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TOPIC | Baldwin recipe to make purple sludge
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I guess we're all aware of the problem here. Too many recipes use purple sludge (and red goo), even though the percentage chance of getting purple when you're melting materials is much lower than everything else.

The result is that the AH is flooded with ridiculously low priced yellow sludge but you have to take out a 2nd mortgage on your house to buy one purple sludge. It's also boring and frustrating to spend all day melting just to try and get that one purple sludge you need - with no guarantee you'll get it no matter how many items you melt.

I propose a recipe that makes purple sludge (and another recipe to make red goo - and maybe even blue goo) that uses up more common colors. E.g several yellow sludge and some common purple food item from the coli, to make 1 purple sludge.

If you didn't want to upset the balance of the economy at all, then keeping the ratio of common sludge needed to brew 1 purple equivalent to the percentage change of brewing yellow vs purple from scratch, then there would be no real impact. For example, if today the chance of brewing a yellow sludge is 1 in 2, and the chance of brewing a purple is 1 in 20, then a recipe that used 10 yellow sludges to brew 1 purple wouldn't really change anything.
But it would mean that people wouldn't be quite so fed up with brewing yet another yellow sludge that they have to offload on the AH for peanuts - because at least they'd see it as a step towards a purple sludge.

However, given that purple sludge is effectively too rare today, this is an opportunity to alter the balance a bit. Given that brewing the purple sludge would take extra time, cost a brew price, and have an extra purple food item from the coli, we could expect the ratio of yellow/purple for this recipe to be a bit more favorable than the current percentage chance of yellow/purple when melting.
I guess we're all aware of the problem here. Too many recipes use purple sludge (and red goo), even though the percentage chance of getting purple when you're melting materials is much lower than everything else.

The result is that the AH is flooded with ridiculously low priced yellow sludge but you have to take out a 2nd mortgage on your house to buy one purple sludge. It's also boring and frustrating to spend all day melting just to try and get that one purple sludge you need - with no guarantee you'll get it no matter how many items you melt.

I propose a recipe that makes purple sludge (and another recipe to make red goo - and maybe even blue goo) that uses up more common colors. E.g several yellow sludge and some common purple food item from the coli, to make 1 purple sludge.

If you didn't want to upset the balance of the economy at all, then keeping the ratio of common sludge needed to brew 1 purple equivalent to the percentage change of brewing yellow vs purple from scratch, then there would be no real impact. For example, if today the chance of brewing a yellow sludge is 1 in 2, and the chance of brewing a purple is 1 in 20, then a recipe that used 10 yellow sludges to brew 1 purple wouldn't really change anything.
But it would mean that people wouldn't be quite so fed up with brewing yet another yellow sludge that they have to offload on the AH for peanuts - because at least they'd see it as a step towards a purple sludge.

However, given that purple sludge is effectively too rare today, this is an opportunity to alter the balance a bit. Given that brewing the purple sludge would take extra time, cost a brew price, and have an extra purple food item from the coli, we could expect the ratio of yellow/purple for this recipe to be a bit more favorable than the current percentage chance of yellow/purple when melting.
The purple sludge and red goo prices ARE a little ridiculous... If they were just used for a specific item/gene/whatever recipe that was temporarily popular, that would be one thing and I'd say nothing should be done about it, but they're used for alchemy items that are needed for most gene recipes, so it doesn't seem like it'll ever go down... It does seem weirdly unbalanced. Making a recipe might be good - that, or introducing alternative recipes for the commonly used alchemy items so that we can use up different types of materials for them.
The purple sludge and red goo prices ARE a little ridiculous... If they were just used for a specific item/gene/whatever recipe that was temporarily popular, that would be one thing and I'd say nothing should be done about it, but they're used for alchemy items that are needed for most gene recipes, so it doesn't seem like it'll ever go down... It does seem weirdly unbalanced. Making a recipe might be good - that, or introducing alternative recipes for the commonly used alchemy items so that we can use up different types of materials for them.
Yes - introducing an alternative recipe (that did NOT use purple sludge or red goo) for the fine alchemical reduction would be another option.
Yes - introducing an alternative recipe (that did NOT use purple sludge or red goo) for the fine alchemical reduction would be another option.
please fr stop using the imbued sulfur and reinforced beakers in most of your new releases. is actually the mood I have on every new release.

prices of purple sludge went up from an old average of 17-20g (around pre gaolers or pre pintrail normal, idk exactly when 17 existed bc it's been a while) up to the new average of 30g each.

red goos price spike is sort of gene/reinforced beaker related but also people know it's a popular notn related mat.

I wouldn't mind all the colors having a combineable form (so like 10 copper muck could make a gold one (tho those numbers are fake bc math is not my strong suit in the am)

what if someone wants to give all their dragons glowing yellow claws but baldwin rng makes yellow sludge rare for them but orange super common.
please fr stop using the imbued sulfur and reinforced beakers in most of your new releases. is actually the mood I have on every new release.

prices of purple sludge went up from an old average of 17-20g (around pre gaolers or pre pintrail normal, idk exactly when 17 existed bc it's been a while) up to the new average of 30g each.

red goos price spike is sort of gene/reinforced beaker related but also people know it's a popular notn related mat.

I wouldn't mind all the colors having a combineable form (so like 10 copper muck could make a gold one (tho those numbers are fake bc math is not my strong suit in the am)

what if someone wants to give all their dragons glowing yellow claws but baldwin rng makes yellow sludge rare for them but orange super common.
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[quote name="jbapple" date="2019-11-16 08:04:29" ] please fr stop using the imbued sulfur and reinforced beakers in most of your new releases. is actually the mood I have on every new release.[/quote] Ugh right? Everything eats so much of this already rare resource! I have an absurd 4 stacks of green sludge, almost 3 stacks of yellow, almost a full stack of orange and red, and yet I always must melt for purple. I don't even have a full stack of green ooze because I need purple sludge so bad it's all I ever melt for anymore. And what am I supposed to do with all the extra green/yellow/orange other than sell it? Normally I'd think a suggestion like this isn't a good idea but the balance for purple has just gotten way to far out of whack with the other colors and catagories. I feel like [i]something[/i] should be done to address this.. I mean melting every 30 minutes for purple really gets in the way of me ACTUALLY brewing anything. Plus I love purple way too much, I've had to brew for my dragons several glowing purple clawtips, and dusklight alchemists tools. Which is my choice.. but further uses up this incredibly valuable resource. [quote]prices of purple sludge went up from an old average of 17-20g (around pre gaolers or pre pintrail normal, idk exactly when 17 existed bc it's been a while) up to the new average of 30g each.[/quote] I feel like the prices and indicative of how unbalanced this item really is in rarity vs demand. And I for one, can't go around slinging up to 60 gems for one brew. And so.. the neverending piles of green and yellow sludge slowly fill Baldwin's room until my whole lair is covered in it! Whatever the solution, adding more recipes that require purple sludge is going to continue making the problem worse. Especially the imbued sulfur..
jbapple wrote on 2019-11-16 08:04:29:
please fr stop using the imbued sulfur and reinforced beakers in most of your new releases. is actually the mood I have on every new release.

Ugh right? Everything eats so much of this already rare resource!

I have an absurd 4 stacks of green sludge, almost 3 stacks of yellow, almost a full stack of orange and red, and yet I always must melt for purple. I don't even have a full stack of green ooze because I need purple sludge so bad it's all I ever melt for anymore. And what am I supposed to do with all the extra green/yellow/orange other than sell it? Normally I'd think a suggestion like this isn't a good idea but the balance for purple has just gotten way to far out of whack with the other colors and catagories. I feel like something should be done to address this.. I mean melting every 30 minutes for purple really gets in the way of me ACTUALLY brewing anything.
Plus I love purple way too much, I've had to brew for my dragons several glowing purple clawtips, and dusklight alchemists tools. Which is my choice.. but further uses up this incredibly valuable resource.

Quote:
prices of purple sludge went up from an old average of 17-20g (around pre gaolers or pre pintrail normal, idk exactly when 17 existed bc it's been a while) up to the new average of 30g each.

I feel like the prices and indicative of how unbalanced this item really is in rarity vs demand. And I for one, can't go around slinging up to 60 gems for one brew. And so.. the neverending piles of green and yellow sludge slowly fill Baldwin's room until my whole lair is covered in it!

Whatever the solution, adding more recipes that require purple sludge is going to continue making the problem worse. Especially the imbued sulfur..
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[quote]please fr stop using the imbued sulfur and reinforced beakers in most of your new releases. is actually the mood I have on every new release.[/quote] I agree with this. I don't think the solution is to give only certain oobleks their own recipes and not others. After all, who knows, in a year or so, we might have other recipes in high demand, and the user-run market has completely shifted, meaning the purple sludge recipe never gets used and people want something else instead. (Plus I'd rather just see FR not try to control a user-run market.)
Quote:
please fr stop using the imbued sulfur and reinforced beakers in most of your new releases. is actually the mood I have on every new release.
I agree with this. I don't think the solution is to give only certain oobleks their own recipes and not others. After all, who knows, in a year or so, we might have other recipes in high demand, and the user-run market has completely shifted, meaning the purple sludge recipe never gets used and people want something else instead. (Plus I'd rather just see FR not try to control a user-run market.)
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I agree with the basic problem, but rather than having recipes for certain "over-used" ingredients, we need a better balance. I'm not sure why the staff decides that almost all of the new recipes (especially those in high demand, like genes ect.) use the Imbued Sulfur and Reinforced Beakers. All I'm aiming for is Purple Sludge and Red Goo at the moment. =/

So I think the solution wouldn't be extra recipes for certain ingredients but just a better balance and distribution of the ingredients which are actually needed.

I'm aware that there will always be recipes which are more popular and ingredients which are rarer just because of their melting chances (and therefore ingredients which are more demanded/rare) but at the moment it's becoming slightly ridiculous.
I agree with the basic problem, but rather than having recipes for certain "over-used" ingredients, we need a better balance. I'm not sure why the staff decides that almost all of the new recipes (especially those in high demand, like genes ect.) use the Imbued Sulfur and Reinforced Beakers. All I'm aiming for is Purple Sludge and Red Goo at the moment. =/

So I think the solution wouldn't be extra recipes for certain ingredients but just a better balance and distribution of the ingredients which are actually needed.

I'm aware that there will always be recipes which are more popular and ingredients which are rarer just because of their melting chances (and therefore ingredients which are more demanded/rare) but at the moment it's becoming slightly ridiculous.
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Hmm, on one hand, a better balance would be nice. But on the other hand if instead of most genes using Imbued Sulfur, every few new genes use a NEW Baldwin thing with a different recipe that takes six hours to make, that's also going to be a little ridiculous, we'll end up with dozens of otherwise useless things that we're just making to get a gene... Maybe we could do away with intermediate ingredients entirely, since they're the cause of the whole mess?
Hmm, on one hand, a better balance would be nice. But on the other hand if instead of most genes using Imbued Sulfur, every few new genes use a NEW Baldwin thing with a different recipe that takes six hours to make, that's also going to be a little ridiculous, we'll end up with dozens of otherwise useless things that we're just making to get a gene... Maybe we could do away with intermediate ingredients entirely, since they're the cause of the whole mess?
I don't see why some new recipes can't just be large amounts of the way easier gunks. Yeah, sure, ask me for 20 yellow goo as part of this recipe. At least they'll do something instead of just sitting there.
I don't see why some new recipes can't just be large amounts of the way easier gunks. Yeah, sure, ask me for 20 yellow goo as part of this recipe. At least they'll do something instead of just sitting there.
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I would love a system that lets you convert from any one color to any other color. IDK the exact likelihood percentages involved, so the actual numbers in my math are likely not accurate, but something like....
20 green gets you 15 yellow, 10 orange, 6 red, 3 purple, or 1 blue.
Or 1 blue gets you 2 purple, 4 red, 8 orange, 10 yellow, or 15 green.
With various things for the intermediaries, so it would take a certain number of orange to make a blue or an orange could make a certain number of green. And obviously the process would be at least slightly inefficient, so direct conversion and back would give you what you started with.

I'm just so tired of having well over 200 green, yellow, orange, and red sludge, with almost 100 blue sludge, but 13 purple. With discrepancies in my ooze (I need green) and goo (I need red and yellow) too.

Rebalancing the recipes by adding new middle agents would help some, but would only be a band aid, imo. Getting rid of middle agents entirely would work, as then each thing could have new ingredients for balance, but idk if that is possible at this point.

The system as it is now, with over-reliance on the same few things is just really frustrating to me. And I'd love it if something could be done.
I would love a system that lets you convert from any one color to any other color. IDK the exact likelihood percentages involved, so the actual numbers in my math are likely not accurate, but something like....
20 green gets you 15 yellow, 10 orange, 6 red, 3 purple, or 1 blue.
Or 1 blue gets you 2 purple, 4 red, 8 orange, 10 yellow, or 15 green.
With various things for the intermediaries, so it would take a certain number of orange to make a blue or an orange could make a certain number of green. And obviously the process would be at least slightly inefficient, so direct conversion and back would give you what you started with.

I'm just so tired of having well over 200 green, yellow, orange, and red sludge, with almost 100 blue sludge, but 13 purple. With discrepancies in my ooze (I need green) and goo (I need red and yellow) too.

Rebalancing the recipes by adding new middle agents would help some, but would only be a band aid, imo. Getting rid of middle agents entirely would work, as then each thing could have new ingredients for balance, but idk if that is possible at this point.

The system as it is now, with over-reliance on the same few things is just really frustrating to me. And I'd love it if something could be done.
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