Flaming Oil Variation
Primary/Secondary Colors: Oilslick, Obsidian, and/or Coal.
Primary/Secondary Genes: Slime/Sludge, Ripple/Current, Iridescent/Shimmer, Metallic/Alloy, or Tide/Foam.
Tertiary Colors: Goldenrod-Sand range (or Oilslick if tertiary is Koi)
Tertiary Genes: Glowtail, Koi, Smirch, Capsule, Smoke, Firefly, or Veined.
Lore: A special type of Oilbelisk with a fierce temper and disposition, the Flaming Oils are able to safely wield fire. In fact, they're completely fire proof! They can lite themselves aflame and shoot flaming oil directly from their fangs! In their oil puddle form, they'll burn harmlessly when happy but are able to trigger a power explosion if irritated. However, this technique drains their stamina and means they must quickly revert to their base form. They make fantastic warriors.
Aquatic Oil Variation
Visual concept suggested by TsunamiVoid.
Primary/Secondary Colors: Oilslick, Obsidian, Midnight, and/or Coal.
Primary/Secondary Genes: Slime/Sludge, Ripple/Current, Iridescent/Shimmer, Metallic/Alloy, or Tide/Foam.
Tertiary Colors: Lapis-Turquoise
Tertiary Genes: Flecks, Smirch, Capsule, or Veined.
Lore: The Aquatic Oils formed from the lingering oil of the spill that produced their cousins. The oil sank deeply into the river and into the silt to become the Aquatic Oils birthplace when the Earthshaker's magic took effect. There are at home in the water and able to maintain their oil form regardless of how long they're submerged. However the sun is especially damaging to them. To avoid drying out, these Oilbelisk practice a nocturnal lifestyle and tend to burrow in mud or stay submerged during the daytime. You can often find them making their homes along riverbanks; using their special abilities to purify dirty water, swimming, and patrolling their territory for those who would harm their environment. They are highly territorial.
Frozen Oil Variation
Concept suggested by Revheks.
Primary/Secondary Colors: Charcoal, Oilslick, Obsidian, Midnight, and/or Coal.
Primary/Secondary Genes: Slime/Sludge, Ripple/Current, Iridescent/Shimmer, Metallic/Alloy, Tide/Foam, or Crystal/Facet.
Tertiary Colors: Cream-Grey
Tertiary Genes: Crackle, Veined, Smoke, Glowtail, Scales, Koi, Stained, Flecks
Lore: Stemming from the frozen Southern Icefields these Oilbelisks still bare the remnants of frost on their bodies. On the outside they're frozen nearly solid by this frost but deep within the oil still bubbles and boils. They can freeze their opponents stiff by the cold air they exhales from their cavernous mouths but it would be difficult to provoke such a laid back variant. Surprisingly able in water, they swim in the ocean to catch prey but only in water of freezing temperatures. Otherwise, they would melt away! It's not uncommon to see this variant resting in small pods on the many glaciers in the Icefeilds.
Primary/Secondary Colors: Oilslick, Obsidian, Midnight, and/or Coal.
Primary and Secondary Genes: Slime/Sludge, Ripple/Current, Iridescent/Shimmer, Metallic/Alloy, Tide/Foam, or Ground/Fissure.
Tertiary Colors: Maize-White or Cinnamon-Rust
Tertiary Genes: Ghost
Lore: As the underground river carried the oil and Earthshaker’s magic through Dragonhome, it found its way to the ancestral burial grounds of the oldest Earth clans. The water mixed with the soil, infusing the bones of dragons long passed. The Fossil Oilbelisks were granted new life but the barrier between life and the
powers that be is a thick one and most struggle for a fraction of the intelligence of their past lives. Unfortunately, they're not very smart. The bone and stone that merged with the oil has given the Fossil Oils a hide capable of toughening to a rock-hard state. A physical attack from even the strongest opponent would hardly leave a scratch. When angered, they'll brandish their tusks and crush boulders in a display of fearsome strength. However, they're extremely vulnerable to rain. They melt away the fastest of all Oilbelisks and so usually reside in caves or other waterproof structures.
Iridescent Oil Variation
Primary/Secondary Colors: Oilslick, Obsidian, and/or Coal.
Primary and Secondary Genes: Slime/Sludge, Ripple/Current, Iridescent/Shimmer, Metallic/Alloy, or Tide/Foam.
Tertiary Colors: Goldenrod-Gold
Tertiary Genes: Koi, Flecks, Sparkle
Lore: Full of incredible intellect and intuition, the Iridescent Oils were some of the last to form after the Dustcarve Dig oil spill. They're smaller than the other variants and their oil is less viscous. When they stand in light, their our layer glints and refracts it - giving them a shining visage. They're also hardly effected by the sun. Their extra runny oil means they have a difficult time handling scrolls and documents without ruining them so they've become adept carvers of stone. They're one of the only Oilbelisks to prefer living in wooden homes. This may be because they're dedicated researchers who strive to fully understand the magic behind their creation. They partake in research every day in an effort to that and the other mysteries of the world.
Mineral Oil Variation
Primary/Secondary Colors: Charcoal, Oilslick, Obsidian, Midnight, and/or Coal.
Primary and Secondary Genes: Slime/Sludge, Ripple/Current, Iridescent/Shimmer, Metallic/Alloy, Tide/Foam, Ground/Fissure, or Crystal/Facet.
Tertiary Colors: Any
Tertiary Genes: Opal and Gembond
Lore: The Mineral Oils are a happy go lucky variant who thrive with no particular elemental affiliation. They don't eat traditionally food but instead prefer a variety of minerals and gemstones. After it has eaten, crystals form inside their oily core and rise to the surface parts of their body. You can tell a Mineral Oils favorite snack by it's appearance alone! Eventually, they painlessly shed the material. Though a threatened Oilbelisk may vigorously shake its body, scattering the minerals from it's body in an effort to intimidate. They prefer to live in caves or mountains and don't roam much but they have been viewed playing together out in the grass on cloudy days.
Overgrown Oil Variation
Primary/Secondary Colors: Oilslick, Obsidian, Eldritch, and/or Coal.
Primary and Secondary Genes: Slime/Sludge, Ripple/Current, Iridescent/Shimmer, Metallic/Alloy, or Tide/Foam.
Tertiary Colors: Jade-Moss
Tertiary Genes: Veined, Filigree, Keel, Smirch, Koi, Crackle, or Flecks.
Lore: The Overgrown Oils are Oilbelisks are the result of the many plants that were smothered in oil during the great spill. The plant life was caught up in the Oilbelisk's transformation and merged with them. Now they've established a symbiotic relationship! The Oilbelisk protects the gardens on their backs and ensure they have plenty of sun and water. The only thing they eat is soil! This is because the roots of their passengers have burrowed beneath the oil and into the internal workings of the Oilbelisk. With the help of a chemical called chlorophyll, the plants photosynthesize to provide energy for them both. The chlorophyll is why the healthiest of this variation bare a green tint! If an Overgrown Oil's garden wilts, they will become weak and sick. If tended well, the more pleasant their aroma and their breath may have the ability to revive dead plants and flowers.
Enchanted Oil Variation
Primary/Secondary Colors: Oilslick, Obsidian, Shadow, and/or Coal.
Primary and Secondary Genes: Slime/Sludge, Ripple/Current, Iridescent/Shimmer, Metallic/Alloy, or Tide/Foam.
Tertiary Colors: Blush-Pearl
Tertiary Genes: Runes, Koi, Glimmer, Smoke, or Sparkle
Lore: The Enchanted Oils originate from the magic influenced tar pits and oilfields within the StarFall Isles. Their magic tends to be the strongest and purest as they spend their entire lifetime honing their skills to be wise and fierce combatants. They've learned out to combine magic with their more potent oil. They can combine their toxin sludge with various spells to launch noxious attacks. There's a dangerous misconception that drinking the oil of an Enchaned Oil will grant wisdom... but this is wrong. They like to encourage the rumor so that they have more challengers to face. You're unlikely to ever get anything from them without a fight.
Infected Oil Variation
Primary/Secondary Colors: Oilslick, Obsidian, Eldritch, and/or Coal.
Primary and Secondary Genes: Slime/Sludge, Ripple/Current, Iridescent/Shimmer, Metallic/Alloy, or Tide/Foam.
Tertiary Colors: Rust-Coral or Leaf-Honey
Tertiary Genes: Smirch, Capsule, Gembond, Stained, Ghost, Crackle, or Veined
Lore: The Infected Oils are sturdy and adaptable enough to thrive in the harsh environment of the Scarred Wasteland. They're also strict carnivores - greedy gluttons who can easily consume up to 80 percent of their own body weight in a single meal. This extreme diet may be why they are the largest variety of Oilbelisk! This variations bite is its deadliest weapon... they drip a disease-causing oil that has been found to contain up to 50 different bacterial strains, at least seven of which are highly septic. They themselves seem unaffected even when they bite each other. A surprising rare occurrence! Their dangerous reputation precedes them and so other dragons and beastclan give them a wide berth, meaning the Infected Oils are free to lounge and feast unbothered. If you gathered the courage to approach, you'd find them surprising welcoming.
Fuming Oil Variation
Visual concept suggested by Hyatha.
Primary/Secondary Colors: Oilslick, Obsidian, Eldritch, and/or Coal.
Primary and Secondary Genes: Slime/Sludge, Ripple/Current, Iridescent/Shimmer, Metallic/Alloy, or Tide/Foam.
Tertiary Colors: Spruce-Mint or Mantis-Chartreuse
Tertiary Genes: Smoke, Glowtail, or Filigree
Lore: A particularly prickly variation, the Fuming Oils constantly leak a foul smoke that gives off a horrible stench. Just one breath can cause cause terrible poisoning. Even plants wilt when this stinky Oilbelisk walks by! Because of this, they tend to live in self contain colonies high on isolated plateaus. They're unwelcoming of strangers. Able to easily weaponize the flow and direction of their fumes to drive intruders away. The gas is held in bladders within their body that slowly escapes through microscopic gaps in their oil. The extra air they hold means they don't sink in water and are especially adept fliers.
Electrified Oil Variation
Concept and lore suggested by Naien.
Primary/Secondary Colors: Oilslick, Obsidian, Midnight, and/or Coal.
Primary and Secondary Genes: Slime/Sludge, Ripple/Current, Iridescent/Shimmer, Metallic/Alloy, or Tide/Foam.
Tertiary Colors: Cerulean-Mint
Tertiary Genes: Circuit, Crackle, Veined, Glowtail, or Flecks
Lore: The Electrified Oils naturally produce a superconductive fluid that mixes with their oil and disperses throughout their bodies, allowing them to collect and store electricity very efficiently. Most commonly this is achieved by slowly accumulating static charge from the air around them, but particularly bold Oilbelisks will brave storms in order to charge themselves with lightning strikes. The collected power can then be discharged at will, either evenly from across the whole body, or focused into the claws, teeth, or the oil of their spit attack. Their energy level depends largely on the amount of electricity they have stored at any given moment- an overcharged Electrified Oil tends to be restless or jittery, while one with a low charge level will be lethargic and easily tired.
Shady Oil Variation
Primary and Secondary Colors: Shadow
Tertiary Colors: Coal-Mulberry (or any if tertiary is basic).
Primary and Secondary Genes: Slime/Sludge or Iridescent/Shimmer
Tertiary Genes: Basic, Crackle, Smirch, Capsule, or Flecks.
Lore: Scarcely seen and even more rarely heard, the Shady Oils are the most mysterious of the Oilbelisks. Little is known about them at this time.