Gudja

(#82894673)
Gen III Avariel / Gen III Moon Oracle
Click or tap to view this dragon in Scenic Mode, which will remove interface elements. For dragons with a Scene assigned, the background artwork will display at full opacity.

Toumaline

Tumbling Jeweler
Tumbling Jeweler
Click or tap to share this dragon.
Click or tap to view this dragon in Predict Morphology.
Energy: 47
out of
50
Plague icon
This dragon’s natural inborn element is Plague.
Male Pearlcatcher
Male Pearlcatcher
View dragon details
Expand the dragon details section.
Collapse the dragon details section.

Personal Style

Apparel

Sanguine Plumage
Bloodsong Starsilk Circlet
Lanternlight Trail
Constellation Cuffs
Incense Mantle
Crimson Eye Cloak
Viper's Breastplate
Glamorous Scarlet Spats

Skin

Accent: Where There's Smoke

Scene

Scene: Remembrance

Measurements

Length
5.86 m
Wingspan
6.03 m
Weight
389.66 kg

Genetics

Primary Gene
Ice
Savanna
Ice
Savanna
Secondary Gene
Crimson
Constellation
Crimson
Constellation
Tertiary Gene
Rust
Runes
Rust
Runes

Hatchday

Hatchday
Dec 21, 2022
(1 year)

Breed

Pearlcatcher icon
Adult
Pearlcatcher

Eye Type

Normal Eye Type
Plague
Common
Level 20 Pearlcatcher
EXP: 366 / 111687
Scratch
Shred
Sap
Pestilent Slash
Haste
Berserker
Berserker
Berserker
Ambush
Ambush
STR
100
AGI
10
DEF
6
QCK
45
INT
7
VIT
34
MND
7

Lineage

Parents

Offspring

  • none

Biography

Bright and Torrin > Tauriel > Vida > Me

C2ha8dp.png
Generation III
Artemis and Eyes > Metis > Vida > Me

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Plague Runestone Antique Oil Lamp Fangback Figurine Rusted Crown Moth Keeper's Lantern Firestarter Dolomite Geode
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
82894673p.png
Gudja
He/She/They
Bladesinger
Plague Seer
49340688p.png


Gudja was born in EnergyHive with three other siblings. Their mother, Vida, was a powerful and renowned mage of two divine lineages. Vida encouraged her children to follow in her footsteps, training them to become powerful mages like her. Gudja was raised in Waterdeep with their siblings and took an interest in Plague and Arcane magic. Gudja took closely after her mother in terms of powers gleaned from their lineages. As a Bladesinger, Gudja possessed finesse and agility, excelling in combat with the rapier. As a Plague Seer, Gudja could foresee sickness and dark times to come. Under the mentorship of Vida, Gudja's powers continued to grow. Vida heavily instructed her dragonets on the proper ways of magehood and forbade them from any activities she perceived as "beneath them".

However, Gudja longed to see the world outside of Waterdeep, if only for a little while. Following the guide of another family of Avariels, Gudja touched down in the Spirespun Clan. As per custom, they were routed through The Nova Den, the greeting place for new arrivals. Shatterstar, the leader of The Nova Den, accepted Gudja into the clan with open arms. In her first few weeks of living in the Spire, Gudja would spend hours flying around the massive city of Aatremys Saerrudai, exploring each of the diverse tiers. They even met the Avariel who had led them to the clan, Amaryllis.

During one of their tours, Gudja stopped to visit the Lower City of Aatremys Saerrudai, Manaweave. The dragons there work as farmers, hunters, and gatherers. They were invited by a hunting party consisting of Clearwater, Swiftwater, Lyallii, and Firebringer. Firebringer offered to teach Gudja how to hunt, but they denied it, Vida's stern teachings echoing in their mind.

Finally, after watching the hunters for a few days, Gudja hesitantly asked to join them. The hunt, though unsuccessful, was a delight for Gudja. Ecstatic, Gudja returned to Manaweave every other day to hunt with Firebringer, the two developing a close bond. Shatterstar recruited Gudja to The Nova Den where they worked as an assistant and manager of paperwork. Gudja occasionally visited Waterdeep and their siblings, continuing their study of Plague and Arcane magic. Firebringer also helped Gudja with their magic, specifically their Plague Seer abilities.

One day, Gudja received a vision of a sickness that would befall their family in Waterdeep. He and Firebringer traveled to the city, relieved to see that her family was alright, however, their youngest sibling---Kaveh---was sick. Fortunately, Gudja was able to glimpse the cure and with the help of Ripplewing and fellow Avariel Actinopterygii, they managed to save their sibling, though the experience frightened them.

Determined, Gudja stayed in Waterdeep, rising through the ranks and joining the Masked Lords, utilizing their Bladesinger abilities and Plague Seer magic to try and help steer the citizens of Waterdeep away from sicknesses and despair. Not even his closest assistant, Actinopterygii, knows his identity as a Masked Lord. Gudja works closely with her to find and create remedies to the sicknesses he foretells. Occasionally, Gudja visits the Spirespun Clan to see their mate, Firebringer, and Shatterstar again, though they rarely stay for long, having duties to the City of Waterdeep now.


nTG2dZq.png

N6PkSDI.png

0nbc71o.png

Placeholder-test-2.png
If you feel that this content violates our Rules & Policies, or Terms of Use, you can send a report to our Flight Rising support team using this window.

Please keep in mind that for player privacy reasons, we will not personally respond to you for this report, but it will be sent to us for review.

Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.

Feed this dragon insects
Feed this dragon Insects.
Feed this dragon meat - invalid food type
This dragon doesn't eat Meat.
Feed this dragon seafood - invalid food type
This dragon doesn't eat Seafood.
Feed this dragon Plants
Feed this dragon Plants.
You can share this dragon on the forums by either copying the browser URL manually, or using bbcode!
URL:
copy link to clipboard
Widget:
copy widget to clipboard
Copy this Widget to the clipboard.

Exalting Gudja to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

Do you wish to continue?

  • Names must be longer than 2 characters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.