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Flight Rising Discussion

Discuss everything and anything Flight Rising.
TOPIC | worries/hopes about FR's art direction
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AKA where are all the fat ancients? So I've noticed this for a while. The ancients, with one major exception (the Gaoler, the first of them) all share a very similar body type: [center][img]https://64.media.tumblr.com/4c411abb932a29e74e234c7a482c498d/099937ba7eb2ba84-d9/s1280x1920/bf7e294dcf6ca1bbe692684a80732d7a0d7cdb27.png[/img][/center] Despite extra heads, limbs, etc. They're all thin with similar proportions (note how the necks, head size, leg length, etc. are all relatively the same across the board, with outliers in the small limbs on the two dragons themed after limbless animals). [b]The last 5 releases all share this body shape.[/b] Compare all of these guys to the website's older dragon designs: [img]https://64.media.tumblr.com/99d520867bb3c3428db55b1e6ddaf3a9/92f57bf4e32855b0-b3/s2048x3072/c737e84a0b9c8181a8a7ec57eb233c4f6409ee15.png[/img] [img]https://64.media.tumblr.com/cbdfe874dfa0f8ad0e1aea184f15f164/210a4308711cb1a7-ff/s1280x1920/d9ab6e1af7299a5194b75d6e07adcc19da2e5c3c.png[/img] (both nocturne and tundra poses included due to differences in shape. Tundra mane also traced because I think it's fair to point out that it gives them an appearance of stockiness that the ancients above lack, even if we logically understand them to be fairly thin.) While there isn't as much variety as I would hope for with dragons, there's still a notable variation in silhouette. Both body type and proportions differ a lot more - legs might be thicker, shorter, more spaced out, necks are longer, heads might be tiny or huge in comparison to the body. This is also really noticeable with the face shapes. The ancients trip into a sort of draconic same-face syndrome, only really having two face shapes: [center][img]https://64.media.tumblr.com/ce9a26323d8ea25c680bbacb9a72582e/84b8cdb4409cf024-87/s500x750/5ff66b568b056f3b1dbe53050e363dc9232a0ebf.png[/img][/center] Compare again to the pre-ancient dragons: [center][img]https://64.media.tumblr.com/5274d12f40396abd4cc85bcd800a960b/5dde3388c8b3ca29-1c/s500x750/3074d7f710e1abb5d5b7abf67896288151ffa512.png[/img][/center] [center][img]https://64.media.tumblr.com/93d0836c151f27748d1def8b62f28373/d157ec4c434a45e6-63/s500x750/af1abeb2f4936ba8bbdcfc78368df7f001654a10.png[/img][/center] There's a lot more variation here in chins, noses, eye placement and size, mouth shape and length, etc. Our only major exceptions in dragon releases of the past 5 years are the gaoler, notably the first ancient released: [center][img]https://64.media.tumblr.com/cdc41bcb545188d0904b354491d86f78/578b5810a73df795-6f/s400x600/ea5a74859fa85e4430923a2cfb2aa066d80bc9f1.png[/img][/center] and the obelisk: [center] [img]https://64.media.tumblr.com/b54fc1d5b8f61152f76fa138a275185c/9f35c719a221a259-59/s400x600/eecf3b368bdad1cee1c87b2034cff70303ea61c5.png[/img][/center] And while I am glad they add some variation, I would argue that these two are still primarily designed with the intent to look distinctly cool, powerful, etc. in a way that the website initially didn't commit to. [b]Why does this bother me?[/b] I can't help but think the relative unpopularity of dragons like ridgebacks, bogsneaks, and snappers compared to dragons like skydancers, imperials, and wildclaws has led the artists to largely veer towards a "standard body type" for the dragons - something that's largely thin and meant to be cool, cute, or pretty, rather than fat or ungainly in any way- in order to avoid making unpopular species. I don't think this inclination lends itself well to what's functionally a character creation sim - I often want to make dragons that are fat or not traditionally appealing and find my opinions aren't increasing, even as more dragons are released. I'm a little worried that dragons going forward are going to be designed first and foremost for mass appeal rather than in the interest of adding variation to the website. On top of this I feel like boxing them into this standard sort of design is going to cut off a ton of interesting animals as inspiration. It seems increasingly unlikely a dragon design will ever take after an aardvark, a spoonbill, a pterosaur, a sockeye salmon, a moose, beluga whale, toucan, gharial, chimney swift, etc., because what makes those animals look interesting and charming is that they have hooked beaks or giant heads or weird noses or gangly legs - traits that the modern dragons seem to shy away from. It sticks out to me that the undertide loses so much of what makes an eel look distinctive when the eye is moved back to create a more typical dragon face: [center][img]https://c1.wallpaperflare.com/preview/534/707/701/yellow-eel-aquarium-fish.jpg[/img][/center] [img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=51&bodygene=0&breed=21&element=1&eyetype=15&gender=1&tert=147&tertgene=0&winggene=0&wings=51&auth=bcdd42861d12c851b2bbb0a0d7a27585809ea725&dummyext=prev.png[/img] I really hope that this levels out over time and the art direction goes back to something less "same face" for lack of a better term - maybe the next ancient will break this trend entirely and be stocky or really tall or have a very distinct face or something. I just think that there's way too many different animals and body types for the website to largely err towards a few silhouettes! Edit: many people are arguing that this is just the most dynamic shape and makes for inherently more interesting art. I heavily disagree and think that's a really reductive way to think about character design, especially animal influenced character design. Many animals are fat or disproportional and look cool, interesting, and dynamic: [img]https://64.media.tumblr.com/ebc87071c15009a6b77c3ab66573d53e/900608dd8bc02a28-ec/s1280x1920/044e3da470bd5a587eb2f1b90561937e9557489c.png[/img] [img]https://64.media.tumblr.com/c539be8f3221196ff0d9289b5dbef880/900608dd8bc02a28-8d/s500x750/e0bcae723af8727490d908d76913ccfa8bb8f72c.png[/img] [img]https://media.sciencephoto.com/c0/42/55/68/c0425568-800px-wm.jpg[/img] [img]https://64.media.tumblr.com/d3acd93296e46010cf3a801f14d8f5a3/146bca7a0498d575-f1/s640x960/2c751fe419657a45aa43f8801245b48f0579a443.png[/img] [img]https://wanderwomanblogdotcom2.files.wordpress.com/2015/01/alligator-walking-02.jpg[/img] [img]https://64.media.tumblr.com/1a511df1580cb8bdc8279de2a4508ddd/be915e202c35e6d8-3b/s1280x1920/82227e0af9cb0c7995bbd1c54e7d592c3db7564e.png[/img] I just don't think snappers having relatively undynamic poses is evidence that, therefore, only this one body shape looks good and should be used - that's a suggestion I find really disheartening. And even if this was some sort of flawless design choice, I still just inherently feel like it'd be better if the designs were more varied - there is a simple, inarguable value in character designs having different shape language. Edit 2, in response to people pointing out that despite similar shapes the ancients still all have different vibes: [quote] Let me draw some dragons really quick: [img]https://64.media.tumblr.com/f86b7872a694e41e17b6214c7fe27517/8ada316c98ded51e-12/s2048x3072/e09edcb5680e06b6b147aae30ba7e025d374a1d4.png[/img] Here's some guys. They're all kind of different. Maybe one's cute and one's scary. Maybe the guy on the bottom left is more majestic. Some have smaller eyes or bigger nostrils. But they still all kind of fit into one anatomical niche, and if you don't love that category, or if it doesn't fit the character you have in mind for a dragon? tough luck. [img]https://64.media.tumblr.com/069f2743ff36544d7bb4e1a03400fc45/8ada316c98ded51e-e1/s2048x3072/f78266ee6f5d701b7ac620bc972f72d2680c383d.png[/img] Here's some different guys. This time, more people are likely to see a design that they like. Someone who loves frogs or parrots or vultures or really wants a chubby dragon design for a specific character they have in mind will find something here that they didn't find in the first lineup. But that's not fair, of course, because the guys on top could get some features to better distinguish them: [img]https://64.media.tumblr.com/6982ed992ee972d998832e251f7414c9/8ada316c98ded51e-0f/s2048x3072/6584a05fe184cb70d2a4d0dd96e825803b190145.png[/img] Now they're all completely different! Except, while I don't think they all look identical or communicate the same things, the person who wanted the chubby dragon or really loves parrots [i]isn't going to find that here[/i]. What I'm actually arguing for is /this/: [img]https://64.media.tumblr.com/5341e58e2b31db9911d3df10003a86c3/8ada316c98ded51e-5a/s2048x3072/52d9fa2971946057d1bacd2453517262ad61a8a6.png[/img] Sure, sandsurges and auraboas aren't the same thing. I don't think that. But I still would rather see more variety in shape rather than those first guys back to back to back. [/quote] Simple thought exercise just so people understand what I mean by variation: Let's say I want to make a lore oc who's chubby, and I want the art to reflect this, However, I don't think bogsneaks, snappers, or nocturnes fit what I'm going for. How many options do I have left? Now, let's say I want to make a lore oc who's lanky, and I want the art to reflect this, but I don't think fae, mirrors, skydancers, or undertides fit the character. How many more options do I have? Edit 3: @Requacy researched and made some very thoughtful observations about the lead artist's style and what sort of head shapes and body types are present in it (which we could hopefully see going forward!): [quote name="Requacy" date="2024-04-20 23:21:38" ] [font=american gothic][size=4]Okay so I'm back! I decided to take a look at Undel's [url=https://imgur.com/a/Aq0vm7t]most "weird" dragons[/url] I could find, and I decided on these two 'rules' that dominate her art style beyond shading and inking and stuff. (Ping me if you want pictures of the full bodies) -Undel doesn't [i]exaggerate[/i], but is always stylized. Generally, no dragon of her features some extreme proportion or shape. Nothing is too round, too pointy, too short, too long, too straight, too zig-zagged. Closest thing I can use to describe is "comic book," with the visualization of cel-shaded superhero comics in mind.... except not Rob Liefeld or Frank Miller or anything really exaggerated like that. -Undel usually [i]mixes[/i] different animals together, rather than copy-pasting an animal completely. You might notice an eagle-like beak, or a camel-like nose, or a doglike forehead, but they will be mixed in with other species as well to create something more blended. This is seen best with the dragons I linked above which obviously take a lot of animal inspiration, including two which I forgot to link which is really bearlike and very dinosaurian. -Undel's most 'basic' head is a wedge shape of mid-to-long length, the eyes 3/4 to the back of the head, with a pointed end for a brain case and a pointed end for the surangular part of the jaw bones. This, of corpse, leaves the elephants in the rooms, Auraboas, Undertides, and Aethers, since Auras and Aethers are relatively exaggerated and based off a real animal, and Undertides are essentially ribbon eels with wings and reptilian eyes. You can see the contrast with the moderns based off animals like Obs, Nocturnes, Ridges, and Bogs, which are more blended. We can talk later about the art shift in FR but that's not for today. So, using these dragons as bases, I tried to draw some dragons trying to be as extremely close to the "basic" style I determined, but to follow the later Ancients, I tried to base them off animals! [img]https://i.imgur.com/8Xi8o1m.jpeg[/img] [img]https://i.imgur.com/pKGntxa.jpeg[/img] [/quote] Edit 4: Many people have suggested that the dragons need to be these shapes so they can act as templates for the genes/clothes/customization. I disagree with this point and need to point out that nothing about designs like this are more difficult to customize, despite looking more distinct from one another: [img]https://64.media.tumblr.com/84fbe8d8af21b48e550b5562894c37c2/3b7cc2b7abea5450-d6/s400x600/49667db0d049300416c15a8136380ee05b79c726.png[/img] [img]https://64.media.tumblr.com/3b2240b10234117e0dabd66114e27590/29fc53fee502a404-cb/s400x600/3dcf7e7a84f2b2cf001b6fb9bb6827025fd5d3e3.png[/img] [img]https://64.media.tumblr.com/252a5b2c2404a3386cc7000d2d21a1a5/3b7cc2b7abea5450-26/s400x600/1930110a2ed0b8f8abda31dcd129accd00a79cc8.png[/img]
AKA where are all the fat ancients?

So I've noticed this for a while. The ancients, with one major exception (the Gaoler, the first of them) all share a very similar body type:
bf7e294dcf6ca1bbe692684a80732d7a0d7cdb27.png

Despite extra heads, limbs, etc. They're all thin with similar proportions (note how the necks, head size, leg length, etc. are all relatively the same across the board, with outliers in the small limbs on the two dragons themed after limbless animals). The last 5 releases all share this body shape.

Compare all of these guys to the website's older dragon designs:

c737e84a0b9c8181a8a7ec57eb233c4f6409ee15.png

d9ab6e1af7299a5194b75d6e07adcc19da2e5c3c.png
(both nocturne and tundra poses included due to differences in shape. Tundra mane also traced because I think it's fair to point out that it gives them an appearance of stockiness that the ancients above lack, even if we logically understand them to be fairly thin.)

While there isn't as much variety as I would hope for with dragons, there's still a notable variation in silhouette. Both body type and proportions differ a lot more - legs might be thicker, shorter, more spaced out, necks are longer, heads might be tiny or huge in comparison to the body.

This is also really noticeable with the face shapes. The ancients trip into a sort of draconic same-face syndrome, only really having two face shapes:
5ff66b568b056f3b1dbe53050e363dc9232a0ebf.png

Compare again to the pre-ancient dragons:
3074d7f710e1abb5d5b7abf67896288151ffa512.png
af1abeb2f4936ba8bbdcfc78368df7f001654a10.png
There's a lot more variation here in chins, noses, eye placement and size, mouth shape and length, etc.

Our only major exceptions in dragon releases of the past 5 years are the gaoler, notably the first ancient released:
ea5a74859fa85e4430923a2cfb2aa066d80bc9f1.png
and the obelisk:
eecf3b368bdad1cee1c87b2034cff70303ea61c5.png

And while I am glad they add some variation, I would argue that these two are still primarily designed with the intent to look distinctly cool, powerful, etc. in a way that the website initially didn't commit to.


Why does this bother me?
I can't help but think the relative unpopularity of dragons like ridgebacks, bogsneaks, and snappers compared to dragons like skydancers, imperials, and wildclaws has led the artists to largely veer towards a "standard body type" for the dragons - something that's largely thin and meant to be cool, cute, or pretty, rather than fat or ungainly in any way- in order to avoid making unpopular species. I don't think this inclination lends itself well to what's functionally a character creation sim - I often want to make dragons that are fat or not traditionally appealing and find my opinions aren't increasing, even as more dragons are released. I'm a little worried that dragons going forward are going to be designed first and foremost for mass appeal rather than in the interest of adding variation to the website.

On top of this I feel like boxing them into this standard sort of design is going to cut off a ton of interesting animals as inspiration. It seems increasingly unlikely a dragon design will ever take after an aardvark, a spoonbill, a pterosaur, a sockeye salmon, a moose, beluga whale, toucan, gharial, chimney swift, etc., because what makes those animals look interesting and charming is that they have hooked beaks or giant heads or weird noses or gangly legs - traits that the modern dragons seem to shy away from.
It sticks out to me that the undertide loses so much of what makes an eel look distinctive when the eye is moved back to create a more typical dragon face:
yellow-eel-aquarium-fish.jpg
dragon?age=1&body=51&bodygene=0&breed=21&element=1&eyetype=15&gender=1&tert=147&tertgene=0&winggene=0&wings=51&auth=bcdd42861d12c851b2bbb0a0d7a27585809ea725&dummyext=prev.png

I really hope that this levels out over time and the art direction goes back to something less "same face" for lack of a better term - maybe the next ancient will break this trend entirely and be stocky or really tall or have a very distinct face or something. I just think that there's way too many different animals and body types for the website to largely err towards a few silhouettes!

Edit: many people are arguing that this is just the most dynamic shape and makes for inherently more interesting art. I heavily disagree and think that's a really reductive way to think about character design, especially animal influenced character design. Many animals are fat or disproportional and look cool, interesting, and dynamic:

044e3da470bd5a587eb2f1b90561937e9557489c.png
e0bcae723af8727490d908d76913ccfa8bb8f72c.png
c0425568-800px-wm.jpg
2c751fe419657a45aa43f8801245b48f0579a443.png
alligator-walking-02.jpg
82227e0af9cb0c7995bbd1c54e7d592c3db7564e.png

I just don't think snappers having relatively undynamic poses is evidence that, therefore, only this one body shape looks good and should be used - that's a suggestion I find really disheartening. And even if this was some sort of flawless design choice, I still just inherently feel like it'd be better if the designs were more varied - there is a simple, inarguable value in character designs having different shape language.

Edit 2, in response to people pointing out that despite similar shapes the ancients still all have different vibes:
Quote:
Let me draw some dragons really quick:

e09edcb5680e06b6b147aae30ba7e025d374a1d4.png

Here's some guys. They're all kind of different. Maybe one's cute and one's scary. Maybe the guy on the bottom left is more majestic. Some have smaller eyes or bigger nostrils. But they still all kind of fit into one anatomical niche, and if you don't love that category, or if it doesn't fit the character you have in mind for a dragon? tough luck.

f78266ee6f5d701b7ac620bc972f72d2680c383d.png

Here's some different guys. This time, more people are likely to see a design that they like. Someone who loves frogs or parrots or vultures or really wants a chubby dragon design for a specific character they have in mind will find something here that they didn't find in the first lineup.

But that's not fair, of course, because the guys on top could get some features to better distinguish them:
6584a05fe184cb70d2a4d0dd96e825803b190145.png

Now they're all completely different!

Except, while I don't think they all look identical or communicate the same things, the person who wanted the chubby dragon or really loves parrots isn't going to find that here.

What I'm actually arguing for is /this/:

52d9fa2971946057d1bacd2453517262ad61a8a6.png

Sure, sandsurges and auraboas aren't the same thing. I don't think that. But I still would rather see more variety in shape rather than those first guys back to back to back.

Simple thought exercise just so people understand what I mean by variation:

Let's say I want to make a lore oc who's chubby, and I want the art to reflect this, However, I don't think bogsneaks, snappers, or nocturnes fit what I'm going for. How many options do I have left?

Now, let's say I want to make a lore oc who's lanky, and I want the art to reflect this, but I don't think fae, mirrors, skydancers, or undertides fit the character. How many more options do I have?


Edit 3:
@Requacy researched and made some very thoughtful observations about the lead artist's style and what sort of head shapes and body types are present in it (which we could hopefully see going forward!):
Requacy wrote on 2024-04-20 23:21:38:
Okay so I'm back! I decided to take a look at Undel's most "weird" dragons I could find, and I decided on these two 'rules' that dominate her art style beyond shading and inking and stuff. (Ping me if you want pictures of the full bodies)

-Undel doesn't exaggerate, but is always stylized. Generally, no dragon of her features some extreme proportion or shape. Nothing is too round, too pointy, too short, too long, too straight, too zig-zagged. Closest thing I can use to describe is "comic book," with the visualization of cel-shaded superhero comics in mind.... except not Rob Liefeld or Frank Miller or anything really exaggerated like that.

-Undel usually mixes different animals together, rather than copy-pasting an animal completely. You might notice an eagle-like beak, or a camel-like nose, or a doglike forehead, but they will be mixed in with other species as well to create something more blended. This is seen best with the dragons I linked above which obviously take a lot of animal inspiration, including two which I forgot to link which is really bearlike and very dinosaurian.

-Undel's most 'basic' head is a wedge shape of mid-to-long length, the eyes 3/4 to the back of the head, with a pointed end for a brain case and a pointed end for the surangular part of the jaw bones.


This, of corpse, leaves the elephants in the rooms, Auraboas, Undertides, and Aethers, since Auras and Aethers are relatively exaggerated and based off a real animal, and Undertides are essentially ribbon eels with wings and reptilian eyes. You can see the contrast with the moderns based off animals like Obs, Nocturnes, Ridges, and Bogs, which are more blended. We can talk later about the art shift in FR but that's not for today.

So, using these dragons as bases, I tried to draw some dragons trying to be as extremely close to the "basic" style I determined, but to follow the later Ancients, I tried to base them off animals!

8Xi8o1m.jpeg
pKGntxa.jpeg


Edit 4:

Many people have suggested that the dragons need to be these shapes so they can act as templates for the genes/clothes/customization. I disagree with this point and need to point out that nothing about designs like this are more difficult to customize, despite looking more distinct from one another:

49667db0d049300416c15a8136380ee05b79c726.png

3dcf7e7a84f2b2cf001b6fb9bb6827025fd5d3e3.png

1930110a2ed0b8f8abda31dcd129accd00a79cc8.png
ddf14fccc180097144f291655e5a96883a004a4f.png
Yeah, it's hard to deny when you really put them next to each other. Personally I'm extremely tired of those really short flat faces but I suspect that's entirely because we got three in a row, and that is again personal preference either way.

I do think the designs are nice and distinctive from each other (with the exception of Auras tbh I like them but well), but I'd definitely like to see some more variety. Definitely a chunky breed, the ancients are sorely lacking in a breed that's actually thick or heavy looking for a reason other than having a very long body. And I'll accept a smaller snout if its something that isn't just that flat faced cat look, like having a weird nose or a very wide face etc, though really I'd like something going completely in the opposite direction with a really long snout like a gar.
I won't know peace until I have a fat gator dragon.
Yeah, it's hard to deny when you really put them next to each other. Personally I'm extremely tired of those really short flat faces but I suspect that's entirely because we got three in a row, and that is again personal preference either way.

I do think the designs are nice and distinctive from each other (with the exception of Auras tbh I like them but well), but I'd definitely like to see some more variety. Definitely a chunky breed, the ancients are sorely lacking in a breed that's actually thick or heavy looking for a reason other than having a very long body. And I'll accept a smaller snout if its something that isn't just that flat faced cat look, like having a weird nose or a very wide face etc, though really I'd like something going completely in the opposite direction with a really long snout like a gar.
I won't know peace until I have a fat gator dragon.
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i was always confused why breeds were getting described specifically as noodles, once you strip them down the last few breeds really have just been tubes huh. this is actually really helpful to see by the way, i don't have every pose in my lair let alone every breed so seeing them all lined up next to each other is super helpful just from a body type standpoint. it'd be fun to have more dragons with big blunt snouts like obelisks, that's how i've drawn my dragons for who knows how long.
i was always confused why breeds were getting described specifically as noodles, once you strip them down the last few breeds really have just been tubes huh. this is actually really helpful to see by the way, i don't have every pose in my lair let alone every breed so seeing them all lined up next to each other is super helpful just from a body type standpoint. it'd be fun to have more dragons with big blunt snouts like obelisks, that's how i've drawn my dragons for who knows how long.
golden line with blue and white pearls and diamonds
Yeah, I'm a bit tired of the flat faces myself.

Enough with the pug/snake faces, give us snoots!
Yeah, I'm a bit tired of the flat faces myself.

Enough with the pug/snake faces, give us snoots!
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[quote name="Recallback" date="2024-04-15 22:52:09" ] Yeah, it's hard to deny when you really put them next to each other. Personally I'm extremely tired of those really short flat faces but I suspect that's entirely because we got three in a row, and that is again personal preference either way. I do think the designs are nice and distinctive from each other (with the exception of Auras tbh I like them but well), but I'd definitely like to see some more variety. Definitely a chunky breed, the ancients are sorely lacking in a breed that's actually thick or heavy looking for a reason other than having a very long body. And I'll accept a smaller snout if its something that isn't just that flat faced cat look, like having a weird nose or a very wide face etc, though really I'd like something going completely in the opposite direction with a really long snout like a gar. I won't know peace until I have a fat gator dragon. [/quote] Yeah I definitely don't mean this in the sense that the designs are literally non distinct - obviously banescales and undertides don't feel like the same design in practice, but it does stick out to me that they all use a very similar shape language!
Recallback wrote on 2024-04-15 22:52:09:
Yeah, it's hard to deny when you really put them next to each other. Personally I'm extremely tired of those really short flat faces but I suspect that's entirely because we got three in a row, and that is again personal preference either way.

I do think the designs are nice and distinctive from each other (with the exception of Auras tbh I like them but well), but I'd definitely like to see some more variety. Definitely a chunky breed, the ancients are sorely lacking in a breed that's actually thick or heavy looking for a reason other than having a very long body. And I'll accept a smaller snout if its something that isn't just that flat faced cat look, like having a weird nose or a very wide face etc, though really I'd like something going completely in the opposite direction with a really long snout like a gar.
I won't know peace until I have a fat gator dragon.

Yeah I definitely don't mean this in the sense that the designs are literally non distinct - obviously banescales and undertides don't feel like the same design in practice, but it does stick out to me that they all use a very similar shape language!
ddf14fccc180097144f291655e5a96883a004a4f.png
let me make fat dragons!!! it honestly sucks as someone who just personally doesn't like snappers (the poses are just too weird and awkward for me, they're great in theory but the poses just always make me shrug them off) I don't really get that CHONK dragon source anywhere else. I'd absolutely kill to make more fat dragons, as I've started incorporating explicitly fat characters in my own art but when creating dragons it's hard to get there. cause if you just personally don't like snappers or bognsneaks, you're only left with one other round/fat breed

also we REALLY have enough wyrm-like ancients, I absolutely love that we've gotten some good sea serpents and whatnot but we did get a LOT in there, I hope we see more variety soon
let me make fat dragons!!! it honestly sucks as someone who just personally doesn't like snappers (the poses are just too weird and awkward for me, they're great in theory but the poses just always make me shrug them off) I don't really get that CHONK dragon source anywhere else. I'd absolutely kill to make more fat dragons, as I've started incorporating explicitly fat characters in my own art but when creating dragons it's hard to get there. cause if you just personally don't like snappers or bognsneaks, you're only left with one other round/fat breed

also we REALLY have enough wyrm-like ancients, I absolutely love that we've gotten some good sea serpents and whatnot but we did get a LOT in there, I hope we see more variety soon
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i really want more big, bulky dragons.... recently i was trying to make some chinese zodiac dragons without repeating breeds, and well. both pigs and bulls are really bulky.. and we really only have snappers for both of them. im begrudgingly thinking of sandsurge for bull, since they have the horns, but man...

next dragon needs to be built like a TRUCK
i really want more big, bulky dragons.... recently i was trying to make some chinese zodiac dragons without repeating breeds, and well. both pigs and bulls are really bulky.. and we really only have snappers for both of them. im begrudgingly thinking of sandsurge for bull, since they have the horns, but man...

next dragon needs to be built like a TRUCK
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yeah i'd love more chonky breeds! even something along the lines of guardians and ridgebacks, which while not fat, give the impression of being bigger, thicker-boned dragons than the rest.

don't get me wrong, i love the long slinky noodle aesthetic too, but i think we have enough of that for now. let me make some UNITS
yeah i'd love more chonky breeds! even something along the lines of guardians and ridgebacks, which while not fat, give the impression of being bigger, thicker-boned dragons than the rest.

don't get me wrong, i love the long slinky noodle aesthetic too, but i think we have enough of that for now. let me make some UNITS
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[quote name="hauntedsunsets" date="2024-04-15 23:13:03" ] let me make fat dragons!!! it honestly sucks as someone who just personally doesn't like snappers (the poses are just too weird and awkward for me, they're great in theory but the poses just always make me shrug them off) I don't really get that CHONK dragon source anywhere else. I'd absolutely kill to make more fat dragons, as I've started incorporating explicitly fat characters in my own art but when creating dragons it's hard to get there. cause if you just personally don't like snappers or bognsneaks, you're only left with one other round/fat breed also we REALLY have enough wyrm-like ancients, I absolutely love that we've gotten some good sea serpents and whatnot but we did get a LOT in there, I hope we see more variety soon [/quote] Yeah I'm not a big fan of snappers, the pose and several of their features don't really do it for me! I wish there was something more like the very traditional dragons you see in old (but not super old) illustrations and pop culture. They're like the most default archetype of dragons to me and it's a shame there's nothing like them on the site: [img]https://i.pinimg.com/1200x/c8/8a/a9/c88aa9a13dc9be96e6d401e5c8cbbe3c.jpg[/img] [img]https://64.media.tumblr.com/5534d15d0b28262ffb1f3701e72d1754/4ecb806ff1a05142-c1/s1280x1920/19321c365f8281754c2a654ac89893249c1283c6.png[/img] I'm still sad the water ancient was noodle-y rather than a big, blubbery animal: [img]https://storage.googleapis.com/oceanwide_web/media-dynamic/cache/widen_1600/media/default/0001/07/51c1ef50e9b38e89fc447b265b4f8ed4d705d093.jpeg[/img] [img]https://64.media.tumblr.com/64779829a9f6a480fb41c3f0bf49bff4/4ecb806ff1a05142-2e/s2048x3072/767e0c7c1628faa40bd9a23f31bb26d6b4deaba0.png[/img]
hauntedsunsets wrote on 2024-04-15 23:13:03:
let me make fat dragons!!! it honestly sucks as someone who just personally doesn't like snappers (the poses are just too weird and awkward for me, they're great in theory but the poses just always make me shrug them off) I don't really get that CHONK dragon source anywhere else. I'd absolutely kill to make more fat dragons, as I've started incorporating explicitly fat characters in my own art but when creating dragons it's hard to get there. cause if you just personally don't like snappers or bognsneaks, you're only left with one other round/fat breed

also we REALLY have enough wyrm-like ancients, I absolutely love that we've gotten some good sea serpents and whatnot but we did get a LOT in there, I hope we see more variety soon

Yeah I'm not a big fan of snappers, the pose and several of their features don't really do it for me! I wish there was something more like the very traditional dragons you see in old (but not super old) illustrations and pop culture. They're like the most default archetype of dragons to me and it's a shame there's nothing like them on the site:
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I'm still sad the water ancient was noodle-y rather than a big, blubbery animal:

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It feels like to me they're sticking with the same sort of girth for all the ancients lately because it allows for a better silhouette or movement. Like, Snappers look like blobs when they're pretty much a silhouette. [img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=0&breed=9&element=10&eyetype=16&gender=0&tert=10&tertgene=0&winggene=0&wings=10&auth=262a895ce1a89822cbdadce4010fdbf7d4cf5575&dummyext=prev.png[/img] [img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=0&breed=9&element=10&eyetype=16&gender=1&tert=10&tertgene=0&winggene=0&wings=10&auth=9f87aefc2e14eb7fcea2f7a2f28bf558b7cfb6f7&dummyext=prev.png[/img] Bogs... it's kinda hard to distinguish their features. Kinda understandable when you consider one of the 'rites of passage' on the site has to do with fembogs crest. [img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=0&breed=14&element=10&eyetype=16&gender=0&tert=10&tertgene=0&winggene=0&wings=10&auth=f397e72b9e8255501a38d7a90f24ba2d8e786b30&dummyext=prev.png[/img] [img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=0&breed=14&element=10&eyetype=16&gender=1&tert=10&tertgene=0&winggene=0&wings=10&auth=e92197dc2c2c38e8f1b8ee65806db60f4b8964eb&dummyext=prev.png[/img] Same kinda goes for Ridges I guess, whose spines are obscured by their wings and tail orientation. [img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=0&breed=5&element=10&eyetype=16&gender=0&tert=10&tertgene=0&winggene=0&wings=10&auth=04d4fec5a254b032352ca04d40744c6097a8f131&dummyext=prev.png[/img] I think the slimmer features of the newer dragons compensate for the limited amount of room for the dragon to show itself off, and overall they look better. So if we're getting a new built-like-a-truck ancient breed I'd say we'd be looking at a dragon with no tail and/or possibly no wings, as it'll probably help the dragon look more distinct and allow for better posing.
It feels like to me they're sticking with the same sort of girth for all the ancients lately because it allows for a better silhouette or movement. Like, Snappers look like blobs when they're pretty much a silhouette.
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dragon?age=1&body=10&bodygene=0&breed=9&element=10&eyetype=16&gender=1&tert=10&tertgene=0&winggene=0&wings=10&auth=9f87aefc2e14eb7fcea2f7a2f28bf558b7cfb6f7&dummyext=prev.png

Bogs... it's kinda hard to distinguish their features. Kinda understandable when you consider one of the 'rites of passage' on the site has to do with fembogs crest.
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Same kinda goes for Ridges I guess, whose spines are obscured by their wings and tail orientation.
dragon?age=1&body=10&bodygene=0&breed=5&element=10&eyetype=16&gender=0&tert=10&tertgene=0&winggene=0&wings=10&auth=04d4fec5a254b032352ca04d40744c6097a8f131&dummyext=prev.png

I think the slimmer features of the newer dragons compensate for the limited amount of room for the dragon to show itself off, and overall they look better.
So if we're getting a new built-like-a-truck ancient breed I'd say we'd be looking at a dragon with no tail and/or possibly no wings, as it'll probably help the dragon look more distinct and allow for better posing.
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