Gryphire wrote:
So where/when exactly does it pull this information?
When pursuits are decided, so at rollover.
Gryphire wrote:
So if it checks if i have a full nest i always do.
If you have a nest that is ready to hatch that would be considered an open nest for this condition, so you would be able to get the pursuit every day.
Gryphire wrote:
I will quite often be brewing something when it checks.
With a long timer? The recipe that has caused concern is the 96 hour Prismatic Token, that's several full days where you cannot use Baldwin.
Assume we set the condition at 24 hours, if you had 23 hours left at rollover you could get the pursuit and only have 1 hour at the end of the day to complete it, which is not reasonable for many time zones. Maybe 12 hours would work but at the end of the day that's a number for the developers to decide if they were to implement this.
Gryphire wrote:
If you are someone who wants those 100% complete achievement results you are going to have to work for it.
Personally I just wanted to do all my pursuits for June for the novelty of it being a new system, the fact that this goal was put behind a 350 gem paywall annoyed me, and knowing that this particular pursuit will continue to be a 1/5 chance unless I change up my playstyle feels like poor design for something that is meant to be just a small bonus for engaging with a mechanic that I already use daily.
Past the month of June I had no intentions of chasing full pursuit completion, but that doesn't mean I will be dismissive of the bad player experiences of those that do want to keep getting them all.
Gryphire wrote:
Change playstyle and everything. Is that not the point of achievements?
Achievements are finite, always available and completed forever once they're earned, pursuits are endless, timed and random, they are not the same.
For people who want to keep their nests going AND do all their daily pursuits, they HAVE to arrange their nests so they hatch one every day. If there was an achievement for hatching a nest every day for 15 days, you do it once and it's done, but a daily pursuit should not force players to change their playstyle forever just to ensure that it is always completable.
On a side note, not directed at anyone in particular.
I don't understand why people opposed to this suggestion care so much if the pursuit was to be removed?
If missing out on 25 treasure and 2 pursuit point is a non-issue, and people should not care, why is it then such a big problem for people to be missing out on completing it for free on the days where they would randomly have gotten it?
Everyone would still get 5 daily pursuits so people would just do some other daily pursuit instead, and there would be no way to know which days one might've gotten this particular pursuit if it had not been removed.
I understand the concern that if one pursuit gets removed it could set a precedent and people might suggest to have others removed as well, but no other pursuit holds the same kind of power over how people must engage with a game mechanic as important to the game as breeding, and there's clearly a good number of people who would be happy if they were able to keep playing the game the way they want to and still be able to do all their daily pursuits.
It is an outlier, it is causing issues for players, and I think it should be addressed.