Azizi

(#58184842)
Level 1 Wildclaw
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Copper

Swallowtail Jumper
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Energy: 0/50
This dragon’s natural inborn element is Earth.
Male Wildclaw
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Personal Style

Apparel

Stonekeeper Emblem
Daisy Corsage
Gem Thief
Fig Plumed Jabbot
Crystalcourt Halo
Blue and Brown Flair Scarf

Skin

Accent: Raiments of Jupiter

Scene

Measurements

Length
5.7 m
Wingspan
5.31 m
Weight
510.08 kg

Genetics

Primary Gene
Hickory
Wasp
Hickory
Wasp
Secondary Gene
Taupe
Bee
Taupe
Bee
Tertiary Gene
Tan
Glimmer
Tan
Glimmer

Hatchday

Hatchday
Jan 03, 2020
(4 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Earth
Common
Level 1 Wildclaw
EXP: 0 / 245
Scratch
Shred
STR
8
AGI
9
DEF
6
QCK
5
INT
5
VIT
6
MND
6

Lineage

Parents

Offspring

  • none

Biography

AZIZI
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Gem Connoisseur | Traveling Merchant | Tradesman


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Crystalcourt Halo Blue and Brown Flair Scarf Gem Thief
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Past
"Sometimes the apple does fall far from the tree."
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There are many advantages to being a sandy drifter. For one, their wings made of a subtype or glass could easily break through the eggs of which they were born in. Their shining scales worked wonders when protecting them from attackers, and having wings sharper than blades didn’t hurt either. Culture demanded that the young dragons be taught basic skills and crafts before they set off into the world, so that they may make a living. Sure, the skills mostly involved the moving of dirt and the carving of stone and sand, but work like that could lead to an upcoming merchant. Once they were either adept at their craft or too old to be lazing around any more, the young serpents were provided with a caravan and told to seek out their calling in the world, preferably in the skills they had been taught. Life should have been easy for Azizi.

However, life was harder than it looked.

Glass wings, although lethal weapons, don’t make for the best flight. If Azizi could even get off the ground at all. Their scales shone like diamonds, but burned on the hottest days when there was no refuge to take from the sun. And while the species typically stayed together in their caravans, if a dragon didn’t want to live a nomadic lifestyle, to take up the helm of stone masonry and sandcarving, then they were out of luck. Azizi was one such dragon, and was left behind by his family. They had no use for the likes of him. Azizi was hurt, but for the most part did not care. They could get by on their own.

Azizi had learned one of his species’ skill though— digging. Born with the unique ability to sense gems better than most other dragons, Azizi took full advantage of this innate skill. He became a connoisseur of jewels, finding where they lay hidden under the ground and bringing them up to marvel in their beauty. Elemental gems which held powers gifted by the deities themselves, or simply something that looked good but had no other purpose, Azizi found them all. He traveled the world, quickly abandoning his stay in Dragonhome to venture into the outer reaches of Sornieth. He lugs around his caravan still, the last physical remnant of his parents, other than the blood that courses through his veins. Sometimes Azizi will set up an outpost, calling to travelers near and far and presenting them with his findings. He often closes up shop with a full pocket and nearly empty racks that once held his findings.


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Past
"Though I have many regrets, I shall not turn away from the lifestyle I have chosen."
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No dragon that trades or sells gems does so without learning how to con and kill. Thieves and bandits lay around every corner, waiting to strike and pilfer Azizi's heard-earned goods from him. Azizi does not wish to become like him, but he does what he has to in order to survive. If a thief lives nearby to where Azizi has set up shop, Azizi will sometimes follow if their crime was large enough. If the thief lives with others, than Azizi will try to con them into telling him where the thief has gone, before promptly taking back what's his. Azizi has become quite slick, after having to do such multiple times. If the thief lives alone, well... Azizi knows how to knock dragons out, them leave undetected in the night. It is necessary for his survival.

The first time Azizi killed is still seared into his memory, each scene playing out in his head whenever nightmares come to pay the poor Wildclaw a visit. It had been in the dead of night, and Azizi was resting with a content smile on his lips. Three bandits attacked him then, pummeling him with punches and scratches and shaking him out of his sleep with a shriek. Azizi screamed and thrashed about, sure that he was going to die that night. One of his wings waved about haphazardly. There was a thunk, then a sickening crunch... and the bandits fled. Azizi didn’t know what had happened until he registered the warm wetness on his wing, and the body laying right next to him. He cried for days, but eventually grew tough. Dragons die all the time in war. It had been an accident, he lashed out in self defense, he wasn’t a killer. Azizi buried the body and hurried along his way. Slowly the guilt started to fade, but it never became any easier.

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A Curious Encounter
"What a curious and frightening fellow you are."
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Azizi had never taken the Plaguelands to be a very fun place to stay. He much preferred lands that weren’t infested with death and disease, but he had to admit that the Plaguebringer’s realm did have its merits. Having lived in the deserts of Dragonhome, Azizi was already prepared for a scarcity of food. But the Plaguelands did have a surprising abundance of small critters that Azizi could snack on, despite the lands being similar to that of his old home. There were even larger beasts that, although extremely dangerous and difficult to take down (such was the way in a survival-oriented land), Azizi found that they made hearty meals. Every once and a while he would stumble upon a quarantine zone, where the water was palatable and drinkable. Despite the scavengers and thugs, the land was infested with gems. Azizi knew that he could make a small fortune if he stayed.

Eventually, Azizi came upon a most curious sight. After having already collected a sufficient amount of gems for the day, Azizi’s primary objective was to seek out a rendezvous point. A small quarantine zone would have been nice, or perhaps even an accenting clan, but what the Wildclaw stumbled upon was something much different. It probably wasn’t any more than a half-mile in circumference, but the lush greenery inside the border climbed tall into the sky. The difference was like night and day, the reddish jerky-like terrain of the Plaguebringer suddenly halted by green blades of grass swinging high in the breeze. In the initial shock of the moment, it would have been entirely possible to convince Azizi that some minor deity of greenery had taken up residence in the Plaguebringer’s domain and crafted a land of its own. Although he couldn’t see it through the vines, Azizi was sure that juicy prey and beautiful flowers lay in wait. So, pulling his caravan along with a grunt, Azizi was determined to take refuge in this paradise.

He didn’t even get a step in before there was a flash of green and a sudden stinging sensation in his cheek. Azizi recoiled, aghast. He placed a paw over the tiny wound and stared in front of him, mouth hanging slightly open. Spirals usually didn’t get bigger than medium-sized constrictor snakes, like boas or anacondas in the middle of growing. This Spiral, however, was the size of a fully-grown Mirror. Azizi gawked as he realized what he was staring at. Before he could get a word out, however, the Spiral hissed at him. “Stay off of my land!” he seethed. “Or else I’ll make you regret it.” Azizi had no doubt that the Spiral would make good on his word if the Wildclaw pressed on, but he wasn’t about to give up so easily. “Please!” the Wildclaw exclaimed. “I am but a weary traveler, looking for the place to stay the night. I honor your claim over this area, but I assure you I am a polite guest. On my family’s good name, I swear I shall only stay the night and not a second more.” The Spiral continued to glower at him, rolling his eyes in exasperation as if he had just heard the most idiotic thing in the world. Azizi took the time to study the mysterious creature, noticing that his scales were much spikier than that of the average dragon. This Spiral’s bloodline must have been raised in the undergrowth for them to have evolved into such spiny bodies.

“I eat dragons like you for breakfast,” the Spiral growled. Azizi would have found the expression funny, had the Spiral not been much bigger than his usual prey. “So best it, before I make you my next meal.” Azizi widened his eyes, but would not give up just yet. As the Spiral was slinking back into his home, Azizi suddenly gestured to his home. “I can offer gems in return for your hospitality!” he proclaimed. Now this caught the Spiral’s attention. He turned around, staring at Azizi with wide eyes. Azizi grinned smugly. “I have decorative gems, snack gems, elemental gems, you name it! I can find any gem you’d like, in return for a stay here.” The Spiral said nothing, contemplating Azizi’s offer, though the Wildclaw could see nothing in his green eyes. The two stared at each other in silence.

“Do you stock healing gems and Nature magic gems?” the Spiral asked quickly. He was staring intently at Azizi. The Wildclaw almost found himself flustered, but he was very good at composing himself. “I have a hoard of them!” he quipped with a wry smile. The Spiral nodded, more to himself than Azizi, then ducked back into the brush without another word. In a moment, he was gone. Disappeared. Azizi was dumbfounded. Before he could make another sound, the Spiral poked his head out. “Well? Are you coming?” he pressed. Azizi could hardly contain his chuckles. Leaving his cart behind, he followed the Spiral into the brush. “Where are we going?” the Wildclaw asked after he was deeper into the little pack of woods. The Spiral didn’t look back at him when he spoke. “I’m taking you to the middle of my land, where my living quarters are set up. There is clean water, places to sleep, flowers to keep the place smelling nice, and bountiful prey. Once we’re all settled in, we’ll see what we can do about that cart of yours, and cut a deal.” Azizi nodded, though he was a bit confused. “That might be a bit of work. Aren’t I only staying the night.” The Spiral shook his head, as if sure about how everything was going to play out. “No. For as long as you stay in the Plaguelands, you stay with me. I will accommodate you and make sure you are comfortable. In return, I only request your servitude in finding gems for me. I need them.” Azizi sensed a hint of desperation in the last part of the Spiral’s spiel. He shrugged to himself, happy at how things turned out.

“I’m fine with that. But, I just need to know one thing,” Azizi said. The Spiral stopped, wheeling around to face him with a slightly nervous countenance.

“What is it?” he asked quietly.

“What is your name?” Azizi returned. The Spiral sighed, closing his eyes.

“My name is Duncan.”

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ASSOCIATES
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Friends | Family | Allies | Enemies | Other

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Stonekeeper Crown Earth Tome Stonekeeper Sash
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Friends/Family
"I wonder, what makes a dragon family?"

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DUNCAN
Duncan is the "curious and frightening" dragon that Azizi is currently staying with. The Spiral provides food, water, and even comfortable shelter, commodities that are rather tough to find in the Plaguelands without help, in exchange for healing gens and Nature magic gems.

Though Duncan is as antisocial as they come, and pretty grumpy too, he seems to have warmed up to Azizi at least a bit. It's no surprise really, as the Wildclaw's charm and ceaseless good nature have made many a dragon fall head-over-heels for the Wildclaw.

But recently, Aziz has become worried for his newfound friend. Duncan's health is slowly deteriorating, and Azizi knows that his gems can only slow down the process. If things get any worse, he fears that Duncan will reach the point of no return.

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MIRAGE
Mirage is one of Azizi's many siblings, born alongside him in a clutch of four. She was the only Coatl in their group, and proved herself to be the shyest of the bunch. She became Azizi's favorite sibling, and the two would often quietly hang out together while the other hatchlings ran and played.

Mirage had affinity for crafting jewelry and trinkets of sand, and would often work together with Azizi to make items they could sell. With Azizi doing the digging and Mirage doing the crafting, they soon set up a nice little shop in their caravan.

But eventually, Azizi wished to leave the caravan. He disliked the nomadic lifestyle, and the dull colors of their craft. Mirage was the only one who cried when he left. Now, Azizi doubts he will ever see his sister again, while Mirage doubts her brother would even recognize her if they did somehow cross paths.

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NAME3
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Allies/Enemies/Other
"What did I do to deserve your scathing hatred?"
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RENEK
Renek was one of the thieves that attacked Azizi on the night he committed his first kill. All three of the thieves were siblings, Renek being the oldest of the three. When his youngest brother died, Renek and his sister fled in fear. His sister succumbed to her wounds soon after, for they were too grievous to heal properly. Renek also caught a nasty infection, but unlike his siblings, he survived. His useless wings and horrid scars on his face serve as a permanent reminder of that night, and those he lost.

Now Renek is angry. He wishes to avenge his siblings, and take down the dragon that took their lives. Nothing will stop his vengeful pursuit, nothing short of victory... or death.

"I'll make you regret the day you hatched, Wildclaw. You will bleed for the transgressions you committed upon us, much like my siblings and I have already done for you."

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NAME5
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Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

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NAME6
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

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CREDITS
Source | Source

Bio template by Darkfyyre | Code

s6E3Kxf.png Intact Clay Pot
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Sandy Drifters's glass wings and polished earth-tone hides allow them to blend right into their desert surroundings. Hailing from the Shattered Plain, they specialize in sandcarving, digging and stone masonry. Drifters are naturally nomadic; they prefer living in their caravans, and make excellent merchants to sell their craft.
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Exalting Azizi to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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