This does look a lot like the now-fixed hue issue with the Sixteen Bit effect. But I can confirm that, to some extent, something different is to blame.
Cathode imitates an old TV screen by breaking each pixel up into vertical red, green, and blue lines. There is no white - just an implication of white by the visual mixing of all three colors. As a result, colors will look off - especially light and neutral shades.
I will double check that there isn't more going on with the color shift, but at least part of the issue is just the cathode style itself.
This does look a lot like the now-fixed hue issue with the Sixteen Bit effect. But I can confirm that, to some extent, something different is to blame.
Cathode imitates an old TV screen by breaking each pixel up into vertical red, green, and blue lines. There is no white - just an implication of white by the visual mixing of all three colors. As a result, colors will look off - especially light and neutral shades.
I will double check that there isn't more going on with the color shift, but at least part of the issue is just the cathode style itself.
~ Flight Rising Engineering Team ~ - Do you want to hear what I said again? Hoot hoot!
This dragon is displaying an cosmetic effect.
What follows is the item description:
def quantize for y in range x in range if old PIXEL newpixel set PIXEL??? return cool effect - very important it must look COOL - send msg. send message. why isn't it--- OHHHHHHHH
Like apparel, skins, and scenes, effects are purely cosmetic items that can be added and removed from dragons at any time
This dragon is displaying an cosmetic effect.
What follows is the item description:
def quantize for y in range x in range if old PIXEL newpixel set PIXEL??? return cool effect - very important it must look COOL - send msg. send message. why isn't it--- OHHHHHHHH
Like apparel, skins, and scenes, effects are purely cosmetic items that can be added and removed from dragons at any time
i think the dithering effects (diffused dither, patterned pixels and numerical noise) don't change the opacity of any items, making it seem as the effect is not applied properly, specially the two new effects since they have higher contrast than diffused dither
some examples from my own dragons:
against a dark background, you can see that the transparent part on the book changed color, but not opacity
in this one, the tertiary trickmurk gene also changed color but not opacity, which makes it look grey against the white background of the website, but if you look at the scene preview, you can see it's just the transparency
in this one i tested a light color apparel against a darker background
you can also see that because the starswirl apparel is transparent, it also creates a light grey area in the dragon (similar to flowerfalls' dragon)
the effect being like this looks a bit funky but it does keep the transparency of the items instead of cutting them out like how cathode and sixteen bit does, i personally think it looks quite cool on some dragons, if you zoom in on this one you can see the transparent edges in the rose thorn apparel and the necklace
i think the dithering effects (diffused dither, patterned pixels and numerical noise) don't change the opacity of any items, making it seem as the effect is not applied properly, specially the two new effects since they have higher contrast than diffused dither
some examples from my own dragons:
against a dark background, you can see that the transparent part on the book changed color, but not opacity
in this one, the tertiary trickmurk gene also changed color but not opacity, which makes it look grey against the white background of the website, but if you look at the scene preview, you can see it's just the transparency
in this one i tested a light color apparel against a darker background
you can also see that because the starswirl apparel is transparent, it also creates a light grey area in the dragon (similar to flowerfalls' dragon)
the effect being like this looks a bit funky but it does keep the transparency of the items instead of cutting them out like how cathode and sixteen bit does, i personally think it looks quite cool on some dragons, if you zoom in on this one you can see the transparent edges in the rose thorn apparel and the necklace
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Accent: Fruitiger Aether
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Accents are equippable items that can be worn like a coat of paint on top of the skin of your dragon. The look of the accent will not be passed onto offspring and may be unequipped at any time. (Designed by Dosshie.)
Itemid #62208
[quote name="Dracowolfie" date="2025-04-04 11:18:17" ]
This dragon is also not getting the effect totally on this smoke item:
It does appear to change hue, but not getting the pixellated effect. "Haunted Flame Candles"
[/quote]
Thank you for the report @\Dracowolfie!
I'm still researching, but I'm nearly certain that the issue is different than the post above you.
While it's not obvious at first, the apparel [i]is[/i] properly dithering. Take a close look at the drippy candles furthest right in the image - the drips are showing a dithered pattern.
So why is the smoke a flat gray instead of a dithered texture? There are two factors that cause this:
[LIST=1]
[*]The smoke is an area of low contrast.
[*]The smoke averages represents so much of the image that it defines one of your image's 8 dedicated color slots.
[/LIST]
In other words, the smoke takes up so much area that the dithering logic paints the entire section solid. The pixelated patterns you see with dithering only kick in when it's trying to create a color that sits between your 8 dedicated color slots.
I hope I explained that well enough. I'll admit the result is counterintuitive - I even spent some time trying to troubleshoot the image before realizing that some of the apparel layer [i]was[/i] absolutely dithered.
EDIT: @Dosshie did an excellent job of explaining how transparency further affects apparel to appear like it's not dithered. Thanks Dosshie!
This dragon is also not getting the effect totally on this smoke item:
It does appear to change hue, but not getting the pixellated effect. "Haunted Flame Candles"
Thank you for the report @\Dracowolfie!
I'm still researching, but I'm nearly certain that the issue is different than the post above you.
While it's not obvious at first, the apparel is properly dithering. Take a close look at the drippy candles furthest right in the image - the drips are showing a dithered pattern.
So why is the smoke a flat gray instead of a dithered texture? There are two factors that cause this:
The smoke is an area of low contrast.
The smoke averages represents so much of the image that it defines one of your image's 8 dedicated color slots.
In other words, the smoke takes up so much area that the dithering logic paints the entire section solid. The pixelated patterns you see with dithering only kick in when it's trying to create a color that sits between your 8 dedicated color slots.
I hope I explained that well enough. I'll admit the result is counterintuitive - I even spent some time trying to troubleshoot the image before realizing that some of the apparel layer was absolutely dithered.
EDIT: @Dosshie did an excellent job of explaining how transparency further affects apparel to appear like it's not dithered. Thanks Dosshie!
~ Flight Rising Engineering Team ~ - Do you want to hear what I said again? Hoot hoot!
[quote name="ChaiTurtle" date="2025-04-04 05:28:35" ]
I needed to update my browser. Once I did that, the dithering started loading just fine.
[/quote]
Thanks @ChaiTurtle! I'm always happy to hear that a problem resolves itself without touching the code :)
@Toxtricity I gave the effect an extra look and can confirm that the extra color is just a consequence of splitting your neutral colors into their colorful red, green, and blue components.
The effect does increase the brightness and saturation of these pixels by a very minimal amount (~0.1%), but this is necessary to partially counter how splitting colors into RBG channels reduces the image's overall brightness. If I take that slight boost away, the hue shift is still just as noticeable.
For a neutral color dragon, Diffused Dither will give you more accurate colors - assuming that's the most important factor for you.
@Toxtricity I gave the effect an extra look and can confirm that the extra color is just a consequence of splitting your neutral colors into their colorful red, green, and blue components.
The effect does increase the brightness and saturation of these pixels by a very minimal amount (~0.1%), but this is necessary to partially counter how splitting colors into RBG channels reduces the image's overall brightness. If I take that slight boost away, the hue shift is still just as noticeable.
For a neutral color dragon, Diffused Dither will give you more accurate colors - assuming that's the most important factor for you.
~ Flight Rising Engineering Team ~ - Do you want to hear what I said again? Hoot hoot!
Just wanted to pop in and say diffused dither is now displaying properly on my phone- no clue what changed but thanks!
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I'm unsure if this was on purpose but for one of my dragons farin - he has fireflies as his tertiary and when I place it on boot_dragon(lcd)
It makes a sort of strange grouping outside the area where the fireflies are? I don't have any other dragons with firefliy are a trait but its noticeable on imperials
It doesn't get affected when I used the other variations just this one
[img]https://i.imgur.com/KVaVDjP.png[/img]
[img]https://i.imgur.com/kS2rtVm.png[/img]
Without apparel:
[img]https://i.imgur.com/QJPPIOe.png[/img]
I've tried safari and google + a latop and monitor still same results ^^:
I'm unsure if this was on purpose but for one of my dragons farin - he has fireflies as his tertiary and when I place it on boot_dragon(lcd)
It makes a sort of strange grouping outside the area where the fireflies are? I don't have any other dragons with firefliy are a trait but its noticeable on imperials
It doesn't get affected when I used the other variations just this one
Without apparel:
I've tried safari and google + a latop and monitor still same results ^^:
@Kaepora I see, thank you kindly for the response and double checking!