As much as change to any layout is an adjustment, and as we have grown used to the prior format- I believe that this big update is more of a negative than a positive. I understand the work that went into the update, and there are some features I like- however, this overhaul (I believe) was largely "fixing something that wasn't broken".
The Color Scheme:
Firstly, the profile and dragon tabs have remained the same. However, the neutral white-tan-red color scheme no longer largely exists within the dragons. The varying colors provided a "tiering" effect (tan buttons blending into the background, creating a "no see-um" effect) as well as a nicely contained and organized segments. Without the light tan color to border the dragons and information, the information feels scattered- much like a stream of consciousness strewn across the page.
The Layout &. Tiering: The dragon pages had key segments: the dragon itself, familiars, apparel, lineage, and physical info. This was tiered in such a way that the dragon and physical info were on the same "playing field", easily identifying the traits of the dragon.
Scenes: I believe the introduction of scenes is a welcomed addition as well as a larger image of the dragon. However, I believe scenes should work similar to vistas and not like apparel- In the gem marketplace, a single scene is essentially $2. If someone was to give all of their dragons this scene because it is their favorite, it would become overly costly as each scene disappears after use. If it were a vista, the price of a scene could be greater, but use could be account wide.
Familiars: I love the addition of a larger familiar as well as naming familiars. However, my problem comes in the form of the shifting familiars. It was a cool gimick to have them reset per refresh, however the cycling of sprites is now on a loop that plays when you rest on the page. This defeats the gimick in my opinion, now adding a relatively distracting animation that distracts from the main point of the page: the dragon.
Apparel: The apparel column now is the first thing you see- the eye reading left to right, top to bottom. Previously, the dragon- the main focus- was the first thing someone would see- however, now it is a cumbersome and unsightly apparel list with small square outlines for apparel slots. Previously, apparel was a small box that could be viewed if sought out- much like most of the other information.
Final Thoughts: The idea of scenes as well as familiar naming are the only positives of this update. The presentation and modulation of information in the overhaul of dragon profiles is uncategorized, messy, and once again: less important information is being placed higher (larger, colored to stand out, etc.) and draws the eye to these features. At the end of the day, this is a DRAGON site. The main focus should always be on the dragon- not on large cumbersome buttons, an animated familiar, or a giant column of apparel. There should be a large space for the dragon, so much that it does not feel crowded or impaired. This update invalidates this very goal.
The Color Scheme:
Firstly, the profile and dragon tabs have remained the same. However, the neutral white-tan-red color scheme no longer largely exists within the dragons. The varying colors provided a "tiering" effect (tan buttons blending into the background, creating a "no see-um" effect) as well as a nicely contained and organized segments. Without the light tan color to border the dragons and information, the information feels scattered- much like a stream of consciousness strewn across the page.
The Layout &. Tiering: The dragon pages had key segments: the dragon itself, familiars, apparel, lineage, and physical info. This was tiered in such a way that the dragon and physical info were on the same "playing field", easily identifying the traits of the dragon.
- While layouts can always be improved, I believe that this new layout appears more cramped- (two elements on top originally versus three elements on top). This first layer causes viewers to see apparel, the dragon, and the familiar as the most important. Originally, this was the dragon and their physical traits- something important to identify the dragon and the dragon itself. Hypothetically, the dragon itself should be the most important part of the page, however this update falls short of achieving this goal- causing the eye to scatter from one section to the other.
- In the middle row there is an awkward stream of buttons- instead of creating a small blending in effect (no-see-um paint for example) the buttons are jarring, causing the page to look cluttered - similarly the energy is jarring and in your face, whereas it was once a small bar that I barely recall existed in the first place. The modulation of these buttons is awkward, large, and bulky.
- In the third row, physical info has been sub-tiered to the third level, in a very small font (compare the once large and stately physical info to any of the larger elements- it blends in and has to be sought out). The addition of battle info is a welcomed change, however in its current place it once again feels smushed. Similarly, lineage takes up the same space as the physical info- once a large staple of a dragon's page.
- Lastly, the biography is the same, in the same place, and with the same size. However my previous statement remains: the tan borders and containment that once existed in this page is stripped away-
- tldr; the stacking and size of information, buttons, and placement causes a disproportional importance on some items (buttons and energy levels) as well as organizational issues as more items are added. The more you try to fit onto a page, obviously space becomes an issue. This could be solved by modulation that follows the previous design with the addition of a sidebar on the side of the biography (or below the biography) that includes coli details.
Scenes: I believe the introduction of scenes is a welcomed addition as well as a larger image of the dragon. However, I believe scenes should work similar to vistas and not like apparel- In the gem marketplace, a single scene is essentially $2. If someone was to give all of their dragons this scene because it is their favorite, it would become overly costly as each scene disappears after use. If it were a vista, the price of a scene could be greater, but use could be account wide.
Familiars: I love the addition of a larger familiar as well as naming familiars. However, my problem comes in the form of the shifting familiars. It was a cool gimick to have them reset per refresh, however the cycling of sprites is now on a loop that plays when you rest on the page. This defeats the gimick in my opinion, now adding a relatively distracting animation that distracts from the main point of the page: the dragon.
Apparel: The apparel column now is the first thing you see- the eye reading left to right, top to bottom. Previously, the dragon- the main focus- was the first thing someone would see- however, now it is a cumbersome and unsightly apparel list with small square outlines for apparel slots. Previously, apparel was a small box that could be viewed if sought out- much like most of the other information.
Final Thoughts: The idea of scenes as well as familiar naming are the only positives of this update. The presentation and modulation of information in the overhaul of dragon profiles is uncategorized, messy, and once again: less important information is being placed higher (larger, colored to stand out, etc.) and draws the eye to these features. At the end of the day, this is a DRAGON site. The main focus should always be on the dragon- not on large cumbersome buttons, an animated familiar, or a giant column of apparel. There should be a large space for the dragon, so much that it does not feel crowded or impaired. This update invalidates this very goal.
To conclude I have provided a photoshopped proposal- and yes, the screenshot of the original design I grabbed was from the one and only purble.
Anyways, what are your thoughts? Are there any other graphic designers out there who agree or disagree with me? Anyone who had their dragons set up "aesthetically" also pressed about this dramatic change?
Anyways, what are your thoughts? Are there any other graphic designers out there who agree or disagree with me? Anyone who had their dragons set up "aesthetically" also pressed about this dramatic change?