ROLES
Villains know who the other Villains are and may collude.
The Villains get a kill vote each night, and the Innocent get a lynch vote each day.
The Villains
Assassin (1): You came to this science fair to see who might be selling Lightning Flight secrets; shrinking has concentrated your powers and made you glad to create collateral damage. You can kill an extra Innocent each night, but your new powers are unstable, and there's a 20% chance that you'll die instead.
Falsifier (2): You fake all of your results, and hardly anyone's caught on. You can falsify a piece of evidence once per night. There is a 10% chance that a dragon examining the evidence closely will notice that your piece isn't real.
Plagiarizer (1): You're an expert at copying others' work and using their skills as your own. Each night, you may choose any role and use its powers.
Infiltrator (1): You've adjusted well to your new, tiny size and pose a danger not only to other shrunken dragons but to full-sized ones as well. Every three days, you can try to incapacitate an NPC, with a 50% chance of success and no consequences if you fail.
Stalker (2): You've become obsessed with one of the Innocent, and you're sure you couldn't survive without them. If they die, you die. But the relationship isn't mutual; they can survive your death.
The Innocents
Biologist (1):
It's alive! You've dabbled in life and death for your entire career, and now you understand them very well. Every three days, you can bring a dragon back from the dead. However, there is only a 10% chance that their role will stay the same. There's a 60% chance that their role will change to that of another dead dragon and a 30% chance that they'll get a random role — including those of Villains.
Breadwinner (2): You're only into science to provide for your family, and you've become an expert at protecting them from your more unsavory experiments. Each night, you can choose to shield a dragon, who will take no harm if attacked. However, if they are attacked, there's a 30% chance that you will die.
Reporter (2): Your love of uncovering secrets has made you a great investigative journalist, and now instead of prying into science experiments, you'll be searching for killers. Each night, you can learn one dragon's role. However, there is a 10% chance that they will notice your snooping.
Wired (3): You are in constant communication with others, even up to the moment of your death. If you're killed, you can tell one dragon your killer's identity — just try to make sure they're not a Villain too.
Authenticator (2): You're an expert in sniffing out falsehoods and fudged data. Each night, you can privately investigate a piece of evidence. If it's false, there's an 80% chance that you'll be able to identify it as such.
Grant-Writer (2): Since you're the one funding all of this science, you get the final say in who acts and who doesn't. Each night, you can target a dragon and prevent them from using their role powers.
Security Guard (1): You were just supposed to hang around and make sure no one stole or touched the exhibits, and now you've bitten off a bit more than you can chew. But you'll still use your expertise. If you're attacked, you have a 50% chance of killing your attacker, and on nights when you're not attacked, you can choose a dragon to kill. You only have a 50% chance of success, but there are no consequences if you fail.