@
disillusionist
Please let me know if I can fill in any other gaps in regards to information!
1; She has one small hobby, that she keeps hidden and mentions to no one, not even her closest friend Azura, and that is enchanting small toys for all the dragonlings that run through town, and sends her apprentices to hand them out under the guise of a work order or whatever random excuse she thinks up that day. (Her apprentices actually know what she does, but pretend not to know)
2; She has no romantic relations, dedicated most of her time to her work, but she also considers
Deimos to be a acquaintance, due to his work as an Archivist he has a small view into her skill. She deals with
Caelum in regards to work, he supplies most if not all of the metal based pieces she uses, such as swords, shields, and farm tools. I don't have any dragons in particular as neighbors, but her place of residence (also her main shop) is surrounded by other shops and homes.
3; For the most part I would say she's grudgingly kind with her apprentices, since she knows that encouragement can yield better results than belittling them and critiquing them for every mistake. The only times she considers being outright irritable and cold with them is if one messed up a important piece when there is no excuse for the incident to have happened.
4; She dislikes working with fabric elements, due to the fragile natures of the piece and the extra steps she has to put into an already difficult process. She also is unfond of commissions such as lightning enchants on metals such as swords and knives, and fire for bows and shields.
5; So what I kinda have in my head in regards to her language is how like any profession usually has important technical terms they use to refer to things within their work; such as I work maintenance on airplanes and if I were to start going on about walking beam actuators or anti skid or the utility hydraulic system any person outside of my line of work would blank out and not have any clue of what I would be saying. So Amara falls into that, she gets really technical in conversations, like say how the use of a weapon affects the drain rate of the enchant she scribed into is based off the strength of that enchantment.
1,
2,
3,
4
- These might help in regards to terms? I will happily dig deeper if you wish for a better clarification on this, hope I got it out in a way that can be understood
6; Sorry about that, most of my House lore is still in my brain lol
House Aaldir is my clan, which is a collection of dragons that all share the ability to manipulate magic in one way or another. Some members are flashy battlemages and spellcrafters, others simple bakers and merchants that use magic to make their works just a little extra special. The House operates on a ranking system, with the highest members being the Lord and Lady Magistrate of the House; those that control all the broad aspects and politics of the House. The lowest members are Retainers, those who either reached the age where they can begin to influence and gain rank in their birth clan or who was allowed entry into the clan due to their feats or marriage to a House member. The House has its main seat of power on Helike, my island off the coast of the Sunbeam Ruins, but its members are not held to the island and many are wanderers that only return to the island once in a blue moon.
7; Ania is a bright sunshine baby, who is the most senior of Amara's current apprentices and is the only one that Amara allows to work on important commissions without her hovering over her shoulder the whole time. She takes no sass, and often is successful in making Amara put a project down to stretch her limbs and actually see the sun instead of being holed up in the workshop for weeks on end.