by the Arcanist that our clan came to be. We are to fearful to disperse.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?

While we worship neither deity, we have favorites and we do regard their heavy influence on certain individuals (primals) as insights into their power.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

Yes. Those who have been burdened with power given to them directly by the deities often despise them. For only dragons not born on Sornieth can handle deity power.
Philippians 4:13 I can do All things through Christ who gives me strength

WARNING: I am prone to use random LOTR and the Hobbit references XD
[quote name="Aterna" date="2022-01-27 09:01:58" ] [quote name="LouckyKoneko" date="2022-01-27 04:22:24" ] I think you have a duplicate question: "is any race of dragon more respected than others" (22) and "is any breed more disliked than others" (49) are basically the same thing as far as I can tell [/quote] Whoops! I'll fix that in a bit xP ty for spotting that [/quote] Updated the question! 49 now asks if any breed is stronger instead of being a duplicate question. uwu
Aterna wrote on 2022-01-27 09:01:58:
LouckyKoneko wrote on 2022-01-27 04:22:24:
I think you have a duplicate question: "is any race of dragon more respected than others" (22) and "is any breed more disliked than others" (49) are basically the same thing as far as I can tell
Whoops! I'll fix that in a bit xP ty for spotting that
Updated the question! 49 now asks if any breed is stronger instead of being a duplicate question. uwu
~*My g1s for sale*~
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Chat with me anything Undertale/Deltarune
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OOOOOH BOY time to do this instead of work *breaks knuckles*
(will be updated over time)
@BoppingBuilder
--
1. What is the name of your clan?
Wanderon. Even though there are multiple tribes within it.
2. Is it considered a clan? A tribe? A group? Other?
Two kingdoms in an alliance, along with other random tribes (as said above).
3. How did the name originate?
There are a lot of wanderers that make up the clan, so Balaravi decided to name it "Wanderon" and it stuck.
4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?
The stand-alone kingdom of Wanderon has a king and queen, while Astreon (their allied clan) is ruled by a single empress. The other miscellaneous clans have a single leader which is not considered royalty.
5. What is the main income of your clan? Is there anyone that manages the money?
Astreon is the one with the money, and they usually share it with the other clans. They have a fair amount, and it's always stored away to prevent anyone from spending crazy amounts of treasure at once.
6. Are certain things more valuable than currency that would be used as such?
Apparel is always loved more than treasure, or even gems.
7. Is your clan dedicated to one craft or few, OR do they specialize in many things?
They are well versed in all sorts of things. Too many different things to count.
8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?
They usually trade with each other, but on occasion, they will give away items and treasure to anyone who comes to them in need.
9. Is there any enemies to your clan? If so, how?
Kali and Harmony are the only problems. The two are separate from the clans. The cult that resides at Deepnest is not a problem, yet. They all, of course, haven't done much as of late (aside from Kali who is slowly corrupting children and taking over a friend's clan. Why Kal-Kal, why)
10. Does your clan squabble with these enemies or other clans often?
No. Honored knows of all of these threats however, and is planning on fixing them.
11. Does your clan have many allies? If so, how do they usually interact with each other?
Once again, they mainly keep to themselves, so technically, no.
12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?
Trust based.
13. Does your clan get along with Beastclans or are they all enemies?
They tolerate their existence.
14. Does your clan accept Beastclan members? Why or why not?
Not really. As long as they don't get in the way though, they are welcome to stick around.
15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?
Only like, two dragons care, so no.
16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?
Nope. Dragons species on the other hand...
17. Are they treated like actual Familiars?
They are treated like both fellow residents of the kingdom and familiars.
18. Are there any race or animals treated as Familiars?
No.
19. Does your clan celebrate the Elemental Holidays? Why or why not?
Thanks to being on Plague fumes, Riot of Rot is the major holiday. Other celebrations of the other holidays are kept personal.
20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?
skipping this heh
21. Is any specific element more respected than others, or one more hated than others? If so, why?
22. IS any race of dragon more respected or more hated than others? If so, why?
23. Can all forms of elemental magic heal?
24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?
25. Is any certain magic more powerful than others?
26. Are there such thing as enchantments or curses? How would they work?
27. Are tomes important to magic users? Why or why not?
28. Are certain things or places able to amplify ones magical abilities?
29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)
30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?
31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?
32. Does your clan have any dragons dedicated to researching and studying magic?
33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?
34. Can dragons use magic to shape or create things?
35. Can ones magic influence or read someones mind?
36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?
37. Do your dragons worship the deities?
38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?
39. Are there dragons that don't believe in the deities or hate them? If so, why?
40. Are there dragons dedicated to convincing others to serve their deities?
41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?
42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help
43. Where would one go to be exalted?
44. IS it considered blasphemous or crazy to not worship ones elemental deity?
45. Do the worship of the deities play a big role in your clan?
46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?
47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?
48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?
49. Are any breed stronger than another in any way? Or are all breeds equal?
50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)
51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?
52. Are all dragons similarly expressive or do they all uniquely show their emotions?
53. Are your dragons able to fly? Or is wholly determined by their wing sizes?
54. Do Ancients and Moderns get along with each other?
55. Can your Ancient and Modern dragons breed with each other despite in-game lore?
56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?
57. How did you clan react to finding Ancients?
58. Do Ancients have a vastly different culture than those of Moderns?
59. What about the Obelisks?
60. Are there any ceremonies that might be breed specific?
61. Do dragons mate for life or no?
62. Do dragons look down on others for not having a lineage? (G1 dragons)
63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?
64. Are your dragons in your lore, anthro, human, or just simply dragon?
65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?
66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?
67. Does your clan grow/farm food? OR do they hunt for it all?
68. What does your clan do with abandoned eggs?
69. Does your clan have ambassadors/representatives? What do they do?
70. Do your dragons hold marriage ceremonies of sorts if they were to mate?
71. Is architect important in your clan? Do they live where infrastructure is important or no?
72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?
73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?
74. Does your clan have a library?
75. What about cooks or any form of servants?
76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?
77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?
78. What is the most serious punishment and the lightest punishment for a crime?
79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?
80. Are there any planets that your dragons, or others, have found?
81. Are your dragons developing a way to go into space?
82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?
83. Is the Shade feared in your clan? Anyone "Shade-Touched"?
84. IS there anyone that worships the Shade? Are they open about it?
85. Does your clan believe in such a being?
86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?
87. What about food? Any food that is considered your clans cultural food?
88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)
89. Are fictional books in your lore similar to books in our real life? What about comics and toys?
90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?
91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)
92. Do other forms of dimensions exist?
93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?
94. Dos spirits exist? Can they possess or move things around?
95. Do dragons hunt for the paranormal if they do exist?
96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?
97. What about songs that would be commonly sung among your dragons?
98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?
99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?
100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?
OOOOOH BOY time to do this instead of work *breaks knuckles*
(will be updated over time)
@BoppingBuilder
--
1. What is the name of your clan?
Wanderon. Even though there are multiple tribes within it.
2. Is it considered a clan? A tribe? A group? Other?
Two kingdoms in an alliance, along with other random tribes (as said above).
3. How did the name originate?
There are a lot of wanderers that make up the clan, so Balaravi decided to name it "Wanderon" and it stuck.
4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?
The stand-alone kingdom of Wanderon has a king and queen, while Astreon (their allied clan) is ruled by a single empress. The other miscellaneous clans have a single leader which is not considered royalty.
5. What is the main income of your clan? Is there anyone that manages the money?
Astreon is the one with the money, and they usually share it with the other clans. They have a fair amount, and it's always stored away to prevent anyone from spending crazy amounts of treasure at once.
6. Are certain things more valuable than currency that would be used as such?
Apparel is always loved more than treasure, or even gems.
7. Is your clan dedicated to one craft or few, OR do they specialize in many things?
They are well versed in all sorts of things. Too many different things to count.
8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?
They usually trade with each other, but on occasion, they will give away items and treasure to anyone who comes to them in need.
9. Is there any enemies to your clan? If so, how?
Kali and Harmony are the only problems. The two are separate from the clans. The cult that resides at Deepnest is not a problem, yet. They all, of course, haven't done much as of late (aside from Kali who is slowly corrupting children and taking over a friend's clan. Why Kal-Kal, why)
10. Does your clan squabble with these enemies or other clans often?
No. Honored knows of all of these threats however, and is planning on fixing them.
11. Does your clan have many allies? If so, how do they usually interact with each other?
Once again, they mainly keep to themselves, so technically, no.
12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?
Trust based.
13. Does your clan get along with Beastclans or are they all enemies?
They tolerate their existence.
14. Does your clan accept Beastclan members? Why or why not?
Not really. As long as they don't get in the way though, they are welcome to stick around.
15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?
Only like, two dragons care, so no.
16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?
Nope. Dragons species on the other hand...
17. Are they treated like actual Familiars?
They are treated like both fellow residents of the kingdom and familiars.
18. Are there any race or animals treated as Familiars?
No.
19. Does your clan celebrate the Elemental Holidays? Why or why not?
Thanks to being on Plague fumes, Riot of Rot is the major holiday. Other celebrations of the other holidays are kept personal.
20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?
skipping this heh
21. Is any specific element more respected than others, or one more hated than others? If so, why?
22. IS any race of dragon more respected or more hated than others? If so, why?
23. Can all forms of elemental magic heal?
24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?
25. Is any certain magic more powerful than others?
26. Are there such thing as enchantments or curses? How would they work?
27. Are tomes important to magic users? Why or why not?
28. Are certain things or places able to amplify ones magical abilities?
29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)
30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?
31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?
32. Does your clan have any dragons dedicated to researching and studying magic?
33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?
34. Can dragons use magic to shape or create things?
35. Can ones magic influence or read someones mind?
36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?
37. Do your dragons worship the deities?
38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?
39. Are there dragons that don't believe in the deities or hate them? If so, why?
40. Are there dragons dedicated to convincing others to serve their deities?
41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?
42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help
43. Where would one go to be exalted?
44. IS it considered blasphemous or crazy to not worship ones elemental deity?
45. Do the worship of the deities play a big role in your clan?
46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?
47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?
48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?
49. Are any breed stronger than another in any way? Or are all breeds equal?
50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)
51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?
52. Are all dragons similarly expressive or do they all uniquely show their emotions?
53. Are your dragons able to fly? Or is wholly determined by their wing sizes?
54. Do Ancients and Moderns get along with each other?
55. Can your Ancient and Modern dragons breed with each other despite in-game lore?
56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?
57. How did you clan react to finding Ancients?
58. Do Ancients have a vastly different culture than those of Moderns?
59. What about the Obelisks?
60. Are there any ceremonies that might be breed specific?
61. Do dragons mate for life or no?
62. Do dragons look down on others for not having a lineage? (G1 dragons)
63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?
64. Are your dragons in your lore, anthro, human, or just simply dragon?
65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?
66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?
67. Does your clan grow/farm food? OR do they hunt for it all?
68. What does your clan do with abandoned eggs?
69. Does your clan have ambassadors/representatives? What do they do?
70. Do your dragons hold marriage ceremonies of sorts if they were to mate?
71. Is architect important in your clan? Do they live where infrastructure is important or no?
72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?
73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?
74. Does your clan have a library?
75. What about cooks or any form of servants?
76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?
77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?
78. What is the most serious punishment and the lightest punishment for a crime?
79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?
80. Are there any planets that your dragons, or others, have found?
81. Are your dragons developing a way to go into space?
82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?
83. Is the Shade feared in your clan? Anyone "Shade-Touched"?
84. IS there anyone that worships the Shade? Are they open about it?
85. Does your clan believe in such a being?
86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?
87. What about food? Any food that is considered your clans cultural food?
88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)
89. Are fictional books in your lore similar to books in our real life? What about comics and toys?
90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?
91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)
92. Do other forms of dimensions exist?
93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?
94. Dos spirits exist? Can they possess or move things around?
95. Do dragons hunt for the paranormal if they do exist?
96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?
97. What about songs that would be commonly sung among your dragons?
98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?
99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?
100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?
BoppingBuilder.gif d7yqvjz-1e5a466c-8d17-4c31-88b5-2f7854d8b0e6.gifKieran, FR +2
d7yqvjz-1e5a466c-8d17-4c31-88b5-2f7854d8b0e6.gif They/Them
d7yqvjz-1e5a466c-8d17-4c31-88b5-2f7854d8b0e6.gif G1 and shiny pokemon hoarder

Alright then! I've been wanting to flesh out my clan but kept putting it off... Here I go-

1. What is the name of your clan?

They don't really have a clan name in the traditional sense, they were referred to as outlaws by many other clans living close to them and have since adopted that to refer to their little group as well.

2. Is it considered a clan? A tribe? A group? Other?

A group of misfits that have nowhere else to go. Either dragons who have run away, who have questionable pasts and needed a place to hide or have been exiled from previous clans.

3. How did the name originate?

Other clans referred to Quarth and his followers as outlaws as an insult of sorts and they have just accepted and adopted the name.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?

Everyone just sort of ended up following Quarth, who has assumed a role of leadership. He does ask the others what they think, but in the end most of them trust his judgement because of his experience and quick thinking.

5. What is the main income of your clan? Is there anyone that manages the money?

There isn't really a community bank/shared wealth, everyone just has their own money. Everyone also has their own way of making their own money. For example, Quarth runs raffles and does art for nearby and traveling clans, while Bernadette is a musician, Riddle performs magic tricks for travelers, Miniver just always seems to have money but nobody knows where she gets it from, Palmiero is a pirate and gets his money from looting and hunting treasure and so on.

6. Are certain things more valuable than currency that would be used as such?

Everyone has things they value a lot, like Quarth and anything that's made of gold, or Anxiety with obsidian. Other dragons in the clan know what the others like and often trade with these things instead of currency.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?

Since there are a lot of dragons from different backgrounds, everyone specializes kn different things.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?

They usually keep to themselves, since neighboring clans distrust them, but they have successfully traded with travelers many times. Sometimes a nearby clan does seek one of their services though.

9. Is there any enemies to your clan? If so, how?

Definitely. Since there are a lot of dragons that have been exiled or have run away from the law and their punishment, there are many dragons that would like nothing more than to see Quarth and his followers vanish.

10. Does your clan squabble with these enemies or other clans often?

Not really. Their home is fairly safe, since they have built homes inside of the toxic mushrooms that grow in the northeast of plague's territory. Bridges connect the mushrooms and Quarth has showed each of his followers/friends how to safely navigate the forest without coming in contact with the spores.

11. Does your clan have many allies? If so, how do they usually interact with each other?

Not really. At least not with dragon clans. They have, however, befriended quite a few beastclan tribes and trade with them occasionally. Communication is complicated, since there aren't many dragons in the clan that can translate between the languages, but so far they have always managed.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

The alliance with the beastclans is mostly based on trust and mutual respect.

13. Does your clan get along Beastclans or are they all enemies?

Yup, see the previous answers!

14. Does your clan accept Beastclan members? Why or why not?

They have in the past, but currently have no beastclan members.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?

There were no issues in the past, as long as the beastclan member knew dragonspeech, since it would be difficult to communicate otherwise.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?

Not really. Occasionally a member of the clan may have been taught stereotypes about certain beastclan races, but they were disproven by Bernadette, who is fascinated by beastclans and knows a lot about them

17. Are they treated like actual Familiars?

Beastclans are treated as members of the clan, not familiars.

18. Are there any race or animals treated as Familiars?

Other creatures that aren't sentient in the way dragons or beastclans are, are seen as pets/companions!

19. Does your clan celebrate the Elemental Holidays? Why or why not?

Some do and some don't. Because of their vastly different backgrounds, each member celebrates different holidays, or none at all.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

Quarth and Bernadette tend to decorate the mushrooms for each fest so that all members of the clan feel welcome and included. In my lore one month is actually a year, so each festival rund for a whole month in a year, in a cycle or 11 years before repeating!

21. Is any specific element more respected than others, or one more hated than others? If so, why?

Nope! Technically none of them really care about the past of other members, which includes the element they have.

22. IS any race of dragon more respected or more hated than others? If so, why?

Not really, though, like with the beatsclans, some members may have been taught stereotypes. They have been taught differently by other members of the clan ever since though.

23. Can all forms of elemental magic heal?

Healing is incredibly hard to learn for most dragons and you would need to have a natural talent for magic if you want to heal even the smallest injury. Omen and Seven are the only two members that can heal by using elemental magic, but Miniver can heal as well, though her magic is different for reasons she never revealed to anyone in the clan.

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?

They are theoretically all elemental, but there are spells that are similar. For example, all of them can create fire, though it differs depending on the element of the caster. Plague dragons would produce a bright red flame, while ice dragons would produce a pure white one.

25. Is any certain magic more powerful than others?

Shade magic is immensely powerful, though there hasn't been a dragon able to control it in many centuries. Other than that, some dragons are born with a stronger magical talent than others.

26. Are there such thing as enchantments or curses? How would they work?

The Opal gene is a curse in my lore, as it limits the movement of the afflicted dragon. There are many other curses though! In order to curse someone the caster would need a strong magical talent, or else there is a good chance the curse will backfire and afflict the caster instead. Enchantments are similar, but they aren't dangerous to cast and require less talent than curses or healing magic.

27. Are tomes important to magic users? Why or why not?

Only when learning new spells. They don't need them once they have understood how to cast a spell. (Unless they have little control over their magic and need the assistance of a magical tome.)

28. Are certain things or places able to amplify ones magical abilities?

There are enchanted necklaces or other accessories that can amplify certain aspects of a dragon's magical ability, some may allow the user to create larger flames, or heal deeper wounds.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)

Not really, but the closer they are to the center of their territory, the stronger their magic becomes, since they are closer to the core of their elemental magic.

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?

Every dragon is born with a certain amount of magic and a certain talent. While they can train to have better control over their magic, they can't gain more magic over time or with training. It's just a set amount they have.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

I don't really go by in-game lore most of the time. My seer is a light dragon, who sees the future in their dreams even though they were born blind. It isn't known how exactly they receive these visions, but they haven't been wrong yet.

32. Does your clan have any dragons dedicated to researching and studying magic?

Not for any greater purpose. They have no need to really research magic, but Miniver and Omen like to research magic in their own time and Omen has shared most of his research with the others. Miniver keeps it to herself most of the time.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?

If anyone has trouble with or questions about magic they usually go to Omen, or Hel, since Omen shares everything with him.

34. Can dragons use magic to shape or create things?

Creating things is incredibly difficult and none of them have managed to achieve it yet, though Omen has been researching this topic in great detail. Artists, like Quarth, do often use magic to help them shape and color their art pieces though. Also, Riddle claims he can create things out of thin air, but it's simple street magic tricks, since he was born with no real magical talent at all.

35. Can ones magic influence or read someones mind?

No elemental magic can actually control someone's mind, but there are ways to confuse another dragon for short periods of time. Telepathy is also possible, but only if both parties cast the spell. It is rumored that shade magic can allow a dragon to control another dragon like a puppet, but as stated before, there hasn't been a documented case of a shade magic user in centuries.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

Most of them are able to use basic magic in combat, like flames or a simple barrier, but only Omen and Miniver are able to fight solely with their magic. Miniver being the more dangerous one by far.

37. Do your dragons worship the deities?

Some do and some don't. Again, because of their vastly different backgrounds they have different beliefs. They mostly do respect each other's opinions and choices though.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?

Nastya, Omen and Muriel are known to worship all elemental deities. Quarth worships none, Palmiero adamantly claims he worships only the sea, and Hiraeth worships her own deity, the Flamecaller. Some others also worship their own deities or several different deities. It really depends on the dragon.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

Quarth simply does not believe in the deities, he believes in fate and destiny. Set despises the deities for forsaking them as a hatchling. Unentuoja says he does not believe in them, but it is common knowledge that he only says so to hide his fear of them and their judgement of him and his sins.

40. Are there dragons dedicated to convincing others to serve their deities?

Omen used to try and get everyone to believe in and worship the deities, but that changed once he met Hel, who explained that he shouldn't try and force others to believe in something just because he thinks it's the right thing to do.

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?

Exalting has nothing to do with the gods in my lore. It is simply sending dragons out into the world to explore and find their purpose. My clan, Quarth specifically, tends to train young dragons that wander upon their clan to get them ready for the dangers of the world. In turn they give the clan some treasure and occasionally gems.

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help

Like stated above, it's usually Quarth that trains young dragons that happen to come across the clan in search of their destiny. He gets them ready for the world so they will be able to fend for themselves.

43. Where would one go to be exalted?

Anywhere, they simply continue to wander Sornieth, but with better survival skills taught by Quarth.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?

Nope, Omen thought so once, but has since changed his mind. The others really dont mind other dragon's beliefs.

45. Do the worship of the deities play a big role in your clan?

There is a kind of church carved into one of the mushrooms for the dragons that do worship one or more of the deities, but it isn't that big of a deal in the clan. Everyone simply believes what they want to believe.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?

He hasn't vanished in my lore to be honest. None of them really speak to mortal dragons, so there is no "proof" of their existence/his vanishing in the first place.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?

Nah, as said, it's simply dragons searching for their purpose. Sometimes that purpose has been found already and they only noticed once they had traveled on. There is no shame in returning to the clan and they are still welcomed with open arms.

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?

Omen tends to leave offerings of sacridite on the altar in the church, but other than that nobody regularly leaves anything for the deities. On occasion someone may leave food or treasure if they are in need of good luck or want to wish for something specific.

49. Are any breed stronger than another in any way? Or are all breeds equal?

There are of course differences. Spirals are weaker but more agile, Skydancers are pretty fast and Pearlcatchers are fairly strong. There are also size differences, which makes some breeds stronger than others. They aren't as drastic as the canon size differences though.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)

No, it all depends on their birth element. There have been cases of mixed elements, or dragons who are able to use another element's magic, but that is pretty rare.

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?

Very close together! More like the size differences of one human to another. It makes it easier for dragons of one breed that are mated with another... Fae and Guardian pairs for example.

52. Are all dragons similarly expressive or do they all uniquely show their emotions?

It depends on how they were raised instead of their breed. Hel for example is a lot less expressive than Palmiero!

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?

All of them are able to fly in theory. Erl and Palmiero have trouble due to their Opal curses and the limitations in their wing movements and Kamaji simply never learned how to fly.

54. Do Ancients and Moderns get along with each other?

Not usually, since they speak different languages. Anxiety is the only one in the clan, since she was found by Palmiero when she just hatched and was raised by him, learning nothing but dragonspeech.

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?

No.

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?

Well, Anxiety usually sticks to Palmiero's side, but she is a respected member of the clan and often talks with others as well. If there are ancient visitors they usually stick to themselves because of the language barrier, since Quarth, Bernadette and Miniver are the only ones that are fluent in elderspeech. Omen has been trying to learn it as well, but just isn't very good at it yet.

57. How did you clan react to finding Ancients?

They were very confused about what Anxiety was when Palmiero first brought her to the clan after one of his journeys, since none had ever seen a Veilspun before then, but once they knew what she was they were intrigued. Especially Aequinoc, who is a historian.

58. Do Ancients have a vastly different culture than those of Moderns?

100%! They refuse any modern technology and most don't bother learning the new dragonspeech. It's very rare for a group of them to stay with Quarth and his group.

59. What about the Obelisks?

Palmiero and Aequinoc were the only two out of the clan that went to help with the excavation. Palmiero wanted to find treasure, while Aequinoc couldn't miss the opportunity to unearth long lost historical artifacts. They told the clan all about the new dragon species, though the others have yet to see one in person.

60. Are there any ceremonies that might be breed specific?

Not really, it all depends on where they grew up and what kinds of ceremonies their birth clans had.

61. Do dragons mate for life or no?

Some do. Like with humans, some find the perfect partner right away, while others need a few tries before finding the perfect one. Quarth for example needed many years before he found Bernadette, while Omen and Hel found each other when they were very young.

62. Do dragons look down on others for not having a lineage? (G1 dragons)

Other clans look down on Quarth's clan because all of them are misfits that have no biological family anymore, but none of the dragon's on the clan mind and are happy with the family they have found in each other.

63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?

They aren't considered less at all. They receive the help they need from others in the clan. Seven is blind and everyone helps them if they need help reading something or navigating new terrain. Both Palmiero and Erl have been cursed with Opal sickness, causing some parts of their bodies to be immobile. Palmiero refuses any help and claims that the air at sea cures him. Erl's curse is worse and he relies on others a lot to pick things up, to write or to get up if he trips.

64. Are your dragons in your lore, anthro, human, or just simply dragon?

Simply dragons! Though Pompeii is technically a fandragon of my canine OC.

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?

They are as intelligent and sentient as humans.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?

They mostly rely on magic and simple techniques like in the medieval age. Kamaji does dabble in more technologically advanced things from time to time and shows off his inventions to the others.

67. Does your clan grow/farm food? OR do they hunt for it all?

Nastya has a large garden where she grows different kinds of vegetables for the clan, since she claims they can't possibly survive off of meat and insects alone. The others tend to hunt or forage, though, since they don't have the patience to take care of a garden.

68. What does your clan do with abandoned eggs?

Raise them. Like Palmiero did with Anxiety and Nastya with Hiraeth.

69. Does your clan have ambassadors/representatives? What do they do?

Not really, though there are some that specialize in elderspeech to communicate with ancient dragons and some have learned beastclan languages to communicate with them.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?

Omen introduced this concept to them from his old clan, but most don't put much value on the concept of marriage, so Omen and Hel are the only two in the clan that are officially married. They are trying to get Quarth and Bernadette to marry as well though. (At least Omen is)

71. Is architect important in your clan? Do they live where infrastructure is important or no?

It's incredibly important, since the mushrooms they live in are highly toxic. It is important to know exactly how deep to carve into them without releasing the spores. Quarth and Alexis usually take care of the carving and building.

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?

Quarth teaches fighting, Omen teaches magic, Nastya like to teach manners and cooking, Palmiero loves talking about cartography, Aequinoc teaches about history, Kamaji loves teaching technological stuff and some others have miscellaneous knowledge that they like to share.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?

Nastya's gardening is very important for the clan, since she provides them with vegetables, fruits and tea. Alexis is also very important, since she helps build the homes everyone lives in.

74. Does your clan have a library?

Kind of. Aequinoc's mushroom is built to resemble a library and it holds hundreds of books on Sornieth's history.

75. What about cooks or any form of servants?

Well, both Nastya and Quarth love cooking, so they often do so for the rest of the clan, but usually everyone just makes their own food. Servants are not really a thing.

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?

They don't. If anyone disrespects the clan they are chased away. Some of the members have dark pasts that would earn them a permanent spot in prison according to most dragons, but Quarth and the others don't care about each other's pasts and believe in second chances for everyone.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?

If one of the clanmates was to harm another they would have to face Quarth and explain themselves. After that the clan would hold a council and vote on what to do with the offender.

78. What is the most serious punishment and the lightest punishment for a crime?

The most serious punishment would be for the offender to be handed over to their birth clan, the one they had been exiled from/run away from/were on the run from. The lightest would be a warning from Quarth.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?

They probably do, but Quarth and the others haven't asked. They don't try to convert the dragons though.

80. Are there any planets that your dragons, or others, have found?

Omen and Aequinoc love to stargaze and have been able to make out several planets in the sky. They lack the technology to travel into space though.

81. Are your dragons developing a way to go into space?

Kamaji is trying, but he hasn't been successful yet, much to the disappointment of Omen and Aequinoc, who had commissioned him.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?

Aurus and Argus, according to Omen. One of them has a more golden glow and the other is more silvery.

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?

Shade-Touched are those that have made a deal with a shade demon in order to be more powerful. It is feared and hated even in this clan of misfits. None of the dragons in the clan are shade-touched as far as they know, but Miniver's magic seems a bit too powerful to be normal magic. The only one that noticed this is Omen though.

84. IS there anyone that worships the Shade? Are they open about it?

Hel is fascinated with the shade, though he isn't very open about it and would never make a deal with it either.

85. Does your clan believe in such a being?

Most of them definitely believe in the shade. Even Quarth, who doesn't really believe in the deities has a deep rooted fear of the shade.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?

Not really, everyone really just dresses the way they want to.

87. What about food? Any food that is considered your clans cultural food?

Nastya's tea is a must have for every dragon in the clan. It is incredibly tasty and she has ten different flavors, she is working on even more though. Other than that there is a large variety of foods that are eaten in the clan due to everyone's different backgrounds.

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)

Everyone has different dialects and therefore different slang and sayings. Because everyone spends so much time together the dialects have merged and everyone just uses any slang in a funny mix of cultures.

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?

They are! Aequinoc mostly has historical books in his library, but he does have some fictional ones as well. Nastya also has a bunch of crime novels at her mushroom. Quarth creates comics in his spare time for the others to enjoy as well. Toys are mostly made of wood or fabric, since plastic doesn't exist.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?

Kamaji has created a music box that is loved by the entire clan, especially Bernadette who loves to sing to the tunes the device plays. Kamaji is working on more complex devices as well, but hasn't made anything grand yet.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)

They do have desks of sorts, though without the chair in front of it. They sleep in nests most of the time, though some may prefer to sleep on fabric.

92. Do other forms of dimensions exist?

There is a netherworld where the shade resides, but nobody knows how to enter it. They don't want to either.

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?

Everyone has different beliefs. Quarth believes in reincarnation, Omen believes in Heaven, Palmiero believes that souls wander the earth eternally and others may believe other things as well!

94. Dos spirits exist? Can they possess or move things around?

Depends on who you ask. Quarth and Palmiero will say "Definitely", while Nastya might say that those are stories to scare hatchlings. There is no documented proof of spirits though.

95. Do dragons hunt for the paranormal if they do exist?

Quarth used to like hunting spirits, but had to give that up when he assumed leadership over his little group. Palmiero does sometimes hunt spirits when he's on one of his journeys. He swears there is a ghost on his ship.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?

Everyone has different folktales they brought to the clan and have shared these stories during nights spent together around a fire.

97. What about songs that would be commonly sung among your dragons?

Same as above! Due to the different cultures everyone is from, there are many different songs that they sing together. Bernadette is also a songwriter, so she may write songs about or for the others in the clan if they ask her to.

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?

There usually aren't any hatchlings, ever, since there is an unspoken agreement to not bring more young dragons into the world while it is as messed up as it is. Everyone has had bad experiences with the world which has led them to Quarth. If they do find a hatchling and take them in, they are free to choose what they want to do once they are of age.

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?

Yup! Everyone is omnivorous in my lore. They usually eat foraged fruits and vegetables along with some meat or insects they hunted. Occasionally Nastya and Quarth cook some of Nastya's vegetables for the whole clan and they eat together in the great hall, carved out of the largest mushroom.

AND FINALLY...

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?

They're not a thing. Everyone was born the way they currently look. (Even though every single one of my dragons was gened and breed changed because they're G1s haha)

Alright then! I've been wanting to flesh out my clan but kept putting it off... Here I go-

1. What is the name of your clan?

They don't really have a clan name in the traditional sense, they were referred to as outlaws by many other clans living close to them and have since adopted that to refer to their little group as well.

2. Is it considered a clan? A tribe? A group? Other?

A group of misfits that have nowhere else to go. Either dragons who have run away, who have questionable pasts and needed a place to hide or have been exiled from previous clans.

3. How did the name originate?

Other clans referred to Quarth and his followers as outlaws as an insult of sorts and they have just accepted and adopted the name.

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?

Everyone just sort of ended up following Quarth, who has assumed a role of leadership. He does ask the others what they think, but in the end most of them trust his judgement because of his experience and quick thinking.

5. What is the main income of your clan? Is there anyone that manages the money?

There isn't really a community bank/shared wealth, everyone just has their own money. Everyone also has their own way of making their own money. For example, Quarth runs raffles and does art for nearby and traveling clans, while Bernadette is a musician, Riddle performs magic tricks for travelers, Miniver just always seems to have money but nobody knows where she gets it from, Palmiero is a pirate and gets his money from looting and hunting treasure and so on.

6. Are certain things more valuable than currency that would be used as such?

Everyone has things they value a lot, like Quarth and anything that's made of gold, or Anxiety with obsidian. Other dragons in the clan know what the others like and often trade with these things instead of currency.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?

Since there are a lot of dragons from different backgrounds, everyone specializes kn different things.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?

They usually keep to themselves, since neighboring clans distrust them, but they have successfully traded with travelers many times. Sometimes a nearby clan does seek one of their services though.

9. Is there any enemies to your clan? If so, how?

Definitely. Since there are a lot of dragons that have been exiled or have run away from the law and their punishment, there are many dragons that would like nothing more than to see Quarth and his followers vanish.

10. Does your clan squabble with these enemies or other clans often?

Not really. Their home is fairly safe, since they have built homes inside of the toxic mushrooms that grow in the northeast of plague's territory. Bridges connect the mushrooms and Quarth has showed each of his followers/friends how to safely navigate the forest without coming in contact with the spores.

11. Does your clan have many allies? If so, how do they usually interact with each other?

Not really. At least not with dragon clans. They have, however, befriended quite a few beastclan tribes and trade with them occasionally. Communication is complicated, since there aren't many dragons in the clan that can translate between the languages, but so far they have always managed.

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

The alliance with the beastclans is mostly based on trust and mutual respect.

13. Does your clan get along Beastclans or are they all enemies?

Yup, see the previous answers!

14. Does your clan accept Beastclan members? Why or why not?

They have in the past, but currently have no beastclan members.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?

There were no issues in the past, as long as the beastclan member knew dragonspeech, since it would be difficult to communicate otherwise.

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?

Not really. Occasionally a member of the clan may have been taught stereotypes about certain beastclan races, but they were disproven by Bernadette, who is fascinated by beastclans and knows a lot about them

17. Are they treated like actual Familiars?

Beastclans are treated as members of the clan, not familiars.

18. Are there any race or animals treated as Familiars?

Other creatures that aren't sentient in the way dragons or beastclans are, are seen as pets/companions!

19. Does your clan celebrate the Elemental Holidays? Why or why not?

Some do and some don't. Because of their vastly different backgrounds, each member celebrates different holidays, or none at all.

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

Quarth and Bernadette tend to decorate the mushrooms for each fest so that all members of the clan feel welcome and included. In my lore one month is actually a year, so each festival rund for a whole month in a year, in a cycle or 11 years before repeating!

21. Is any specific element more respected than others, or one more hated than others? If so, why?

Nope! Technically none of them really care about the past of other members, which includes the element they have.

22. IS any race of dragon more respected or more hated than others? If so, why?

Not really, though, like with the beatsclans, some members may have been taught stereotypes. They have been taught differently by other members of the clan ever since though.

23. Can all forms of elemental magic heal?

Healing is incredibly hard to learn for most dragons and you would need to have a natural talent for magic if you want to heal even the smallest injury. Omen and Seven are the only two members that can heal by using elemental magic, but Miniver can heal as well, though her magic is different for reasons she never revealed to anyone in the clan.

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?

They are theoretically all elemental, but there are spells that are similar. For example, all of them can create fire, though it differs depending on the element of the caster. Plague dragons would produce a bright red flame, while ice dragons would produce a pure white one.

25. Is any certain magic more powerful than others?

Shade magic is immensely powerful, though there hasn't been a dragon able to control it in many centuries. Other than that, some dragons are born with a stronger magical talent than others.

26. Are there such thing as enchantments or curses? How would they work?

The Opal gene is a curse in my lore, as it limits the movement of the afflicted dragon. There are many other curses though! In order to curse someone the caster would need a strong magical talent, or else there is a good chance the curse will backfire and afflict the caster instead. Enchantments are similar, but they aren't dangerous to cast and require less talent than curses or healing magic.

27. Are tomes important to magic users? Why or why not?

Only when learning new spells. They don't need them once they have understood how to cast a spell. (Unless they have little control over their magic and need the assistance of a magical tome.)

28. Are certain things or places able to amplify ones magical abilities?

There are enchanted necklaces or other accessories that can amplify certain aspects of a dragon's magical ability, some may allow the user to create larger flames, or heal deeper wounds.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)

Not really, but the closer they are to the center of their territory, the stronger their magic becomes, since they are closer to the core of their elemental magic.

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?

Every dragon is born with a certain amount of magic and a certain talent. While they can train to have better control over their magic, they can't gain more magic over time or with training. It's just a set amount they have.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?

I don't really go by in-game lore most of the time. My seer is a light dragon, who sees the future in their dreams even though they were born blind. It isn't known how exactly they receive these visions, but they haven't been wrong yet.

32. Does your clan have any dragons dedicated to researching and studying magic?

Not for any greater purpose. They have no need to really research magic, but Miniver and Omen like to research magic in their own time and Omen has shared most of his research with the others. Miniver keeps it to herself most of the time.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?

If anyone has trouble with or questions about magic they usually go to Omen, or Hel, since Omen shares everything with him.

34. Can dragons use magic to shape or create things?

Creating things is incredibly difficult and none of them have managed to achieve it yet, though Omen has been researching this topic in great detail. Artists, like Quarth, do often use magic to help them shape and color their art pieces though. Also, Riddle claims he can create things out of thin air, but it's simple street magic tricks, since he was born with no real magical talent at all.

35. Can ones magic influence or read someones mind?

No elemental magic can actually control someone's mind, but there are ways to confuse another dragon for short periods of time. Telepathy is also possible, but only if both parties cast the spell. It is rumored that shade magic can allow a dragon to control another dragon like a puppet, but as stated before, there hasn't been a documented case of a shade magic user in centuries.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?

Most of them are able to use basic magic in combat, like flames or a simple barrier, but only Omen and Miniver are able to fight solely with their magic. Miniver being the more dangerous one by far.

37. Do your dragons worship the deities?

Some do and some don't. Again, because of their vastly different backgrounds they have different beliefs. They mostly do respect each other's opinions and choices though.

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?

Nastya, Omen and Muriel are known to worship all elemental deities. Quarth worships none, Palmiero adamantly claims he worships only the sea, and Hiraeth worships her own deity, the Flamecaller. Some others also worship their own deities or several different deities. It really depends on the dragon.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

Quarth simply does not believe in the deities, he believes in fate and destiny. Set despises the deities for forsaking them as a hatchling. Unentuoja says he does not believe in them, but it is common knowledge that he only says so to hide his fear of them and their judgement of him and his sins.

40. Are there dragons dedicated to convincing others to serve their deities?

Omen used to try and get everyone to believe in and worship the deities, but that changed once he met Hel, who explained that he shouldn't try and force others to believe in something just because he thinks it's the right thing to do.

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?

Exalting has nothing to do with the gods in my lore. It is simply sending dragons out into the world to explore and find their purpose. My clan, Quarth specifically, tends to train young dragons that wander upon their clan to get them ready for the dangers of the world. In turn they give the clan some treasure and occasionally gems.

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help

Like stated above, it's usually Quarth that trains young dragons that happen to come across the clan in search of their destiny. He gets them ready for the world so they will be able to fend for themselves.

43. Where would one go to be exalted?

Anywhere, they simply continue to wander Sornieth, but with better survival skills taught by Quarth.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?

Nope, Omen thought so once, but has since changed his mind. The others really dont mind other dragon's beliefs.

45. Do the worship of the deities play a big role in your clan?

There is a kind of church carved into one of the mushrooms for the dragons that do worship one or more of the deities, but it isn't that big of a deal in the clan. Everyone simply believes what they want to believe.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?

He hasn't vanished in my lore to be honest. None of them really speak to mortal dragons, so there is no "proof" of their existence/his vanishing in the first place.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?

Nah, as said, it's simply dragons searching for their purpose. Sometimes that purpose has been found already and they only noticed once they had traveled on. There is no shame in returning to the clan and they are still welcomed with open arms.

48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?

Omen tends to leave offerings of sacridite on the altar in the church, but other than that nobody regularly leaves anything for the deities. On occasion someone may leave food or treasure if they are in need of good luck or want to wish for something specific.

49. Are any breed stronger than another in any way? Or are all breeds equal?

There are of course differences. Spirals are weaker but more agile, Skydancers are pretty fast and Pearlcatchers are fairly strong. There are also size differences, which makes some breeds stronger than others. They aren't as drastic as the canon size differences though.

50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)

No, it all depends on their birth element. There have been cases of mixed elements, or dragons who are able to use another element's magic, but that is pretty rare.

51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?

Very close together! More like the size differences of one human to another. It makes it easier for dragons of one breed that are mated with another... Fae and Guardian pairs for example.

52. Are all dragons similarly expressive or do they all uniquely show their emotions?

It depends on how they were raised instead of their breed. Hel for example is a lot less expressive than Palmiero!

53. Are your dragons able to fly? Or is wholly determined by their wing sizes?

All of them are able to fly in theory. Erl and Palmiero have trouble due to their Opal curses and the limitations in their wing movements and Kamaji simply never learned how to fly.

54. Do Ancients and Moderns get along with each other?

Not usually, since they speak different languages. Anxiety is the only one in the clan, since she was found by Palmiero when she just hatched and was raised by him, learning nothing but dragonspeech.

55. Can your Ancient and Modern dragons breed with each other despite in-game lore?

No.

56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?

Well, Anxiety usually sticks to Palmiero's side, but she is a respected member of the clan and often talks with others as well. If there are ancient visitors they usually stick to themselves because of the language barrier, since Quarth, Bernadette and Miniver are the only ones that are fluent in elderspeech. Omen has been trying to learn it as well, but just isn't very good at it yet.

57. How did you clan react to finding Ancients?

They were very confused about what Anxiety was when Palmiero first brought her to the clan after one of his journeys, since none had ever seen a Veilspun before then, but once they knew what she was they were intrigued. Especially Aequinoc, who is a historian.

58. Do Ancients have a vastly different culture than those of Moderns?

100%! They refuse any modern technology and most don't bother learning the new dragonspeech. It's very rare for a group of them to stay with Quarth and his group.

59. What about the Obelisks?

Palmiero and Aequinoc were the only two out of the clan that went to help with the excavation. Palmiero wanted to find treasure, while Aequinoc couldn't miss the opportunity to unearth long lost historical artifacts. They told the clan all about the new dragon species, though the others have yet to see one in person.

60. Are there any ceremonies that might be breed specific?

Not really, it all depends on where they grew up and what kinds of ceremonies their birth clans had.

61. Do dragons mate for life or no?

Some do. Like with humans, some find the perfect partner right away, while others need a few tries before finding the perfect one. Quarth for example needed many years before he found Bernadette, while Omen and Hel found each other when they were very young.

62. Do dragons look down on others for not having a lineage? (G1 dragons)

Other clans look down on Quarth's clan because all of them are misfits that have no biological family anymore, but none of the dragon's on the clan mind and are happy with the family they have found in each other.

63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?

They aren't considered less at all. They receive the help they need from others in the clan. Seven is blind and everyone helps them if they need help reading something or navigating new terrain. Both Palmiero and Erl have been cursed with Opal sickness, causing some parts of their bodies to be immobile. Palmiero refuses any help and claims that the air at sea cures him. Erl's curse is worse and he relies on others a lot to pick things up, to write or to get up if he trips.

64. Are your dragons in your lore, anthro, human, or just simply dragon?

Simply dragons! Though Pompeii is technically a fandragon of my canine OC.

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?

They are as intelligent and sentient as humans.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?

They mostly rely on magic and simple techniques like in the medieval age. Kamaji does dabble in more technologically advanced things from time to time and shows off his inventions to the others.

67. Does your clan grow/farm food? OR do they hunt for it all?

Nastya has a large garden where she grows different kinds of vegetables for the clan, since she claims they can't possibly survive off of meat and insects alone. The others tend to hunt or forage, though, since they don't have the patience to take care of a garden.

68. What does your clan do with abandoned eggs?

Raise them. Like Palmiero did with Anxiety and Nastya with Hiraeth.

69. Does your clan have ambassadors/representatives? What do they do?

Not really, though there are some that specialize in elderspeech to communicate with ancient dragons and some have learned beastclan languages to communicate with them.

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?

Omen introduced this concept to them from his old clan, but most don't put much value on the concept of marriage, so Omen and Hel are the only two in the clan that are officially married. They are trying to get Quarth and Bernadette to marry as well though. (At least Omen is)

71. Is architect important in your clan? Do they live where infrastructure is important or no?

It's incredibly important, since the mushrooms they live in are highly toxic. It is important to know exactly how deep to carve into them without releasing the spores. Quarth and Alexis usually take care of the carving and building.

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?

Quarth teaches fighting, Omen teaches magic, Nastya like to teach manners and cooking, Palmiero loves talking about cartography, Aequinoc teaches about history, Kamaji loves teaching technological stuff and some others have miscellaneous knowledge that they like to share.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?

Nastya's gardening is very important for the clan, since she provides them with vegetables, fruits and tea. Alexis is also very important, since she helps build the homes everyone lives in.

74. Does your clan have a library?

Kind of. Aequinoc's mushroom is built to resemble a library and it holds hundreds of books on Sornieth's history.

75. What about cooks or any form of servants?

Well, both Nastya and Quarth love cooking, so they often do so for the rest of the clan, but usually everyone just makes their own food. Servants are not really a thing.

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?

They don't. If anyone disrespects the clan they are chased away. Some of the members have dark pasts that would earn them a permanent spot in prison according to most dragons, but Quarth and the others don't care about each other's pasts and believe in second chances for everyone.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?

If one of the clanmates was to harm another they would have to face Quarth and explain themselves. After that the clan would hold a council and vote on what to do with the offender.

78. What is the most serious punishment and the lightest punishment for a crime?

The most serious punishment would be for the offender to be handed over to their birth clan, the one they had been exiled from/run away from/were on the run from. The lightest would be a warning from Quarth.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?

They probably do, but Quarth and the others haven't asked. They don't try to convert the dragons though.

80. Are there any planets that your dragons, or others, have found?

Omen and Aequinoc love to stargaze and have been able to make out several planets in the sky. They lack the technology to travel into space though.

81. Are your dragons developing a way to go into space?

Kamaji is trying, but he hasn't been successful yet, much to the disappointment of Omen and Aequinoc, who had commissioned him.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?

Aurus and Argus, according to Omen. One of them has a more golden glow and the other is more silvery.

83. Is the Shade feared in your clan? Anyone "Shade-Touched"?

Shade-Touched are those that have made a deal with a shade demon in order to be more powerful. It is feared and hated even in this clan of misfits. None of the dragons in the clan are shade-touched as far as they know, but Miniver's magic seems a bit too powerful to be normal magic. The only one that noticed this is Omen though.

84. IS there anyone that worships the Shade? Are they open about it?

Hel is fascinated with the shade, though he isn't very open about it and would never make a deal with it either.

85. Does your clan believe in such a being?

Most of them definitely believe in the shade. Even Quarth, who doesn't really believe in the deities has a deep rooted fear of the shade.

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?

Not really, everyone really just dresses the way they want to.

87. What about food? Any food that is considered your clans cultural food?

Nastya's tea is a must have for every dragon in the clan. It is incredibly tasty and she has ten different flavors, she is working on even more though. Other than that there is a large variety of foods that are eaten in the clan due to everyone's different backgrounds.

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)

Everyone has different dialects and therefore different slang and sayings. Because everyone spends so much time together the dialects have merged and everyone just uses any slang in a funny mix of cultures.

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?

They are! Aequinoc mostly has historical books in his library, but he does have some fictional ones as well. Nastya also has a bunch of crime novels at her mushroom. Quarth creates comics in his spare time for the others to enjoy as well. Toys are mostly made of wood or fabric, since plastic doesn't exist.

90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?

Kamaji has created a music box that is loved by the entire clan, especially Bernadette who loves to sing to the tunes the device plays. Kamaji is working on more complex devices as well, but hasn't made anything grand yet.

91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)

They do have desks of sorts, though without the chair in front of it. They sleep in nests most of the time, though some may prefer to sleep on fabric.

92. Do other forms of dimensions exist?

There is a netherworld where the shade resides, but nobody knows how to enter it. They don't want to either.

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?

Everyone has different beliefs. Quarth believes in reincarnation, Omen believes in Heaven, Palmiero believes that souls wander the earth eternally and others may believe other things as well!

94. Dos spirits exist? Can they possess or move things around?

Depends on who you ask. Quarth and Palmiero will say "Definitely", while Nastya might say that those are stories to scare hatchlings. There is no documented proof of spirits though.

95. Do dragons hunt for the paranormal if they do exist?

Quarth used to like hunting spirits, but had to give that up when he assumed leadership over his little group. Palmiero does sometimes hunt spirits when he's on one of his journeys. He swears there is a ghost on his ship.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?

Everyone has different folktales they brought to the clan and have shared these stories during nights spent together around a fire.

97. What about songs that would be commonly sung among your dragons?

Same as above! Due to the different cultures everyone is from, there are many different songs that they sing together. Bernadette is also a songwriter, so she may write songs about or for the others in the clan if they ask her to.

98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?

There usually aren't any hatchlings, ever, since there is an unspoken agreement to not bring more young dragons into the world while it is as messed up as it is. Everyone has had bad experiences with the world which has led them to Quarth. If they do find a hatchling and take them in, they are free to choose what they want to do once they are of age.

99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?

Yup! Everyone is omnivorous in my lore. They usually eat foraged fruits and vegetables along with some meat or insects they hunted. Occasionally Nastya and Quarth cook some of Nastya's vegetables for the whole clan and they eat together in the great hall, carved out of the largest mushroom.

AND FINALLY...

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?

They're not a thing. Everyone was born the way they currently look. (Even though every single one of my dragons was gened and breed changed because they're G1s haha)
Confusing Parchment Scrap [Milo | He/Him]

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1. The Cthonic Conclave
2. Loosely allied group that formed to share knowledge, and that provides for mutual defense, political influence, and living space.
3. Cthonic suggests buried wealth, secret knowledge and the underworld. A conclave is a gathering or assembly, often secret or influential, without some of the bloodline implications that word like "clan" often have.
4. Leadership is very informal. My progen Hadean is the figurehead by virtue of being the first, and by having trained a lot of exalted dragons that owe him for the favor. But he relies very heavily on the old adage "Never give an order that you know won't be obeyed." Various other dragons have influence or act as leaders in their own sphere of expertise.
5. No one main source. Veles and Covenent are the two most money-motivated. I, LadyRaptor, am a strange little immigrant from off-world; I manage the money, budget projects and acquisitions, organize the stored treasure, manage the food stores, and chronicle their battles.
6. Trade in minerals, pelts, and coli trophies is common, as is bartering labor, but there is no other official currency.
7. There is an overall focus on obtaining - or unearthing - knowledge, but it's broad, and not everyone is individually focused on it. A particular subgroup is focused on dealing with death and the dead: funerary services, helping ghosts, fighting ghosts, necromantic knowledge, guarding tombs, members of subspecies that are risen skeletons, etc. This is way less ominous than it sounds - mostly.
8. We're pretty self-sufficient as far as basic needs, but will willingly trade to fund projects or acquire something unique.
9. No more so than any other Earth flight.
10. n/a
11. None special allies, although I do have a subspecies that is trying to improve diplomatic ties in general.
12. As far as groups or clans, n/a. As far as individuals, you will be extended respect and trust until you've proved you don't deserve it, then memory of the grudge lasts as long as the mountains. If Covenent is involved, it's a rigorous contract, with nothing taken on faith.
13. We try to maintain good relations (i.e. I have a LOT of awakened familiars.) War tends to be better for destroying knowledge then preserving it.
14. Not as a general rule, but there are many regular visitors, and a few particular friendships.
15. n/a
16. Not really.
17. The Memento Mori clan members have bonded familiars that might almost be better viewed as a symbiotic unit with their dragon.
18. "Familiars" range from questionably animate objects to animals to partial humanoids. They aren't all treated the same.
19. Yes, according to the whims of the participant. Our own Earth festival is celebrated most widely, with many in the clan working to organize and deliver gift baskets.
20. I haven't worked up specific lore for this, other than the site lore. Oh, except for Spectre, who is always looking for an excuse to party, and to bring in anyone else she can. (Basically the only dragons I've finished lore for are my Memento Mori lineage, sorry.)
21. No major animosity or admiration, except on the individual level. One dragon has a bad history with Lightning. Plague gets a wary eye, but our plague members are the best we have at cultivation and preparation of pharmaceuticals.
22. Not really.
23. I don't think elemental magic usually does heal, except in specific applied cases. Earth healing would mostly be effective against subspecies with a substantial mineral component, for example.
24. Healing magics, as per the battle stones, are not elemental. There is a magic that comes from understanding death and the underworld that is accessible to anyone, but comes most naturally to those with a particular connection to it.
25. For a given individual, yes. For the world as a whole, no. All things in balance.
26. Yes. This is very broad, but see Brooke for an example.
27. D&D wizard spellbook style, no. But for passing down information, and learning from sources distant in space or time, yes.
28. Elemental energy varies by region and environment, and other mysterious factors within a region. Nesting grounds are placed at locations with strong elemental energy. But mostly magic relies on the connection of the user, not the location.
29. Not unless the caster had spent so long in that region that it was interfering with their wellbeing and sense of connection to their type of magic.
30. Practice makes perfect - although magic comes more easily to some dragons than to others.
31. Python and Delphi (lore not written) claim to be getting messages. Whether you should believe either of them (or both, or neither) is a separate question.
32. Ksenia is a necromancer. Not the raising zombies type, more the "Ooooh, what strange things are down this dark Underworld tunnel?" type. She does appreciate theory, but then she immediately makes an excuse to apply her new knowledge.
33. No one dragon with that role, no. This is Earth, not Arcane. We have our feet on (or in) the ground, and there's a lot more to know than magic.
34. Shaping: elemental magic is good for this. Creating: crafting would probably be the better term. I don't think I have anyone making random items *poof* out of thin air.
35. I can't rule it out, but I don't have anyone currently doing it. My clan would have an ethical issue with invasions of privacy or violations of autonomy. A lot of us are researchers or scholars here in one way or another, and they wouldn't take kindly to their mind being violated. Could be some some future dragon works out some ethical standards for the practice, though.
36. Yes, as per the Coliseum and battle stones. I think the precedent is pretty clear there.
37. Yes.
38. We maintain a shrine common to all of the deities, but more space is devoted to Earthshaker, and our dragons pay the most homage to him.
39. Don't believe? No. Hate them? If Brooke has opinions on the way Stormcatcher is running his domain, she is keeping them to herself. She's never worshiped at his part of the shrine though.
40. We don't evangelize, but we exalt a lot.
41. There are a lot of ways to serve the deities. It's an admirable choice here.
42. My clan always waits until the dragon is an adult, then trains them in battle to level 10. It's meant to teach physical endurance, self confidence, and resilience before undertaking such a big commitment.
43. There's no ceremonial location. Exalted dragons might be working in a lot of places, but where ever it is, it must be a place dragons can get to because I created a subspecies that carries messages back and forth between exalts and their original families/clans.
44. Maybe a little tacky and immature not to show some respect now and then. Denying the gods outright would be seen as cause for concern about your mental health.
45. It's more of a background element that dragons take for granted.
46. Delphi sits in the mud down at the Dustcarve Dig site and claims to receive visions from Tidelord.
47. Hasn't really happened here.
48. Earthshaker made all the minerals of the Earth for us - why would we reject his gifts by trying to give them back? Dragons who want to give back in a specific way are likely to volunteer for exaltation.
49. Think of it as a bell curve. Breeds are different from each other on average, but individual dragons may differ from the average for their breed.
50. Nope. Hatching element matters more.
51. Canon sizes.
52. From the lore for my subspecies that carries messages from exalts "In addition to carrying written messages, Jetstone Matrix dragons are among the few to regularly make an attempt at the native tongues of Coatl and Fae dragons. The general consensus is that their accents are terrible, but there's something endearing about the attempt. And a solid Snapper, precariously balanced on hind limbs and tail, attempting to use their wings as an expressive substitute for a Fae's head crest, is a sight to behold."
53. As per site lore. When my Snappers delivered food baskets in Wind, they had to use balloons.
54. Sure. Although Veles feels a particular need to defend his fellow Banescales, because he fears them all being extincted again.
55. No. Breeding in my headcanon is a merging of personal magical/elemental energies, and ancients are sort of on the wrong wavelenth.
56. Socialize regularly.
57. My progen Hadean was very smug. He always said clothing was a modern fad.
58. It varies by dragon. Acheron and Asphodel draw from site lore for Gaolers - but a lot of the culture conflict there comes from the way Gaoler lore interacts with Earth and the Memento Mori, not with moderns more generally.
59. Obelisks didn't have a previous culture. Some of mine do feel a particular drive to prepare for the Unknown Threat.
60. Breed specific, no. Subspecies specific ceremonies yes, especially for the Canyon Wyrms/Sentinels of Bones - but those aren't shared with other spirals.
61. Mating is at the preference of the individual dragon. Some of mine are more monogamous than others.
62. No particular honor or stigma for G1s.
63. Numair is completely blind, but he lives in the deepest cavern where there is no natural light. Down here, it is those still dependent on their sight who are impaired - but he maintains a light source for his sighted visitors as a courtesy. He fishes in the subterranean water by the pressure on his antennae. Patriarch is a Tundra who has lost his sense of smell, and most of his memories. His grandchildren and other members of his lineage have to remember their relationships for him.
64. Dragons.
65. Human in scope, although not always in the details of their psychology.
66. Dragons are sturdier, stronger, and faster than humans, with more options for movement and better natural weaponry. They just don't need technology, or magitech, as badly as we do. I don't know what Stormcatcher's on about.
67. Meat is hunted. Subspecies with an affinity for plants maintain irrigated, fertile areas where plants can grow, but nothing is intensively farmed except pharmaceuticals. Insects are attracted to the swampier areas of that irrigated space. Seafood is fished by Numair, or received as a "consultation fee" from Nightfall. As a Ridgeback, she might not want to fish for herself, but she knows all the best spots for you to fish, and is happy to sell that knowledge. A lot of food of all types is found "on campaign" (in the Coli.)
68. Abandoned eggs are rehomed to lairs that demonstrate the means to care for them (ie, sold)
69. Within certain spheres of influence, yes. Doughty, Veles, and Covenent, as above, have the most publicly visible reputation.
70. There is no change in legal status associated with monogamous mating. So while some of them have celebrated, there is no standard ceremonial custom
71. Vertical architecture, no. Infrastructure in the sense of stable caverns, access to water, light sources, and temperature control, yes.
72. Yes, there are teachers, but no formalized school system - just a bunch of nerds excited to share their knowledge.
73. Lots of dragons have jobs they think are More Important. But there's not much in the way of formal hierarchy, and not really any rank besides "everyone knows I'm the expert about this." Beyond that, if you know something or provide something useful, you have a respected place.
74. The "library" is the personal collection of Jacob and Wilhelm, historians. If you are willing to tolerate their incessant arguing about the importance of dry fact over subjective experience in analyzing history, and if you treat the books carefully, you can probably stay and read, or borrow whatever you need.
75. Me. I am bookkeeper, accountant, custodian, archivist, chronicler - and chronically overworked.
76. Acheron is a Gaoler who works to imprisons bits of the Shade, or the Shade-infected - in the Underworld. In the living world, no prison - if you misbehave you are free to fend for yourself in the desert of Dragonhome. But it hasn't come up much in my lore.
77-78. I don't have a criminal system because I'm here for happy good vibes. I haven't had a criminal problem because community pressure keeps the bad actors out and community support keeps the good actors good, and it actually works because this is not where I go to reenact Law and Order episodes.
79. If the Beastclans have gods, they haven't told us. But the dragon gods are demonstrably real manifestations of elemental energy. It's doubtful that Beastclan gods of that magnitude could have remained hidden, and it's doubtful that anything less would be accepted by my clan as actually a god.
80-81. As members of Earth flight, we are heartily convinced there are wonders and secrets enough right here. But if anyone else did find one, we would heartily advise Arcanist to stop causing apocalypses by poking things he doesn't understand, please and thank you.
82. I have a hard enough times naming dragons thankyewverymuch.
83. See again Acheron and Asphodel.
84. No Shade worship. No worshiping the world-eating apocalypse monster PLEASE AND THANK YOU.
85. Yes.
86. As mentioned before, my progen Hadean is convinced apparel is a silly fad. No one else is bound by his opinion, but a large proportion of my dragons are comfortable au naturel. Mostly they put on attire if they have something to carry, need light, or want to make a particular statement.
87. Given that my dragons don't all eat the same food groups, they haven't developed a signature cultural cuisine.
88. "Shade take it!" is the equivalent of, uh, how should I say this? "Deity condemn it!"
89. Dragon size and dragon claws can be rough on thin paper anyway, so we have more of an oral tradition in general for entertaining stories. Comics no - we tend towards longer lasting mediums. The nearest equivalent would be asking Snappers for the next installment of a story the next time they loop back through. Dragon youngsters can be rough on toys - the fighters are always bringing them back, to get played with for a time, then hoard-sold.
90. "You have wings. You have feet. Why do you want to travel by sitting in a stinky explosion box?" (TV would fair better, IF you could find a storage medium that didn't risk wiping out information every time someone came home from the coliseum with a bagful of magnetite.)
91. They are dragons, not anthros. Any "furniture" is designed accordingly, taking into account body shape, toughness of skin, claws, etc.
92. Underworld from Memento Mori lore, Forbidden Portal in the Coli
93. Ghosts and the Underworld are more about rejecting What Comes Next. No one, not even the Memento Mori, knows what really happens when you pass on.
94. Ghosts definitely, with all that can imply. Patriarch in particular voluntarily channels ghosts, and Spectre claims to be possessed (although, again, what any one dragon claims might not be quite correct.)
95. See repeated references here to the Memento Mori.
96. Why - Sornieth not full of enough magical, mythical creatures already?
97. Look, I have less then 0 musical talent. I have dragons who sing, but I'm sure not writing anything for them.
98. Hatchlings are encouraged to play and enjoy their youth - it's short enough. When they are an adult, they find their own ways to contribute, or go to serve Earthshaker.
99. Numair is a Skydancer who does a lot of fishing. Lycaon and Pict are Tundras that do a lot of hunting. If they sometimes eat what they catch, who's to know?

AND FINALLY...

100. Gene scrolls and breed changes are in-world. It's magic, which I guess makes it another example of non-elemental magic. You can use one whenever you want - if you can afford to buy one. No one in my clan has the trick to making them, although several researchers wish very much that they did. Except the alchemy ones - some of my dragons are very adept alchemists. Eventide here used to be a spiral, but became a Ridgeback so he could dig better. He wants you to know that whatever you might have heard, he absolutely does NOT like to swim in newly uncovered thermal pools. His smoke tertiary is most definitely NOT deposits of minerals and microscopic thermophiles from napping in hot springs. He is a good and proper Ridgeback now, who likes being very dry, and you should NOT listen to any slander that says otherwise.
1. The Cthonic Conclave
2. Loosely allied group that formed to share knowledge, and that provides for mutual defense, political influence, and living space.
3. Cthonic suggests buried wealth, secret knowledge and the underworld. A conclave is a gathering or assembly, often secret or influential, without some of the bloodline implications that word like "clan" often have.
4. Leadership is very informal. My progen Hadean is the figurehead by virtue of being the first, and by having trained a lot of exalted dragons that owe him for the favor. But he relies very heavily on the old adage "Never give an order that you know won't be obeyed." Various other dragons have influence or act as leaders in their own sphere of expertise.
5. No one main source. Veles and Covenent are the two most money-motivated. I, LadyRaptor, am a strange little immigrant from off-world; I manage the money, budget projects and acquisitions, organize the stored treasure, manage the food stores, and chronicle their battles.
6. Trade in minerals, pelts, and coli trophies is common, as is bartering labor, but there is no other official currency.
7. There is an overall focus on obtaining - or unearthing - knowledge, but it's broad, and not everyone is individually focused on it. A particular subgroup is focused on dealing with death and the dead: funerary services, helping ghosts, fighting ghosts, necromantic knowledge, guarding tombs, members of subspecies that are risen skeletons, etc. This is way less ominous than it sounds - mostly.
8. We're pretty self-sufficient as far as basic needs, but will willingly trade to fund projects or acquire something unique.
9. No more so than any other Earth flight.
10. n/a
11. None special allies, although I do have a subspecies that is trying to improve diplomatic ties in general.
12. As far as groups or clans, n/a. As far as individuals, you will be extended respect and trust until you've proved you don't deserve it, then memory of the grudge lasts as long as the mountains. If Covenent is involved, it's a rigorous contract, with nothing taken on faith.
13. We try to maintain good relations (i.e. I have a LOT of awakened familiars.) War tends to be better for destroying knowledge then preserving it.
14. Not as a general rule, but there are many regular visitors, and a few particular friendships.
15. n/a
16. Not really.
17. The Memento Mori clan members have bonded familiars that might almost be better viewed as a symbiotic unit with their dragon.
18. "Familiars" range from questionably animate objects to animals to partial humanoids. They aren't all treated the same.
19. Yes, according to the whims of the participant. Our own Earth festival is celebrated most widely, with many in the clan working to organize and deliver gift baskets.
20. I haven't worked up specific lore for this, other than the site lore. Oh, except for Spectre, who is always looking for an excuse to party, and to bring in anyone else she can. (Basically the only dragons I've finished lore for are my Memento Mori lineage, sorry.)
21. No major animosity or admiration, except on the individual level. One dragon has a bad history with Lightning. Plague gets a wary eye, but our plague members are the best we have at cultivation and preparation of pharmaceuticals.
22. Not really.
23. I don't think elemental magic usually does heal, except in specific applied cases. Earth healing would mostly be effective against subspecies with a substantial mineral component, for example.
24. Healing magics, as per the battle stones, are not elemental. There is a magic that comes from understanding death and the underworld that is accessible to anyone, but comes most naturally to those with a particular connection to it.
25. For a given individual, yes. For the world as a whole, no. All things in balance.
26. Yes. This is very broad, but see Brooke for an example.
27. D&D wizard spellbook style, no. But for passing down information, and learning from sources distant in space or time, yes.
28. Elemental energy varies by region and environment, and other mysterious factors within a region. Nesting grounds are placed at locations with strong elemental energy. But mostly magic relies on the connection of the user, not the location.
29. Not unless the caster had spent so long in that region that it was interfering with their wellbeing and sense of connection to their type of magic.
30. Practice makes perfect - although magic comes more easily to some dragons than to others.
31. Python and Delphi (lore not written) claim to be getting messages. Whether you should believe either of them (or both, or neither) is a separate question.
32. Ksenia is a necromancer. Not the raising zombies type, more the "Ooooh, what strange things are down this dark Underworld tunnel?" type. She does appreciate theory, but then she immediately makes an excuse to apply her new knowledge.
33. No one dragon with that role, no. This is Earth, not Arcane. We have our feet on (or in) the ground, and there's a lot more to know than magic.
34. Shaping: elemental magic is good for this. Creating: crafting would probably be the better term. I don't think I have anyone making random items *poof* out of thin air.
35. I can't rule it out, but I don't have anyone currently doing it. My clan would have an ethical issue with invasions of privacy or violations of autonomy. A lot of us are researchers or scholars here in one way or another, and they wouldn't take kindly to their mind being violated. Could be some some future dragon works out some ethical standards for the practice, though.
36. Yes, as per the Coliseum and battle stones. I think the precedent is pretty clear there.
37. Yes.
38. We maintain a shrine common to all of the deities, but more space is devoted to Earthshaker, and our dragons pay the most homage to him.
39. Don't believe? No. Hate them? If Brooke has opinions on the way Stormcatcher is running his domain, she is keeping them to herself. She's never worshiped at his part of the shrine though.
40. We don't evangelize, but we exalt a lot.
41. There are a lot of ways to serve the deities. It's an admirable choice here.
42. My clan always waits until the dragon is an adult, then trains them in battle to level 10. It's meant to teach physical endurance, self confidence, and resilience before undertaking such a big commitment.
43. There's no ceremonial location. Exalted dragons might be working in a lot of places, but where ever it is, it must be a place dragons can get to because I created a subspecies that carries messages back and forth between exalts and their original families/clans.
44. Maybe a little tacky and immature not to show some respect now and then. Denying the gods outright would be seen as cause for concern about your mental health.
45. It's more of a background element that dragons take for granted.
46. Delphi sits in the mud down at the Dustcarve Dig site and claims to receive visions from Tidelord.
47. Hasn't really happened here.
48. Earthshaker made all the minerals of the Earth for us - why would we reject his gifts by trying to give them back? Dragons who want to give back in a specific way are likely to volunteer for exaltation.
49. Think of it as a bell curve. Breeds are different from each other on average, but individual dragons may differ from the average for their breed.
50. Nope. Hatching element matters more.
51. Canon sizes.
52. From the lore for my subspecies that carries messages from exalts "In addition to carrying written messages, Jetstone Matrix dragons are among the few to regularly make an attempt at the native tongues of Coatl and Fae dragons. The general consensus is that their accents are terrible, but there's something endearing about the attempt. And a solid Snapper, precariously balanced on hind limbs and tail, attempting to use their wings as an expressive substitute for a Fae's head crest, is a sight to behold."
53. As per site lore. When my Snappers delivered food baskets in Wind, they had to use balloons.
54. Sure. Although Veles feels a particular need to defend his fellow Banescales, because he fears them all being extincted again.
55. No. Breeding in my headcanon is a merging of personal magical/elemental energies, and ancients are sort of on the wrong wavelenth.
56. Socialize regularly.
57. My progen Hadean was very smug. He always said clothing was a modern fad.
58. It varies by dragon. Acheron and Asphodel draw from site lore for Gaolers - but a lot of the culture conflict there comes from the way Gaoler lore interacts with Earth and the Memento Mori, not with moderns more generally.
59. Obelisks didn't have a previous culture. Some of mine do feel a particular drive to prepare for the Unknown Threat.
60. Breed specific, no. Subspecies specific ceremonies yes, especially for the Canyon Wyrms/Sentinels of Bones - but those aren't shared with other spirals.
61. Mating is at the preference of the individual dragon. Some of mine are more monogamous than others.
62. No particular honor or stigma for G1s.
63. Numair is completely blind, but he lives in the deepest cavern where there is no natural light. Down here, it is those still dependent on their sight who are impaired - but he maintains a light source for his sighted visitors as a courtesy. He fishes in the subterranean water by the pressure on his antennae. Patriarch is a Tundra who has lost his sense of smell, and most of his memories. His grandchildren and other members of his lineage have to remember their relationships for him.
64. Dragons.
65. Human in scope, although not always in the details of their psychology.
66. Dragons are sturdier, stronger, and faster than humans, with more options for movement and better natural weaponry. They just don't need technology, or magitech, as badly as we do. I don't know what Stormcatcher's on about.
67. Meat is hunted. Subspecies with an affinity for plants maintain irrigated, fertile areas where plants can grow, but nothing is intensively farmed except pharmaceuticals. Insects are attracted to the swampier areas of that irrigated space. Seafood is fished by Numair, or received as a "consultation fee" from Nightfall. As a Ridgeback, she might not want to fish for herself, but she knows all the best spots for you to fish, and is happy to sell that knowledge. A lot of food of all types is found "on campaign" (in the Coli.)
68. Abandoned eggs are rehomed to lairs that demonstrate the means to care for them (ie, sold)
69. Within certain spheres of influence, yes. Doughty, Veles, and Covenent, as above, have the most publicly visible reputation.
70. There is no change in legal status associated with monogamous mating. So while some of them have celebrated, there is no standard ceremonial custom
71. Vertical architecture, no. Infrastructure in the sense of stable caverns, access to water, light sources, and temperature control, yes.
72. Yes, there are teachers, but no formalized school system - just a bunch of nerds excited to share their knowledge.
73. Lots of dragons have jobs they think are More Important. But there's not much in the way of formal hierarchy, and not really any rank besides "everyone knows I'm the expert about this." Beyond that, if you know something or provide something useful, you have a respected place.
74. The "library" is the personal collection of Jacob and Wilhelm, historians. If you are willing to tolerate their incessant arguing about the importance of dry fact over subjective experience in analyzing history, and if you treat the books carefully, you can probably stay and read, or borrow whatever you need.
75. Me. I am bookkeeper, accountant, custodian, archivist, chronicler - and chronically overworked.
76. Acheron is a Gaoler who works to imprisons bits of the Shade, or the Shade-infected - in the Underworld. In the living world, no prison - if you misbehave you are free to fend for yourself in the desert of Dragonhome. But it hasn't come up much in my lore.
77-78. I don't have a criminal system because I'm here for happy good vibes. I haven't had a criminal problem because community pressure keeps the bad actors out and community support keeps the good actors good, and it actually works because this is not where I go to reenact Law and Order episodes.
79. If the Beastclans have gods, they haven't told us. But the dragon gods are demonstrably real manifestations of elemental energy. It's doubtful that Beastclan gods of that magnitude could have remained hidden, and it's doubtful that anything less would be accepted by my clan as actually a god.
80-81. As members of Earth flight, we are heartily convinced there are wonders and secrets enough right here. But if anyone else did find one, we would heartily advise Arcanist to stop causing apocalypses by poking things he doesn't understand, please and thank you.
82. I have a hard enough times naming dragons thankyewverymuch.
83. See again Acheron and Asphodel.
84. No Shade worship. No worshiping the world-eating apocalypse monster PLEASE AND THANK YOU.
85. Yes.
86. As mentioned before, my progen Hadean is convinced apparel is a silly fad. No one else is bound by his opinion, but a large proportion of my dragons are comfortable au naturel. Mostly they put on attire if they have something to carry, need light, or want to make a particular statement.
87. Given that my dragons don't all eat the same food groups, they haven't developed a signature cultural cuisine.
88. "Shade take it!" is the equivalent of, uh, how should I say this? "Deity condemn it!"
89. Dragon size and dragon claws can be rough on thin paper anyway, so we have more of an oral tradition in general for entertaining stories. Comics no - we tend towards longer lasting mediums. The nearest equivalent would be asking Snappers for the next installment of a story the next time they loop back through. Dragon youngsters can be rough on toys - the fighters are always bringing them back, to get played with for a time, then hoard-sold.
90. "You have wings. You have feet. Why do you want to travel by sitting in a stinky explosion box?" (TV would fair better, IF you could find a storage medium that didn't risk wiping out information every time someone came home from the coliseum with a bagful of magnetite.)
91. They are dragons, not anthros. Any "furniture" is designed accordingly, taking into account body shape, toughness of skin, claws, etc.
92. Underworld from Memento Mori lore, Forbidden Portal in the Coli
93. Ghosts and the Underworld are more about rejecting What Comes Next. No one, not even the Memento Mori, knows what really happens when you pass on.
94. Ghosts definitely, with all that can imply. Patriarch in particular voluntarily channels ghosts, and Spectre claims to be possessed (although, again, what any one dragon claims might not be quite correct.)
95. See repeated references here to the Memento Mori.
96. Why - Sornieth not full of enough magical, mythical creatures already?
97. Look, I have less then 0 musical talent. I have dragons who sing, but I'm sure not writing anything for them.
98. Hatchlings are encouraged to play and enjoy their youth - it's short enough. When they are an adult, they find their own ways to contribute, or go to serve Earthshaker.
99. Numair is a Skydancer who does a lot of fishing. Lycaon and Pict are Tundras that do a lot of hunting. If they sometimes eat what they catch, who's to know?

AND FINALLY...

100. Gene scrolls and breed changes are in-world. It's magic, which I guess makes it another example of non-elemental magic. You can use one whenever you want - if you can afford to buy one. No one in my clan has the trick to making them, although several researchers wish very much that they did. Except the alchemy ones - some of my dragons are very adept alchemists. Eventide here used to be a spiral, but became a Ridgeback so he could dig better. He wants you to know that whatever you might have heard, he absolutely does NOT like to swim in newly uncovered thermal pools. His smoke tertiary is most definitely NOT deposits of minerals and microscopic thermophiles from napping in hot springs. He is a good and proper Ridgeback now, who likes being very dry, and you should NOT listen to any slander that says otherwise.
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Thanks for the prompts! This should get me going whenever I'm stuck on my lore or bored haha ^^.

I should also preface that most of my dragons aren't technically "dragons". Some are dragons who take on humanoid forms, others are dragon-human hybrids who appear humanoid. Also the world they're in isn't Sornieth, it's just a parallel version of Sornieth where "humans" dominate. Basically.

1. What is the name of your clan?
Huyen Nghi Hoi or the Society of Divine Dualism.

2. Is it considered a clan? A tribe? A group? Other?
The official name is a "society". Basically a group of different Sects that scattered around a region.

3. How did the name originate?
Huyen means divine, mysterious, occult.
Nghi is from a philosophical concept from Taoist cosmology (liangyi), which proposes that all things are composed of opposite forces. Think of Yin and Yang.
(Despite the name and concept, my dragons aren't really

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?
Each Sects are independently run by a dragon couple who directly lead and teach their Sect members. They're referred to as Sect Leaders and Masters. The Society as a whole, though, does have a council, but opinions vary on whether or not it's actually effective.

5. What is the main income of your clan? Is there anyone that manages the money?
Most of the members have normal jobs. Each Sect has its own treasurers who manage its funds, but overall everyone is self-sustaining.

6. Are certain things more valuable than currency that would be used as such?
The Society uses the currency of the kingdom they're in, but sometimes they can trade all kinds of things among each other.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?
Different Sects are specialized in different things, though overlaps may happen.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?
In my universe, there are wildly different opinions about dragons that non-dragons may have, mainly fear and respect. Some of the Sects prefer to not interact too much with outsiders to avoid trouble, some do for business purposes, and some are wholeheartedly devoted to the kingdom.

9. Is there any enemies to your clan? If so, how?
Not really, for now. The "antagonists" in my lore are currently all from the clan.

10. Does your clan squabble with these enemies or other clans often?
Hopefully not.

11. Does your clan have many allies? If so, how do they usually interact with each other?

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

13. Does your clan get along Beastclans or are they all enemies?
I consider this universe's version of Beastclans to be other types of mythical creatures and spirits.

14. Does your clan accept Beastclan members? Why or why not?
Yes. As long as they have the ability to utilize dragon magic and can pass the preliminary tests, they're in.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?
Imagine our own society during the 13th-14th century lol. What do you think?
Most of the dragons have lived through being discriminated and mistreated for being different, so they try not to do the same towards other creatures. Emphasis on "try".

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?
Again, not Beastclan in the FR sense, but creatures who are known to widely harm and kill others are looked down upon (see: vampires)

17. Are they treated like actual Familiars?
No. Only non-sentient magical creatures are equivalent to familiars.

18. Are there any race or animals treated as Familiars?
Some "normal" animals and non-sentient magical creatures are kept as pets and/or combat buddies. There are beastmasters in some Sect who specialize in taking care of them.

19. Does your clan celebrate the Elemental Holidays? Why or why not?
No. They don't know what those are. (Also some time shenanigans that's way too complicate to explain lol)

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

21. Is any specific element more respected than others, or one more hated than others? If so, why?
*checks* All the Master dragons are of different elements and they don't really care about that. All the Disciples, though, are arcane dragons due to being born under the influence of the Arcanist's magic, so...

22. IS any race of dragon more respected or more hated than others? If so, why?
I... don't think dragon breeds matter in my lore.

23. Can all forms of elemental magic heal?
Well... there is healing magic, and some dragons are more proficient in it than others, but not sure about elemental...

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?
Dragon magic in my lore is actually a catch-all term to refer to different types of supernatural abilities (which also include things like qi, energy, miasma, neigong etc.). They're not really elemental in the traditional sense in-lore, but I do use the concept of elements to inspire myself when I write about their skills and abilities.

25. Is any certain magic more powerful than others?
Not really. Power is largely dependent on a dragon's training.

26. Are there such thing as enchantments or curses? How would they work?
Yeah. They work like... uh... enchantments and curses?

27. Are tomes important to magic users? Why or why not?
There are books and scriptures that teach dragons magic, martial arts, meditation and other stuff. There are also books that actually have magical abilities. So I'd say they're pretty important.

28. Are certain things or places able to amplify ones magical abilities?
Places that are close to the Gate/Portal (the doorway between this universe and Sornieth, basically) tend to have very funky magical things happening. Same goes for some other places like cemeteries, religious venues, battlefields, enchanted forests etc.
Miasma is very much a thing.
Objects can also be haunted or have magical abilities. They are sought after and collected.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)
There are abilities that are limited to certain conditions (like vampiric abilities that can be activated at night), and some are enhanced by said conditions (it's just easier for water mages to fight where there's a lot of water).

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?
Dragons in this universe are born with a weakened form of magic that must be enhanced by the time they reach adulthood, otherwise their magic will fizzle out and disappear. And they still have to train a lot to improve.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?
FR elements don't really matter, so...
Also I'm not exactly well-versed in FR lore. Why do you think I have to make up most of my worldbuilding lol

32. Does your clan have any dragons dedicated to researching and studying magic?
Technically all of them, but some more than others. Disciples of Water Sect (not FR Water) specialize in magic, and those of Mountain Sect are researchers.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?
All magic and skills are taught by their Masters and/or the Sect's books.

34. Can dragons use magic to shape or create things?
Only highly-skilled ones.

35. Can ones magic influence or read someones mind?
This type of magic may require dragons to reach godhood to perform, idk. I haven't really integrated it into my lore.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?
Pretty much everything they learn can be used to attack each other in combat. Oh you're a puppeteer? Now you have to learn how to control your puppets to kick butts.

37. Do your dragons worship the deities?
The Masters are Sornieth dragons so they MAY do. Dinh Phi in particular is devoted to the Stormcatcher.
The Disciples, however, only hear about the Arcanist through stories and know pretty much next to nothing about the other deities (with some exceptions).

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?
Not really?
The Masters consider themselves the apprentices of the Arcanist, but they're not exactly that devoted to him. Especially not after the guy supposedly closed the portal and forced them to stay in this other world lol.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

40. Are there dragons dedicated to convincing others to serve their deities?

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?
It's basically sending members off to do... whatever.
The Fire Sect is specialized in my lore's version of exalting, and they basically have two types of output: soldiers who are promoted to the imperial military, and those who go on to do independent, less honourable jobs like mercenaries and bodyguards. They're both considered exaltees.

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help
Pretty much the trainer going "okay you're good, off you go" and sending them off to wherever.

43. Where would one go to be exalted?
They may be recruited to the kingdom's imperial military, or wherever's in need of their service.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?
No.

45. Do the worship of the deities play a big role in your clan?
No.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?
I know next to nothing about the Tidelord lawl
The most the Disciples know about the Tidelord is that there used to be a group of people/dragons from hundreds of years ago who might have received his magic in this universe. Some of them are descendants of these people, and therefore worship their version of a Water God who might or might not be the actual Tidelored. Other than that, most of them don't really care.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?
48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?
49. Are any breed stronger than another in any way? Or are all breeds equal?
50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)
51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?
52. Are all dragons similarly expressive or do they all uniquely show their emotions?
53. Are your dragons able to fly? Or is wholly determined by their wing sizes?
54. Do Ancients and Moderns get along with each other?
55. Can your Ancient and Modern dragons breed with each other despite in-game lore?
56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?
57. How did you clan react to finding Ancients?
58. Do Ancients have a vastly different culture than those of Moderns?
59. What about the Obelisks?
60. Are there any ceremonies that might be breed specific?
61. Do dragons mate for life or no?
62. Do dragons look down on others for not having a lineage? (G1 dragons)
63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?
Thuy Du is a quadriplegic who has a wheelchair and receives a mechanical frame for his arms. He's widely respected because of his magic and fighting abilities, so technically he's not considered "less", but some other clan members have this "poor guy :((" attitude when talking about him which he hates.
Vinh Tuyet is blind, but he's been independent since he was young. He's also a formidable swordsman.

64. Are your dragons in your lore, anthro, human, or just simply dragon?
Most of my lore dragons are actually humans with dragon features. The Sect leaders are originally dragons but can turn into human forms.

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?
Human-like.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?
Technology in my clan takes the form of automatons and mechanisms fueled by magic. Think 14th century technology with a dash of steampunk lol. (Wuxiapunk? Is that a thing?)

67. Does your clan grow/farm food? OR do they hunt for it all?
Some Sects live in regions where agriculture and hunting can thrive. For others, they just buy stuff they need.

68. What does your clan do with abandoned eggs?

69. Does your clan have ambassadors/representatives? What do they do?

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?

71. Is architect important in your clan? Do they live where infrastructure is important or no?

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?
All the Sects are education-based so...
Basically, if you want to join a Sect, you have to study under them. They mainly teach you combat and magic-related stuff, but can also give you tips regarding your role or profession.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?
Performing entertainers are VERY looked down on. They are the receivers of many not-so-nice denominations.
Mercenaries are always considered less than military soldiers. That's just a thing.
Scholars and official governors are valued by the imperial government and thus, popular among the Sects who like them.
Merchants are pretty well-off but most people don't like them and consider them untrustworthy.
These are totally not pulled from actual history.

74. Does your clan have a library?
Most Sects have their own. Mountain Sect has the largest.

75. What about cooks or any form of servants?
Some Sects have kitchens that serve boarding disciples.
Some disciples work as cooks and restaurant owners themselves.
Servants are widely employed, and some of them are taken in as official disciples if they so wish.

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?
Heaven Sect has one prison that's in charge of imprisoning dragons and other magic-users. It's partially government-funded.
Some other Sects prefer to punish offending members themselves, or just let the imperial government take care of them.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?
Yes. The Sects prefer to punish offenders themselves before getting the government involved. Their laws are generally not that strict, at least for the time.

78. What is the most serious punishment and the lightest punishment for a crime?
The most serious punishments are imprisonment (in Heaven Sect's special prison) and banishment. Death penalties have been proposed but never carried out, since they might have to answer to the imperial government.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?

80. Are there any planets that your dragons, or others, have found?

81. Are your dragons developing a way to go into space?
Nope lol. They can't even go back to Sornieth.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?
83. Is the Shade feared in your clan? Anyone "Shade-Touched"?
84. IS there anyone that worships the Shade? Are they open about it?
85. Does your clan believe in such a being?

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?
Each Sect has its own theme colours and Disciples are required to wear clothing in said colours during "class". Style-wise, they don't dress that different from non-dragons around them.

87. What about food? Any food that is considered your clans cultural food?
The food is pretty much copy-paste from my own culture's dishes lol. But the ingredients might be unique to FR.

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)
Maybe? Not really?

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?
90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?
91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)

92. Do other forms of dimensions exist?
My lore is set another dimension of Sornieth.

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?
There are beliefs surrounding them, and phenomena that support said beliefs. But no one really knows for sure.

94. Dos spirits exist? Can they possess or move things around?
Yes. They do all kinds of funny stuff.

95. Do dragons hunt for the paranormal if they do exist?
Not really hunt. All of them accept the existence of the paranormal as just another facet of life. They exorcise harmful ghosts if necessary.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?
Oh boy *pulls up chair*

97. What about songs that would be commonly sung among your dragons?
98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?
99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?

AND FINALLY...

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?
Thanks for the prompts! This should get me going whenever I'm stuck on my lore or bored haha ^^.

I should also preface that most of my dragons aren't technically "dragons". Some are dragons who take on humanoid forms, others are dragon-human hybrids who appear humanoid. Also the world they're in isn't Sornieth, it's just a parallel version of Sornieth where "humans" dominate. Basically.

1. What is the name of your clan?
Huyen Nghi Hoi or the Society of Divine Dualism.

2. Is it considered a clan? A tribe? A group? Other?
The official name is a "society". Basically a group of different Sects that scattered around a region.

3. How did the name originate?
Huyen means divine, mysterious, occult.
Nghi is from a philosophical concept from Taoist cosmology (liangyi), which proposes that all things are composed of opposite forces. Think of Yin and Yang.
(Despite the name and concept, my dragons aren't really

4. What form of leadership runs your clan? A council? A King/Queen/Other? If not, how does the clan operate?
Each Sects are independently run by a dragon couple who directly lead and teach their Sect members. They're referred to as Sect Leaders and Masters. The Society as a whole, though, does have a council, but opinions vary on whether or not it's actually effective.

5. What is the main income of your clan? Is there anyone that manages the money?
Most of the members have normal jobs. Each Sect has its own treasurers who manage its funds, but overall everyone is self-sustaining.

6. Are certain things more valuable than currency that would be used as such?
The Society uses the currency of the kingdom they're in, but sometimes they can trade all kinds of things among each other.

7. Is your clan dedicated to one craft or few, OR do they specialize in many things?
Different Sects are specialized in different things, though overlaps may happen.

8. Does your clan trade with other clans for wares, or do they prefer to keep to themselves?
In my universe, there are wildly different opinions about dragons that non-dragons may have, mainly fear and respect. Some of the Sects prefer to not interact too much with outsiders to avoid trouble, some do for business purposes, and some are wholeheartedly devoted to the kingdom.

9. Is there any enemies to your clan? If so, how?
Not really, for now. The "antagonists" in my lore are currently all from the clan.

10. Does your clan squabble with these enemies or other clans often?
Hopefully not.

11. Does your clan have many allies? If so, how do they usually interact with each other?

12. Is there treaties or contracts involved in alliances or is it verbal/based off trust?

13. Does your clan get along Beastclans or are they all enemies?
I consider this universe's version of Beastclans to be other types of mythical creatures and spirits.

14. Does your clan accept Beastclan members? Why or why not?
Yes. As long as they have the ability to utilize dragon magic and can pass the preliminary tests, they're in.

15. If yes, would they have any form of issues integrating into your clan? Would any dragons show distaste towards them?
Imagine our own society during the 13th-14th century lol. What do you think?
Most of the dragons have lived through being discriminated and mistreated for being different, so they try not to do the same towards other creatures. Emphasis on "try".

16. Is any specific race of Beastclans disliked? Or certain races seen as less than others?
Again, not Beastclan in the FR sense, but creatures who are known to widely harm and kill others are looked down upon (see: vampires)

17. Are they treated like actual Familiars?
No. Only non-sentient magical creatures are equivalent to familiars.

18. Are there any race or animals treated as Familiars?
Some "normal" animals and non-sentient magical creatures are kept as pets and/or combat buddies. There are beastmasters in some Sect who specialize in taking care of them.

19. Does your clan celebrate the Elemental Holidays? Why or why not?
No. They don't know what those are. (Also some time shenanigans that's way too complicate to explain lol)

20. IF yes, what do these festivities entail? Is it always monthly? Can anyone participate?

21. Is any specific element more respected than others, or one more hated than others? If so, why?
*checks* All the Master dragons are of different elements and they don't really care about that. All the Disciples, though, are arcane dragons due to being born under the influence of the Arcanist's magic, so...

22. IS any race of dragon more respected or more hated than others? If so, why?
I... don't think dragon breeds matter in my lore.

23. Can all forms of elemental magic heal?
Well... there is healing magic, and some dragons are more proficient in it than others, but not sure about elemental...

24. Is all magic absolutely elemental (strictly to the in-game lore magics) or are there general forms of magic any dragon can use? If so, how do they work?
Dragon magic in my lore is actually a catch-all term to refer to different types of supernatural abilities (which also include things like qi, energy, miasma, neigong etc.). They're not really elemental in the traditional sense in-lore, but I do use the concept of elements to inspire myself when I write about their skills and abilities.

25. Is any certain magic more powerful than others?
Not really. Power is largely dependent on a dragon's training.

26. Are there such thing as enchantments or curses? How would they work?
Yeah. They work like... uh... enchantments and curses?

27. Are tomes important to magic users? Why or why not?
There are books and scriptures that teach dragons magic, martial arts, meditation and other stuff. There are also books that actually have magical abilities. So I'd say they're pretty important.

28. Are certain things or places able to amplify ones magical abilities?
Places that are close to the Gate/Portal (the doorway between this universe and Sornieth, basically) tend to have very funky magical things happening. Same goes for some other places like cemeteries, religious venues, battlefields, enchanted forests etc.
Miasma is very much a thing.
Objects can also be haunted or have magical abilities. They are sought after and collected.

29. Do dragon have to be in certain conditions to be able to perform their magic? (Ex. An Ice or Nature dragon would not be able to perform their abilities in the Ashfall Wastes.)
There are abilities that are limited to certain conditions (like vampiric abilities that can be activated at night), and some are enhanced by said conditions (it's just easier for water mages to fight where there's a lot of water).

30. Can a dragons magic become naturally more powerful over time or would they need any form of training to help them become more powerful?
Dragons in this universe are born with a weakened form of magic that must be enhanced by the time they reach adulthood, otherwise their magic will fizzle out and disappear. And they still have to train a lot to improve.

31. In-game lore says only water can be seers, but can any dragon be able to do the same regardless of element? How do they receive future prophecies without the influence of a Deity?
FR elements don't really matter, so...
Also I'm not exactly well-versed in FR lore. Why do you think I have to make up most of my worldbuilding lol

32. Does your clan have any dragons dedicated to researching and studying magic?
Technically all of them, but some more than others. Disciples of Water Sect (not FR Water) specialize in magic, and those of Mountain Sect are researchers.

33. What about a court magister or someone who is very knowledgeable in magic/arcane that gives advice or helps with magic/arcane matters?
All magic and skills are taught by their Masters and/or the Sect's books.

34. Can dragons use magic to shape or create things?
Only highly-skilled ones.

35. Can ones magic influence or read someones mind?
This type of magic may require dragons to reach godhood to perform, idk. I haven't really integrated it into my lore.

36. Do your dragons use magic to attack others in combat? Can any element engage in magic combat?
Pretty much everything they learn can be used to attack each other in combat. Oh you're a puppeteer? Now you have to learn how to control your puppets to kick butts.

37. Do your dragons worship the deities?
The Masters are Sornieth dragons so they MAY do. Dinh Phi in particular is devoted to the Stormcatcher.
The Disciples, however, only hear about the Arcanist through stories and know pretty much next to nothing about the other deities (with some exceptions).

38. Do dragons worship only their deity of their element, or would they worship another deity, if at all?
Not really?
The Masters consider themselves the apprentices of the Arcanist, but they're not exactly that devoted to him. Especially not after the guy supposedly closed the portal and forced them to stay in this other world lol.

39. Are there dragons that don't believe in the deities or hate them? If so, why?

40. Are there dragons dedicated to convincing others to serve their deities?

41. What is exalting to your clan/dragons exactly? Is it noble? Foolish?
It's basically sending members off to do... whatever.
The Fire Sect is specialized in my lore's version of exalting, and they basically have two types of output: soldiers who are promoted to the imperial military, and those who go on to do independent, less honourable jobs like mercenaries and bodyguards. They're both considered exaltees.

42. How does one go about exalting another? Is it a ritual? A process? Does one decide for themself and leave? Does another help
Pretty much the trainer going "okay you're good, off you go" and sending them off to wherever.

43. Where would one go to be exalted?
They may be recruited to the kingdom's imperial military, or wherever's in need of their service.

44. IS it considered blasphemous or crazy to not worship ones elemental deity?
No.

45. Do the worship of the deities play a big role in your clan?
No.

46. Do any of your clan members hate the Tidelord or are scared because he vanished? Are any helping to search?
I know next to nothing about the Tidelord lawl
The most the Disciples know about the Tidelord is that there used to be a group of people/dragons from hundreds of years ago who might have received his magic in this universe. Some of them are descendants of these people, and therefore worship their version of a Water God who might or might not be the actual Tidelored. Other than that, most of them don't really care.

47. Do dragons that come back from exalting seen as higher or lesser for leaving/being kicked out?
48. Does your clan or any dragon do any form of sacrificial ritual for their deity? Or offer any items?
49. Are any breed stronger than another in any way? Or are all breeds equal?
50. Can breeds of their "origin element" use their magic better? (Ex. A spiral dragon using wind magic better because the breed originated from Wind more than say a guardian dragon using wind magic)
51. Are your dragon sizes more to that of in-game canon (Fae is the smallest, Imperial the biggest, etc.) or are they closer together?
52. Are all dragons similarly expressive or do they all uniquely show their emotions?
53. Are your dragons able to fly? Or is wholly determined by their wing sizes?
54. Do Ancients and Moderns get along with each other?
55. Can your Ancient and Modern dragons breed with each other despite in-game lore?
56. Do Ancients and Moderns socialize regularly or do they both have their separate areas within the clan?
57. How did you clan react to finding Ancients?
58. Do Ancients have a vastly different culture than those of Moderns?
59. What about the Obelisks?
60. Are there any ceremonies that might be breed specific?
61. Do dragons mate for life or no?
62. Do dragons look down on others for not having a lineage? (G1 dragons)
63. Do you have any disabled dragons? IF so how do they receive assistance for such? Are they considered less?
Thuy Du is a quadriplegic who has a wheelchair and receives a mechanical frame for his arms. He's widely respected because of his magic and fighting abilities, so technically he's not considered "less", but some other clan members have this "poor guy :((" attitude when talking about him which he hates.
Vinh Tuyet is blind, but he's been independent since he was young. He's also a formidable swordsman.

64. Are your dragons in your lore, anthro, human, or just simply dragon?
Most of my lore dragons are actually humans with dragon features. The Sect leaders are originally dragons but can turn into human forms.

65. Are your dragons more human like in terms of intelligence or are they more feral/animal like?
Human-like.

66. How technologically advanced is your clan? Do they use magic to fuel technology? or just simply magic for all necessary things?
Technology in my clan takes the form of automatons and mechanisms fueled by magic. Think 14th century technology with a dash of steampunk lol. (Wuxiapunk? Is that a thing?)

67. Does your clan grow/farm food? OR do they hunt for it all?
Some Sects live in regions where agriculture and hunting can thrive. For others, they just buy stuff they need.

68. What does your clan do with abandoned eggs?

69. Does your clan have ambassadors/representatives? What do they do?

70. Do your dragons hold marriage ceremonies of sorts if they were to mate?

71. Is architect important in your clan? Do they live where infrastructure is important or no?

72. Are there any forms of teachers to help with literacy/fighting/magic/history/etc?
All the Sects are education-based so...
Basically, if you want to join a Sect, you have to study under them. They mainly teach you combat and magic-related stuff, but can also give you tips regarding your role or profession.

73. Besides forms of leader is there any jobs considered to be more valuable/ important than others?
Performing entertainers are VERY looked down on. They are the receivers of many not-so-nice denominations.
Mercenaries are always considered less than military soldiers. That's just a thing.
Scholars and official governors are valued by the imperial government and thus, popular among the Sects who like them.
Merchants are pretty well-off but most people don't like them and consider them untrustworthy.
These are totally not pulled from actual history.

74. Does your clan have a library?
Most Sects have their own. Mountain Sect has the largest.

75. What about cooks or any form of servants?
Some Sects have kitchens that serve boarding disciples.
Some disciples work as cooks and restaurant owners themselves.
Servants are widely employed, and some of them are taken in as official disciples if they so wish.

76. Do you have a prison? How is it run? What would someone have to do to be imprisoned?
Heaven Sect has one prison that's in charge of imprisoning dragons and other magic-users. It's partially government-funded.
Some other Sects prefer to punish offending members themselves, or just let the imperial government take care of them.

77. Would your dragons have a trial for the offending person? How strict are the laws if your clan has any?
Yes. The Sects prefer to punish offenders themselves before getting the government involved. Their laws are generally not that strict, at least for the time.

78. What is the most serious punishment and the lightest punishment for a crime?
The most serious punishments are imprisonment (in Heaven Sect's special prison) and banishment. Death penalties have been proposed but never carried out, since they might have to answer to the imperial government.

79. Do Beastclans believe in any form of deity or God of their own? Do they try to convert dragons?

80. Are there any planets that your dragons, or others, have found?

81. Are your dragons developing a way to go into space?
Nope lol. They can't even go back to Sornieth.

82. Sorneith canonically has 2 moons. What would they be named if your clan had to name them?
83. Is the Shade feared in your clan? Anyone "Shade-Touched"?
84. IS there anyone that worships the Shade? Are they open about it?
85. Does your clan believe in such a being?

86. IS there a certain dress code or expectation of style in your clan? Any developed styles over time?
Each Sect has its own theme colours and Disciples are required to wear clothing in said colours during "class". Style-wise, they don't dress that different from non-dragons around them.

87. What about food? Any food that is considered your clans cultural food?
The food is pretty much copy-paste from my own culture's dishes lol. But the ingredients might be unique to FR.

88. What of slang? Or sayings? What about swears? Do certain dragons/ dragons of elements have certain sayings/swears? (Think when the Light Sprite yells "Baku Snout!" in G&G out of frustration)
Maybe? Not really?

89. Are fictional books in your lore similar to books in our real life? What about comics and toys?
90. If a dragon was to say try to invent something we have in our modern lives, like a TV or a car, How would other dragons react?
91. Do dragons have certain things we do? Like desks for writing, full beds, shelves, etc. Or would they be very different to compensate for their style of living/being dragons? (Like instead of beds, they'd have nests)

92. Do other forms of dimensions exist?
My lore is set another dimension of Sornieth.

93. Does any form of heaven or limbo exist in your lore? Or any form of afterlife?
There are beliefs surrounding them, and phenomena that support said beliefs. But no one really knows for sure.

94. Dos spirits exist? Can they possess or move things around?
Yes. They do all kinds of funny stuff.

95. Do dragons hunt for the paranormal if they do exist?
Not really hunt. All of them accept the existence of the paranormal as just another facet of life. They exorcise harmful ghosts if necessary.

96. Are there any folktales or legends that exist within your clan? Any Mythical creatures?
Oh boy *pulls up chair*

97. What about songs that would be commonly sung among your dragons?
98. Are hatchlings assigned a job when they're young or can be anything they please once they're of a certain age?
99. Do some dragons sometimes eat outside their food groups? Like a Tundra eating meat/fish?

AND FINALLY...

100. What does your clan do with gene scrolls/breed changes? Are they even a thing? Magic? Can they willingly change their breed at any time using one? Would they still carry characteristics of their old breed after they change? IS it instant? Gradual? Same with genes? Or do the patterns mix for a bit before changing to the new?
My dragons' names are 2-3 separate words. Please put spaces between them!!!
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I'm so glad everyone's enjoying this so far<3
Maybe I'll make another batch of questions ... ovo
I'm so glad everyone's enjoying this so far<3
Maybe I'll make another batch of questions ... ovo
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