Gryphire wrote on 2023-07-18 20:22:16:
I dunno if we have a language or culture barrier or something else because after reading this I am… very confused.
When I say cumulative I mean, turning it more into an achievement like the Majong/Tidal trouble ones, there is a high score, I play as long as I can stand (roughly 15-20mins) at a time. I do that around 100 times before I get the total achievement score. If someone wants to put in more effort and reach the goal faster, good on them. People get this at their own pace.
Your method (if I’m reading this right, I don’t know what this reference to lvl 30 is), slow game down to fair lvls, have saved games where if you fail you have a save point. People can leave and come back to the game so they can finish at their own pace.
I think the disconnect here is due to our problem solving methods, and perspective on Shock Switch.
- Reported problem: Getting a high score for the Shock Switch achievement is difficult
- Most common solution: Make the achievement easier! Lower the score and/or make the points accumulate over multiple attempts
- My solution: Make the game easier, by implementing offline features and speed caps
I actually like Shock Switch and I want its issues to be fixed and the gameplay improved so that more people play and enjoy it, not just do the achievement and never look back.
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And my method is so easy it gets compared to booting up the game for 2 seconds?
To me yeah, they are very similar! They both are easy and not fun. To be honest, most of the achievements are easy and not fun, and they're largely only difficult because they are tedious and time-consuming. My favourite achievement so far has been the Runestones one because it actually made me feel happy and accomplished to try and fail and struggle and, ultimately, succeed!
But yeah overall the achievements are boring and so are the Fairgrounds games.
I like Shock Switch because it's the most engaging/fast-paced option with keyboard controls, but it isn't something I would play unless I were trying to earn treasure. You compare G&G to a chore, and I agree- pretty much all of the Fairgrounds games are.
I want the games on FR to be more fun and less punishing. Like, I still have the urge to go back to Neopets and play the dumb Hannah and Armin platformers, or that weird slippery game where you eat a bunch of jellies. Those are genuinely fun games, and I want that here. QOL improvements to the existing games are a step towards that, from my perspective.
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(Also how does the game with no time limit hurt your wrist more than the one requiring a click every millisecond? Genuinely, I’m not trying to be rude here, that’s just so confusing. Not the wrist hurting part. G&G hurts mine too, I only G&G on tablet with no mouse anymore. But, like, you can take a moment to breathe in G&G)
Nah it's okay, I'll try to explain as best I can. Generally I don't have issues with typing or repeated keystrokes unless I'm using a built-in laptop keyboard (very crappy and bad for your hand posture) or stretching my pinky to hit the "1" key too much. The latter only happens when I'm playing too hardcore in my MMO of choice. >_>
For whatever reason, repeated mouse clicking and tapping on a touch screen just murders my right hand- specifically the bottom third of my pointer finger, sometimes extending down below the knuckle, will start to have a painful burning sensation if I'm clicking in rapid succession or over an extended period of time. Ice and wrist braces help somewhat but for the most part I just kind of avoid repeat clicking.
Oh, and barely related but during SS I do my stretch breaks while the board clears after pressing "S." That animation takes forever, but it's a good reminder to stretch and get a drink.
Go to the bathroom. Do some dishes. Milk a cow. Animation is still going ~_~;