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Quests, Challenges, and Festival games.
TOPIC | Fodderlocke: A Spicier Way to Level
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[url=https://flightrising.com/main.php?dragon=58215053] [img]https://flightrising.com/rendern/350/582151/58215053_350.png[/img] [/url] I love this idea and it might actually make me coli a bit. I still need to level but I've already got my first gang here. Suave sleazy gang leader Syndicus takes the crew on heists and they follow him blindly because he's good looking. Also couldn't help but sketch them all! [img]https://i.imgur.com/CiSOV2P.png[/img]

58215053_350.png


I love this idea and it might actually make me coli a bit. I still need to level but I've already got my first gang here. Suave sleazy gang leader Syndicus takes the crew on heists and they follow him blindly because he's good looking.

Also couldn't help but sketch them all!
CiSOV2P.png
3bOUqr5.png - Skin Shop

- Hatchery

- Wild Dog Subspecies
Okay, now that I've gotten everyone (mostly) leveled and sorted out, I'm ready to show them off! Here's the big bad boss, Avarice. [url=https://flightrising.com/main.php?dragon=58062504] [img]https://flightrising.com/rendern/350/580626/58062504_350.png[/img] [/url] And here's the rest of his ragtag band of criminals. [img]https://i.imgur.com/7Nvwpd9.png[/img]
Okay, now that I've gotten everyone (mostly) leveled and sorted out, I'm ready to show them off!

Here's the big bad boss, Avarice.


58062504_350.png


And here's the rest of his ragtag band of criminals.

7Nvwpd9.png
oh my god someone just showed this to me and this is brilliant, i absolutely love it! thanks for making it! :D i have a boy who may be able to start this off well: [url=https://flightrising.com/main.php?dragon=57111456] [img]https://flightrising.com/rendern/350/571115/57111456_350.png[/img] [/url] not only is this boy [i]hideous[/i] but his name is Maelstrom which sounds like a 10/10 perfect criminal leader name LOL though i'm a little confused; when the leader is leveled to 8, what do you do with them then? it sounds like you use a normal fodder trainer for the rest of the challenge, unless i'm missing something. also can the leader only die if affected by some of the phase 2 events? also i'm assuming if we have den fodder we can pull from there? LOL [s]i keep sniping fodder...[/s] [size=2]now i'm wondering if i should designate a scholar or survivor as the person who records everything...[/size] i also thought of some possible spare ideas, though i'm not sure how well they'd work as i've never done one of these before: [u]health potions[/u] two options here: 1. a dragon who finds one as a drop drinks it and is poisoned for five days. if they're rolled to coli, exalt them; they were too sick to recover and fight 2. if you use a health potion on a dragon during a battle, they're given a second chance, but poisoned. see #1 if they happen to survive, raise them a level? or give them a warm piece of apparel like a sweater to recover (like staying warm to not get a cold)? the 5 days come from the fact any buffs like haste/rally last 5 moves, so i just shifted 1 move to 1 day! [u]alt to hunting trip[/u] i was thinking, i only have a 20 sided die on hand, so what if there were more options? rather than just arbitrarily duplicating some or deciding certain numbers weren't valid, perhaps more options? for this, i considered different drops. so perhaps: [LIST] [*]a quest for apparel [*]a quest for a battle item (could be "gambling with death" since that battlestone COULD be an eliminate/potion if implemented above) [*]a quest for a chest [*]a quest for a stack of food items ("grocery shopping/you got cooking duty")? [/LIST] depending on rarity, the numbers could be adjusted on the die scale! also these are just ideas, i wasn't saying implement them all, esp. since some things like chests are harder to get [u]d20 option[/u] i don't have a set idea for this, but assuming a d20, what if there were options to play with the implications of a 1 and a 20? a 1 roll could be an insta exalt to someone, and a 20 could be the Rare Chance there is no exalt but an upgrade (which would be funny to start dreading, lol) i hope these ideas are decent or inspirational at the very least!
oh my god someone just showed this to me and this is brilliant, i absolutely love it! thanks for making it! :D i have a boy who may be able to start this off well:


57111456_350.png


not only is this boy hideous but his name is Maelstrom which sounds like a 10/10 perfect criminal leader name LOL

though i'm a little confused; when the leader is leveled to 8, what do you do with them then? it sounds like you use a normal fodder trainer for the rest of the challenge, unless i'm missing something. also can the leader only die if affected by some of the phase 2 events?

also i'm assuming if we have den fodder we can pull from there? LOL i keep sniping fodder...

now i'm wondering if i should designate a scholar or survivor as the person who records everything...

i also thought of some possible spare ideas, though i'm not sure how well they'd work as i've never done one of these before:

health potions

two options here:

1. a dragon who finds one as a drop drinks it and is poisoned for five days. if they're rolled to coli, exalt them; they were too sick to recover and fight

2. if you use a health potion on a dragon during a battle, they're given a second chance, but poisoned. see #1

if they happen to survive, raise them a level? or give them a warm piece of apparel like a sweater to recover (like staying warm to not get a cold)?

the 5 days come from the fact any buffs like haste/rally last 5 moves, so i just shifted 1 move to 1 day!

alt to hunting trip

i was thinking, i only have a 20 sided die on hand, so what if there were more options? rather than just arbitrarily duplicating some or deciding certain numbers weren't valid, perhaps more options?

for this, i considered different drops. so perhaps:
  • a quest for apparel
  • a quest for a battle item (could be "gambling with death" since that battlestone COULD be an eliminate/potion if implemented above)
  • a quest for a chest
  • a quest for a stack of food items ("grocery shopping/you got cooking duty")?

depending on rarity, the numbers could be adjusted on the die scale!

also these are just ideas, i wasn't saying implement them all, esp. since some things like chests are harder to get

d20 option

i don't have a set idea for this, but assuming a d20, what if there were options to play with the implications of a 1 and a 20? a 1 roll could be an insta exalt to someone, and a 20 could be the Rare Chance there is no exalt but an upgrade (which would be funny to start dreading, lol)

i hope these ideas are decent or inspirational at the very least!
Alpha :: FR+0
they/them or
he/him please!

tumblr_inline_ojq6kyaRlG1r2ao8y_540.pngtumblr_inline_ojq6kvO0vd1r2ao8y_540.pngtumblr_inline_ojq6kzLZx61r2ao8y_540.png
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@Alphazi Once they're level 8, treat them just like any other dragon in the crew in the phase 2 challenges!

As to the rest, nice ideas. I wrote this up like 24 hours ago at the most on a whim so it's mostly untested - but feel free to alter as you wish!!
@Alphazi Once they're level 8, treat them just like any other dragon in the crew in the phase 2 challenges!

As to the rest, nice ideas. I wrote this up like 24 hours ago at the most on a whim so it's mostly untested - but feel free to alter as you wish!!
WpjbI2U.gif
squid/winter | FR+3 | they/them | spelled squidra-gon (like octagon)
@squidragon thank you for the clarification! <3 i appreciate it!

that's totally fair though LOL. regardless if untested, it seems like a really fun idea! i might try a d20 version then c: thank you!
@squidragon thank you for the clarification! <3 i appreciate it!

that's totally fair though LOL. regardless if untested, it seems like a really fun idea! i might try a d20 version then c: thank you!
Alpha :: FR+0
they/them or
he/him please!

tumblr_inline_ojq6kyaRlG1r2ao8y_540.pngtumblr_inline_ojq6kvO0vd1r2ao8y_540.pngtumblr_inline_ojq6kzLZx61r2ao8y_540.png
_____ vxsLSdd.png _ ° Wishlist
° Badges
° Clan Exalter
° Scatter Quest
° UMs for Sale
__ ° Hug Moist?
° Moistling Sales
° Nest Rentals
° SIDHA
° 8x8/90mil!
__ TTTYQHv.png 1XIVewE.gif
I've been having a lot of fun with my Fodderlocke today!! [url=https://flightrising.com/main.php?dragon=57503562] [img]https://flightrising.com/rendern/350/575036/57503562_350.png[/img] [/url] My leader is Evalie who is big, bad, and mean. Also very gay and criminal. Basically my entire team right now is just angry criminal lesbians and I'm here for it lmao
I've been having a lot of fun with my Fodderlocke today!!


57503562_350.png


My leader is Evalie who is big, bad, and mean. Also very gay and criminal.

Basically my entire team right now is just angry criminal lesbians and I'm here for it lmao
jPdGQf9.gif Xub4k1J.png
dEe2UrM.png
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OKAY after foddering all evening, my starting lineup is ready! [url=https://www1.flightrising.com/forums/qnc/2806872#post_41896522]quick link to their dossiers[/url] [url=http://flightrising.com/main.php?dragon=58203160][img]http://www1.flightrising.com/rendern/avatars/582032/58203160.png[/img][/url] [url=http://flightrising.com/main.php?dragon=57893114][img]http://www1.flightrising.com/rendern/avatars/578932/57893114.png[/img][/url] [url=http://flightrising.com/main.php?dragon=57965484][img]http://www1.flightrising.com/rendern/avatars/579655/57965484.png[/img][/url] [url=http://flightrising.com/main.php?dragon=58207318][img]http://www1.flightrising.com/rendern/avatars/582074/58207318.png[/img][/url] [url=http://flightrising.com/main.php?dragon=58063770][img]http://www1.flightrising.com/rendern/avatars/580638/58063770.png[/img][/url] it took a while because past me was overly ambitious and decided to train up and roll for the four lackeys instead of just picking them up. went through A Lot of fodder to get them, too. this has already turned out to be a nice incentive to level fodder. i look forward to seeing where this challenge goes.
OKAY after foddering all evening, my starting lineup is ready! quick link to their dossiers

58203160.png 57893114.png 57965484.png 58207318.png 58063770.png

it took a while because past me was overly ambitious and decided to train up and roll for the four lackeys instead of just picking them up. went through A Lot of fodder to get them, too.

this has already turned out to be a nice incentive to level fodder. i look forward to seeing where this challenge goes.
hHEJ356.gif
5jalyiR.pngyesdxp5.pnghoHl8aR.pngO0XKT1G.pngeMBNBcv.png7kSLaUI.pngwOWKjsX.pngpab2ujj.pngZIv8N2a.png
DPSlXho.png
This has got to be the best idea I've ever seen for a casual FR 'locke; I'm already emptying out my lair so I can give this profit-making enterprise a shot! Just got to wait til' my two-fodder trainer is up and operational lol

@/Alphazi, saw your idea for a d20 verion and I really liked it! Here are a few potential extra events I wrote up to flesh out the list from 12 to 20! Is this sort-of what you had in mind? New rules are underlined :o
  1. Big mistake. Somebody misread the directions. Three random dragons attempted to break into the local law enforcement agency instead of the bank where the heist was supposed to take place. They’re instantly taken into custody. Exalt!
  2. There’s a scandal (or romance) afoot. Pick two of your ready to breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchie off the AH. A secret forbidden child or sibling has been uncovered.
  3. There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.
  4. Hunting trip. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a familiar drop.
  5. Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult.
  6. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
  7. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
  8. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
  9. Kids can do crimes too. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age.
  10. Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.
  11. Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.
  12. Major Heist!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level.
  13. A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.
  14. Where’s the money at? Some money went missing from the gang’s ill gotten gains. Take two dragons of your choice into any venue they would not gain XP from. They must fight until an openable item drops. Venue doesn’t have one? Too bad; now they have to find an item that can be hoardsold for more than 100 treasure instead.
  15. Bad weather. It’s raining lightly outside, so, of course, crime cannot happen today. Nothing happens.
  16. Take a gamble. The two highest-level dragons undergo a risky operation. Flip a coin. If heads, they both survive and gain a level from the daring endeavor. If tails, take both of them into a venue matching their level and exalt whichever one faints first.
  17. Ambushed! The law has somehow located the group’s hideout! Flip a coin. If heads, most of them manage to escape; exalt one random dragon. If tails, two random dragons fall during the escape and must be exalted.
  18. Rich tastes. Even the rich aren’t immune to the allure of good ol’ fashioned organized crime. Buy the cheapest XXX dragon on the AH and level them to seven. If the leader ever dies while they’re around, they become the new leader instantly.
  19. A mutiny! One random dragon decides to start their own criminal enterprise. They become the leader of a whole new gang. One other random dragon goes with them. This new gang acts as its own mini-fodderlocke and does the daily phases. Only one new mutiny group can exist alongside the main group so things don't get out of hand. Any time this result (19) is rolled by the main group, one random dragon joins the mutineers. Any time this result (19) is rolled by the new group, one random dragon goes back to the main gang. Any time only one dragon is left in the new group, exalt the last remaining dragon and remove it from play.
  20. Gettin’ down with the thievery. The squad’s gettin’ smart. Wicked smart. Three random dragons are now SO smart that they forgot how to die. If any of them would, for any reason, be exalted, they now simply...don’t do that. But only once. Treat this as an “extra life” of sorts.
This has got to be the best idea I've ever seen for a casual FR 'locke; I'm already emptying out my lair so I can give this profit-making enterprise a shot! Just got to wait til' my two-fodder trainer is up and operational lol

@/Alphazi, saw your idea for a d20 verion and I really liked it! Here are a few potential extra events I wrote up to flesh out the list from 12 to 20! Is this sort-of what you had in mind? New rules are underlined :o
  1. Big mistake. Somebody misread the directions. Three random dragons attempted to break into the local law enforcement agency instead of the bank where the heist was supposed to take place. They’re instantly taken into custody. Exalt!
  2. There’s a scandal (or romance) afoot. Pick two of your ready to breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchie off the AH. A secret forbidden child or sibling has been uncovered.
  3. There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.
  4. Hunting trip. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a familiar drop.
  5. Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult.
  6. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
  7. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
  8. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
  9. Kids can do crimes too. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age.
  10. Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.
  11. Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.
  12. Major Heist!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level.
  13. A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.
  14. Where’s the money at? Some money went missing from the gang’s ill gotten gains. Take two dragons of your choice into any venue they would not gain XP from. They must fight until an openable item drops. Venue doesn’t have one? Too bad; now they have to find an item that can be hoardsold for more than 100 treasure instead.
  15. Bad weather. It’s raining lightly outside, so, of course, crime cannot happen today. Nothing happens.
  16. Take a gamble. The two highest-level dragons undergo a risky operation. Flip a coin. If heads, they both survive and gain a level from the daring endeavor. If tails, take both of them into a venue matching their level and exalt whichever one faints first.
  17. Ambushed! The law has somehow located the group’s hideout! Flip a coin. If heads, most of them manage to escape; exalt one random dragon. If tails, two random dragons fall during the escape and must be exalted.
  18. Rich tastes. Even the rich aren’t immune to the allure of good ol’ fashioned organized crime. Buy the cheapest XXX dragon on the AH and level them to seven. If the leader ever dies while they’re around, they become the new leader instantly.
  19. A mutiny! One random dragon decides to start their own criminal enterprise. They become the leader of a whole new gang. One other random dragon goes with them. This new gang acts as its own mini-fodderlocke and does the daily phases. Only one new mutiny group can exist alongside the main group so things don't get out of hand. Any time this result (19) is rolled by the main group, one random dragon joins the mutineers. Any time this result (19) is rolled by the new group, one random dragon goes back to the main gang. Any time only one dragon is left in the new group, exalt the last remaining dragon and remove it from play.
  20. Gettin’ down with the thievery. The squad’s gettin’ smart. Wicked smart. Three random dragons are now SO smart that they forgot how to die. If any of them would, for any reason, be exalted, they now simply...don’t do that. But only once. Treat this as an “extra life” of sorts.
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.. « Mew »
|| 2+ FR Time | She/Her | The Calm Before the Storm | fr__lightning_by_baelfin-d8uyn76.png fr__beastclans_by_baelfin-d92uyiw.png ||

• { Lockedown } - Chill Biolocke + Necrolocke
• { Thunder Hollow } - Clan Lore [WIP]

{ Assets: x x x }
..
eeGpIiY.png
LhnYpua.png 89TBw7Q.gif
@TheAwesoMew LOL i love all that! yeah, it was stuff like that that i was thinking! i love the "bad weather" roll |D and the extra life roll is fun too! #19 sounds fun, but could it get out of hand, or is the implication to only have 2 rivalries at the same time? cause if so, i dig it!

personally, i'm still kind of into the idea of "gambling with death" and "grocery shopping" as options for hunting, but i'm not sure where they'd go in the whole roll D:

with "take a gamble", would it be JUST those two dragons? i assume so, but just wanted to check!
@TheAwesoMew LOL i love all that! yeah, it was stuff like that that i was thinking! i love the "bad weather" roll |D and the extra life roll is fun too! #19 sounds fun, but could it get out of hand, or is the implication to only have 2 rivalries at the same time? cause if so, i dig it!

personally, i'm still kind of into the idea of "gambling with death" and "grocery shopping" as options for hunting, but i'm not sure where they'd go in the whole roll D:

with "take a gamble", would it be JUST those two dragons? i assume so, but just wanted to check!
Alpha :: FR+0
they/them or
he/him please!

tumblr_inline_ojq6kyaRlG1r2ao8y_540.pngtumblr_inline_ojq6kvO0vd1r2ao8y_540.pngtumblr_inline_ojq6kzLZx61r2ao8y_540.png
_____ vxsLSdd.png _ ° Wishlist
° Badges
° Clan Exalter
° Scatter Quest
° UMs for Sale
__ ° Hug Moist?
° Moistling Sales
° Nest Rentals
° SIDHA
° 8x8/90mil!
__ TTTYQHv.png 1XIVewE.gif
@Alphazi

Glad to hear you like it! The idea for #19 was to have a maximum of 2 rivalries and any other rolls of 19 for either of them would send a random dragon (not the leader--I'll have to add that in) across to the opposite rivalry. Having a whole bunch of different gangs would be interesting but hard to manage, so I felt two would be a pretty safe bet XD

As for your hunting options, I imagine they could either be subbed for some of the "crimes time" rolls or be made into an additional small roll when the hunting option comes up, like a d4 or something. I feel like the small roll would probably work better and you could balance it out by only replacing one of the "crimes time" options with just the base hunting option or something :o

And you're absolutely right with "take a gamble"! I'll fix the wording so it's a bit more clear :D
@Alphazi

Glad to hear you like it! The idea for #19 was to have a maximum of 2 rivalries and any other rolls of 19 for either of them would send a random dragon (not the leader--I'll have to add that in) across to the opposite rivalry. Having a whole bunch of different gangs would be interesting but hard to manage, so I felt two would be a pretty safe bet XD

As for your hunting options, I imagine they could either be subbed for some of the "crimes time" rolls or be made into an additional small roll when the hunting option comes up, like a d4 or something. I feel like the small roll would probably work better and you could balance it out by only replacing one of the "crimes time" options with just the base hunting option or something :o

And you're absolutely right with "take a gamble"! I'll fix the wording so it's a bit more clear :D
LhnYpua.png s3-s16-m36-l11-l19-l20-l11-book.pngs3-s16-m36-l11-l19-l20-m36-book.pngs3-s16-m36-l11-l19-l20-s16-book.pngB7_R.png
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.. « Mew »
|| 2+ FR Time | She/Her | The Calm Before the Storm | fr__lightning_by_baelfin-d8uyn76.png fr__beastclans_by_baelfin-d92uyiw.png ||

• { Lockedown } - Chill Biolocke + Necrolocke
• { Thunder Hollow } - Clan Lore [WIP]

{ Assets: x x x }
..
eeGpIiY.png
LhnYpua.png 89TBw7Q.gif
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