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TOPIC | Change shock switch 1m achievement
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This is about the 1,000,000 points on Shock Switch achievement.

Is it doable? Yes, people have done it before and done it since the release. That said, it's the only one of the score-based achievements that will take you upwards of 40 minutes on a single successful run.

Anyone who has a slightly iffy connection or simple bad luck is going to struggle. Even if you don't have any connection issues, that's extremely tough on the wrists, and taking breaks for too long is risky (connection drop, timeouts, accidentally unpausing, browsers trying to save data on non-visible tabs).

Halving it to 500k points would still make the achievement take significant effort and/or skill, but put it much more in reach of available time and wrist robustness.

EDIT:

Alternatives:

- Reduce the requirement even further but give it a 'Very Hard' level requirement. That way there's skill involved.

- Remove the achievement and replace it with artifracture-style achievements.

- Make the scoring cumulative/have a higher cumulative option

- Fix the speed bug and increase points per match
This is about the 1,000,000 points on Shock Switch achievement.

Is it doable? Yes, people have done it before and done it since the release. That said, it's the only one of the score-based achievements that will take you upwards of 40 minutes on a single successful run.

Anyone who has a slightly iffy connection or simple bad luck is going to struggle. Even if you don't have any connection issues, that's extremely tough on the wrists, and taking breaks for too long is risky (connection drop, timeouts, accidentally unpausing, browsers trying to save data on non-visible tabs).

Halving it to 500k points would still make the achievement take significant effort and/or skill, but put it much more in reach of available time and wrist robustness.

EDIT:

Alternatives:

- Reduce the requirement even further but give it a 'Very Hard' level requirement. That way there's skill involved.

- Remove the achievement and replace it with artifracture-style achievements.

- Make the scoring cumulative/have a higher cumulative option

- Fix the speed bug and increase points per match
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support, i think hard game achievements are fine, but having a successful run take almost an hour means so many failed attempts will be 30 mins+, and that seems a bit excessive
support, i think hard game achievements are fine, but having a successful run take almost an hour means so many failed attempts will be 30 mins+, and that seems a bit excessive
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support! i've been able to get to 500k a few times, and it consistently takes around 20-30 minutes depending on difficulty level, as well as a good amount of competency at the game. I think it's nice to have some sort of achievement with scaling difficulty for shock switch (on top of the 7 minute achievement), but from what I've seen on the forums and in discords, there are a significant amount of people that are struggling with this achievement, myself included!

I would likely not say anything about this if it was consistent with the difficulty of other skill-based fairgrounds achievements, but from my experience, it's notably more difficult than the other skill-based game achievements, and I think it could use some balancing!

Alternatively, if it is possible, other ways of tracking game progress other than the score in one game may be a nice option! Getting a certain amount of cumulative points, an additional play for x amount of time achievement, etc, could serve the same effect of scaling difficulty/effort required without making the achievement feel unobtainable for many people.
support! i've been able to get to 500k a few times, and it consistently takes around 20-30 minutes depending on difficulty level, as well as a good amount of competency at the game. I think it's nice to have some sort of achievement with scaling difficulty for shock switch (on top of the 7 minute achievement), but from what I've seen on the forums and in discords, there are a significant amount of people that are struggling with this achievement, myself included!

I would likely not say anything about this if it was consistent with the difficulty of other skill-based fairgrounds achievements, but from my experience, it's notably more difficult than the other skill-based game achievements, and I think it could use some balancing!

Alternatively, if it is possible, other ways of tracking game progress other than the score in one game may be a nice option! Getting a certain amount of cumulative points, an additional play for x amount of time achievement, etc, could serve the same effect of scaling difficulty/effort required without making the achievement feel unobtainable for many people.
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Support, but not down to 500K. That's too easy.

750K would be fine.
Support, but not down to 500K. That's too easy.

750K would be fine.
Very much support. 40-60 minutes for shock switch? 7 minutes felt like 20, I have no idea how people are expected to sink so much time into playing a single round of a fairground game. The other games have much more reasonable, if somewhat difficult, goals.
Very much support. 40-60 minutes for shock switch? 7 minutes felt like 20, I have no idea how people are expected to sink so much time into playing a single round of a fairground game. The other games have much more reasonable, if somewhat difficult, goals.
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Support. I love shock switch, but it's just too much to ask of people to play one (1) game for an hour, get barely any payout for the time, and risk random connection losses ruining their achievement.
Support. I love shock switch, but it's just too much to ask of people to play one (1) game for an hour, get barely any payout for the time, and risk random connection losses ruining their achievement.
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[quote name="Tserin" date="2023-06-09 17:07:22" ] Support. I love shock switch, but it's just too much to ask of people to play one (1) game for an hour, get barely any payout for the time, and risk random connection losses ruining their achievement. [/quote] agree. it might be worth if playing for that long would get you worthwhile treasure, but since all fairgrounds games except g&g have a terrible payout it just seems like a waste of time.
Tserin wrote on 2023-06-09 17:07:22:
Support. I love shock switch, but it's just too much to ask of people to play one (1) game for an hour, get barely any payout for the time, and risk random connection losses ruining their achievement.
agree. it might be worth if playing for that long would get you worthwhile treasure, but since all fairgrounds games except g&g have a terrible payout it just seems like a waste of time.
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this achievement is definitely in the realm of being unrealistic to achieve. it either needs to be lowered, or made into cumulative achievement. the amount of skill, dedication, time and luck this requires is just absurd.
this achievement is definitely in the realm of being unrealistic to achieve. it either needs to be lowered, or made into cumulative achievement. the amount of skill, dedication, time and luck this requires is just absurd.
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huge support, I'm dreading attempting it
huge support, I'm dreading attempting it
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I took a swing at it on easy mode and got to around 750k points in around an hour and a half with no breaks. Now that is absolutely coming from somebody with pretty much zero experience in Shock Switch but I'd like to say I wasn't bad at it, I was pretty quick at connections, just not quick enough at the end there. I hope they change it, we got plenty of hard achievements already, but I won't be mad if they don't.
I took a swing at it on easy mode and got to around 750k points in around an hour and a half with no breaks. Now that is absolutely coming from somebody with pretty much zero experience in Shock Switch but I'd like to say I wasn't bad at it, I was pretty quick at connections, just not quick enough at the end there. I hope they change it, we got plenty of hard achievements already, but I won't be mad if they don't.
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