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TOPIC | Gathering Re-Vamp. More food dropping.
[quote name="McAlli" date="2025-01-24 14:38:22" ] As the person who said "160", I assume that I'm the one being accused of lying and being asked to provide a screenshot (as I can't see all the posts on this thread) -- why would I lie about getting 160 food points. What purpose would that serve. Bizarre. [/quote] Why do people lie about anything? To support their own biases. People lie to themselves as much as (or more than) they lie to other people. It's not bizarre at all; it's common human behavior. You can just go outside and see it. Anyways, I don't personally think it's impossible this happened. Just highly unlikely. My numbers are also much smaller than everyone else's. But I think, if anything, this reinforces my thought that only the floor needs to change. The ceiling seems relatively good, and if the low values of the bottom are eliminated, the average will go up! Also honestly, there is no reason a level 40 gather should come away with two items. That's just silly. But that's, again, a problem with the lows. Most people do not have their lair maxed in space or dragons.
McAlli wrote on 2025-01-24 14:38:22:
As the person who said "160", I assume that I'm the one being accused of lying and being asked to provide a screenshot (as I can't see all the posts on this thread) -- why would I lie about getting 160 food points. What purpose would that serve. Bizarre.
Why do people lie about anything? To support their own biases. People lie to themselves as much as (or more than) they lie to other people. It's not bizarre at all; it's common human behavior. You can just go outside and see it.

Anyways, I don't personally think it's impossible this happened. Just highly unlikely. My numbers are also much smaller than everyone else's. But I think, if anything, this reinforces my thought that only the floor needs to change. The ceiling seems relatively good, and if the low values of the bottom are eliminated, the average will go up!

Also honestly, there is no reason a level 40 gather should come away with two items. That's just silly. But that's, again, a problem with the lows. Most people do not have their lair maxed in space or dragons.
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i'm not trying to be rude when i say this but i just feel like too many opposing responses basically boil down to "i don't have a problem with it, so it's not an issue" and it's counterproductive to any real conversational progress

if an argument can be made without that sentiment, i'd be apt to hear it

but in reality there's genuinely no real harm that restructuring the gathering output can cause

the economy can't be impacted by this because people will ALWAYS need food regardless of what lair they have
  • can't do coli or breed without food
  • people coming back from hiatuses too short to get the free energy refill will need food
  • people who were previously not feeding their lairs then decide they want to start feeding their lairs to get the well-fed bonus
  • people will always be doing coli and get food like that, then also need it for energy refills
  • new players will need it
  • people buying underfed dragons off the AH will need it if they dont want a ding to their energy scores

upping the high level gathering outputs isn't going to negatively impact anything
i'm not trying to be rude when i say this but i just feel like too many opposing responses basically boil down to "i don't have a problem with it, so it's not an issue" and it's counterproductive to any real conversational progress

if an argument can be made without that sentiment, i'd be apt to hear it

but in reality there's genuinely no real harm that restructuring the gathering output can cause

the economy can't be impacted by this because people will ALWAYS need food regardless of what lair they have
  • can't do coli or breed without food
  • people coming back from hiatuses too short to get the free energy refill will need food
  • people who were previously not feeding their lairs then decide they want to start feeding their lairs to get the well-fed bonus
  • people will always be doing coli and get food like that, then also need it for energy refills
  • new players will need it
  • people buying underfed dragons off the AH will need it if they dont want a ding to their energy scores

upping the high level gathering outputs isn't going to negatively impact anything
CILLIAN / HOBBITS
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[quote name="hungryhobbits" date="2025-01-25 13:36:41" ] the economy can't be impacted by this because people will ALWAYS need food regardless of what lair they have [/quote] This demonstrates a fundamental misunderstanding of how this game's economy works
hungryhobbits wrote on 2025-01-25 13:36:41:
the economy can't be impacted by this because people will ALWAYS need food regardless of what lair they have

This demonstrates a fundamental misunderstanding of how this game's economy works
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[quote name="hungryhobbits" date="2025-01-25 13:36:41" ] i'm not trying to be rude when i say this but i just feel like too many opposing responses basically boil down to "i don't have a problem with it, so it's not an issue" and it's counterproductive to any real conversational progress if an argument can be made without that sentiment, i'd be apt to hear it but in reality there's genuinely no real harm that restructuring the gathering output can cause the economy can't be impacted by this because [snip] [/quote] This is just categorically untrue. Every change impacts the economy. It might be a little, but it does impact it. And, no, people will not - comparatively - need food if they are getting 2,500 points of food per day. This is the number I'm focusing on because on the second page, when told this is too much, at least two people argued that it is not, and would not have an impact on the economy. So let's pretend we want to think about what the impact might be. Just pretend. If you have the biggest lair there is, then even if you are returning after hiatus you will only need 4.5 days of gathering by one person - or one day of gathering by 4.5 people. This means to feed their lair immediately, a person would have to use their gathering and three and a half other people's turns. Right now's gathering data (I'm picking 400 points/day for ease, and because it seems closer to a general average than 500) will need twenty-five days of gathering or twenty-five other people's gathering points. Three other people are supported by selling food in option a. Twenty-four people are supported selling food in option b. I'm not saying this is how it should be, and its certainly not a full picture. This is just an example. And this is a small, small snippet of the effect from just one example. If people would stop saying "there's no impact" when what they seem to mean is "there's no impact I've thought about," I guess I'd be more apt to listen, too.
hungryhobbits wrote on 2025-01-25 13:36:41:
i'm not trying to be rude when i say this but i just feel like too many opposing responses basically boil down to "i don't have a problem with it, so it's not an issue" and it's counterproductive to any real conversational progress

if an argument can be made without that sentiment, i'd be apt to hear it

but in reality there's genuinely no real harm that restructuring the gathering output can cause

the economy can't be impacted by this because [snip]
This is just categorically untrue. Every change impacts the economy. It might be a little, but it does impact it. And, no, people will not - comparatively - need food if they are getting 2,500 points of food per day. This is the number I'm focusing on because on the second page, when told this is too much, at least two people argued that it is not, and would not have an impact on the economy.

So let's pretend we want to think about what the impact might be. Just pretend.

If you have the biggest lair there is, then even if you are returning after hiatus you will only need 4.5 days of gathering by one person - or one day of gathering by 4.5 people. This means to feed their lair immediately, a person would have to use their gathering and three and a half other people's turns. Right now's gathering data (I'm picking 400 points/day for ease, and because it seems closer to a general average than 500) will need twenty-five days of gathering or twenty-five other people's gathering points. Three other people are supported by selling food in option a. Twenty-four people are supported selling food in option b.

I'm not saying this is how it should be, and its certainly not a full picture. This is just an example. And this is a small, small snippet of the effect from just one example. If people would stop saying "there's no impact" when what they seem to mean is "there's no impact I've thought about," I guess I'd be more apt to listen, too.
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[quote name="Contaminate" date="2025-01-25 15:11:25" ] [quote name="hungryhobbits" date="2025-01-25 13:36:41" ] the economy can't be impacted by this because people will ALWAYS need food regardless of what lair they have [/quote] This demonstrates a fundamental misunderstanding of how this game's economy works [/quote] The game's economy is less important than player enjoyment.
Contaminate wrote on 2025-01-25 15:11:25:
hungryhobbits wrote on 2025-01-25 13:36:41:
the economy can't be impacted by this because people will ALWAYS need food regardless of what lair they have

This demonstrates a fundamental misunderstanding of how this game's economy works

The game's economy is less important than player enjoyment.
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Fully support updating/revamping the gathering system.

I don't usually like weighing in on topics like these, but I feel like I should at least offer my thoughts here since they're somewhat relevant. Feel free to disregard them if you don't agree with me.

I like being able to play Flight Rising with my friends. Unfortunately, several of my friends have given up and quit for long stretches because keeping their dragons fed made the game feel too much like a chore... especially after they'd missed a few days and were already behind. Could they go grind in the coliseum for an hour and fix that? Sure! But should they really have to? That feels incredibly punishing for a casual player if you ask me.

The argument of "just let your dragons starve" might be fine to someone who has become detached to the meaning behind that, but the average person playing a petsite-style game does not want to just let their creatures "starve" even if there's no major penalty. It doesn't FEEL good. "Give up and stop caring" isn't really much of a solution to an issue like this, imo... especially in response to a suggestion like this one. Revamping the gathering system doesn't feel like it's really that big of an issue and it sounds like it has the potential to solve a pretty major and fundamental issue here.

It kind of shocks me a bit how adamantly opposed to this some people seem to be. Does making the game easier for some people really lessen other peoples' enjoyment that much? If the concern really is the economy tanking, there are multiple ways to fix the low-food-output issue without doing anything drastic to the economy. Making the game less of a grind feels like a net positive and I don't really understand the arguments going on here. After all, if Staff does decide to do something about it, they'll balance it how they want to regardless what anybody says here. It's their game, after all. I think the main point being made here is that it's something that needs to be looked at and adjusted, regardless what those adjustments end up ultimately being.



Fully support updating/revamping the gathering system.

I don't usually like weighing in on topics like these, but I feel like I should at least offer my thoughts here since they're somewhat relevant. Feel free to disregard them if you don't agree with me.

I like being able to play Flight Rising with my friends. Unfortunately, several of my friends have given up and quit for long stretches because keeping their dragons fed made the game feel too much like a chore... especially after they'd missed a few days and were already behind. Could they go grind in the coliseum for an hour and fix that? Sure! But should they really have to? That feels incredibly punishing for a casual player if you ask me.

The argument of "just let your dragons starve" might be fine to someone who has become detached to the meaning behind that, but the average person playing a petsite-style game does not want to just let their creatures "starve" even if there's no major penalty. It doesn't FEEL good. "Give up and stop caring" isn't really much of a solution to an issue like this, imo... especially in response to a suggestion like this one. Revamping the gathering system doesn't feel like it's really that big of an issue and it sounds like it has the potential to solve a pretty major and fundamental issue here.

It kind of shocks me a bit how adamantly opposed to this some people seem to be. Does making the game easier for some people really lessen other peoples' enjoyment that much? If the concern really is the economy tanking, there are multiple ways to fix the low-food-output issue without doing anything drastic to the economy. Making the game less of a grind feels like a net positive and I don't really understand the arguments going on here. After all, if Staff does decide to do something about it, they'll balance it how they want to regardless what anybody says here. It's their game, after all. I think the main point being made here is that it's something that needs to be looked at and adjusted, regardless what those adjustments end up ultimately being.


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[quote name="McAlli" date="2025-01-25 17:16:42" ] [quote name="Contaminate" date="2025-01-25 15:11:25" ] [quote name="hungryhobbits" date="2025-01-25 13:36:41" ] the economy can't be impacted by this because people will ALWAYS need food regardless of what lair they have [/quote] This demonstrates a fundamental misunderstanding of how this game's economy works [/quote] The game's economy is less important than player enjoyment. [/quote] Excuse me, but these are not separate things. The economy is player enjoyment.
McAlli wrote on 2025-01-25 17:16:42:
Contaminate wrote on 2025-01-25 15:11:25:
hungryhobbits wrote on 2025-01-25 13:36:41:
the economy can't be impacted by this because people will ALWAYS need food regardless of what lair they have
This demonstrates a fundamental misunderstanding of how this game's economy works
The game's economy is less important than player enjoyment.
Excuse me, but these are not separate things. The economy is player enjoyment.
Cheerful Chime Almedha | share project
Fandragons
Lore Starts Here (WIP)
I collect Pulsing Relics!
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47432632.png
[quote name="Eldin" date="2025-01-25 17:50:14" ] It kind of shocks me a bit how adamantly opposed to this some people seem to be. Does making the game easier for some people really lessen other peoples' enjoyment that much?[/quote] at this point i think some of them might just be arguing for the sake of arguing
Eldin wrote on 2025-01-25 17:50:14:
It kind of shocks me a bit how adamantly opposed to this some people seem to be. Does making the game easier for some people really lessen other peoples' enjoyment that much?

at this point i think some of them might just be arguing for the sake of arguing
CILLIAN / HOBBITS
Repeatedly baffling Christendom by continuing to live.



CANDY COATED DRAGONS
[quote name="hungryhobbits" date="2025-01-26 09:14:07" ] [quote name="Eldin" date="2025-01-25 17:50:14" ] It kind of shocks me a bit how adamantly opposed to this some people seem to be. Does making the game easier for some people really lessen other peoples' enjoyment that much?[/quote] at this point i think some of them might just be arguing for the sake of arguing [/quote] I agree. I also feel like some people are trying to keep a "class" divide between players with some of this stuff by saying that you can be rich in food and money to buy food if you play the game their "proper" way.
hungryhobbits wrote on 2025-01-26 09:14:07:
Eldin wrote on 2025-01-25 17:50:14:
It kind of shocks me a bit how adamantly opposed to this some people seem to be. Does making the game easier for some people really lessen other peoples' enjoyment that much?

at this point i think some of them might just be arguing for the sake of arguing

I agree. I also feel like some people are trying to keep a "class" divide between players with some of this stuff by saying that you can be rich in food and money to buy food if you play the game their "proper" way.
SkTVZgI.png 26YmPsW.png T3J0Dhh.png
[quote name="MonsoonTheHybrid" date="2025-01-26 13:17:50" ] I agree. I also feel like some people are trying to keep a "class" divide between players with some of this stuff by saying that you can be rich in food and money to buy food if you play the game their "proper" way. [/quote] And there is a class of players that would love to use the bare minimum in food professions so that they can just go and hit it big at scavenging/egg lottery with no consequences. It's surprising to see that, even though we haven't had a level raise in close to a decade, how few players actually do not have their food professions maxed because the bulk of their turns is going into digging/scavenging. There is a middle point to hit.
MonsoonTheHybrid wrote on 2025-01-26 13:17:50:

I agree. I also feel like some people are trying to keep a "class" divide between players with some of this stuff by saying that you can be rich in food and money to buy food if you play the game their "proper" way.

And there is a class of players that would love to use the bare minimum in food professions so that they can just go and hit it big at scavenging/egg lottery with no consequences.

It's surprising to see that, even though we haven't had a level raise in close to a decade, how few players actually do not have their food professions maxed because the bulk of their turns is going into digging/scavenging.


There is a middle point to hit.