@
Spooner
I'm back with some marketing questions. I'm also still working on improving shading etc, but my main questions are about marketing, pricing, that kind of thing.
I know that I don't have a shop banner yet. I'll do it once I figure out what to put on it (maybe my sona {the blue rattlesnake from my old shop link sig image}?)
I know that I don't have an image link to my art shop in my signature right now. The old one didn't match my current style and I'm thinking of overhauling my whole signature so.
I know that I have no FR dragon portrait examples. I haven't made any I like.
So, I've been considering what I can do to make stuff sell better, given that my confidence on anything FR-based other than Banescales is nonexistent. I've come up with the following ideas for other styles I can offer.
1. (no examples yet, sorry) Headshots
150*150 px MSN icon-style headshots of dragons or OCs. Dragon ones might be on the same base if I can make a base I like. Simple gradient backgrounds, possibly eyeblinks or sparkles but no other animations. Would be priced lower than my fullbody sprites/portraits - I'm thinking still "pay what you feel's fair" but dropping the minimum to 100/150g. This would allow me to maybe do more with FR dragons with apparel without having to deal with legs and wings, which are the main thing that trips me up.
2. Whatever I can call these
My highest-work, but also highest quality, style, which I've started using more consistently for my own characters. Traditional sketch, resized to 1024 height, pixeled over lines and then colored as usual. Would have a minimum price higher than the sprites/portraits - how much so? Wouldn't offer animation on these. And yes, I know that the human example's hair isn't shaded. The gradients are a fundamental part of her design and I couldn't figure out how to shade that in a way that was consistent with the rest of it. I was thinking this might help as an option for people who don't like "pixel art" (TM) by providing something bigger and that looks more impressive on the example list.
Also, my final question is generally with pricing - right now, I'm doing the "pay what you feel's fair, here's the minimum price" system, but should I maybe not do that? I don't have that big of a sample, but save a couple of people who've generously tipped, most people seem willing to go for 200g for a sprite and something in the 300-400g range for a portrait. Should I just set flat prices? Would that make any appreciable difference? My current plan is to keep the minimum prices, but expand them into categories e.g. "minimum 100g" for a headshot, minimum 200g for a sprite or portrait, minimum 500g for one of the big ones.
Also, I may have the capacity to be set up for USD payment in the near future. That'd be pure PWYW because I have no idea how it works in reference to stuff that only exists digitally, but would it even be worth it to offer?