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TOPIC | Want some art critique?
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here are a couple of my commissions! the first one was done in february and the other was done earlier this week! had a bit of a gap where i didnt have access to my computer so i couldnt draw digitally for awhile so i think the older one looks better but still
https://www.deviantart.com/buddiy/art/Jupiter-784012147
/www.deviantart.com/buddiy/art/Stray-794706749


here are a couple of my commissions! the first one was done in february and the other was done earlier this week! had a bit of a gap where i didnt have access to my computer so i couldnt draw digitally for awhile so i think the older one looks better but still
https://www.deviantart.com/buddiy/art/Jupiter-784012147
/www.deviantart.com/buddiy/art/Stray-794706749


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Boo
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um,, hi lol
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@toxicwisteria Late response, but hopefully you can still use my advice ^^ I think your geometric cellshading looks fine, there isn't really anything more i would add to that. I can see you have added geometric highlights to the hair as well, which is a nice detail :D On closer inspection i can see that some of the light/highlights on the clothing are made of small flowers/stars - if you want to keep with the geometric style i would recomend sticking to squares/triangles and stuff like that ^^ - like i can see you have already done a bit c: I think the reason the arm (both arms actually) looks off, is because they're both too short. The elbow normally is around the waist at the thinnest point, and the hands stop around the middle of the thigh. I would also lengthen the torso as it seems too short at the moment. the shoulders are also a bit to broad In general my advice to you would be: try to lengthen everything a bit. Very badly illustrated (my part not yours lol :p) but here [img]https://i.imgur.com/SbVRIIy.png[/img] compared to [img]https://i.imgur.com/scB8FEv.png[/img] As for the colors, i think they look fine I like the contrast with the hair and the rest of the more monotone body. You could always make the background more red/greenish to contrast with the character more, but that's up to personal taste c: [img]https://i.imgur.com/qanyuw3.png[/img] Pricing - perhaps 300k or something like that? c: one more thing: i would suggest framing your artwork a bit differently, there's very little space left on top of the hat, and it looks kinda awkward to cut so close to the feet c: I think it would be better if you either included the shoes as well, or cut somewhere over the knee ^^
@toxicwisteria

Late response, but hopefully you can still use my advice ^^

I think your geometric cellshading looks fine, there isn't really anything more i would add to that. I can see you have added geometric highlights to the hair as well, which is a nice detail :D On closer inspection i can see that some of the light/highlights on the clothing are made of small flowers/stars - if you want to keep with the geometric style i would recomend sticking to squares/triangles and stuff like that ^^ - like i can see you have already done a bit c:

I think the reason the arm (both arms actually) looks off, is because they're both too short. The elbow normally is around the waist at the thinnest point, and the hands stop around the middle of the thigh. I would also lengthen the torso as it seems too short at the moment. the shoulders are also a bit to broad In general my advice to you would be: try to lengthen everything a bit.
Very badly illustrated (my part not yours lol :p) but here
SbVRIIy.png
compared to
scB8FEv.png

As for the colors, i think they look fine I like the contrast with the hair and the rest of the more monotone body. You could always make the background more red/greenish to contrast with the character more, but that's up to personal taste c:
qanyuw3.png

Pricing - perhaps 300k or something like that? c:

one more thing: i would suggest framing your artwork a bit differently, there's very little space left on top of the hat, and it looks kinda awkward to cut so close to the feet c: I think it would be better if you either included the shoes as well, or cut somewhere over the knee ^^



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@Caireann

I'm afraid i can't see your art :c Tinypic leads me to a blank page :c

Do you still have the image to upload to somewhere else, or another picture you'd like my critique for? :)
@Caireann

I'm afraid i can't see your art :c Tinypic leads me to a blank page :c

Do you still have the image to upload to somewhere else, or another picture you'd like my critique for? :)
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[quote name="Lepidolite" date="2019-04-25 19:21:23" ] pinging myself so i remember to post some art tomorrow! right now i dont have any time to aha @Lepidolite [/quote] You posted on the 25th of april that you wanted to post some art, it looks like you've forgotten it :3 Feel free to post it now if you're up for it :D
Lepidolite wrote on 2019-04-25 19:21:23:
pinging myself so i remember to post some art tomorrow! right now i dont have any time to aha @Lepidolite

You posted on the 25th of april that you wanted to post some art, it looks like you've forgotten it :3 Feel free to post it now if you're up for it :D
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@cordifolium Any tips would be greatly appreciated!! [img]http://www.simpleimageresizer.com/_uploads/photos/fefa0d9a/IMG_20190708_122708_155_50.jpg[/img] [img]http://www.simpleimageresizer.com/_uploads/photos/91fb6bf2/IMG_20190721_015207_026_50.jpg[/img]
@cordifolium
Any tips would be greatly appreciated!!
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https://www1.flightrising.com/forums/art/3071574/1#post_49415734

Check out my art shop^^
I'd say my shadows and coloring could do some work, maybe make more and make it darker so its more noticeable? Idk what I should do about that lineart tho!
I'd say my shadows and coloring could do some work, maybe make more and make it darker so its more noticeable? Idk what I should do about that lineart tho!
https://www1.flightrising.com/forums/art/3071574/1#post_49415734

Check out my art shop^^
@Crisps

Hi! you may or may not remember that you actually posted here, since it's been so long ><

but here's what i have to say:
First off: i love the design of the first one!Super cute :D I am not experienced with mech/robot design, but here's what i notice when looking at it: i think it could use one more joint of articulation on the end of the foot in order for it to move properly. I also think it would be a nice idea to incorporate the water-theme a bit more next time. Right now it kinda just looks like a mech dragon with finns attatched, rather than a creature that lives/moves underwater (though i don't know if that's actually the intent of the design?) you could look at anatomy of creatures that live in or near water like otters or newts for inspiration.
I also think it would be a good idea to look at the visor again. When i look at it, it doesn't appear clearly to me weather the eyes are a part of the visor or underneath it c: if you want it to be underneath the visor, i would advice muting the color of the eye a bit, with a filter on top, and perhaps some shine that runs across the visor c:

I feel dejavu right now... have i looked at that piece before? or was it just because i saw it when i first got the notification? xD

anyways! I love the hatching style! it's clearly distinct from the style you used in the first one :3 You didn't point at anything in particular you wanted me to look at, so I'll just say a couple of general things c: I think it would benefit you to fully commit to either cell-shading or hatching-shading. The mix of the two techniques makes it a bit hard to read where the shadows actually are supposed to be. I noticed it the most in the shadow where the horns attatch c: I also think you could make the neck a bit thinner if you want it closer to what wildclaws look like on the site :3


@Crisps

Hi! you may or may not remember that you actually posted here, since it's been so long ><

but here's what i have to say:
First off: i love the design of the first one!Super cute :D I am not experienced with mech/robot design, but here's what i notice when looking at it: i think it could use one more joint of articulation on the end of the foot in order for it to move properly. I also think it would be a nice idea to incorporate the water-theme a bit more next time. Right now it kinda just looks like a mech dragon with finns attatched, rather than a creature that lives/moves underwater (though i don't know if that's actually the intent of the design?) you could look at anatomy of creatures that live in or near water like otters or newts for inspiration.
I also think it would be a good idea to look at the visor again. When i look at it, it doesn't appear clearly to me weather the eyes are a part of the visor or underneath it c: if you want it to be underneath the visor, i would advice muting the color of the eye a bit, with a filter on top, and perhaps some shine that runs across the visor c:

I feel dejavu right now... have i looked at that piece before? or was it just because i saw it when i first got the notification? xD

anyways! I love the hatching style! it's clearly distinct from the style you used in the first one :3 You didn't point at anything in particular you wanted me to look at, so I'll just say a couple of general things c: I think it would benefit you to fully commit to either cell-shading or hatching-shading. The mix of the two techniques makes it a bit hard to read where the shadows actually are supposed to be. I noticed it the most in the shadow where the horns attatch c: I also think you could make the neck a bit thinner if you want it closer to what wildclaws look like on the site :3


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@Comandrake Hi! I'm sorry to say, but because my response is so late, i can no longer see the pictures you posted :c But i saved one of the pictures to work on to illustrate a point - and i think i remember pretty accurately what it looked like before! I would say that you are right in the fact that the shadows/coloring could use some work c: It's good that the highlights match with where the light is coming from! the thing you should be aware of is that we very rarely go all the way to white with highlights - it makes all the colors look muddled in contrast - even with a bright green like she is. Pure white should be saved for areas like eyes and teeth (although you also need to be aware in that department if you're going for a less cartoonish style) I made 2 mock-ups c: (though i haven't touched the hair/tail - same principles apply c:) [img]https://i.imgur.com/8anwPix.png[/img] and: [img]https://i.imgur.com/4yDssUv.png[/img] Other than that, i don't find any problems with your lineart - and the pose is great as well :D I'd say my shadows and coloring could do some work, maybe make more and make it darker so its more noticeable? Idk what I should do about that lineart tho!
@Comandrake

Hi! I'm sorry to say, but because my response is so late, i can no longer see the pictures you posted :c

But i saved one of the pictures to work on to illustrate a point - and i think i remember pretty accurately what it looked like before!
I would say that you are right in the fact that the shadows/coloring could use some work c: It's good that the highlights match with where the light is coming from! the thing you should be aware of is that we very rarely go all the way to white with highlights - it makes all the colors look muddled in contrast - even with a bright green like she is. Pure white should be saved for areas like eyes and teeth (although you also need to be aware in that department if you're going for a less cartoonish style)

I made 2 mock-ups c: (though i haven't touched the hair/tail - same principles apply c:)
8anwPix.png
and:
4yDssUv.png

Other than that, i don't find any problems with your lineart - and the pose is great as well :D


I'd say my shadows and coloring could do some work, maybe make more and make it darker so its more noticeable? Idk what I should do about that lineart tho!
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@cordifolium [size=4][font=cambrium]hey, i would really love to hear what you have to say! also, any tips on pricing? i really struggle with finding the right balance :([/font][/size] [img]https://i.imgur.com/FR5m5Fi.png[/img] [img]https://i.imgur.com/nf0iWi7.png[/img]
@cordifolium

hey, i would really love to hear what you have to say! also, any tips on pricing? i really struggle with finding the right balance :(


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@cordifolium Would you mind taking a look at my siggy? [s]lol[/s] [img]https://i.imgur.com/eC5OqkZ.png[/img] I feel like I need to add more color dynamics? To make the piece more interesting. If you have any more advice aside from that it’s welcomed! [s]also I’m still figuring out painting hair[/s]
@cordifolium

Would you mind taking a look at my siggy? lol

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I feel like I need to add more color dynamics? To make the piece more interesting. If you have any more advice aside from that it’s welcomed! also I’m still figuring out painting hair
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