Before wrote on 2021-06-20 07:29:53:
On the topic of Neopets allowing you to be gay now: the original ban fell under the 90s-early 2000s policy against "politics" as well as the general ban on mentioning romantic relationships (you can't say you or your pets are in straight relationships either). The word "gay" was also on the banned words list on the onstite forums, but I think mainly due to the fact that it was used as an insult in the early 2000s.
They've lifted the ban on the politics side, and you can call yourself or your pets gay now. You still can't elaborate on their relationships, however (you can't have two of your pets being boyfriends/married). And they said they'd update the filters on the forums, but I think the spaghetti code has stopped them in their tracks since you still can't say it and it's been at least a few months if not over a year.
I'm not too surprised on the last bit - from what I gather, they're using a list of terms that used to have a different purpose. Used to be you could say more things but there was a wider list of terms that moderators would be notified if you used so they could take a closer look. When the regular filters broke a few years ago, they applied the moderator notify list to the banlist to fix it. They may have tried to modify the original banlist, which isn't functional, and don't realize that's not what the site's pulling from. But that's just a guess.
Thank you, I was trying to think of how to explain that and how things have changed from the early 2000s to now.
I haven't actually been active on Neopets, because it just has gone through too many owners, and I don't want to get invested and have it disappear on me (a risk with any pet site, true)
I think it would really help if the OP specified how they meant 'like FR'.
There are many petsites out there, many with that could be said to be similiar to FR in certain aspects, but none are really 'similiar' to FR if you are taking the entire site into account.
To elaborate on the ones I mentioned:
Gryffs has griffons, and about 9 or so different breeds that can all breed together with varying rarities. It does operate on hex codes so there is a wide variety of colors available, along with 'gradient' codes that give special patterns.
There are a lot of markings available, all can be in any of the hex codes and gradients as well as a base and eye color.
You can create custom gryffs with up to 12 markings, but there is no marking limit to bred gryffs. (they can have all markings available) and there are a variety of mutations that can be applied as well, again in all the colors/gradients.
Breeding is pretty simple, any gryff can literally breed with any other gryff and there are no poses/sexes.
There are a LOT of apparel, but some gryffs cannot wear all apparel (there is only one artist working on the site) and there is a lot of freedom to do dress your gryffs, including completely hiding the gryff and creating a scene without that gryff in it.
Honestly, outside the whole 'you can't equip duplicate items' it has a ton of freedom.
but, the down side is that there isn't much to do outside breeding and dressing gryffs. You can battle and hunt, but those are limited activities sort of like gathering (though by energy rather than a hard limit), and there is a meadow that you can explore, again limited by a 'step count' that slowly refreshes per day.
Sylestia has multiple breeds of pets, and no apparel for pets, but they do have human avatars that you can dress. Each pet has an eye color, three base colors, three gene colors, three mutation colors (genes and mutations are collectively called traits) and two accent colors. They operate on hex codes as well, but don't have special gradients. Each pet can only breed with its own species, and it is heavily focused on breeding there. There are items that you can add traits to pets, but they are limited by what pets they can be applied to and often how or what traits they add. You can generate custom pets, but they are limited in how many traits each type can get (different 'essences' with the lowest have the lowest amount of trait points available to use, and the higher ones having higher numbers).
They also operate on a Carried/visible/hidden system along with a dominant/recessive system for breeding. Carried traits cost 1 trait point, visibles 2, hiddens none, but they have to have a visible trait (basically they are just carried traits that have a visible, and I don't think they can be generated through the essences).
You can also capture pets with varying amounts of traits and random colors (from no traits to, very very rarely, I think 10 trait points, with 12 trait points meaning a six visible pet, ie all genes/mutation slots have a visible trait in it)
Outside of breeding, you can explore, which is more like a, at first, first person RPG crossed with a text based game, where you take a step and then are told what you found and asked what actions you want to take. You can battle and find things.
Once you get far enough, it turns into a neoquest like experience with a top down perspective, where again you take a step and you can be attacked by enemies. There are also special 'nodes' scattered around these areas that can spawn things like chests, nests (to find pets as an egg) and nodes, and some enemies always spawn in certain spots, and if they are spawned, the enemy is shown on the map.
But beyond that, not much to do on Sylestia. (ie no fairground type games, or coliseum etc..)
Most of the other ones I mentioned I didn't really play long enough to really remember the specifics, but leayphs and khimeros tend to operate more like gryffs as they were pretty much all started at about the same time, I believe, and worked on by the same people (leayphs I believe is still worked on by the people who work on Gryffs, but Khimeros basically only has one person working on it now)