Back

Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | [Kingdomlocke] And I Must Scream
1 2 3 4 5 6 7 ... 11 12
[center][img]https://dl.dropboxusercontent.com/s/5c92eu0ldp517xq/naturetop.png[/img][/center] This is the record of the kingdom of Havenshire, a kingdom with a legacy of treason. The founding king was forced to flee into the Shrieking Wilds with the only two survivors of his following after a failed coup against his older brother, and swore to build up a mighty kingdom in the place where dragons fear to tread. But even as they simmer with the burning desire for vengeance, the dragons aren’t the only ones who live there, and the dense jungle is home to all kinds of dangers… [map x=3591 y=707 view=land width=480 height=240]Kingdom of Havenshire[/map] Welcome to my kingdomlocke, where I will try (and probably fail ^^’) to win this challenge! Can these dragons carve out a kingdom for themselves in one of the most dangerous places in the Viridian Labyrinth? Only time will tell. [url= https://www1.flightrising.com/forums/qnc/3102226]Click here to go to the kingdomlocke ruleset thread[/url] [u]Pinglist:[/u] @ladyspibe @theawesomew @brandonjui @amubun @naranciag [center][img]https://dl.dropboxusercontent.com/s/qm74b50l7x2kgjh/naturebottom.png[/img][/center]
naturetop.png
This is the record of the kingdom of Havenshire, a kingdom with a legacy of treason. The founding king was forced to flee into the Shrieking Wilds with the only two survivors of his following after a failed coup against his older brother, and swore to build up a mighty kingdom in the place where dragons fear to tread.

But even as they simmer with the burning desire for vengeance, the dragons aren’t the only ones who live there, and the dense jungle is home to all kinds of dangers…


Welcome to my kingdomlocke, where I will try (and probably fail ^^’) to win this challenge! Can these dragons carve out a kingdom for themselves in one of the most dangerous places in the Viridian Labyrinth? Only time will tell.

Click here to go to the kingdomlocke ruleset thread

Pinglist:
@ladyspibe
@theawesomew
@brandonjui
@amubun
@naranciag
naturebottom.png
tumblr_542ab0f1a7f1d0810e8769fececf6c76_4ec57c30_250.png IMG_8661.png
[center][img]https://dl.dropboxusercontent.com/s/u7au4j6lhw9i5dd/lightningtop.png[/img] [b][u]Getting Started[/u][/b][/center] The challenge starts with 3 level 1 adult dragons who are ready to breed. You select one of them to be the Royal. Starting tip: You probably want to breed your royal right off the bat. You draw a Pinkerton pull each day to decide your dragon's fate. Your dragons also get jobs in the future to decide what else you can do daily. [center][img]https://dl.dropboxusercontent.com/s/u2wvfk0jxtnwtwk/lightningbottom.png[/img] [img]https://dl.dropboxusercontent.com/s/ggbjrd9lce69ae9/arcanetop.png[/img] [b][u]Kingdomlocke Rules[/u][/b][/center] 1) If a dragon dies in coli or in this challenge the dragon is Exalted, unless they have extra lives or the rules state otherwise. Extra lives mean even if your dragon dies, they come back from the dead once per life. For example, if they die in the coliseum they do not get Exalted but lose life instead. [center][img]https://dl.dropboxusercontent.com/s/gbitdarq80yxhw1/arcanemid.png[/img][/center] 2) If a dragon reaches level 10 it gains an extra life. The same goes for level 15. [center][img]https://dl.dropboxusercontent.com/s/gbitdarq80yxhw1/arcanemid.png[/img][/center] 3) If a dragon reaches 25 it "retires." This dragon is unable to die or be affected by challenges, locking in its job from being taken, however, it cannot battle in the coliseum or breed due to age. You can still exalt the dragon and keep them alive in the challenge if you want sweet sweet cash. If that dragon has any unemployed offspring, flip a coin. [indent]- Heads: Three randomized (or all if there are less than three total) inherit the retiring dragon’s job upon reaching level 5 - Tails: The offspring roll for a job as normal[/indent] [center][img]https://dl.dropboxusercontent.com/s/gbitdarq80yxhw1/arcanemid.png[/img][/center] 4) Names are generated randomly without a naming scribe in your kingdom. [center][img]https://dl.dropboxusercontent.com/s/gbitdarq80yxhw1/arcanemid.png[/img][/center] 5) You cannot use genes or apparel on any dragon without the appropriate tailor / alchemist jobs. If you pick up a gene or apparel in the coliseum, a dragon on your team at the time can use it right away if they want. You may use skins/accents at any time but they cannot be removed unless exalted. You can change battle stones at any time. [center][img]https://dl.dropboxusercontent.com/s/gbitdarq80yxhw1/arcanemid.png[/img][/center] 6) You must flip a coin for each egg hatched. [indent]- Heads = Healthy - Tails = Exalted[/indent] Likewise, it's dangerous in your kingdom's early days. Every day you must roll a 6 sided die for every hatchling in your lair. On a 1 the hatchling does not make it and is Exalted. [center][img]https://dl.dropboxusercontent.com/s/gbitdarq80yxhw1/arcanemid.png[/img][/center] 7) When a dragon reaches level 5 it must roll for a job. (Job list in the next post.) More than one dragon can have the same job, but the job rules do not double or stack. For example: two tailors do not equal two apparel a day. At level 15 your dragon can roll for a new job if you want. [center][img]https://dl.dropboxusercontent.com/s/gbitdarq80yxhw1/arcanemid.png[/img][/center] 8) If a dragon changes jobs through a challenge they keep the lives they have gained from their past job. Example: knights get 3 extra lives and keep them if they quit and became a librarian. Except for the assassin and engineer, You don’t have to do dragon jobs daily. Example: You can skip using the matchmaker if you don’t want to pair any dragons. If your Royal is the only dragon left in your kingdom, you may optionally use your personal dragons during coli battles. It's no fun to battle with a single dragon. [center][img]https://dl.dropboxusercontent.com/s/gbitdarq80yxhw1/arcanemid.png[/img][/center] 9) If your Royal is the only dragon left in your kingdom, you may optionally use your personal dragons during coli battles. It's no fun to battle with a single dragon. If any dragon makes it 5 levels above your Royal, they flip a coin. On heads they challenge the Royal to take the throne. Roll a 1d4 to see what happens. [indent]1- Both dragons die in the scuffle. Crown a new royal. 2- The royal dies and the challenger is crowned the new royal. 3- The challenging dragon dies and the old royal continues their reign. 4- Respect earned. The challenging dragon and the Royal earn respect for one another and the challenge is a draw.[/indent] [center][img]https://dl.dropboxusercontent.com/s/gbitdarq80yxhw1/arcanemid.png[/img][/center] 10) And an extra rule of my own: Guardian dragons roll RNG to randomly choose a charge. If that dragon dies, the Guardian takes their place and dies instead [center][img]https://dl.dropboxusercontent.com/s/gbitdarq80yxhw1/arcanemid.png[/img][/center] 11) Extra rule two: Unless a coup happens, only children of the previous royal can become royals if the current one dies. RNG decides which one. In the case of a coup, royal children are excluded from the RNG roll to pick the new royal [center][img]https://dl.dropboxusercontent.com/s/6wlpvlzjg2yhu20/arcanebottom.png[/img] [img]https://dl.dropboxusercontent.com/s/rjd4vcyoayr6t1m/lighttop2.png[/img] [b][u]Winning[/u][/b][/center] The challenge is won when one of two objectives are met: [indent]- Have at least one dragon in all 20 jobs making a complete full kingdom - Have a Royal level up to 25.[/indent] [center][img]https://dl.dropboxusercontent.com/s/o8um59emz54a3gs/lightbottom2.png[/img][/center]
lightningtop.png

Getting Started

The challenge starts with 3 level 1 adult dragons who are ready to breed. You select one of them to be the Royal. Starting tip: You probably want to breed your royal right off the bat.

You draw a Pinkerton pull each day to decide your dragon's fate. Your dragons also get jobs in the future to decide what else you can do daily.
lightningbottom.png

arcanetop.png

Kingdomlocke Rules

1) If a dragon dies in coli or in this challenge the dragon is Exalted, unless they have extra lives or the rules state otherwise. Extra lives mean even if your dragon dies, they come back from the dead once per life. For example, if they die in the coliseum they do not get Exalted but lose life instead.
arcanemid.png
2) If a dragon reaches level 10 it gains an extra life. The same goes for level 15.
arcanemid.png
3) If a dragon reaches 25 it "retires." This dragon is unable to die or be affected by challenges, locking in its job from being taken, however, it cannot battle in the coliseum or breed due to age. You can still exalt the dragon and keep them alive in the challenge if you want sweet sweet cash.

If that dragon has any unemployed offspring, flip a coin.
- Heads: Three randomized (or all if there are less than three total) inherit the retiring dragon’s job upon reaching level 5
- Tails: The offspring roll for a job as normal
arcanemid.png
4) Names are generated randomly without a naming scribe in your kingdom.
arcanemid.png
5) You cannot use genes or apparel on any dragon without the appropriate tailor / alchemist jobs. If you pick up a gene or apparel in the coliseum, a dragon on your team at the time can use it right away if they want. You may use skins/accents at any time but they cannot be removed unless exalted. You can change battle stones at any time.
arcanemid.png
6) You must flip a coin for each egg hatched.
- Heads = Healthy
- Tails = Exalted

Likewise, it's dangerous in your kingdom's early days. Every day you must roll a 6 sided die for every hatchling in your lair. On a 1 the hatchling does not make it and is Exalted.
arcanemid.png
7) When a dragon reaches level 5 it must roll for a job. (Job list in the next post.) More than one dragon can have the same job, but the job rules do not double or stack. For example: two tailors do not equal two apparel a day. At level 15 your dragon can roll for a new job if you want.
arcanemid.png
8) If a dragon changes jobs through a challenge they keep the lives they have gained from their past job. Example: knights get 3 extra lives and keep them if they quit and became a librarian.

Except for the assassin and engineer, You don’t have to do dragon jobs daily.
Example: You can skip using the matchmaker if you don’t want to pair any dragons.
If your Royal is the only dragon left in your kingdom, you may optionally use your personal dragons during coli battles. It's no fun to battle with a single dragon.
arcanemid.png
9) If your Royal is the only dragon left in your kingdom, you may optionally use your personal dragons during coli battles. It's no fun to battle with a single dragon.
If any dragon makes it 5 levels above your Royal, they flip a coin. On heads they challenge the Royal to take the throne. Roll a 1d4 to see what happens.
1- Both dragons die in the scuffle. Crown a new royal.
2- The royal dies and the challenger is crowned the new royal.
3- The challenging dragon dies and the old royal continues their reign.
4- Respect earned. The challenging dragon and the Royal earn respect for one another and the challenge is a draw.
arcanemid.png
10) And an extra rule of my own: Guardian dragons roll RNG to randomly choose a charge. If that dragon dies, the Guardian takes their place and dies instead
arcanemid.png
11) Extra rule two: Unless a coup happens, only children of the previous royal can become royals if the current one dies. RNG decides which one. In the case of a coup, royal children are excluded from the RNG roll to pick the new royal
arcanebottom.png

lighttop2.png

Winning
The challenge is won when one of two objectives are met:
- Have at least one dragon in all 20 jobs making a complete full kingdom
- Have a Royal level up to 25.
lightbottom2.png
tumblr_542ab0f1a7f1d0810e8769fececf6c76_4ec57c30_250.png IMG_8661.png
[center][b][u]Careers/Jobs[/u][b][/center] Roll a 1d20 when a dragon reaches level 5 to get them a career! Dragons can optionally reroll for a new career at level 15. [center][img]https://dl.dropboxusercontent.com/s/35r6exm8sxswtzg/naturetop.png[/img][/center] 1. Assassin - Can you trust them? The Beastclans hired this dragon to try and kill a member of your kingdom. Use a number generator to generate who is the target. Roll a d4 daily to see the result. [indent]1- The target is killed/minus a life. A new target is selected when no more lives remain. 2- The assassin/spy failed and was killed. 3- The target got away. 4- The target convinces the assassin/spy not to go through with the hit and redeems them into the kingdom.[/indent] Assassins cannot enter the coliseum unless they have been redeemed into your kingdom. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 2. Tailor - Buttons and Thread! Allows you to dress up your dragons! If you don’t have a tailor you cannot give the kingdom apparel. The exception is if it drops in coli, and in which case one of the party members present can equip it. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 3. Knight - The army stands strong. These dragons are really strong and get three lives instead of one. They also allow you to pick the dragons you wish to send in Coli instead of picking at random. Knights can not pick dragons for DEATH STREAKS. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 4. Alchemist - For SCIENCE! Can give one dragon one gene or breed change every day. If a dragon receives a gene/breed change they roll a d20. On a 1 the dragon dies in the experiment. If the dragons survive they gain an extra life. You cannot add more than 3 genes to a dragon. You can only change a dragon's breed once. Genes and breeds cannot be changed without an alchemist. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 5. Doctor - Keeper of the mighty bandaid. When a dragon dies on a coliseum team with the doctor/nurse/healer you can flip a coin and see if you can heal them. [indent]-Heads = Live -Tails = Die.[/indent] If the doctor dies they cannot heal themselves. The doctor also gives any dragon who reaches/has reached level 20 two extra lives. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 6. Familiar Caretaker - I hope you’re not allergic to pets. Can give one dragon one familiar per day. Familiars are just for fun and don't add anything to the challenge. If you don’t have a familiar caretaker you cannot give the kingdom familiars. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 7. Nesting-Helper - This egg is cuter than that one! Increase your hatchling's chances for survival! Instead of flipping a coin for each egg hatched, you roll a 1d4. On a 1 the hatchling is Exalted. Instead of rolling a 1d6 daily for each hatchling who isn’t aged up, you roll a d12. On a 1 the hatchling is Exalted. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 8. Name Scribe - What an unfortunate name… Let's you choose the names of your dragons instead of generating them. You can also rename one dragon a day now! [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 9. Matchmaker - Pairing all dragons together! Matchmakers allow you to “match” dragons and create a permanent pair. Once a pair is permanent they can breed at any time, but they cannot breed with any other dragons unless their spousal dragon dies. On a spousal dragon's death, roll a 6 sided dice. On a 1 the pair had formed a death bond and both are Exalted. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 10. Scout - What is that over there?! Lets you choose what area in the coliseum you battle in. Scouts cannot choose areas for DEATH STREAKS. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 11. Librarian - Nerd. If you have a librarian and a scout in your kingdom, you’ve researched the best route through the first three coliseum areas! Deaths in these areas no longer count unless all your dragons battling faint. Deathstreaks are not affected by librarians. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 12. Artist - Paint everywhere! Artists are creative and with the things they make they can help other dragons see their own uniqueness! If a dragon rolls a career another dragon possesses already, the dragon can reroll once. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 13. Gardener - Nature holds the key. If you have a gardener and a doctor in your kingdom, you’ve discovered good plants that can act as medicine and can cultivate it! During plague events, any dragon who rolls a 1 can flip a coin. On heads, the medicine saves them and they are cured of the plague! [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 14. Necromancer - Death is nothing more than the other side of a coin. (Inspiration from Jaspernoir!) A necromancer can bring back a single dragon that has died that day as a shade. They can use this ability once a day. If you try to bring back a royal, you must roll a 4 sided dice and only succeed on a 4. Shades are marked in your lair and appear fully as the dragon originally did and can resume the job they had, but cannot gain extra lives or breed. If the necromancer is Exalted, flip a coin for each shade. On heads, the shade is fully restored as a normal dragon. On tails, the shade is Exalted with the necromancer. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 15. Blacksmith - Iron and gold. The blacksmith provides your dragons with weapons to fight better. If you have a blacksmith and a teacher, you can use your teacher's ability twice a day. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 16. Engineer - Don’t cut the blue wire! (Inspired by me!) Brings your kingdom out of the dark ages. Flip a coin. On heads, they give a random dragon an extra life. If tails they do nothing. You must roll a d20 for them each day. On a 1 they manage to cause an explosion. Roll a 1d4 to see what happens. [indent]1. They blow themselves up and are Exalted or lose a life. 2. They blow up a small piece of the kingdom. Roll a 1d12 for every dragon in your clan. On a 1 the dragon is caught in the explosion and is Exalted / loses a life. 3. They cause a MASSIVE explosion and take out a chunk of the kingdom. Roll a 1d6 for every dragon in your kingdom. On a 1 the dragon is Exalted / loses a life. 4. The explosion was a harmless but very large smoke bomb, nobody is injured.[/indent] [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 17. Ambassador - Representing your kingdom. Ambassadors can try and find dragons to join your kingdom once per day. Roll a 1d4 to see if they are successful. [indent]1. Is attacked! Flip a coin. On tails, the ambassador is Exalted / loses a life. 2. Is unsuccessful 3-4. Is successful! Buy the cheapest dragon from the auction house to join your kingdom.[/indent] [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 18. Teacher - Learn from the best. Having a teacher allows you to pick two dragons lower leveled than your royal and level them up by one level under quest rules once per day, rolling a 1d20 to see if the two dragons are lost in training. The teacher does not accompany the dragons in coli. If there are no dragons lower leveled than the royal the teacher can instead train the royal themselves to gain a single level. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 19. Fortune Teller - What do the cards say? A fortune teller can see the future and thus can choose to disregard one Pinkerton pull once per day, resulting in nothing happening. If they use this ability the fortune teller flips a coin. On tails they are Exalted. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] 20. Royal - The leader. There can only be one. If another dragon rolls for the leader while there is one already, the two dragons then battle, and a 4 sided dice is rolled to see what happens. [indent]1- Both dragons die. 2- The leader dies and the new leader is crowned. 3- The challenging dragon dies and the old leader continues his reign. 4- Misunderstanding. They choose not to duel and the leader lets them reroll for a career.[/indent] The royal is also responsible for populating your clan. They can nest at any time as soon as their cooldown is over. The royal is immune to death [i]only[/i] in the coli during food pulls or if otherwise specified. If your royal is killed and there are no dragons to take their place, the challenge is over. Dragons who become royal must quit their previous jobs. [center][img]https://dl.dropboxusercontent.com/s/u6nh7yaoprvmqmg/naturebottom.png[/img][/center]
Careers/Jobs

Roll a 1d20 when a dragon reaches level 5 to get them a career! Dragons can optionally reroll for a new career at level 15.
naturetop.png
1. Assassin - Can you trust them?

The Beastclans hired this dragon to try and kill a member of your kingdom. Use a number generator to generate who is the target. Roll a d4 daily to see the result.
1- The target is killed/minus a life. A new target is selected when no more lives remain.
2- The assassin/spy failed and was killed.
3- The target got away.
4- The target convinces the assassin/spy not to go through with the hit and redeems them into the kingdom.

Assassins cannot enter the coliseum unless they have been redeemed into your kingdom.
naturemid.png
2. Tailor - Buttons and Thread!

Allows you to dress up your dragons! If you don’t have a tailor you cannot give the kingdom apparel. The exception is if it drops in coli, and in which case one of the party members present can equip it.
naturemid.png
3. Knight - The army stands strong.

These dragons are really strong and get three lives instead of one. They also allow you to pick the dragons you wish to send in Coli instead of picking at random. Knights can not pick dragons for DEATH STREAKS.
naturemid.png
4. Alchemist - For SCIENCE!

Can give one dragon one gene or breed change every day. If a dragon receives a gene/breed change they roll a d20. On a 1 the dragon dies in the experiment. If the dragons survive they gain an extra life. You cannot add more than 3 genes to a dragon. You can only change a dragon's breed once.

Genes and breeds cannot be changed without an alchemist.
naturemid.png
5. Doctor - Keeper of the mighty bandaid.

When a dragon dies on a coliseum team with the doctor/nurse/healer you can flip a coin and see if you can heal them.
-Heads = Live
-Tails = Die.

If the doctor dies they cannot heal themselves. The doctor also gives any dragon who reaches/has reached level 20 two extra lives.
naturemid.png
6. Familiar Caretaker - I hope you’re not allergic to pets.

Can give one dragon one familiar per day. Familiars are just for fun and don't add anything to the challenge.

If you don’t have a familiar caretaker you cannot give the kingdom familiars.
naturemid.png
7. Nesting-Helper - This egg is cuter than that one!

Increase your hatchling's chances for survival! Instead of flipping a coin for each egg hatched, you roll a 1d4. On a 1 the hatchling is Exalted. Instead of rolling a 1d6 daily for each hatchling who isn’t aged up, you roll a d12. On a 1 the hatchling is Exalted.
naturemid.png
8. Name Scribe - What an unfortunate name…

Let's you choose the names of your dragons instead of generating them. You can also rename one dragon a day now!
naturemid.png
9. Matchmaker - Pairing all dragons together!

Matchmakers allow you to “match” dragons and create a permanent pair. Once a pair is permanent they can breed at any time, but they cannot breed with any other dragons unless their spousal dragon dies. On a spousal dragon's death, roll a 6 sided dice. On a 1 the pair had formed a death bond and both are Exalted.
naturemid.png
10. Scout - What is that over there?!

Lets you choose what area in the coliseum you battle in. Scouts cannot choose areas for DEATH STREAKS.
naturemid.png
11. Librarian - Nerd.

If you have a librarian and a scout in your kingdom, you’ve researched the best route through the first three coliseum areas! Deaths in these areas no longer count unless all your dragons battling faint. Deathstreaks are not affected by librarians.
naturemid.png
12. Artist - Paint everywhere!

Artists are creative and with the things they make they can help other dragons see their own uniqueness! If a dragon rolls a career another dragon possesses already, the dragon can reroll once.
naturemid.png
13. Gardener - Nature holds the key.

If you have a gardener and a doctor in your kingdom, you’ve discovered good plants that can act as medicine and can cultivate it! During plague events, any dragon who rolls a 1 can flip a coin. On heads, the medicine saves them and they are cured of the plague!
naturemid.png
14. Necromancer - Death is nothing more than the other side of a coin. (Inspiration from Jaspernoir!)

A necromancer can bring back a single dragon that has died that day as a shade. They can use this ability once a day. If you try to bring back a royal, you must roll a 4 sided dice and only succeed on a 4. Shades are marked in your lair and appear fully as the dragon originally did and can resume the job they had, but cannot gain extra lives or breed. If the necromancer is Exalted, flip a coin for each shade. On heads, the shade is fully restored as a normal dragon. On tails, the shade is Exalted with the necromancer.
naturemid.png
15. Blacksmith - Iron and gold.

The blacksmith provides your dragons with weapons to fight better. If you have a blacksmith and a teacher, you can use your teacher's ability twice a day.
naturemid.png
16. Engineer - Don’t cut the blue wire! (Inspired by me!)

Brings your kingdom out of the dark ages. Flip a coin. On heads, they give a random dragon an extra life. If tails they do nothing.
You must roll a d20 for them each day. On a 1 they manage to cause an explosion. Roll a 1d4 to see what happens.
1. They blow themselves up and are Exalted or lose a life.
2. They blow up a small piece of the kingdom. Roll a 1d12 for every dragon in your clan. On a 1 the dragon is caught in the explosion and is Exalted / loses a life.
3. They cause a MASSIVE explosion and take out a chunk of the kingdom. Roll a 1d6 for every dragon in your kingdom. On a 1 the dragon is Exalted / loses a life.
4. The explosion was a harmless but very large smoke bomb, nobody is injured.
naturemid.png
17. Ambassador - Representing your kingdom.

Ambassadors can try and find dragons to join your kingdom once per day. Roll a 1d4 to see if they are successful.
1. Is attacked! Flip a coin. On tails, the ambassador is Exalted / loses a life.
2. Is unsuccessful
3-4. Is successful! Buy the cheapest dragon from the auction house to join your kingdom.
naturemid.png
18. Teacher - Learn from the best.

Having a teacher allows you to pick two dragons lower leveled than your royal and level them up by one level under quest rules once per day, rolling a 1d20 to see if the two dragons are lost in training. The teacher does not accompany the dragons in coli. If there are no dragons lower leveled than the royal the teacher can instead train the royal themselves to gain a single level.
naturemid.png
19. Fortune Teller - What do the cards say?

A fortune teller can see the future and thus can choose to disregard one Pinkerton pull once per day, resulting in nothing happening. If they use this ability the fortune teller flips a coin. On tails they are Exalted.
naturemid.png
20. Royal - The leader.

There can only be one. If another dragon rolls for the leader while there is one already, the two dragons then battle, and a 4 sided dice is rolled to see what happens.
1- Both dragons die.
2- The leader dies and the new leader is crowned.
3- The challenging dragon dies and the old leader continues his reign.
4- Misunderstanding. They choose not to duel and the leader lets them reroll for a career.

The royal is also responsible for populating your clan. They can nest at any time as soon as their cooldown is over.

The royal is immune to death only in the coli during food pulls or if otherwise specified. If your royal is killed and there are no dragons to take their place, the challenge is over. Dragons who become royal must quit their previous jobs.
naturebottom.png
tumblr_542ab0f1a7f1d0810e8769fececf6c76_4ec57c30_250.png IMG_8661.png
[center][b][u]Dailies[/u][/b][/center] Daily 1: Check current dragons with jobs. Some of them have daily things you can do. Remember to roll for assassins and engineers if you have any. Daily 2: Check nests and roll for any hatchlings in your kingdom. Daily 3: Pull from Pinkerton and follow the draw of fate for whatever you get! [center][img]https://dl.dropboxusercontent.com/s/35r6exm8sxswtzg/naturetop.png[/img][/center] Food: Coliseum time! Plants: 10-20 matches Insects: 20-30 matches Seafood: 30-40 matches Meat: 40-50 matches You must select coliseum challengers in your lair using a random number generator.(If a knight is in your kingdom then any dragons can be selected) Then, select the coliseum arena that corresponds to the lowest level dragon of that group. (If a scout is in your lair then any venue can be selected.) If your dragons level up while in an area, you can still stay there for the whole day. You can quit your battle streak at any time to regain health, and flee from battles if it is appropriate. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] Material / Trinket: Roll for a challenge (mostly edited from Fodderlocke for Kingdomlocke) Roll a 20-sided die. Your challenge is as follows: [b]1. There’s a scandal (or romance) afoot.[/b] Pick two of your ready-to-breed dragons at random if you have any. Put them in a nest. The hatchlings, if they survive, join your kingdom. If nobody is ready to breed, grab a random hatchling off the AH. A secret forbidden child or sibling has been uncovered! [indent]- If one of the pair is already married, flip a coin. If heads, the cheated on spouse duels the dragon their spouse cheated on them with to the death. If tails, they die of a broken heart[/indent] [b]2. There’s romance/friendship in the air. [/b] Pick two dragons at random. They are now in a death bond and their fates are bound together. If one gets exalted, so does the other. Death bonds in my locke [i]do not[/i] ignore extra lives - yes, this means two dragons can both keel over and then get up again minus the bond here. [b]3. Hunting trip. [/b] Choose any three dragons in your Kingdomlocke and enter a coliseum area low enough that they won’t gain XP. (If you have a scout you can enter any coli venue.) Battle 40-50 matches under meat rules. You can switch out dragons in between battles. [indent]- For any familiar, battle stone, and apparel drops, give a random dragon on the team one extra life. - If you get special drops such as an egg, skin/accent chest, or genes give a random dragon three extra lives. - Roll a 1d6 for each dragon after. If any roll a 1 they are Exalted / lose a life.[/indent] Alternate: Take any two of your dragons into a coli venue that is too low for them to gain experience. Go until you get a familiar drop. [b]4. Freeloader. [/b]Some random dragon is hanging around the kingdom. Who is this guy???? Grab the cheapest adult level 1 dragon off the AH. They join your kingdom. [b]5. Studied the blade.[/b] (Inspired by VoidSauce) Randomize a number between your lowest and highest leveled dragons and buy a dragon off of the auction house with that level to join your kingdom. If you don't want to spend treasure, you can simply buy the cheapest dragon off of the auction house and train them yourself using your personal dragons to level it up! Optionally, if you don't have time to level or treasure to spend you can treat this Roll as a quest time. [b]6. Large Quest time! [/b] Pick three dragons at random. They have to go on a quest now. Raise all of them a level. Roll a 6-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. During Quests, dragons are invincible and cannot die in coli. [b]7. Quest time![/b] Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. During Quests, dragons are invincible and cannot die in Coli. [b]8. The Plague! [/b]A great sickness comes over your entire clan. Roll a 1d12 for every dragon including your royal. On a 1 the dragon does not survive or loses a life. [b]9. Backstabbing. [/b]Choose a dragon at random who is not the royal. Exalt them. Bye. Alternate Honorable Duel Option (inspired by a suggestion by TheAwesoMew): Flip a coin, if heads, take two random not-leader dragons into the coli, and Exalt whoever faints first. If tails, do the backstabbing as above. [b]10. Train the Newbies. [/b]Take all your level 4 or lower dragons and level them up one level. These dragons cannot die in the training even if they faint in the coliseum. If you don’t have any, skip this roll. [b]11. I quit. [/b]Choose a dragon at random. That dragon hates their job and quits. They now have to roll for a new one. The royal is exempt from this. [b]12. A coup! [/b]Roll 3 d20s. If you roll a 1 with any of them then your kingdom has dramatically betrayed your royal a la the ides of march and you must exalt them. The dragons elect a new royak. Randomize a dragon that isn’t a child of the previous royal to become the new royal. [indent]- If the coup is successful and the royal was sitting on a nest of eggs, the mutinous dragons will have smashed every one. Exalt them all - If the coup fails because a 1 was never rolled, or the current royal was a Guardian’s charge, roll RNG to decide the instigator of the coup, who will then roll a d6 to escape execution. On a 1 they will escape, otherwise they will be executed in retaliation - If the executed instigator was the charge of a Guardian, then that dragon dies trying to protect them and is Exalted as well[/indent] My addition: [b]Deserters! [/b]On a successful coup, roll a d20 for each dragon (excluding the new royal) to see if they are loyalists to the murdered royal and slip away in the chaos rather than get lynched. [indent]1) The deserter is caught in the escape attempt and is executed 2-5) The deserter successfully escapes. They can now either join the Thornspeakers or go up on the auction house to join a different clan. [/indent] The exception is if the deserter is a Guardian: if their charge is a hatchling, they bring them with them if they escape. Otherwise they refuse to leave their charge behind and are killed (unless their charge is the new royal, in which case this was a misunderstanding and they’re fine) If there are eggs in danger of being smashed and the deserter escapes, roll a d20 to see if they escape with an egg (RNG will decide which) [indent]1-5) the deserter escapes with an egg 6-20) the deserter doesn’t swipe an egg before they scram and the entire nest is destroyed [/indent] [b]13. Bloody Duel[/b] Choose two dragons at random, excluding your royal. These dragons now fight! Roll a 1d4 for the results. [indent]1. The dragons kill each other. 2. The first dragon kills the second. 3. The second dragon kills the first. 4. The dragons kill a random dragon in the crossfire! Randomize a dragon. They are now Exalted / lose a life. Flip a coin. If heads, the death of another dragon causes them to stop fighting. If tails, the two dragons continue fighting. reroll the 1d4 and follow the results.[/indent] [b]14. Emperor Dragon Slaughter.[/b] Your kingdom is rampaged by a giant emperor dragon! Roll a 10 sided dice for every dragon in your kingdom. On a 1, the dragon is Exalted / loses a life. [b]15. Royal’s Illness[/b] Your royal has taken ill. Roll a 4 sided dice for an event. [indent]1. Your Royal succumbs to horrible sickness and is Exalted / loses a life. A new royal is chosen. 2. Your royal is inflicted with madness! Choose a random dragon and flip a coin. On heads, the royal kills them. Flip an additional coin to see if the royal is cured of madness. On heads, you target another random dragon. Any tails mean your royal snaps out of the madness. 3. The royal is poisoned! Randomize a dragon for the one who poisoned your royal. Flip a coin. On heads, the royal survives. On tails, the royal is killed. If the royal survives, flip an additional coin. On heads, they know who poisoned them and had them killed. On tails, the poisoner got away this time. 4. Your royal’s “illness” is they’re sick of being the royal. Flip a coin, if heads they choose a successor and step down, rolling for a new career. You choose the next Royal.[/indent] [b]16. The Sacrifice[/b] The 11 are angry with your kingdom and demand a blood sacrifice. Roll for a 1d4 for an event. [indent]1. You offer a random dragon as a sacrifice. The 11 are pleased and take the dragon into their care. Choose a dragon at random who is not the royal. Regardless of lives, this dragon is exalted. Choose three dragons at random, they each gain an extra life as a blessing. 2. You offer a familiar sacrifice. The 11 decide it is merely acceptable. A random hatchling appears as thanks. Buy the cheapest hatchling off of the auction house. 3. You offer a drop of Royal’s blood as a sacrifice. The 11 are not impressed. Flip a coin, on tails they force you to battle under deathstreak rules. On heads they begrudgingly accept the paltry sacrifice. 4. For whatever reason you offer nothing. The 11 are enraged and send a horrible onslaught of disasters. Plague, earthquakes, floods… Roll an 8 sided dice for every dragon in your kingdom. On a 1 the dragon does not survive and is exalted / loses a life.[/indent] [b]17. Assassin discovered! [/b] Roll a random dragon in your lair, regardless of job or level they now have the job of an Assassin. Yes, your Royals can be discovered as assassins (and no one wants a leader under the employ of the Beastclans). [b]18. Royal Quest time![/b] Pick your Royal and then two dragons at random. They have to go on a quest now. Raise them a level. Roll a 10-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. If your Royal is exalted, choose a new royal from the remaining Coli party. During Quests, dragons are invincible and cannot die in coli. [b]19. Nature's Gambit.[/b] Take two dragons in coli and level them up once under quest rules. Flip a coin. [indent]Heads - You find wandering dragons on your quest. Purchase two dragons from the auction house to join your kingdom. Tails - These two dragons are Exalted / lose a life.[/indent] [b]20. Festival![/b] The kingdom celebrates something of your choosing with a festival! Roll a 4 sided dice for a blessing. [indent]1. Your dragons are filled with vigor while celebrating! Randomize 5 dragons, they gain an extra life! 2. Many dragons are attracted to the festival! Roll a 6 sided dice and buy that number of the cheapest dragons from the auction house for your kingdom. 3. Your dragons wrestle each other in celebration! Level up all dragons lower than level 5 until they reach level 5. Dragons are invincible in Coli and cannot die/lose lives while you level. 4. Your Royal is filled with pride in seeing the kingdom thrive. They gain one extra life.[/indent] [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] Familiars: Buy the cheapest level 1 dragon in the auction house of a specific breed. Use a random number generator (between 1-18) to determine which breed you will get! 1. Fae 2. Guardian 3. Mirror 4. Pearlcatcher 5. Ridgeback 6. Tundra 7. Spiral 8. Imperial 9. Snapper 10. Wildclaw 11. Nocturne 12. Coatl 13. Skydancer 14. Bogsneak 15. Obelisk 16. Gaoler 17. Banescale 18. Veilspun If not playing with ancient breeds (which I am not), roll a 1-15. [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] Apparel: Romance! Breed two of your dragons. The dragons you pick are up to you. [indent]Optional: If you do not have any ready-to-breed dragons, you find some abandoned hatchlings instead! Roll a four-sided dice and buy the cheapest hatchlings in the auction house for the resulting number.[/indent] [center][img]https://dl.dropboxusercontent.com/s/9mdlz7vt00fiv52/naturemid.png[/img][/center] Battle items: Uh oh. Flip a coin and follow the result. [indent]- Heads = Beastclan Attack. The Beastclans attack your kingdom in a full onslaught!!! Roll a 1d12 for every dragon including your royal. Any dragon who rolls a 1 is exalted or loses a life. - Tails = DEATH STREAK. Randomly select three dragons using a random number generator. Assassins are exempt. Fight in the coliseum at the highest dragons level using the "food" rules, 10 rounds consecutively (ie. you cannot leave that arena), quitting midway if a dragon dies.[/indent] [center][img]https://dl.dropboxusercontent.com/s/u6nh7yaoprvmqmg/naturebottom.png[/img][/center]
Dailies

Daily 1: Check current dragons with jobs. Some of them have daily things you can do. Remember to roll for assassins and engineers if you have any.

Daily 2: Check nests and roll for any hatchlings in your kingdom.

Daily 3: Pull from Pinkerton and follow the draw of fate for whatever you get!
naturetop.png
Food: Coliseum time!
Plants: 10-20 matches
Insects: 20-30 matches
Seafood: 30-40 matches
Meat: 40-50 matches

You must select coliseum challengers in your lair using a random number generator.(If a knight is in your kingdom then any dragons can be selected) Then, select the coliseum arena that corresponds to the lowest level dragon of that group. (If a scout is in your lair then any venue can be selected.) If your dragons level up while in an area, you can still stay there for the whole day. You can quit your battle streak at any time to regain health, and flee from battles if it is appropriate.
naturemid.png
Material / Trinket: Roll for a challenge (mostly edited from Fodderlocke for Kingdomlocke)
Roll a 20-sided die. Your challenge is as follows:

1. There’s a scandal (or romance) afoot. Pick two of your ready-to-breed dragons at random if you have any. Put them in a nest. The hatchlings, if they survive, join your kingdom. If nobody is ready to breed, grab a random hatchling off the AH. A secret forbidden child or sibling has been uncovered!
- If one of the pair is already married, flip a coin. If heads, the cheated on spouse duels the dragon their spouse cheated on them with to the death. If tails, they die of a broken heart

2. There’s romance/friendship in the air. Pick two dragons at random. They are now in a death bond and their fates are bound together. If one gets exalted, so does the other. Death bonds in my locke do not ignore extra lives - yes, this means two dragons can both keel over and then get up again minus the bond here.

3. Hunting trip. Choose any three dragons in your Kingdomlocke and enter a coliseum area low enough that they won’t gain XP. (If you have a scout you can enter any coli venue.) Battle 40-50 matches under meat rules. You can switch out dragons in between battles.
- For any familiar, battle stone, and apparel drops, give a random dragon on the team one extra life.
- If you get special drops such as an egg, skin/accent chest, or genes give a random dragon three extra lives.
- Roll a 1d6 for each dragon after. If any roll a 1 they are Exalted / lose a life.

Alternate: Take any two of your dragons into a coli venue that is too low for them to gain experience. Go until you get a familiar drop.

4. Freeloader. Some random dragon is hanging around the kingdom. Who is this guy???? Grab the cheapest adult level 1 dragon off the AH. They join your kingdom.

5. Studied the blade. (Inspired by VoidSauce)
Randomize a number between your lowest and highest leveled dragons and buy a dragon off of the auction house with that level to join your kingdom.
If you don't want to spend treasure, you can simply buy the cheapest dragon off of the auction house and train them yourself using your personal dragons to level it up!

Optionally, if you don't have time to level or treasure to spend you can treat this Roll as a quest time.

6. Large Quest time!
Pick three dragons at random. They have to go on a quest now. Raise all of them a level. Roll a 6-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission.
During Quests, dragons are invincible and cannot die in coli.

7. Quest time!
Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission.
During Quests, dragons are invincible and cannot die in Coli.

8. The Plague! A great sickness comes over your entire clan. Roll a 1d12 for every dragon including your royal. On a 1 the dragon does not survive or loses a life.

9. Backstabbing. Choose a dragon at random who is not the royal. Exalt them. Bye.

Alternate Honorable Duel Option (inspired by a suggestion by TheAwesoMew): Flip a coin, if heads, take two random not-leader dragons into the coli, and Exalt whoever faints first. If tails, do the backstabbing as above.

10. Train the Newbies. Take all your level 4 or lower dragons and level them up one level. These dragons cannot die in the training even if they faint in the coliseum. If you don’t have any, skip this roll.

11. I quit. Choose a dragon at random. That dragon hates their job and quits. They now have to roll for a new one. The royal is exempt from this.

12. A coup! Roll 3 d20s. If you roll a 1 with any of them then your kingdom has dramatically betrayed your royal a la the ides of march and you must exalt them. The dragons elect a new royak. Randomize a dragon that isn’t a child of the previous royal to become the new royal.
- If the coup is successful and the royal was sitting on a nest of eggs, the mutinous dragons will have smashed every one. Exalt them all
- If the coup fails because a 1 was never rolled, or the current royal was a Guardian’s charge, roll RNG to decide the instigator of the coup, who will then roll a d6 to escape execution. On a 1 they will escape, otherwise they will be executed in retaliation
- If the executed instigator was the charge of a Guardian, then that dragon dies trying to protect them and is Exalted as well

My addition: Deserters! On a successful coup, roll a d20 for each dragon (excluding the new royal) to see if they are loyalists to the murdered royal and slip away in the chaos rather than get lynched.
1) The deserter is caught in the escape attempt and is executed
2-5) The deserter successfully escapes. They can now either join the Thornspeakers or go up on the auction house to join a different clan.

The exception is if the deserter is a Guardian: if their charge is a hatchling, they bring them with them if they escape. Otherwise they refuse to leave their charge behind and are killed (unless their charge is the new royal, in which case this was a misunderstanding and they’re fine)

If there are eggs in danger of being smashed and the deserter escapes, roll a d20 to see if they escape with an egg (RNG will decide which)
1-5) the deserter escapes with an egg
6-20) the deserter doesn’t swipe an egg before they scram and the entire nest is destroyed

13. Bloody Duel
Choose two dragons at random, excluding your royal. These dragons now fight! Roll a 1d4 for the results.
1. The dragons kill each other.
2. The first dragon kills the second.
3. The second dragon kills the first.
4. The dragons kill a random dragon in the crossfire! Randomize a dragon. They are now Exalted / lose a life. Flip a coin. If heads, the death of another dragon causes them to stop fighting. If tails, the two dragons continue fighting. reroll the 1d4 and follow the results.

14. Emperor Dragon Slaughter.
Your kingdom is rampaged by a giant emperor dragon! Roll a 10 sided dice for every dragon in your kingdom. On a 1, the dragon is Exalted / loses a life.

15. Royal’s Illness
Your royal has taken ill. Roll a 4 sided dice for an event.
1. Your Royal succumbs to horrible sickness and is Exalted / loses a life. A new royal is chosen.
2. Your royal is inflicted with madness! Choose a random dragon and flip a coin. On heads, the royal kills them. Flip an additional coin to see if the royal is cured of madness. On heads, you target another random dragon. Any tails mean your royal snaps out of the madness.
3. The royal is poisoned! Randomize a dragon for the one who poisoned your royal. Flip a coin. On heads, the royal survives. On tails, the royal is killed. If the royal survives, flip an additional coin. On heads, they know who poisoned them and had them killed. On tails, the poisoner got away this time.
4. Your royal’s “illness” is they’re sick of being the royal. Flip a coin, if heads they choose a successor and step down, rolling for a new career. You choose the next Royal.

16. The Sacrifice
The 11 are angry with your kingdom and demand a blood sacrifice. Roll for a 1d4 for an event.
1. You offer a random dragon as a sacrifice. The 11 are pleased and take the dragon into their care. Choose a dragon at random who is not the royal. Regardless of lives, this dragon is exalted. Choose three dragons at random, they each gain an extra life as a blessing.
2. You offer a familiar sacrifice. The 11 decide it is merely acceptable. A random hatchling appears as thanks. Buy the cheapest hatchling off of the auction house.
3. You offer a drop of Royal’s blood as a sacrifice. The 11 are not impressed. Flip a coin, on tails they force you to battle under deathstreak rules. On heads they begrudgingly accept the paltry sacrifice.
4. For whatever reason you offer nothing. The 11 are enraged and send a horrible onslaught of disasters. Plague, earthquakes, floods… Roll an 8 sided dice for every dragon in your kingdom. On a 1 the dragon does not survive and is exalted / loses a life.

17. Assassin discovered!
Roll a random dragon in your lair, regardless of job or level they now have the job of an Assassin. Yes, your Royals can be discovered as assassins (and no one wants a leader under the employ of the Beastclans).

18. Royal Quest time!
Pick your Royal and then two dragons at random. They have to go on a quest now. Raise them a level. Roll a 10-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. If your Royal is exalted, choose a new royal from the remaining Coli party.
During Quests, dragons are invincible and cannot die in coli.

19. Nature's Gambit.
Take two dragons in coli and level them up once under quest rules.
Flip a coin.
Heads - You find wandering dragons on your quest. Purchase two dragons from the auction house to join your kingdom.
Tails - These two dragons are Exalted / lose a life.


20. Festival!
The kingdom celebrates something of your choosing with a festival! Roll a 4 sided dice for a blessing.
1. Your dragons are filled with vigor while celebrating! Randomize 5 dragons, they gain an extra life!
2. Many dragons are attracted to the festival! Roll a 6 sided dice and buy that number of the cheapest dragons from the auction house for your kingdom.
3. Your dragons wrestle each other in celebration! Level up all dragons lower than level 5 until they reach level 5. Dragons are invincible in Coli and cannot die/lose lives while you level.
4. Your Royal is filled with pride in seeing the kingdom thrive. They gain one extra life.
naturemid.png
Familiars: Buy the cheapest level 1 dragon in the auction house of a specific breed. Use a random number generator (between 1-18) to determine which breed you will get!

1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak
15. Obelisk
16. Gaoler
17. Banescale
18. Veilspun

If not playing with ancient breeds (which I am not), roll a 1-15.
naturemid.png
Apparel: Romance! Breed two of your dragons. The dragons you pick are up to you.
Optional: If you do not have any ready-to-breed dragons, you find some abandoned hatchlings instead! Roll a four-sided dice and buy the cheapest hatchlings in the auction house for the resulting number.
naturemid.png
Battle items: Uh oh. Flip a coin and follow the result.
- Heads = Beastclan Attack. The Beastclans attack your kingdom in a full onslaught!!! Roll a 1d12 for every dragon including your royal. Any dragon who rolls a 1 is exalted or loses a life.
- Tails = DEATH STREAK. Randomly select three dragons using a random number generator. Assassins are exempt. Fight in the coliseum at the highest dragons level using the "food" rules, 10 rounds consecutively (ie. you cannot leave that arena), quitting midway if a dragon dies.
naturebottom.png
tumblr_542ab0f1a7f1d0810e8769fececf6c76_4ec57c30_250.png IMG_8661.png
[center][b][u]Current Royal: Queen Morainn[/u][/b] [url=https://www1.flightrising.com/dragon/76438646][img]https://www1.flightrising.com/rendern/350/764387/76438646_350.png[/img][/url] [img]https://dl.dropboxusercontent.com/s/cb0tthmoj1g6yo8/shadowtop2.png[/img] [center][b][u]Kingdom Graveyard[/u][/b] Battleclaw | Druid | Stream | Harrowing [url=http://flightrising.com/main.php?dragon=75378367][img]http://flightrising.com/rendern/avatars/753784/75378367.png[/img][/url][url=http://flightrising.com/main.php?dragon=75378368][img]http://flightrising.com/rendern/avatars/753784/75378368.png[/img][/url][url=http://flightrising.com/main.php?dragon=74938482][img]http://flightrising.com/rendern/avatars/749385/74938482.png[/img][/url] [url=http://flightrising.com/main.php?dragon=75117132][img]http://flightrising.com/rendern/avatars/751172/75117132.png[/img][/url] [center][img]https://dl.dropboxusercontent.com/s/gapy1z7khpzgytp/shadowmid2.png[/img][/center] King Bamaal | Davion | Capri | Aquila [url=http://flightrising.com/main.php?dragon=74099884][img]http://flightrising.com/rendern/avatars/740999/74099884.png[/img][/url] [url=http://flightrising.com/main.php?dragon=75000804][img]http://flightrising.com/rendern/avatars/750009/75000804.png[/img][/url] [url=http://flightrising.com/main.php?dragon=68663864][img]http://flightrising.com/rendern/avatars/686639/68663864.png[/img][/url] [url=http://flightrising.com/main.php?dragon=75378123][img]http://flightrising.com/rendern/avatars/753782/75378123.png[/img][/url] [center][img]https://dl.dropboxusercontent.com/s/gapy1z7khpzgytp/shadowmid2.png[/img][/center] Liberty | Caeruleum | Kotone | Malek [url=http://flightrising.com/main.php?dragon=75508623][img]http://flightrising.com/rendern/avatars/755087/75508623.png[/img][/url] [url=http://flightrising.com/main.php?dragon=60587975][img]http://flightrising.com/rendern/avatars/605880/60587975.png[/img][/url] [url=http://flightrising.com/main.php?dragon=75577691][img]http://flightrising.com/rendern/avatars/755777/75577691.png[/img][/url] [url=http://flightrising.com/main.php?dragon=74455748][img]http://flightrising.com/rendern/avatars/744558/74455748.png[/img][/url] [center][img]https://dl.dropboxusercontent.com/s/gapy1z7khpzgytp/shadowmid2.png[/img][/center] Immortalis | Ani | Vitra | Aion [url=http://flightrising.com/main.php?dragon=73693660][img]http://flightrising.com/rendern/avatars/736937/73693660.png[/img][/url] [url=http://flightrising.com/main.php?dragon=64704660][img]http://flightrising.com/rendern/avatars/647047/64704660.png[/img][/url] [url=http://flightrising.com/main.php?dragon=70637798][img]http://flightrising.com/rendern/avatars/706378/70637798.png[/img][/url] [url=http://flightrising.com/main.php?dragon=75928419][img]http://flightrising.com/rendern/avatars/759285/75928419.png[/img][/url] [center][img]https://dl.dropboxusercontent.com/s/gapy1z7khpzgytp/shadowmid2.png[/img][/center] Rapidfeet | Azami | Avalon | Riversweet [url=http://flightrising.com/main.php?dragon=75702561][img]http://flightrising.com/rendern/avatars/757026/75702561.png[/img][/url] [url=http://flightrising.com/main.php?dragon=75367986][img]http://flightrising.com/rendern/avatars/753680/75367986.png[/img][/url] [url=http://flightrising.com/main.php?dragon=75309250][img]http://flightrising.com/rendern/avatars/753093/75309250.png[/img][/url] [url=http://flightrising.com/main.php?dragon=75741475][img]http://flightrising.com/rendern/avatars/757415/75741475.png[/img][/url] [center][img]https://dl.dropboxusercontent.com/s/gapy1z7khpzgytp/shadowmid2.png[/img][/center] Daisy | Lania | Brisha | Roanwood [url=http://flightrising.com/main.php?dragon=75928418][img]http://flightrising.com/rendern/avatars/759285/75928418.png[/img][/url] [url=http://flightrising.com/main.php?dragon=54097787][img]http://flightrising.com/rendern/avatars/540978/54097787.png[/img][/url] [url=http://flightrising.com/main.php?dragon=75928420][img]http://flightrising.com/rendern/avatars/759285/75928420.png[/img][/url] [url=http://flightrising.com/main.php?dragon=76075168][img]http://flightrising.com/rendern/avatars/760752/76075168.png[/img][/url] [center][img]https://dl.dropboxusercontent.com/s/gapy1z7khpzgytp/shadowmid2.png[/img][/center] Windsoul | Thunderspear | Maelstrom | Queen Stonefury [url=http://flightrising.com/main.php?dragon=76147352][img]http://flightrising.com/rendern/avatars/761474/76147352.png[/img][/url] [url=http://flightrising.com/main.php?dragon=76181046][img]http://flightrising.com/rendern/avatars/761811/76181046.png[/img][/url][url=http://flightrising.com/main.php?dragon=75939514][img]http://flightrising.com/rendern/avatars/759396/75939514.png[/img][/url][url=http://flightrising.com/main.php?dragon=75928421][img]http://flightrising.com/rendern/avatars/759285/75928421.png[/img][/url] [center][img]https://dl.dropboxusercontent.com/s/gapy1z7khpzgytp/shadowmid2.png[/img][/center] Captain Quebec | Princess Starfall | Sunset | Nebula [url=http://flightrising.com/main.php?dragon=76437871][img]http://flightrising.com/rendern/avatars/764379/76437871.png[/img][/url] [url=http://flightrising.com/main.php?dragon=76438645][img]http://flightrising.com/rendern/avatars/764387/76438645.png[/img][/url][url=http://flightrising.com/main.php?dragon=75643356][img]http://flightrising.com/rendern/avatars/756434/75643356.png[/img][/url][url=http://flightrising.com/main.php?dragon=76494684][img]http://flightrising.com/rendern/avatars/764947/76494684.png[/img][/url] [center][img]https://dl.dropboxusercontent.com/s/gapy1z7khpzgytp/shadowmid2.png[/img][/center] Gyre | Ria | Avianne [url=http://flightrising.com/main.php?dragon=76705533][img]http://flightrising.com/rendern/avatars/767056/76705533.png[/img][/url][url=http://flightrising.com/main.php?dragon=74880077][img]http://flightrising.com/rendern/avatars/748801/74880077.png[/img][/url][url=http://flightrising.com/main.php?dragon=75009260][img]http://flightrising.com/rendern/avatars/750093/75009260.png[/img][/url] [center][img]https://dl.dropboxusercontent.com/s/53jvjgw65g4qmp6/shadowbottom2.png[/img][/center]
Current Royal: Queen Morainn

76438646_350.png

shadowtop2.png
Kingdom Graveyard

Battleclaw | Druid | Stream | Harrowing

75378367.png75378368.png74938482.png 75117132.png
shadowmid2.png
King Bamaal | Davion | Capri | Aquila

74099884.png 75000804.png 68663864.png 75378123.png
shadowmid2.png
Liberty | Caeruleum | Kotone | Malek

75508623.png 60587975.png 75577691.png 74455748.png
shadowmid2.png
Immortalis | Ani | Vitra | Aion

73693660.png 64704660.png 70637798.png 75928419.png
shadowmid2.png
Rapidfeet | Azami | Avalon | Riversweet

75702561.png 75367986.png 75309250.png 75741475.png
shadowmid2.png
Daisy | Lania | Brisha | Roanwood

75928418.png 54097787.png 75928420.png 76075168.png
shadowmid2.png
Windsoul | Thunderspear | Maelstrom | Queen Stonefury

76147352.png 76181046.png75939514.png75928421.png
shadowmid2.png
Captain Quebec | Princess Starfall | Sunset | Nebula

76437871.png 76438645.png75643356.png76494684.png
shadowmid2.png
Gyre | Ria | Avianne

76705533.png74880077.png75009260.png
shadowbottom2.png
tumblr_542ab0f1a7f1d0810e8769fececf6c76_4ec57c30_250.png IMG_8661.png
Of course, it’s day one and I immediately roll the plague [center][img]https://dl.dropboxusercontent.com/s/hp56gdizp19uqry/plaguetop.png[/img][/center] Bamaal’s lip curled up in a snarl as he surveyed his pitiful kingdom. As though things weren’t difficult enough already - between vile beasts and the exhausting journey, he and his subjects were already exhausted enough. But nooo, they just all had to go and get sick, didn’t they? At least nobody had the gall to die. Bamaal could count his blessings for that. Now, if he could just shake this accursed cough himself… Bamaal headed for the grandest structure - a large wooden hut set in the branches of the biggest tree. It wasn’t yet befitting a king, but that would soon change. Curling up on his nest of precious eggs, he began mentally reviewing what needed to be done to maintain his pathetic spit of a kingdom so far. A king’s work was never done, even when said king was laid out on his sickbed. [center][img]https://dl.dropboxusercontent.com/s/pcdper929atye3v/plaguebottom.png[/img][/center] Eyyy, nobody died! That would have been a problematic start Bamaal and Stream have laid a nest of three eggs. Here’s hoping they don’t all die ^^ [center][img]https://flightrising.com/images/nests/10/3healthy_0dead.png[/img][/center]
Of course, it’s day one and I immediately roll the plague
plaguetop.png
Bamaal’s lip curled up in a snarl as he surveyed his pitiful kingdom. As though things weren’t difficult enough already - between vile beasts and the exhausting journey, he and his subjects were already exhausted enough. But nooo, they just all had to go and get sick, didn’t they?

At least nobody had the gall to die. Bamaal could count his blessings for that. Now, if he could just shake this accursed cough himself…

Bamaal headed for the grandest structure - a large wooden hut set in the branches of the biggest tree. It wasn’t yet befitting a king, but that would soon change. Curling up on his nest of precious eggs, he began mentally reviewing what needed to be done to maintain his pathetic spit of a kingdom so far. A king’s work was never done, even when said king was laid out on his sickbed.
plaguebottom.png
Eyyy, nobody died! That would have been a problematic start

Bamaal and Stream have laid a nest of three eggs. Here’s hoping they don’t all die ^^
3healthy_0dead.png
tumblr_542ab0f1a7f1d0810e8769fececf6c76_4ec57c30_250.png IMG_8661.png
@Pikabolt

Why do these kingdomlockes always roll plague at the start????

Pinglist please!
@Pikabolt

Why do these kingdomlockes always roll plague at the start????

Pinglist please!
L A D Y S P I B E
Haunted Stone Orb
she • fr+3 • lore lair • exalting lair

 fulfill your calling
lorem ipsum dolor sit amet, consectetur adipiscing elit. maecenas maximus, risus eget molestie viverra, augue arcu dictum justo, maximus aliquam risus velit non lectus.
@ladyspibe
Oof. Glad you’re interested, I’ll add you to the list :3
@ladyspibe
Oof. Glad you’re interested, I’ll add you to the list :3
tumblr_542ab0f1a7f1d0810e8769fececf6c76_4ec57c30_250.png IMG_8661.png
Crim’s Collection Cart: Swordfish! And a meat…and bug…and plant…got an apparel too, but nests are full and even if they weren’t nobody could breed, soooo Time to go do a bunch of coli matches, ouch [center][img]https://dl.dropboxusercontent.com/s/y6dei7bhs57deiw/lighttop.png[/img][/center] Stream inhaled deeply, relishing in the tang of blood on her tongue. King Bamaal led them to glorious victory this day. Those monsters certainly would think twice before daring to attack their kingdom again! But that was not all that happened today. Finally, Stream and Harrowing could contribute to their kingdom as the newest matchmaker and carpenter. Not the job Stream would have initially chosen, but there was just something…[i]invigorating[/i] about it, about tying two dragon’s destinies so close together. Speaking of which…she and her lord made for a wonderful match, did they not? Poor Harrowing…the girl made for a rather sorry sight on the battlefield. Weakness like that couldn’t be allowed to taint the royal bloodline. Stream would just have to step up and do her duty to the crown. Ah, their hatchlings would be glorious indeed - their current batch would prove it. [center][img]https://dl.dropboxusercontent.com/s/bhyrth56iqnizju/lightbottom.png[/img][/center] Alright, everyone’s hit level five! It got a bit dicey there with Harrowing, but nobody’s dead so I count it as a win. Even got a familiar drop too :D And yes, Stream did just make herself and Bamaal a married pair. She’s not obsessive or stalker-y or anything, just really devoted. She’s the kind of dragon who would spend hours researching which dragon should go with which dragon to make the strongest possible offspring, and Harrowing’s proven to kind of suck at battling lol
Crim’s Collection Cart: Swordfish! And a meat…and bug…and plant…got an apparel too, but nests are full and even if they weren’t nobody could breed, soooo

Time to go do a bunch of coli matches, ouch
lighttop.png
Stream inhaled deeply, relishing in the tang of blood on her tongue. King Bamaal led them to glorious victory this day. Those monsters certainly would think twice before daring to attack their kingdom again!

But that was not all that happened today. Finally, Stream and Harrowing could contribute to their kingdom as the newest matchmaker and carpenter. Not the job Stream would have initially chosen, but there was just something…invigorating about it, about tying two dragon’s destinies so close together.

Speaking of which…she and her lord made for a wonderful match, did they not? Poor Harrowing…the girl made for a rather sorry sight on the battlefield. Weakness like that couldn’t be allowed to taint the royal bloodline. Stream would just have to step up and do her duty to the crown.

Ah, their hatchlings would be glorious indeed - their current batch would prove it.
lightbottom.png
Alright, everyone’s hit level five! It got a bit dicey there with Harrowing, but nobody’s dead so I count it as a win. Even got a familiar drop too :D

And yes, Stream did just make herself and Bamaal a married pair. She’s not obsessive or stalker-y or anything, just really devoted. She’s the kind of dragon who would spend hours researching which dragon should go with which dragon to make the strongest possible offspring, and Harrowing’s proven to kind of suck at battling lol
tumblr_542ab0f1a7f1d0810e8769fececf6c76_4ec57c30_250.png IMG_8661.png
@ladyspibe
Ah crap forgot to ping. Knew I was forgetting something dangit :/
@ladyspibe
Ah crap forgot to ping. Knew I was forgetting something dangit :/
tumblr_542ab0f1a7f1d0810e8769fececf6c76_4ec57c30_250.png IMG_8661.png
1 2 3 4 5 6 7 ... 11 12