Dagda

(#98410112)
Barghest G9 (Morgana) | Ignomi G8 (Narcissa)
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Familiar

Elder Dreadwolf
Elder Dreadwolf
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Energy: 49
out of
50
Arcane icon
This dragon’s natural inborn element is Arcane.
Male Imperial
Male Imperial
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Personal Style

Apparel

Red-Tailed Boa
Aged Book Collection
Ferret Friend
Plague Aura
Contestant's Weapons
Brown Wolf Cape
Candle Cascade
Boneyard Drape
Contestant's Pelt
Contestant's Furs
Brown Pelt Pack
Haunting Amber Nightshroud

Skin

Accent: Hare of the Bog

Effect

Scene

Scene: Target Practice

Measurements

Length
24.97 m
Wingspan
19.84 m
Weight
7353.36 kg

Genetics

Primary Gene
Tan
Leopard
Tan
Leopard
Secondary Gene
Blood
Striation
Blood
Striation
Tertiary Gene
Blood
Thylacine
Blood
Thylacine

Hatchday

Hatchday
Oct 17, 2024
(6 months)

Breed

Imperial icon
Adult
Imperial

Eye Type

Normal Eye Type
Arcane
Uncommon
Level 10 Imperial
EXP: 831 / 27676
Scratch
Shred
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6

Lineage

Parents

Offspring


Biography

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Barghest of the Training Grounds
Name meaning: God of Knowledge, Magic, & Healing
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BARGHEST LORE AND LINEAGE PROJECT
GENERATION IX | MORGANA'S LINE
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WITCHBORNE LINEAGE (WITCHKIN)
GENERATION VIII | (GRETEEL'S LINE)
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IGNOMI LINEAGE
GENERATION VIII | (NARCISSA'S LINE)
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The World
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“What is this affliction, truly?”

Those who train with the necromancers of Sailuma may find themselves watched by a strange duo. They study, they practice their endurance, all under their watchful gaze. Some whisper that they bring luck to the trials, be it through the plague they train others with or the symbols they pass on to those they see promise in. Most blessed by their touch find the trials to be a breeze, though they'll never forget the strange beast that watched them as they fought off their fevers, be it a test or the trial itself.

This is the tale of the Barghest, Dagda.

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He watches the set of drakes as they settle by his partner Moira, each one accepting her own affliction to build their strength for the trials ahead of them. Some struggle against the rash that forms along their backs, clutching pearls or twisting into knots. Each one was determined to fight it off, to hone what skills they have before facing the Plaguebringer herself.

He watches the snapper as they start pacing, just as they have done time and again when exposed to his partner's pestilence. He cannot help but notice how they slowly begin to wear their path further along with each day of practice. The spiral, meanwhile, continues to tie themselves in knots, just to untie themselves again and again. It's hard to tell if they're doing this out of frustration, or to simply pass the time at this point.

The pearlcatcher catches his eye, adding yet another layer of lacquer to their pearl. They do this every single time, from when they get the rash to when they fend off the last of that angry red on their back. Sometimes it dries a sickly green, others a faint red. This time, it almost looks as though it's drying in faint red streaks. It's promising to him, in a way, causing him to shuffle over to his partner.

"You're going to join them for their trials, aren't you." Her words are a statement, a familiar one at that. He's chosen a group for every batch of trials before, hoping to study how his own affliction would affect those taking the trials. Of course, he watches from afar, but that's all he needs to study his arcane curse in action. It may be on a small scale, but it still amazes him every single time. Sometimes his presence encourages them to fight harder. Other times, it frightens them, snapping their concentration in ways that cause the plague to consume them. Once he even spared one, using his presence in their dream to stave back their pestilence, turning them into a wraith.

"This is the first pearlcatcher with promise to me. They seem capable of aiding my study more than the others." They keep records, while the others are more focused on tackling the trials alone. They do not care to observe their trials, to take note of anything that happens. The pearlcatcher was different. They risked their own strength and time to record their pestilence in their pearl, to look back on each fever dream with a scrutiny few had. His partner sighs at that, stepping away from the group.

"They leave in the morning, so prepare accordingly."

He nods to her as she leaves, eyeing the pearlcatcher as they use a claw to etch faint runes into their pearl. He cannot wait to see what their pearl looks like when he walks their dreams during their trials, whittling away at their dreams as he asks the same question he's asked time and again about himself: What is his affliction, this magical beast he becomes that walks the dreams of others, haunting their every move as they slowly wither away?

Perhaps, through this research, he can find a cure, or at least an inoculation for those untouched by this curse.


Hatching lore & bio layout edits by ClockworkEclipse
Layout and artwork by awaicu
Banners by PoisonedPaper
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Witchborne
Line


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FATHER
Carnage
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GRANDFATHER
Rory
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GREAT
GRANDMOTHER

Lilith
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GREAT GREAT
GRANDFATHER

Carnival
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GREAT X3
GRANDMOTHER

Pesanta
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GREAT X4
GRANDMOTHER

Paimon
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GREAT X5
GRANDFATHER

Asmodeus
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GREAT X6
GRANDFATHER

Ivan
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GREAT X7
GRANDFATHER

Elenath
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GREAT X8
GRANDFATHER

Lorien
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GREAT X9
GRANDFATHER

Hanzjel
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GREAT X9
GRANDMOTHER

Greteel
WITCHBORNE TRAITS:

orb_teal_by_kayosa_stock-daeabt2.png October, the Hunter's Moon
Witchborne under the Hunter's moon are granted the ability of having extremely heightened senses, although it may be a problem upon the hatchling who may experience sensory overload as soon as the egg may have been laid. Nevertheless, with the rigorous training they receive as they mature, along with the help of the Witchborne of the Cold Moon, these Hunters develop their accurate senses, allowing them to see, hear, smell, taste, and feel better than an average member of their species. They could even sense and immediately see through illusions and may even focus senses to look for a particular sight, sound, smell or taste while blocking out all others. In rare circumstances, there are those even born with the ability to sense all forms of energy and element.
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Element:
ARCANE

Rarity:
UNCOMMON
Due to the fluctuations of magic that Witchbornes bear, it seemed that dragons born under this particular element wielded energy-based magic far better than most. After all, Arcane was just as close to Chaos. Dragons born under this element are also gifted in the following:
- Omnikinesis
- Sonokinesis
- Energy Manipulation
- Mana Manipulation
- Spatiokinesis
- Chi Manipulation
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BARGHEST TRAIT:
1079.png Arcane: Those with star-hewn eyes can read the heavens. These beasts are masters of the dreamscape, molding and crafting their dream realms with frightening realism.
  • Telescopic: vision is enhanced to telescopic levels capable of seeing even distant stars with the naked eye.
  • Starspeak: capable of reading the language of the stars.
  • Inception: capable of planting ideas in dreams and making dreamers believe them to be true.
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TAROT MEANING:

The World card in the tarot deck has a dancing figure at the center. The dancing figure on the card has one leg crossed over the other and holds a wand in either hand. She symbolizes balance and evolution in movement. The fulfillment and unity that she represents is not one that is static, but ever-changing, dynamic and eternal.

The green wreath of flowers that surrounds the central figure is a symbol of success, while the red ribbons that wrap around it are reminiscent of infinity. There are four figures on each corner of the card - and they are the same ones that are in the Wheel of Fortune. The four figures represent Scorpio, Leo, Aquarius and Taurus - representative of the four corners of the universe, the four elements, and the four evangelicals. Together, they symbolize the harmony between all of their energies.

To encounter the World in your cards is to encounter a great unity and wholeness. It symbolizes the moment when the inner and the outer worlds - self and other - become a single entity. In some traditions, this state is described as enlightenment, or nirvana. There is a recognition that the individual self is profoundly linked with all other things, and that we all dance and sway along the flow of life to one rhythm. Not only do you hear this rhythm, but you participate in it - following the dips and the rises, the joys and the sorrows.
Upright
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Fulfillment
Harmony
Completion
Reverse
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Incompletion
No Closure
Emptiness
Element
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Earth
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The Witchborne are dragons who have survived the heavy brunt of Witch-Hunting and of the Trials by Flame, conditioned to live in harsher circumstances and trained to the most extent of their abilities. They hold neither a light or dark magic, but of a more ethereal and primordial case, Chaos Magick, which allows them to make use of any element within range of advantage. Despite other dragons' misunderstanding and often than not, false perception of what and who the Witchborne are, it is made clear that through their infamous prowess in battle and even more mystical and mysterious ways of eliminating the so called Child-Eaters (witches who have gone rogue and turned to using the flesh of younglings for blood and bone sacrifices), the Witchborne are a line of guardians and seekers, protectors of Witches, Wizards and of dragons alike, a force to be reckoned
with in either a battle at night or day.

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One important object that all the Witchborne always carry with them is the Babylon Candle, a magical artifact that could teleport a person from one place to another, just by alighting the wick and clearly thinking and visualizing the exact location in which the one holding the candle would wish to be.

However, Babylon Candles are rare enough to come by and so Witchborne only use it, as it burns away just after only two lightings, in desperate measures, always prioritizing escape, either for them, or their charges, no one else's. Other's may even call it the Witch's Candle, as it is not always traditional for magic-users to use the broom stick as a means of travelling.

Babylon Candles are ebony black, but doesn't emit a orange red flame like any normal candle, but the blue of night fires, bathing everything in a ghostly blue light. Witchborne may decorate it in gems or their own feathers, wrapped in the beads that may even carry different meanings of the runes they favor, bless it with the herbs they prefer.

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This dragon does not carry the colors and genes of a Witchborne, but the blood of their ancestors still runs in their veins. They still hold some ideals close to their chest, and though they are bound to another, the practices of a Witchborne often shine through in their actions. Their descendants likely won't be Witchborne themselves, but those who follow them may find themselves among the Witchborne if their colors match down the line.

This dragon is descended from a Necromancer, and hit the mark with their colors. As such, they can be registered as a Necromancer themselves. Because of this, they have been passed over by their Carrionix father and his sire in favor of taking the trials. With the tutelage of their mother, they have invariably passed with flying colors. What happens after, however, is unknown.
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Blessed by
Arcane
Magus
It had been decades before the Witchborne had deemed it safe to marry once again under the blessings of the dragon deities, which resulted into Witchborne more capable of honing their abilities that they would grow into, all under the element they were born into. The Children had proved to be more adept, or at some times, surprising as some elements, despite its opposition to a Witchborne's abilities, gave up exciting results from the harmony made from conflict. The newer, harsher elements, such as Remordeo, Obscurus, Lychnus and Magus, made for stronger Children who aimed to harness more anarchic energies, one such as Chaos.
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In the dark days before the light of Plaguebringer’s Cauldron scoured our lands clean of the damp creeping woods and devouring grasses, we wandered. Scavengers, we were called. Marauders, War-mongers, unwanted and lost. Nowhere welcomed us until She said “Take. Take. This world shall be yours. Take my Left Hand, let it carve a place for you.” And from Her three talons rose Her servants, our deliverance: the Necromancers and their brethren.

Her touch is the scourge of destruction, Her breath the cataclysm, Her voice the judgement of doom upon the unworthy who crawl amongst the quick and the green in the sap-sickened forests.

Now the Wyrmwound expells virulent contagion. And She grants us Her hand sinister, Her left hand, in guidance and in retribution.
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Exalting Dagda to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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