TOPIC | [WCS] Bayou Boat Race
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@AWB (Man if we had team captains you would be it, thank you for the strategizing!) @Saraceaser @HollowBay
I'm inclined to take the risk and use Ridgeback, unless I'm misunderstanding then team 2 & 3's veilspuns can't affect us since we have a veil on our team too, and team 2 (with the wildclaw)'s best option for this round looks to be playing their coatl. I say Ridgeback
I'm inclined to take the risk and use Ridgeback, unless I'm misunderstanding then team 2 & 3's veilspuns can't affect us since we have a veil on our team too, and team 2 (with the wildclaw)'s best option for this round looks to be playing their coatl. I say Ridgeback
@AWB (Man if we had team captains you would be it, thank you for the strategizing!) @Saraceaser @HollowBay
I'm inclined to take the risk and use Ridgeback, unless I'm misunderstanding then team 2 & 3's veilspuns can't affect us since we have a veil on our team too, and team 2 (with the wildclaw)'s best option for this round looks to be playing their coatl. I say Ridgeback
I'm inclined to take the risk and use Ridgeback, unless I'm misunderstanding then team 2 & 3's veilspuns can't affect us since we have a veil on our team too, and team 2 (with the wildclaw)'s best option for this round looks to be playing their coatl. I say Ridgeback
@warriorofaces @ScatteredAshes @IoliteWyvern
We can't play our Ridgeback. I think our Fae would give us 5 points, and we could attack Team 6 with our Spiral, but best move is Guardian I think?
-reduces the attacks of Team 2 if they use their attackers- they will all hit us.
-we don't have to worry about Team 3, too far back to hit with Veilspun
-team 4 could hit us with their Spiral
-team 5 might play Ridgeback or Nocturne, since they're in last. This way, we block their Ridgeback.
-team 6 will also be forced to play Ridgeback, because they can't really play their Skydancer, Mirror, or Imperial
Potential attacks (roughly in order of affect): Ridgeback x2, Spiral, Veilspun/Wildclaw/Ridgeback
We can't play our Ridgeback. I think our Fae would give us 5 points, and we could attack Team 6 with our Spiral, but best move is Guardian I think?
-reduces the attacks of Team 2 if they use their attackers- they will all hit us.
-we don't have to worry about Team 3, too far back to hit with Veilspun
-team 4 could hit us with their Spiral
-team 5 might play Ridgeback or Nocturne, since they're in last. This way, we block their Ridgeback.
-team 6 will also be forced to play Ridgeback, because they can't really play their Skydancer, Mirror, or Imperial
Potential attacks (roughly in order of affect): Ridgeback x2, Spiral, Veilspun/Wildclaw/Ridgeback
@warriorofaces @ScatteredAshes @IoliteWyvern
We can't play our Ridgeback. I think our Fae would give us 5 points, and we could attack Team 6 with our Spiral, but best move is Guardian I think?
-reduces the attacks of Team 2 if they use their attackers- they will all hit us.
-we don't have to worry about Team 3, too far back to hit with Veilspun
-team 4 could hit us with their Spiral
-team 5 might play Ridgeback or Nocturne, since they're in last. This way, we block their Ridgeback.
-team 6 will also be forced to play Ridgeback, because they can't really play their Skydancer, Mirror, or Imperial
Potential attacks (roughly in order of affect): Ridgeback x2, Spiral, Veilspun/Wildclaw/Ridgeback
We can't play our Ridgeback. I think our Fae would give us 5 points, and we could attack Team 6 with our Spiral, but best move is Guardian I think?
-reduces the attacks of Team 2 if they use their attackers- they will all hit us.
-we don't have to worry about Team 3, too far back to hit with Veilspun
-team 4 could hit us with their Spiral
-team 5 might play Ridgeback or Nocturne, since they're in last. This way, we block their Ridgeback.
-team 6 will also be forced to play Ridgeback, because they can't really play their Skydancer, Mirror, or Imperial
Potential attacks (roughly in order of affect): Ridgeback x2, Spiral, Veilspun/Wildclaw/Ridgeback
>> bug (he/him) >> FR -1 >> hatchery |
@shrapnarl @warriorofaces @IoliteWyvern
I do agree.
Blocking those Ridgebacks will be quite beneficial, and I think you are right on the turn order. So, I guess Neptune now gets his time to shine. c:
I do agree.
Blocking those Ridgebacks will be quite beneficial, and I think you are right on the turn order. So, I guess Neptune now gets his time to shine. c:
@shrapnarl @warriorofaces @IoliteWyvern
I do agree.
Blocking those Ridgebacks will be quite beneficial, and I think you are right on the turn order. So, I guess Neptune now gets his time to shine. c:
I do agree.
Blocking those Ridgebacks will be quite beneficial, and I think you are right on the turn order. So, I guess Neptune now gets his time to shine. c:
xAshes | she/her xFR +1 xWishlist | Shop | Marketable Plushie Comms xLumidad supremacy c: | xxxxxxxxxxxxxxxxx |
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@chamilet @Wildclaw101 @Luunadragon
[columns][url=https://www1.flightrising.com/dragon/61042158][img]https://www1.flightrising.com/rendern/avatars/610422/61042158.png[/img][/url][nextcol][i][size=3]RP will go here!
[/size][/columns]
LOL okay so tied for second now!
[center][b]Ability Breakdown[/b]
[/center]
[LIST]
[*][b][u]Veilspun ability[/u][/b]: no Veilspun ahead of us this time so assuming I read the instructions correctly, they'd lose 5 points.
[*][u][b]Coatl ability[/b][/u]: if we were to use this, it'd roll doubles for our 6 & 3 making our total 12 + 6 + 5 + 4 = 27.
[*][s][u]Imperial ability[/u][/s]: for last place only.
[*][s][u]Mirror ability[/u][/s]: we rolled no duplicates :(
[/LIST]
I'm trying to decide what to even go for this round lmao I personally think using our Coatl, Atlantis, would give us that little bit more of a bumper in case we get hit bad so that's what I'd go with for now. Thoughts?
I'll send in my vote around the 19FR time mark again :)
@chamilet @Wildclaw101 @Luunadragon
LOL okay so tied for second now!
I'll send in my vote around the 19FR time mark again :)
RP will go here! |
LOL okay so tied for second now!
Ability Breakdown
- Veilspun ability: no Veilspun ahead of us this time so assuming I read the instructions correctly, they'd lose 5 points.
- Coatl ability: if we were to use this, it'd roll doubles for our 6 & 3 making our total 12 + 6 + 5 + 4 = 27.
Imperial ability: for last place only.Mirror ability: we rolled no duplicates :(
I'll send in my vote around the 19FR time mark again :)
[quote name="sockmonkeygerald" date="2021-04-27 16:12:08" ]team 2 & 3's veilspuns can't affect us since we have a veil on our team too[/quote]
@sockmonkeygerald This is correct.
sockmonkeygerald wrote on 2021-04-27 16:12:08:
team 2 & 3's veilspuns can't affect us since we have a veil on our team too
@sockmonkeygerald This is correct.
@TheCardinal @MotherOfBeardies @BubbleBirb @/MarinaQuakenbush
Okay, that sounds good. So we're going with Banescale, song of support? I'll enter that into the form!
Okay, that sounds good. So we're going with Banescale, song of support? I'll enter that into the form!
@TheCardinal @MotherOfBeardies @BubbleBirb @/MarinaQuakenbush
Okay, that sounds good. So we're going with Banescale, song of support? I'll enter that into the form!
Okay, that sounds good. So we're going with Banescale, song of support? I'll enter that into the form!
@sockmonkeygerald
awh, thanks! i love competitive team stuff but i'm... mediocre at dom so this is very fun for me, even if i'm not RP'ing as i might if i had more free time (skule... the curse of education)
awh, thanks! i love competitive team stuff but i'm... mediocre at dom so this is very fun for me, even if i'm not RP'ing as i might if i had more free time (skule... the curse of education)
@sockmonkeygerald
awh, thanks! i love competitive team stuff but i'm... mediocre at dom so this is very fun for me, even if i'm not RP'ing as i might if i had more free time (skule... the curse of education)
awh, thanks! i love competitive team stuff but i'm... mediocre at dom so this is very fun for me, even if i'm not RP'ing as i might if i had more free time (skule... the curse of education)
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