Back

Roleplay

Tell stories and roleplay in the world of Flight Rising.
TOPIC | Arcana City, Shattered Ideals OOC CLOSED
Ooooh, magic and intrigue! || Picrew source: [url=https://picrew.me/ja/image_maker/1414503](x)[/url] [b]Name:[/b] Desmond Kronia [b]Age:[/b] 60s (or so he says) [b]Gender:[/b] Male, he/him [b]Species:[/b] Fallen angel [columns][b]Predatory:[/b] Y/[b]N[/b] [nextcol][b]Hunting Habits:[/b] N/A[/columns] [b]Occupation:[/b] Librarian [b]Height:[/b] 6'0 [b]Appearance:[/b] [img]https://i.imgur.com/q65yelD.png[/img] Desmond is tall and thin, with a great posture for his age. He has bright green eyes and almost fully grey hair, and likes dressing in fancy old-fashioned clothing, especially his favorite long brown suede overcoat. He wears a monocle when he needs to read or see things up close, and has a spidering, geometric scar visible under his right eye. There are other similar scars all over his body, but they're hidden under his clothes. [b]Personality:[/b] He's quiet, content to manage the old town library, and quite the introvert. His face has a permanent tired look, as if he's seen and been through too much, so most pass Desmond off as unfriendly and antisocial, even though he's quite not. He's just old, to be honest, and doesn't want to attract unnecessary attention to himself or his life. He did, however, put up a few stickers and posters on the windows of his library saying that all form of magical creatures are welcome there (as long as they don't damage the books) and that any who need shelter, a warm place to spend the night, or just a sweet or salty treat for their stomach, can ask for his help. A small island of peace, and "neutral ground" in cases where the worst would happen. [b]Likes/Dislikes:[/b] [LIST] [*]+ Calm and quiet [*]+ Overcast weather [*]+ Tea (especially black tea) [*]+ Helping people [*]+ Hearing and telling stories [*]- Rowdy/loud people [*]- Fights and fighting [*]- Fire and "made-of-fire" beings (no burning his books!) [*]- Magic discrimination [*]- Flirting [/LIST] [b]Magic/Abilities:[/b] [LIST] [*] [b]Flying:[/b] Desmond is a fallen angel (not a demon!) and as such still has his angel wings, though he keeps them hidden and doesn't use them often. He can fly himself and one other person (or person-sized thing) across town or to the next town over. His wings are about 10' across, and some of the off-white feathers look charred, like they were burned. He can hide them as if they didn't exist, but when he's flying, they're fully visible and tangible. [*] [b]Minor Healing:[/b] He can heal himself or other creatures' wounds up to a point. He can't fix broken bones, at most put them back in place, but cuts and scrapes are fine. Deeper wounds like stabs or slashes take longer and may heal unevenly, and organ damage takes all of his focus and energy. Has a reduced effect on demonic beings and anyone with quicksilver in their bloodstream. [*] [b]Historical Memory:[/b] Desmond is [i]old[/i] old. He's seen his share of events, especially in Europe, and as such ends up knowing a lot of small facts or corrections about "what actually happened" and how magic was involved in such or such before it was known. Always has a relevant fun fact to share, and may make him come off as a know-it-all. [*] [b]Sense and Banish Evil:[/b] He doesn't have all his angel traits, but this is the most angelic one he has. He can sense evil creatures and energy, and depending on how strong and how close he is to it, can "banish" it - if it's a being, they get a strong sense that they should leave that place, and if it's magic, he can dispel or weaken it. It's worth noting that predatory creatures don't necessarily count as evil, only if they're cruel or prejudiced about their... habits. [/LIST] [b]Strengths/Weaknesses:[/b] [LIST] [*]+ Even if he doesn't like fighting, can handle himself in one and take quite a bit of damage. Willing to shield himself and others with his wings. [*]+ Resistant (not immune!) to most types of magic, asides demonic and fire magic. [*]+ His good memory means he can easily find any book you ask him for, and is pretty much photographic concerning the events of the past 7 days. [*]= Willing to make a deal with any kind of person if it means keeping himself, his books, and his library safe. Yes, even the "bad guys". [*]= Can and will drink you under the table if you challenge him and he has nothing better to do. [*]- His wings are his largest weak point, damage them and he'll be in a lot of pain. [*]- The scars on his face and body are also sensitive points, where it's easier to incapacitate him. [*]- Even being a magical creature, he'll deny it to his death and avoid using his powers unless necessary. Even then he may gaslight you that your fast healing was just the medicine/tea he gave you, things like that. [*]- Functionally immortal, but not unkillable. Desmond still ages, just very slowly, and can bleed out or die from other causes if his wounds are too big to heal. [/LIST] [b]Backstory:[/b] As an angel, he was responsible for the tracking of time, and writing the fates of mortal lives in the celestial books. Fell somewhere in the 1200s, due to making a pact with another immortal creature so humans would stop using so many dang different calendars at once (in exchange for strengthening the barriers used to hide magic in the world). The scars on his body are from quicksilver - he has voluntarily taken it more than once, trying to become human (ye olde curse of immortals), and it left permanent marks on his skin. If you look close enough at the scars, they're still slightly metallic. [b]Other:[/b] [LIST] [*] Hates being called bird brain or anything like it [*] His angelic name was Destiny, he just picked a human name similar enough. Kronia is an ancient Greek festival celebrating Kronus, god of time [*] He's an old character of mine I adapted for this, if he can't be an angel it's fine, I'm sure I can work out some other idea of magical creature for him to be [*] Ironically enough, he's not very religious [*] I can very much see him as the kind of guy that always "knows a guy", he could maybe be a major informant in whatever political plot is going on [*] Does not tolerate Karens in his library, at least not quietly. Will absolutely talk back. [/LIST] Edited only to rectify that I'm not making two characters for now
Ooooh, magic and intrigue! || Picrew source: (x)

Name: Desmond Kronia
Age: 60s (or so he says)
Gender: Male, he/him
Species: Fallen angel
Predatory: Y/N Hunting Habits: N/A
Occupation: Librarian

Height: 6'0
Appearance:
q65yelD.png
Desmond is tall and thin, with a great posture for his age. He has bright green eyes and almost fully grey hair, and likes dressing in fancy old-fashioned clothing, especially his favorite long brown suede overcoat. He wears a monocle when he needs to read or see things up close, and has a spidering, geometric scar visible under his right eye. There are other similar scars all over his body, but they're hidden under his clothes.

Personality: He's quiet, content to manage the old town library, and quite the introvert. His face has a permanent tired look, as if he's seen and been through too much, so most pass Desmond off as unfriendly and antisocial, even though he's quite not. He's just old, to be honest, and doesn't want to attract unnecessary attention to himself or his life. He did, however, put up a few stickers and posters on the windows of his library saying that all form of magical creatures are welcome there (as long as they don't damage the books) and that any who need shelter, a warm place to spend the night, or just a sweet or salty treat for their stomach, can ask for his help. A small island of peace, and "neutral ground" in cases where the worst would happen.

Likes/Dislikes:
  • + Calm and quiet
  • + Overcast weather
  • + Tea (especially black tea)
  • + Helping people
  • + Hearing and telling stories
  • - Rowdy/loud people
  • - Fights and fighting
  • - Fire and "made-of-fire" beings (no burning his books!)
  • - Magic discrimination
  • - Flirting

Magic/Abilities:
  • Flying: Desmond is a fallen angel (not a demon!) and as such still has his angel wings, though he keeps them hidden and doesn't use them often. He can fly himself and one other person (or person-sized thing) across town or to the next town over. His wings are about 10' across, and some of the off-white feathers look charred, like they were burned. He can hide them as if they didn't exist, but when he's flying, they're fully visible and tangible.
  • Minor Healing: He can heal himself or other creatures' wounds up to a point. He can't fix broken bones, at most put them back in place, but cuts and scrapes are fine. Deeper wounds like stabs or slashes take longer and may heal unevenly, and organ damage takes all of his focus and energy. Has a reduced effect on demonic beings and anyone with quicksilver in their bloodstream.
  • Historical Memory: Desmond is old old. He's seen his share of events, especially in Europe, and as such ends up knowing a lot of small facts or corrections about "what actually happened" and how magic was involved in such or such before it was known. Always has a relevant fun fact to share, and may make him come off as a know-it-all.
  • Sense and Banish Evil: He doesn't have all his angel traits, but this is the most angelic one he has. He can sense evil creatures and energy, and depending on how strong and how close he is to it, can "banish" it - if it's a being, they get a strong sense that they should leave that place, and if it's magic, he can dispel or weaken it. It's worth noting that predatory creatures don't necessarily count as evil, only if they're cruel or prejudiced about their... habits.

Strengths/Weaknesses:
  • + Even if he doesn't like fighting, can handle himself in one and take quite a bit of damage. Willing to shield himself and others with his wings.
  • + Resistant (not immune!) to most types of magic, asides demonic and fire magic.
  • + His good memory means he can easily find any book you ask him for, and is pretty much photographic concerning the events of the past 7 days.
  • = Willing to make a deal with any kind of person if it means keeping himself, his books, and his library safe. Yes, even the "bad guys".
  • = Can and will drink you under the table if you challenge him and he has nothing better to do.
  • - His wings are his largest weak point, damage them and he'll be in a lot of pain.
  • - The scars on his face and body are also sensitive points, where it's easier to incapacitate him.
  • - Even being a magical creature, he'll deny it to his death and avoid using his powers unless necessary. Even then he may gaslight you that your fast healing was just the medicine/tea he gave you, things like that.
  • - Functionally immortal, but not unkillable. Desmond still ages, just very slowly, and can bleed out or die from other causes if his wounds are too big to heal.

Backstory: As an angel, he was responsible for the tracking of time, and writing the fates of mortal lives in the celestial books. Fell somewhere in the 1200s, due to making a pact with another immortal creature so humans would stop using so many dang different calendars at once (in exchange for strengthening the barriers used to hide magic in the world). The scars on his body are from quicksilver - he has voluntarily taken it more than once, trying to become human (ye olde curse of immortals), and it left permanent marks on his skin. If you look close enough at the scars, they're still slightly metallic.

Other:
  • Hates being called bird brain or anything like it
  • His angelic name was Destiny, he just picked a human name similar enough. Kronia is an ancient Greek festival celebrating Kronus, god of time
  • He's an old character of mine I adapted for this, if he can't be an angel it's fine, I'm sure I can work out some other idea of magical creature for him to be
  • Ironically enough, he's not very religious
  • I can very much see him as the kind of guy that always "knows a guy", he could maybe be a major informant in whatever political plot is going on
  • Does not tolerate Karens in his library, at least not quietly. Will absolutely talk back.

Edited only to rectify that I'm not making two characters for now
OOf4SrF.gif
~
OOf4SrF.gif
uUqCbLO.png
EiPW4qT.png
06xk8gV.png
smPAAMS.png
C08Skw8.png
27AZD8S.png
PRICTGJ.png
zl1ZGZ2.png
FE9pJK1.png
> +4h FR time
> Check out my Dragon Cave!
> or my Chicken Smoothie!
@Notabilia, the boi is approved. And tbh I feel him on getting all the various calendars consolidated for the sake of consistency.
@Notabilia, the boi is approved. And tbh I feel him on getting all the various calendars consolidated for the sake of consistency.
slXRG.gif
arrow_left_by_drawn_mario-d7yqvjz.gif Dress up
arrow_left_by_drawn_mario-d7yqvjz.gif Basilisks
arrow_left_by_drawn_mario-d7yqvjz.gif She/her
arrow_left_by_drawn_mario-d7yqvjz.gif Writer/artist

arrow_left_by_drawn_mario-d7yqvjz.gif Lady, Smiles
arrow_left_by_drawn_mario-d7yqvjz.gif Theatre Kid/FR+ 3
arrow_left_by_drawn_mario-d7yqvjz.gif Roleplayer - Kamura Kingdom (Open)
arrow_left_by_drawn_mario-d7yqvjz.gif Blood Wyverns
So.
When do we start?
So.
When do we start?
She/Her. On a semi-hiatus.
Wy0IOy1.png
I'll probably start up the IC next week/this weekend since I'm on break from my classes and will have quite a bit of free time. Unintentional on my part but it works out surprisingly well.

Do note that I'll keep this open for a bit even after the IC so no big rush to finish sheets if you haven't gotten one out.
I'll probably start up the IC next week/this weekend since I'm on break from my classes and will have quite a bit of free time. Unintentional on my part but it works out surprisingly well.

Do note that I'll keep this open for a bit even after the IC so no big rush to finish sheets if you haven't gotten one out.
slXRG.gif
arrow_left_by_drawn_mario-d7yqvjz.gif Dress up
arrow_left_by_drawn_mario-d7yqvjz.gif Basilisks
arrow_left_by_drawn_mario-d7yqvjz.gif She/her
arrow_left_by_drawn_mario-d7yqvjz.gif Writer/artist

arrow_left_by_drawn_mario-d7yqvjz.gif Lady, Smiles
arrow_left_by_drawn_mario-d7yqvjz.gif Theatre Kid/FR+ 3
arrow_left_by_drawn_mario-d7yqvjz.gif Roleplayer - Kamura Kingdom (Open)
arrow_left_by_drawn_mario-d7yqvjz.gif Blood Wyverns
Poking my head in here just to check things out :P gotta see how much free time I have to actually commit but uh ye
Poking my head in here just to check things out :P gotta see how much free time I have to actually commit but uh ye
y21uwBu.pngSgW17Yj.pngb8hHhx1.png
@SmilodonLady

Knowing what you know about Dragonsbane, would it be OK to say that it is a component in the making of Quicksilver?
@SmilodonLady

Knowing what you know about Dragonsbane, would it be OK to say that it is a component in the making of Quicksilver?
xCQDmTE.png Big fan of RP and mafia games, also super hyped for ArtFight this year

Oh and I also used to be Dragonclaw101
wzWQdIO.gif
[quote name="ChaoticPotato" date="2023-10-04 21:49:55" ] @/SmilodonLady Knowing what you know about Dragonsbane, would it be OK to say that it is a component in the making of Quicksilver? [/quote] Yeah sure, or at least some batches of it or smth like that idk maybe some that's a little more aimed at dragons has a bit more in it. I'll work out the details later when it's not midnight but feel free to go with it containing some amount of Dragonsbane
ChaoticPotato wrote on 2023-10-04 21:49:55:
@/SmilodonLady

Knowing what you know about Dragonsbane, would it be OK to say that it is a component in the making of Quicksilver?

Yeah sure, or at least some batches of it or smth like that idk maybe some that's a little more aimed at dragons has a bit more in it.
I'll work out the details later when it's not midnight but feel free to go with it containing some amount of Dragonsbane
slXRG.gif
arrow_left_by_drawn_mario-d7yqvjz.gif Dress up
arrow_left_by_drawn_mario-d7yqvjz.gif Basilisks
arrow_left_by_drawn_mario-d7yqvjz.gif She/her
arrow_left_by_drawn_mario-d7yqvjz.gif Writer/artist

arrow_left_by_drawn_mario-d7yqvjz.gif Lady, Smiles
arrow_left_by_drawn_mario-d7yqvjz.gif Theatre Kid/FR+ 3
arrow_left_by_drawn_mario-d7yqvjz.gif Roleplayer - Kamura Kingdom (Open)
arrow_left_by_drawn_mario-d7yqvjz.gif Blood Wyverns
[b]Name:[/b] Jazmine Madigan [b]Age:[/b] very Age. A few hundred years old. Like She watched Britain conquer all Old But she appears somewhere in her late twenties [b]Gender:[/b] Female [b]Species:[/b] Half-Dragon [columns][b]Predatory:[/b] Y [nextcol][b]Hunting Habits:[/b] Tends to fish for her food- her draconic half is a seafaring cliff species with a varied diet of fish and marine mammals - although consuming land mammals is possible.[/columns] [b]Occupation:[/b]Assassin/grifter [b]Height:[/b] 6'7" [b]Appearance:[/b] (either written or art is fine) Hnnng I need to update this but [img]https://i.imgur.com/jLwPkK3.jpeg[/img] That’s her halfway form - her human form is pretty much like that but without the tail or claws. Jazmine’s dragon form happens to be a seafaring, cliff-dwelling species, and she particularly is a bit of a sandy grey in color. She has a sleek body, capable of carrying one human in flight, and her body is built for climbing sheer cliff walls quickly. Her eyesight in this form is impeccable for water hunting, although night vision is much more difficult than normal. This is ironic because most of her activities are done at night. [b]Personality:[/b] (trying to do new with her) Jazmine is. A certain case. She doesn’t trust people easily, if at all, and is more concerned with her own benefit than anything else. If someone threatens her she’ll see to it that they aren’t a threat - and bribery is pretty low on the list of what she’ll do to put down a potential threat. Jazmine is very strategic-minded, calculating at nearly all times to get ahead. She prefers to stay in the shadows and operate quietly, and hates undue attention. Jazmine does have a bit of a soft spot for anyone who she considers family, but most of her familial relations have been wiped out. As of right now, she’s still struggling to heal from her past and is not quite willing to move on from what happened, and as such is steeped in distrust of others. [b]Likes/Dislikes:[/b] +Quiet and dim (not dark) places +Being left alone +Parkour and free running =Night - it provides her protection but she’s a bit blind at night =Crowds - offers some protection from prying eyes, but too many people press in at once, affording an easy sneak attack -Interrogations -Questions about her past/motives -Authority -Other assassins [b]Magic/Abilities:[/b] -[b]Conduit[/b] - Jazmine serves as a bit of a focal point for a lot of magical energy. She is very in tune with the free-floating magical energies around her and can pull it in to charge herself. She’s almost always charged with way more magical energy than normal, and sudden discharges can cause explosions. If she focuses she can siphon magic from others, too, but refined magic (anything that’s been made into a spell or curse) is very difficult, and she can have her magic siphoned off as well -[b]Electromancy[/b] - Basically what it seems like; she can control electrical currents - ranging from high voltages to electric currents in your body. She has to be in direct contact with the electricity or a conductor for this to work (so she can’t stop your heart at a distance, she needs to touch you.) -[b]Mimicry[/b] - In line with being a conduit, if she sees a magical spell or curse be performed enough times she can mimic it, with lesser efficiency or talent than the natural caster for a while -[b]Telepathy[/b] - A part of her mimicry, she copied a telepath enough that she has access to general telepathy. Enough to sense if someone is watching or suspicious of her, and she can (with focus) attempt to read minds - she becomes vulnerable in this state and other telepaths would find that opening a two-way channel makes it easy for both parties to freely probe each other’s mind. -[b]Draconic Bloodline[/b] - Due to her dragon father, she has an enhanced healing factor, slower aging, enhanced strength speed and durability, and dragon-shapeshifting abilities. Quicksilver causes all of these to be dampened or nulled, and her magical energy gets dampened as well, due to her natural wells being a result of her draconic heritage. [b]Strengths/Weaknesses:[/b] +Good at daytime hunting/scouting +Hand to hand combat skills from her assassin training, as well as on-the-fly strategizing +She’s well versed in magic and can pick new tricks up quickly +Versitile in most situations +Good at free running, parkour, pickpocketing, and general assassin skills =Little moral code - this means that she won’t be held back when she needs to take part in questionable activities, but she also does not benefit from loyalties as much -Dragonsbane - a purple flower that grows in the tundra and on tall mountains that is lethal to all species of dragon. It can be consumed, injected intravenously, or inhaled, all with varying speeds of effects. Not to worry, the reaction comes in either a few seconds or several seconds, so you’re not seeing much of a difference. Difficulty breathing, nausea, and swelling are all staples - basically the victim (Jazmine or another dragon) is forced into anaphylactic shock from it. There is an antidote, but it is hard to come by and the effects can still be detrimental. All healing and strength/speed/etc increases are all removed. It’s also one of the components of making Quicksilver, which leads me to my second point. -Quicksilver - it causes an extreme hampering of all of Jazmine’s abilities to an undue degree. The dragonsbane inside causes a mild allergic reaction in addition to everything else. -Night scouting/hunting [b]Backstory:[/b] (optional) Hoooo boy, strap in ladies and gents. TL;DR: She was (comparatively) briefly a part of an assassin cult, which lead to her killing her mother as a test of loyalty. This caused a domino effect where the rest of her family shunned her, and she managed to escape the cult on a fluke. She now is on the run, hiding from the cult's remnants and still not quite over what happened to her. Full version: Jazmine was born to a human mother and a draconian father. Her father was, originally, only with her mother to win a bet, but when she and her brother were born he went out of his way to hide their existence from the draconian council, which outlawed half-breeds as a way to keep the bloodlines “pure.” This worked for about two years when her father was beginning to be suspected by the council, and he had to leave. He took her twin brother with him, who was showing more dragon traits than human ones, for safety. Jazmine’s view of the way her mother raised her is skewed. While the reality is simply that her mother had tried her best with what she had, trying to protect her daughter, all Jazmine remembers is the chronic failures of her mother to meaningfully provide. Jazmine was vulnerable as a child, and at the age of 12 she was kidnapped by the Assassin’s Guild (that’s their name - they don’t want an actual title so they can claim unclaimed kills for prestige,) and indicted into their ranks. There she went through years of grueling torture for training, where she had to kill in order to survive and graduate, and by the time she was 16, she was a full-fledged Assassin. Her first assignment was to kill her only known living relative - her mother - and Jazmine complied. A quick break to explain something - the Assassin’s Guild deals with the ranks like so: whenever an Assassin kills a superior, they gain all of their combat skills and their rank. That’s the only qualification. The ranks go from Zeta to Alpha, and the Guildmaster is his/her/their own rank. The Guildmaster is technically the same dude each time, but that’s for another story. Jazmine tore her way through the ranks until she was 22 and a Beta-ranked Assassin. At this time, she was quite displeased with her life. She had been exposed to how much the Guild really manipulated its recruits, and she realized she had been lied to. She needed to escape in order to preserve her sanity, but it would take 4 more years for her to accomplish this. When she did escape, it was due to a fluke - there was a raid following an anonymous tip to the local soldiers that sent the Assassins scattering. Jazmine simply did not meet back up with the Guild after they fled and has been on the run ever since. Her father and brother disowned her for her actions and she remains one of the few half-breeds condemned to death by both the draconic council and royal family. She gets by taking jobs as an assassin, thief, or sometimes will partake in good old-fashioned grifting. [b]Other:[/b] -Jazmine is technically a princess - her father is king of the dragons (or at least a specific group of dragons - long story) and while she is in exile and being hunted for her crimes, she’s still royal -Early versions of Quicksilver used a lot of Dragonsbane in the recipe, so it led to the domestication of the stuff. It's not as common anymore, but it is geared to draconian shifters, and so Dragonsbane is still a common agricultural crop. -This is why Jazmine calls Quicksilver “Banesilver” instead [item = salt] Dis good?
Name: Jazmine Madigan
Age: very Age. A few hundred years old.
Like
She watched Britain conquer all
Old

But she appears somewhere in her late twenties
Gender: Female
Species: Half-Dragon
Predatory: Y Hunting Habits: Tends to fish for her food- her draconic half is a seafaring cliff species with a varied diet of fish and marine mammals - although consuming land mammals is possible.

Occupation:Assassin/grifter

Height: 6'7"
Appearance: (either written or art is fine)
Hnnng I need to update this but

jLwPkK3.jpeg

That’s her halfway form - her human form is pretty much like that but without the tail or claws.

Jazmine’s dragon form happens to be a seafaring, cliff-dwelling species, and she particularly is a bit of a sandy grey in color. She has a sleek body, capable of carrying one human in flight, and her body is built for climbing sheer cliff walls quickly. Her eyesight in this form is impeccable for water hunting, although night vision is much more difficult than normal. This is ironic because most of her activities are done at night.

Personality: (trying to do new with her)

Jazmine is. A certain case. She doesn’t trust people easily, if at all, and is more concerned with her own benefit than anything else. If someone threatens her she’ll see to it that they aren’t a threat - and bribery is pretty low on the list of what she’ll do to put down a potential threat. Jazmine is very strategic-minded, calculating at nearly all times to get ahead. She prefers to stay in the shadows and operate quietly, and hates undue attention. Jazmine does have a bit of a soft spot for anyone who she considers family, but most of her familial relations have been wiped out. As of right now, she’s still struggling to heal from her past and is not quite willing to move on from what happened, and as such is steeped in distrust of others.

Likes/Dislikes:
+Quiet and dim (not dark) places
+Being left alone
+Parkour and free running

=Night - it provides her protection but she’s a bit blind at night
=Crowds - offers some protection from prying eyes, but too many people press in at once, affording an easy sneak attack

-Interrogations
-Questions about her past/motives
-Authority
-Other assassins

Magic/Abilities:
-Conduit - Jazmine serves as a bit of a focal point for a lot of magical energy. She is very in tune with the free-floating magical energies around her and can pull it in to charge herself. She’s almost always charged with way more magical energy than normal, and sudden discharges can cause explosions. If she focuses she can siphon magic from others, too, but refined magic (anything that’s been made into a spell or curse) is very difficult, and she can have her magic siphoned off as well
-Electromancy - Basically what it seems like; she can control electrical currents - ranging from high voltages to electric currents in your body. She has to be in direct contact with the electricity or a conductor for this to work (so she can’t stop your heart at a distance, she needs to touch you.)
-Mimicry - In line with being a conduit, if she sees a magical spell or curse be performed enough times she can mimic it, with lesser efficiency or talent than the natural caster for a while
-Telepathy - A part of her mimicry, she copied a telepath enough that she has access to general telepathy. Enough to sense if someone is watching or suspicious of her, and she can (with focus) attempt to read minds - she becomes vulnerable in this state and other telepaths would find that opening a two-way channel makes it easy for both parties to freely probe each other’s mind.
-Draconic Bloodline - Due to her dragon father, she has an enhanced healing factor, slower aging, enhanced strength speed and durability, and dragon-shapeshifting abilities. Quicksilver causes all of these to be dampened or nulled, and her magical energy gets dampened as well, due to her natural wells being a result of her draconic heritage.

Strengths/Weaknesses:
+Good at daytime hunting/scouting
+Hand to hand combat skills from her assassin training, as well as on-the-fly strategizing
+She’s well versed in magic and can pick new tricks up quickly
+Versitile in most situations
+Good at free running, parkour, pickpocketing, and general assassin skills

=Little moral code - this means that she won’t be held back when she needs to take part in questionable activities, but she also does not benefit from loyalties as much

-Dragonsbane - a purple flower that grows in the tundra and on tall mountains that is lethal to all species of dragon. It can be consumed, injected intravenously, or inhaled, all with varying speeds of effects. Not to worry, the reaction comes in either a few seconds or several seconds, so you’re not seeing much of a difference. Difficulty breathing, nausea, and swelling are all staples - basically the victim (Jazmine or another dragon) is forced into anaphylactic shock from it. There is an antidote, but it is hard to come by and the effects can still be detrimental. All healing and strength/speed/etc increases are all removed. It’s also one of the components of making Quicksilver, which leads me to my second point.
-Quicksilver - it causes an extreme hampering of all of Jazmine’s abilities to an undue degree. The dragonsbane inside causes a mild allergic reaction in addition to everything else.
-Night scouting/hunting

Backstory: (optional)

Hoooo boy, strap in ladies and gents.

TL;DR: She was (comparatively) briefly a part of an assassin cult, which lead to her killing her mother as a test of loyalty. This caused a domino effect where the rest of her family shunned her, and she managed to escape the cult on a fluke. She now is on the run, hiding from the cult's remnants and still not quite over what happened to her.

Full version:

Jazmine was born to a human mother and a draconian father. Her father was, originally, only with her mother to win a bet, but when she and her brother were born he went out of his way to hide their existence from the draconian council, which outlawed half-breeds as a way to keep the bloodlines “pure.” This worked for about two years when her father was beginning to be suspected by the council, and he had to leave. He took her twin brother with him, who was showing more dragon traits than human ones, for safety.

Jazmine’s view of the way her mother raised her is skewed. While the reality is simply that her mother had tried her best with what she had, trying to protect her daughter, all Jazmine remembers is the chronic failures of her mother to meaningfully provide. Jazmine was vulnerable as a child, and at the age of 12 she was kidnapped by the Assassin’s Guild (that’s their name - they don’t want an actual title so they can claim unclaimed kills for prestige,) and indicted into their ranks.

There she went through years of grueling torture for training, where she had to kill in order to survive and graduate, and by the time she was 16, she was a full-fledged Assassin. Her first assignment was to kill her only known living relative - her mother - and Jazmine complied.

A quick break to explain something - the Assassin’s Guild deals with the ranks like so: whenever an Assassin kills a superior, they gain all of their combat skills and their rank. That’s the only qualification. The ranks go from Zeta to Alpha, and the Guildmaster is his/her/their own rank. The Guildmaster is technically the same dude each time, but that’s for another story.

Jazmine tore her way through the ranks until she was 22 and a Beta-ranked Assassin. At this time, she was quite displeased with her life. She had been exposed to how much the Guild really manipulated its recruits, and she realized she had been lied to. She needed to escape in order to preserve her sanity, but it would take 4 more years for her to accomplish this.

When she did escape, it was due to a fluke - there was a raid following an anonymous tip to the local soldiers that sent the Assassins scattering. Jazmine simply did not meet back up with the Guild after they fled and has been on the run ever since. Her father and brother disowned her for her actions and she remains one of the few half-breeds condemned to death by both the draconic council and royal family. She gets by taking jobs as an assassin, thief, or sometimes will partake in good old-fashioned grifting.
Other:
-Jazmine is technically a princess - her father is king of the dragons (or at least a specific group of dragons - long story) and while she is in exile and being hunted for her crimes, she’s still royal
-Early versions of Quicksilver used a lot of Dragonsbane in the recipe, so it led to the domestication of the stuff. It's not as common anymore, but it is geared to draconian shifters, and so Dragonsbane is still a common agricultural crop.
-This is why Jazmine calls Quicksilver “Banesilver” instead
Salt
Dis good?
xCQDmTE.png Big fan of RP and mafia games, also super hyped for ArtFight this year

Oh and I also used to be Dragonclaw101
wzWQdIO.gif
@ChaoticPotato

Jas is approved, I'll add her to the list when I get home since it's long day of classes.
I have chem lab for reference and while I'll be doing a really fun sounding experiment with acid and have done another one that is just straight up a magic trick (copper solutions, it's a proof of conservation)
@ChaoticPotato

Jas is approved, I'll add her to the list when I get home since it's long day of classes.
I have chem lab for reference and while I'll be doing a really fun sounding experiment with acid and have done another one that is just straight up a magic trick (copper solutions, it's a proof of conservation)
slXRG.gif
arrow_left_by_drawn_mario-d7yqvjz.gif Dress up
arrow_left_by_drawn_mario-d7yqvjz.gif Basilisks
arrow_left_by_drawn_mario-d7yqvjz.gif She/her
arrow_left_by_drawn_mario-d7yqvjz.gif Writer/artist

arrow_left_by_drawn_mario-d7yqvjz.gif Lady, Smiles
arrow_left_by_drawn_mario-d7yqvjz.gif Theatre Kid/FR+ 3
arrow_left_by_drawn_mario-d7yqvjz.gif Roleplayer - Kamura Kingdom (Open)
arrow_left_by_drawn_mario-d7yqvjz.gif Blood Wyverns
@smilodonlady
Oh heck a fellow chemistry nerd? :D
@smilodonlady
Oh heck a fellow chemistry nerd? :D
OOf4SrF.gif
~
OOf4SrF.gif
uUqCbLO.png
EiPW4qT.png
06xk8gV.png
smPAAMS.png
C08Skw8.png
27AZD8S.png
PRICTGJ.png
zl1ZGZ2.png
FE9pJK1.png
> +4h FR time
> Check out my Dragon Cave!
> or my Chicken Smoothie!