We have an update for everyone today, not only on the progress of
Ancient Auraboriculture Observations, but the state of
Flight Rising lore and worldbuilding in general.
Flight Rising Lore, Past to Current
We are in the process of rebuilding how we plan, develop, and execute our lore.
Going all the way back to when we first launched
Flight Rising in 2013, weโve been mindful about how we grow our team. Expanding too fast without enough financial runway can quickly kill a business. This led to the members of our small team taking on multiple responsibilities, even multiple disciplines/departments. For the past 11 years, many members of our team have had to triage bugs, tasks, live operations incidents, and creative writing/editing in addition to plates that were already plenty full with work of our respective disciplines. Every member of our team wears multiple hats, so to speak.
This first impacted lore negatively during
Bounty of the Elements in 2018. There were many, many moving and connected parts, stories were being drafted on the fly, and some hadnโt even been started at launch. It was simply too much work for the small number of people involved. To get ten stories (all of which are now the foundation for the future of our worldbuilding) signed off on and released, our writing team quickly expanded from one or two people to include myself and SuburbanSamurai.
After
Bounty of the Elements released, we realized there was going to be a very, very long lag time between the opening arc in 2018 and when you would finally be able to engage with the story in Adventure Mode. Ancient dragon releases provided us with an opportunity to continue to give you some lore and insight into the world of Sornieth while you waited. These would be (mostly) self-contained short stories with potential to possibly lay down the groundwork for future quests in Adventure Mode.
Over time, the outlines the team created grew increasingly detailed and ambitious, while the requirements of a 3 to 5 page document stayed in place. Part of meeting those length restrictions involved heavy reliance on the breed articles to fill in dragon characteristics, history, and even context relevant to some of the stories. We wrongly assumed this would be sufficient context for the stories. This assumption left many players in a position where those who only read the story were left with many questions. As a result, most stories underwent wide, sweeping cuts or changes, they lost context, and created clunky transitions and confusion. Many of our more recently released stories changed shape significantly in the editing process, and in the case of the Auraboa lore, many scenes/ideas never even made it to the draft submitted for editing.
And this brings us back to the โmany hatsโ issue. Until recently, lore was fit in around our multiple job duties. Increased release pacing while supporting regular content updates, feature development needs, and the needs of a growing community led us straight into what we can only describe as crunch creep. The short turn-arounds meant that many stories never had time to really bake: they were brainstormed, outlined, drafted, underwent an edit pass, signed off on, and then published in rapid succession. After the Aether release, we realized we were effectively and unintentionally crunching ourselves to get the short stories out. We started course-correcting as best we could under the circumstances. Everything came to a head with the Auraboa lore, where in our attempt to avoid harmful cultural tropes and stereotypes, weโas one player accurately described it on social mediaโran face first into them.
Ancient Auraboriculture Observations Update
We knew going in that having a dragon breed be in a position where they always existed but were never interacted with, that it would be frighteningly easy to fall into certain harmful and even outright racist stereotypes. Our intent from the start was to have the Auraboa be on the same level playing field with the rest of the Nature dragons. Their distance and separation was by their own choice, and any interactions only happened with Auraboa autonomy and consent. We had multiple meetings about this concern in advance and always approached these dragons and this story from that perspective. Inspiration was drawn from the Star Trek episode โDarmokโ and the movie โArrivalโ. Where we failed to put two and two together was the Auraboa design in combination with the shortcomings of the story.
The above is not to say that our original intent absolves us of our responsibility to correct this problem, because it doesnโt absolve us. We also donโt expect this information to change how the story read to you at the time of release. We are providing you with additional insightโan explanationโso that you may have a fuller picture. Our commitment to divorcing our lore from and avoiding the harmful cultural and colonial stereotypes that often pervades fantasy and science-fiction remains a top priority for us.
Where are we with Ancient Auraboriculture Observations?
We met with the professional writer we mentioned in an earlier update after they had an opportunity to review the short story. We discussed our goals, where older or newly added areas may not be working or serving the story as well, and the writer has now performed their own finesse pass on the story. This iteration is currently undergoing review with the Lore team. Once completed, the writer will go back through the story and polish it up for publication.
We know youโre wondering why this process has taken as long as it has. The Auraboa short story was prioritized
immediately after we received your feedback in November, wherein we threw everything but the kitchen sink into the draftโwhat we didnโt include originally but wanted to and additional context based on your feedback. After the sensitivity read, we went back and more or less tossed the kitchen sink in for good measure. From there, we needed to pause as a team and breathe. We could rush out the story (again), or we could do it right. Our goal was to regroup after the 2023 holiday season and, well, that brings us right back to the larger issue of the many hats we wear and balance every day. This also brings us to how weโre moving forward with
Flight Risingโs lore.
Flight Rising Lore Going Forward
Weโve made the decision to launch our next Ancient breed (on April 17, 2024) without an accompanying short story.
While we havenโt made any concrete decisions on other types of follow-up world-building content for the upcoming breed, it will probably look different than weโre all used to.
To address, correct, and prevent what weโve described above going forward, weโre in the process of rebuilding our entire approach and workflow for tracking, managing, and developing the lore and world of
Flight Rising. A few changes we can tell you about now are that we are moving away from reliance on the breed article for any necessary context or history and from hard page limits restricting how future stories develop and flow. Weโre also prioritizing the Auraboa short story as the first project in our new workflow.
Thank you for reading, thank you for being a part of
Flight Rising, and thank you for your patience while we work to improve our internal processes. We hope to have an exciting announcement out for you soon on additional improvements in a future front page update!