Apologies for not having names on these quotes; seems the quote post button resets your post when it is clicked.
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I don't see why making it easier is a bad thing.
The reason is because you're taking away a big element of the game. There is a reason that single-color scatterscrolls have been rejected in that past, and single-color scatterscrolls would be more likely than these boosters, as they'd be a random color as opposed to an item to play the wheel.
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If it's an expensive item, then buying a bunch to make a dragon XXX or XXY or whatever won't lessen the g1 price market because you had to invest to get it. It's cost vs payout.
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Plenty of people wouldn't see it as worth investing in if it won't affect the dragon's market value very much.
How expensive would this item be? 1,000g? 10,000g? If it's the former, a really close gen 1 dragon can still net you 30,000g profit, even if you spend a few thousand gems to fix it up. If it's the latter, then, as you say, people won't buy the item, so why release it?
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It makes a big difference for "casual players" quality of life, and doesn't affect market pricing very much given the item's cost and necessary luck to make it worthwhile as a business investment.
Depending on your definition of "casual players," then getting enough money to even buy the item, depending on the price, may be sorely unattainable.
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The object of FR is to acquire dragons you like.
More specifically, the goal is to
breed dragons you like, as seen by this Flight Rising advertisement:
Breeding is also the first mentioned site mechanic listed on the
Site Overview in the Encyclopedia.
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He could've been such a happy memory for me, but every time I look at him I cringe because of what could've been. I just am not satisfied.
Sometimes eggs don't work out, and this is the exact reason why people say to never hatch eggs you get. You should always sell them, because most eggs will end in disappointment, and only be worth 0.3% of what the egg cost. Maybe a little higher once they're an adult, but most gen ones eventually end up as fodder.
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here's my boy i had to spend so many months and so much on like 4 different dragons with huge cool downs (because they were all imps and wc's and spirals) just to try and get his colors for that couldve been made so much easier with a drop/boost
Tip for the future! If you're not breeding for an Imperial/Wildclaw/Coatl, then breed change your breeding project pairs into two different plentiful breeds for short cooldowns and five egg nest potential. If you don't have a merciful color range, then you'll easily make back the cost of the scrolls by selling or exalting all of the breeding rejects.
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however i feel like i would be okay with it if dragons that were applied with the bumping the color up or down cannot be traded or sold afterwards. that ways, you aren't profiting from it in the future.
I can't say I support this suggestion because you shouldn't have a dragon locked to your account. What if a friend gave you the dragon, but you guys had a bad falling out? Maybe you just don't love the dragon anymore? People don't gene permas for profit down the line, however, if I do sell one of my gen 1s I put money into, then I'd at least like to make
some of the money back, as a reflection of my work.
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Tedium that discourages people from playing the game (in this case, acquiring pretty dragons) makes for a bad game. So many people don't even try to get the dragons they want just because of all the time/effort/money they'd have to put into it. I mean, how many morphologies are saved in place of actually OBTAINING those dragons? So many are all "heh, this is a thing I want but would never be able to get." It goes contrary to FR's goal.
I don't think this is quite true. I know people who have completed breeding projects by starting with dragons with huge ranges that don't seem worthwhile to bother with, and these projects take upwards of
two years. There is little downside to at least trying, because you may get lucky! Or you may not. Playing with RNG is one of the core parts of the breeding aspect of the game, and I don't mind it. Even trying to breed for eye types: I've been doing a breeding project for about six months now. No success yet, mostly because of the gender. But I'm not giving up.
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Yeah, a single booster/droplet should be comparable to, say, a gem gene or something.
Primary genes in the Gem Marketplace cost 1,500g. Gen 1 collectors have easily one hundred times that, maybe fifty for the less competitive ones. That is too cheap for an item that can break a very expensive market.
Sorry this is very long...I figured it'd be more helpful for me to write down my thoughts in this manner.
As a tl;dr:
I do not support this for the same reason single-color scatterscrolls will never be implemented. People in the Gen 1 market can easily make a ton of profit off of playing the color wheel.
Breeding projects take time. That's why they're called a project. Besides, it's much more satisfying to put the work in to get your desired result. If you start an RPG with the strongest weapon, it's not very rewarding to play, is it?
Colors are also not the only aspect of breeding projects that are rough. There's eye types and gender as well. We know what happened with eye types, and gender change items are never going to be added, either.