Heya!! I’m back again!! I have three new examples of colored and lined art today like you suggested
(Pricing help please!!)
[url=https://ibb.co/j5W6srT][img]https://i.ibb.co/8BdKt70/AA2-A8978-C486-4-E6-F-9-CDD-A051-E877-B76-D.jpg[/img][/url]
[url=https://ibb.co/MV4M4kD][img]https://i.ibb.co/2tQgQ37/98721326-0596-4557-812-B-47-EE0-A3-B36-CD.jpg[/img][/url] [url=https://ibb.co/rf6cQW6][img]https://i.ibb.co/k689Gd8/F6-A36451-F09-A-4-A97-AD38-49782-EDBBBEA.jpg[/img][/url]
Heya!! I’m back again!! I have three new examples of colored and lined art today like you suggested
(Pricing help please!!)
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I love Danganronpa & Yakuza
Celeste is best girl, But I love Toko too
Majima Goro the beloved ever
Splatoon 3 Addict
Bisexual Aromantic Polyam
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@allidraggy
There was another pixel artist earlier in this thread who does not do adopts, and it's certainly not not MS Paint either. [url=https://www1.flightrising.com/forums/art/2965669]Here is their shop,[/url] which is doing very well now - they can't open their slots fast enough. As that shop's getting customers, it should give you some idea of what kind of shading and style appeals to an audience that is looking to buy pixel art.
I'm not much of a customer when it comes to pixel art, so take what I'm gonna say with lots of salt. I've mostly tried to stick to general advice that will work for most mediums, here.
[quote=In General]- You should definitely consider animating your work - most people who buy only want to buy animated pixels. Even you have animated pixels in your signature! It need not be complicated; there are plenty of jpg-to-gif or png-to-gif sites online that will let you do a simple bob animation just by shifting the image up a few pixels between the two images. (I like [url=https://ezgif.com/jpg-to-gif]EZGIF[/url], myself.)
- These pixels aren't what I'd consider shaded, as the forms are still very flat and there's not much in the way of colour graduation (read: you're only using one colour to shade and one to highlight), so you may wanna not use that word in your shop. I would consider something like [url=https://www.derekyu.com/makegames/images/pixel/orc07.png]this[/url] or [url=https://cdn.mos.cms.futurecdn.net/jbCNvTM4gwr2qV8X8fW3ZB.png]this [/url]to be shaded, to give you an idea. ;)
- Speaking of your signature, I'm on desktop here with my text zoomed into 110%, and my glasses on, and I can still only barely make out the words 'ART SHOP'. The words need to be way bigger. You should probably have your actual art in your siggy, too.
- Try opening one of your images in a new tab. Watch it shrink. I've no idea what's going on with that, but it's an issue that definitely needs to be fixed.
- Perhaps you've figured this out, but PWYW with no lower limit will [i]always [/i]end in people underpricing. I can guarantee this, I have done PWYW before, people have underpriced on me as well. You will never be able to get an 'average price' by utilising PWYW.
- It's less that customers are suddenly mean the minute we see a PWYW, and more that we often don't understand how much work goes into something. Pixel art is especially susceptible to this, because while many customers have probably doodled in the margins of their notes in highschool, far fewer have attempted to work with pixels. So, there's a lack of understanding that you will need to get around in your shop.
- I believe that starting out, consistency across your art is a key factor, because it helps to show commissioners exactly what they will get. This is why I think it would be best for you to start with only examples of what you would consider your strengths.
- My personal opinion here is that your anatomy with four-legged creatures is far stronger than your two-legged ones (particularly with your red demon-horned dog and your skull deer), so I think what you need to do is make some examples of four-legged FR dragons that display good anatomy and designs that are not cluttered. I mean, I like the blue wings on your grey skydancer, but the rest of the anatomy is a let down (particularly the arms sticking straight out - it kind of looks like a mummy!).
- As for the other orange dragon, the multigaze is too much for the size of the pixels, imo. Clutter is your enemy as you work at these small sizes; there's a real art to being minimal. When you do open your shop, you must consider what genes and apparel (if any) you're willing to offer!
- In the meantime, you could open shop with just the red dog thing and the skull deer as your examples, charging at 500g/$5 for fullbodies, buuuut I feel like your shop would benefit much more from opening with animated dragon examples, so I would suggest you wait and work on things until you're more ready.
[/quote]
@
allidraggy
There was another pixel artist earlier in this thread who does not do adopts, and it's certainly not not MS Paint either.
Here is their shop, which is doing very well now - they can't open their slots fast enough. As that shop's getting customers, it should give you some idea of what kind of shading and style appeals to an audience that is looking to buy pixel art.
I'm not much of a customer when it comes to pixel art, so take what I'm gonna say with lots of salt. I've mostly tried to stick to general advice that will work for most mediums, here.
In General wrote:
- You should definitely consider animating your work - most people who buy only want to buy animated pixels. Even you have animated pixels in your signature! It need not be complicated; there are plenty of jpg-to-gif or png-to-gif sites online that will let you do a simple bob animation just by shifting the image up a few pixels between the two images. (I like
EZGIF, myself.)
- These pixels aren't what I'd consider shaded, as the forms are still very flat and there's not much in the way of colour graduation (read: you're only using one colour to shade and one to highlight), so you may wanna not use that word in your shop. I would consider something like
this or
this to be shaded, to give you an idea. ;)
- Speaking of your signature, I'm on desktop here with my text zoomed into 110%, and my glasses on, and I can still only barely make out the words 'ART SHOP'. The words need to be way bigger. You should probably have your actual art in your siggy, too.
- Try opening one of your images in a new tab. Watch it shrink. I've no idea what's going on with that, but it's an issue that definitely needs to be fixed.
- Perhaps you've figured this out, but PWYW with no lower limit will
always end in people underpricing. I can guarantee this, I have done PWYW before, people have underpriced on me as well. You will never be able to get an 'average price' by utilising PWYW.
- It's less that customers are suddenly mean the minute we see a PWYW, and more that we often don't understand how much work goes into something. Pixel art is especially susceptible to this, because while many customers have probably doodled in the margins of their notes in highschool, far fewer have attempted to work with pixels. So, there's a lack of understanding that you will need to get around in your shop.
- I believe that starting out, consistency across your art is a key factor, because it helps to show commissioners exactly what they will get. This is why I think it would be best for you to start with only examples of what you would consider your strengths.
- My personal opinion here is that your anatomy with four-legged creatures is far stronger than your two-legged ones (particularly with your red demon-horned dog and your skull deer), so I think what you need to do is make some examples of four-legged FR dragons that display good anatomy and designs that are not cluttered. I mean, I like the blue wings on your grey skydancer, but the rest of the anatomy is a let down (particularly the arms sticking straight out - it kind of looks like a mummy!).
- As for the other orange dragon, the multigaze is too much for the size of the pixels, imo. Clutter is your enemy as you work at these small sizes; there's a real art to being minimal. When you do open your shop, you must consider what genes and apparel (if any) you're willing to offer!
- In the meantime, you could open shop with just the red dog thing and the skull deer as your examples, charging at 500g/$5 for fullbodies, buuuut I feel like your shop would benefit much more from opening with animated dragon examples, so I would suggest you wait and work on things until you're more ready.
@StrudleNugget - Hi back again, I'm Spooner! :)
[quote=Pricing Advice]- I think where I'm sitting on the pencil work right now is $7/700g for clean pencil work (fullbody and [url=https://ibb.co/hD92XdH]at this level of clean lines[/url]). It's $7, because $7 gives you room to drop to $5 if you wanna offer busts or if someone asks about them.
- Then for $12/1200g, you can offer your fullbody, coloured work, and put it at $10/1000g if you want to offer busts. As your colouring improves (no streaks, no white space), you can look at shifting it up.
- I think at your current skill level, there's lots of people offering the same thing as you, and chances are they're undercharging, because that is just how the hellsite do sometimes. Competition will be high, and presentation will be everything.
- Now you have some examples, tour job is to tell commissioners what's unique about your art, and therefore special - can you draw a lot of furry species? Do you think you can draw characters with different personalities and expressions?
- Going forwards, look into adding some dragons or gijinka examples to your shop. Look into having a reference sheet example, or a sketch page example, because having different options will help differentiate you and your art from that person over there offering similar stuff for 50kt.
- Make sure when you show the examples in your shop, that the paper appears to be almost white, with no shadows anywhere! [url=https://i.pinimg.com/originals/a4/d1/23/a4d1239d5c2b0ca8b25da1a6e3f76e79.jpg]Here's an example[/url] of what you should be aiming at, just in terms of getting a white paper look, and seeing all the details and the unique texture of graphite on paper. [url=https://i.pinimg.com/originals/8e/0f/04/8e0f04a219d034776a12a36e06ad9f4b.jpg]Here's another[/url], where you can see the edges of the paper and also the pencils - there's some different ways to frame traditional art to make it look extra cool. Have a look around online, lots of good examples.
[/quote]
@
StrudleNugget - Hi back again, I'm Spooner! :)
Pricing Advice wrote:
- I think where I'm sitting on the pencil work right now is $7/700g for clean pencil work (fullbody and
at this level of clean lines). It's $7, because $7 gives you room to drop to $5 if you wanna offer busts or if someone asks about them.
- Then for $12/1200g, you can offer your fullbody, coloured work, and put it at $10/1000g if you want to offer busts. As your colouring improves (no streaks, no white space), you can look at shifting it up.
- I think at your current skill level, there's lots of people offering the same thing as you, and chances are they're undercharging, because that is just how the hellsite do sometimes. Competition will be high, and presentation will be everything.
- Now you have some examples, tour job is to tell commissioners what's unique about your art, and therefore special - can you draw a lot of furry species? Do you think you can draw characters with different personalities and expressions?
- Going forwards, look into adding some dragons or gijinka examples to your shop. Look into having a reference sheet example, or a sketch page example, because having different options will help differentiate you and your art from that person over there offering similar stuff for 50kt.
- Make sure when you show the examples in your shop, that the paper appears to be almost white, with no shadows anywhere!
Here's an example of what you should be aiming at, just in terms of getting a white paper look, and seeing all the details and the unique texture of graphite on paper.
Here's another, where you can see the edges of the paper and also the pencils - there's some different ways to frame traditional art to make it look extra cool. Have a look around online, lots of good examples.
Hi I'm in need of help on pricing, I always underprice myself and its also been a while since I took commissions and never in here, so I am wondering these two types would go for? One is banners I would likely do and the other is quick sketches, though I only have sketches of humanoids, they would all likely be headshots or busts.
Example of banner
(my newest one of them)
[img]https://i.imgur.com/WjbDaBV.png[/img]
(also a recent one)
[img]https://i.imgur.com/BnU7k4u.png[/img]
Example of recent sketches
[img]https://i.imgur.com/zliaaiS.png[/img]
(The dolls are from recolor as I used them in this exercise)
Hi I'm in need of help on pricing, I always underprice myself and its also been a while since I took commissions and never in here, so I am wondering these two types would go for? One is banners I would likely do and the other is quick sketches, though I only have sketches of humanoids, they would all likely be headshots or busts.
Example of banner
(my newest one of them)
(also a recent one)
Example of recent sketches
(The dolls are from recolor as I used them in this exercise)
@Spooner
[quote=In General]- You should definitely consider animating your work - most people who buy only want to buy animated pixels. Even you have animated pixels in your signature! It need not be complicated; there are plenty of jpg-to-gif or png-to-gif sites online that will let you do a simple bob animation just by shifting the image up a few pixels between the two images. (I like [url=https://ezgif.com/jpg-to-gif]EZGIF[/url], myself.)
- These pixels aren't what I'd consider shaded, as the forms are still very flat and there's not much in the way of colour graduation (read: you're only using one colour to shade and one to highlight), so you may wanna not use that word in your shop. I would consider something like [url=https://www.derekyu.com/makegames/images/pixel/orc07.png]this[/url] or [url=https://cdn.mos.cms.futurecdn.net/jbCNvTM4gwr2qV8X8fW3ZB.png]this [/url]to be shaded, to give you an idea. ;)
- Speaking of your signature, I'm on desktop here with my text zoomed into 110%, and my glasses on, and I can still only barely make out the words 'ART SHOP'. The words need to be way bigger. You should probably have your actual art in your siggy, too.
- Try opening one of your images in a new tab. Watch it shrink. I've no idea what's going on with that, but it's an issue that definitely needs to be fixed.
- Perhaps you've figured this out, but PWYW with no lower limit will [i]always [/i]end in people underpricing. I can guarantee this, I have done PWYW before, people have underpriced on me as well. You will never be able to get an 'average price' by utilising PWYW.
- It's less that customers are suddenly mean the minute we see a PWYW, and more that we often don't understand how much work goes into something. Pixel art is especially susceptible to this, because while many customers have probably doodled in the margins of their notes in highschool, far fewer have attempted to work with pixels. So, there's a lack of understanding that you will need to get around in your shop.
- I believe that starting out, consistency across your art is a key factor, because it helps to show commissioners exactly what they will get. This is why I think it would be best for you to start with only examples of what you would consider your strengths.
- My personal opinion here is that your anatomy with four-legged creatures is far stronger than your two-legged ones (particularly with your red demon-horned dog and your skull deer), so I think what you need to do is make some examples of four-legged FR dragons that display good anatomy and designs that are not cluttered. I mean, I like the blue wings on your grey skydancer, but the rest of the anatomy is a let down (particularly the arms sticking straight out - it kind of looks like a mummy!).
- As for the other orange dragon, the multigaze is too much for the size of the pixels, imo. Clutter is your enemy as you work at these small sizes; there's a real art to being minimal. When you do open your shop, you must consider what genes and apparel (if any) you're willing to offer!
- In the meantime, you could open shop with just the red dog thing and the skull deer as your examples, charging at 500g/$5 for fullbodies, buuuut I feel like your shop would benefit much more from opening with animated dragon examples, so I would suggest you wait and work on things until you're more ready.
[/quote]
[/quote]
My whole shtick is that I'm working at 16 colors for classic sprite action, so more shading isn't really an option given the colors of most of the designs people request from me if I want to stay remotely true to the design. I have no idea why they're shrinking in new tabs - their sizes are all cropped from 250*250 so maybe it's some weird forum code thing? Animation-wise, here are some animated things I've done for my personal projects on Neopets. The sprites in my signature actually weren't mine, they were linked to where I got them, but I realized that was confusing and removed them. I could do pseudo-glow effects or floating flames or something if you think that'd help, but body animations I am objectively bad at and would prefer to avoid whenever possible.
[img]http://i.imgur.com/Q70wLuz.gif[/img][img]http://i.imgur.com/KXL4Y01.gif[/img][img]http://i.imgur.com/yEkn4HW.gif[/img][img]http://i.imgur.com/0wuAK44.gif[/img]
[img]http://i.imgur.com/eRCmafw.gif[/img]
@
Spooner
In General wrote:
- You should definitely consider animating your work - most people who buy only want to buy animated pixels. Even you have animated pixels in your signature! It need not be complicated; there are plenty of jpg-to-gif or png-to-gif sites online that will let you do a simple bob animation just by shifting the image up a few pixels between the two images. (I like
EZGIF, myself.)
- These pixels aren't what I'd consider shaded, as the forms are still very flat and there's not much in the way of colour graduation (read: you're only using one colour to shade and one to highlight), so you may wanna not use that word in your shop. I would consider something like
this or
this to be shaded, to give you an idea. ;)
- Speaking of your signature, I'm on desktop here with my text zoomed into 110%, and my glasses on, and I can still only barely make out the words 'ART SHOP'. The words need to be way bigger. You should probably have your actual art in your siggy, too.
- Try opening one of your images in a new tab. Watch it shrink. I've no idea what's going on with that, but it's an issue that definitely needs to be fixed.
- Perhaps you've figured this out, but PWYW with no lower limit will
always end in people underpricing. I can guarantee this, I have done PWYW before, people have underpriced on me as well. You will never be able to get an 'average price' by utilising PWYW.
- It's less that customers are suddenly mean the minute we see a PWYW, and more that we often don't understand how much work goes into something. Pixel art is especially susceptible to this, because while many customers have probably doodled in the margins of their notes in highschool, far fewer have attempted to work with pixels. So, there's a lack of understanding that you will need to get around in your shop.
- I believe that starting out, consistency across your art is a key factor, because it helps to show commissioners exactly what they will get. This is why I think it would be best for you to start with only examples of what you would consider your strengths.
- My personal opinion here is that your anatomy with four-legged creatures is far stronger than your two-legged ones (particularly with your red demon-horned dog and your skull deer), so I think what you need to do is make some examples of four-legged FR dragons that display good anatomy and designs that are not cluttered. I mean, I like the blue wings on your grey skydancer, but the rest of the anatomy is a let down (particularly the arms sticking straight out - it kind of looks like a mummy!).
- As for the other orange dragon, the multigaze is too much for the size of the pixels, imo. Clutter is your enemy as you work at these small sizes; there's a real art to being minimal. When you do open your shop, you must consider what genes and apparel (if any) you're willing to offer!
- In the meantime, you could open shop with just the red dog thing and the skull deer as your examples, charging at 500g/$5 for fullbodies, buuuut I feel like your shop would benefit much more from opening with animated dragon examples, so I would suggest you wait and work on things until you're more ready.
[/quote]
My whole shtick is that I'm working at 16 colors for classic sprite action, so more shading isn't really an option given the colors of most of the designs people request from me if I want to stay remotely true to the design. I have no idea why they're shrinking in new tabs - their sizes are all cropped from 250*250 so maybe it's some weird forum code thing? Animation-wise, here are some animated things I've done for my personal projects on Neopets. The sprites in my signature actually weren't mine, they were linked to where I got them, but I realized that was confusing and removed them. I could do pseudo-glow effects or floating flames or something if you think that'd help, but body animations I am objectively bad at and would prefer to avoid whenever possible.
@allidraggy - Have some faith! Most people only animate floating flames and bobbing up and down, so that's all you need to compete. ;)
I get that 16 colour sprites are retro, but this is FR, not Pokemon, and all the dragons people want pixel art of are... I mean, my own lair is a giant rainbowy mess. Whole genes are giant gradients - look at Iridescent, Metals, Fade. 16 colours just... doesn't seem very feasible. I get why you're doing it, but on Flight Rising specifically, the hellsite full of colourful cluttered dragons, I'm not sure people will buy it. However, the buying market on pixels isn't my specialty - you may just have to set up shop and find out for yourself if the demand exists. Wish I could be of more help, th
Edit, because you edited your post - Yeah, you probably don't need much more than a floaty up and down motion - this is way past that. I think you can add animation to things just fine. It may help to make sure your motion starts and ends in the same spot, so you don't get ugly jumps. Here's one I made a while ago where I forgot to, uh, do that, and-
[img]https://cdn.discordapp.com/attachments/407183926277308419/781508862175346718/ezgif-1-28812251d479.gif[/img]
(whoops)
...Also, dragon caramelldansen pixel adopt when
@
allidraggy - Have some faith! Most people only animate floating flames and bobbing up and down, so that's all you need to compete. ;)
I get that 16 colour sprites are retro, but this is FR, not Pokemon, and all the dragons people want pixel art of are... I mean, my own lair is a giant rainbowy mess. Whole genes are giant gradients - look at Iridescent, Metals, Fade. 16 colours just... doesn't seem very feasible. I get why you're doing it, but on Flight Rising specifically, the hellsite full of colourful cluttered dragons, I'm not sure people will buy it. However, the buying market on pixels isn't my specialty - you may just have to set up shop and find out for yourself if the demand exists. Wish I could be of more help, th
Edit, because you edited your post - Yeah, you probably don't need much more than a floaty up and down motion - this is way past that. I think you can add animation to things just fine. It may help to make sure your motion starts and ends in the same spot, so you don't get ugly jumps. Here's one I made a while ago where I forgot to, uh, do that, and-
(whoops)
...Also, dragon caramelldansen pixel adopt when
I'm entertaining the possibility of doing some commissions on here, but I'm not sure if the kind of art I do is really what the people want. Which is to say: my specialty has always been people, not animals (or more specifically dragons).
These are some gijinka portraits I did of two of my dragons. Thoughts?
[img]https://i.imgur.com/4FGtVBU.png[/img]
[img]https://i.imgur.com/AjE7glQ.png[/img]
I'm entertaining the possibility of doing some commissions on here, but I'm not sure if the kind of art I do is really what the people want. Which is to say: my specialty has always been people, not animals (or more specifically dragons).
These are some gijinka portraits I did of two of my dragons. Thoughts?
@
Spooner
Yeah, I probably should have figured that. Most of the designs I work with on Neopets are more limited color-wise or can be more easily dithered, but I'll try ditching the 16 color angle. I really did it because I like adapting things to limited color schemes, but it definitely isn't compatible with the FR style. Maybe since I finally figured out how to turn off anti-aliasing in Photoshop, doing a head-bob or something would be reasonable and still maintain the vaguely-Pokemon angle.
@
Spooner
Yeah, I probably should have figured that. Most of the designs I work with on Neopets are more limited color-wise or can be more easily dithered, but I'll try ditching the 16 color angle. I really did it because I like adapting things to limited color schemes, but it definitely isn't compatible with the FR style. Maybe since I finally figured out how to turn off anti-aliasing in Photoshop, doing a head-bob or something would be reasonable and still maintain the vaguely-Pokemon angle.
@SerpentSolus -
[quote=A Shop With Two Things]
- So basically, you want to open a shop that offers coloured dragon banners, and uncoloured sketches, presumably humanoids. This is what you have the examples for, at least, so this is what I'm going with (and there's a tip: never offer something you don't have an example for!).
- Coloured dragon banners and uncoloured sketches are, well, two completely different products. Imagine going into a burger joint, for a burger, and they have on their menu a bowl of rice. You don't buy the rice, because you came to the burger place for a burger. Most customers coming into a shop will have an expectation, like 'humanoid art', or 'forum banners' or 'burgers', and while this is what titles are for, it's still the task of the shopkeeper to try and keep all the items within the customer's expectations.
- My point is that it may be best for you to only offer the banners right now. They are your most finished product, after all (and there's issues with having a sketch-only shop I'll get into in a second). I'd recommend to start around $5/500g if you're wondering/are bored of my rambling, because these are headshots and there's not much detail or apparel to speak of - but by all means, go higher if you fill your slots quickly.
- On sketches - yes, you could open a sketch only shop, people do it all the time. I think considering the gijinka market, there'd definitely be some interest. [i]However,[/i] I don't recommend people open a shop with sketches only and no finished work on show, because it really encourages undercharging. People only see that first stage, uncoloured (on a site where dragon colours are basically everything), and they try to lowball.
- Your sketches are great, I think they'll sell well even with the heavy competition in the anime market, but that's exactly why I think you need to consider offering a coloured or even lined option alongside 'em. When you have more expensive options, it makes your cheaper options (ie the sketches) look more appealing, and the price suddenly doesn't seem so bad.
- When you do get something to sell next to your sketches (that is humanoid and therefore can be compared to them) - ask $10/1000 on your bust sketches, at least. I can make out quite a lot of detail with them, particularly in the clothes, which I think people will find very appealing when ordering gijinka. I think your style's very cute!
[/quote]
@
SerpentSolus -
A Shop With Two Things wrote:
- So basically, you want to open a shop that offers coloured dragon banners, and uncoloured sketches, presumably humanoids. This is what you have the examples for, at least, so this is what I'm going with (and there's a tip: never offer something you don't have an example for!).
- Coloured dragon banners and uncoloured sketches are, well, two completely different products. Imagine going into a burger joint, for a burger, and they have on their menu a bowl of rice. You don't buy the rice, because you came to the burger place for a burger. Most customers coming into a shop will have an expectation, like 'humanoid art', or 'forum banners' or 'burgers', and while this is what titles are for, it's still the task of the shopkeeper to try and keep all the items within the customer's expectations.
- My point is that it may be best for you to only offer the banners right now. They are your most finished product, after all (and there's issues with having a sketch-only shop I'll get into in a second). I'd recommend to start around $5/500g if you're wondering/are bored of my rambling, because these are headshots and there's not much detail or apparel to speak of - but by all means, go higher if you fill your slots quickly.
- On sketches - yes, you could open a sketch only shop, people do it all the time. I think considering the gijinka market, there'd definitely be some interest. However, I don't recommend people open a shop with sketches only and no finished work on show, because it really encourages undercharging. People only see that first stage, uncoloured (on a site where dragon colours are basically everything), and they try to lowball.
- Your sketches are great, I think they'll sell well even with the heavy competition in the anime market, but that's exactly why I think you need to consider offering a coloured or even lined option alongside 'em. When you have more expensive options, it makes your cheaper options (ie the sketches) look more appealing, and the price suddenly doesn't seem so bad.
- When you do get something to sell next to your sketches (that is humanoid and therefore can be compared to them) - ask $10/1000 on your bust sketches, at least. I can make out quite a lot of detail with them, particularly in the clothes, which I think people will find very appealing when ordering gijinka. I think your style's very cute!
@swampdoe - Gijinkas are very popular around here, and your art's very nice! I really like how you do their hair, it looks so natural despite me knowing it's on a dragon. There's certainly a market - I've bought quite a lot of gijinkas myself, though as my dragons are often fandragons, I do tend to like the ones with the natural skin tones and then some markings. Yours definitely have their own charm to them, though - they remind me of the Andalite alien race from Animorphs, to the point where I'm wondering if you're familiar with it?
[quote=A Little Bit About Gijinkas]
- So like I said, these guys are popular. Market's there, it's always been there! I think sometimes it goes through a rise or a slump (often when new dragon breeds come out, everyone wants dragon art of the new dragon, and that can cause a slump), but it's always around.
- As far as why they're popular goes? I can't speak for the market, but I'll buy them because I think human drawings tend to emote better than dragon drawings, because human designs work better in non-FR rp than A Twenty Foot Long Dragon, because many of my dragons outfits are clearly meant for something bipedal, and because I have 100+ fandragons which are mostly based on human characters.
- The main thing to keep in mind with gijinkas is that you want to have a fair number of face types on show as examples, and you also want to be clear about what you are comfy drawing!
- In a shop, you might be presented with dragons wearing mecha armour, or medieval style dresses; some dragons will basically be a huge pile of clothes. Some dragons will wear absolutely nothing at all. Some of my own dragons are MANLY MANGENTA muscle men, with giant abs and mustaches, but I also have a dragon that is literally based off Ebony Dark'ness Dementia Raven Way, so she would look completely different as a gijinka (and I'd really hope she would not have a manly chin). So, consider what apparel and body/face types you will and won't draw.
- Also consider whether you'll offer more complex genes - Constellation, Toxin, Crystal - and how you'll handle special eyes, like primals, or multigaze, or just whatever it is Mirrors have going on.
- Overall, I think going forwards, what you'll want is to get a range of examples going - maybe one with a skin tone, one with lots of apparel, a dude, all that sort of stuff. You just wanna show the full range of what you can offer.
- Work out what you're comfortable with, and what you're not, before someone asks it of you, then set firm rules for your shop![/quote]
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swampdoe - Gijinkas are very popular around here, and your art's very nice! I really like how you do their hair, it looks so natural despite me knowing it's on a dragon. There's certainly a market - I've bought quite a lot of gijinkas myself, though as my dragons are often fandragons, I do tend to like the ones with the natural skin tones and then some markings. Yours definitely have their own charm to them, though - they remind me of the Andalite alien race from Animorphs, to the point where I'm wondering if you're familiar with it?
A Little Bit About Gijinkas wrote:
- So like I said, these guys are popular. Market's there, it's always been there! I think sometimes it goes through a rise or a slump (often when new dragon breeds come out, everyone wants dragon art of the new dragon, and that can cause a slump), but it's always around.
- As far as why they're popular goes? I can't speak for the market, but I'll buy them because I think human drawings tend to emote better than dragon drawings, because human designs work better in non-FR rp than A Twenty Foot Long Dragon, because many of my dragons outfits are clearly meant for something bipedal, and because I have 100+ fandragons which are mostly based on human characters.
- The main thing to keep in mind with gijinkas is that you want to have a fair number of face types on show as examples, and you also want to be clear about what you are comfy drawing!
- In a shop, you might be presented with dragons wearing mecha armour, or medieval style dresses; some dragons will basically be a huge pile of clothes. Some dragons will wear absolutely nothing at all. Some of my own dragons are MANLY MANGENTA muscle men, with giant abs and mustaches, but I also have a dragon that is literally based off Ebony Dark'ness Dementia Raven Way, so she would look completely different as a gijinka (and I'd really hope she would not have a manly chin). So, consider what apparel and body/face types you will and won't draw.
- Also consider whether you'll offer more complex genes - Constellation, Toxin, Crystal - and how you'll handle special eyes, like primals, or multigaze, or just whatever it is Mirrors have going on.
- Overall, I think going forwards, what you'll want is to get a range of examples going - maybe one with a skin tone, one with lots of apparel, a dude, all that sort of stuff. You just wanna show the full range of what you can offer.
- Work out what you're comfortable with, and what you're not, before someone asks it of you, then set firm rules for your shop!