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A chronological record of developer forum posts and site updates.
what are your flight rising hot takes?
Mar 03, 2025, 07:51:30
Good morning, everyone!

'Hot takes' are intended to provoke emotional responses and reactions, often in response to political and current events. Short-term gains for the individual, long-term consequences for the community. In other words, they violate our rules on Harassment, specifically trolling.

Merriam-Webster on hot takes:
Quote:
...a quickly produced, strongly worded, and often deliberately provocative or sensational opinion or reaction...

And our definition of trolling:
Quote:
Trolling

This includes but is not limited to content or links to content with:
  • Commenting/posting in a manner intended to elicit overly strong negative and emotional responses
  • Commenting/posting for shock value
  • Using thread titles or link descriptions to “bait” players into clicking
  • Attempts to derail threads
  • Personal attacks

We can already see folks using this thread to vent or share more targeted opinions about groups of players. The thread's now locked, and thank you for understanding.
Official Effects Bugs Megathread
Mar 01, 2025, 15:25:18
Forum Post | Bug Report Forums | By Kaepora
This thread has been moderated to remove a few off-topic comments and suggestions.

As posted earlier in this thread:

Please limit posts in this thread to bugs or troubleshooting.

If you have feedback about how Effects can be improved, post those suggestions in the Suggestions Forum.

If you are experiencing an issue that has already been reported, you do not need to repost the issue.

A running list of reported issues can be found above.

Posts clarifying already reported bugs or providing additional information are always welcome and appreciated.

Thank you!
Official Effects Bugs Megathread
Feb 28, 2025, 09:50:38
Forum Post | Bug Report Forums | By Kaepora
breathe2 wrote on 2025-02-28 05:37:33:
Would it be possible to:
1. Auto-provide a link to the dragon's profile if the effect is disabled.
Or
2. Instead of a 16 limit per page, impose the limit on user's posts? So one post could only have 2-3 effects before they use the static image.

@breathe2 - Please post any suggestions to the Suggestions Forum.

I can confirm that @StarDay is correct: the fallback widget already provides a link to your dragon, along with a tooltip that lets you know what you're seeing is a fallback. If you aren't seeing this nicer fallback, you may be using a device that has a WebGL limit that's lower than the one we impose (16 effects per page).
Official Effects Bugs Megathread
Feb 27, 2025, 23:27:16
Forum Post | Bug Report Forums | By Kaepora
HenryTheArcher wrote on 2025-02-27 05:50:01:
Every time I post dragons with effects in the forums, they always turn into fallback images. For example, if I post three dragons, perhaps one of them displays properly or none at all. Other times I post only one or two dragons and neither of them work.

Thanks for the report @HenryTheArcher. It sounds like you might be bumping into the page limit.

From the announcement:
Kaepora wrote on 2025-02-12 13:06:18:
  • Page Limit: To avoid overtaxing older devices, only a limited number of effects on a single forum page will render. We have manually limited this to 16, but this may change in the future as we gain a better understanding of the feature’s performance. Additionally, some browsers may impose an even lower limit.

(emphasis added)

If this is happening on pages without multiple effect dragons, there could be a separate limit set by your computer that includes all WebGL instances currently running in all open browser tabs.

For this reason we encourage players not to add too many effect dragons to a single post. It's not a hard rule, but it will cause less disruption - especially for those players that have computers with even lower WebGL limits.
Trickmurk Circus 2025
Feb 27, 2025, 15:26:18
@9fox, our apologies for the misattribution for the winning submission! This has been corrected!
Official Effects Bugs Megathread
Feb 27, 2025, 00:25:48
Forum Post | Bug Report Forums | By Kaepora
Update: The following bug fix has been added to the initial post in this thread.
Quote:
  1. Exported PNGs for the Glitz effect are oversaturated on some browsers.
    The Glitz effect has been altered to avoid this export issue. Other effects will be fixed as well if the issue is found in other cases.

@fatui & @dataghosts, are you able to confirm if this fixed the issue in your browsers as well?
Love and Affection Gene Errors
Feb 26, 2025, 23:54:43
Forum Post | Bug Report Forums | By Undel
@Gene Error Updates The following fixes went in tonight:
  • Coatl H - The accent gradient was set to an incorrect blending mode.
  • Nocturne F - The back wing was missing an accent gradient.
  • Pearlcatcher F - The accent gradient was set to an incorrect blending mode.
  • Spiral M - One of the arm wings was missing an accent gradient.
  • Wildclaw F - The accent gradient was set to an incorrect blending mode.
Status Update
Feb 26, 2025, 21:01:54
Site Status | By Undel
The twelfth annual Mistral Jamboree will begin on March 23, 2025, and we're running a skin and accent contest in celebration!
Status Update
Feb 26, 2025, 21:00:17
Site Status | By Undel
The Gecko Gene Expansion errors thread is now closed.
Gecko Gene Expansion Errors
Feb 26, 2025, 20:59:26
Forum Post | Bug Report Forums | By Undel
@Gene Error Updates

This thread is now closed. If you encounter technical issues, please report them to the respective Modern Gene Error Backlog Thread or Ancient Gene Error Backlog Thread, but further consistency issues will not be accepted for review and will be considered working as intended.
Official Effects Bugs Megathread
Feb 26, 2025, 14:01:04
Forum Post | Bug Report Forums | By Kaepora
fatui wrote on 2025-02-26 13:50:55:
any chance that could be fixed or troubleshot eventually? i see a lot of people using ff

Now that we've narrowed it down to a browser, we will attempt to find a solution that works for everyone. Those pixels may have an invalid color range that various browsers resolve differently - this is just an early guess, though.

It's possible that the bug will not be truly fixed until Firefox itself updates to match the behavior of other browsers. I'll reply here when we find out more.
Official Effects Bugs Megathread
Feb 26, 2025, 13:39:20
Forum Post | Bug Report Forums | By Kaepora
fatui wrote on 2025-02-26 02:53:43:
im pretty sure when generating the still image, some of the effects on glitz aren't supposed to be so saturated? seen on happy here, who has the diaphanous trait. these are the more transparent sections so im assuming it has to do with that

Thank you for the report @fatui and @dataghosts

I can confirm that on Firefox I get the same results you're seeing. However, on other browsers I'm seeing the expected colors.

If you have access to a different browser, please try it on that as well to see if you also get different results.
fatui wrote:
also are we not supposed to be able to save the images?? bc i cannot.

Depending on your computer/browser combination, you should be able to save the exported image in one of the following ways:
  • Right click the image
  • Long press the image
  • Save using the "File" menu
  • Drag the image from the browser and onto your desktop

In some browsers, the right click or drag options will also work on the actual dragon itself.
Official Effects Bugs Megathread
Feb 26, 2025, 00:20:54
Forum Post | Bug Report Forums | By Kaepora
phantomgirl24 wrote on 2025-02-25 03:37:11:
Not sure if this is a bug or not, but if I try to preview effects in the Game Database that are clothing only, dragons that are not wearing any clothes show up.

Thank you for the report @phantomgirl24.

While this is technically not a bug, we do intend to improve this in a future (not imminent) QoL update.
Official Effects Bugs Megathread
Feb 26, 2025, 00:19:09
Forum Post | Bug Report Forums | By Kaepora
Update: The following has been added to the initial post in this thread.
Kaepora wrote on 2025-02-12 13:53:13:
  • Animation of the play/pause button is currently bugged and will pop up instantly on hover for most browsers.
    We have decided to remove the animation of the play/pause button to be more consistent with other hover actions.
  • Some browser and operating systems do not allow you to save a still image of your dragon on the dragon profile when that dragon has an effect applied.
    You can now use the Effect Image option in the Share Dragon menu to save a PNG of your dragon with effects applied.

    Please note: We intend to revamp the "Share Dragon" menu, as the old layout no longer suits all the functions we hope for it to have. Please let us know in the Suggestions Forum if you have ideas about what this menu should include.
Status Update
Feb 26, 2025, 00:10:54
Site Status | By Kaepora
Dragons with effects have a new Effect Image option in the Share Dragon menu.

This option will create a png of the dragon with effects applied.
Gecko Gene Expansion Errors
Feb 24, 2025, 22:02:34
Forum Post | Bug Report Forums | By Undel
@Gene Error Updates The following fixes went in tonight:
  • Auraboa F, M - The belly fade was made more gradual.
  • Dusthide F - There were two places in the tail where a handful of pixels were not filled in.
  • Nocturne F - Part of the belly didn't blend smoothly.
  • Obelisk F - There was a small piece of the tail behind the wing that was not colored in.
  • Obelisk M - The tail was not colored in like the hatchling and f pose.
  • Pearlcatcher H - The head spots bled onto the cheek fur.
  • Pearlcatcher M - The body spots bled onto the ankle fur.
  • Spiral - A couple of small pixel bleeds were corrected.
  • Spiral M - The marking on the nose had the edge color adjusted to better read as being centered on the face.
  • Undertide H - The hatchling was missing the back ear fin color.
  • Wildclaw H - The head spot faded into the feathers.
Status Update
Feb 24, 2025, 15:16:25
Site Status | By Aequorin
Dragon Share Theme Week: Trickmurk Circus!
Official Effects Bugs Megathread
Feb 24, 2025, 14:20:02
Forum Post | Bug Report Forums | By Kaepora
Yokudl wrote on 2025-02-23 08:23:25:
The scenic mode is also completely broken for me now [...] nothing but the dragon is displayed, not even his/her familiar.

Thank you for the report @Yokudl. As mentioned in the initial post:
Quote:
Scenic mode export is broken.
The original scenic mode export code has been restored, although it has a new button location. Please note: Export will fail in cases where scenic mode itself is broken. We are still working on improving compatibility and accessibility issues that prevent scenic mode from loading.

(emphasis added for clarity)
Official Effects Bugs Megathread
Feb 24, 2025, 14:15:55
Forum Post | Bug Report Forums | By Kaepora
GrimPuppet wrote on 2025-02-22 21:04:59:
When trying to preview a post [...] the preview will not show the dragon, just the play/pause button on hover.

Thank you for the report @GrimPuppet.

Effects require some behind-the-scenes setup when a page first loads. This makes them incompatible with our modal (AKA "pop-up") system. Since those windows are generated after the page fully loads, this is an unfortunate (but expected) limitation, rather than a bug.

It's possible that something can be done in the future to make effects less weird looking in the preview, but the preview will never be animated or intractable.
Status Update
Feb 24, 2025, 00:19:02
Site Status | By Kaepora
We have fix a bug that prevented players from viewing dragon details while in scenic view.
Dragon Bio not Collapsing in Scenic Mode
Feb 24, 2025, 00:12:52
Forum Post | Bug Report Forums | By Kaepora
@Museless This bug should now be fixed.
Trickmurk Circus 2025
Feb 23, 2025, 06:25:00
Forum Post | Announcements & News | By Undel
Aberration wrote on 2025-02-23 06:21:24:
@undel

Apologies for the ping! Just wanted to post again and make sure the credit got fixed for Forsaken Prophet. Have never entered nor won a contest before and just wanted to be sure

I'm so sorry. This has been corrected, though it may take up to an hour for the tooltip cache to catch up.
Trickmurk Circus 2025
Feb 23, 2025, 06:14:45
Forum Post | Announcements & News | By Undel
Linza wrote on 2025-02-23 06:05:50:
Forsaken prophet is a snapper?

Thank you for the report. This is corrected!


MythicalViper wrote on 2025-02-23 06:06:19:
Happy Trickmurk!

It looks like Skin: The Mycelium Veil should be attributed to ordif instead! (Submission post here)

Whoops! Apologies, this is now corrected.

Asmo wrote on 2025-02-23 06:07:06:
Is the apparel bugged?
Item preview page seems wrong and has black borders.

Sword looks normal if I preview it.

This is now corrected! Trickmurk is often tricky.
Official Effects Bugs Megathread
Feb 22, 2025, 04:30:48
Forum Post | Bug Report Forums | By Kaepora
I understand your confusion, @gn0me.

In this case, the subtlety is the animation. On some dragons it’s not immediately obvious that the colors shift. My point is to look carefully at an effect for subtle movement before assuming it’s broken.

As for the rest of your post, feel free to share your concerns in the Suggestions Forum. We want to keep this thread focused on bugs and troubleshooting.
Dragon Bio not Collapsing in Scenic Mode
Feb 21, 2025, 18:56:26
Forum Post | Bug Report Forums | By Kaepora
Thank you for the report @Museless

I've confirmed the bug. A fix is in review and should go live very early next week.
Official Effects Bugs Megathread
Feb 21, 2025, 16:08:18
Forum Post | Bug Report Forums | By Kaepora
Thank you for the reply @KairiDragoness.

Okay, so your Flight Rising Account effects setting flipped on its own. I'm sorry that happened.

I can confirm that none of the bug fixes launched so far are connected to the settings page. They also did not touch the part of the database that stores your setting value.

So, while it's very concerning that a setting changed somehow, I think it's unrelated to the bug fixes.

We're going to take a closer look at the settings page (in fact it's already going through review for an unrelated improvement) to try to figure out any reason a setting would changing on its own.

If it reverts again on you, or you hear about that setting automatically switching for anyone else, we would want to know about it.

Please also keep a look out for that setting whenever you happen to be on the settings page... there may be some sort of alignment issue on that specific setting that's causing a missclick.

This last part is completely optional, but if you want to be maximally safe, you can use your system's "reduce motion" settings to act as a backup. You will still be able to see a static preview of the effects and have an option to play them when desired, but any sort of bug would have to work past two separate systems to cause a repeat of this problem.
Official Effects Bugs Megathread
Feb 21, 2025, 15:40:47
Forum Post | Bug Report Forums | By Kaepora
Thank you for the report @MoonRevenge1

Does Flecks o' Foil work correctly when you go to the Game Database entry for the item?

I suspect that it may be broken on the page you posted because that page currently has 14 effects running at the same time. This is less than our official cut-off (16), but still more that some devices will accept.

When a device's limit is passed, the first effects processed are thrown out to free up processing space for the newer ones.
Official Effects Bugs Megathread
Feb 21, 2025, 15:34:53
Forum Post | Bug Report Forums | By Kaepora
Dottler wrote on 2025-02-21 12:56:44:
Ulises wrote on 2025-02-15 21:24:24:
Kaepora wrote on 2025-02-15 21:10:41:
I can't promise anything specific, but we are looking into options that would allow effects to function even when reduced motion is set to on.

We're trying to be very careful with balancing functionality and safety and do not want to launch any changes that could cause harm.

Keep an eye on the site status and the first post of this thread for updates :)

3 toggle options, "System" set to default. Then ON + OFF. If you want to override it, you have to do it manually. Problem solved.

Quoting this because even though I super appreciate the update to allow players with reduced motion to be able to see effects, it might still be better for customizability/accessibility to allow a player with reduced motion on to be able to have effects turned off entirely!


Thank you @Dottler, but please post any recommendations for improvements (not bugs) to the Suggestions forum. That is where our team is most likely to find it when discussing feature improvements.

This thread is focused on parts of the feature that are actually malfunctioning.
Official Effects Bugs Megathread
Feb 21, 2025, 15:28:57
Forum Post | Bug Report Forums | By Kaepora
Thank you for your response @KairiDragoness.

Can you provide more detail about what happened, including your system motion settings, FR effect setting, where it happened (forum/dragon profile/Game Database/ other), and what specifically was displayed (which effect and was the movement you saw the standard animation or some other sort of bugged movement)?

If your operating system is set to reduce motion, the bug fix should NOT have automatically played an animated effect. If it did, that is a serious new bug and we absolutely want to track it down wherever and however it happened.
dislike the update heavily [effects]
Feb 21, 2025, 09:54:03
Hello everyone! Thank you for your constructive feedback regarding Effects. We're working on many of concerns brought up, working out where they didn't land or work as expected in the live environment, and pushed several updates since launch. Your feedback's been invaluable and we appreciate the time you've taken to share your thoughts with us.

With that said, this thread's gone off-topic from Effects-focused feedback. We're going to go ahead and lock it now before it goes any further off-topic. As always, you can share your feedback and suggestions for the new feature either in the Suggestions forum or directly through Contact Us.

I see some of you are concerned about work on other features being pushed aside. Our earlier response addressing this (that's quite a ways back at this point) may be helpful for those concerned.
Aequorin wrote on 2025-02-13 12:38:53:
With that said, we've seen concerns that this feature "pushed aside" work on other, requested, features. We're happy to offer you some insight to our process so you can enjoy Effects without feeling worry or concern for our workflow and project scope.

In development, it's important to rotate your team on projects in order to prevent burnout and stagnation. By giving your team time to take breaks and work on something fun or exciting, you're also giving them the opportunity to develop new skills and learn new techniques that can later be applied to long term and on-going work. That's what the Effects project is for us. A chance to do something new and fun that opens up countless opportunities for the future of Flight Rising. And the accessibility discussions we're having based on player feedback in the past 24 hours alone? Those will benefit both this feature and upcoming features.

Thank you again and have a great weekend!
Official Effects Bugs Megathread
Feb 21, 2025, 00:46:41
Forum Post | Bug Report Forums | By Kaepora
Thanks for the report @Mayali, but this is the planned behavior.

Forum pages may contain as many as 16 effects. This is both an accessibility concern and a potential strain on your computer. To mitigate both issues, these effects run just long enough to generate a static preview image and then pause.

This is also why an effect that is already playing will pause when you tell a second effect to play.
Status Update
Feb 21, 2025, 00:02:34
Site Status | By Kaepora
Our forum BBCode toolbar has been updated to automatically include an empty “alt” tag when embedding images.

We encourage you to use it to accurately describe your images so everyone can enjoy them!
Official Effects Bugs Megathread
Feb 20, 2025, 14:59:59
Forum Post | Bug Report Forums | By Kaepora
SnakeJobs wrote on 2025-02-20 08:20:37:
I don't know. I think it's safe to assume the browser/hardware doesn't support WebGL.

I'm sorry about that @SnakeJobs.

While your system does support WebGL to some extent, it does look like Windows XP on that hardware is hitting the limits of what's possible without extreme measures.

We want the site to function for everyone. But unless another solution is found, we may need to rely on the fallback images.
Official Effects Bugs Megathread
Feb 20, 2025, 14:48:02
Forum Post | Bug Report Forums | By Kaepora
Yokudl wrote on 2025-02-20 11:50:45:
I now have another error:
"Cannot get a WebGL context here, falling back"

Thank you for the report @Yokudl

This actually is a bit of progress.

Please make sure that your browser is set to "Use hardware acceleration when available". You can find this under Settings when you search for "Performance". You may need to uncheck "Use recommended performance settings" before this becomes an option.
Official Effects Bugs Megathread
Feb 20, 2025, 14:33:51
Forum Post | Bug Report Forums | By Kaepora
skrapple wrote on 2025-02-20 12:12:35:
I'm on a samsung s24+ and as of today's bug fixes I am now able to see all effects on mobile.

Thank you for the update @skrapple. While we hoped the compatibility update would fix many of the issues people were experiencing, there was no easy way to tell how well it would work. Based on your response, I'm more confident that it was pretty successful.

skrapple wrote on 2025-02-20 12:12:35:
The only thing that's still broken are a few of the effects on the sample dragon on the original announcement thread.

During testing we found that most devices were able to support at least 16 simultaneous effects. So we hardcoded a forum limit to match (see the quote from the announcement below).

Quote:
  • Page Limit: To avoid overtaxing older devices, only a limited number of effects on a single forum page will render. We have manually limited this to 16, but this may change in the future as we gain a better understanding of the feature’s performance. Additionally, some browsers may impose an even lower limit.

I suspect your phone is one of those cases where there's an even lower limit. As a result, your phone tosses out the effects it already processed as it picks up more effects past that limit.

I can only say that posts containing so many effects will be quite rare, so I don't expect this to pop up often. We may find a way around that limit in the future. But for now, that's likely the cause. Sorry about that!
Official Effects Bugs Megathread
Feb 20, 2025, 14:18:59
Forum Post | Bug Report Forums | By Kaepora
XShadowStrikerX wrote on 2025-02-20 07:56:18:
Hey Kaepora, sorry to bother you but my boys here are still not fixed.

Sorry about that @XShadowStrikerX - We launched 6 bug fixes all at once and one of them completely overwrote the Reflection Scroll bug. It's working now (although old forum posts will take a bit to catch up).

This dragon is displaying an animated effect: Like a pearlescent mist clinging to the morning... this item applies a soft pastel gradient that slowly rolls across just the body of one dragon. Like apparel, skins, and scenes, effects are purely cosmetic items that can be added and removed from dragons at any time.
Press this button to play this dragon's animated effect. Press this button to pause this dragon's animated effect.
This dragon is showing off…
Effect: Pastel Pulse
Effect: Pastel Pulse
Condor is displayed as a fallback image due to an error while loading Effect: Pastel Pulse effect.


Please note that the line breaking aspect of the effect above is expected. That's an issue with effects that make use of a breed's standard shadow and lineart. We're keeping that in mind as we develop additional effects, so this might not be a problem in the future.