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TOPIC | [Lore] The Clan of Pavor
[center][size=6][font=constantia]Introduction[/font][/size][/center] [columns][img]https://i.imgur.com/NOgtjWp.png[/img][nextcol] [size=4]You're awoken from your restless nap by a sudden drop in temperature, a chill running down your spine. The air is clammy and full of a dense fog. Despite it being the middle of the day, the sky is oddly dark. All you can see is the light from the lamp at the front of the boat, where the captain Grimm is eagerly steering. You gaze down into the murky waters, and the smell of acidity fills your nose. "We're here," Grimm announces gleefully. You look up again, and through the fog you see the unkempt town, run-down and weather-beaten. It's eerily quiet, the sound of nothingness only being broken by the chime of Grimm's voice. "Welcome, traveler, to Pavor." [i][size=3]A clan that is run on fear. For generations 'til now, many a hatchling has been taught this fear; the fear that death awaits them if they leave their own territory to find somewhere new. But not without the reassurance that as long as they stay with the territory of their own element, they will be safe from any danger.[/i][/size][/columns] For lore purposes, imagine that all of my dragons are around the same size to one another and not their canonical sizes.[emoji=skull size=1] [center]Introduction[emoji=gold star size=1] | [url=https://www1.flightrising.com/forums/cc/3039100/1#post_48424871]History[/url] | [url=https://www1.flightrising.com/forums/cc/3039100/1#post_48425909]Geography & Climate[/url] | [url=https://www1.flightrising.com/forums/cc/3039100/1#post_48426380]Artifacts[/url] | [url=https://www1.flightrising.com/forums/cc/3039100/1#post_48426510]Inhabitants[/url] | [url=https://www1.flightrising.com/forums/cc/3039100#post_48426563]Stories[/url] | [url=https://www1.flightrising.com/forums/cc/3039100/1#post_48426564]Misc[/url][/center]
Introduction
NOgtjWp.png You're awoken from your restless nap by a sudden drop in temperature, a chill running down your spine. The air is clammy and full of a dense fog. Despite it being the middle of the day, the sky is oddly dark. All you can see is the light from the lamp at the front of the boat, where the captain Grimm is eagerly steering. You gaze down into the murky waters, and the smell of acidity fills your nose. "We're here," Grimm announces gleefully. You look up again, and through the fog you see the unkempt town, run-down and weather-beaten. It's eerily quiet, the sound of nothingness only being broken by the chime of Grimm's voice.

"Welcome, traveler, to Pavor."

A clan that is run on fear. For generations 'til now, many a hatchling has been taught this fear; the fear that death awaits them if they leave their own territory to find somewhere new. But not without the reassurance that as long as they stay with the territory of their own element, they will be safe from any danger.

For lore purposes, imagine that all of my dragons are around the same size to one another and not their canonical sizes.

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History

The clan of Pavor originated as a band of outcasts and misfits over 800 years ago, and was located on the border of the Scarred Wasteland and the Tangled Wood. It is here that the clan's belief that the territories of other elements were dangerous, as over the years there were many hatchlings that would wander into the Tangled Wood and never be seen again.

As the number of missing hatchlings only continued to rise, older generations of the clans believed that the only way to stop the hatchlings from venturing out into areas that they do not know was to strike fear into their hearts, so that they may never again dare to wander away from their clan.

However, the younger generations of the clan felt as though this solution might do more harm than good in the long-run, and suggested that perhaps instead they should relocate to another area where it would be safer for hatchlings to roam around.

The elders took their ideas into consideration, but still stood by their own solution. From there, they ended up having to make a compromise; if they were to relocate to a new area, the hatchlings would not be allowed to roam as freely as they once did. The area that they would relocate to had to be one in which there would be no way for a hatchling to wander off without other dragons noticing. Someplace with open spaces where it may be difficult to sneak, or hide, or get lost in. The second part of the compromise was that after they had found a new area to live in, every generation from that point on would be taught of the history of the clan, and how many a young dragon has gone missing in other territories. These lessons were meant to ensure that history would not repeat itself.

And so, the clan decided that the best area to live in to ensure the safety of the hatchlings was to live closer to the shore. Their reasoning was that with an open body of water, if a hatchling got too close and was in danger, the sound of the splashing would alert older dragons who could help the hatchling out before they drowned or otherwise injured themselves in the water. Otherwise, if they wanted to wander anywhere else, they would have to walk through some of the town first before they could even reach the borders of any other clans or territories.

After a long trek across the plague territory, they finally reached the edge where the land meets the water and found, much to their relief, that the area was vacant.
From there, they began construction on the small town, designing it so that the buildings were closer together and looked out toward the sea. Along with it, they built a dock for ships and other structures including the lighthouse, the orphanage, the schoolhouse, and a town hall. The entire town was completed within a matter of 20 years.

At the schoolhouse is where the hatchlings were taught the history of their clan, just as promised in the compromise.

However, what nobody knew at the time was that over the years, the lessons being taught would only continue to become more exaggerated and extreme, especially after the generations that had lived through these times had died off. With no reliable way to properly fact-check the lessons, the tales eventually began to stray far from the truth, inciting a fear within the hatchlings that only grew with time.

However, it wasn't long after this that technology began to advance, and it became easier to access reliable information; through the power of ink and paper. Over a long span of years, scribes would document the lessons that were being taught at the schoolhouse, as well as what they had been taught themselves as hatchlings. Eventually, they found that most of the lessons being taught were not only different in the structure, but also the facts and lessons within the lectures, some of which being twisted to a point where even the message of the lecture was completely different from the original, or lost in translation entirely.
This was all brought up during town hall, to which they collectively created a strategy to better ensure that the hatchlings are not being given false information, and to put more focus on the quality of their lessons.

However, at this point, the damage had already been done. Many generations had already grew up being taught things such as "you will die if you step out of your own element", and "Plague element dragons simply cannot survive outside of their own territory", and even as far as cultist beliefs such as "dragons will never be accepted outside of their own clans, which is why it's not safe to leave town."

These dragons continued to live their lives with these beliefs, as they were so heavily ingrained into their minds as hatchlings that they were never truly able to let go of what they had been taught.
However, the last of these generations are older now, and most of the younger generations hold no such beliefs. Nowadays, most dragons have a tendency to stay within their clan anyway since surrounding clans have long since relocated, meaning that it would be a long ways to travel to go somewhere else with civilization.
History

The clan of Pavor originated as a band of outcasts and misfits over 800 years ago, and was located on the border of the Scarred Wasteland and the Tangled Wood. It is here that the clan's belief that the territories of other elements were dangerous, as over the years there were many hatchlings that would wander into the Tangled Wood and never be seen again.

As the number of missing hatchlings only continued to rise, older generations of the clans believed that the only way to stop the hatchlings from venturing out into areas that they do not know was to strike fear into their hearts, so that they may never again dare to wander away from their clan.

However, the younger generations of the clan felt as though this solution might do more harm than good in the long-run, and suggested that perhaps instead they should relocate to another area where it would be safer for hatchlings to roam around.

The elders took their ideas into consideration, but still stood by their own solution. From there, they ended up having to make a compromise; if they were to relocate to a new area, the hatchlings would not be allowed to roam as freely as they once did. The area that they would relocate to had to be one in which there would be no way for a hatchling to wander off without other dragons noticing. Someplace with open spaces where it may be difficult to sneak, or hide, or get lost in. The second part of the compromise was that after they had found a new area to live in, every generation from that point on would be taught of the history of the clan, and how many a young dragon has gone missing in other territories. These lessons were meant to ensure that history would not repeat itself.

And so, the clan decided that the best area to live in to ensure the safety of the hatchlings was to live closer to the shore. Their reasoning was that with an open body of water, if a hatchling got too close and was in danger, the sound of the splashing would alert older dragons who could help the hatchling out before they drowned or otherwise injured themselves in the water. Otherwise, if they wanted to wander anywhere else, they would have to walk through some of the town first before they could even reach the borders of any other clans or territories.

After a long trek across the plague territory, they finally reached the edge where the land meets the water and found, much to their relief, that the area was vacant.
From there, they began construction on the small town, designing it so that the buildings were closer together and looked out toward the sea. Along with it, they built a dock for ships and other structures including the lighthouse, the orphanage, the schoolhouse, and a town hall. The entire town was completed within a matter of 20 years.

At the schoolhouse is where the hatchlings were taught the history of their clan, just as promised in the compromise.

However, what nobody knew at the time was that over the years, the lessons being taught would only continue to become more exaggerated and extreme, especially after the generations that had lived through these times had died off. With no reliable way to properly fact-check the lessons, the tales eventually began to stray far from the truth, inciting a fear within the hatchlings that only grew with time.

However, it wasn't long after this that technology began to advance, and it became easier to access reliable information; through the power of ink and paper. Over a long span of years, scribes would document the lessons that were being taught at the schoolhouse, as well as what they had been taught themselves as hatchlings. Eventually, they found that most of the lessons being taught were not only different in the structure, but also the facts and lessons within the lectures, some of which being twisted to a point where even the message of the lecture was completely different from the original, or lost in translation entirely.
This was all brought up during town hall, to which they collectively created a strategy to better ensure that the hatchlings are not being given false information, and to put more focus on the quality of their lessons.

However, at this point, the damage had already been done. Many generations had already grew up being taught things such as "you will die if you step out of your own element", and "Plague element dragons simply cannot survive outside of their own territory", and even as far as cultist beliefs such as "dragons will never be accepted outside of their own clans, which is why it's not safe to leave town."

These dragons continued to live their lives with these beliefs, as they were so heavily ingrained into their minds as hatchlings that they were never truly able to let go of what they had been taught.
However, the last of these generations are older now, and most of the younger generations hold no such beliefs. Nowadays, most dragons have a tendency to stay within their clan anyway since surrounding clans have long since relocated, meaning that it would be a long ways to travel to go somewhere else with civilization.
NSZvCod.png
OxagJgG.png
mlHpBMC.png
WvtW9EF.png
[center][size=6][font=constantia]Geography & Climate[/font][/size][/center] As mentioned before, a lot of the clans that used to be located in areas surrounding Pavor are relocated now. One of the biggest factors to that is the change in climate in the area. One of which reasons is due to the pH levels of the water lowering. The average pH of the ocean sits at around 8.1. (For scale, bottled drinking water has a pH of 7. Or at least, the good stuff does anyway...). When pH levels go below 7, they become acidic. On the coastline where the clan of Pavor resides, there has been an increase in underwater volcanic activity throughout the span of the last 50 years, which has brought the pH levels from 8.1 all the way down to 3.9. Because of this, a lot of the native fish population has died off since the waters have become basically unlivable. The only fish that remain in these waters are ones that were able to successfully adapt to their environment. Meaning, that due to the shortage of fish, many clans had to move elsewhere since fishing was no longer sustainable since their main source of income was depleted. But due to the clan of Pavor relying mainly on other types of work besides fishing to hold their town afloat, they weren't impacted as greatly by the shortage of fish. But although the depleted fish population was not an issue for them, it still proved to have unforeseen consequences to their quality of life. Pavor being located so close to other clans in the area not only made it easier for them to find work, but also helped them stay updated with technology as it continued to advance. The other clans relocating left them isolated and rather impoverished, which means that they're not only technologically stuck in the past, but also cannot afford to do renovations to their town. And so, their structures only continue to wear. [img]https://i.imgur.com/hvABNkP.jpg[/img] [i]The dock[/i] [img]https://i.imgur.com/7PCNsrJ.jpg[/img] [i]An older house built on the water, which has become uninhabitable in recent years[/i] [center][img]https://i.imgur.com/QzAyyOW.jpg[/img][/center] [i]The old lighthouse[/i]
Geography & Climate

As mentioned before, a lot of the clans that used to be located in areas surrounding Pavor are relocated now. One of the biggest factors to that is the change in climate in the area.

One of which reasons is due to the pH levels of the water lowering. The average pH of the ocean sits at around 8.1. (For scale, bottled drinking water has a pH of 7. Or at least, the good stuff does anyway...). When pH levels go below 7, they become acidic.
On the coastline where the clan of Pavor resides, there has been an increase in underwater volcanic activity throughout the span of the last 50 years, which has brought the pH levels from 8.1 all the way down to 3.9. Because of this, a lot of the native fish population has died off since the waters have become basically unlivable. The only fish that remain in these waters are ones that were able to successfully adapt to their environment.

Meaning, that due to the shortage of fish, many clans had to move elsewhere since fishing was no longer sustainable since their main source of income was depleted.
But due to the clan of Pavor relying mainly on other types of work besides fishing to hold their town afloat, they weren't impacted as greatly by the shortage of fish. But although the depleted fish population was not an issue for them, it still proved to have unforeseen consequences to their quality of life.

Pavor being located so close to other clans in the area not only made it easier for them to find work, but also helped them stay updated with technology as it continued to advance. The other clans relocating left them isolated and rather impoverished, which means that they're not only technologically stuck in the past, but also cannot afford to do renovations to their town.

And so, their structures only continue to wear.

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The dock

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An older house built on the water, which has become uninhabitable in recent years
QzAyyOW.jpg
The old lighthouse
NSZvCod.png
OxagJgG.png
mlHpBMC.png
WvtW9EF.png
[center][size=6][font=constantia]Artifacts[/font][/size][/center] Art made throughout the many years that the Pavor clan has been around, all neatly hanging within the town hall. [img]https://i.imgur.com/Tljxo2m.png[/img] [img]https://i.imgur.com/tgAQR3W.png[/img] [img]https://i.imgur.com/DJRdI18.png[/img] [img]https://i.imgur.com/d5S8jwF.png[/img] [img]https://i.imgur.com/o3h3W5m.png[/img] [img]https://i.imgur.com/XS5NaVD.png[/img] [img]https://i.imgur.com/y6hbk3U.png[/img] ([i][size=3]All of the above works were made using the AI from the Artbreeder website[/size][/i])
Artifacts

Art made throughout the many years that the Pavor clan has been around, all neatly hanging within the town hall.

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(All of the above works were made using the AI from the Artbreeder website)
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OxagJgG.png
mlHpBMC.png
WvtW9EF.png
[center][size=6][font=constantia]Inhabitants[/font][/size][/center] The current inhabitants of the town Pavor [i](Check their bios for their dragon specific lore)[/i] [url=https://www1.flightrising.com/dragon/70424554][img]https://www1.flightrising.com/rendern/350/704246/70424554_350.png[/img][/url] [url=https://www1.flightrising.com/dragon/70668207][img]https://www1.flightrising.com/rendern/350/706683/70668207_350.png[/img][/url] [url=https://www1.flightrising.com/dragon/70682709][img]https://www1.flightrising.com/rendern/350/706828/70682709_350.png[/img][/url] [url=https://www1.flightrising.com/dragon/70276962][img]https://www1.flightrising.com/rendern/350/702770/70276962_350.png[/img][/url] [url=https://www1.flightrising.com/dragon/70439671][img]https://www1.flightrising.com/rendern/350/704397/70439671_350.png[/img][/url] [url=https://www1.flightrising.com/dragon/71624710][img]https://www1.flightrising.com/rendern/350/716248/71624710_350.png[/img][/url] [url=https://www1.flightrising.com/dragon/70824350][img]https://www1.flightrising.com/rendern/350/708244/70824350_350.png[/img][/url] [url=https://www1.flightrising.com/dragon/70747045][img]https://www1.flightrising.com/rendern/350/707471/70747045_350.png[/img][/url] [url=https://www1.flightrising.com/dragon/70742771][img]https://www1.flightrising.com/rendern/350/707428/70742771_350.png[/img][/url]
Inhabitants

The current inhabitants of the town Pavor
(Check their bios for their dragon specific lore)

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Stories

A neat and compiled collection of all of my stories related to my clan/lore, all for your bingeing pleasure.

These stories are written as if they are a chapter within a book, so they are best read in the order they are listed.

Do not comment on any of my stories, so that they may stay neat and easily readable. You can, however, talk about them within this thread or leave a comment on my profile.


Welcome, Traveler

New Neighbour

Stories

A neat and compiled collection of all of my stories related to my clan/lore, all for your bingeing pleasure.

These stories are written as if they are a chapter within a book, so they are best read in the order they are listed.

Do not comment on any of my stories, so that they may stay neat and easily readable. You can, however, talk about them within this thread or leave a comment on my profile.


Welcome, Traveler

New Neighbour

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Misc

Meme thread
Misc

Meme thread
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Reserved
Reserved
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Reserved
Reserved
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You may now leave your replies :)
You may now leave your replies :)
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