Dev Tracker
A chronological record of developer forum posts and site updates.
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tab description error
Aug 21, 2019, 13:41:16
Forum Post | Bug Report Forums | By Kaepora
Thank you @hyuukiru !

Some parts of that error lead me to wonder if this issue would still happen if Firefox were running in safe mode as a test:

Safe mode typically makes the browser run with default settings and minimal features, but it's only for testing, I'm not suggesting it as a permanent fix.
tab description error
Aug 21, 2019, 12:43:57
Forum Post | Bug Report Forums | By Kaepora
Unfortunately, we have not been able to reproduce this yet, so troubleshooting has been a bit slow.

If anyone still experiencing the issue can try the following, it would be much appreciated and would get us one step closer to squashing the bug(s).
  1. Check to see if the issue still happens when you enter just "hi" for the tab description - noting both if it saved AND if it displayed an error.
  2. Enabling Developer tools (F12) and reporting any messages that come up in the Console tab when attempting to save a new description.
  3. Enabling Developer tools (F12) and reporting the status code under the Network tab for a record/records named "save-tab"

In all cases, we're looking for examples of tab text that is causing the problem. We have not yet ruled out the possibility that some text is getting misinterpreted and causing the hiccup.

Thank you!
tab description error
Aug 21, 2019, 11:00:41
Forum Post | Bug Report Forums | By Kaepora
@hyuukiru - I'm glad it's working, but this is still very weird.

Can I assume that the error you're getting is around long enough to read?

When it works properly, it SHOULD say "Saving..." "Saved!"

If that's going by really quickly, it might look like an error, even though it's exactly what we want.
Developer Update - Coliseum PVP
Aug 21, 2019, 10:30:09
Pinkee wrote on 2019-08-21 10:17:31:
TehuMertt wrote on 2019-08-21 09:31:57:
C-clanbound apparel for participating in PvP? Ghhghgjdj what if I'm bad at PvP and anxious but want to get that apparel? I'd suggest you give us the ability to sell those... I've never gotten in a PvP battle on FR so i have 0 clue how that would even work

But i am pretty curious to see how it turns out in the end
skarpetky wrote on 2019-08-21 09:41:57:
This is cool, but I think I would prefer the apparel you get from winning to not be clanbound!

Ye I was really excited until I saw this. Y'all know the PvP powerhouses will hoard the rights to earn/buy these exclusive items, should they be implemented as clanbound. They'll be immovable from their rank by the common user, thus preventing anyone else from obtaining them unless we get, say, a weekly or even monthly leaderboard reset.

And heaven forbid these items be retired and replaced at some point if clanbound. Then no one would be able to get them. Please keep your customization system open and unfettered by exclusivity: it's the best trait this site has.

This exactly is what will happen and as a person who doesn't enjoy PVP at all would try it simply for the perks but no hope of ever getting them because of the 'stack' rate of powerhouses

There seems to be some concern about the idea of clanbound apparel being locked out from players who don't consistently top the leaderboards.

If we go with an idea like this, that probably isn't how we would make it work, because that's fairly prohibitive. It's more likely that we would allow the majority of players to make incremental progress (via either a special currency or something similar) to acquire these items. It wouldn't be elite/prestige gear that only the ladder toppers would have access to. It's possible they may be able to get it faster, but not exclusively.
Developer Update - Coliseum PVP
Aug 21, 2019, 10:16:01
yukitsukihana wrote on 2019-08-21 10:11:30:
How will clanbound apparel work? The genes work because they can only be used once, but apparel can be put on and taken off. And making a dragon wear permanent apparel is a bad idea for several reasons.


"Clanbound" just means the apparel cannot be sold or traded away from your account; it doesn't mean the apparel would be forever locked on whatever dragon it's been used on.
tab description error
Aug 21, 2019, 09:54:24
Forum Post | Bug Report Forums | By Kaepora
Thank you @AstraLily

When that description finally saved, was it the same description as all the times it failed?
tab description error
Aug 21, 2019, 09:46:11
Forum Post | Bug Report Forums | By Kaepora
@hyuukiru the mix of broken and working tabs is very interesting, and may help out a lot!

If you take a description from a tab that worked and place it into a tab that didn't work, does it still fail to save? In other words, we're checking if the cause might have something to do with the text, or if it's more closely related to the tab. Of course, it could also be something more random, which will require more tests.
Developer Update - Coliseum PVP
Aug 21, 2019, 09:40:19
DragonCloudBurst wrote on 2019-08-21 09:20:27:
Will ranked battle and friend battle wins award you EXP? I’m assuming not.

@DragonCloudBurst, correct. Experience and leveling can only be earned through PvE.

Greyjoy wrote on 2019-08-21 09:25:09:
Will PVP require a captcha?

I can't use the coliseum for normal battling due to the captcha system, will I be locked out of PVP as well?

@Greyjoy, the captchas are in place to prevent bots farming items. As there's nothing to be gained through PvP that has value like the items acquired through PvE, it's extremely unlikely that PvP will need captchas.
Developer Update - Coliseum PVP
Aug 21, 2019, 09:18:41
Hello everyone! Quick reminder, when replying to this thread please stay on-topic, as off-topic replies will be removed.

If you have any suggestions, please be sure to post them in the Suggestions Forum.

Any questions, comments, or feedback regarding our policies, decisions, or the team need to be submitted directly to us through Contact Us, per our How to Submit Feedback policy.
Developer Update - Coliseum PVP
Aug 21, 2019, 09:18:18

In this Developer Update, we shed some light on our current plans for the rollout of player-versus-player content in the Coliseum. We’ll talk about friend battles, ranked battles, and balance changes.

Hello! It’s been awhile since we’ve provided information about our PVP update to the Coliseum, so today’s Developer Update is going to go into a little more detail about our current game plan for how we’re going to launch it, and what you might expect.

Please keep in mind that as with all Developer Updates, we are still in the planning stages and much of what you see is still being modified and discussed. The feature is pretty malleable still, but as it starts to take shape we thought we’d include you all in that journey!

As a note: the screenshots below are from a mock-up/prototype and in no way reflect the final design, colors, imagery, etc. Prototyping is how we quickly lay out our ideas for the UI and user experience. These early designs are then passed to the engineering team to start creating something functional.

Phase 1: Friend Battles Beta & Launch

We have decided to break apart the launch of the PVP system into two distinct chunks, the first being our brand new Friend Battles system. The system would debut in beta for a period of time, then launch soon after.

So what are they?

Friend Battles are private duels that you can invite anyone on your friends list to participate in. When Friend Battle is selected in the PVP menu, the initiator will be pulled into a private lobby from which they can invite a friend to battle against. Dueling partners must be on one another’s friends list to battle, and must both be within the Coliseum when the invite is sent. No matter what they’re doing at the time, the invited friend will receive a notification that they have been invited to a battle and can easily accept or decline the invitation.


Custom Rules

Here’s a fun one. Within the lobby, it will be possible for the lobby owner to modify the battle by way of several custom rules if they so wish. We plan to have lots of custom rules available for launch, but some examples might be:

  • All dragons start with 50% less HP.
  • All abilities cost 50% less breath to use.
  • The Eliminate ability cannot be used.
  • All dragons are visually replaced by their attached familiars (if any).
  • All dragons take periodic damage.
  • All dragons are confused.

Obviously the jury is still out on whether we can functionally pull some of these off, but we think the addition of custom rules will make for some really interesting or hilarious outcomes. (If you have any suggestions, please be sure to post them in the Suggestions Forum, too!)

Here's an example of what the Custom Rules window might look like, with a few extra rule ideas:



One of the things we’re most excited for is the addition of spectators. In our current plans, both combatants will be able to invite friends into the lobby to participate as spectators, who get a front row seat to watch the battle, without knowing what’s going to happen next.

Our current ideas are to allow spectator players to add to the thrill of the match by being able to perform actions like cheering, waving pennants, or throwing confetti. The combatants will be sure to get hyped up by the crowd!

Battle Adjustments & Balance Changes

By launching Friend Battles first, it also allows us the great opportunity to workshop battle adjustments and ability balance changes. For the latter, our aim is to hopefully make some lesser-used abilities a little more interesting, desirable, and fun - allowing you to deviate from common/popular builds and still be competitive.

Because the functionality of stats and abilities does not change between PVE (player versus environment) and PVP (player versus player) modes, we are also taking careful steps to make sure that what already works well in the current Monster Battle system remains mostly intact (Don’t worry, we don’t have any plans to touch Scratch, Shred, Eliminate, etc). We feel there is room to improve some of the weaker/less interesting abilities without compromising the familiar meta that has already been long established.

That being said, some examples of battle adjustments we may make for Friend Battles will likely include:

  • Consumable items cannot be used, but are rather replaced with a selection of special “team abilities” that are available to both combatants to use once per battle as an emergency. (perhaps a team-wide heal or a large AOE attack)
  • Energy loss is disabled.
  • Looking forward, we will make sure Friend Battles in no way touch your Ranked Battle matchmaking rank. This way you can casually battle friends without worrying about affecting your place on the leaderboards.

As far as examples for ability balance changes...let’s say that we wanted to try and give the tank dragons out there some more love and make them more viable in team compositions. We may implement changes to abilities that look something like this:

  • Anticipate: For as long as Anticipate is active on a dragon, make it 50% more likely an enemy target will strike them.
  • Guard: Any time Guard is successful, heal the guarded dragon for 20% of its max HP.

Friend Battles gives us a great community playground with which to try these kinds of modifications out and adjust them as necessary based on feedback. Expect us to be very active during the Friend Battle beta process, fine-tuning balance changes to be as fun and fair as possible.

Phase 2: Ranked Battles

Once we’ve had the opportunity to beta test Friend Battles and are sure that our ability balance changes are in a good spot, we can then move onto phase 2 of our PVP launch: Ranked Battles!

For those that seek fame and glory, the Ranked Battle system allows you to venture into the Coliseum to be matched with an unknown opponent player of comparable strength and level. Ranked Battles have no lobby system, spectators, or custom rules, it’s just straight to business!

PVP Accolades & Incentives

Whoever wins a Ranked Battle will see their matchmaking rank improve, helping them climb the Coliseum leaderboards. The leaderboards will be available for everyone to see within the Coliseum’s PVP main menu.

In addition to the leaderboards, however, we’re also planning on adding a few more cool incentives for would-be Ranked Battle combatants. Here are just a few examples (not final) of some of the things we’re workshopping or brainstorming:

  • Top dragons in several kinds of categories (e.g. highest melee damage, highest magical damage, most wins, etc.) may temporarily show up on the Coliseum PVP main menu for everyone to admire.
  • You can earn progressively more awesome battle-themed forum vistas with accumulated Ranked Battle victories. Maybe you get a cool little crown or trophy near your forum avatar.
  • You can purchase special clanbound battle-themed apparel to strike fear into the hearts of your adversaries.


Our goal with Ranked Battle rewards is providing players who like PVP with something cool that doesn’t touch the game economy or provide anyone with real gameplay advantages. As always, we’re open to feedback or suggestions on things you think might make the Ranked Battle system epic.

Queue or Accept Invites from Anywhere

Finally, one of the features the team is really looking forward to is a rehaul of how we approach awaiting invites or ranked match pairings.

To give an example: in previous versions of the Ranked Battle system, players would be able to queue to find a battle partner, but would need to remain on a static screen while they waited. This severely limited the experience, and resulted in higher queue times. It also prevented the player from using the Coliseum for anything else. Not great.

Starting with the launch of Friend Battles (and then later with Ranked Battles), you will be able to use any of the following Coliseum areas while awaiting invites from friends (or for the matchmaking system to find you an opponent):

  • The Monster Battle main menu
  • Abilities & Stats page
  • Organize Party page
  • Monster Battles
  • The PVP main menu
  • The leaderboards

When an invite arrives or an opponent is found, you will be notified in the bottom navigation menu. You’ll have a fairly generous window of time to accept or decline the invitation before it expires. This should be extremely helpful if you are, say, farming materials in a Monster Battle or maybe outfitting your current dragon team with new battle stones.

If possible, we'd also like to provide an approximate wait time for Ranked Battles. Here's an example of what the queue window for that might look like:


We’re very hopeful that opening up the rest of the Coliseum while waiting for an invite or matchmaking pairing will encourage more players to venture into the system, creating shorter queue times overall.

Final Notes & Information

We do not currently have a date set for the Friend Battle beta test, but we will make sure to announce it early enough to allow everyone to plan for its implementation. Our goal with the test is to really put the technical parts of the system through their paces and gain a lot of valuable data to help us optimize it for official launch. One of the major reasons we are launching Friend Battles prior to Ranked Battles is to ensure that the technology behind battles that involve multiple players is as solid as possible before we begin assigning matchmaking ranks and distributing rewards.

We encourage everyone—even if you’ve never tried it before—to participate in some Friend Battles while we’re still tinkering. The more players that use the feature, the more well-rounded it will be!

That's all for now. See you next time!

tab description error
Aug 21, 2019, 09:01:46
Forum Post | Bug Report Forums | By Kaepora
Thank you for the report @AstraLily & @Cocomere

The following should help us figure out what's happening:
- Does the tab description save anyway, or does it fail?
- Can you include the description text with the report?
- Please include a link to the tab you're working on, unless it's happening to every tab in both lair and den
- Please include the usual bug report info (browser & computer OS)

Status Update
Aug 21, 2019, 08:10:06
Site Status | By Kaepora
You can now attach short custom descriptions to your lair tabs! Read more about this update here.
Lair and Den Tab Descriptions (8/19)
Aug 21, 2019, 08:04:14
Today we've launched a little surprise for everyone. Based on player feedback, we’ve implemented the ability for you to attach short custom descriptions to each of your lair or den tabs!

These descriptions will be visible to everyone who visits your tabs and can be used for anything from breeding goal notes, commerce, or lore. If you don't include a description, the section disappears entirely, leaving nothing to get between you and your dragons!

Lair and den tab descriptions are limited to 500 characters of unformatted text.

(NOTE: As with all entered text on the Flight Rising website, they must follow our rules and policies.)
Status Update
Aug 20, 2019, 14:07:33
Site Status | By Mutron
We will be performing scheduled maintenance from 08:00 - 09:00 Server Time on Wednesday, August 21. During this period Flight Rising will be unavailable.
Status Update
Aug 19, 2019, 13:23:53
Site Status | By Aequorin
Leopard & Clouded: New Genes!
Aug 16, 2019, 16:01:13
Forum Post | Announcements & News | By Undel

Dragons are beginning to exhibit cloudy spots across their bodies and wings!

Leopard and Clouded

Leopard and Clouded are a primary and secondary gene pair that place soft spotted markings across your dragon's body and wings. These new genes are now available in the treasure marketplace.

Galore's Glorious Gifts

Galore has several items he would like to gift to the dragon clans of sornieth! From now until August 24th at 23:59 server time, Galore is offering the following items.

Seasonal Sphinxes

The changing of the seasons will continue to bring new seasonal items. In addition to our seasonal wind apparel and seasonal vistas, there are new seasonal familiars that will cycle in during their corresponding season! To kick things off we have the summer sphinx, which has a chance to stock now in the treasure marketplace in large quantities!

Flameforger's Festival Skin Contest
The seventh annual Flameforger's Festival will begin August 25, 2019, and we're running a skin and accent contest in celebration! Click here for more information!

Achievements System Deactivated

The Achievements System has been turned off. This will allow us to work on a more robust replacement system. Existing achievement data has been saved.

In addition, we now display total dragon count in the player header.
Status Update
Aug 16, 2019, 06:10:56
Site Status | By Kaepora
The Achievements System has been turned off. This will allow us to work on a more robust replacement system. Existing achievement data has been saved.

In addition, we now display total dragon count in the player header.
Status Update
Aug 13, 2019, 08:12:42
Site Status | By Aequorin
Dragon Share Theme Week: Favorite Tertiary Gene, Gaoler Edition!
Boreal Wood Revamped!
Aug 07, 2019, 20:24:33
Forum Post | Announcements & News | By Undel

Lights dance in the sky over a renewed Boreal Wood.

Boreal Wood has been Renewed
The Boreal Wood venue environment has been revamped. If you do not see the change or see a partial change, please clear your cache or ctrl+f5 to force an update of the images.

Frozen Fauna
Species once uncommon to Boreal Wood have begun to migrate to the region in the wake of Bounty of the Elements. These new creatures present new challenges, and new opportunities!




Merch Poll
We're thinking about doing a run of 11 enamel pins or necklaces, and are looking for your feedback. If you would like to provide feedback, please click the survey here, as feedback in the comments is not as easily collected for us to review! Click here to take the poll!

Flameforger's Festival Skin Contest
The seventh annual Flameforger's Festival will begin August 25, 2019, and we're running a skin and accent contest in celebration! Click here for more information!

Reminder: Achievement System Deactivation

The achievement system will be deactivated on Friday, August 16 @ 6:00 server time. From that point forward, it will no longer be possible to earn or view achievements. While we work on our revamp to the achievement system, please keep the following in mind:
  • Any achievements that have been completed and rewarded to your account by the shut-off time will be held in our database.
  • When the revamped achievement system launches (no details or date announced yet), we plan on moving rewarded achievements into a "legacy" section of the feature that does not count toward the new total/points system.
  • If a legacy achievement you've earned has a cousin in the new system with the same requirements/parameters, we're looking into the possibility of translating credit over.

(NOTE: Please be advised that Flight Rising Support cannot grant achievements and will be unable to assist with any inquiries made regarding incomplete/unrewarded credit.)

Status Update
Aug 06, 2019, 13:48:21
Site Status | By Aequorin
REMINDER: The Achievements System will be turned off on Friday, August 16, 2019 at 06:00 server time.
Status Update
Aug 06, 2019, 07:51:16
Site Status | By Aequorin
We're now accepting submissions for the Flameforger's Festival Skin & Accent contest until August 20, 2019 23:59 server time!
Status Update
Aug 05, 2019, 14:54:44
Site Status | By Aequorin
Dragon Share Theme Week: Favorite Secondary Gene, Gaoler Edition!
oh, so i'm taking this seriously?
Aug 01, 2019, 11:42:20
*squints at the outfit preview*

@Emrysthemay, you have a typo in that outfit title. I think you mean to write "u already know who it is."
Jul 30, 2019, 07:11:34
Forum Post | Help Center | By Aequorin
Hi folks! I'm locking this thread as this is a discussion forum. The best avenue if you have something direct to share is private messages. Thanks!
Status Update
Jul 29, 2019, 12:21:45
Site Status | By Aequorin
Dragon Share Theme Week: Thundercrack Carnivale!
Gaoler Scrying Workshop
Jul 26, 2019, 16:23:27
Forum Post | Bug Report Forums | By Kaepora

The visual bug should now be fixed as well!

Thanks for the report.
Status Update
Jul 26, 2019, 12:55:57
Site Status | By Aequorin
#FRFanArt Friday has expanded! Members of the Flight Rising Deviant Art group can now submit their fan art to our new gallery FRFanArt!
who named the sample scries
Jul 26, 2019, 08:13:20
who named the sample scries morphologies

(a team project!)
Morphology in Dragon Bios
Jul 26, 2019, 08:10:55
Forum Post | Bug Report Forums | By Kaepora
Thanks @clockworkMoose. Can you link me to the specific dragon bio?

It may be fixed now, but if I can check the specific page, I'll know for sure.
Many, Many Morphologies
Jul 26, 2019, 08:09:13
Bourbun wrote on 2019-07-26 07:45:01:
This might just be me, but the preview image of a saved dressed scry isn't showing up for me in my dragon's description. I've tried refreshing the page, too.

Thanks for the report @Bourbun - please try refreshing it one more time. It should be working now!
I’ve been waiting forever for this!
Jul 26, 2019, 07:46:19
@ShadeytheDragon, quick heads up, your title was edited to be in line with our Forum Etiquette. Thank you!
Gaoler Scrying Workshop
Jul 26, 2019, 07:30:09
Forum Post | Bug Report Forums | By Kaepora
Hi @Hoodies

Applying skins on Morphologies should work now. Keeping that apparel list from popping up is a separate visual bug we're working on.

Daily exalt bonus invalid gene bug
Jul 26, 2019, 07:25:42
Forum Post | Bug Report Forums | By Aequorin
Hello everyone! As this is not a bug and the answer has been given I'm going to go ahead and lock this thread. Thank you!
Morphology in Dragon Bios
Jul 26, 2019, 07:25:03
Forum Post | Bug Report Forums | By Kaepora
Hi @Shirarisun

This should now be fixed. Please clear your cache and let us know how it shows up. Thanks!
[T] Dressing Room - Bug Reports
Jul 26, 2019, 07:21:04
Forum Post | Bug Report Forums | By Kaepora
Thanks @cordifolium - Please try again now.
Many, Many Morphologies
Jul 26, 2019, 07:16:57
Helsing wrote on 2019-07-26 07:10:43:
Very cool update, too bad you can't add skins/accents to the scries (could be a bug tho?) Hope that will be an possibility too in the future then it would be perfect <:

@Helsing, this is now fixed!
Many, Many Morphologies
Jul 26, 2019, 07:00:57
Alfamangle wrote on 2019-07-26 06:59:24:
Bird of prey is sooo pretty, don't make me start another breeding project!

@Alfamangle, sorry not sorry
Many, Many Morphologies
Jul 26, 2019, 06:57:09
Cerion wrote on 2019-07-26 06:55:21:
Is it just me, or will it not let me view accents on scries/morphologies of dragons?

@Cerion, that is being worked on as we speak (type).
Many, Many Morphologies
Jul 26, 2019, 06:37:31
Hello everyone! A quick reminder to please stay on-topic when replying to this announcement, as off-topic comments will be removed. If you have any feedback, comments, or questions on policies, rules, etc please submit them to us through Contact Us. Thank you!
Many, Many Morphologies
Jul 26, 2019, 06:35:05

Make, maintain, and manage many morphologies in this mini-revamp to Predict Morphology and even incorporate them into outfits you create in the Dressing Room!

Savin' Your Scryin'

For as long as the Scrying Workshop has been a feature, we've received requests to add functionality for saving your favorite morphological combinations to view later. We're happy to announce that as of today, you can do just that!

After setting the parameters of a morphology to your liking, you can distill those choices down into a saved set. You can even name the morphology you create to more easily find it later or share it with others. An array of filters should also make it a bit easier to find the design you're looking for:

Saving morphologies will look familiar to many, as it operates almost exactly like outfits in the Dressing Room. You can save up to a maximum of 300 morphologies to your account. You can also utilize our new unique bbcode widget to share them on the forums! Here are a selection of morphologies we've created as examples to help kick the system off:
Celestial Sight
Bath Needed
Mean Green Bean

Alisa Frankly Traps Keepers
Pumpkin Spice Latte
Crystal Clear

Bird of Prey
Pleasantly Surprised

Morphologies & Outfits

Almost as popular as the request to save morphologies, there's been tons of great feedback about allowing morphologies to be used within the outfit editor of the Dressing Room.

Well, that time is also here! In addition to dressing up real dragons and mannequins, you can now import a saved morphology into the outfit editor, making it possible to create a 100% theoretical dragon & accompanying outfit from start-to-finish, and share it with the community. Whether you're using the new functionality to create a blueprint for a goal you'd like to achieve or as creative tool for lore or forum games, these expanded features should provide you with lots of options.

Additional Updates
  • While they cannot wear apparel, it is now possible to preview skins on Ancient Breed dragons within the Dressing Room.
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