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TOPIC | Official Effects Bugs Megathread
Thanks for the report @Toxtricity

This does look a lot like the now-fixed hue issue with the Sixteen Bit effect. But I can confirm that, to some extent, something different is to blame.

Cathode imitates an old TV screen by breaking each pixel up into vertical red, green, and blue lines. There is no white - just an implication of white by the visual mixing of all three colors. As a result, colors will look off - especially light and neutral shades.

I will double check that there isn't more going on with the color shift, but at least part of the issue is just the cathode style itself.
Thanks for the report @Toxtricity

This does look a lot like the now-fixed hue issue with the Sixteen Bit effect. But I can confirm that, to some extent, something different is to blame.

Cathode imitates an old TV screen by breaking each pixel up into vertical red, green, and blue lines. There is no white - just an implication of white by the visual mixing of all three colors. As a result, colors will look off - especially light and neutral shades.

I will double check that there isn't more going on with the color shift, but at least part of the issue is just the cathode style itself.
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This dragon is displaying an cosmetic effect. What follows is the item description: def quantize for y in range x in range if old PIXEL newpixel set PIXEL??? return cool effect - very important it must look COOL - send msg. send message. why isn't it--- OHHHHHHHH Like apparel, skins, and scenes, effects are purely cosmetic items that can be added and removed from dragons at any time
This effect is not animated.
This dragon is showing off…
Effect: Numerical Noise
Effect: Numerical Noise
Enraged is displayed as a fallback image due to an error while loading Effect: Numerical Noise effect.
This is a static effect.


The ghostly hand decor is also unaffected (or only partially affected?), like the smoke decor.
This dragon is displaying an cosmetic effect. What follows is the item description: def quantize for y in range x in range if old PIXEL newpixel set PIXEL??? return cool effect - very important it must look COOL - send msg. send message. why isn't it--- OHHHHHHHH Like apparel, skins, and scenes, effects are purely cosmetic items that can be added and removed from dragons at any time
This effect is not animated.
This dragon is showing off…
Effect: Numerical Noise
Effect: Numerical Noise
Enraged is displayed as a fallback image due to an error while loading Effect: Numerical Noise effect.
This is a static effect.


The ghostly hand decor is also unaffected (or only partially affected?), like the smoke decor.
pings ok!
@VariantLoki @Dracowolfie @flowerfalls (pinging you 3 since this is about the same error that y'all talked about !)

i think the dithering effects (diffused dither, patterned pixels and numerical noise) don't change the opacity of any items, making it seem as the effect is not applied properly, specially the two new effects since they have higher contrast than diffused dither

some examples from my own dragons:

a spiral female dragon wearing one of the the Shackled Book items with the patterned pixels effect applied

against a dark background, you can see that the transparent part on the book changed color, but not opacity


a veilspun dragon with the trickmurk tertiary gene and the numerical noise effect applied

the same dragon as before, but with the scene strange chests behind them

in this one, the tertiary trickmurk gene also changed color but not opacity, which makes it look grey against the white background of the website, but if you look at the scene preview, you can see it's just the transparency


an imperial wearing the golden starswirl item and the numerical noise effect in a scene, the effect makes the starswirl completely white

in this one i tested a light color apparel against a darker background
you can also see that because the starswirl apparel is transparent, it also creates a light grey area in the dragon (similar to flowerfalls' dragon)

the effect being like this looks a bit funky but it does keep the transparency of the items instead of cutting them out like how cathode and sixteen bit does, i personally think it looks quite cool on some dragons, if you zoom in on this one you can see the transparent edges in the rose thorn apparel and the necklace

a guardian female dragon wearing some of the dusky rose thorn and bewitching ruby apparel with the patterned pixels effect, the apparel ends up very dark because of the effect
@VariantLoki @Dracowolfie @flowerfalls (pinging you 3 since this is about the same error that y'all talked about !)

i think the dithering effects (diffused dither, patterned pixels and numerical noise) don't change the opacity of any items, making it seem as the effect is not applied properly, specially the two new effects since they have higher contrast than diffused dither

some examples from my own dragons:

a spiral female dragon wearing one of the the Shackled Book items with the patterned pixels effect applied

against a dark background, you can see that the transparent part on the book changed color, but not opacity


a veilspun dragon with the trickmurk tertiary gene and the numerical noise effect applied

the same dragon as before, but with the scene strange chests behind them

in this one, the tertiary trickmurk gene also changed color but not opacity, which makes it look grey against the white background of the website, but if you look at the scene preview, you can see it's just the transparency


an imperial wearing the golden starswirl item and the numerical noise effect in a scene, the effect makes the starswirl completely white

in this one i tested a light color apparel against a darker background
you can also see that because the starswirl apparel is transparent, it also creates a light grey area in the dragon (similar to flowerfalls' dragon)

the effect being like this looks a bit funky but it does keep the transparency of the items instead of cutting them out like how cathode and sixteen bit does, i personally think it looks quite cool on some dragons, if you zoom in on this one you can see the transparent edges in the rose thorn apparel and the necklace

a guardian female dragon wearing some of the dusky rose thorn and bewitching ruby apparel with the patterned pixels effect, the apparel ends up very dark because of the effect
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[quote name="Dracowolfie" date="2025-04-04 11:18:17" ] This dragon is also not getting the effect totally on this smoke item: It does appear to change hue, but not getting the pixellated effect. "Haunted Flame Candles" [/quote] Thank you for the report @\Dracowolfie! I'm still researching, but I'm nearly certain that the issue is different than the post above you. While it's not obvious at first, the apparel [i]is[/i] properly dithering. Take a close look at the drippy candles furthest right in the image - the drips are showing a dithered pattern. So why is the smoke a flat gray instead of a dithered texture? There are two factors that cause this: [LIST=1] [*]The smoke is an area of low contrast. [*]The smoke averages represents so much of the image that it defines one of your image's 8 dedicated color slots. [/LIST] In other words, the smoke takes up so much area that the dithering logic paints the entire section solid. The pixelated patterns you see with dithering only kick in when it's trying to create a color that sits between your 8 dedicated color slots. I hope I explained that well enough. I'll admit the result is counterintuitive - I even spent some time trying to troubleshoot the image before realizing that some of the apparel layer [i]was[/i] absolutely dithered. EDIT: @Dosshie did an excellent job of explaining how transparency further affects apparel to appear like it's not dithered. Thanks Dosshie!
Dracowolfie wrote on 2025-04-04 11:18:17:
This dragon is also not getting the effect totally on this smoke item:
It does appear to change hue, but not getting the pixellated effect. "Haunted Flame Candles"

Thank you for the report @\Dracowolfie!

I'm still researching, but I'm nearly certain that the issue is different than the post above you.

While it's not obvious at first, the apparel is properly dithering. Take a close look at the drippy candles furthest right in the image - the drips are showing a dithered pattern.

So why is the smoke a flat gray instead of a dithered texture? There are two factors that cause this:
  1. The smoke is an area of low contrast.
  2. The smoke averages represents so much of the image that it defines one of your image's 8 dedicated color slots.

In other words, the smoke takes up so much area that the dithering logic paints the entire section solid. The pixelated patterns you see with dithering only kick in when it's trying to create a color that sits between your 8 dedicated color slots.

I hope I explained that well enough. I'll admit the result is counterintuitive - I even spent some time trying to troubleshoot the image before realizing that some of the apparel layer was absolutely dithered.


EDIT: @Dosshie did an excellent job of explaining how transparency further affects apparel to appear like it's not dithered. Thanks Dosshie!
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Thanks for the report @VariantLoki!

Or maybe I should say "reports". Part of what you found is explained by my response above.

But the issues with Cathode is another matter. That effect is currently undersampling semi-transparent pixels.

We're looking into finding the correct balance there, but in the meantime there is a Suggestions Forum post about it here: https://www1.flightrising.com/forums/sug/3407817

The post is titled "[Effect] 16-bit silhouette readability" but Cathode, 16-Bit, and Dot Matrix all fall under the same logic.
Thanks for the report @VariantLoki!

Or maybe I should say "reports". Part of what you found is explained by my response above.

But the issues with Cathode is another matter. That effect is currently undersampling semi-transparent pixels.

We're looking into finding the correct balance there, but in the meantime there is a Suggestions Forum post about it here: https://www1.flightrising.com/forums/sug/3407817

The post is titled "[Effect] 16-bit silhouette readability" but Cathode, 16-Bit, and Dot Matrix all fall under the same logic.
~ Flight Rising Engineering Team ~
- Do you want to hear what I said again? Hoot hoot!

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[quote name="ChaiTurtle" date="2025-04-04 05:28:35" ] I needed to update my browser. Once I did that, the dithering started loading just fine. [/quote] Thanks @ChaiTurtle! I'm always happy to hear that a problem resolves itself without touching the code :)
ChaiTurtle wrote on 2025-04-04 05:28:35:
I needed to update my browser. Once I did that, the dithering started loading just fine.

Thanks @ChaiTurtle! I'm always happy to hear that a problem resolves itself without touching the code :)
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@Toxtricity I gave the effect an extra look and can confirm that the extra color is just a consequence of splitting your neutral colors into their colorful red, green, and blue components.

The effect does increase the brightness and saturation of these pixels by a very minimal amount (~0.1%), but this is necessary to partially counter how splitting colors into RBG channels reduces the image's overall brightness. If I take that slight boost away, the hue shift is still just as noticeable.

For a neutral color dragon, Diffused Dither will give you more accurate colors - assuming that's the most important factor for you.
@Toxtricity I gave the effect an extra look and can confirm that the extra color is just a consequence of splitting your neutral colors into their colorful red, green, and blue components.

The effect does increase the brightness and saturation of these pixels by a very minimal amount (~0.1%), but this is necessary to partially counter how splitting colors into RBG channels reduces the image's overall brightness. If I take that slight boost away, the hue shift is still just as noticeable.

For a neutral color dragon, Diffused Dither will give you more accurate colors - assuming that's the most important factor for you.
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Just wanted to pop in and say diffused dither is now displaying properly on my phone- no clue what changed but thanks!
Just wanted to pop in and say diffused dither is now displaying properly on my phone- no clue what changed but thanks!
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I'm unsure if this was on purpose but for one of my dragons farin - he has fireflies as his tertiary and when I place it on boot_dragon(lcd) It makes a sort of strange grouping outside the area where the fireflies are? I don't have any other dragons with firefliy are a trait but its noticeable on imperials It doesn't get affected when I used the other variations just this one [img]https://i.imgur.com/KVaVDjP.png[/img] [img]https://i.imgur.com/kS2rtVm.png[/img] Without apparel: [img]https://i.imgur.com/QJPPIOe.png[/img] I've tried safari and google + a latop and monitor still same results ^^:
I'm unsure if this was on purpose but for one of my dragons farin - he has fireflies as his tertiary and when I place it on boot_dragon(lcd)

It makes a sort of strange grouping outside the area where the fireflies are? I don't have any other dragons with firefliy are a trait but its noticeable on imperials

It doesn't get affected when I used the other variations just this one

KVaVDjP.png

kS2rtVm.png

Without apparel:
QJPPIOe.png

I've tried safari and google + a latop and monitor still same results ^^:
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@Kaepora I see, thank you kindly for the response and double checking!
@Kaepora I see, thank you kindly for the response and double checking!
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