Hey all! My post got pretty popular on FRD, so I thought I'd make a new thing with some info, tutorials, and links to my Auction House search settings for different color schemes!
First, though, I think it's very important to give you the resources and tips I use for formatting color schemes, including some helpful definitions.
A lotta people wanna have specific color-themed lairs, but that can be tricky for a number of reasons, because color is a lot more complicated than it would seem at first! This guide should (hopefully) help you think deeper about what colors you choose for your dragons, and what sorts of color families you should use for your lairs based on FR's limited color palette.
Table of Contents:
-Glossary of Color Information
-Color Info (Continued)
-Color Schemes part 1: Common Color Schemes
-Color Schemes part 2: Seasonal/Location/Weather
-Color Schemes part 3: Aesthetic-Based
-Color Schemes part 4: Character-Based
-Color Schemes part 5: Flight-Based
-Dragon Search Color Sets
-Miscellaneous/Unsorted Color Sets
-Requests, Pinglists and To-Do list
Glossary
Hues: Pure, unadulterated color. No additions of white, black or gray. This is essentially what comes straight out of a tube of paint.
Primary Colors: Red, Blue and Yellow. Traditionally used in art as the starting pigments, alongside black and white. From these three, almost any color imaginable is possible. (I say almost for a reason, we'll get back to that)
Secondary Colors: Green, Orange and Violet/Purple. These are the basic colors that are made by mixing blue+yellow, red+yellow, and red+blue respectively.
Tertiary Colors: Yep, there's more colors in-between those 6! These are made by mixing primary and secondary colors together equally, creating red-orange, red-violet, blue-violet, blue-green, green-yellow, and yellow-orange.
(Red-Orange, Red-Violet and Blue-Violet)
(Blue-Green, Green-Yellow and Yellow-Orange)
Neutrals: Black, White and Gray. These are what create Value, or the illusion of light and dark in art. They're the tools you use to create tints, shades and tones, and to lower the Saturation, or intensity, of a hue.
Tints: Colors made by adding white to hues.
Shades: Colors made by adding black to hues.
Tones: Colors made by adding gray to hues.
Now, onto some color schemes, starting with hue-based schemes!
Complementary Colors: Colors opposite one another on the color wheel... not FR's color wheel, though. For some reason... anyhow, things like red/green, blue/orange, red-violet/yellow-green, and so on. These schemes are pleasing to the eye because of "eye vibration", which is something I still don't really understand, but it feels good.
Analogous Colors: Colors next to each other on the wheel. Think... red/red-violet/violet, or yellow/green-yellow/green. These are pleasing because they give the eyes both a path to follow and a place to relax on a piece.
Split Complementary Colors: This scheme combines aspects of both Analogous and Complimentary, by having two colors on one side of the color wheel and another color on the opposite side. This makes the opposing color highly contrasting, but still cohesive overall. This can be done with either a primary, secondary and tertiary, OR two tertiaries opposite a primary/secondary. For example, blue-violet/blue-green/orange.
Triadic Colors: These are colors that form a perfect 'triangle' on the color wheel. red/blue/yellow, green/orange/violet, etc.
Finally, some color palette types.
Pastels: Heavily tinted hues, with very low saturation. These colors read as delicate, sometimes playful, and feminine.
Jewel Tones: These colors are based on heavily-pigmented gemstones, and are often rich, cool shades, with bursts of warm colors in between. They can be both moody and passionate, depending on the context used.
Muted: Heavily toned hues, conveying a washed-out look. Dark muted tones show an air of sophistication, while lighter ones are more whimsical and old-fashioned.
Earth Tones: Beiges, taupes, and other dull tones that convey the feeling of rocks and stone. Often rugged and grounded in feeling.
Fluorescents: These are the exceptions I mentioned earlier. These colors can't be conventionally mixed with paints, as they use a larger wavelength of light than traditional colors. Very useful for eye-searing, childish pieces, as well as a vibrant accent to dark colors.
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First, though, I think it's very important to give you the resources and tips I use for formatting color schemes, including some helpful definitions.
A lotta people wanna have specific color-themed lairs, but that can be tricky for a number of reasons, because color is a lot more complicated than it would seem at first! This guide should (hopefully) help you think deeper about what colors you choose for your dragons, and what sorts of color families you should use for your lairs based on FR's limited color palette.
Table of Contents:
-Glossary of Color Information
-Color Info (Continued)
-Color Schemes part 1: Common Color Schemes
-Color Schemes part 2: Seasonal/Location/Weather
-Color Schemes part 3: Aesthetic-Based
-Color Schemes part 4: Character-Based
-Color Schemes part 5: Flight-Based
-Dragon Search Color Sets
-Miscellaneous/Unsorted Color Sets
-Requests, Pinglists and To-Do list
Glossary
Hues: Pure, unadulterated color. No additions of white, black or gray. This is essentially what comes straight out of a tube of paint.
Primary Colors: Red, Blue and Yellow. Traditionally used in art as the starting pigments, alongside black and white. From these three, almost any color imaginable is possible. (I say almost for a reason, we'll get back to that)
Secondary Colors: Green, Orange and Violet/Purple. These are the basic colors that are made by mixing blue+yellow, red+yellow, and red+blue respectively.
Tertiary Colors: Yep, there's more colors in-between those 6! These are made by mixing primary and secondary colors together equally, creating red-orange, red-violet, blue-violet, blue-green, green-yellow, and yellow-orange.
(Red-Orange, Red-Violet and Blue-Violet)
(Blue-Green, Green-Yellow and Yellow-Orange)
Neutrals: Black, White and Gray. These are what create Value, or the illusion of light and dark in art. They're the tools you use to create tints, shades and tones, and to lower the Saturation, or intensity, of a hue.
Tints: Colors made by adding white to hues.
Shades: Colors made by adding black to hues.
Tones: Colors made by adding gray to hues.
Now, onto some color schemes, starting with hue-based schemes!
Complementary Colors: Colors opposite one another on the color wheel... not FR's color wheel, though. For some reason... anyhow, things like red/green, blue/orange, red-violet/yellow-green, and so on. These schemes are pleasing to the eye because of "eye vibration", which is something I still don't really understand, but it feels good.
Analogous Colors: Colors next to each other on the wheel. Think... red/red-violet/violet, or yellow/green-yellow/green. These are pleasing because they give the eyes both a path to follow and a place to relax on a piece.
Split Complementary Colors: This scheme combines aspects of both Analogous and Complimentary, by having two colors on one side of the color wheel and another color on the opposite side. This makes the opposing color highly contrasting, but still cohesive overall. This can be done with either a primary, secondary and tertiary, OR two tertiaries opposite a primary/secondary. For example, blue-violet/blue-green/orange.
Triadic Colors: These are colors that form a perfect 'triangle' on the color wheel. red/blue/yellow, green/orange/violet, etc.
Finally, some color palette types.
Pastels: Heavily tinted hues, with very low saturation. These colors read as delicate, sometimes playful, and feminine.
Jewel Tones: These colors are based on heavily-pigmented gemstones, and are often rich, cool shades, with bursts of warm colors in between. They can be both moody and passionate, depending on the context used.
Muted: Heavily toned hues, conveying a washed-out look. Dark muted tones show an air of sophistication, while lighter ones are more whimsical and old-fashioned.
Earth Tones: Beiges, taupes, and other dull tones that convey the feeling of rocks and stone. Often rugged and grounded in feeling.
Fluorescents: These are the exceptions I mentioned earlier. These colors can't be conventionally mixed with paints, as they use a larger wavelength of light than traditional colors. Very useful for eye-searing, childish pieces, as well as a vibrant accent to dark colors.
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