ANCIENT CROSSOVERS
Aether coming soon!
Aberrations
Aberrations, the Firstborn of the Plaguebringer, will try anything to make themselves stronger. And if that involves adding pilgrimages to the Leviathan Trench to their journeys to and from the Wyrmwound, then so be it. Aberrations are keen in their devotion to strength and the Mother. They are fickle in their devotion to both the Necromancers and to the Rusalki, passing from one to the other as easily as if they are shedding their skins. This obviously creates tension between Necromancers, Rusalki, and the Aberrations, so Aberrations tend to partner solely with other Aberrations. They are also unlikely to seek political power within the ranks of Rusalki.
For more about Necromancer Aberrations, click here! Aberration Necros owned by @/3idolon
Due to their blunt natures, Aberration Rusalki are rarely effective as Oracles, although a few have been known to succeed as Witnesses. They are happiest when testing their strength against that of a Lich or Shadebeast, regardless of their wing color.
Primary: Navy-Turquoise | Bar, Giraffe, Savannah
Secondary: Black-Midnight; Navy-Turquoise | Daub, Hex, Safari
Tertiary: Denim-Azure | Thylacine
Ranking is determined by Coliseum level and is not required for registration:
Apprentice: Levels 1-7
Hunter: Levels 8-15
Elite: Levels 16-20
Master: Levels 21-24
Wizard: Level 25
The mostly-unmarked scales of a young Aberration Rusalka are a rare sight, as they return to the Wyrmwound to test themselves every season with the rest of their ancient brethren. Therefore, the Mutant varieties are much more commonly found, as each subsequent trip to the Wyrmwound and return to the Sea causes more and more mottling and marking of the scales. Even Ghouls and Wraiths have been known to accept the Rusalka microbe with success. Some among both the Necromancers and the Rusalki watch their progress with dismay, figuring that such frequent and major changes to the body cannot be possible without major consequences. So far, the Aberrations are unconcerned.
Mutant Aberration Rusalki are rarely interested in research, much to the dismay of their Rusalki brethren. Rusalki researchers frequently have to resort to unorthodox methods to get one to stick around long enough for study. The microbe has unusual effects on their bodies, resulting in brilliant patterning of varying colors. All are prized as a demonstration of strength and vitality. Mutants with the Slime/Sludge genes, when accompanied by Mucous, have the ability to secrete their own moisture and maintain their flexibility even when out of the water, much to the envy of their modern counterparts.
In addition to the genes above, Mutant Aberration Rusalki may have one or more of the following.
Primary: Navy-Turquoise | Lionfish, Orb, Pharaoh, Ribbon, Slime, Wasp
Secondary: Black-Midnight; Navy-Turquoise | Eel, Noxtide, Sarcophagus, Sludge, Weaver
Tertiary: Denim-Azure | Thylacine OR Navy-Turquoise | Mucous
Eye types carry the same stigmas and associations as with the Rusalki and the Necromancers. Like the Rusalki, the Dark Sclera eye type is forbidden*, as it is the only way some can be distinguished from Lichs.
((*forbidden in lore, not in registration. You are more than welcome to have a fallen Rusalka!))
A note on Skins/Accents: Aberration Rusalki, like their modern brethren, are also prone to bizarre mutations. Any skin or accent that transforms them into a monster of the deep is welcome, as long as enough of the genes are showing to determine that they are in fact a Rusalka.
Banescales coming soon!
Gaolers
Gaoler Necromancers in particular are eager to embrace anything that will help them go after the Shade. Some Gaolers have even taken the Necromantic Trials solely as a middle step towards gaining the ability to accept the Rusalka microbe. Many of these fail, but those who do manage to pass the Trials go on to become frightful denizens of the deeps. They strike terror into the hearts of all Shade-touched monsters and Lichs they encounter, and tend to frighten other dragons as well with their immense size and power. Gaoler Rusalki tend to work in pairs or small groups, and rarely associate directly with a clan. Their complicated allegiances make relationships with other dragons difficult as a general rule, unless they be other Rusalki.
For more about Gaoler Necromancers,
click here! Gaoler Necros owned by @/Mako
Most Gaoler Rusalki, regardless of their coloration, are first and foremost Deephunters. However, those with lighter coloring patrol the shallows, and are on relatively good terms with the clans they encounter along the shoreline.
Primary: Navy-Turquoise | Bar, Clown, Giraffe, Phantom, Ripple
Secondary: Black-Midnight; Navy-Turquoise | Current, Daub, Eye Spots, Hex, Spirit
Tertiary: Denim-Azure | Thylacine
Ranking is determined by Coliseum level and is not required for registration:
Apprentice: Levels 1-7
Hunter: Levels 8-15
Elite: Levels 16-20
Master: Levels 21-24
Wizard: Level 25
Like their modern brethren, occasionally the Rusalka microbe results in strange, brilliant patterns or adaptations. Those exhibiting the Shaggy, Streak, or Wasp genes have extra glossy fur, allowing them to move through the water in a more streamlined fashion. Those with Mosaic and/or Breakup are envied as being nearly impossible to see underwater, as the weird patterning breaks up their outlines and acts as camouflage. The mutation of Fans allows them far greater agility and control under the water, making them formidable swimmers. The Scorpion and Shardflank mutations, rather like the unfortunate Gaoler Ghouls, contain powerful neurotoxins that can result in immediate disabling of their prey.
Primary: Navy-Turquoise | Bar, Clown, Giraffe, Mosaic**, Phantom, Ripple, Streak*, Wasp*
Secondary: Black-Midnight; Navy-Turquoise | Breakup**, Current, Daub, Eye Spots, Hex, Shaggy*, Spirit
Tertiary: Denim-Azure | Thylacine OR Navy-Turquoise | Fans*, Scorpion*, Shardflank*
*Must have at least one gene marked with an asterisk
**Mosaic and/or Breakup dragons must have XXX or XXY coloration
Eye types carry the same stigmas and associations as with the Rusalki and the Necromancers. Like the Rusalki, the Dark Sclera eye type is forbidden*, as it is the only way some can be distinguished from Lichs.
((*forbidden in lore, not in registration. You are more than welcome to have a fallen Rusalka!))
A note on Skins/Accents: Gaoler Rusalki, like their modern brethren, are also prone to bizarre mutations. Any skin or accent that transforms them into a monster of the deep is welcome, as long as enough of the genes are showing to determine that they are in fact a Rusalka.