Username: Peanutbuttergay
Dragon Name: Necroma
Pronouns: He/Him
Breed: Coatl
Rank: Arcanic Healer
Image:
Short Description: A deeply sad individual, clinging to his familiar for safety.
As a younger dragon, Necroma was deeply trapped in his studies of the arcane, devoting his life to learning every spell, taming every magic, and creating every potion. His mentor watched him like a hawk, not acting kindly (as Necroma's parents were nowhere to be found, he didn't have much parental love) and only regarding Necroma as if he were an object.
As a birthday "gift", his mentor gave Necroma a chalcedony arcanist, and despite the familiar's obvious resemblance to the arcanist, Necroma gave the familiar a name and a personality. From then on, whenever his mentor was done shouting and pushing him to try harder on his magic, Necroma would speak to his familiar in search of a friend.
Locked in a tower, Necroma never really got to know anybody except his fellow mages and his mentor. He remembered learning social skills from books and scrolls, instead of learning from experience, because of this he speaks rather strangely.
Necroma only escaped once he was powerful enough to leave, blasting a hole into the side of the tower and flying off. He never saw his mentor again.
Thinking that he killed them, he refused to use violent magic unless necessary. Despite this, his mind is full of images of his mentor coming back to trap him again, to use him for their gain. Now he simply acts as a travelling healer, trying his best to help everyone he can.
Familiar (if applicable): Chalcedony Arcanist named Vesta, Necroma seems to talk to it for comfort.
Will you devote time to this game for as long as it will run (1-3 months is standard), and are you aware that if you are idle, you will be removed?: yes
Dragon Name: Necroma
Pronouns: He/Him
Breed: Coatl
Rank: Arcanic Healer
Image:
Short Description: A deeply sad individual, clinging to his familiar for safety.
As a younger dragon, Necroma was deeply trapped in his studies of the arcane, devoting his life to learning every spell, taming every magic, and creating every potion. His mentor watched him like a hawk, not acting kindly (as Necroma's parents were nowhere to be found, he didn't have much parental love) and only regarding Necroma as if he were an object.
As a birthday "gift", his mentor gave Necroma a chalcedony arcanist, and despite the familiar's obvious resemblance to the arcanist, Necroma gave the familiar a name and a personality. From then on, whenever his mentor was done shouting and pushing him to try harder on his magic, Necroma would speak to his familiar in search of a friend.
Locked in a tower, Necroma never really got to know anybody except his fellow mages and his mentor. He remembered learning social skills from books and scrolls, instead of learning from experience, because of this he speaks rather strangely.
Necroma only escaped once he was powerful enough to leave, blasting a hole into the side of the tower and flying off. He never saw his mentor again.
Thinking that he killed them, he refused to use violent magic unless necessary. Despite this, his mind is full of images of his mentor coming back to trap him again, to use him for their gain. Now he simply acts as a travelling healer, trying his best to help everyone he can.
Familiar (if applicable): Chalcedony Arcanist named Vesta, Necroma seems to talk to it for comfort.
Will you devote time to this game for as long as it will run (1-3 months is standard), and are you aware that if you are idle, you will be removed?: yes