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Flight Rising Discussion

Discuss everything and anything Flight Rising.
TOPIC | worries/hopes about FR's art direction
[quote name="bakugames" date="2024-06-10 18:28:59" ] [img]https://i.postimg.cc/sVgNPdCW/fanthoms.png[/img] Felt compelled to add my own art because I feel a lot of people are focusing too much on OPs more stylized/ethereal/ink and paint (??? what does that mean. idk either), while my style is a bit closer to frs house style. This did not take too much, just intention. I wanted to explore the shapes of cetaceans and how their features look. The beak of dolphins, the melons of belugas, the tails etc. And then I added a froggy/lizardy feet with a few wrinkles and webbing, small wings with long thumbs to mimic dorsal fins. This isn't even an elaborated design, its a second pass concept, but it already has unique shapes that no dragon on this site has and unique features that come from studying the animals that inspired this design. And since I did a modern, heres an ancient: dusthide [img]https://i.postimg.cc/Jhsxf8Rd/dusthides.png[/img] Once again, this is an elaboration of the design. It comes from me studying and looking at animals that are subterranean/diggers, how to apply their anatomy, how it'd work together in a dragon. The upturn nose comes from hognose snakes, the claws were kept the same because theyre fun, the tail was elaborated more by having the shell go into the back, giving a roly poly armadillo feel. And once again, this dragon already stands out from every single dragon of this website. Its stout and flat, its head has an unique shape, the legs and body and tail are unique!!! They can push these designs more, they can study more, and i think they NEED to!!! [/quote] Yeah. The fathoms are pretty and cute in their own way, don't get me wrong! I just wish they were getting released at a different time, because right now they're just taking up a slot in my brain as "the water skydancer." I think the skydancers are really well designed too, but looking at these big round fellas you drafted up really makes me yearn for more bold designs, like we've seen with the obelisks and ridgebacks.
bakugames wrote on 2024-06-10 18:28:59:
fanthoms.png

Felt compelled to add my own art because I feel a lot of people are focusing too much on OPs more stylized/ethereal/ink and paint (??? what does that mean. idk either), while my style is a bit closer to frs house style.

This did not take too much, just intention. I wanted to explore the shapes of cetaceans and how their features look. The beak of dolphins, the melons of belugas, the tails etc. And then I added a froggy/lizardy feet with a few wrinkles and webbing, small wings with long thumbs to mimic dorsal fins.

This isn't even an elaborated design, its a second pass concept, but it already has unique shapes that no dragon on this site has and unique features that come from studying the animals that inspired this design.

And since I did a modern, heres an ancient: dusthide
dusthides.png

Once again, this is an elaboration of the design. It comes from me studying and looking at animals that are subterranean/diggers, how to apply their anatomy, how it'd work together in a dragon. The upturn nose comes from hognose snakes, the claws were kept the same because theyre fun, the tail was elaborated more by having the shell go into the back, giving a roly poly armadillo feel.

And once again, this dragon already stands out from every single dragon of this website. Its stout and flat, its head has an unique shape, the legs and body and tail are unique!!!

They can push these designs more, they can study more, and i think they NEED to!!!

Yeah. The fathoms are pretty and cute in their own way, don't get me wrong! I just wish they were getting released at a different time, because right now they're just taking up a slot in my brain as "the water skydancer." I think the skydancers are really well designed too, but looking at these big round fellas you drafted up really makes me yearn for more bold designs, like we've seen with the obelisks and ridgebacks.
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[quote name="bakugames" date="2024-06-10 18:28:59" ] [img]https://i.postimg.cc/sVgNPdCW/fanthoms.png[/img] [/quote] lovethislovethislovethislovethis
bakugames wrote on 2024-06-10 18:28:59:
fanthoms.png

lovethislovethislovethislovethis
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[quote name="hisseefit" date="2024-06-10 06:24:02" ] big agree with everything youve said, i came here from your tumblr post. i do a lot of fake UC neopet art, so i get how awful it can be trying to fit a big idea into a small square canvas. while the canvas for FR is bigger, they also have the problem of needing space for apparel and line-breaking genes, which i think they tend to handle by defaulting to either a mostly-profile pose or an upright/front-facing pose.. i think that also contributes to the samey-ness...but that really doesnt mean the shapes cant be different. you have tons of opportunity for interesting silhouettes in profile, like you demonstrated! [/quote] following up on my thoughts here...i kept thinking about this stuff and it made me reallllly wanna draw some dragons... so i slapped some of the shapes people were suggesting over some existing poses. i saw some people saying bigger shapes dont read well or are harder to pose, and i dont think thats necessarily true. big guys can do any pose the skinny guys can if you put ur mind to it ^^ plus, youd get the added benefit of the primary patterns being bigger and more readable, and bigger details on apparel. i only spent about 10 minutes on each of these, and my anatomy is super rusty, so imagine what the actual art team could do! [img]https://64.media.tumblr.com/78ea0ecec4d77926bbe3bdb0f90c1ffe/d613e4aa2eb93166-a9/s2048x3072/072334302c04c4c25c03692f99f535848d5c5bbb.png[/img] i wonder if people are saying posing big character is bad because of the awkward snapper posing? i think snappers were just drawn before they really knew what worked in a pose...if you draw the snapper in a true 3/4, it looks fine. seems like they wanted the vibe of a 3/4 but with a forced profile view on the torso... they couldn't do a true 3/4, bc you'd lose the wings, and the foreshortening would squish the gene patterns... [img]https://64.media.tumblr.com/fce5a0dae77bae2c1c91ce17589f342b/d613e4aa2eb93166-0c/s1280x1920/3794e3fbde21586f3f9ec986fa2f03cf39239d27.png[/img] but now theyre over a decade in, and have lots of experience with the posing :) i dont think itd be a problem! after playing with it i dont think the undel style is limiting at all, though i didnt go super out there with the shapes. besides the crocodile, just some p generic "big dragon" guys.
hisseefit wrote on 2024-06-10 06:24:02:
big agree with everything youve said, i came here from your tumblr post. i do a lot of fake UC neopet art, so i get how awful it can be trying to fit a big idea into a small square canvas. while the canvas for FR is bigger, they also have the problem of needing space for apparel and line-breaking genes, which i think they tend to handle by defaulting to either a mostly-profile pose or an upright/front-facing pose.. i think that also contributes to the samey-ness...but that really doesnt mean the shapes cant be different. you have tons of opportunity for interesting silhouettes in profile, like you demonstrated!

following up on my thoughts here...i kept thinking about this stuff and it made me reallllly wanna draw some dragons... so i slapped some of the shapes people were suggesting over some existing poses. i saw some people saying bigger shapes dont read well or are harder to pose, and i dont think thats necessarily true. big guys can do any pose the skinny guys can if you put ur mind to it ^^ plus, youd get the added benefit of the primary patterns being bigger and more readable, and bigger details on apparel. i only spent about 10 minutes on each of these, and my anatomy is super rusty, so imagine what the actual art team could do!
072334302c04c4c25c03692f99f535848d5c5bbb.png

i wonder if people are saying posing big character is bad because of the awkward snapper posing? i think snappers were just drawn before they really knew what worked in a pose...if you draw the snapper in a true 3/4, it looks fine. seems like they wanted the vibe of a 3/4 but with a forced profile view on the torso... they couldn't do a true 3/4, bc you'd lose the wings, and the foreshortening would squish the gene patterns...
3794e3fbde21586f3f9ec986fa2f03cf39239d27.png
but now theyre over a decade in, and have lots of experience with the posing :) i dont think itd be a problem! after playing with it i dont think the undel style is limiting at all, though i didnt go super out there with the shapes. besides the crocodile, just some p generic "big dragon" guys.
a97e852d483a01bf2bb347e362a63656a3fb004b.png
[quote name="hisseefit" date="2024-06-11 12:00:28" ] [quote name="hisseefit" date="2024-06-10 06:24:02" ] big agree with everything youve said, i came here from your tumblr post. i do a lot of fake UC neopet art, so i get how awful it can be trying to fit a big idea into a small square canvas. while the canvas for FR is bigger, they also have the problem of needing space for apparel and line-breaking genes, which i think they tend to handle by defaulting to either a mostly-profile pose or an upright/front-facing pose.. i think that also contributes to the samey-ness...but that really doesnt mean the shapes cant be different. you have tons of opportunity for interesting silhouettes in profile, like you demonstrated! [/quote] following up on my thoughts here...i kept thinking about this stuff and it made me reallllly wanna draw some dragons... so i slapped some of the shapes people were suggesting over some existing poses. i saw some people saying bigger shapes dont read well or are harder to pose, and i dont think thats necessarily true. big guys can do any pose the skinny guys can if you put ur mind to it ^^ plus, youd get the added benefit of the primary patterns being bigger and more readable, and bigger details on apparel. i only spent about 10 minutes on each of these, and my anatomy is super rusty, so imagine what the actual art team could do! [img]https://64.media.tumblr.com/78ea0ecec4d77926bbe3bdb0f90c1ffe/d613e4aa2eb93166-a9/s2048x3072/072334302c04c4c25c03692f99f535848d5c5bbb.png[/img] i wonder if people are saying posing big character is bad because of the awkward snapper posing? i think snappers were just drawn before they really knew what worked in a pose...if you draw the snapper in a true 3/4, it looks fine. seems like they wanted the vibe of a 3/4 but with a forced profile view on the torso... they couldn't do a true 3/4, bc you'd lose the wings, and the foreshortening would squish the gene patterns... [img]https://64.media.tumblr.com/fce5a0dae77bae2c1c91ce17589f342b/d613e4aa2eb93166-0c/s1280x1920/3794e3fbde21586f3f9ec986fa2f03cf39239d27.png[/img] but now theyre over a decade in, and have lots of experience with the posing :) i dont think itd be a problem! after playing with it i dont think the undel style is limiting at all, though i didnt go super out there with the shapes. besides the crocodile, just some p generic "big dragon" guys. [/quote] oh my gosh. i just want to say thank you so much for this. you really proved the point that the boxes are no limitation at all, they can absolutely make a variety of body types in any pose they want. i adore these doodles so much and wish they were real dragons we could have omg. i especially love that m mirror pose one but like..they're all perfect c:
hisseefit wrote on 2024-06-11 12:00:28:
hisseefit wrote on 2024-06-10 06:24:02:
big agree with everything youve said, i came here from your tumblr post. i do a lot of fake UC neopet art, so i get how awful it can be trying to fit a big idea into a small square canvas. while the canvas for FR is bigger, they also have the problem of needing space for apparel and line-breaking genes, which i think they tend to handle by defaulting to either a mostly-profile pose or an upright/front-facing pose.. i think that also contributes to the samey-ness...but that really doesnt mean the shapes cant be different. you have tons of opportunity for interesting silhouettes in profile, like you demonstrated!

following up on my thoughts here...i kept thinking about this stuff and it made me reallllly wanna draw some dragons... so i slapped some of the shapes people were suggesting over some existing poses. i saw some people saying bigger shapes dont read well or are harder to pose, and i dont think thats necessarily true. big guys can do any pose the skinny guys can if you put ur mind to it ^^ plus, youd get the added benefit of the primary patterns being bigger and more readable, and bigger details on apparel. i only spent about 10 minutes on each of these, and my anatomy is super rusty, so imagine what the actual art team could do!
072334302c04c4c25c03692f99f535848d5c5bbb.png

i wonder if people are saying posing big character is bad because of the awkward snapper posing? i think snappers were just drawn before they really knew what worked in a pose...if you draw the snapper in a true 3/4, it looks fine. seems like they wanted the vibe of a 3/4 but with a forced profile view on the torso... they couldn't do a true 3/4, bc you'd lose the wings, and the foreshortening would squish the gene patterns...
3794e3fbde21586f3f9ec986fa2f03cf39239d27.png
but now theyre over a decade in, and have lots of experience with the posing :) i dont think itd be a problem! after playing with it i dont think the undel style is limiting at all, though i didnt go super out there with the shapes. besides the crocodile, just some p generic "big dragon" guys.

oh my gosh. i just want to say thank you so much for this. you really proved the point that the boxes are no limitation at all, they can absolutely make a variety of body types in any pose they want. i adore these doodles so much and wish they were real dragons we could have omg. i especially love that m mirror pose one but like..they're all perfect c:
.......413ed94a7ed081423339dc9ad221e7783e66a715.png....
2c5d77634624e02aa8c1f95d43873fcbc89a7efd.png.....
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i've been sitting here thinking about all the FR breeds and trying to formulate my thoughts that would explain what to some appears to be a trend of "sameness." my post doesn't exactly... have a direction, moreso just brain thoughts?

TLDR is that i agree with the sentiment that FR should try to push for more diverse shape language in their next breeds, as i do think they have a comfort zone with sleek shapes, but i am also of the opinion that the newest breeds have a lot going for them already in what makes them unique.
has anyone in this thread discussed the possibility that the breed designs have to follow some sort of hidden design guide / theme during their conceptualization? it's possible that some initial drafts had way more "out there" designs but they've had to reel them in for whatever reason.

if i would hazard an assumption about FR's dragon design process, i think what the artist(s) are going for with the breeds is to avoid releasing something that looks too chimeric in design from natural (our Earth) inspiration. rather, they probably want the breed to look like its own unique animal that, within the context of a fantasy setting separate from Earth, blends traits common to the ecological niche the breed fits in a seamless manner, while still giving the breed some stylization & character. Like, they don't want a dragon whose design could be chalked up to "a boa with wings," "mole with wings and armadillo plating," or "a seal with a dolphin head and frog legs." as a result, though, they end up falling back into the lead artist's comfort zone.

this discussion really delves into creature/concept design, which in the creative industry is its own whole job. i've seen a lot of people discussing both aspects of character design (shape language, which requires training to identify and apply) and biological inspiration (which involves extensive research and reading to get the full breadth of knowledge on what is possible) and i can agree with some points, but i want to emphasize that this is can be really hard to balance!! because if we think about the bigger picture, each breed release, the team has to come up with something that:

1) stands out from the other existing (dragon) breeds,
2) looks like a plausible animal that could exist in the niche its given, BUT
3) does not look like a creature you just frankenstein'ed together from Earth animals, while
4) giving the breed some character/personality to its silhouette and traits, AND
5) ensuring that the breed adheres to the lore of Sornieth and/or has callbacks to its elemental patron, AND
6) ensuring the style and proportions match the style of the site, while
7) able to be conceptualized, refined, and finalized within a reasonable timeframe.

that's a LOT of factors to take into account, and if you have a small team making breed after breed (especially if one artist controls the creative design direction), you can see trends that start appearing. and keep in mind that at least a few breeds aren't even directly inspired from animals but rather depictions of dragons from diverse cultures around the world that have existed for god knows how long. that certainly did some heavy lifting for the team at the start, as opposed to them now having to literally make up new dragon designs, so to me that makes comparing new breeds to old ones a bit more nuanced (imo).

even then, i can still see things that i appreciate are unique to each breed in other ways. banescales are wyverns, veilspun and aethers are insect-like but still distinct in vibe, and i love that dusthides are the first breed we've had that have NO head ornamentation, which really stands out from the roster of dragons in the same way as aberrations having two heads. many of these breeds also have callbacks to their elemental theming or their deity, which is always a nice touch. the only dragons i think are the most same-y are the auraboas and undertides because they occupy the same niche of long noodles, but i'm sure some people would naturally disagree.

so idk, basically what i'm trying to say is an onion such as fantasy creature design has many layers. it's perfectly fine to critique aspects of the designs (and i do agree there's a pattern of sleek shape language-- i'd love a fatter dragon), but to call the newer breeds undercooked, lazy, etc. is incredibly disheartening to see and undermines what the team has to mentally balance with each design. D: it's also easy to overlook things that are cool and unique about each one we get. all these details, both bad and good, are what i personally can glean from as a fellow artist/creature designer.
i've been sitting here thinking about all the FR breeds and trying to formulate my thoughts that would explain what to some appears to be a trend of "sameness." my post doesn't exactly... have a direction, moreso just brain thoughts?

TLDR is that i agree with the sentiment that FR should try to push for more diverse shape language in their next breeds, as i do think they have a comfort zone with sleek shapes, but i am also of the opinion that the newest breeds have a lot going for them already in what makes them unique.
has anyone in this thread discussed the possibility that the breed designs have to follow some sort of hidden design guide / theme during their conceptualization? it's possible that some initial drafts had way more "out there" designs but they've had to reel them in for whatever reason.

if i would hazard an assumption about FR's dragon design process, i think what the artist(s) are going for with the breeds is to avoid releasing something that looks too chimeric in design from natural (our Earth) inspiration. rather, they probably want the breed to look like its own unique animal that, within the context of a fantasy setting separate from Earth, blends traits common to the ecological niche the breed fits in a seamless manner, while still giving the breed some stylization & character. Like, they don't want a dragon whose design could be chalked up to "a boa with wings," "mole with wings and armadillo plating," or "a seal with a dolphin head and frog legs." as a result, though, they end up falling back into the lead artist's comfort zone.

this discussion really delves into creature/concept design, which in the creative industry is its own whole job. i've seen a lot of people discussing both aspects of character design (shape language, which requires training to identify and apply) and biological inspiration (which involves extensive research and reading to get the full breadth of knowledge on what is possible) and i can agree with some points, but i want to emphasize that this is can be really hard to balance!! because if we think about the bigger picture, each breed release, the team has to come up with something that:

1) stands out from the other existing (dragon) breeds,
2) looks like a plausible animal that could exist in the niche its given, BUT
3) does not look like a creature you just frankenstein'ed together from Earth animals, while
4) giving the breed some character/personality to its silhouette and traits, AND
5) ensuring that the breed adheres to the lore of Sornieth and/or has callbacks to its elemental patron, AND
6) ensuring the style and proportions match the style of the site, while
7) able to be conceptualized, refined, and finalized within a reasonable timeframe.

that's a LOT of factors to take into account, and if you have a small team making breed after breed (especially if one artist controls the creative design direction), you can see trends that start appearing. and keep in mind that at least a few breeds aren't even directly inspired from animals but rather depictions of dragons from diverse cultures around the world that have existed for god knows how long. that certainly did some heavy lifting for the team at the start, as opposed to them now having to literally make up new dragon designs, so to me that makes comparing new breeds to old ones a bit more nuanced (imo).

even then, i can still see things that i appreciate are unique to each breed in other ways. banescales are wyverns, veilspun and aethers are insect-like but still distinct in vibe, and i love that dusthides are the first breed we've had that have NO head ornamentation, which really stands out from the roster of dragons in the same way as aberrations having two heads. many of these breeds also have callbacks to their elemental theming or their deity, which is always a nice touch. the only dragons i think are the most same-y are the auraboas and undertides because they occupy the same niche of long noodles, but i'm sure some people would naturally disagree.

so idk, basically what i'm trying to say is an onion such as fantasy creature design has many layers. it's perfectly fine to critique aspects of the designs (and i do agree there's a pattern of sleek shape language-- i'd love a fatter dragon), but to call the newer breeds undercooked, lazy, etc. is incredibly disheartening to see and undermines what the team has to mentally balance with each design. D: it's also easy to overlook things that are cool and unique about each one we get. all these details, both bad and good, are what i personally can glean from as a fellow artist/creature designer.
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[quote name="hisseefit" date="2024-06-11 12:00:28" ] [quote name="hisseefit" date="2024-06-10 06:24:02" ] big agree with everything youve said, i came here from your tumblr post. i do a lot of fake UC neopet art, so i get how awful it can be trying to fit a big idea into a small square canvas. while the canvas for FR is bigger, they also have the problem of needing space for apparel and line-breaking genes, which i think they tend to handle by defaulting to either a mostly-profile pose or an upright/front-facing pose.. i think that also contributes to the samey-ness...but that really doesnt mean the shapes cant be different. you have tons of opportunity for interesting silhouettes in profile, like you demonstrated! [/quote] following up on my thoughts here...i kept thinking about this stuff and it made me reallllly wanna draw some dragons... so i slapped some of the shapes people were suggesting over some existing poses. i saw some people saying bigger shapes dont read well or are harder to pose, and i dont think thats necessarily true. big guys can do any pose the skinny guys can if you put ur mind to it ^^ plus, youd get the added benefit of the primary patterns being bigger and more readable, and bigger details on apparel. i only spent about 10 minutes on each of these, and my anatomy is super rusty, so imagine what the actual art team could do! [img]https://64.media.tumblr.com/78ea0ecec4d77926bbe3bdb0f90c1ffe/d613e4aa2eb93166-a9/s2048x3072/072334302c04c4c25c03692f99f535848d5c5bbb.png[/img] i wonder if people are saying posing big character is bad because of the awkward snapper posing? i think snappers were just drawn before they really knew what worked in a pose...if you draw the snapper in a true 3/4, it looks fine. seems like they wanted the vibe of a 3/4 but with a forced profile view on the torso... they couldn't do a true 3/4, bc you'd lose the wings, and the foreshortening would squish the gene patterns... [img]https://64.media.tumblr.com/fce5a0dae77bae2c1c91ce17589f342b/d613e4aa2eb93166-0c/s1280x1920/3794e3fbde21586f3f9ec986fa2f03cf39239d27.png[/img] but now theyre over a decade in, and have lots of experience with the posing :) i dont think itd be a problem! after playing with it i dont think the undel style is limiting at all, though i didnt go super out there with the shapes. besides the crocodile, just some p generic "big dragon" guys. [/quote] I owe you my life
hisseefit wrote on 2024-06-11 12:00:28:
hisseefit wrote on 2024-06-10 06:24:02:
big agree with everything youve said, i came here from your tumblr post. i do a lot of fake UC neopet art, so i get how awful it can be trying to fit a big idea into a small square canvas. while the canvas for FR is bigger, they also have the problem of needing space for apparel and line-breaking genes, which i think they tend to handle by defaulting to either a mostly-profile pose or an upright/front-facing pose.. i think that also contributes to the samey-ness...but that really doesnt mean the shapes cant be different. you have tons of opportunity for interesting silhouettes in profile, like you demonstrated!

following up on my thoughts here...i kept thinking about this stuff and it made me reallllly wanna draw some dragons... so i slapped some of the shapes people were suggesting over some existing poses. i saw some people saying bigger shapes dont read well or are harder to pose, and i dont think thats necessarily true. big guys can do any pose the skinny guys can if you put ur mind to it ^^ plus, youd get the added benefit of the primary patterns being bigger and more readable, and bigger details on apparel. i only spent about 10 minutes on each of these, and my anatomy is super rusty, so imagine what the actual art team could do!
072334302c04c4c25c03692f99f535848d5c5bbb.png

i wonder if people are saying posing big character is bad because of the awkward snapper posing? i think snappers were just drawn before they really knew what worked in a pose...if you draw the snapper in a true 3/4, it looks fine. seems like they wanted the vibe of a 3/4 but with a forced profile view on the torso... they couldn't do a true 3/4, bc you'd lose the wings, and the foreshortening would squish the gene patterns...
3794e3fbde21586f3f9ec986fa2f03cf39239d27.png
but now theyre over a decade in, and have lots of experience with the posing :) i dont think itd be a problem! after playing with it i dont think the undel style is limiting at all, though i didnt go super out there with the shapes. besides the crocodile, just some p generic "big dragon" guys.

I owe you my life
XXX
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[quote name="hisseefit" date="2024-06-11 12:00:28" ] [quote name="hisseefit" date="2024-06-10 06:24:02" ] big agree with everything youve said, i came here from your tumblr post. i do a lot of fake UC neopet art, so i get how awful it can be trying to fit a big idea into a small square canvas. while the canvas for FR is bigger, they also have the problem of needing space for apparel and line-breaking genes, which i think they tend to handle by defaulting to either a mostly-profile pose or an upright/front-facing pose.. i think that also contributes to the samey-ness...but that really doesnt mean the shapes cant be different. you have tons of opportunity for interesting silhouettes in profile, like you demonstrated! [/quote] following up on my thoughts here...i kept thinking about this stuff and it made me reallllly wanna draw some dragons... so i slapped some of the shapes people were suggesting over some existing poses. i saw some people saying bigger shapes dont read well or are harder to pose, and i dont think thats necessarily true. big guys can do any pose the skinny guys can if you put ur mind to it ^^ plus, youd get the added benefit of the primary patterns being bigger and more readable, and bigger details on apparel. i only spent about 10 minutes on each of these, and my anatomy is super rusty, so imagine what the actual art team could do! [img]https://64.media.tumblr.com/78ea0ecec4d77926bbe3bdb0f90c1ffe/d613e4aa2eb93166-a9/s2048x3072/072334302c04c4c25c03692f99f535848d5c5bbb.png[/img] i wonder if people are saying posing big character is bad because of the awkward snapper posing? i think snappers were just drawn before they really knew what worked in a pose...if you draw the snapper in a true 3/4, it looks fine. seems like they wanted the vibe of a 3/4 but with a forced profile view on the torso... they couldn't do a true 3/4, bc you'd lose the wings, and the foreshortening would squish the gene patterns... [img]https://64.media.tumblr.com/fce5a0dae77bae2c1c91ce17589f342b/d613e4aa2eb93166-0c/s1280x1920/3794e3fbde21586f3f9ec986fa2f03cf39239d27.png[/img] but now theyre over a decade in, and have lots of experience with the posing :) i dont think itd be a problem! after playing with it i dont think the undel style is limiting at all, though i didnt go super out there with the shapes. besides the crocodile, just some p generic "big dragon" guys. [/quote] [center]Good Lord that Snapper redraw is amazing, and the little dudes under the Mirror image are fanatic. I want them to be real so much, that is peak chubby dragon design that reminds me of old school animated dragons.[/center]
hisseefit wrote on 2024-06-11 12:00:28:
hisseefit wrote on 2024-06-10 06:24:02:
big agree with everything youve said, i came here from your tumblr post. i do a lot of fake UC neopet art, so i get how awful it can be trying to fit a big idea into a small square canvas. while the canvas for FR is bigger, they also have the problem of needing space for apparel and line-breaking genes, which i think they tend to handle by defaulting to either a mostly-profile pose or an upright/front-facing pose.. i think that also contributes to the samey-ness...but that really doesnt mean the shapes cant be different. you have tons of opportunity for interesting silhouettes in profile, like you demonstrated!

following up on my thoughts here...i kept thinking about this stuff and it made me reallllly wanna draw some dragons... so i slapped some of the shapes people were suggesting over some existing poses. i saw some people saying bigger shapes dont read well or are harder to pose, and i dont think thats necessarily true. big guys can do any pose the skinny guys can if you put ur mind to it ^^ plus, youd get the added benefit of the primary patterns being bigger and more readable, and bigger details on apparel. i only spent about 10 minutes on each of these, and my anatomy is super rusty, so imagine what the actual art team could do!
072334302c04c4c25c03692f99f535848d5c5bbb.png

i wonder if people are saying posing big character is bad because of the awkward snapper posing? i think snappers were just drawn before they really knew what worked in a pose...if you draw the snapper in a true 3/4, it looks fine. seems like they wanted the vibe of a 3/4 but with a forced profile view on the torso... they couldn't do a true 3/4, bc you'd lose the wings, and the foreshortening would squish the gene patterns...
3794e3fbde21586f3f9ec986fa2f03cf39239d27.png
but now theyre over a decade in, and have lots of experience with the posing :) i dont think itd be a problem! after playing with it i dont think the undel style is limiting at all, though i didnt go super out there with the shapes. besides the crocodile, just some p generic "big dragon" guys.
Good Lord that Snapper redraw is amazing, and the little dudes under the Mirror image are fanatic. I want them to be real so much, that is peak chubby dragon design that reminds me of old school animated dragons.
[quote name="hisseefit" date="2024-06-11 12:00:28" ] [quote name="hisseefit" date="2024-06-10 06:24:02" ] big agree with everything youve said, i came here from your tumblr post. i do a lot of fake UC neopet art, so i get how awful it can be trying to fit a big idea into a small square canvas. while the canvas for FR is bigger, they also have the problem of needing space for apparel and line-breaking genes, which i think they tend to handle by defaulting to either a mostly-profile pose or an upright/front-facing pose.. i think that also contributes to the samey-ness...but that really doesnt mean the shapes cant be different. you have tons of opportunity for interesting silhouettes in profile, like you demonstrated! [/quote] following up on my thoughts here...i kept thinking about this stuff and it made me reallllly wanna draw some dragons... so i slapped some of the shapes people were suggesting over some existing poses. i saw some people saying bigger shapes dont read well or are harder to pose, and i dont think thats necessarily true. big guys can do any pose the skinny guys can if you put ur mind to it ^^ plus, youd get the added benefit of the primary patterns being bigger and more readable, and bigger details on apparel. i only spent about 10 minutes on each of these, and my anatomy is super rusty, so imagine what the actual art team could do! [img]https://64.media.tumblr.com/78ea0ecec4d77926bbe3bdb0f90c1ffe/d613e4aa2eb93166-a9/s2048x3072/072334302c04c4c25c03692f99f535848d5c5bbb.png[/img] i wonder if people are saying posing big character is bad because of the awkward snapper posing? i think snappers were just drawn before they really knew what worked in a pose...if you draw the snapper in a true 3/4, it looks fine. seems like they wanted the vibe of a 3/4 but with a forced profile view on the torso... they couldn't do a true 3/4, bc you'd lose the wings, and the foreshortening would squish the gene patterns... [img]https://64.media.tumblr.com/fce5a0dae77bae2c1c91ce17589f342b/d613e4aa2eb93166-0c/s1280x1920/3794e3fbde21586f3f9ec986fa2f03cf39239d27.png[/img] but now theyre over a decade in, and have lots of experience with the posing :) i dont think itd be a problem! after playing with it i dont think the undel style is limiting at all, though i didnt go super out there with the shapes. besides the crocodile, just some p generic "big dragon" guys. [/quote] I want 500 of the chonky mirror
hisseefit wrote on 2024-06-11 12:00:28:
hisseefit wrote on 2024-06-10 06:24:02:
big agree with everything youve said, i came here from your tumblr post. i do a lot of fake UC neopet art, so i get how awful it can be trying to fit a big idea into a small square canvas. while the canvas for FR is bigger, they also have the problem of needing space for apparel and line-breaking genes, which i think they tend to handle by defaulting to either a mostly-profile pose or an upright/front-facing pose.. i think that also contributes to the samey-ness...but that really doesnt mean the shapes cant be different. you have tons of opportunity for interesting silhouettes in profile, like you demonstrated!

following up on my thoughts here...i kept thinking about this stuff and it made me reallllly wanna draw some dragons... so i slapped some of the shapes people were suggesting over some existing poses. i saw some people saying bigger shapes dont read well or are harder to pose, and i dont think thats necessarily true. big guys can do any pose the skinny guys can if you put ur mind to it ^^ plus, youd get the added benefit of the primary patterns being bigger and more readable, and bigger details on apparel. i only spent about 10 minutes on each of these, and my anatomy is super rusty, so imagine what the actual art team could do!
072334302c04c4c25c03692f99f535848d5c5bbb.png

i wonder if people are saying posing big character is bad because of the awkward snapper posing? i think snappers were just drawn before they really knew what worked in a pose...if you draw the snapper in a true 3/4, it looks fine. seems like they wanted the vibe of a 3/4 but with a forced profile view on the torso... they couldn't do a true 3/4, bc you'd lose the wings, and the foreshortening would squish the gene patterns...
3794e3fbde21586f3f9ec986fa2f03cf39239d27.png
but now theyre over a decade in, and have lots of experience with the posing :) i dont think itd be a problem! after playing with it i dont think the undel style is limiting at all, though i didnt go super out there with the shapes. besides the crocodile, just some p generic "big dragon" guys.
I want 500 of the chonky mirror
.........................wY5BsxP.png > she/her
> FR+8
> pings ok
> buy my dragons
> avatar dragon
> i've got the dr who brainrot
Dem that’s nicely drawn! You go~
Dem that’s nicely drawn! You go~
~