Byzmara
(#66470583)
Within the desert of demons and dreams...
Click or tap to view this dragon in Predict Morphology.
Energy: 49/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.48 m
Wingspan
9.03 m
Weight
517.8 kg
Genetics
Tan
Python
Python
Obsidian
Blend
Blend
Turquoise
Opal
Opal
Hatchday
Breed
Eye Type
Level 10 Wildclaw
EXP: 339 / 27676
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7
Lineage
Parents
- none
Offspring
- none
Biography
............. |
Nestled within one of the Sunbeam Ruins' redwood forests, there stands an arch. At first, it's fairly unassuming. A certain level of care can be seen in its construction, as its weathered gray stones still hold solid; battered but intact, built to endure. However, there are no engravings or adornments anywhere to be found, nothing to signify its meaning or mark its creator. Were it not for a lack of moss or vines growing up its sides, one would expect it to have been completely abandoned. At first, the most unusual thing about it is that it's there at all. The road leading to it is little more than a dirt path winding through the trees. Local clans pay it no mind. Those at the nearby merchant outpost view the topic with amusement when asked, but can't explain its origin. No other signs of craftsmanship are to be found, not even hints of what may have resided there in an age before. The arch stands alone, serving no purpose. At first. But first impressions don't always last. If one lingers long enough, they might catch a glimpse of golden sands. And if one comes with intent, they will be met with the arch's true nature - and the Lonely Gate will admit them into the desert world beyond. | ............. |
Welcome to Byzmara
............. |
Time. The river of time doesn't flow in Byzmara. Those dragged here from other worlds and times at first rejoice. The specter of a gold-brown city looms on the skyline, beckoning in its beauty. The sapphire skies have no clouds, and pure white sunlight pours down on an endless ocean of wind-whipped dunes. But as a dragon instinctively crawls toward Byzmara, things begin to go wrong. First it's the taste in the air. Something flat, stale, and unknowable, some great empty gap in sensation that can’t be explained. Then it's the city's chill, purple-black shadow. It carries an ancient, inexplicable foreboding with it – even if it looks freshly built. And if a dragon is caught outside the large, sand-brick walls at night, things go worse. The vast, inter-dimensional beasts stutter and flicker from place to place before consigning living beings to a dark fate outside of time. But if a dragon makes it to the city walls, the world gets better. If one ignores the eagle-eyed sentries posted around the city's pitched and beveled walls, Byzmara is almost... welcoming. A central street lined with palm trees also boasts open-air trade. There, shopkeepers sell wares from all over Sornieth and beyond. Sluices of sparkling water run parallel down the roads, which bustle with dragons and other beings (whose origins are unsure). The market is redolent with the scent of spices, meat, and wine. There is much talk and laughter, even if voices fade off into uncertainty, and dragons sometimes seem to disappear. The proud Sultan Helios has a well-kept palace in the center of the city, but it is unclear if he serves any function beside ceremonial. Still, it eases the dragons' minds that there is some semblance of government. Even a sense of peace, if one can count the hundreds of bodyguards as peace's armaments. The boarding houses are well-kept, adorned in exotic silks and paintings of incredible scenes. All is well... until the sun begins to set. The vast double doors that serve as Byzmara's only physical entrance close "at first shadow." After that, wind begins to howl. Fistfuls of sand — blackened by the night — are hurled into the air. Then, the other trades emerge: dragons and half-dragons creep out of the cracks of the city. In the moonless night and beneath cover of the sandy sky, wares of all type and import change hands. Precious stones, absinthe, nubile women and men, eggs, hatchlings, and more are bought and sold. Byzmara doesn't care about life, and neither does the desert, so why should they? Time does not flow here; neither do morals. And a traveler who is especially handsome may find themselves sold to one of the caplin — a leader of a local gang. No one can be sure how long the days and nights last. There are nights that last an eternity and days that whip by, like the sand, in ten minutes. No one is sure here, least of all who the next traveler to appear will be.
Intro by @Caelyn
| ............. |
Lair Navigation + Lore Intro (You Are Here) + Lair Directory + + Return to After's Lair + Lair Sales + Den Sales Site Navigation + Home + Your Lair + Your Profile + Your Hoard + Realm-Wide Auction House + Trading Post + Forums - - - -- FRD - - - -- Help Center + Dev Tracker + Game Database + Alerts .................................................... |
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PROMINENT CHARACTERS
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Uncommon eyes
Basic -> Python 2/22/2021 02:19 FRT
Basic -> Blend 5/22/2021 19:37 FRT
Nocturne -> Wildclaw 8/12/2021 21:02 FRT
Old size: 3.64m / 4.59m / 734.33kg
Basic -> Opal 10/6/2022 10:37 FRT
Color Rarity: 3rd of colors - only Gen 1 - only active - 1/3 total
(last checked: 3/6/2023)
Coding by @After | Banners by @MsBarrows
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Byzmara to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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