Back! Didn't take as long as I expected, though I don't know how much longer I'll be online.
Since this is sort of a re-introduction post, I want to thank everyone who has replied thus far for thinking this idea was worth putting the time you did into it. It shows that this idea is at least worth attention, even if you are against its implementation. :) Thank you for bringing attention to it! Also, I probably will stop replying after today. I have a life outside of FR, and enough discussion has gone on here, I think, to give the dev's something to think about. Ultimately, after all, whether this gets implemented or not is up to them.
Now, onto a couple replies.
@
Jemadar
No need for multiple posts in a row; I see what you're saying in one just fine. Now, onto the meat of the topic.
True, everyone has random chance they can lean on, but why keep the target as small as a pinpoint? How many people give up on dreams just because of all the wasted time that would be required before success hits? I think that you are making the problem out to be smaller than it really is. Any problem can be waved off, but this forum is for improving the game by making suggestions, not maintaining status quo for the sake of maintaining status quo. I think that this would improve the game. You don't seem to think it needs fixing. This is clearly not an item for you. However, it is something that a lot of people would appreciate. And certainly, not everyone has time or real cash to dump into making that much dragoncash for potentially no payout. This isn't some game-breaking pick-your-color, but it
is a little nudge that could help a lot of players.
@
Naegiri
Breeding projects won't change a dragon you already have. If we're using my noc as an example, I'm not looking for a dragon with a different ID number. I thought about breeding him, but I'm not looking for
a dragon with those colors. I'm looking for bringing out
his best, which includes bumping his primary by two steps. I'm sure many others feel the same way.
As for Fairgrounds, I even forgot that they existed. In the past, I tried playing those games for hours, but I never reached cap, was bored to tears, and ultimately it was a waste of time (and probably health. My poor eyes...) I make my dragoncash differently now. It mostly involves Baldwin, but I don't often make dragoncash anyway.
That's kind of straying from the main point, though, so I'll redirect. I see your reasoning, but I still don't think this is as game-breaking as people think and have expressed why again and again here. What you view as "may as well breed" might not work for some folks, myself included. The FR Team, I'm sure, doesn't want people to think on this game with resentment about everything being too random. This is a small step toward stability which won't upset the random aspects, but give some breathing room for those of us who need it for whatever reason.
In my case: I don't want to have a different dragon; I'm partial to this one. I don't want to scatter because he's almost perfect. So, what does that leave me with? Bring the primary 2 steps up somehow.
I'm sure there are many others with a similar line of thinking to mine. I would have to purchase 2 of these items, and that's okay, because I'm getting what I'm paying for and not disrupting everything else too much.
Anyway, that's all from me. I think this has been discussed to death, hahah! Plenty for the FR Team to assess and work with. :) I may pop back in sometime, I may not. Thanks for the discussion and for hearing me out, everyone. :)