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Flight Rising Discussion

Discuss everything and anything Flight Rising.
TOPIC | -quietly dumps headcanons here-
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Spirals don't "fly," per se. They bunch up like a snake ready to strike or a spring and then jump up. Their wings are mainly to help with soaring and guiding direction.

In order to make music, Fae dragons attach bells to themselves since they can't sing. The base setup that every Fae can use is a six note range, with six bells: one for each arm, leg, and wing. Some Fae dragons have trained intensively and can also attach bells to their tail, ear fins, and little wing ornamentations (at the edge of the wing). This makes a maximum of 21 notes and allows for complex songs.

Fae dragons have also made a song specifically designed to annoy Coatls. The pitches and rhythms emulate words in the Coatl language- more specifically, insults. "You're just a glorified, feathery snake," "your breath reeks of fish, brush your teeth," "put your tongue back in your mouth, you look like a panting dog." Fae dragons only play this song when they're being passive aggressive because their Coatl clanmates are annoying them. When confronted by the Coatl dragons, Fae dragons play innocent and pretend not to know what's going on.

The Lightweaver has so many dragons exalted to her and under her service that she can't even give them all tasks. There is a small minority of dragons who have permanent tasks as aides in the Lightweaver's research and eternal quest for knowledge. The rest of the dragons take turns doing chores, such as cooking, cleaning, and organizing. At any given time, only about 5-10% of the exalted dragons are working. The rest are napping, reading, or playing glitterball. Glitterball is a sport very similar to volleyball played with a somewhat fragile ball made of glitter. Instead of getting the ball on the other team's ground, the goal is to have the glitterball break on the other team's side. Since the glitterball is fragile, it makes for an interesting, Jenga-like dynamic: if you try to set the other team up for failure, you risk accidentally messing up and losing yourself.

Male Ridgebacks (as in the ones with the long noses, not necessarily their gender) fish by spearing fish with their nose. They remove the fish by rubbing their nose against a rock or tree branch. If they are unable to remove the fish before another Ridgeback finds them, then the Ridgeback they encounter will help them remove the fish, but they will take half of the fish. As a result, female Ridgebacks will move rocks and cut tree branches that could be used to remove fish and will walk along the water when they know male Ridgebacks are fishing. Male Ridgebacks still haven't figured this out.

The Shadowbinder, who loves her children very much, has ensured that all mushrooms in her territory are safe to eat. Though the other deities also love the members of their flight, they haven't bothered eliminating dangerous mushroom species from their territories. As a result, many plant-eating Shadow dragons traveling outside their territory often get sick or demented from unwittingly eating poisonous or hallucinogenic mushrooms.

Baby Snappers are called "dumplings."

Dragons that are large and strong enough carry their familiars on their backs when traveling.

Bogsneaks like to sun themselves on rocks like lizards. They are also very lazy. They befriend the familiars of Coatl and Imperial dragons. When the Coatl or Imperial is traveling somewhere the Bogsneak wants to go, the Bogsneak will ride with the familiar on the dragon's back. Bogsneaks, like I said, are extremely lazy. They will do this even if they only want to travel a few feet. When the Coatl or Imperial realizes that a Bogsneak has hitched a ride, they are usually not very happy. However, Bogsneaks have figured out a way to combine plants to make a concoction that smells a lot like squirrel pheromones. When a Coatl or Imperial angers a Bogsneak by refusing them a ride, the Bogsneak will pour the concoction on them and watch as the offending dragon is swarmed by thousands of squirrels.

Tundra parents will weave the fur on their chest to form a braided pouch in which they can carry their hatchlings. Tundras themselves have paws and can't do this braiding themselves, so they will hire other dragons or enlist the help of a familiar. This has made the centaur familiars, who are talented weavers, popular and valued companions among Tundra dragons.
Spirals don't "fly," per se. They bunch up like a snake ready to strike or a spring and then jump up. Their wings are mainly to help with soaring and guiding direction.

In order to make music, Fae dragons attach bells to themselves since they can't sing. The base setup that every Fae can use is a six note range, with six bells: one for each arm, leg, and wing. Some Fae dragons have trained intensively and can also attach bells to their tail, ear fins, and little wing ornamentations (at the edge of the wing). This makes a maximum of 21 notes and allows for complex songs.

Fae dragons have also made a song specifically designed to annoy Coatls. The pitches and rhythms emulate words in the Coatl language- more specifically, insults. "You're just a glorified, feathery snake," "your breath reeks of fish, brush your teeth," "put your tongue back in your mouth, you look like a panting dog." Fae dragons only play this song when they're being passive aggressive because their Coatl clanmates are annoying them. When confronted by the Coatl dragons, Fae dragons play innocent and pretend not to know what's going on.

The Lightweaver has so many dragons exalted to her and under her service that she can't even give them all tasks. There is a small minority of dragons who have permanent tasks as aides in the Lightweaver's research and eternal quest for knowledge. The rest of the dragons take turns doing chores, such as cooking, cleaning, and organizing. At any given time, only about 5-10% of the exalted dragons are working. The rest are napping, reading, or playing glitterball. Glitterball is a sport very similar to volleyball played with a somewhat fragile ball made of glitter. Instead of getting the ball on the other team's ground, the goal is to have the glitterball break on the other team's side. Since the glitterball is fragile, it makes for an interesting, Jenga-like dynamic: if you try to set the other team up for failure, you risk accidentally messing up and losing yourself.

Male Ridgebacks (as in the ones with the long noses, not necessarily their gender) fish by spearing fish with their nose. They remove the fish by rubbing their nose against a rock or tree branch. If they are unable to remove the fish before another Ridgeback finds them, then the Ridgeback they encounter will help them remove the fish, but they will take half of the fish. As a result, female Ridgebacks will move rocks and cut tree branches that could be used to remove fish and will walk along the water when they know male Ridgebacks are fishing. Male Ridgebacks still haven't figured this out.

The Shadowbinder, who loves her children very much, has ensured that all mushrooms in her territory are safe to eat. Though the other deities also love the members of their flight, they haven't bothered eliminating dangerous mushroom species from their territories. As a result, many plant-eating Shadow dragons traveling outside their territory often get sick or demented from unwittingly eating poisonous or hallucinogenic mushrooms.

Baby Snappers are called "dumplings."

Dragons that are large and strong enough carry their familiars on their backs when traveling.

Bogsneaks like to sun themselves on rocks like lizards. They are also very lazy. They befriend the familiars of Coatl and Imperial dragons. When the Coatl or Imperial is traveling somewhere the Bogsneak wants to go, the Bogsneak will ride with the familiar on the dragon's back. Bogsneaks, like I said, are extremely lazy. They will do this even if they only want to travel a few feet. When the Coatl or Imperial realizes that a Bogsneak has hitched a ride, they are usually not very happy. However, Bogsneaks have figured out a way to combine plants to make a concoction that smells a lot like squirrel pheromones. When a Coatl or Imperial angers a Bogsneak by refusing them a ride, the Bogsneak will pour the concoction on them and watch as the offending dragon is swarmed by thousands of squirrels.

Tundra parents will weave the fur on their chest to form a braided pouch in which they can carry their hatchlings. Tundras themselves have paws and can't do this braiding themselves, so they will hire other dragons or enlist the help of a familiar. This has made the centaur familiars, who are talented weavers, popular and valued companions among Tundra dragons.
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[quote name="anika" date=2017-07-18 15:45:39] Baby Snappers are called "dumplings." [/quote] blessed headcanon
anika wrote on 2017-07-18:
Baby Snappers are called "dumplings."

blessed headcanon
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Wait can we add headcanons, too?

Instead of killing dragons, the Shade seems to me to not kill directly, but instead to consume a life force, dissipating a soul in a way similar to a black hole, where the matter is utterly destroyed. A soulless dragon cannot thrive, as magic is a dragon's lifeblood, essential to its survival as much as it relies on its heart to beat. But this process is not fast, nor painless- it begins with a weakening of magical strength, slowly draining away as the victim grows increasingly weaker- their soul is being replaced by the oblivion of Shade, deteriorating the body to an animated corpse, nothing but a vessel of abyss. But the Shade is too strong, too corrupting to be contained within. It is only when the soul is gone that it begins to bleed out. Crisscrossing patterns of black weave through a dragon's scales, irregular in pattern, as it flows between them wherever it may infect. It must not be touched, lest the infection will spread. The Shadeblood burns excruciatingly, though it is not felt- all sentience has been destroyed by this point. Finally, it comes to a point where the vessel is too infected that even the physical body cannot support the Shade, and collapses in upon itself, all flesh and bone dissolving into black mist- and the dragons becomes one with the Shade, in body and soul.


The Shade does not see, the Shade does not feel, but the Shade shall mimic. To fully corrupt a soul, the Shade must be strong- but sometimes, when a dragon is infected with a lesser portion of Shade, their souls are not fully eroded. Not enough is left to sustain magic, yet there is enough left to feel, enough left to have emotion. Enough left that they feel the pain of the Shadeblood tracing across their scales, and feeling their body dissolve to mist before their eyes- and it is pain beyond what any could know.
It is common for multiples wisps of Shade to converge, in order to grow its strength and presence. And many of these wisps contain fractions of souls that were not depleted. And so, the Shade clouds gain a mimicked sentience- thinking the thoughts of the soul fractions, feeling their emotions, which are no more than anger and vengeance. This only compels the Shade to further corrupt more victims. And perhaps the worst part of the Shade corruption is the voices.
When the soul fragments find a new host to corrupt, they are overjoyed that another dragon will feel the same pain as them, their own form of revenge. They whisper to the new vessel, telling them their haunting tales. And when they speak, the words come from a thousand voices, echoing in delirious magnitude within the victim's mind, accelerating the deterioration of their mental state, leaving their thoughts and willpower null- leaving only a soulless corpse for the Shade to consume in its quest for domination.


In my Clan, there is a poison that targets only a small portion of a dragon's elemental life force, corrupting this piece- it is basically an enchantment that allows a dragon to control the Shade infection of another (this type of dark magic can normally only be harnessed by those already infected). But this poison has another purpose, used by a small cult-like group based from Clan Saturn- they use the poison to "rot" out the small life force portion, and before the Shade's infection spreads, they stop it in its path. This gap is then filled with new elemental magic... of a different element than what was original. (For example, an Ice dragon if infected, the Shade is withdrawn, and they are infused with Water magic in its place.) This lets a dragon wield two elements, and though it is powerful, it leads to a quick and certain death. This is a special manipulation of the Shade, and little is known about it....other than its dangerous effects and its cursed name- Geminin.



In Arcane, criminals wear their crime on their scales through runes that spell out their crime for all to see, as well as those runes being enchanted the cause immense pain and their inability to use magic. (Minor punishment)

For dragons who commit more serious crimes, Arcane is full of experimenting mages and alchemists.... who of course need test subjects. The alchemist's brews can't be that bone-melting acidic, right? And what could go wrong in channeling ancient magic in experimental spells? (Moderate crimes)
OR
Arcane is the Flight of the dreamers. But dreams aren't always sweet- nightmares can turn to terrifying illusions, but of course, in the end, you wake up unharmed. However, Arcane dream mages can twist reality to trap a prisoner in a dream-like state that causes them to experience their greatest fears, trapped in the illusion world for a predetermined amount of time.

For each elemental Flight (Arcane/Wind/Water/etc.) there is a rune Flight (Chaos/Cloud/Spirit/Venom/Metal/Time/etc.) The runic inverse of Arcane is Chaos. Chaos magic is dangerously unpredictable, the energy of pure havoc itself. By turning a dragon into a living vessel of this destructive magic... who knows what will happen to them? (Serious crime)
OR
The Arcane god is known for his creation via nuclear reaction- leaving behind immense radioactivity throughout the land in its wake, that has been described as "able to twist dragons into monstrous creatures". Any dragon is susceptible to becoming "Arcane-warped" as it is called- but what if a prisoner was chained in the Arcane wilderness, in the heart of the nuclear debris? Painful monstrous mutation is a given. For those who have taken the life of an innocent, they become the monsters that their souls reflect, succumbing to the poison of the radiation. (Serious crime)


Arcane isn't all pink glitter and pretty galaxies. Don't forget that the Arcanist was the summoner of the Shade, after all. And maybe his most important prisoners will experience the terrors of the Shade itself....



Water Flight punishes dragons who have committed serious crimes by "chain-and-anchoring" them, which is exactly what it sounds like. Water Flight dragons cannot be drowned- but when they are wrapped in chains attached to an anchor, they can't swim, leaving them to sink to the Leviathan Trench, defenseless prey to the monsters of the abyss.

ice and Fire Flights have a huge rivalry, intensified by the fact that the two elements are polar opposites. When Ice Flight captures Fire prisoners-of-war, they often "extract the fire" from their soul, freezing the flame they harbor within, and vice versa with Fire dragons melting the Ice from another's soul.

While the majority of breeds concentrate their elemental force in the mouths, to "breathe" fire/ice/wind gusts/pestilence, Spirals have that magical energy concentrated in their tail, by the spade-like plate at the end of the tails, much like a scorpion. In battle, they will strike their tail spades into either the ground or their enemy. A Fire dragon can stab their tail into the ground to encircle their enemy in an inescapable ring of flames, or an Arcane dragon can stab it directly into the enemy to deliver a shockwave of pure, radioactive, elemental force.
Wait can we add headcanons, too?

Instead of killing dragons, the Shade seems to me to not kill directly, but instead to consume a life force, dissipating a soul in a way similar to a black hole, where the matter is utterly destroyed. A soulless dragon cannot thrive, as magic is a dragon's lifeblood, essential to its survival as much as it relies on its heart to beat. But this process is not fast, nor painless- it begins with a weakening of magical strength, slowly draining away as the victim grows increasingly weaker- their soul is being replaced by the oblivion of Shade, deteriorating the body to an animated corpse, nothing but a vessel of abyss. But the Shade is too strong, too corrupting to be contained within. It is only when the soul is gone that it begins to bleed out. Crisscrossing patterns of black weave through a dragon's scales, irregular in pattern, as it flows between them wherever it may infect. It must not be touched, lest the infection will spread. The Shadeblood burns excruciatingly, though it is not felt- all sentience has been destroyed by this point. Finally, it comes to a point where the vessel is too infected that even the physical body cannot support the Shade, and collapses in upon itself, all flesh and bone dissolving into black mist- and the dragons becomes one with the Shade, in body and soul.


The Shade does not see, the Shade does not feel, but the Shade shall mimic. To fully corrupt a soul, the Shade must be strong- but sometimes, when a dragon is infected with a lesser portion of Shade, their souls are not fully eroded. Not enough is left to sustain magic, yet there is enough left to feel, enough left to have emotion. Enough left that they feel the pain of the Shadeblood tracing across their scales, and feeling their body dissolve to mist before their eyes- and it is pain beyond what any could know.
It is common for multiples wisps of Shade to converge, in order to grow its strength and presence. And many of these wisps contain fractions of souls that were not depleted. And so, the Shade clouds gain a mimicked sentience- thinking the thoughts of the soul fractions, feeling their emotions, which are no more than anger and vengeance. This only compels the Shade to further corrupt more victims. And perhaps the worst part of the Shade corruption is the voices.
When the soul fragments find a new host to corrupt, they are overjoyed that another dragon will feel the same pain as them, their own form of revenge. They whisper to the new vessel, telling them their haunting tales. And when they speak, the words come from a thousand voices, echoing in delirious magnitude within the victim's mind, accelerating the deterioration of their mental state, leaving their thoughts and willpower null- leaving only a soulless corpse for the Shade to consume in its quest for domination.


In my Clan, there is a poison that targets only a small portion of a dragon's elemental life force, corrupting this piece- it is basically an enchantment that allows a dragon to control the Shade infection of another (this type of dark magic can normally only be harnessed by those already infected). But this poison has another purpose, used by a small cult-like group based from Clan Saturn- they use the poison to "rot" out the small life force portion, and before the Shade's infection spreads, they stop it in its path. This gap is then filled with new elemental magic... of a different element than what was original. (For example, an Ice dragon if infected, the Shade is withdrawn, and they are infused with Water magic in its place.) This lets a dragon wield two elements, and though it is powerful, it leads to a quick and certain death. This is a special manipulation of the Shade, and little is known about it....other than its dangerous effects and its cursed name- Geminin.



In Arcane, criminals wear their crime on their scales through runes that spell out their crime for all to see, as well as those runes being enchanted the cause immense pain and their inability to use magic. (Minor punishment)

For dragons who commit more serious crimes, Arcane is full of experimenting mages and alchemists.... who of course need test subjects. The alchemist's brews can't be that bone-melting acidic, right? And what could go wrong in channeling ancient magic in experimental spells? (Moderate crimes)
OR
Arcane is the Flight of the dreamers. But dreams aren't always sweet- nightmares can turn to terrifying illusions, but of course, in the end, you wake up unharmed. However, Arcane dream mages can twist reality to trap a prisoner in a dream-like state that causes them to experience their greatest fears, trapped in the illusion world for a predetermined amount of time.

For each elemental Flight (Arcane/Wind/Water/etc.) there is a rune Flight (Chaos/Cloud/Spirit/Venom/Metal/Time/etc.) The runic inverse of Arcane is Chaos. Chaos magic is dangerously unpredictable, the energy of pure havoc itself. By turning a dragon into a living vessel of this destructive magic... who knows what will happen to them? (Serious crime)
OR
The Arcane god is known for his creation via nuclear reaction- leaving behind immense radioactivity throughout the land in its wake, that has been described as "able to twist dragons into monstrous creatures". Any dragon is susceptible to becoming "Arcane-warped" as it is called- but what if a prisoner was chained in the Arcane wilderness, in the heart of the nuclear debris? Painful monstrous mutation is a given. For those who have taken the life of an innocent, they become the monsters that their souls reflect, succumbing to the poison of the radiation. (Serious crime)


Arcane isn't all pink glitter and pretty galaxies. Don't forget that the Arcanist was the summoner of the Shade, after all. And maybe his most important prisoners will experience the terrors of the Shade itself....



Water Flight punishes dragons who have committed serious crimes by "chain-and-anchoring" them, which is exactly what it sounds like. Water Flight dragons cannot be drowned- but when they are wrapped in chains attached to an anchor, they can't swim, leaving them to sink to the Leviathan Trench, defenseless prey to the monsters of the abyss.

ice and Fire Flights have a huge rivalry, intensified by the fact that the two elements are polar opposites. When Ice Flight captures Fire prisoners-of-war, they often "extract the fire" from their soul, freezing the flame they harbor within, and vice versa with Fire dragons melting the Ice from another's soul.

While the majority of breeds concentrate their elemental force in the mouths, to "breathe" fire/ice/wind gusts/pestilence, Spirals have that magical energy concentrated in their tail, by the spade-like plate at the end of the tails, much like a scorpion. In battle, they will strike their tail spades into either the ground or their enemy. A Fire dragon can stab their tail into the ground to encircle their enemy in an inescapable ring of flames, or an Arcane dragon can stab it directly into the enemy to deliver a shockwave of pure, radioactive, elemental force.
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