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Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | Necrolocke
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[center][img]https://i.postimg.cc/VkYXDrTf/h320-skull-left.png[/img][/center] [center][size=7][color=maroon][font=Lucida]Hatchling-specific Rules[/font][/color][/size][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [quote=Difficulty level: HARD][i][b]*[/b]Playing with a hatchling is considerably harder than with a normal dragon. It's recommended that you have a basic understanding of the normal rules before trying this variation of Necrolocke. [/I][/quote] If you chose a hatchling to undertake the trials and they have not yet become an adult by the time they progress to the second trial, or if your dragon is eternally youthful, then they accrue additional penalties as hatchlings cannot battle in the Coli. Within the lore, hatchlings have a lower probability of surviving the hardships of meditating for multiple days and nights on the edge of the Wrymwound. [LIST=1] [*]As hatchlings cannot battle in the Coli, their Faith and Determination dragons must battle alone. [*]Either the Faith OR the Determination dragon can attack during the battle, but not both. Which dragon attacks can change between rounds, but within a round the same dragon must always be the attacker and the other dragon must always be the defender. [*]If the defending dragon faints, your hatchling becomes a [color=maroon]Ghoul[/color]. If the attacking dragon faints, your hatchling has been insta-killed. [*]When the Faith and Determination dragons level up, you may substitute Strength (STR) OR Intelligence (INT) for one of the other attributes when distributing points. (I.e. the points will be evenly distributed between four attributes, of which one will be Strength or Intelligence instead of Agility, Vitality, Defense, or Mind.) [*]All other rules (such as difficulty rules) apply as normal. [*]Difficulty modes [LIST] [*]If you are playing on easy mode, your defending Coli dragon can faint without penalty (i.e. your hatchling will not become a [color=maroon]Ghoul[/color]. If your attacking dragon faints, play a round of [url=https://www1.flightrising.com/play/higher-or-lower]Higher and Lower[/url]. If you guess correctly you can choose if your hatchling is insta-killed or becomes a [color=maroon]Ghoul[/color]. If you guess incorrectly your hatchling is insta-killed. [*]Rules for Normal and Hard modes remain the same as for regular Necrolocke. [/LIST] [/LIST] Code for [color=maroon][b]Hatchling-specific Rules[/b][/color]: [code] [size=5][b]Special Rules[/b][/size] ----- If you chose a hatchling to undertake the trials and they have not yet become an adult by the time they progress to the second trial, or if your dragon is eternally youthful, then they accrue additional penalties as hatchlings cannot battle in the Coli. [LIST=1] [*]As hatchlings cannot battle in the Coli, their Faith and Determination dragons must battle alone. [*]Either the Faith OR the Determination dragon can attack during the battle, but not both. Which dragon attacks can change between rounds, but within a round the same dragon must always be the attacker and the other dragon must always be the defender. [*]If the defending dragon faints, your hatchling becomes a [color=maroon]Ghoul[/color]. If the attacking dragon faints, your hatchling has been insta-killed. [*]When the Faith and Determination dragons level up, you may substitute Strength (STR) OR Intelligence (INT) for one of the other attributes when distributing points. (I.e. the points will be evenly distributed between four attributes, of which one will be Strength or Intelligence instead of Agility, Vitality, Defense, or Mind.) [*]All other rules (such as difficulty rules) apply as normal. [*]Difficulty modes [LIST] [*]If you are playing on easy mode, your defending Coli dragon can faint without penalty (i.e. your hatchling will not become a [color=maroon]Ghoul[/color]. If your attacking dragon faints, play a round of [url=https://www1.flightrising.com/play/higher-or-lower]Higher and Lower[/url]. If you guess correctly you can choose if your hatchling is insta-killed or becomes a [color=maroon]Ghoul[/color]. If you guess incorrectly your hatchling is insta-killed. [*]Rules for Normal and Hard modes remain the same as for regular Necrolocke. [/LIST] [/LIST] [/code]
h320-skull-left.png
Hatchling-specific Rules
GLs9auY.png

Difficulty level: HARD wrote:
*Playing with a hatchling is considerably harder than with a normal dragon. It's recommended that you have a basic understanding of the normal rules before trying this variation of Necrolocke.


If you chose a hatchling to undertake the trials and they have not yet become an adult by the time they progress to the second trial, or if your dragon is eternally youthful, then they accrue additional penalties as hatchlings cannot battle in the Coli. Within the lore, hatchlings have a lower probability of surviving the hardships of meditating for multiple days and nights on the edge of the Wrymwound.
  1. As hatchlings cannot battle in the Coli, their Faith and Determination dragons must battle alone.
  2. Either the Faith OR the Determination dragon can attack during the battle, but not both. Which dragon attacks can change between rounds, but within a round the same dragon must always be the attacker and the other dragon must always be the defender.
  3. If the defending dragon faints, your hatchling becomes a Ghoul. If the attacking dragon faints, your hatchling has been insta-killed.
  4. When the Faith and Determination dragons level up, you may substitute Strength (STR) OR Intelligence (INT) for one of the other attributes when distributing points. (I.e. the points will be evenly distributed between four attributes, of which one will be Strength or Intelligence instead of Agility, Vitality, Defense, or Mind.)
  5. All other rules (such as difficulty rules) apply as normal.
  6. Difficulty modes
    • If you are playing on easy mode, your defending Coli dragon can faint without penalty (i.e. your hatchling will not become a Ghoul. If your attacking dragon faints, play a round of Higher and Lower. If you guess correctly you can choose if your hatchling is insta-killed or becomes a Ghoul. If you guess incorrectly your hatchling is insta-killed.
    • Rules for Normal and Hard modes remain the same as for regular Necrolocke.


Code for Hatchling-specific Rules:

Code:
[size=5][b]Special Rules[/b][/size] ----- If you chose a hatchling to undertake the trials and they have not yet become an adult by the time they progress to the second trial, or if your dragon is eternally youthful, then they accrue additional penalties as hatchlings cannot battle in the Coli. [LIST=1] [*]As hatchlings cannot battle in the Coli, their Faith and Determination dragons must battle alone. [*]Either the Faith OR the Determination dragon can attack during the battle, but not both. Which dragon attacks can change between rounds, but within a round the same dragon must always be the attacker and the other dragon must always be the defender. [*]If the defending dragon faints, your hatchling becomes a [color=maroon]Ghoul[/color]. If the attacking dragon faints, your hatchling has been insta-killed. [*]When the Faith and Determination dragons level up, you may substitute Strength (STR) OR Intelligence (INT) for one of the other attributes when distributing points. (I.e. the points will be evenly distributed between four attributes, of which one will be Strength or Intelligence instead of Agility, Vitality, Defense, or Mind.) [*]All other rules (such as difficulty rules) apply as normal. [*]Difficulty modes [LIST] [*]If you are playing on easy mode, your defending Coli dragon can faint without penalty (i.e. your hatchling will not become a [color=maroon]Ghoul[/color]. If your attacking dragon faints, play a round of [url=https://www1.flightrising.com/play/higher-or-lower]Higher and Lower[/url]. If you guess correctly you can choose if your hatchling is insta-killed or becomes a [color=maroon]Ghoul[/color]. If you guess incorrectly your hatchling is insta-killed. [*]Rules for Normal and Hard modes remain the same as for regular Necrolocke. [/LIST] [/LIST]
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[center][img]https://i.postimg.cc/VkYXDrTf/h320-skull-left.png[/img][/center] [center][size=7][color=maroon][font=Lucida]Gaoler-specific Rules[/font][/color][/size][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [quote=Difficulty level: EASY][i][b]*[/b]Gaolers are hardy dragons locked in an eternal war with the Shade. You are more likely to pass the trials playing as Gaoler, however you are also more likely to become a [b]Lich[/b]. You should review the normal Necrolocke rules before learning the variation below.[/I][/quote] Gaolers undergo the Necromantic trials hoping to gain an edge in their eternal war with the Shade. While the potential rewards are great there is also great risk, as the deprivations of the trials make them vulnerable to their ancestral enemy. Moreso than any other breed, the Shade targets Gaolers during the trials, hoping to lure them onto the path of the [b]Lich[/b]. More Necromancer Gaoler lore [url=https://www1.flightrising.com/forums/drs/3004953#post_3004953]here[/url]. If playing as a Necromncer Gaoler, most of the normal Necrolocke rules apply with one exception: If at any time your dragon receives a result that would lead to them failing their trials or dying (receiving an AMBUSH or SAP item drop, fainting in the Coli, losing in Higher or Lower, etc) you MUST throw an apparel item into Baldwin to determine if the Shade has managed to tempt you. [LIST] [*]If your dragon would otherwise die or fail their trials, throw an apparel item into Baldwin. [LIST] [*][u]Grey slime[/u] indicates your dragon has died or failed their trials. [*][u]White slime[/u] indicates the Shade has manipulated conditions to your favor. You may continue taking the trials as normal. [*][u]Black slime[/u]: indicates the Shade has successfully tempted you into accepting its power. Your dragon has become a [b]Lich[/b]. Your dragon will continue the trials using the [url=https://www1.flightrising.com/forums/qnc/3256321/1#post_54629397]Lich rules[/url]. [/LIST] [/LIST] Reminder of Lich Rules: [LIST] [*]If your dragon becomes a [b]Lich[/b], they will now be immune to events that would otherwise insta-kill your dragon. [*]Should your dragon otherwise pass the remaining trials they will be revealed as a [b]LICH[/b]. [*]If they do not pass the remaining trials within 23 days they are consumed by the Shade. Exalt the dragon. [/LIST] Code for [color=maroon][b]Gaoler-specific Rules[/b][/color]: [code] If playing as a Necromncer Gaoler, most of the normal Necrolocke rules apply with one exception: If at any time your dragon receives a result that would lead to them failing their trials or dying (receiving an AMBUSH or SAP item drop, fainting in the Coli, losing in Higher or Lower, etc) you MUST throw an apparel item into Baldwin to determine if the Shade has managed to tempt you. [LIST] [*]If your dragon would otherwise die or fail their trials, throw an apparel item into Baldwin. [LIST] [*][u]Grey slime[/u] indicates your dragon has died or failed their trials. [*][u]White slime[/u] indicates the Shade has manipulated conditions to your favor. You may continue taking the trials as normal. [*][u]Black slime[/u]: indicates the Shade has successfully tempted you into accepting its power. Your dragon has become a [b]Lich[/b]. Your dragon will continue the trials using the [url=https://www1.flightrising.com/forums/qnc/3256321/1#post_54629397]Lich rules[/url]. [/LIST] [/LIST] Reminder of Lich Rules: [LIST] [*]If your dragon becomes a [b]Lich[/b], they will now be immune to events that would otherwise insta-kill your dragon. [*]Should your dragon otherwise pass the remaining trials they will be revealed as a [b]LICH[/b]. [*]If they do not pass the remaining trials within 23 days they are consumed by the Shade. Exalt the dragon. [/LIST] [/code]
h320-skull-left.png
Gaoler-specific Rules
GLs9auY.png

Difficulty level: EASY wrote:
*Gaolers are hardy dragons locked in an eternal war with the Shade. You are more likely to pass the trials playing as Gaoler, however you are also more likely to become a Lich. You should review the normal Necrolocke rules before learning the variation below.


Gaolers undergo the Necromantic trials hoping to gain an edge in their eternal war with the Shade. While the potential rewards are great there is also great risk, as the deprivations of the trials make them vulnerable to their ancestral enemy. Moreso than any other breed, the Shade targets Gaolers during the trials, hoping to lure them onto the path of the Lich.

More Necromancer Gaoler lore here.

If playing as a Necromncer Gaoler, most of the normal Necrolocke rules apply with one exception: If at any time your dragon receives a result that would lead to them failing their trials or dying (receiving an AMBUSH or SAP item drop, fainting in the Coli, losing in Higher or Lower, etc) you MUST throw an apparel item into Baldwin to determine if the Shade has managed to tempt you.
  • If your dragon would otherwise die or fail their trials, throw an apparel item into Baldwin.
    • Grey slime indicates your dragon has died or failed their trials.
    • White slime indicates the Shade has manipulated conditions to your favor. You may continue taking the trials as normal.
    • Black slime: indicates the Shade has successfully tempted you into accepting its power. Your dragon has become a Lich. Your dragon will continue the trials using the Lich rules.

Reminder of Lich Rules:
  • If your dragon becomes a Lich, they will now be immune to events that would otherwise insta-kill your dragon.
  • Should your dragon otherwise pass the remaining trials they will be revealed as a LICH.
  • If they do not pass the remaining trials within 23 days they are consumed by the Shade. Exalt the dragon.


Code for Gaoler-specific Rules:

Code:
If playing as a Necromncer Gaoler, most of the normal Necrolocke rules apply with one exception: If at any time your dragon receives a result that would lead to them failing their trials or dying (receiving an AMBUSH or SAP item drop, fainting in the Coli, losing in Higher or Lower, etc) you MUST throw an apparel item into Baldwin to determine if the Shade has managed to tempt you. [LIST] [*]If your dragon would otherwise die or fail their trials, throw an apparel item into Baldwin. [LIST] [*][u]Grey slime[/u] indicates your dragon has died or failed their trials. [*][u]White slime[/u] indicates the Shade has manipulated conditions to your favor. You may continue taking the trials as normal. [*][u]Black slime[/u]: indicates the Shade has successfully tempted you into accepting its power. Your dragon has become a [b]Lich[/b]. Your dragon will continue the trials using the [url=https://www1.flightrising.com/forums/qnc/3256321/1#post_54629397]Lich rules[/url]. [/LIST] [/LIST] Reminder of Lich Rules: [LIST] [*]If your dragon becomes a [b]Lich[/b], they will now be immune to events that would otherwise insta-kill your dragon. [*]Should your dragon otherwise pass the remaining trials they will be revealed as a [b]LICH[/b]. [*]If they do not pass the remaining trials within 23 days they are consumed by the Shade. Exalt the dragon. [/LIST]
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[center][img]https://i.postimg.cc/VkYXDrTf/h320-skull-left.png[/img][/center] [center][size=7][color=maroon][font=Lucida]Aberration-specific Rules[/font][/color][/size][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [quote=Difficulty level: EXPERIENCED][i][b]*[/b]The Aberration variation of Necrolocke is around the same difficulty level as the normal version, however it's recommended that you have a basic understanding of the normal rules before attempting this variation. [/I][/quote] As a breed, Aberrations are incredibly strong but relatively simple dragons. Surviving the trials is easy for them; having the patience and determination to sit through every trial is not. If you choose to play as an Aberration your trial dragon is less likely to be exalted, however you may find yourself starting over multiple times. More Necromancer Aberration lore [url=https://www1.flightrising.com/forums/drs/3110282/1#post_3110282]here[/url]. [columns][center][size=7][font=Lucida][color=maroon]Special Rules[/color][/font][/size] [img]https://imgur.com/hGNddSW.png[/img][/center][/columns] [LIST=1] [*]Unlike with other variations of Necrolocke, you MAY choose an Aberration Necromancer as your trial dragon. You may also play as an Aberration Necroservus, Wraith, or Ghoul. Aberrations are the only breed that can take the trials multiple times. [*]Aberrations consider it beneath them to take the easy route. You must choose either Normal or Hard mode for an Aberration round of Necrolocke. [*]Aberrations refuse to ask Plaguebringer for help during their trials. While playing an Aberration you may NOT try to overturn an insta-kill by praying to Mother. [*]Aberrations find it difficult to stay on task. At the beginning of every day you must determine whether your Aberration remains dedicated to their meditations, or has become distracted. [LIST] [*]Play a round of [url=https://www1.flightrising.com/play/higher-or-lower]Higher or Lower[/url]. If you guess correctly, your Aberration has stayed on task. If you guess incorrectly they've become distracted and wandered off. [*]If your Aberration becomes distracted during the Trial of Survival (second trial), they have become a [color=maroon]Ghoul[/color]. If they've become distracted during the Trial of Contagion (third trial), they've become a [color=maroon]Necroservus[/color]. [*]Distracted Aberrations can attempt the trials again after one day, however they must start over from the beginning on Day 1. [*]Distracted Aberrations who have attempted the trials at least once before have gained some experience and earned an advantage in staying on task. If this is your Aberrations second+ attempt at taking the trials you may play two rounds of Higher or Lower and only need a single success to stay on task. If your Aberration is already a Necromancer, you may play three rounds of Higher or Lower and only need a single success to stay on task. [/LIST] [/LIST] [columns][center][size=7][font=Lucida][color=maroon]Trial of Infection[/color][/font][/size] [img]https://imgur.com/hGNddSW.png[/img][/center][/columns] [LIST=1] [*]Aberrations are difficult to kill. If you receive an AMBUSH battle stone from Pinkerton you must throw an apparel item into Baldwin. [LIST] [*][b]Black[/b] slime indicates your dragon has died. Your trials end here. Exalt the dragon. [*]Any other color indicates the fumes of the Wrymwound have triggered a mutation and your dragon is eligible to take [b]Multigaze[/b]. [/LIST] [*]These rules also apply if you're playing on Hard Mode and you receive a bone item. [*]All other rules apply as normal. [/LIST] [columns][center][size=7][font=Lucida][color=maroon]Trial of Survival[/color][/font][/size] [img]https://imgur.com/hGNddSW.png[/img][/center][/columns] [LIST=1] [*]Before beginning your first round in Coli, level up your Determination dragon to level three and distribute its stats according to the [url=https://www1.flightrising.com/forums/qnc/3256321/1#post_54629410]normal leveling rules[/url]. It's left up to you to decide which dragon is the Determination dragon. [*]Your Faith dragon should remain at level 1 as normal. [*]If you get a SAP battle stone coli drop, throw an apparel item into Baldwin. [LIST] [*][b]Black[/b] slime indicates your dragon has died. Your trials end here. Exalt the dragon. [*]Any other color indicates the fumes of the Wrymwound have triggered a mutation and your dragon is eligible to take [b]Faceted eyes[/b]. [/LIST] [*]All other rules apply as normal. [/LIST] [columns][center][size=7][font=Lucida][color=maroon]Trial of Contagion[/color][/font][/size] [img]https://imgur.com/hGNddSW.png[/img][/center][/columns] [LIST=1] [*]All rules apply as normal, with the addition of the Aberration-specific rules regarding SAP battle stone drops, as found above under Trial of Survival. [/LIST] Code for [color=maroon][b]Aberration-specific Rules[/b][/color]: [code] If you choose to play as an Aberration your trial dragon is less likely to be exalted, however you may find yourself starting over multiple times. [size=5][b]Special Rules[/b][/size] ----- [LIST=1] [*]Unlike with other variations of Necrolocke, you MAY choose an Aberration Necromancer as your trial dragon. You may also play as an Aberration Necroservus, Wraith, or Ghoul. Aberrations are the only breed that can take the trials multiple times. [*]Aberrations consider it beneath them to take the easy route. You must choose either Normal or Hard mode for an Aberration round of Necrolocke. [*]Aberrations refuse to ask Plaguebringer for help during their trials. While playing an Aberration you may NOT try to overturn an insta-kill by praying to Mother. [*]Aberrations find it difficult to stay on task. At the beginning of every day you must determine whether your Aberration remains dedicated to their meditations, or has become distracted. [LIST] [*]Play a round of [url=https://www1.flightrising.com/play/higher-or-lower]Higher or Lower[/url]. If you guess correctly, your Aberration has stayed on task. If you guess incorrectly they've become distracted and wandered off. [*]If your Aberration becomes distracted during the Trial of Survival (second trial), they have become a [color=maroon]Ghoul[/color]. If they've become distracted during the Trial of Contagion (third trial), they've become a [color=maroon]Necroservus[/color]. [*]Distracted Aberrations can attempt the trials again after one day, however they must start over from the beginning on Day 1. [*]Distracted Aberrations who have attempted the trials at least once before have gained some experience and earned an advantage in staying on task. If this is your Aberrations second+ attempt at taking the trials you may play two rounds of Higher or Lower and only need a single success to stay on task. If your Aberration is already a Necromancer, you may play three rounds of Higher or Lower and only need a single success to stay on task. [/LIST] [/LIST] [size=5][b]Trial of Infection[/b][/size] ----- [LIST=1] [*]Aberrations are difficult to kill. If you receive an AMBUSH battle stone from Pinkerton you must throw an apparel item into Baldwin. [LIST] [*][b]Black[/b] slime indicates your dragon has died. Your trials end here. Exalt the dragon. [*]Any other color indicates the fumes of the Wrymwound have triggered a mutation and your dragon is eligible to take [b]Multigaze[/b]. [/LIST] [*]These rules also apply if you're playing on Hard Mode and you receive a bone item. [*]All other rules apply as normal. [/LIST] [size=5][b]Trial of Survival[/b][/size] ----- [LIST=1] [*]Before beginning your first round in Coli, level up your Determination dragon to level three and distribute its stats according to the [url=https://www1.flightrising.com/forums/qnc/3256321/1#post_54629410]normal leveling rules[/url]. It's left up to you to decide which dragon is the Determination dragon. [*]Your Faith dragon should remain at level 1 as normal. [*]If you get a SAP battle stone coli drop, throw an apparel item into Baldwin. [LIST] [*][b]Black[/b] slime indicates your dragon has died. Your trials end here. Exalt the dragon. [*]Any other color indicates the fumes of the Wrymwound have triggered a mutation and your dragon is eligible to take [b]Faceted eyes[/b]. [/LIST] [*]All other rules apply as normal. [/LIST] [size=5][b]Trial of Contagion[/b][/size] ----- [LIST=1] [*]All rules apply as normal, with the addition of the Aberration-specific rules regarding SAP battle stone drops, as found above under Trial of Survival. [/LIST] [/code]
h320-skull-left.png
Aberration-specific Rules
GLs9auY.png

Difficulty level: EXPERIENCED wrote:
*The Aberration variation of Necrolocke is around the same difficulty level as the normal version, however it's recommended that you have a basic understanding of the normal rules before attempting this variation.


As a breed, Aberrations are incredibly strong but relatively simple dragons. Surviving the trials is easy for them; having the patience and determination to sit through every trial is not. If you choose to play as an Aberration your trial dragon is less likely to be exalted, however you may find yourself starting over multiple times.

More Necromancer Aberration lore here.

Special Rules
hGNddSW.png
  1. Unlike with other variations of Necrolocke, you MAY choose an Aberration Necromancer as your trial dragon. You may also play as an Aberration Necroservus, Wraith, or Ghoul. Aberrations are the only breed that can take the trials multiple times.
  2. Aberrations consider it beneath them to take the easy route. You must choose either Normal or Hard mode for an Aberration round of Necrolocke.
  3. Aberrations refuse to ask Plaguebringer for help during their trials. While playing an Aberration you may NOT try to overturn an insta-kill by praying to Mother.
  4. Aberrations find it difficult to stay on task. At the beginning of every day you must determine whether your Aberration remains dedicated to their meditations, or has become distracted.
    • Play a round of Higher or Lower. If you guess correctly, your Aberration has stayed on task. If you guess incorrectly they've become distracted and wandered off.
    • If your Aberration becomes distracted during the Trial of Survival (second trial), they have become a Ghoul. If they've become distracted during the Trial of Contagion (third trial), they've become a Necroservus.
    • Distracted Aberrations can attempt the trials again after one day, however they must start over from the beginning on Day 1.
    • Distracted Aberrations who have attempted the trials at least once before have gained some experience and earned an advantage in staying on task. If this is your Aberrations second+ attempt at taking the trials you may play two rounds of Higher or Lower and only need a single success to stay on task. If your Aberration is already a Necromancer, you may play three rounds of Higher or Lower and only need a single success to stay on task.

Trial of Infection
hGNddSW.png
  1. Aberrations are difficult to kill. If you receive an AMBUSH battle stone from Pinkerton you must throw an apparel item into Baldwin.
    • Black slime indicates your dragon has died. Your trials end here. Exalt the dragon.
    • Any other color indicates the fumes of the Wrymwound have triggered a mutation and your dragon is eligible to take Multigaze.
  2. These rules also apply if you're playing on Hard Mode and you receive a bone item.
  3. All other rules apply as normal.

Trial of Survival
hGNddSW.png
  1. Before beginning your first round in Coli, level up your Determination dragon to level three and distribute its stats according to the normal leveling rules. It's left up to you to decide which dragon is the Determination dragon.
  2. Your Faith dragon should remain at level 1 as normal.
  3. If you get a SAP battle stone coli drop, throw an apparel item into Baldwin.
    • Black slime indicates your dragon has died. Your trials end here. Exalt the dragon.
    • Any other color indicates the fumes of the Wrymwound have triggered a mutation and your dragon is eligible to take Faceted eyes.
  4. All other rules apply as normal.

Trial of Contagion
hGNddSW.png
  1. All rules apply as normal, with the addition of the Aberration-specific rules regarding SAP battle stone drops, as found above under Trial of Survival.


Code for Aberration-specific Rules:

Code:
If you choose to play as an Aberration your trial dragon is less likely to be exalted, however you may find yourself starting over multiple times. [size=5][b]Special Rules[/b][/size] ----- [LIST=1] [*]Unlike with other variations of Necrolocke, you MAY choose an Aberration Necromancer as your trial dragon. You may also play as an Aberration Necroservus, Wraith, or Ghoul. Aberrations are the only breed that can take the trials multiple times. [*]Aberrations consider it beneath them to take the easy route. You must choose either Normal or Hard mode for an Aberration round of Necrolocke. [*]Aberrations refuse to ask Plaguebringer for help during their trials. While playing an Aberration you may NOT try to overturn an insta-kill by praying to Mother. [*]Aberrations find it difficult to stay on task. At the beginning of every day you must determine whether your Aberration remains dedicated to their meditations, or has become distracted. [LIST] [*]Play a round of [url=https://www1.flightrising.com/play/higher-or-lower]Higher or Lower[/url]. If you guess correctly, your Aberration has stayed on task. If you guess incorrectly they've become distracted and wandered off. [*]If your Aberration becomes distracted during the Trial of Survival (second trial), they have become a [color=maroon]Ghoul[/color]. If they've become distracted during the Trial of Contagion (third trial), they've become a [color=maroon]Necroservus[/color]. [*]Distracted Aberrations can attempt the trials again after one day, however they must start over from the beginning on Day 1. [*]Distracted Aberrations who have attempted the trials at least once before have gained some experience and earned an advantage in staying on task. If this is your Aberrations second+ attempt at taking the trials you may play two rounds of Higher or Lower and only need a single success to stay on task. If your Aberration is already a Necromancer, you may play three rounds of Higher or Lower and only need a single success to stay on task. [/LIST] [/LIST] [size=5][b]Trial of Infection[/b][/size] ----- [LIST=1] [*]Aberrations are difficult to kill. If you receive an AMBUSH battle stone from Pinkerton you must throw an apparel item into Baldwin. [LIST] [*][b]Black[/b] slime indicates your dragon has died. Your trials end here. Exalt the dragon. [*]Any other color indicates the fumes of the Wrymwound have triggered a mutation and your dragon is eligible to take [b]Multigaze[/b]. [/LIST] [*]These rules also apply if you're playing on Hard Mode and you receive a bone item. [*]All other rules apply as normal. [/LIST] [size=5][b]Trial of Survival[/b][/size] ----- [LIST=1] [*]Before beginning your first round in Coli, level up your Determination dragon to level three and distribute its stats according to the [url=https://www1.flightrising.com/forums/qnc/3256321/1#post_54629410]normal leveling rules[/url]. It's left up to you to decide which dragon is the Determination dragon. [*]Your Faith dragon should remain at level 1 as normal. [*]If you get a SAP battle stone coli drop, throw an apparel item into Baldwin. [LIST] [*][b]Black[/b] slime indicates your dragon has died. Your trials end here. Exalt the dragon. [*]Any other color indicates the fumes of the Wrymwound have triggered a mutation and your dragon is eligible to take [b]Faceted eyes[/b]. [/LIST] [*]All other rules apply as normal. [/LIST] [size=5][b]Trial of Contagion[/b][/size] ----- [LIST=1] [*]All rules apply as normal, with the addition of the Aberration-specific rules regarding SAP battle stone drops, as found above under Trial of Survival. [/LIST]
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[center][img]https://i.postimg.cc/VkYXDrTf/h320-skull-left.png[/img][/center] [center][size=7][color=maroon][font=Lucida]Veilspun-specific Rules[/font][/color][/size][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [quote=Difficulty level: ADVANCED][i][b]*[/b]The Veilspun variation of Necrolocke is much more elaborate than the normal version. Playing with Veilspuns should only be attempted if you have a firm understanding of the normal rules and are looking for a considerable challenge. [/I][/quote] To play as a Veilspun is to play as a swarm. Modern dragons who attempt to take the trials as a group often find themselves becoming Wraiths or Ghouls, victims of Mother's demand for self-sufficiency. This unspoken rule does not extend to Veilspun, as their insect-like swarms operate more as a single individual than as a group. More Necromancer Veilspun lore [url=https://www1.flightrising.com/forums/drs/3241338/1#post_3241338]here[/url]. Note: If you choose to play as a Veilspun it is very likely you will be controlling multiple Veilspun through the Necrolocke instead of one. This breed may be more time intensive on a daily basis. [columns][center][size=7][font=Lucida][color=maroon]Getting Started[/color][/font][/size] [img]https://imgur.com/hGNddSW.png[/img][/center][/columns] [LIST=1] [*]To determine how many Veilspun you will be controlling through the Necrolocke, muster resources at [url=https://www1.flightrising.com/trading/archaeology]Arlo's Ancient Artifacts[/url]. [LIST] [*] Mustering resources will generate three numbers (Pickaxes, Magnifying Glasses, and Research Notes). [*]You must choose ONE of these numbers to determine how many Veilspun will be taking the trials together. For example if you muster 2 Pickaxes, 5 Magnifying Glasses, and 7 Research Notes, you can choose to control either 2, 5, or 7 Veilspun. This choice is left up to you. [/LIST] [*]To determine your Veilspuns' eye type, you must throw that many items into Baldwin according to the normal [url=https://www1.flightrising.com/forums/qnc/3256321/1#post_54629398]Picking Your Dragon[/url] rules. [*]You will use the same difficulty level for all Veilspun. [/LIST] [columns][center][size=7][font=Lucida][color=maroon]Eye Rules[/color][/font][/size] [img]https://imgur.com/hGNddSW.png[/img][/center][/columns] [LIST=1] [*]The majority of normal eye rules apply to Veilspun. [*]If your Veilspun has [b]Faceted Eyes[/b] they play according to special rules. [LIST] [*]A Veilspun with [b]Faceted Eyes[/b] can often determine if a dragon will pass or fail its trials in advance. [*]Once per trial, a Veilspun may 're-roll' an RNG-determined outcome, regardless of what that outcome is. 'Re-rolling' in this context may apply to Baldwin transmutations or Higher or Lower outcomes. Note that if 're-rolling' results in the same outcome, the outcome must be accepted. [/LIST] [*]Eye Drop rules apply as normal, however if you are playing with multiple Veilspun then each instance of an eye drop must be applied to an individual Veilspun. For example if you get two Familiar drops in the Coli, two Veilspun may take Goat Eyes, but NOT three. [/LIST] [columns][center][size=7][font=Lucida][color=maroon]Trial of Infection[/color][/font][/size] [img]https://imgur.com/hGNddSW.png[/img][/center][/columns] [LIST=1] [*]Regardless of how many Veilspun you're controlling, the daily Pinkerton pull will apply to all of them. If one Veilspun becomes infected, they will all become infected. [*]Conversely, an AMBUSH or bone item (if playing on Hard mode) will only apply to ONE Veilspun, with surviving Veilspun proceeding with the trial as normal. [LIST] [*]To determine which Veilspun perishes in the event of an AMBUSH, or if a bone item has transmuted to a [color=green]Green[/color] or [color=dimgrey]Grey[/color] material, you will use [url=https://www1.flightrising.com/play/higher-or-lower]Higher or Lower[/url] as a mechanic. [*]Play a round of Higher or Lower for each of your Veilspun, with the first incorrect guess signifying that Veilspun has perished. Play as many rounds as necessary to get an incorrect guess. [/LIST] [*]If a Veilspun qualifies for [b]Glowing Eyes[/b], or [b]Multigaze[/b] while playing on Hard Mode, ALL Veilspun may proceed to the next trial. Determine which Veilspun gets the special eyes by using the Higher or Lower mechanic. [*]If ANY of your Veilspun have [b]Uncommon[/b], [b]Faceted[/b], or [b]Primal Eyes[/b], their advantage applies to all Veilspun. If a Veilspun with Uncommon, Faceted, or Primal Eyes perishes during the first trial, then the advantage they confer is also lost. [/LIST] [columns][center][size=7][font=Lucida][color=maroon]Trial of Survival[/color][/font][/size] [img]https://imgur.com/hGNddSW.png[/img][/center][/columns] [LIST=1] [*]If you're playing with one Veilspun, the Trial of Survival will proceed as normal, with a Faith and Determination dragon flanking your dragon in the Coli. [*]If you're playing with two Veilspun, you will play according to the [url=https://www1.flightrising.com/forums/qnc/3256321/2#post_54629491]Hatchling-specific rules[/url], with these additional rules: [LIST] [*]If both of your Veilspun faint within a round they have died and their trials are over. Exalt the Veilspun. [*]If one of your Veilspun faints and the other survives the round, the Veilspun that fainted has become a [color=maroon]Ghoul[/color]. It will assist the remaining Veilspun in the Coli and now both dragons can attack. The [color=maroon]Ghoul[/color] can now faint without penalty, however if both Veilspun faint within a round than both Veilspun have perished. [*]All other rules apply as normal. [/LIST] [*]If you're playing with three or more Veilspun designate two Veilspun as support. No matter the outcome of the trials, these support dragons may only achieve the title of [color=maroon]Necroservus[/color] or below (i.e. they will never become [color=maroon]Necromancers[/color]). [LIST] [*]You may designate the support Veilspun by playing a round of [url=https://www1.flightrising.com/play/higher-or-lower]Higher or Lower[/url] for each Veilspun, with an incorrect guess signifying the Veilspun is support. Continue playing Higher or Lower until you have two support Veilspun. [*]Support Veilspun function as Faith and Determination dragons, with the exception that if they faint in a round they become a [color=maroon]Ghoul[/color], and may attack in subsequent rounds and faint without penalty. [*]Once a support dragon becomes a [color=maroon]Ghoul[/color], you may begin assigning them Strength (STR) or Intelligence (INT) leveling points according to [url=https://www1.flightrising.com/forums/qnc/3256321/2#post_54629491]Hatchling-specific rules[/url]. [*]If you're playing with 4+ Veilspun, each trial dragon must do their daily Coli rounds, with support dragons accompanying each trial dragon. Note that this will likely result in support dragons that are much higher level than trial dragons. Coli venues will be determined by the trial dragon's level, not the support dragons' level. [*]If all three dragons faint, all dragons have perished. If you're playing with 4+ Veilspun, create new Coli teams according to the number permutation rules given above (i.e. depending on if you have 1, 2, or 3+ Veilspun remaining). [/LIST] [*]Note that players are much more likely to reach higher Coli levels than with other breeds. Qualifying plague drops (i.e. Familiars, Apparel, etc) may not be found in the [url=https://www1.flightrising.com/forums/qnc/3256321/1#post_54629408]list of qualifying Pinkerton drops[/url]. The Necromancer [url=https://www1.flightrising.com/forums/drs/2412017#post_32545840]Lore post[/url] can be used as reference for qualifying plague drops. Please post any questions in the Necrolocke thread. [*]All other rules apply as normal. [*]Any qualifying Coli drop that indicates success of the second trial applies to ALL Veilspun. [*]If ANY of your Veilspun have [b]Unusual[/b], [b]Faceted[/b], [b]Multigaze[/b], or [b]Primal Eyes[/b], their advantage applies to all Veilspun. If a Veilspun with Unusual, Faceted Eyes, Multigaze, or Primal Eyes perishes during the second trial, then the advantage they confer is also lost. [/LIST] [columns][center][size=7][font=Lucida][color=maroon]Trial of Contagion[/color][/font][/size] [img]https://imgur.com/hGNddSW.png[/img][/center][/columns] [LIST=1] [*]Follow the same Coli rules for the third trial as you did with the second trial in regards to the number of Veilspun that will be playing. Reminder that support dragons can NOT become [color=maroon]Necromancers[/color], and should they survive they will become [color=maroon]Necroservi[/color]. [*]Difficulty rules (same as normal): [LIST] [*]Easy mode - Survive 3 rounds [*]Normal mode - Survive 4 rounds [*]Hard mode - Survive 5 rounds [/LIST] [*]If you are playing with 1-2 surviving Veilspun, the venue you fight in will be determined by RNG according to the normal rules: [LIST] [*][u]Black slime[/u] - The venue must be within three levels of your dragon’s current level. [*][u]While slime[/u] - The venue must be within two levels of your dragon’s current level. [*][u]Grey slime[/u] - The venue must be at your dragon’s current level. [/LIST] [*]If you are playing with 3+ surviving Veilspun, the venue that you fight in has Veilspun-specific rules. Throw an Apparel item into Baldwin: [LIST] [*][u]Black slime[/u] - The venue must be at your trial dragon’s current level. [*][u]While slime[/u] - The venue must one level [i]higher[/i] than your trial dragon's current level. [*][u]Grey slime[/u] - The venue must be the next [i]venue[/i] higher than your trial dragon’s current level, regardless of how many levels higher the venue is. [/LIST] [*]If your trial dragon faints at any point it has failed its third trial and has become a [color=maroon]Necroservus[/color]. Note that, unlike the normal rules, if both support dragons faint but the trial dragon survives, it has still passed its third trial and has become a [color=maroon]Necromancer[/color]. [*]If ANY of your surviving Veilspun have [b]Rare[/b], [b]Faceted[/b], or [b]Primal Eyes[/b], their advantage applies to all Veilspun. If a Veilspun with Rare, Faceted, or Primal Eyes perishes during the third trial, then the advantage they confer is also lost. [*]Eye drop rules apply as normal. Special eye types can be distributed amongst surviving Veilspun using the Higher or Lower mechanic. [/LIST] [columns][center][size=7][font=Lucida][color=maroon]Special Rules[/color][/font][/size] [img]https://imgur.com/hGNddSW.png[/img][/center][/columns] [LIST=1] [*]If at any point during the trials you receive a Shadow-themed familiar or a Shadow drop (i.e. Shadow egg, Shadow runestone, Shadow battle item, etc.) then one of your Veilspun has become a [color=maroon]Pallid[/color]. If you are only playing with ONE Veilspun then your trials end here. [*]If you are playing with multiple Veilspun, use the Higher or Lower mechanic to determine which of your Veilspun has become a Pallid. Any eye type advantages this Veilspun had are now lost. This Veilspun cannot be a support dragon in the Coli and its trials have otherwise ended. [*]From this point forward, at the start of each day, you must play a round of Higher or Lower to determine if the Pallid has passed its condition on to another Veilspun. If you fail, play additional rounds to determine which Veilspun has contracted the condition. [*]Continue playing Higher or Lower at the beginning of each day until the trials are over or all Veilspun have become Pallids. [*]Optional fun rule: After the Necrolocke is over, consider using the [url=https://www1.flightrising.com/forums/drs/3241338/1#post_54238888]Veilspun-specific gene lore[/url] to gene surviving Veilspun based on their performance during the Necrolocke. Code for [color=maroon][b]Veilspun-specific Rules[/b][/color]: [code] If you choose to play as a Veilspun it is very likely you will be controlling multiple Veilspun through the Necrolocke instead of one. This breed may be more time intensive on a daily basis. [size=5][b]Getting Started[/b][/size] ----- [LIST=1] [*]To determine how many Veilspun you will be controlling through the Necrolocke, muster resources at [url=https://www1.flightrising.com/trading/archaeology]Arlo's Ancient Artifacts[/url]. [LIST] [*] Mustering resources will generate three numbers (Pickaxes, Magnifying Glasses, and Research Notes). [*]You must choose ONE of these numbers to determine how many Veilspun will be taking the trials together. For example if you muster 2 Pickaxes, 5 Magnifying Glasses, and 7 Research Notes, you can choose to control either 2, 5, or 7 Veilspun. This choice is left up to you. [/LIST] [*]To determine your Veilspuns' eye type, you must throw that many items into Baldwin according to the normal [url=https://www1.flightrising.com/forums/qnc/3256321/1#post_54629398]Picking Your Dragon[/url] rules. [*]You will use the same difficulty level for all Veilspun. [/LIST] [size=5][b]Eye Rules[/b][/size] ----- [LIST=1] [*]The majority of normal eye rules apply to Veilspun. [*]If your Veilspun has Faceted Eyes they play according to special rules. [LIST] [*]A Veilspun with Faceted Eyes can often determine if a dragon will pass or fail its trials in advance. [*]Once per trial, a Veilspun may 're-roll' an RNG-determined outcome, regardless of what that outcome is. 'Re-rolling' in this context may apply to Baldwin transmutations or Higher or Lower outcomes. Note that if 're-rolling' results in the same outcome, the outcome must be accepted. [/LIST] [*]Eye Drop rules apply as normal, however if you are playing with multiple Veilspun then each instance of an eye drop must be applied to an individual Veilspun. For example if you get two Familiar drops in the Coli, two Veilspun may take Goat Eyes, but NOT three. [/LIST] [size=5][b]Trial of Infection[/b][/size] ----- [LIST=1] [*]Regardless of how many Veilspun you're controlling, the daily Pinkerton pull will apply to all of them. If one Veilspun becomes infected, they will all become infected. [*]Conversely, an AMBUSH or bone item (if playing on Hard mode) will only apply to ONE Veilspun, with surviving Veilspun proceeding with the trial as normal. [LIST] [*]To determine which Veilspun perishes in the event of an AMBUSH or a bone item transmuted to [color=green]Green[/color] or [color=dimgrey]Grey[/color] material, you will use [url=https://www1.flightrising.com/play/higher-or-lower]Higher or Lower[/url] as a mechanic. [*]Play a round of Higher or Lower for each of your Veilspun, with the first incorrect guess signifying that Veilspun has perished. Play as many rounds as necessary to get an incorrect guess. [/LIST] [*]If a Veilspun qualifies for [b]Glowing Eyes[/b], or [b]Multigaze[/b] while playing on Hard Mode, ALL Veilspun may proceed to the next trial. Determine which Veilspun gets the special eyes by using the Higher or Lower mechanic. [*]If ANY of your Veilspun have [b]Uncommon[/b], [b]Faceted[/b], or [b]Primal Eyes[/b], their advantage applies to all Veilspun. If a Veilspun with Uncommon, Faceted, or Primal Eyes perishes during the first trial, then the advantage they confer is also lost. [/LIST] [size=5][b]Trial of Survival[/b][/size] ----- [LIST=1] [*]If you're playing with one Veilspun, the Trial of Survival will proceed as normal, with a Faith and Determination dragon flanking your dragon in the Coli. [*]If you're playing with two Veilspun, you will play according to the [url=https://www1.flightrising.com/forums/qnc/3256321/2#post_54629491]Hatchling-specific rules[/url], with these additional rules: [LIST] [*]If both of your Veilspun faint within a round they have died and their trials are over. Exalt the Veilspun. [*]If one of your Veilspun faints and the other survives the round, the Veilspun that fainted has become a [color=maroon]Ghoul[/color]. It will assist the remaining Veilspun in the Coli and now both dragons can attack. The [color=maroon]Ghoul[/color] can now faint without penalty, however if both Veilspun faint within a round than both Veilspun have perished. [*]All other rules apply as normal. [/LIST] [*]If you're playing with three or more Veilspun designate two Veilspun as support. No matter the outcome of the trials, these support dragons may only achieve the title of [color=maroon]Necroservus[/color] or below (i.e. they will never become [color=maroon]Necromancers[/color]). [LIST] [*]You may designate the support Veilspun by playing a round of [url=https://www1.flightrising.com/play/higher-or-lower]Higher or Lower[/url] for each Veilspun, with an incorrect guess signifying the Veilspun is support. Continue playing Higher or Lower until you have two support Veilspun. [*]Support Veilspun function as Faith and Determination dragons, with the exception that if they faint in a round they become a [color=maroon]Ghoul[/color], and may attack in subsequent rounds and faint without penalty. [*]Once a support dragon becomes a [color=maroon]Ghoul[/color], you may begin assigning them Strength (STR) or Intelligence (INT) leveling points according to [url=https://www1.flightrising.com/forums/qnc/3256321/2#post_54629491]Hatchling-specific rules[/url]. [*]If you're playing with 4+ Veilspun, each trial dragon must do their daily Coli rounds, with support dragons accompanying each trial dragon. Note that this will likely result in support dragons that are much higher level than trial dragons. Coli venues will be determined by the trial dragon's level, not the support dragons' level. [*]If all three dragons faint, all dragons have perished. If you're playing with 4+ Veilspun, create new Coli teams according to the number permutation rules given above (i.e. depending on if you have 1, 2, or 3+ Veilspun remaining). [/LIST] [*]Note that players are much more likely to reach higher Coli levels than with other breeds. Qualifying plague drops (i.e. Familiars, Apparel, etc) may not be found in the [url=https://www1.flightrising.com/forums/qnc/3256321/1#post_54629408]list of qualifying Pinkerton drops[/url]. The Necromancer [url=https://www1.flightrising.com/forums/drs/2412017#post_32545840]Lore post[/url] can be used as reference for qualifying plague drops. Please post any questions in the Necrolocke thread. [*]All other rules apply as normal. [*]Any qualifying Coli drop that indicates success of the second trial applies to ALL Veilspun. [*]If ANY of your Veilspun have [b]Unusual[/b], [b]Faceted[/b], [b]Multigaze[/b], or [b]Primal Eyes[/b], their advantage applies to all Veilspun. If a Veilspun with Unusual, Faceted, Multigaze, or Primal Eyes perishes during the second trial, then the advantage they confer is also lost. [/LIST] [size=5][b]Trial of Contagion[/b][/size] ----- [LIST=1] [*]Follow the same Coli rules for the third trial as you did with the second trial in regards to the number of Veilspun that will be playing. Reminder that support dragons can NOT become [color=maroon]Necromancers[/color], and should they survive they will become [color=maroon]Necroservi[/color]. [*]Difficulty rules (same as normal): [LIST] [*]Easy mode - Survive 3 rounds [*]Normal mode - Survive 4 rounds [*]Hard mode - Survive 5 rounds [/LIST] [*]If you are playing with 1-2 surviving Veilspun, the venue you fight in will be determined by RNG according to the normal rules: [LIST] [*][u]Black slime[/u] - The venue must be within three levels of your dragon’s current level. [*][u]While slime[/u] - The venue must be within two levels of your dragon’s current level. [*][u]Grey slime[/u] - The venue must be at your dragon’s current level. [/LIST] [*]If you are playing with 3+ surviving Veilspun, the venue that you fight in has Veilspun-specific rules. Throw an Apparel item into Baldwin: [LIST] [*][u]Black slime[/u] - The venue must be at your trial dragon’s current level. [*][u]While slime[/u] - The venue must one level [i]higher[/i] than your trial dragon's current level. [*][u]Grey slime[/u] - The venue must be the next [i]venue[/i] higher than your trial dragon’s current level, regardless of how many levels higher the venue is. [/LIST] [*]If your trial dragon faints at any point it has failed its third trial and has become a [color=maroon]Necroservus[/color]. Note that, unlike the normal rules, if both support dragons faint but the trial dragon survives, it has still passed its third trial and has become a [color=maroon]Necromancer[/color]. [*]If ANY of your surviving Veilspun have [b]Rare[/b], [b]Faceted[/b], or [b]Primal Eyes[/b], their advantage applies to all Veilspun. If a Veilspun with Rare, Faceted, or Primal Eyes perishes during the third trial, then the advantage they confer is also lost. [*]Eye drop rules apply as normal. Special eye types can be distributed amongst surviving Veilspun using the Higher or Lower mechanic. [/LIST] [size=5][b]Special Rules[/b][/size] ----- [LIST=1] [*]If at any point during the trials you receive a Shadow-themed familiar or a Shadow drop (i.e. Shadow egg, Shadow runestone, Shadow battle item, etc.) then one of your Veilspun has become a [color=maroon]Pallid[/color]. If you are only playing with ONE Veilspun then your trials end here. [*]If you are playing with multiple Veilspun, use the Higher or Lower mechanic to determine which of your Veilspun has become a Pallid. Any eye type advantages this Veilspun had are now lost. This Veilspun cannot be a support dragon in the Coli and its trials have otherwise ended. [*]From this point forward, at the start of each day, you must play a round of Higher or Lower to determine if the Pallid has passed its condition on to another Veilspun. If you fail, play additional rounds to determine which Veilspun has contracted the condition. [*]Continue playing Higher or Lower at the beginning of each day until the trials are over or all Veilspun have become Pallids. [*]Optional fun rule: After the Necrolocke is over, consider using the [url=https://www1.flightrising.com/forums/drs/3241338/1#post_54238888]Veilspun-specific gene lore[/url] to gene surviving Veilspun based on their performance during the Necrolocke. [/code]
h320-skull-left.png
Veilspun-specific Rules
GLs9auY.png

Difficulty level: ADVANCED wrote:
*The Veilspun variation of Necrolocke is much more elaborate than the normal version. Playing with Veilspuns should only be attempted if you have a firm understanding of the normal rules and are looking for a considerable challenge.


To play as a Veilspun is to play as a swarm. Modern dragons who attempt to take the trials as a group often find themselves becoming Wraiths or Ghouls, victims of Mother's demand for self-sufficiency. This unspoken rule does not extend to Veilspun, as their insect-like swarms operate more as a single individual than as a group.

More Necromancer Veilspun lore here.

Note: If you choose to play as a Veilspun it is very likely you will be controlling multiple Veilspun through the Necrolocke instead of one. This breed may be more time intensive on a daily basis.

Getting Started
hGNddSW.png
  1. To determine how many Veilspun you will be controlling through the Necrolocke, muster resources at Arlo's Ancient Artifacts.
    • Mustering resources will generate three numbers (Pickaxes, Magnifying Glasses, and Research Notes).
    • You must choose ONE of these numbers to determine how many Veilspun will be taking the trials together. For example if you muster 2 Pickaxes, 5 Magnifying Glasses, and 7 Research Notes, you can choose to control either 2, 5, or 7 Veilspun. This choice is left up to you.
  2. To determine your Veilspuns' eye type, you must throw that many items into Baldwin according to the normal Picking Your Dragon rules.
  3. You will use the same difficulty level for all Veilspun.

Eye Rules
hGNddSW.png
  1. The majority of normal eye rules apply to Veilspun.
  2. If your Veilspun has Faceted Eyes they play according to special rules.
    • A Veilspun with Faceted Eyes can often determine if a dragon will pass or fail its trials in advance.
    • Once per trial, a Veilspun may 're-roll' an RNG-determined outcome, regardless of what that outcome is. 'Re-rolling' in this context may apply to Baldwin transmutations or Higher or Lower outcomes. Note that if 're-rolling' results in the same outcome, the outcome must be accepted.
  3. Eye Drop rules apply as normal, however if you are playing with multiple Veilspun then each instance of an eye drop must be applied to an individual Veilspun. For example if you get two Familiar drops in the Coli, two Veilspun may take Goat Eyes, but NOT three.

Trial of Infection
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  1. Regardless of how many Veilspun you're controlling, the daily Pinkerton pull will apply to all of them. If one Veilspun becomes infected, they will all become infected.
  2. Conversely, an AMBUSH or bone item (if playing on Hard mode) will only apply to ONE Veilspun, with surviving Veilspun proceeding with the trial as normal.
    • To determine which Veilspun perishes in the event of an AMBUSH, or if a bone item has transmuted to a Green or Grey material, you will use Higher or Lower as a mechanic.
    • Play a round of Higher or Lower for each of your Veilspun, with the first incorrect guess signifying that Veilspun has perished. Play as many rounds as necessary to get an incorrect guess.
  3. If a Veilspun qualifies for Glowing Eyes, or Multigaze while playing on Hard Mode, ALL Veilspun may proceed to the next trial. Determine which Veilspun gets the special eyes by using the Higher or Lower mechanic.
  4. If ANY of your Veilspun have Uncommon, Faceted, or Primal Eyes, their advantage applies to all Veilspun. If a Veilspun with Uncommon, Faceted, or Primal Eyes perishes during the first trial, then the advantage they confer is also lost.

Trial of Survival
hGNddSW.png
  1. If you're playing with one Veilspun, the Trial of Survival will proceed as normal, with a Faith and Determination dragon flanking your dragon in the Coli.
  2. If you're playing with two Veilspun, you will play according to the Hatchling-specific rules, with these additional rules:
    • If both of your Veilspun faint within a round they have died and their trials are over. Exalt the Veilspun.
    • If one of your Veilspun faints and the other survives the round, the Veilspun that fainted has become a Ghoul. It will assist the remaining Veilspun in the Coli and now both dragons can attack. The Ghoul can now faint without penalty, however if both Veilspun faint within a round than both Veilspun have perished.
    • All other rules apply as normal.
  3. If you're playing with three or more Veilspun designate two Veilspun as support. No matter the outcome of the trials, these support dragons may only achieve the title of Necroservus or below (i.e. they will never become Necromancers).
    • You may designate the support Veilspun by playing a round of Higher or Lower for each Veilspun, with an incorrect guess signifying the Veilspun is support. Continue playing Higher or Lower until you have two support Veilspun.
    • Support Veilspun function as Faith and Determination dragons, with the exception that if they faint in a round they become a Ghoul, and may attack in subsequent rounds and faint without penalty.
    • Once a support dragon becomes a Ghoul, you may begin assigning them Strength (STR) or Intelligence (INT) leveling points according to Hatchling-specific rules.
    • If you're playing with 4+ Veilspun, each trial dragon must do their daily Coli rounds, with support dragons accompanying each trial dragon. Note that this will likely result in support dragons that are much higher level than trial dragons. Coli venues will be determined by the trial dragon's level, not the support dragons' level.
    • If all three dragons faint, all dragons have perished. If you're playing with 4+ Veilspun, create new Coli teams according to the number permutation rules given above (i.e. depending on if you have 1, 2, or 3+ Veilspun remaining).
  4. Note that players are much more likely to reach higher Coli levels than with other breeds. Qualifying plague drops (i.e. Familiars, Apparel, etc) may not be found in the list of qualifying Pinkerton drops. The Necromancer Lore post can be used as reference for qualifying plague drops. Please post any questions in the Necrolocke thread.
  5. All other rules apply as normal.
  6. Any qualifying Coli drop that indicates success of the second trial applies to ALL Veilspun.
  7. If ANY of your Veilspun have Unusual, Faceted, Multigaze, or Primal Eyes, their advantage applies to all Veilspun. If a Veilspun with Unusual, Faceted Eyes, Multigaze, or Primal Eyes perishes during the second trial, then the advantage they confer is also lost.

Trial of Contagion
hGNddSW.png
  1. Follow the same Coli rules for the third trial as you did with the second trial in regards to the number of Veilspun that will be playing. Reminder that support dragons can NOT become Necromancers, and should they survive they will become Necroservi.
  2. Difficulty rules (same as normal):
    • Easy mode - Survive 3 rounds
    • Normal mode - Survive 4 rounds
    • Hard mode - Survive 5 rounds
  3. If you are playing with 1-2 surviving Veilspun, the venue you fight in will be determined by RNG according to the normal rules:
    • Black slime - The venue must be within three levels of your dragon’s current level.
    • While slime - The venue must be within two levels of your dragon’s current level.
    • Grey slime - The venue must be at your dragon’s current level.
  4. If you are playing with 3+ surviving Veilspun, the venue that you fight in has Veilspun-specific rules. Throw an Apparel item into Baldwin:
    • Black slime - The venue must be at your trial dragon’s current level.
    • While slime - The venue must one level higher than your trial dragon's current level.
    • Grey slime - The venue must be the next venue higher than your trial dragon’s current level, regardless of how many levels higher the venue is.
  5. If your trial dragon faints at any point it has failed its third trial and has become a Necroservus. Note that, unlike the normal rules, if both support dragons faint but the trial dragon survives, it has still passed its third trial and has become a Necromancer.
  6. If ANY of your surviving Veilspun have Rare, Faceted, or Primal Eyes, their advantage applies to all Veilspun. If a Veilspun with Rare, Faceted, or Primal Eyes perishes during the third trial, then the advantage they confer is also lost.
  7. Eye drop rules apply as normal. Special eye types can be distributed amongst surviving Veilspun using the Higher or Lower mechanic.

Special Rules
hGNddSW.png
  1. If at any point during the trials you receive a Shadow-themed familiar or a Shadow drop (i.e. Shadow egg, Shadow runestone, Shadow battle item, etc.) then one of your Veilspun has become a Pallid. If you are only playing with ONE Veilspun then your trials end here.
  2. If you are playing with multiple Veilspun, use the Higher or Lower mechanic to determine which of your Veilspun has become a Pallid. Any eye type advantages this Veilspun had are now lost. This Veilspun cannot be a support dragon in the Coli and its trials have otherwise ended.
  3. From this point forward, at the start of each day, you must play a round of Higher or Lower to determine if the Pallid has passed its condition on to another Veilspun. If you fail, play additional rounds to determine which Veilspun has contracted the condition.
  4. Continue playing Higher or Lower at the beginning of each day until the trials are over or all Veilspun have become Pallids.
  5. Optional fun rule: After the Necrolocke is over, consider using the Veilspun-specific gene lore to gene surviving Veilspun based on their performance during the Necrolocke.


    Code for Veilspun-specific Rules:

    Code:
    If you choose to play as a Veilspun it is very likely you will be controlling multiple Veilspun through the Necrolocke instead of one. This breed may be more time intensive on a daily basis. [size=5][b]Getting Started[/b][/size] ----- [LIST=1] [*]To determine how many Veilspun you will be controlling through the Necrolocke, muster resources at [url=https://www1.flightrising.com/trading/archaeology]Arlo's Ancient Artifacts[/url]. [LIST] [*] Mustering resources will generate three numbers (Pickaxes, Magnifying Glasses, and Research Notes). [*]You must choose ONE of these numbers to determine how many Veilspun will be taking the trials together. For example if you muster 2 Pickaxes, 5 Magnifying Glasses, and 7 Research Notes, you can choose to control either 2, 5, or 7 Veilspun. This choice is left up to you. [/LIST] [*]To determine your Veilspuns' eye type, you must throw that many items into Baldwin according to the normal [url=https://www1.flightrising.com/forums/qnc/3256321/1#post_54629398]Picking Your Dragon[/url] rules. [*]You will use the same difficulty level for all Veilspun. [/LIST] [size=5][b]Eye Rules[/b][/size] ----- [LIST=1] [*]The majority of normal eye rules apply to Veilspun. [*]If your Veilspun has Faceted Eyes they play according to special rules. [LIST] [*]A Veilspun with Faceted Eyes can often determine if a dragon will pass or fail its trials in advance. [*]Once per trial, a Veilspun may 're-roll' an RNG-determined outcome, regardless of what that outcome is. 'Re-rolling' in this context may apply to Baldwin transmutations or Higher or Lower outcomes. Note that if 're-rolling' results in the same outcome, the outcome must be accepted. [/LIST] [*]Eye Drop rules apply as normal, however if you are playing with multiple Veilspun then each instance of an eye drop must be applied to an individual Veilspun. For example if you get two Familiar drops in the Coli, two Veilspun may take Goat Eyes, but NOT three. [/LIST] [size=5][b]Trial of Infection[/b][/size] ----- [LIST=1] [*]Regardless of how many Veilspun you're controlling, the daily Pinkerton pull will apply to all of them. If one Veilspun becomes infected, they will all become infected. [*]Conversely, an AMBUSH or bone item (if playing on Hard mode) will only apply to ONE Veilspun, with surviving Veilspun proceeding with the trial as normal. [LIST] [*]To determine which Veilspun perishes in the event of an AMBUSH or a bone item transmuted to [color=green]Green[/color] or [color=dimgrey]Grey[/color] material, you will use [url=https://www1.flightrising.com/play/higher-or-lower]Higher or Lower[/url] as a mechanic. [*]Play a round of Higher or Lower for each of your Veilspun, with the first incorrect guess signifying that Veilspun has perished. Play as many rounds as necessary to get an incorrect guess. [/LIST] [*]If a Veilspun qualifies for [b]Glowing Eyes[/b], or [b]Multigaze[/b] while playing on Hard Mode, ALL Veilspun may proceed to the next trial. Determine which Veilspun gets the special eyes by using the Higher or Lower mechanic. [*]If ANY of your Veilspun have [b]Uncommon[/b], [b]Faceted[/b], or [b]Primal Eyes[/b], their advantage applies to all Veilspun. If a Veilspun with Uncommon, Faceted, or Primal Eyes perishes during the first trial, then the advantage they confer is also lost. [/LIST] [size=5][b]Trial of Survival[/b][/size] ----- [LIST=1] [*]If you're playing with one Veilspun, the Trial of Survival will proceed as normal, with a Faith and Determination dragon flanking your dragon in the Coli. [*]If you're playing with two Veilspun, you will play according to the [url=https://www1.flightrising.com/forums/qnc/3256321/2#post_54629491]Hatchling-specific rules[/url], with these additional rules: [LIST] [*]If both of your Veilspun faint within a round they have died and their trials are over. Exalt the Veilspun. [*]If one of your Veilspun faints and the other survives the round, the Veilspun that fainted has become a [color=maroon]Ghoul[/color]. It will assist the remaining Veilspun in the Coli and now both dragons can attack. The [color=maroon]Ghoul[/color] can now faint without penalty, however if both Veilspun faint within a round than both Veilspun have perished. [*]All other rules apply as normal. [/LIST] [*]If you're playing with three or more Veilspun designate two Veilspun as support. No matter the outcome of the trials, these support dragons may only achieve the title of [color=maroon]Necroservus[/color] or below (i.e. they will never become [color=maroon]Necromancers[/color]). [LIST] [*]You may designate the support Veilspun by playing a round of [url=https://www1.flightrising.com/play/higher-or-lower]Higher or Lower[/url] for each Veilspun, with an incorrect guess signifying the Veilspun is support. Continue playing Higher or Lower until you have two support Veilspun. [*]Support Veilspun function as Faith and Determination dragons, with the exception that if they faint in a round they become a [color=maroon]Ghoul[/color], and may attack in subsequent rounds and faint without penalty. [*]Once a support dragon becomes a [color=maroon]Ghoul[/color], you may begin assigning them Strength (STR) or Intelligence (INT) leveling points according to [url=https://www1.flightrising.com/forums/qnc/3256321/2#post_54629491]Hatchling-specific rules[/url]. [*]If you're playing with 4+ Veilspun, each trial dragon must do their daily Coli rounds, with support dragons accompanying each trial dragon. Note that this will likely result in support dragons that are much higher level than trial dragons. Coli venues will be determined by the trial dragon's level, not the support dragons' level. [*]If all three dragons faint, all dragons have perished. If you're playing with 4+ Veilspun, create new Coli teams according to the number permutation rules given above (i.e. depending on if you have 1, 2, or 3+ Veilspun remaining). [/LIST] [*]Note that players are much more likely to reach higher Coli levels than with other breeds. Qualifying plague drops (i.e. Familiars, Apparel, etc) may not be found in the [url=https://www1.flightrising.com/forums/qnc/3256321/1#post_54629408]list of qualifying Pinkerton drops[/url]. The Necromancer [url=https://www1.flightrising.com/forums/drs/2412017#post_32545840]Lore post[/url] can be used as reference for qualifying plague drops. Please post any questions in the Necrolocke thread. [*]All other rules apply as normal. [*]Any qualifying Coli drop that indicates success of the second trial applies to ALL Veilspun. [*]If ANY of your Veilspun have [b]Unusual[/b], [b]Faceted[/b], [b]Multigaze[/b], or [b]Primal Eyes[/b], their advantage applies to all Veilspun. If a Veilspun with Unusual, Faceted, Multigaze, or Primal Eyes perishes during the second trial, then the advantage they confer is also lost. [/LIST] [size=5][b]Trial of Contagion[/b][/size] ----- [LIST=1] [*]Follow the same Coli rules for the third trial as you did with the second trial in regards to the number of Veilspun that will be playing. Reminder that support dragons can NOT become [color=maroon]Necromancers[/color], and should they survive they will become [color=maroon]Necroservi[/color]. [*]Difficulty rules (same as normal): [LIST] [*]Easy mode - Survive 3 rounds [*]Normal mode - Survive 4 rounds [*]Hard mode - Survive 5 rounds [/LIST] [*]If you are playing with 1-2 surviving Veilspun, the venue you fight in will be determined by RNG according to the normal rules: [LIST] [*][u]Black slime[/u] - The venue must be within three levels of your dragon’s current level. [*][u]While slime[/u] - The venue must be within two levels of your dragon’s current level. [*][u]Grey slime[/u] - The venue must be at your dragon’s current level. [/LIST] [*]If you are playing with 3+ surviving Veilspun, the venue that you fight in has Veilspun-specific rules. Throw an Apparel item into Baldwin: [LIST] [*][u]Black slime[/u] - The venue must be at your trial dragon’s current level. [*][u]While slime[/u] - The venue must one level [i]higher[/i] than your trial dragon's current level. [*][u]Grey slime[/u] - The venue must be the next [i]venue[/i] higher than your trial dragon’s current level, regardless of how many levels higher the venue is. [/LIST] [*]If your trial dragon faints at any point it has failed its third trial and has become a [color=maroon]Necroservus[/color]. Note that, unlike the normal rules, if both support dragons faint but the trial dragon survives, it has still passed its third trial and has become a [color=maroon]Necromancer[/color]. [*]If ANY of your surviving Veilspun have [b]Rare[/b], [b]Faceted[/b], or [b]Primal Eyes[/b], their advantage applies to all Veilspun. If a Veilspun with Rare, Faceted, or Primal Eyes perishes during the third trial, then the advantage they confer is also lost. [*]Eye drop rules apply as normal. Special eye types can be distributed amongst surviving Veilspun using the Higher or Lower mechanic. [/LIST] [size=5][b]Special Rules[/b][/size] ----- [LIST=1] [*]If at any point during the trials you receive a Shadow-themed familiar or a Shadow drop (i.e. Shadow egg, Shadow runestone, Shadow battle item, etc.) then one of your Veilspun has become a [color=maroon]Pallid[/color]. If you are only playing with ONE Veilspun then your trials end here. [*]If you are playing with multiple Veilspun, use the Higher or Lower mechanic to determine which of your Veilspun has become a Pallid. Any eye type advantages this Veilspun had are now lost. This Veilspun cannot be a support dragon in the Coli and its trials have otherwise ended. [*]From this point forward, at the start of each day, you must play a round of Higher or Lower to determine if the Pallid has passed its condition on to another Veilspun. If you fail, play additional rounds to determine which Veilspun has contracted the condition. [*]Continue playing Higher or Lower at the beginning of each day until the trials are over or all Veilspun have become Pallids. [*]Optional fun rule: After the Necrolocke is over, consider using the [url=https://www1.flightrising.com/forums/drs/3241338/1#post_54238888]Veilspun-specific gene lore[/url] to gene surviving Veilspun based on their performance during the Necrolocke.
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[center][img]https://i.postimg.cc/VkYXDrTf/h320-skull-left.png[/img][/center] [center][size=7][color=maroon][font=Lucida]Banescale-specific Rules[/font][/color][/size][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [quote=Difficulty level: EXPERIENCED][i][b]*[/b]The Banescale variation of Necrolocke is around the same difficulty level as the normal version, however it's recommended that you have a basic understanding of the normal rules before attempting this variation. [/I][/quote] [center][i]'The candle that burns twice as bright burns half as long.'[/i][/center] Banescales may no longer be solely of the Fire element, but their fiery nature is still evident. A Banescale's trial can often come to a dramatic, flash-in-the-pan conclusion—or their burning determination may see them through the most dire of infections. A Banescale makes use of [b]Momentum:[/b] an additional daily roll through the Trial of Survival (second Trial) that can push them past failure, or hasten their demise. More Necromancer Banescale lore [url=https://www1.flightrising.com/forums/drs/3281690/1#post_3281690]here[/url]. [columns][center][size=7][font=Lucida][color=maroon]Trial of Survival[/color][/font][/size] [img]https://imgur.com/hGNddSW.png[/img][/center][/columns] [LIST=1] [*] Each day of the dragon's Trial of Survival requires an additional check (before your Coliseum rounds) with Baldwin. Throw a Food, Material or Other/Trinket item into Baldwin's pot. [list] [*]A [b]warm[/b] color result (Yellow, Orange or Red) indicates that your dragon's inner fire is bolstering them. [*]A [b]cool[/b] result (green, purple or blue) indicates that their inner fire is faltering. [/list] [*] After [b]two subsequent daily successes,[/b] the Banescale gains [b]Momentum.[/b] Momentum is maintained until the daily check rolls a Cool color and breaks the streak. During Momentum, [b]one additional health potion may be used daily in the Coliseum[/b] (on top of any others already allowed). This additional potion may be taken each subsequent day that the dragon's roll is a success. [*] However, after [b]three consecutive failures[/b] (cool colors), the Banescale's failing momentum snowballs: unless they succeed in a prayer to Mother, the dragon is catastrophically taken over by their plague, failing their Trial and becoming a [url=https://www1.flightrising.com/forums/drs/3281690/1#post_55318378]particularly virulent Ghoul.[/url] [*]The Prayer to Mother is [i]in addition to[/i] the typical Prayer allowed to attempt to avert a dragon's death. When your Banescale would otherwise become a Ghoul due to Momentum, throw an Apparel item into Baldwin's pot. [list] [*]A [b]Black Slime[/b] indicates that the Banescale's fire has been rekindled, and they may instead consider the day's result to be a [b]Warm[/b] color. [*]A [b]White Slime[/b] indicates that their prayer was heeded, but rather than reignited, the Banescale may continue their Trial as usual but with their Momentum fully reset. [*]A [b]Grey Slime[/b] indicates their prayer was not answered, and they have become a Ghoul. [/list] [*]This Prayer may only be attempted once per Trial. [*]All other rules apply as normal. [/LIST] Code for [color=maroon][b]Banescale-Specific Rules[/b][/color]: [code] A Banescale makes use of [b]Momentum:[/b] an additional daily roll through the Trial of Survival (second Trial) that can push them past failure, or hasten their demise. ----- [size=5][b]Trial of Survival[/b][/size] [LIST=1] [*] Each day of the dragon's Trial of Survival requires an additional check (before your Coliseum rounds) with Baldwin. Throw a Food, Material or Other/Trinket item into Baldwin's pot. [list] [*]A [b]warm[/b] color result (Yellow, Orange or Red) indicates that your dragon's inner fire is bolstering them. [*]A [b]cool[/b] result (green, purple or blue) indicates that their inner fire is faltering. [/list] [*] After [b]two subsequent daily successes,[/b] the Banescale gains [b]Momentum.[/b] Momentum is maintained until the daily check rolls a Cool color and breaks the streak. During Momentum, [b]one additional health potion may be used daily in the Coliseum[/b] (on top of any others already allowed). This additional potion may be taken each subsequent day that the dragon's roll is a success. [*] However, after [b]three consecutive failures[/b] (cool colors), the Banescale's failing momentum snowballs: unless they succeed in a prayer to Mother, the dragon is catastrophically taken over by their plague, failing their Trial and becoming a [url=https://www1.flightrising.com/forums/drs/3281690/1#post_55318378]particularly virulent Ghoul.[/url] [*]The Prayer to Mother is [i]in addition to[/i] the typical Prayer allowed to attempt to avert a dragon's death. When your Banescale would otherwise become a Ghoul due to Momentum, throw an Apparel item into Baldwin's pot. [list] [*]A [b]Black Slime[/b] indicates that the Banescale's fire has been rekindled, and they may instead consider the day's result to be a [b]Warm[/b] color. [*]A [b]White Slime[/b] indicates that their prayer was heeded, but rather than reignited, the Banescale may continue their Trial as usual but with their Momentum fully reset. [*]A [b]Grey Slime[/b] indicates their prayer was not answered, and they have become a Ghoul. [/list] [*]This Prayer may only be attempted once per Trial. [*]All other rules apply as normal. [/LIST] [/code]
h320-skull-left.png
Banescale-specific Rules
GLs9auY.png
Difficulty level: EXPERIENCED wrote:
*The Banescale variation of Necrolocke is around the same difficulty level as the normal version, however it's recommended that you have a basic understanding of the normal rules before attempting this variation.
'The candle that burns twice as bright burns half as long.'

Banescales may no longer be solely of the Fire element, but their fiery nature is still evident. A Banescale's trial can often come to a dramatic, flash-in-the-pan conclusion—or their burning determination may see them through the most dire of infections. A Banescale makes use of Momentum: an additional daily roll through the Trial of Survival (second Trial) that can push them past failure, or hasten their demise.

More Necromancer Banescale lore here.

Trial of Survival
hGNddSW.png
  1. Each day of the dragon's Trial of Survival requires an additional check (before your Coliseum rounds) with Baldwin. Throw a Food, Material or Other/Trinket item into Baldwin's pot.
    • A warm color result (Yellow, Orange or Red) indicates that your dragon's inner fire is bolstering them.
    • A cool result (green, purple or blue) indicates that their inner fire is faltering.
  2. After two subsequent daily successes, the Banescale gains Momentum. Momentum is maintained until the daily check rolls a Cool color and breaks the streak. During Momentum, one additional health potion may be used daily in the Coliseum (on top of any others already allowed). This additional potion may be taken each subsequent day that the dragon's roll is a success.
  3. However, after three consecutive failures (cool colors), the Banescale's failing momentum snowballs: unless they succeed in a prayer to Mother, the dragon is catastrophically taken over by their plague, failing their Trial and becoming a particularly virulent Ghoul.
  4. The Prayer to Mother is in addition to the typical Prayer allowed to attempt to avert a dragon's death. When your Banescale would otherwise become a Ghoul due to Momentum, throw an Apparel item into Baldwin's pot.
    • A Black Slime indicates that the Banescale's fire has been rekindled, and they may instead consider the day's result to be a Warm color.
    • A White Slime indicates that their prayer was heeded, but rather than reignited, the Banescale may continue their Trial as usual but with their Momentum fully reset.
    • A Grey Slime indicates their prayer was not answered, and they have become a Ghoul.
  5. This Prayer may only be attempted once per Trial.
  6. All other rules apply as normal.


Code for Banescale-Specific Rules:
Code:
A Banescale makes use of [b]Momentum:[/b] an additional daily roll through the Trial of Survival (second Trial) that can push them past failure, or hasten their demise. ----- [size=5][b]Trial of Survival[/b][/size] [LIST=1] [*] Each day of the dragon's Trial of Survival requires an additional check (before your Coliseum rounds) with Baldwin. Throw a Food, Material or Other/Trinket item into Baldwin's pot. [list] [*]A [b]warm[/b] color result (Yellow, Orange or Red) indicates that your dragon's inner fire is bolstering them. [*]A [b]cool[/b] result (green, purple or blue) indicates that their inner fire is faltering. [/list] [*] After [b]two subsequent daily successes,[/b] the Banescale gains [b]Momentum.[/b] Momentum is maintained until the daily check rolls a Cool color and breaks the streak. During Momentum, [b]one additional health potion may be used daily in the Coliseum[/b] (on top of any others already allowed). This additional potion may be taken each subsequent day that the dragon's roll is a success. [*] However, after [b]three consecutive failures[/b] (cool colors), the Banescale's failing momentum snowballs: unless they succeed in a prayer to Mother, the dragon is catastrophically taken over by their plague, failing their Trial and becoming a [url=https://www1.flightrising.com/forums/drs/3281690/1#post_55318378]particularly virulent Ghoul.[/url] [*]The Prayer to Mother is [i]in addition to[/i] the typical Prayer allowed to attempt to avert a dragon's death. When your Banescale would otherwise become a Ghoul due to Momentum, throw an Apparel item into Baldwin's pot. [list] [*]A [b]Black Slime[/b] indicates that the Banescale's fire has been rekindled, and they may instead consider the day's result to be a [b]Warm[/b] color. [*]A [b]White Slime[/b] indicates that their prayer was heeded, but rather than reignited, the Banescale may continue their Trial as usual but with their Momentum fully reset. [*]A [b]Grey Slime[/b] indicates their prayer was not answered, and they have become a Ghoul. [/list] [*]This Prayer may only be attempted once per Trial. [*]All other rules apply as normal. [/LIST]
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[center][img]https://i.postimg.cc/VkYXDrTf/h320-skull-left.png[/img][/center] [center][size=7][color=maroon][font=Lucida]FAQ[/font][/color][/size][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [LIST] [*]Do I have to be part of the Necromancer community or own a Necromancer to participate? [indent][i]Nope, all are welcome. Playing a Necrolocke also doesn’t obligate you to get a Necromancer in the future. It can be played as a standalone game/challenge.[/i][indent] [*]Do I [i]have[/i] to exalt my dragon if/when it fails its Trials? [quote=FR Rules and Policies][url=https://flightrising.zendesk.com/hc/en-us/articles/115004996703-Dragon-Ownership][i]We consider demanding another player not exalt, sell, breed, change any part of the dragon in question to be harassment as it is an attempt to dictate how another person plays the game.[/i][/url][/quote] [indent][i]That being said. Yes you do. [/i][size=1][i]/j[/i][/size][/indent] [*]Can I modify the rules as written to fit my particular lore or play preference? [indent][i]Yes you can, but if you're also participating in Council I ask that you don't award yourself Council points for these modified games, as it wouldn't be fair to the other participants.[/i][indent] [*]What if I miss a day? [indent][I]Necrolocke ends after 23 real life days, but the days do NOT have to be consecutive. Feel free to put your Necrolocke on pause if needed, or if you miss a day simply do not count that day towards your 23 day deadline.[/i][indent] [*]My Baldwin Cauldron is tied up with a prismatic token (or similar). What should I do? [indent][I]If you'd rather not put your Necrolocke on hold until your Cauldron is free, you could ask a friend to throw a material into their Cauldron for you. You're also welcome to post on the thread to see if anyone has a Cauldron free.[/i][indent] [*]I'm using Swipp rules. Does my sign from Mother come from the items on Offer, or the items from my hoard that I Exchange. [indent][I]If using Swipp rules, your sign from Mother comes from the items on Offer.[/i][indent] [*]I accidentally broke one of the Coli rules (i.e. attacked with a Faith/Determination dragon, etc). What should I do? [indent][I]One mistake here or there shouldn't make a big difference. You could exit out of Coli and start over for the day, or if you're really hard core you could embody the personification of Plaguebringer's Wrath and exalt everyone involved. Up to you![/i][indent] [*]Do I have to create a tracking thread/write lore to participate in Necrolocke? [indent][I]No, it's encouraged but not required![/i][indent] [*]What do I do with my trial dragon after I beat/finish Necrolocke? [indent][I]Once you've beaten Necrolocke you can [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_body_range=156-143&d_wings_range=121-61&d_tert_range=121-87&d_bodygene=1%2C40%2C5&d_winggene=40%2C21%2C2%2C7%2C6%2C18&d_tertgene=11&collapse=1]purchase[/url]/[url=https://www1.flightrising.com/forums/baz/2901060/1#post_2901060]breed[/url] a [url=https://www1.flightrising.com/forums/baz/2910561/1#post_2910561]Necromancer[/url] to represent your successful trial dragon. The trial dragon can now be exalted, or, for the sake of sentimentality, it can be kept as the 'pre-trial' version of your Necromancer. The choice is left up to you.[/i][indent] [*]Can I play Necrolocke more than once? [indent][I]Necrolocke is designed to be played multiple times. Each Necrolocke attempt will earn Council points.[/i][indent] [*]Will there be Necrolocke variations for each of the Ancient breeds? [indent][I]I'm not planning on creating any more Necrolocke variations, however anyone is welcome to PM me or post their ideas. If you'd like to take on making rules and testing the workability of your Necrolocke variation, accepted versions will be posted on the thread and will be credited to you.[/i][indent] [*]My successful trial dragon is registered on the Elite/Standard registry, do I need to fill out a Hall of Honor form too (or vice versa)? [indent][I]Yes, please fill out a form for each thread where you wish your dragon to appear. Registering your dragon on one thread (Standard, Elite, Hall of Honor) isn't dependent on its registry status on any other thread.[/i][indent] [LIST]
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FAQ
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  • Do I have to be part of the Necromancer community or own a Necromancer to participate?

    Nope, all are welcome. Playing a Necrolocke also doesn’t obligate you to get a Necromancer in the future. It can be played as a standalone game/challenge.


  • Do I have to exalt my dragon if/when it fails its Trials?


    That being said. Yes you do. /j

  • Can I modify the rules as written to fit my particular lore or play preference?

    Yes you can, but if you're also participating in Council I ask that you don't award yourself Council points for these modified games, as it wouldn't be fair to the other participants.


  • What if I miss a day?

    Necrolocke ends after 23 real life days, but the days do NOT have to be consecutive. Feel free to put your Necrolocke on pause if needed, or if you miss a day simply do not count that day towards your 23 day deadline.

  • My Baldwin Cauldron is tied up with a prismatic token (or similar). What should I do?

    If you'd rather not put your Necrolocke on hold until your Cauldron is free, you could ask a friend to throw a material into their Cauldron for you. You're also welcome to post on the thread to see if anyone has a Cauldron free.

  • I'm using Swipp rules. Does my sign from Mother come from the items on Offer, or the items from my hoard that I Exchange.

    If using Swipp rules, your sign from Mother comes from the items on Offer.

  • I accidentally broke one of the Coli rules (i.e. attacked with a Faith/Determination dragon, etc). What should I do?

    One mistake here or there shouldn't make a big difference. You could exit out of Coli and start over for the day, or if you're really hard core you could embody the personification of Plaguebringer's Wrath and exalt everyone involved. Up to you!

  • Do I have to create a tracking thread/write lore to participate in Necrolocke?

    No, it's encouraged but not required!

  • What do I do with my trial dragon after I beat/finish Necrolocke?

    Once you've beaten Necrolocke you can purchase/breed a Necromancer to represent your successful trial dragon. The trial dragon can now be exalted, or, for the sake of sentimentality, it can be kept as the 'pre-trial' version of your Necromancer. The choice is left up to you.

  • Can I play Necrolocke more than once?

    Necrolocke is designed to be played multiple times. Each Necrolocke attempt will earn Council points.

  • Will there be Necrolocke variations for each of the Ancient breeds?

    I'm not planning on creating any more Necrolocke variations, however anyone is welcome to PM me or post their ideas. If you'd like to take on making rules and testing the workability of your Necrolocke variation, accepted versions will be posted on the thread and will be credited to you.

  • My successful trial dragon is registered on the Elite/Standard registry, do I need to fill out a Hall of Honor form too (or vice versa)?

    Yes, please fill out a form for each thread where you wish your dragon to appear. Registering your dragon on one thread (Standard, Elite, Hall of Honor) isn't dependent on its registry status on any other thread.
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[center][img]https://i.postimg.cc/VkYXDrTf/h320-skull-left.png[/img][/center] [center][size=7][color=maroon][font=Lucida]Change Log[/font][/color][/size][/center] [center][img]https://i.imgur.com/GLs9auY.png[/img][/center] [LIST] [*][b]5.17.24.[/b][color=transparent]@@@][/color]Major changes made, see [url=https://www1.flightrising.com/forums/qnc/3256321/30#post_56814070]post[/url] [*][b]5.11.24.[/b][color=transparent]@@@][/color]Added Clown Charger and Fins to qualifying symbols list [*][b]5.06.24.[/b][color=transparent]@@@][/color]Added Banescale specific rules [*][b]4.02.24.[/b][color=transparent]@@@][/color]Updated Helper to include Meditate and Featherbeard parchment [*][b]3.25.24.[/b][color=transparent]@@@][/color]Added Necrolocke Helper, Collaboration and Speed Run rules [*][b]3.05.24.[/b][color=transparent]@@@][/color]Added qualifying drops to Trial of Infection [List] [*][color=transparent]@@@@@@][/color]Veteran's scars apparel items [*][color=transparent]@@@@@@][/color]Meditate battle stone [*][color=transparent]@@@@@@][/color]Plague enemy crate drops [*][color=transparent]@@@@@@][/color]Rare Plague enemy drops (Flecks and Polkadot gene scrolls, [color=transparent]@@@@@@][/color]Tincture of Dissolution) [/list] [*][b]3.03.24.[/b][color=transparent]@@@][/color]Increased required Higher/Lower round wins for special eyes [*][b]8.28.23[/b].[color=transparent]@@@][/color]Added penalty to consecutive use of Primal eye advantage [*][b]8.28.23.[/b][color=transparent]@@@][/color]First Trial shortened to 13 days [*][b]8.07.23.[/b][color=transparent]@@@][/color]Added Shadowscale apparel set to signs for easy and hard mode [*][b]8.05.23.[/b][color=transparent]@@@][/color]Added clarification/additions for [url=https://www1.flightrising.com/forums/qnc/3256321/2#post_54629491]hatchling rules[/url]. [*][b]7.31.23.[/b][color=transparent]@@@][/color]Added Tomo lore prompts option [*][b]7.30.23.[/b][color=transparent]@@@][/color]Added [url=https://www1.flightrising.com/forums/qnc/3256321/1#post_54629397]special rules[/url] for running multiple Necrolockes at once [*][b]7.29.23.[/b][color=transparent]@@@][/color]Beta goes live [/LIST]
h320-skull-left.png
Change Log
GLs9auY.png
  • 5.17.24.@@@]Major changes made, see post
  • 5.11.24.@@@]Added Clown Charger and Fins to qualifying symbols list
  • 5.06.24.@@@]Added Banescale specific rules
  • 4.02.24.@@@]Updated Helper to include Meditate and Featherbeard parchment
  • 3.25.24.@@@]Added Necrolocke Helper, Collaboration and Speed Run rules
  • 3.05.24.@@@]Added qualifying drops to Trial of Infection
    • @@@@@@]Veteran's scars apparel items
    • @@@@@@]Meditate battle stone
    • @@@@@@]Plague enemy crate drops
    • @@@@@@]Rare Plague enemy drops (Flecks and Polkadot gene scrolls,
      @@@@@@]Tincture of Dissolution)
  • 3.03.24.@@@]Increased required Higher/Lower round wins for special eyes
  • 8.28.23.@@@]Added penalty to consecutive use of Primal eye advantage
  • 8.28.23.@@@]First Trial shortened to 13 days
  • 8.07.23.@@@]Added Shadowscale apparel set to signs for easy and hard mode
  • 8.05.23.@@@]Added clarification/additions for hatchling rules.
  • 7.31.23.@@@]Added Tomo lore prompts option
  • 7.30.23.@@@]Added special rules for running multiple Necrolockes at once
  • 7.29.23.@@@]Beta goes live
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