(I really got absolutely karma'ed there on the results of day 3 LMAOOO)
Day 4
Choice: Option 2
After what could only have been described as as a humiliating performance the evening before, Gossamer now finds herself locked in a dingy cell as the next part of the trial commences. She's already miffed about the miserable pile of coin she managed to snatch before, and now they have the gall to lock her up? At least Captain Praa seemed to appreciate the attempt, though the performance wasn't up to her usual standards at all.
Nothing for it then; she'll just have to make sure this trial is perfectly executed. She stands in the centre of the cell, taking measure of her surroundings. Three hard stone walls, solid and sturdy. No way to get through those. One wall made of strong iron bars, with the door locked tight. If she had a different elemental magic at her disposal, she could perhaps get through by force, but there's no point considering that.
Gossamer approaches the door, and reaches through the bars to take the lock in her claws. It's hefty, and with how she could barely fit her hands through, wouldn't be easy to break. She fiddles with it until she locates the keyhole, and leans down to listen carefully. Slotting one claw into the hole, she twists the mechanism inside - she can hear it clicking, but it doesn't give. She needs a longer lockpick than just her claw.
Glancing around the room once more - and briefly at the Hainu waiting outside - her eyes fall upon a platter with a bone left out. Doubtless this was meant for meals, but the bone might be just what she needs. Dropping the lock for now, Gossamer moves to pick up the old bone. It's clearly been left here for quite some time, but it seems solid enough. Trapping one end of the bone underneath her foot and pulling the other end up, it splinters with a somewhat unsettling crack. Gossamer picks up the pieces and examines them, searching for a piece long and thin enough to use. She finds one that looks suitable and brings it back over to the lock.
Slipping her hands back through the bars, Gossamer inserts the bone fragment into the keyhole. Once again listening for the mechanism inside, she twists and adjusts her makeshift lockpick until it seems to line up, then-
*click*
The lock opens.
Choice: Option 2
After what could only have been described as as a humiliating performance the evening before, Gossamer now finds herself locked in a dingy cell as the next part of the trial commences. She's already miffed about the miserable pile of coin she managed to snatch before, and now they have the gall to lock her up? At least Captain Praa seemed to appreciate the attempt, though the performance wasn't up to her usual standards at all.
Nothing for it then; she'll just have to make sure this trial is perfectly executed. She stands in the centre of the cell, taking measure of her surroundings. Three hard stone walls, solid and sturdy. No way to get through those. One wall made of strong iron bars, with the door locked tight. If she had a different elemental magic at her disposal, she could perhaps get through by force, but there's no point considering that.
Gossamer approaches the door, and reaches through the bars to take the lock in her claws. It's hefty, and with how she could barely fit her hands through, wouldn't be easy to break. She fiddles with it until she locates the keyhole, and leans down to listen carefully. Slotting one claw into the hole, she twists the mechanism inside - she can hear it clicking, but it doesn't give. She needs a longer lockpick than just her claw.
Glancing around the room once more - and briefly at the Hainu waiting outside - her eyes fall upon a platter with a bone left out. Doubtless this was meant for meals, but the bone might be just what she needs. Dropping the lock for now, Gossamer moves to pick up the old bone. It's clearly been left here for quite some time, but it seems solid enough. Trapping one end of the bone underneath her foot and pulling the other end up, it splinters with a somewhat unsettling crack. Gossamer picks up the pieces and examines them, searching for a piece long and thin enough to use. She finds one that looks suitable and brings it back over to the lock.
Slipping her hands back through the bars, Gossamer inserts the bone fragment into the keyhole. Once again listening for the mechanism inside, she twists and adjusts her makeshift lockpick until it seems to line up, then-
*click*
The lock opens.