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Dev Tracker

A chronological record of developer forum posts and site updates.
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Receiving Pings from Other Flight Forums
Oct 28, 2023, 16:01:39
Forum Post | Bug Report Forums | By Kaepora
Good question @Tserin, I'll into look into it!

My hunch is that this is an oversight and will require a different fix. But maybe we'll be lucky and both bugs are caused by the same underlying issue.
Receiving Pings from Other Flight Forums
Oct 28, 2023, 14:19:31
Forum Post | Bug Report Forums | By Kaepora
Hello all, we have an update!

The EXACT cause of the bug has been found and we've coded a likely fix.

However, this is some very old code. So the fix is going to go through an extra review process with the rest of the engineering team so we don't get a new bug in the process.

I'd expect this to launch sometime early next week, but no sooner than that.
Receiving Pings from Other Flight Forums
Oct 27, 2023, 17:46:23
Forum Post | Bug Report Forums | By Kaepora
Thank you for the report @October!

We've been able to replicate your test and can confirm this is NOT the intended behavior. It is, in fact, a very very VERY old bug.

I'll reply here with an update once this is fixed or we have something to report.
Dev Update: Pinglists & More
Oct 27, 2023, 16:45:18
butcherbaby wrote on 2023-10-27 16:21:38:
Aequorin wrote on 2023-10-27 15:35:23:
Choosing to leave the body of the comment up after a formal warning or even just a formal heads up to de-escalate can still communicate intent and dismissiveness—especially if you're being given the opportunity to de-escalate.
Thus why I wanted to post an explanation and apology, because I’ve found that far too often, the symptoms & idiosyncrasies of neurodivergency get read by others as being acts of intentional ill will when they are only misunderstandings.


@butcherbaby, all good. I'm intimately aware of those idiosyncrasies and why I offered additional clarification.

Forums being written forms of communication, in which someone has multiple opportunities to preview, read, and edit your words, requires additional scrutiny when moderating discussions. Leaving comments up in situations like I've described above are usually viewed as a choice within that framework because experience dictates they often are. And even if they aren't left up on purpose, leaving them up can still escalate the discussion simply because the comment exists, is viewable, and people will respond, especially in discussions where feelings might be running high.
Dev Update: Pinglists & More
Oct 27, 2023, 16:11:38
Hello everyone. A quick heads up for you: We've responded to the Dom Organizers in the Suggestions Forum. Please remember to post your suggestions about the pinglist system in the Suggestions Forum, not just here in Announcements. Thank you!

Aequorin wrote on 2023-10-27 16:07:59:
Thank you for putting this thread together. We're still in the early stages of this functionality being live. While we'll review all threads, replies, and tickets with feedback on the new pinglist function, I want you to know that yours has been bookmarked internally for additional team focus.

First and most importantly, we want everyone to know you can breathe a sigh of relief. The change to raw mass pings and the future cap mentioned in the update—as in raw pings posted in a reply, not pinging subscribed players in a site-supported pinglist—won't be in the immediate future. And it's not lost on me as I post this reply that the very way I opened my reply to you would be capped under our current future plans.

I would keep in mind that it's the end of October. We're heading into the holiday season, we have one more ancient breed to release, we have Frigidfin Expedition, and we have the Night of the Nocturne rapidly approaching. Plus our engineering timeline for the skin and accent system and, well, some much needed employee time off. In other words, you've (players) got time to work with the system as it is, give us your feedback, and we've got time to finesse and iterate.

During this time, our plan is to allow the new feature to soak, for players to adopt it, and collate your feedback over time, both initial impressions and experienced usage. From there, we will meet as a team, discuss your feedback, your communicated needs, and explore our options and possible solutions.

Now, onto the subject of some of the decisions made going into this launch...

As you might know, there have been increasing incidents and reports of offsite-to-onsite harassment via open-to-the-public pinglists. The tickets submitted alongside these incidents have also increased, whether it is an offer of help to investigate or a demand to solve the situation, it all takes time to review and respond and often requires multiple team members including engineers to investigate. The fact is, as long as the offsite spreadsheets are open and available to anonymous/public editing and the ability to send mass raw pings remains, the offsite-to-onsite harassment will continue. Even if we could identify the individual(s) responsible without a shadow of a doubt, ban them and their IP, it doesn't change the fact that the offsite and public spreadsheets are still vulnerable. This is part of why a pinglist is locked to the player who created it. Because even with pinglists being opt-in, even with them being onsite, we have to weigh the consequences of open-to-the-public pingable lists with the potential for exploit, especially from tech and internet savvy bad faith actors. Throwaway accounts with throwaway emails on a dynamic VPN could easily target and troll a pinglist that's open to the public to ping. This isn't to say with enough time and iteration a solution can't be found. It's to say that we have to keep this in mind and in consideration when developing this feature further.

As for approved co-owners, one of the issues we have to consider is how that works with blocking. What happens if a player has blocked the originator of the co-owned pinglist after subscribing? Should the co-owners be able to ping that individual with the list? What if the originator blocks a player, should the co-owners still be able to ping that player with the pinglist? What happens when co-owners have a falling out, where an approved co-owner did more to maintain the pinglist than the originator? Who owns the list? Do we need to task our employees with mediating player personal relationships over pinglists? What if the originator becomes inactive or does something that costs them the ability to access their account? Just the possible solutions floated within the team while reading through your feedback lead to additional scenarios and edge cases.

There are infrastructure concerns with raw mass pings of hundreds of players at a time that we have to consider as well. We understand how they're useful, how they're used, why they're used, but we never coded our proprietary forum software to support it. Even if we adjust the raw ping cap, being able to send hundreds of raw pings in a reply just isn't sustainable for the site.

All of the above doesn't even touch on how granular and specific the current player-run systems are, and just how different they are from one special interest or focus to another. There's a lot for us to consider. Basically, we're not rushing the development of this system nor are we rushing the sunsetting of raw mass pings. We've already released the foundation of the pinglist system and with a solid foundation, we can build up a comprehensive system from there.


Regarding your concerns, I can offer you one answer about one aspect of your Flights and Flight pinglists concern today:
Quote:
Flight Specific Lists - Being able to say this list is only for one flight with an auto-remove for people who change flights would be helpful. This also means that if the link leaks, no one out of the flight can join the list.

If someone is no longer a member of your Flight, they no longer have access to your Flight forums and they can't see your pings, nor should they be alerted to them.

Something else I'm also able to let you know is that we have some pending, more straightforward updates to the pinglist system that we hope to implement next week.

I hope this helps to address some of your concerns about how we're moving forward, and provides you with some insight into what we're looking at, into, managing, etc. Thank you again for reaching out to us, both here and in tickets. Please, please continue to discuss this and provide your feedback on the pinglist system. Even if we aren't providing personalized responses to every suggestion, idea, or complaint during this period, we are absolutely reading, considering, and discussing your feedback. Have a great weekend
account age hecks up the entire column
Oct 27, 2023, 15:54:53
Forum Post | Bug Report Forums | By Kaepora
Thank you for the report @Aryllia

This page is one of the very few features on the site that have not yet been migrated over to new code.

When this page gets ported over, we will definitely fix this alignment issue while we're at it :)
Dev Update: Pinglists & More
Oct 27, 2023, 15:35:23
butcherbaby wrote on 2023-10-27 15:04:56:
@/Aequorin no offense meant, my ND brain interpreted your comment extremely literally as “do not make a new comment after reading this post” and assumed that a comment I had started writing before you posted would be fine >_< apologies and I appreciate the clarification.

No offense taken. Generally speaking for future reference (and all 'you's' in this post are the general you), when someone gives you the chance to step back and walk away from a conflict, it doesn't mean to get your swing in or kick mud then walk away. It means stop doing what you're doing.

The benefit of engaging in a forum means if there's any cross timing issues between a site employee or moderator giving a poster a warning and a reply post being submitted to the forum, you can delete it or edit it out. We can account for posting at the same or similar times, thus missing the warning to stop. Choosing to leave the body of the comment up after a formal warning or even just a formal heads up to de-escalate can still communicate intent and dismissiveness—especially if you're being given the opportunity to de-escalate.

@butcherbaby
Dev Update: Pinglists & More
Oct 27, 2023, 14:34:18
@theNightmareKing, @butcherbaby, your comments have been removed under forum moderation. I appreciate your acknowledgement but part of taking a step back is not leaving up comments that continue the line of discussion after the fact. Thank you.
Dev Update: Pinglists & More
Oct 27, 2023, 13:37:49
@ValidEmotions, @butcherbaby, @theNightmareKing, I'm going to need all three of you to take a step back now. Your discussion is becoming more about each other, groups of players, and the team, not the feature. It's also getting late on a Friday. We'd like to be able to keep this thread up and open. We'd also like for our community to focus on constructive feedback about the feature, preferably in the Suggestion Forum long-term, and not about how players are or are not reacting, assumptions of intent (player or Flight Rising team), etc.

I appreciate that this is all borne from a love of our game and we just need to make sure we stay constructive. Thank you.
Dev Update: Pinglists & More
Oct 27, 2023, 09:10:26
hungryhobbits wrote on 2023-10-27 08:27:05:
@Aequorin wrote on 2023-10-27 07:14:54:
Quote:
With the cap of 50, the ability to delete would be very handy.

@/Fehn, the cap has already been adjusted and raised. There's room now for players to be fairly granular about their pinglists while also protecting our infrastructure.
how many pinglists are we allowed to have now? i can't find it in the main post and i've read through like three times but i could be missing it (if i am i'm sorry)
Fehn wrote on 2023-10-27 08:49:56:
Aequorin wrote on 2023-10-27 07:14:54:
Quote:
With the cap of 50, the ability to delete would be very handy.

@/Fehn, the cap has already been adjusted and raised. There's room now for players to be fairly granular about their pinglists while also protecting our infrastructure.

Awesome! I'm still wondering if deleting will be allowed though. If your hatchery closes, or you no longer offer something that people wanted pings for... I imagine there would be a lot of reasons to delete a pinglist you don't use anymore.


Players are now able to create up to 300 pinglists of any size, meaning that the number of subscribers to your onsite pinglists are not, have not been, and will not be capped.

As for deletion, we did not launch with it in the interest of accident-proofing, given that they're opt-in. We're discussing adding the ability to delete and what accidental deletion prevention(s) to deploy that functionality with.

@hungryhobbits @Fehn
Dev Update: Pinglists & More
Oct 27, 2023, 07:14:54
Quote:
With the cap of 50, the ability to delete would be very handy.

@Fehn, the cap has already been adjusted and raised. There's room now for players to be fairly granular about their pinglists while also protecting our infrastructure.
Forum search from new magnifying glass—
Oct 27, 2023, 01:54:07
Forum Post | Bug Report Forums | By Kaepora
Thank you for the report @mothscale!

We're going to look into two different possible fixes to avoid that annoying error message.

As you determined, this only happens when you click the button from one of the main forum pages, so that helps narrow the cause greatly.

We'll reply with either a fix or an update once we've picked a solution :)
Should pinglists show join date day?
Oct 27, 2023, 01:37:16
Forum Post | Bug Report Forums | By Kaepora
Thank you for the report @RedWillia

You are correct! This is a typo and has been fixed.
Jump to Next Staff Post button bugged
Oct 27, 2023, 01:28:35
Forum Post | Bug Report Forums | By Kaepora
Thank you for the report @TopazMutiny

Yes, I believe you're right - this is one of those weird edge cases that happen when there are a lot of admins posting on a fast moving thread and thread moderation results in the admin post falling to a different page.

I'm sure it happens more often that this, but I've only seen it myself one other time.

I've noted it for review, but this is one bug that may go unsquashed for a while as we take on scarier issues
[Pinglist Widgets] No Dynamic Updates
Oct 27, 2023, 01:20:28
Forum Post | Bug Report Forums | By Kaepora
Thank you for the report @ShimmeryLuna

To reduce processing on the server, forum posts are heavily "cached" (saved and loaded from memory) server-side. This is similar to your browser's cache, but since it's stored on the server, you have no way to clear it. Fortunately, the server regularly clears that cache automatically.

I believe you saw a cached version of your post. In most cases, editing the post and adding actual text (not just clicking edit then save) should force it to clear, but perhaps that didn't happen this time.

Whatever the cause, the post eventually catches up when the server clears its cache, as it did here :)

Technical note: to get around this cache issue, subscription widgets do a little extra work to retrieve whether your a subscribed or not and the current subscriber count. Since pinglist names don't change that often enough to warrant it, we don't perform the same check on the pinglist name.
Not receiving pings, alerts enabled
Oct 27, 2023, 01:10:40
Forum Post | Bug Report Forums | By Kaepora
@LibraryWhale

The precise bug was found and squished a little faster than anticipated.

Pings should once again work even if letters within the username are the wrong case.
Not receiving pings, alerts enabled
Oct 27, 2023, 00:37:28
Forum Post | Bug Report Forums | By Kaepora
Thank you for the report @LibraryWhale

This was not an intended change to how pings work, so we'll check the old code and see what changed.

I'll reply here tomorrow (technically later today) with an update.
Dev Update: Pinglists & More
Oct 26, 2023, 15:43:05
jackaling wrote on 2023-10-26 15:05:14:
Xhaztol wrote on 2023-10-26 14:51:36:
jackaling wrote on 2023-10-26 14:13:38:
Aequorin wrote on 2023-10-26 14:05:32:
Flaxen wrote on 2023-10-26 13:58:21:
I don't understand the thought process behind adding new features for skin/accent artists, and then taking another one away in the same update.


Hi @Flaxen! There's been a misunderstanding. Nothing's been taken away in this update. We offered players some transparency in today's update and communicated future plans about the functionality of pings. These plans currently do not have a set date or timeline for implementation. I hope this helps.
the moment it’s implemented, there will be massive repercussions for many communities. giving us time to adjust does not allow us to come up with solutions for the functionality that is being taken away with absolutely 0 replacement in sight. the community can’t ‘play around’ with a tool that has none of the functions of off-site pinglists because the functions cannot be replicated. this is a massive burden for users who have already spent years creating and maintaining tools.
If I can make an observation...

It feels like you're saying here that our viewpoint will not change between now and then (a "then" that we have communicated several times does not yet exist), even in light of the feedback we're getting today. We're not solely treating this as a transitionary period, it's 100% an opportunity, on our side, to make further refinements - and that goes for most things we launch. There's 0 replacement in sight because we've yet to build one, it doesn't mean it'll never exist—remember that the feature launched only a few hours ago!

I'd also like to take the time to mention:
  • We've implemented one change based on player feedback (see Site Status) since the launch and are working on another right now.
  • We have removed nothing today, and we don't have plans to remove anything tomorrow, or the next day. This is an open-ended period for a reason.
  • We have shown pretty consistently that we listen and try to implement improvements that will benefit as many of you as possible, especially in the wake of feature launches that have a lot of lively discussion, feedback, and concerns. We're not perfect, but we've got a great track record. This is no different.
  • Mass-pinging, in its current form, has to change in some capacity for both security and infrastructural reasons. It is very clear, given today's discussions, that we can't wholesale remove the premise behind mass-pinging without bridging the gap and providing a solution. We will be absorbing every drop of feedback we get today and beyond to help inform what those changes are, and how they can best serve a majority of our community.
  • The first step was having the feature at all in order to mitigate what was already widespread abuse targeting hundreds of our players in very public settings.

@Xhaztol again, respectfully, it does not seem feasible for the fr team to address and replace the functions of user-created lists. will you be implementing a system for those who are interested in skins and accents, but would like to be pinged for specific breeds and subject matter only? what about a g1 pinglist which can filter every color combination (or more general categories of colors, like ‘grayscale’ or ‘pastel’) and account for hatch date? will there be a replacement for dominance pinglists, which need to be accessible to the community? this is a massive oversight. the team can certainly take steps to get closer to these functions, but i genuinely doubt that a replacement can match the versatility which is critical for sellers, buyers, and collectors. we understand that you are open to feedback. we are concerned that the long term impact caused by this change will be overwhelmingly negative, and that any on-site replacements can’t match the functionality of user generated tools.

i do not agree with pinglist harassment, but there are many ways that users could still be harassed via spreadsheets. for example, skincent artists often take preorders for skins via self-edit spreadsheets. harassed users have been added to these as well - are skin and accent artists supposed to rely on forums exclusively for signing people up, something which isn’t entirely feasible for some artists? if not, what are other ways to counter spreadsheet harassment while maintaining the ease of an off-site feature that many people rely on? this change is reactionary and does not begin to address the issue at hand. not only that, it causes issues for players who have spent years on projects that allow us to engage with the flight rising community easily.

i trust that the team is open to feedback. i do not trust that there is any practical way that site features can replicate player-made features. this is not trivial, as i’ve already typed many times. this genuinely impacts so many dedicated players that it’s a bit depressing and it will definitely change how i use flight rising.

Look, I understand the current outlook is bumming you out. You've all done a good job generating creative solutions in places we didn't offer them, and we developed a feature that doesn't measure up with what you had. Honestly, I truly get that. The last thing we want to do is make you feel like we're trying to stamp that out.

But as game developers, we have to weigh a lot of complex factors (many of which you'll never know about or see) and we have to lead with player safety, and we have to lead with site stability. External tools are going to be great for some things, and internal tools are going to be better at others. Right now, mass-pinging and facilitating those lists off-site are not meeting those very critical conditions. It can't continue in exactly the form it does now, I'm sorry.

That being said, I would ask that you keep an open mind about it in the short term, and try not to let this open and undefined period bum you out too much. We're literally in just the first phase of this thing, and I have tremendous confidence in our team to make use of the time and the messages from all of y'all in a constructive way. It is our responsibility to leverage that very real and genuine feedback, and we're lucky we get so much of it! Flight Rising will never stop being a work-in-progress, that I can guarantee.

We hear you, I promise.
Dev Update: Pinglists & More
Oct 26, 2023, 15:18:31
Quote:
let us know if this is a limitation on the amount of users on a list or a limitation on the amount of times the list can be pinged?

@SakraKaine, neither. It's the number of player accounts that could be pinged at once outside of a site-supported pinglist.
Dev Update: Pinglists & More
Oct 26, 2023, 14:57:12
Aequorin wrote on 2023-10-26 14:52:28:
SilentWanderer wrote on 2023-10-26 14:27:53:
I'm capped at 50 pinglist creation? (I'm actually just trying to edit the name of an existing one but it says I've reached the limit)

As someone who has a Hatchery which has pinglists for each pair, each breed, as well as different lineages and events which all have multiple pinglists - 50 isn't enough...


@/SilentWanderer, we can absolutely revisit this limit. We received some reports about unhappy players trying to use pinglist creation maliciously and had to take some temporary steps to protect infrastructure. I apologize for the inconvenience and hopefully can get that addressed soon for you!

@SilentWanderer, please try to edit that pinglist name again!
Dev Update: Pinglists & More
Oct 26, 2023, 14:52:28
SilentWanderer wrote on 2023-10-26 14:27:53:
I'm capped at 50 pinglist creation? (I'm actually just trying to edit the name of an existing one but it says I've reached the limit)

As someone who has a Hatchery which has pinglists for each pair, each breed, as well as different lineages and events which all have multiple pinglists - 50 isn't enough...


@SilentWanderer, we can absolutely revisit this limit. We received some reports about unhappy players trying to use pinglist creation maliciously and had to take some temporary steps to protect infrastructure. I apologize for the inconvenience and hopefully can get that addressed soon for you!
Dev Update: Pinglists & More
Oct 26, 2023, 14:51:36
jackaling wrote on 2023-10-26 14:13:38:
Aequorin wrote on 2023-10-26 14:05:32:
Flaxen wrote on 2023-10-26 13:58:21:
I don't understand the thought process behind adding new features for skin/accent artists, and then taking another one away in the same update.


Hi @Flaxen! There's been a misunderstanding. Nothing's been taken away in this update. We offered players some transparency in today's update and communicated future plans about the functionality of pings. These plans currently do not have a set date or timeline for implementation. I hope this helps.
the moment it’s implemented, there will be massive repercussions for many communities. giving us time to adjust does not allow us to come up with solutions for the functionality that is being taken away with absolutely 0 replacement in sight. the community can’t ‘play around’ with a tool that has none of the functions of off-site pinglists because the functions cannot be replicated. this is a massive burden for users who have already spent years creating and maintaining tools.
If I can make an observation...

It feels like you're saying here that our viewpoint will not change between now and then (a "then" that we have communicated several times does not yet exist), even in light of the feedback we're getting today. We're not solely treating this as a transitionary period, it's 100% an opportunity, on our side, to make further refinements - and that goes for most things we launch. There's 0 replacement in sight because we've yet to build one, it doesn't mean it'll never exist—remember that the feature launched only a few hours ago!

I'd also like to take the time to mention:
  • We've implemented one change based on player feedback (see Site Status) since the launch and are working on another right now.
  • We have removed nothing today, and we don't have plans to remove anything tomorrow, or the next day. This is an open-ended period for a reason.
  • We have shown pretty consistently that we listen and try to implement improvements that will benefit as many of you as possible, especially in the wake of feature launches that have a lot of lively discussion, feedback, and concerns. We're not perfect, but we've got a great track record. This is no different.
  • Mass-pinging, in its current form, has to change in some capacity for both security and infrastructural reasons. It is very clear, given today's discussions, that we can't wholesale remove the premise behind mass-pinging without bridging the gap and providing a solution. We will be absorbing every drop of feedback we get today and beyond to help inform what those changes are, and how they can best serve a majority of our community.
  • The first step was having the feature at all in order to mitigate what was already widespread abuse targeting hundreds of our players in very public settings.
Dev Update: Pinglists & More
Oct 26, 2023, 14:05:32
Flaxen wrote on 2023-10-26 13:58:21:
I don't understand the thought process behind adding new features for skin/accent artists, and then taking another one away in the same update.


Hi @Flaxen! There's been a misunderstanding. Nothing's been taken away in this update. We offered players some transparency in today's update and communicated future plans about the functionality of pings. These plans currently do not have a set date or timeline for implementation. I hope this helps.
Dev Update: Pinglists & More
Oct 26, 2023, 12:51:32
Hi there, @jackaling, if you have any suggestions regarding the new Pinglist feature with respect to community or group lists, please remember to post them in the Suggestion Forum! We are interested in constructive feedback and discussions that can help us address these needs through the new feature, while also balancing safety concerns.

As we've done in the past with features that have to address multi-faceted concerns and needs, we will review use-case data and player discussions about their experience with the feature in the Suggestions Forum. Remember, mass-pings aren't sunset yet, nor do we have a date for it at this time. We launched the new pinglist function with a transition period so we can evaluate and address player use, needs, etc before sunsetting mass-pings. Thank you!
Dev Update: Pinglists & More
Oct 26, 2023, 12:50:11
RedWillia wrote on 2023-10-26 12:42:23:
Also - I don't see any mention of how pinglists interact with blocking? Presumably if I have a person blocked, they cannot join my pinglist, but what if the person joins and then blocks me, will they still be getting the pings? Or what if they join, but then I block them? What if the person is banned, can the pinglist be deleted? (Can they be deleted in the first place?)

CRs have (had?) a bug where if a person got banned, the CR couldn't be canceled, so I'd fear that blocking/banning might have an unfortunate interaction with pinglists too.

@RedWillia Good question! You will not receive pings from players you've blocked or from players who have blocked you. This is true for both pinglists and regular pings.

If you subscribed to a pinglist before blocking or being blocked, you will still be included in the subscription count, but your name will be hidden from the pinglist owner.
Dev Update: Pinglists & More
Oct 26, 2023, 12:31:56
GlitchyOddy wrote on 2023-10-26 12:27:35:
Question! If we change our username, will it be updated on these pinglists? I'm assuming yes, but wanting to make sure c:
If so, very excited for that, it's the main reason I've been so hesitant to change my username thus far


@GlitchyOddy, yes! If you change your username on the site any pinglists you've opted into will show your new username, not your old one!
Dev Update: Pinglists & More
Oct 26, 2023, 12:21:37
Pinglist subscriptions are now private except to the pinglist owner.

Thank you for the constructive feedback everyone! We're keeping everything in mind for future updates.
Status Update
Oct 26, 2023, 12:18:53
Site Status | By Kaepora
Pinglist subscriptions are now private except to the pinglist owner.
Dev Update: Pinglists & More
Oct 26, 2023, 12:08:23
Gentle reminder (since we're seeing a lot of replies roughly saying the same thing) about the following buttons along the top of the page:
admin_post_first.png admin_post.png admin_post_last.png
These are really handy for jumping between developer posts within the same thread.
Dev Update: Pinglists & More
Oct 26, 2023, 11:00:47
888 wrote on 2023-10-26 10:47:45:
But I'm asking for understanding, for me and the thousands of users who rely on mass pings and will continue to do so far into the future.


@888, we do understand. That's why we didn't launch with a ping-cap already implemented. That's why there's an open-ended (no hard date set) transition period between Pinglist feature and the cap. We're balancing a lot of needs with pinglists, with privacy, security, and safety as priority and as demanded by players in both the Suggestions Forums and in tickets. Many, many tickets.

We are aware that there are exceptions to the standard and individual use cases, and we're going to need that player use and feedback to hit the sweet spot.
Dev Update: Pinglists & More
Oct 26, 2023, 10:47:13
Dragonwyspr wrote on 2023-10-26 10:44:56:
Additionally, is there a function to use pinglists from one thread in another thread? I know people will move their skin and art shops to new threads for a fresh start, and they just use that old pinglist because it's already good and made and all that. What do they do when mass pings are officially disabled?

Pinglists are not locked to specific threads - they can be used in exactly the same manner singular player pings can. The main difference is that they ping multiple players rather than just one.
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