Peixes wrote on 2016-06-16:
@
Rhi don't forget that part of it isn't just the hard work people put into early festival items-- when the Coliseum was even more buggy and barely anyone had a level 25 team and the site lagged so bad there were daily pockets of downtime and the staff had to extend holidays. That's part of it, and that's a big part of why these items are so rare.
But the other (and imo, bigger) thing is that, by this point, many people have spent a lot of time and effort saving up for these collectible items. People have sunk hours and hours of their time into getting together millions of treasure to obtain Sprites, with the expectation that they would never be released, and I think it would be a slap in the face to suddenly start trickling these items into the economy and relatively tanking their value.
I've heard this argument a couple times, and I'm finally going to put in my two cents on the matter as someone who joined after 2013 and scrimped and saved for sprites.
Almost all of the people suggesting the addition of older items are doing so to stabilize the market- not make these items common. When I got my ice sprite, I paid almost 2mill treasure on top of expensive items. Now, the cheapest on the AH is 4 million. And that is a lower priced sprite.
People who have them are selling them at exorbitant prices because they can, and every successive generation doesn't just have to "buckle up and work hard" like I did. They have to work twice as, sometimes triply hard for the same dang thing.
Now I can sit on my pedestal and complain about how rereleasing these items will make my hard work mean any less than it did when I bought it (It won't).
Or how my fancy status symbol is now a dime a dozen (they won't be)
OR I can remember how nice it feels to own these items, and have a tangible chance at achieving these goals, and afford future players the same fun game elements that I enjoyed. Anything else is just me being petty. And if they go down in price and someone gets a sprite for less than I did?
Good for them. Really! My efforts at a time should not permanently influence the market, especially if it negatively impacts the game for others. I worked hard. And they will work hard. But most importantly we all enjoy flight rising as a game.
It may not be here in 5 or 10 years. This battle over 500$ pixels could mean nothing. So let these current players have a tangible
possible goal to work towards now, or in the near future. Enjoy the game and let others enjoy the same experience that you were afforded.
Just, most of us are adults or at least teens here. So let's stop acting like kids in a sandbox that would rather knock down everyone's sand castle because we got a bit of sand in our pants building ours.
If it wasn't obvious, I'm all for the addition of the sprites in the chests at low rates. It's not just fair. It's smart economics based on limited supply vs demand (as someone who just took college business class)