8/2 Updated : 3 Dealer team composition for faster grinding in GW!
Ookay, I saw the awesome *Culex's Guide* and found that if with Str133 dragon I can kill EVERY enemies with 1 Scratch + Elim (sans Boss Golems, of course) - so simple two-shot-kill playing is possible. This was so tempting, so I tried!
Purpose :
This Guide includes :
First, my team composition is like below.
Detail Stats are like below. (In order of above)
Dealer A Str129 / Qck50
Dealer B Str133 / Qck38
* This is Untinctured stat. When tinctured, Dealer B could be like below.
Healer C Int119 / Qck70
* This is Untinctured stat. Modifiable! (Details below)
* When tinctured, Healer C could be like below.
Of course all members must have full stones.
Dealer : 3 Berserker / 2 Ambush / 1 Eliminate
Healer : 3 Scolar / 2 Discipline / 1 Aid (Nope, not a Regeneration.)
If your Dealer A has a Rally, that could be useful but not necessary.
(See How to play # 3. if you have Rally)
+
"Don't forget that you can use Rally to give STR (Rallying dragon's level + 5) to the receiving dragon to reach the high STRs listed for the last few zones."
Yes, this means your Dealer A must be lv25 to give +30STR buff with Rally!
* Imo healer doesn't need to go over Int 120. Int 119 makes +730 health recovery with Aid, and deals quite good damage when attack. I think it's better to invest in Qck, to make up two Ambush stones and secure turns. With 2 Disciplines a fast healer can use Meditate / Aid sufficiently and even Attack quite frequently.
But, yes it doesn't have to be exact Int 119 / Qck 70. This can be modified depending on your play style. I only tried Int 119 / Qck 70 (tbh I just didn't want to use a Tincture lol), so if there's any other good stat for fast healer please let me know!
Just remember below two rules.
1. Dealer B can kill EVERYTHING with Scratch + Eliminate
2. Dealer A can kill everything BUT 3 below with Scrt + Elim
Yeees of course sans Boss Golems, haha. No way near X3
(And STR129 can kill the lightning golem bird 'Chromefeather Lookout')
And one more thing,
3. If your Dealer A uses a Rally to Dealer B,
Dealer B can kill ALL CASTERS below with 1-shot Eliminate.
Personally I prefer to use the casters to gathering some Breathes.
This depends on you!
Str133 build is also really convenient in Kelp Beds, especially with a Rally.
Team composition :
Dealer B(Str133) can one-shot kill EVERYTHING with Rally-ed Eliminate.
(Including Mammertee and Kelp Tender, but sans Stingrays of course lol)
You also can train the fodders with these two dealer(must have a Rally in this case!). I tested training fodders several times, and It takes about 12 rounds / 5-6 minutes or so if you don't encounter a boss, to leveling a fodder to lv 7.
(Less than 5 minutes to leveling up to lv 6 in same condition) *
When leveling a fodder with this team, you'll never get hit unless :
- The first round (Gathering Breathes)
- Encounter a Three-pack composed only of Mmts and KpTdrs
or
- Encounter a Boss
- Encounter a Four-pack
- Enemies' Dodge
Okay, if you're willing to gladly skip the boss golems, here's your best choice. I mean even faster team for you in Golem Workshop.
Str133 build is also really convenient in Kelp Beds, especially with a Rally.
Team composition :
So, this is all.
I think this team is quite convenient, so recommend this! :D
But since this is not a completed guide, I still need some opinions and advice about this. All comments are welcome!
The next post would be some GIF simulations of this 133 Build team! C:
See the bottom of this post.
hayum's Golem Build Guide - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
133 Build for Golem/Kelp Grinding!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
133 Build for Golem/Kelp Grinding!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ookay, I saw the awesome *Culex's Guide* and found that if with Str133 dragon I can kill EVERY enemies with 1 Scratch + Elim (sans Boss Golems, of course) - so simple two-shot-kill playing is possible. This was so tempting, so I tried!
Quote:
Purpose :
- Quicker Grinding in Lv25 zones
- Quicker Training for Higher Levels (~lv25) >>> Post 3
- Quicker Training for Higher Levels (~lv25) >>> Post 3
This Guide includes :
New Builds >>
Team Composition Strategy >>
- 133 Build (Shattered Cannon Build)
- Quick Healer Build
- Quick Healer Build
Team Composition Strategy >>
- 2+1 team for stable&quick grinding in GW / KB
- 3-Canon team for even faster grinding in GW! (New 8/2)
- 2-Shattered team for faster leveling(~25) in KB (WIP)
- 3-Canon team for even faster grinding in GW! (New 8/2)
- 2-Shattered team for faster leveling(~25) in KB (WIP)
So if you're not interested in grinding Kelp/Golem, this still can be useful! :D
First, my team composition is like below.
Detail Stats are like below. (In order of above)
Dealer A Str129 / Qck50
Dealer B Str133 / Qck38
* This is Untinctured stat. When tinctured, Dealer B could be like below.
Str 133 / Agi 8 / Vit 9 / Qck 39 (Thank you @Reaganstorme!)
Healer C Int119 / Qck70
* This is Untinctured stat. Modifiable! (Details below)
* When tinctured, Healer C could be like below.
Int 119 / Agi 8 / Vit 12 / Qck 71 (Thank you again, @Reaganstorme!)
Of course all members must have full stones.
Dealer : 3 Berserker / 2 Ambush / 1 Eliminate
Healer : 3 Scolar / 2 Discipline / 1 Aid (Nope, not a Regeneration.)
If your Dealer A has a Rally, that could be useful but not necessary.
(See How to play # 3. if you have Rally)
+
Culex's Guide wrote:
"Don't forget that you can use Rally to give STR (Rallying dragon's level + 5) to the receiving dragon to reach the high STRs listed for the last few zones."
Yes, this means your Dealer A must be lv25 to give +30STR buff with Rally!
* Imo healer doesn't need to go over Int 120. Int 119 makes +730 health recovery with Aid, and deals quite good damage when attack. I think it's better to invest in Qck, to make up two Ambush stones and secure turns. With 2 Disciplines a fast healer can use Meditate / Aid sufficiently and even Attack quite frequently.
But, yes it doesn't have to be exact Int 119 / Qck 70. This can be modified depending on your play style. I only tried Int 119 / Qck 70 (tbh I just didn't want to use a Tincture lol), so if there's any other good stat for fast healer please let me know!
How to Play
Just remember below two rules.
1. Dealer B can kill EVERYTHING with Scratch + Eliminate
2. Dealer A can kill everything BUT 3 below with Scrt + Elim
Yeees of course sans Boss Golems, haha. No way near X3
(And STR129 can kill the lightning golem bird 'Chromefeather Lookout')
And one more thing,
3. If your Dealer A uses a Rally to Dealer B,
Dealer B can kill ALL CASTERS below with 1-shot Eliminate.
Personally I prefer to use the casters to gathering some Breathes.
This depends on you!
Further : How about Kelp Beds?
Str133 build is also really convenient in Kelp Beds, especially with a Rally.
Team composition :
- Dealer A Str129 / Qck50 with a Rally (must)
(Actually Str of Dealer A isn't a big deal here!)
- Dealer B Str133 / Qck38
- Healer C (for Grinding) or a Fodder (for Training)
Dealer B(Str133) can one-shot kill EVERYTHING with Rally-ed Eliminate.
(Including Mammertee and Kelp Tender, but sans Stingrays of course lol)
Training in Kelp Beds
You also can train the fodders with these two dealer(must have a Rally in this case!). I tested training fodders several times, and It takes about 12 rounds / 5-6 minutes or so if you don't encounter a boss, to leveling a fodder to lv 7.
(Less than 5 minutes to leveling up to lv 6 in same condition) *
When leveling a fodder with this team, you'll never get hit unless :
- The first round (Gathering Breathes)
- Encounter a Three-pack composed only of Mmts and KpTdrs
(You can't avoid getting hit once in this case)
or
- Encounter a Boss
- Encounter a Four-pack
- Enemies' Dodge
Quote:
Further : I need a EVEN FASTER Team in GW
Okay, if you're willing to gladly skip the boss golems, here's your best choice. I mean even faster team for you in Golem Workshop.
Str133 build is also really convenient in Kelp Beds, especially with a Rally.
Team composition :
- Dealer A Str129 / Qck50 with a Sap (highly recommend)
(Actually Str of Dealer A isn't a big deal here!)
- Dealer B Str133 / Qck38 with a Sap (highly recommend)
- Dealer C Str129 / Qck50 with a Sap (highly recommend)
- Yes, simpy two 129 dealers and a 133 dealer.
Sap would be really helpful, so highly recommended. (But not necessary I think)
- Don't forget to press F5 when you encounter a boss golem.
Unless with the mighty Stormcatcher's bless, probably you'll lose.
- That's all. No other words needed. See below GIFs! :)
So, this is all.
I think this team is quite convenient, so recommend this! :D
But since this is not a completed guide, I still need some opinions and advice about this. All comments are welcome!
The next post would be some GIF simulations of this 133 Build team! C: