Dev Tracker
A chronological record of developer forum posts and site updates.
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*points at fr's humanoid designs*
Dec 17, 2022, 13:20:12
EverGiven wrote on 2022-12-16 02:32:15:
-whispers- Undel stop making them so gorgeous

I’m glad you like them, but to be fair I only drew a handful of beastclans. Suburbansamurai is responsible for the bulk of beastclan familiars, though osiem, may, and sin have created several as well!
FR economy pet peeves?
Dec 16, 2022, 06:26:22
Good morning everyone! A quick reminder about our rule on call-outs for you, as this thread is close to the line:

Quote:
Call-outs

Threads designed to draw attention to a specific player, group of players, or staff are considered “call-out” threads.

Regardless of the original poster’s intent, threads inviting discussion about others can quickly devolve into harassment campaigns and even well-intentioned threads can lead to this behavior.

This also includes “vague” posts where a specific player is not named but the interaction with them is described for discussion with others, such as a trade or discovering the other player has blocked them.




Thank you!
Beastclan headcanons discussion/ideas
Dec 15, 2022, 14:58:12
Hi there @Dogmage999, it appears there's been a misunderstanding! We're removing colonial parallels, specifically an overpowering and invading force causing wide scale cultural destruction, which is a form of genocide, from our lore. I think Undel's response from the Announcements thread will help clear up this misunderstanding. Thank you!


Undel wrote on 2022-12-14 14:15:01:
We did not feel that the genocide, cultural erasure (in the original harpy articles the war was causing them to lose their culture), and loss of territory to an overwhelming force were something we wanted in a game when the creatures this was happening to looked so much like humans. This does not mean that harpies and dragons are always buddies. Though the harpies have a close alliance with the majority of wind clans, other flights treat them with a more cautious approach and may have their own alliances with different Beastclans. And those big shapes harassing even the harpies in the Windswept Plateau? Those aren't ancients.

In other words, we simply chose what we did and did not want in our game, and we decided that the colonialism parallels were something we did not want to have in our story. And we especially did not like the fact our unresolved story placed our players in the parallel position of destructive aggressors.

There is still conflict and dark themes in the world of Sornieth. The dragon flights remain antagonistic towards one another. Dragons follow primal elemental forces as their guiding principles. There's a worker's revolution in Fire, a catastrophic proliferation of magic vs technology in Arcane and Lightning, a wartime standstill between Plague and Nature, things from deep in the stone being dug up in Earth, otherworldly threats forever jailed except maybe...not?, missing prophetic deities, an energy-sucking otherworldly force infesting Sornieth, and an overwhelming surge of elemental energy to name a few. Plus the fact that dragons—like people—aren't always going to get along with each other.
What if I made Flight Rising D&D
Dec 15, 2022, 14:04:02
Hi @Moonlace, we're flattered our game has inspired you, but we must respectfully request our IP, our world, etc, is not used for this project. Any game you make should be about a world of your own creation. Best of luck, and thank you!
thoughts on the new beastclan lore
Dec 15, 2022, 10:23:15
The thread linked was locked for a reason.

Regarding how long this has been part of the site:
Aequorin wrote on 2022-12-15 09:42:15:
Beastclans on the Rise was one small introduction to a multi-part story back in 2014, and that story is heavily dependent on Adventure Mode. We kept telling ourselves that next year we'll get Adventure Mode going and we can resolve this. And then another year passed. Next year, next year we can finally address this...another year passes. Repeat until it's now 2022, the refactor is almost but not quite done, Achievements still have to go out before Adventure Mode, and we've unintentionally placed players in the role of genocidal aggressors for almost a decade. That's not okay.

Our new direction leaves room for conflict and dark stories. Banescale dragons nearly wiped out the Gaolers until the Gaolers retaliated in kind. But there's a significant difference between dragons vs Beastclans in the old lore and Banescale vs Gaolers. The former is a painfully unequal playing field where entire cultures were being wiped out without a second thought. Born in Fire and Flame is a battle between equals, with solemn recognition and grief for what was done.

The length of time is accidental, not deliberate. As noted in the Announcements thread lock message, players with clan lore based on the old iteration are in the clear.

We do not want parallels to real world colonialist aggression and genocide in our story. This thread is now locked.
Metaphorically speaking, the Harpies
Dec 15, 2022, 09:42:15
I am locking this thread, as it's feedback that should be sent to us through Contact Us. But there's something here that also needs to be addressed.

We are going in a new direction because we do care. We care about the impact our story has on our players. We care about the position our story places our players. We care about making sure conflict is created and published with care and consideration for context, nuance, and the way the world around us can influence what we create.

Beastclans on the Rise was one small introduction to a multi-part story back in 2014, and that story is heavily dependent on Adventure Mode. We kept telling ourselves that next year we'll get Adventure Mode going and we can resolve this. And then another year passed. Next year, next year we can finally address this...another year passes. Repeat until it's now 2022, the refactor is almost but not quite done, Achievements still have to go out before Adventure Mode, and we've unintentionally placed players in the role of genocidal aggressors for almost a decade. That's not okay.

Our new direction leaves room for conflict and dark stories. Banescale dragons nearly wiped out the Gaolers until the Gaolers retaliated in kind. But there's a significant difference between dragons vs Beastclans in the old lore and Banescale vs Gaolers. The former is a painfully unequal playing field where entire cultures were being wiped out without a second thought. Born in Fire and Flame is a battle between equals, with solemn recognition and grief for what was done.

We're removing parallels to colonialism from our story because we don't want them in our story. To suggest we don't care about our story because we don't want parallels to colonialist aggression in it does a disservice to us, to you, and to your fellow players.

An Apology for Beastclans on the Rise
Dec 15, 2022, 07:42:34
And hello again, everyone! After some discussion, we've decided to lock this thread a little earlier than usual.

To recap:

First and foremost, this is our decision for our story on our website. If you have an issue with our decision, your issue with us, not the players and communities who were correct and right to bring these parallels to our attention. We will not tolerate comments targeting them, directly or indirectly.


With this update, several lore tooltips and mentions throughout the site are now outdated. They will be updated. We originally planned to get those updates out before the end of this week, but between answering your questions (that's okay!) and what needs to be done for Night of the Nocturne, that no longer looks feasible. The outdated lore will be updated as soon as possible. If you should find outdated lore on the website before then, please feel free to notify us via Contact Us. When you do, submit your ticket following these instructions to ensure it does not get lost in the queue:

  • In the Subject line, title your ticket 'Outdated Lore Report'.
  • Under Category, select 'Gameplay Issue'.
  • Include a link to the outdated lore's webpage or entry in the Game Database
.

Please do not report clans with lore that was previously compliant with site lore. Beastclans on the Rise was released in 2014 and as of my reply now, the announcement post isn't even 24 hours old in 2022. If other rules are being broken, such as excessive violence, gore, explicit content, etc, that can be reported.



And to close, links to staff clarifications on:


Coliseum
Aequorin wrote on 2022-12-14 13:40:43:
The Shade is an otherworldly infestation that impacts everything on Sornieth, not just Beastclans. This is why Coliseum enemies have always included flora, fauna, bugs, enchanted objects, etc. The Shade wants to consume everything on Sornieth, including the dragons. Dragons are not immune to its influence, it's that their ability to harness elemental energy en masse make dragons quite adept at fighting back against it. Beastclans who have learned to harness elemental magic can also fight back against the Shade incursion, though they don't naturally breathe fire or wind. The only reason you're not fighting NPC dragons in the coliseum who are Shade-infested is that within the context of the Coliseum as a feature and mechanic, dragons are player controlled.




Marketplace
Undel wrote on 2022-12-14 13:45:09:
The marketplace is a game mechanic that allows items to be widely distributed. Some things in our game are mechanics to facilitate the play experience, and are independent of lore. In this same way the auction house and crossroads and message center are not indicative of trading a sapient being (such as your dragons) for currency, even though that is what the mechanic allows. If a player wants to create lore for this, they're welcome to, so long as it stays within our existing content guidelines.

I do want to acknowledge your point that in the past we did avoid putting Beastclans in the Marketplace because of our outstanding lore that at that point had already been called out for having harmful real world implications. With today's update, we would like to let the Marketplace exist strictly as a mechanic for distribution and not an implication of an in-lore transaction.



Baldwin's Brew
Undel wrote on 2022-12-14 11:13:59:

I think with this one it needs to be recognized as a game mechanic to get rid of duplicate items and turn them into something useful. If you want to think of a way to make this fit into your lore, think of "feather of harpy" as being an ingredient rather than putting a creature whole into a pot. The same goes for non-sapient familiars. Baldwin would never allow living creatures to be tossed into his cauldron!

This is definitely a place where mechanics and lore disconnect.



Conflict and dark storylines going forward
Undel wrote on 2022-12-14 14:15:01:
We did not feel that the genocide, cultural erasure (in the original harpy articles the war was causing them to lose their culture), and loss of territory to an overwhelming force were something we wanted in a game when the creatures this was happening to looked so much like humans. This does not mean that harpies and dragons are always buddies. Though the harpies have a close alliance with the majority of wind clans, other flights treat them with a more cautious approach and may have their own alliances with different Beastclans. And those big shapes harassing even the harpies in the Windswept Plateau? Those aren't ancients.

In other words, we simply chose what we did and did not want in our game, and we decided that the colonialism parallels were something we did not want to have in our story. And we especially did not like the fact our unresolved story placed our players in the parallel position of destructive aggressors.

There is still conflict and dark themes in the world of Sornieth. The dragon flights remain antagonistic towards one another. Dragons follow primal elemental forces as their guiding principles. There's a worker's revolution in Fire, a catastrophic proliferation of magic vs technology in Arcane and Lightning, a wartime standstill between Plague and Nature, things from deep in the stone being dug up in Earth, otherworldly threats forever jailed except maybe...not?, missing prophetic deities, an energy-sucking otherworldly force infesting Sornieth, and an overwhelming surge of elemental energy to name a few. Plus the fact that dragons—like people—aren't always going to get along with each other.

An Apology for Beastclans on the Rise
Dec 15, 2022, 06:51:45
Pippatis wrote on 2022-12-15 06:49:24:
Harrowdawn wrote on 2022-12-15 06:44:13:

I truly do not mean this in an antagonistic fashion, but the way you're using 'subset of the community' and 'just putting it out there' sounds like a not terribly subtle way of rephrasing 'did the woke minority bully you into doing this', and assumes that the minority and not the majority of users in general are okay with this (which, from the comments, most people are) and that none of the staff are in this 'subset' themselves (also a not super great assumption). Please consider that talking like this alienates people who deserve to feel comfortable and respected here just as much as you do.

I'm not in any kind of racial minority, but I know it matters very much to me that even 'subsets' of people can enjoy a nice fantasy game (even one with blood and conflict!) without just recycling old harmful tropes.

That's fair. I apologize for my poor word choice. I think all of us belong to subsets in some way. I can't claim to know how to speak my thoughts effectively, and I want to thank you for your criticism.

I do still think that the game itself hasn't been harmed, that the devs have every right to change their story as their intentions do. You've caught me, and I'll admit, I suppose that all I wanted to do was... ask. I did that poorly.

@Pippatis, thank you.
An Apology for Beastclans on the Rise
Dec 15, 2022, 06:39:02
Pippatis wrote on 2022-12-15 06:24:27:
All I hope for, though, is that you did not do it because you felt pressured to do so by a subset of the community. Of course, I don't know what the answer to that is, but I just wanted to put it out there.


@Pippatis, it is not okay to make coded references towards minoritized and marginalized people. This is our decision and targeting or disparaging other players for bringing this to our attention is not okay.

And to be clear: the Flight Rising community members who first brought this to our attention were correct and right to do so. Thank you for understanding.
BOTE ice story overhaul?
Dec 15, 2022, 06:19:40
Noted, thank you! I have a feeling these are going to pop up here and there for awhile, seeing as it's been seven years since Beastclans on the Rise was released. It's also okay to notify us via Contact Us, too! Please clearly title your ticket that it's an outdated lore reference and include a link (webpage or Game Database) to the reference when you do. Thank you!
An Apology for Beastclans on the Rise
Dec 15, 2022, 06:16:28
Morigan wrote on 2022-12-15 06:13:52:
But either way. I guess I just have joined this site for a different reason than many. Back when I did, maybe petsites were more common - if I wanted a sugarcoated escapism place where nothing bad ever happened, I'd have gone to a site about ponies, not dragons. At that point, the lore of the site did reflect that probably most of the users saw it that way. Now, apparently, that changed... well, I'll deal. That's fine. Nobody forces me to follow canon lore... and if things get less than ideal I can always take mine off-site. p:


Hello @Morigan, please read Undel's reply here. She addresses the issue of conflict and dark storylines. Thank you.

Undel wrote on 2022-12-14 14:15:01:
FleetingFancy wrote on 2022-12-14 13:45:06:
There is a difference between fiction that mirrors reality in an actually harmful way (like glorifying abuse, normalizing toxic relationships, just to name a few smaller ones), and fiction that mirrors real life for a point. Both can still hurt you, but one should not, in my opinion, be changed.

If we cannot have dark themes in our stories in case it hurts someone because it mirrors real life, how will any stories ever be told? There's a line to be drawn, yes - again, some media do take bad/toxic/horrible situations and portray them terribly - but by retconning the story here entirely, it feels like the message being told is that fiction CAN NEVER mirror real life, because if it hurts then it HAS to be bad.

We did not feel that the genocide, cultural erasure (in the original harpy articles the war was causing them to lose their culture), and loss of territory to an overwhelming force were something we wanted in a game when the creatures this was happening to looked so much like humans. This does not mean that harpies and dragons are always buddies. Though the harpies have a close alliance with the majority of wind clans, other flights treat them with a more cautious approach and may have their own alliances with different Beastclans. And those big shapes harassing even the harpies in the Windswept Plateau? Those aren't ancients.

In other words, we simply chose what we did and did not want in our game, and we decided that the colonialism parallels were something we did not want to have in our story. And we especially did not like the fact our unresolved story placed our players in the parallel position of destructive aggressors.

There is still conflict and dark themes in the world of Sornieth. The dragon flights remain antagonistic towards one another. Dragons follow primal elemental forces as their guiding principles. There's a worker's revolution in Fire, a catastrophic proliferation of magic vs technology in Arcane and Lightning, a wartime standstill between Plague and Nature, things from deep in the stone being dug up in Earth, otherworldly threats forever jailed except maybe...not?, missing prophetic deities, an energy-sucking otherworldly force infesting Sornieth, and an overwhelming surge of elemental energy to name a few. Plus the fact that dragons—like people—aren't always going to get along with each other.
An Apology for Beastclans on the Rise
Dec 15, 2022, 06:14:40
Subdued wrote on 2022-12-15 06:12:19:
Please don't sanitize the coliseum lol...

The Coliseum is dragons cleansing Shade taint. That's why the enemies have always been flora, fauna, bugs, arachnids, enchanted objects, etc. Not just Beastclans. @Subdued
An Apology for Beastclans on the Rise
Dec 15, 2022, 06:10:06
Pippatis wrote on 2022-12-15 06:06:15:
I don't usually comment on subjects like this, but...

I truly think this is a non-issue. Referencing something that happened in life is nothing like encouraging it. It seems like a worse idea to try and censor it, change the lore, act like it didn't happen, because when people start to forget, it paves the way for it happen again.

Hello @Pippatis. It is not censorship when we are the ones making the change ourselves to our own story on our own website. Please read Undel's reply, as she covers the issue of conflict and why we made this change. Thank you.


Undel wrote on 2022-12-14 14:15:01:
FleetingFancy wrote on 2022-12-14 13:45:06:
There is a difference between fiction that mirrors reality in an actually harmful way (like glorifying abuse, normalizing toxic relationships, just to name a few smaller ones), and fiction that mirrors real life for a point. Both can still hurt you, but one should not, in my opinion, be changed.

If we cannot have dark themes in our stories in case it hurts someone because it mirrors real life, how will any stories ever be told? There's a line to be drawn, yes - again, some media do take bad/toxic/horrible situations and portray them terribly - but by retconning the story here entirely, it feels like the message being told is that fiction CAN NEVER mirror real life, because if it hurts then it HAS to be bad.

We did not feel that the genocide, cultural erasure (in the original harpy articles the war was causing them to lose their culture), and loss of territory to an overwhelming force were something we wanted in a game when the creatures this was happening to looked so much like humans. This does not mean that harpies and dragons are always buddies. Though the harpies have a close alliance with the majority of wind clans, other flights treat them with a more cautious approach and may have their own alliances with different Beastclans. And those big shapes harassing even the harpies in the Windswept Plateau? Those aren't ancients.

In other words, we simply chose what we did and did not want in our game, and we decided that the colonialism parallels were something we did not want to have in our story. And we especially did not like the fact our unresolved story placed our players in the parallel position of destructive aggressors.

There is still conflict and dark themes in the world of Sornieth. The dragon flights remain antagonistic towards one another. Dragons follow primal elemental forces as their guiding principles. There's a worker's revolution in Fire, a catastrophic proliferation of magic vs technology in Arcane and Lightning, a wartime standstill between Plague and Nature, things from deep in the stone being dug up in Earth, otherworldly threats forever jailed except maybe...not?, missing prophetic deities, an energy-sucking otherworldly force infesting Sornieth, and an overwhelming surge of elemental energy to name a few. Plus the fact that dragons—like people—aren't always going to get along with each other.
An Apology for Beastclans on the Rise
Dec 15, 2022, 06:06:21
Canisa wrote on 2022-12-15 05:58:54:
Sigh. Really? Someone complained about Dragons being Dragons and we lost a whole lore line as a result? Is the Coliseum next? After all, Dragons attack creatures there too...and quite viciously at that. Eliminate, anyone?


Honestly, when did we forgot that dragons are NOT humans? Whatever anyone may think of what happened during colonization of various countries across the world--and yes, some of that was bad--that was between two groups of the SAME SPECIES. Dragons fighting and attacking Harpys, Maren, Serthis, etc is NOT the same thing. And Dragons are, by nature, vicious and bloodthirsty. Why would anyone who joined a game about them be startled by that?


If you want to have a bunch of Beastclans working with the dragons, fine. It might be interesting to see Beastclan Trading Post spots and Beastclan alliances. But please, don't take away the other side of things. There SHOULD be fights, conflict, and anger. After all, no world is perfect, and everyone getting along is wildly unrealistic, especially when the dominant race is dragons.


No. This is our decision of our own free will and it is not okay to direct any coded or not-so-coded language towards your fellow players who voiced their concerns with the previous iteration of our lore.

@Canisa, please read Undel's reply on the concern regarding the change, as it addresses concerns about conflict. Thank you.


Undel wrote on 2022-12-14 14:15:01:
FleetingFancy wrote on 2022-12-14 13:45:06:
There is a difference between fiction that mirrors reality in an actually harmful way (like glorifying abuse, normalizing toxic relationships, just to name a few smaller ones), and fiction that mirrors real life for a point. Both can still hurt you, but one should not, in my opinion, be changed.

If we cannot have dark themes in our stories in case it hurts someone because it mirrors real life, how will any stories ever be told? There's a line to be drawn, yes - again, some media do take bad/toxic/horrible situations and portray them terribly - but by retconning the story here entirely, it feels like the message being told is that fiction CAN NEVER mirror real life, because if it hurts then it HAS to be bad.

We did not feel that the genocide, cultural erasure (in the original harpy articles the war was causing them to lose their culture), and loss of territory to an overwhelming force were something we wanted in a game when the creatures this was happening to looked so much like humans. This does not mean that harpies and dragons are always buddies. Though the harpies have a close alliance with the majority of wind clans, other flights treat them with a more cautious approach and may have their own alliances with different Beastclans. And those big shapes harassing even the harpies in the Windswept Plateau? Those aren't ancients.

In other words, we simply chose what we did and did not want in our game, and we decided that the colonialism parallels were something we did not want to have in our story. And we especially did not like the fact our unresolved story placed our players in the parallel position of destructive aggressors.

There is still conflict and dark themes in the world of Sornieth. The dragon flights remain antagonistic towards one another. Dragons follow primal elemental forces as their guiding principles. There's a worker's revolution in Fire, a catastrophic proliferation of magic vs technology in Arcane and Lightning, a wartime standstill between Plague and Nature, things from deep in the stone being dug up in Earth, otherworldly threats forever jailed except maybe...not?, missing prophetic deities, an energy-sucking otherworldly force infesting Sornieth, and an overwhelming surge of elemental energy to name a few. Plus the fact that dragons—like people—aren't always going to get along with each other.
An Apology for Beastclans on the Rise
Dec 15, 2022, 05:32:32
Good morning! This thread is now unlocked.
An Apology for Beastclans on the Rise
Dec 14, 2022, 20:09:28
Hello all. We are locking this thread overnight out of an abundance of caution. We'll unlock it in the morning, Eastern Standard Time. Thank you for understanding, and see you tomorrow!
An Apology for Beastclans on the Rise
Dec 14, 2022, 18:45:50
Seapony wrote on 2022-12-14 18:41:12:
And I'm sure it's been brought up before as well, but putting familiars into the transmutation pot is also kind of sketchy. Yes I know that they're just little pieces of data their not real, but still it's kind of cringe-worthy when you start thinking about it. Let's throw the bodies of our Fallen foe and/or friends into a pot.


And addressed by Undel!

Undel wrote on 2022-12-14 11:13:59:
RoxxiFloofs wrote on 2022-12-14 11:06:50:
I wonder if Baldwin's Brew will change a bit because of this? Throwing Beastclan members into the cauldron seems kind of... wrong (as funny as it is to imagine just tossing an entire centaur in)

I think with this one it needs to be recognized as a game mechanic to get rid of duplicate items and turn them into something useful. If you want to think of a way to make this fit into your lore, think of "feather of harpy" as being an ingredient rather than putting a creature whole into a pot. The same goes for non-sapient familiars. Baldwin would never allow living creatures to be tossed into his cauldron!

This is definitely a place where mechanics and lore disconnect.




Regarding some of the existing tooltips for harpy familiars and items, that is an oversight and we will be bringing the tooltips in line in a site status update before the end of the week.
(@Seapony)
An Apology for Beastclans on the Rise
Dec 14, 2022, 18:19:56
@Hippotang, territorial disputes or conflicts between relatively equal groups are not the issue. Please read Undel's post for more clarification. Thank you!



Undel wrote on 2022-12-14 14:15:01:
FleetingFancy wrote on 2022-12-14 13:45:06:
There is a difference between fiction that mirrors reality in an actually harmful way (like glorifying abuse, normalizing toxic relationships, just to name a few smaller ones), and fiction that mirrors real life for a point. Both can still hurt you, but one should not, in my opinion, be changed.

If we cannot have dark themes in our stories in case it hurts someone because it mirrors real life, how will any stories ever be told? There's a line to be drawn, yes - again, some media do take bad/toxic/horrible situations and portray them terribly - but by retconning the story here entirely, it feels like the message being told is that fiction CAN NEVER mirror real life, because if it hurts then it HAS to be bad.

We did not feel that the genocide, cultural erasure (in the original harpy articles the war was causing them to lose their culture), and loss of territory to an overwhelming force were something we wanted in a game when the creatures this was happening to looked so much like humans. This does not mean that harpies and dragons are always buddies. Though the harpies have a close alliance with the majority of wind clans, other flights treat them with a more cautious approach and may have their own alliances with different Beastclans. And those big shapes harassing even the harpies in the Windswept Plateau? Those aren't ancients.

In other words, we simply chose what we did and did not want in our game, and we decided that the colonialism parallels were something we did not want to have in our story. And we especially did not like the fact our unresolved story placed our players in the parallel position of destructive aggressors.

There is still conflict and dark themes in the world of Sornieth. The dragon flights remain antagonistic towards one another. Dragons follow primal elemental forces as their guiding principles. There's a worker's revolution in Fire, a catastrophic proliferation of magic vs technology in Arcane and Lightning, a wartime standstill between Plague and Nature, things from deep in the stone being dug up in Earth, otherworldly threats forever jailed except maybe...not?, missing prophetic deities, an energy-sucking otherworldly force infesting Sornieth, and an overwhelming surge of elemental energy to name a few. Plus the fact that dragons—like people—aren't always going to get along with each other.
An Apology for Beastclans on the Rise
Dec 14, 2022, 17:40:01
@ahuvi, please read Undel's post. Territory disputes between relatively equal groups and colonialism are not the same. Please do not conflate them on our website. Thank you.


Undel wrote on 2022-12-14 14:15:01:
FleetingFancy wrote on 2022-12-14 13:45:06:
There is a difference between fiction that mirrors reality in an actually harmful way (like glorifying abuse, normalizing toxic relationships, just to name a few smaller ones), and fiction that mirrors real life for a point. Both can still hurt you, but one should not, in my opinion, be changed.

If we cannot have dark themes in our stories in case it hurts someone because it mirrors real life, how will any stories ever be told? There's a line to be drawn, yes - again, some media do take bad/toxic/horrible situations and portray them terribly - but by retconning the story here entirely, it feels like the message being told is that fiction CAN NEVER mirror real life, because if it hurts then it HAS to be bad.

We did not feel that the genocide, cultural erasure (in the original harpy articles the war was causing them to lose their culture), and loss of territory to an overwhelming force were something we wanted in a game when the creatures this was happening to looked so much like humans. This does not mean that harpies and dragons are always buddies. Though the harpies have a close alliance with the majority of wind clans, other flights treat them with a more cautious approach and may have their own alliances with different Beastclans. And those big shapes harassing even the harpies in the Windswept Plateau? Those aren't ancients.

In other words, we simply chose what we did and did not want in our game, and we decided that the colonialism parallels were something we did not want to have in our story. And we especially did not like the fact our unresolved story placed our players in the parallel position of destructive aggressors.

There is still conflict and dark themes in the world of Sornieth. The dragon flights remain antagonistic towards one another. Dragons follow primal elemental forces as their guiding principles. There's a worker's revolution in Fire, a catastrophic proliferation of magic vs technology in Arcane and Lightning, a wartime standstill between Plague and Nature, things from deep in the stone being dug up in Earth, otherworldly threats forever jailed except maybe...not?, missing prophetic deities, an energy-sucking otherworldly force infesting Sornieth, and an overwhelming surge of elemental energy to name a few. Plus the fact that dragons—like people—aren't always going to get along with each other.
An Apology for Beastclans on the Rise
Dec 14, 2022, 17:31:38
DeathbyPixelz wrote on 2022-12-14 17:30:01:
Yeah, I'm aware, I got caught up in the moment </3 Thank you for your hard work

All good @DeathbyPixelz Mostly, I'd like to avoid needing to lock the thread for clean up again.

...we need a thumbs up emoji.
An Apology for Beastclans on the Rise
Dec 14, 2022, 17:28:59
Multiple posts have been removed for being unconstructive, inflammatory, or would otherwise lead to escalating conflict within the thread. Posts that quoted or replied to them were also removed. Please do not engage with these posts. Report them, please.

I'm also going to reiterate that these changes are made by us, of our own free will, after education, reflection, and discussion. We are not being forced to make this change. Thank you!
An Apology for Beastclans on the Rise
Dec 14, 2022, 17:26:05
DeathbyPixelz wrote on 2022-12-14 17:19:12:
I see one of my other posts was removed, oops ^ ^' sorry about that little bit of extra work, devs.

I strongly suggest folks report and not engage with posts that use dog whistles and/or inflammatory framing.

(@DeathbyPixelz)
An Apology for Beastclans on the Rise
Dec 14, 2022, 17:16:20
MaficMystery wrote on 2022-12-14 17:13:49:
In case the mods thanos snap me again, I just wanna put in my two cents as an Indigenous person myself, I'm really glad that the site creators finally have taken steps to fix their mistakes with the old lore.
*blows a kiss to the mods* you guys are working so hard and I appreciate u guys

Haha, yes, you did get a snap @MaficMystery. Replies that quoted a removed post are being removed.
An Apology for Beastclans on the Rise
Dec 14, 2022, 16:06:37
(snip)

This is resolved.

@hungryhobbits, you know @ArgenteaMoon went on to clarify why after that sentence, specifically that they thought we were trying to teach a lesson. Don't do that.
An Apology for Beastclans on the Rise
Dec 14, 2022, 16:02:28
ChaiTurtle wrote on 2022-12-14 15:31:06:
Apologies if someone has mentioned this already but mods might also wanna look into making sure Tomo's trivia is updated while they're revamping the lore. I just got "Baku claim this territory as their own, and fight to defend it" as one of her prompts which seems like it would now be out of place.

@ChaiTurtle, Baku aren't Beastclans. They're just animals claiming their territory.
An Apology for Beastclans on the Rise
Dec 14, 2022, 14:50:12
The thread is now unlocked.

Comments that were not constructive or framed in an inflammatory way were removed. In the interest of avoiding further escalation, replies that quoted those comments or referred to them were removed.

If someone is posting in a manner that violates our rules or is otherwise inflammatory, please report them to us and block them. Do not engage with them. Thank you!
An Apology for Beastclans on the Rise
Dec 14, 2022, 14:15:01
Forum Post | Announcements & News | By Undel
FleetingFancy wrote on 2022-12-14 13:45:06:
There is a difference between fiction that mirrors reality in an actually harmful way (like glorifying abuse, normalizing toxic relationships, just to name a few smaller ones), and fiction that mirrors real life for a point. Both can still hurt you, but one should not, in my opinion, be changed.

If we cannot have dark themes in our stories in case it hurts someone because it mirrors real life, how will any stories ever be told? There's a line to be drawn, yes - again, some media do take bad/toxic/horrible situations and portray them terribly - but by retconning the story here entirely, it feels like the message being told is that fiction CAN NEVER mirror real life, because if it hurts then it HAS to be bad.

We did not feel that the genocide, cultural erasure (in the original harpy articles the war was causing them to lose their culture), and loss of territory to an overwhelming force were something we wanted in a game when the creatures this was happening to looked so much like humans. This does not mean that harpies and dragons are always buddies. Though the harpies have a close alliance with the majority of wind clans, other flights treat them with a more cautious approach and may have their own alliances with different Beastclans. And those big shapes harassing even the harpies in the Windswept Plateau? Those aren't ancients.

In other words, we simply chose what we did and did not want in our game, and we decided that the colonialism parallels were something we did not want to have in our story. And we especially did not like the fact our unresolved story placed our players in the parallel position of destructive aggressors.

There is still conflict and dark themes in the world of Sornieth. The dragon flights remain antagonistic towards one another. Dragons follow primal elemental forces as their guiding principles. There's a worker's revolution in Fire, a catastrophic proliferation of magic vs technology in Arcane and Lightning, a wartime standstill between Plague and Nature, things from deep in the stone being dug up in Earth, otherworldly threats forever jailed except maybe...not?, missing prophetic deities, an energy-sucking otherworldly force infesting Sornieth, and an overwhelming surge of elemental energy to name a few. Plus the fact that dragons—like people—aren't always going to get along with each other.
An Apology for Beastclans on the Rise
Dec 14, 2022, 13:46:04
Temporarily locking the thread to prevent comments from spiraling while we clean up. Thank you!
An Apology for Beastclans on the Rise
Dec 14, 2022, 13:45:09
Forum Post | Announcements & News | By Undel
Laluzi wrote on 2022-12-14 12:31:37:
Am I the only person who's baffled that they finally addressed this serious issue in lore (which is good - overdue, but good)... and then went and stocked four new humanoid familiars in the treasure marketplace, which was a previously addressed issue to remove any implications of trafficking and slave labor? Because it's kinda whack to me that this happened specifically in an update meant to address sensitivity.

It was a way for us to make the familiars widely available through a means that is not the coliseum, an ancient dig site, or an alchemical brew.

The marketplace is a game mechanic that allows items to be widely distributed. Some things in our game are mechanics to facilitate the play experience, and are independent of lore. In this same way the auction house and crossroads and message center are not indicative of trading a sapient being (such as your dragons) for currency, even though that is what the mechanic allows. If a player wants to create lore for this, they're welcome to, so long as it stays within our existing content guidelines.

I do want to acknowledge your point that in the past we did avoid putting Beastclans in the Marketplace because of our outstanding lore that at that point had already been called out for having harmful real world implications. With today's update, we would like to let the Marketplace exist strictly as a mechanic for distribution and not an implication of an in-lore transaction.
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