Dailies
Daily 1: Check current dragons with jobs. Some of them have daily things you can do. Remember to roll for assassins and engineers if you have any.
Daily 2: Check nests and roll for any hatchlings in your kingdom.
Daily 3: Pull from Pinkerton and follow the draw of fate for whatever you get!
Food: Coliseum time!
Plants: 10-20 matches
Insects: 20-30 matches
Seafood: 30-40 matches
Meat: 40-50 matches
You must select coliseum challengers in your lair using a random number generator.(If a knight is in your kingdom then any dragons can be selected) Then, select the coliseum arena that corresponds to the lowest level dragon of that group. (If a scout is in your lair then any venue can be selected.) If your dragons level up while in an area, you can still stay there for the whole day. You can quit your battle streak at any time to regain health, and flee from battles if it is appropriate.
Material / Trinket: Roll for a challenge (mostly edited from Fodderlocke for Kingdomlocke)
Roll a 20-sided die. Your challenge is as follows:
1. There’s a scandal (or romance) afoot. Pick two of your ready-to-breed dragons at random if you have any. Put them in a nest. The hatchlings, if they survive, join your kingdom. If nobody is ready to breed, grab a random hatchling off the AH. A secret forbidden child or sibling has been uncovered!
- If one of the pair is already married, flip a coin. If heads, the cheated on spouse duels the dragon their spouse cheated on them with to the death. If tails, they die of a broken heart
2. There’s romance/friendship in the air. Pick two dragons at random. They are now in a death bond and their fates are bound together. If one gets exalted, so does the other. Death bonds in my locke
do not ignore extra lives - yes, this means two dragons can both keel over and then get up again minus the bond here.
3. Hunting trip. Choose any three dragons in your Kingdomlocke and enter a coliseum area low enough that they won’t gain XP. (If you have a scout you can enter any coli venue.) Battle 40-50 matches under meat rules. You can switch out dragons in between battles.
- For any familiar, battle stone, and apparel drops, give a random dragon on the team one extra life.
- If you get special drops such as an egg, skin/accent chest, or genes give a random dragon three extra lives.
- Roll a 1d6 for each dragon after. If any roll a 1 they are Exalted / lose a life.
Alternate: Take any two of your dragons into a coli venue that is too low for them to gain experience. Go until you get a familiar drop.
4. Freeloader. Some random dragon is hanging around the kingdom. Who is this guy???? Grab the cheapest adult level 1 dragon off the AH. They join your kingdom.
5. Studied the blade. (Inspired by VoidSauce)
Randomize a number between your lowest and highest leveled dragons and buy a dragon off of the auction house with that level to join your kingdom.
If you don't want to spend treasure, you can simply buy the cheapest dragon off of the auction house and train them yourself using your personal dragons to level it up!
Optionally, if you don't have time to level or treasure to spend you can treat this Roll as a quest time.
6. Large Quest time!
Pick three dragons at random. They have to go on a quest now. Raise all of them a level. Roll a 6-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission.
During Quests, dragons are invincible and cannot die in coli.
7. Quest time!
Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission.
During Quests, dragons are invincible and cannot die in Coli.
8. The Plague! A great sickness comes over your entire clan. Roll a 1d12 for every dragon including your royal. On a 1 the dragon does not survive or loses a life.
9. Backstabbing. Choose a dragon at random who is not the royal. Exalt them. Bye.
Alternate Honorable Duel Option (inspired by a suggestion by TheAwesoMew): Flip a coin, if heads, take two random not-leader dragons into the coli, and Exalt whoever faints first. If tails, do the backstabbing as above.
10. Train the Newbies. Take all your level 4 or lower dragons and level them up one level. These dragons cannot die in the training even if they faint in the coliseum. If you don’t have any, skip this roll.
11. I quit. Choose a dragon at random. That dragon hates their job and quits. They now have to roll for a new one. The royal is exempt from this.
12. A coup! Roll 3 d20s. If you roll a 1 with any of them then your kingdom has dramatically betrayed your royal a la the ides of march and you must exalt them. The dragons elect a new royak. Randomize a dragon that isn’t a child of the previous royal to become the new royal.
- If the coup is successful and the royal was sitting on a nest of eggs, the mutinous dragons will have smashed every one. Exalt them all
- If the coup fails because a 1 was never rolled, or the current royal was a Guardian’s charge, roll RNG to decide the instigator of the coup, who will then roll a d6 to escape execution. On a 1 they will escape, otherwise they will be executed in retaliation
- If the executed instigator was the charge of a Guardian, then that dragon dies trying to protect them and is Exalted as well
My addition:
Deserters! On a successful coup, roll a d20 for each dragon (excluding the new royal) to see if they are loyalists to the murdered royal and slip away in the chaos rather than get lynched.
1) The deserter is caught in the escape attempt and is executed
2-5) The deserter successfully escapes. They can now either join the Thornspeakers or go up on the auction house to join a different clan.
The exception is if the deserter is a Guardian: if their charge is a hatchling, they bring them with them if they escape. Otherwise they refuse to leave their charge behind and are killed (unless their charge is the new royal, in which case this was a misunderstanding and they’re fine)
If there are eggs in danger of being smashed and the deserter escapes, roll a d20 to see if they escape with an egg (RNG will decide which)
1-5) the deserter escapes with an egg
6-20) the deserter doesn’t swipe an egg before they scram and the entire nest is destroyed
13. Bloody Duel
Choose two dragons at random, excluding your royal. These dragons now fight! Roll a 1d4 for the results.
1. The dragons kill each other.
2. The first dragon kills the second.
3. The second dragon kills the first.
4. The dragons kill a random dragon in the crossfire! Randomize a dragon. They are now Exalted / lose a life. Flip a coin. If heads, the death of another dragon causes them to stop fighting. If tails, the two dragons continue fighting. reroll the 1d4 and follow the results.
14. Emperor Dragon Slaughter.
Your kingdom is rampaged by a giant emperor dragon! Roll a 10 sided dice for every dragon in your kingdom. On a 1, the dragon is Exalted / loses a life.
15. Royal’s Illness
Your royal has taken ill. Roll a 4 sided dice for an event.
1. Your Royal succumbs to horrible sickness and is Exalted / loses a life. A new royal is chosen.
2. Your royal is inflicted with madness! Choose a random dragon and flip a coin. On heads, the royal kills them. Flip an additional coin to see if the royal is cured of madness. On heads, you target another random dragon. Any tails mean your royal snaps out of the madness.
3. The royal is poisoned! Randomize a dragon for the one who poisoned your royal. Flip a coin. On heads, the royal survives. On tails, the royal is killed. If the royal survives, flip an additional coin. On heads, they know who poisoned them and had them killed. On tails, the poisoner got away this time.
4. Your royal’s “illness” is they’re sick of being the royal. Flip a coin, if heads they choose a successor and step down, rolling for a new career. You choose the next Royal.
16. The Sacrifice
The 11 are angry with your kingdom and demand a blood sacrifice. Roll for a 1d4 for an event.
1. You offer a random dragon as a sacrifice. The 11 are pleased and take the dragon into their care. Choose a dragon at random who is not the royal. Regardless of lives, this dragon is exalted. Choose three dragons at random, they each gain an extra life as a blessing.
2. You offer a familiar sacrifice. The 11 decide it is merely acceptable. A random hatchling appears as thanks. Buy the cheapest hatchling off of the auction house.
3. You offer a drop of Royal’s blood as a sacrifice. The 11 are not impressed. Flip a coin, on tails they force you to battle under deathstreak rules. On heads they begrudgingly accept the paltry sacrifice.
4. For whatever reason you offer nothing. The 11 are enraged and send a horrible onslaught of disasters. Plague, earthquakes, floods… Roll an 8 sided dice for every dragon in your kingdom. On a 1 the dragon does not survive and is exalted / loses a life.
17. Assassin discovered!
Roll a random dragon in your lair, regardless of job or level they now have the job of an Assassin. Yes, your Royals can be discovered as assassins (and no one wants a leader under the employ of the Beastclans).
18. Royal Quest time!
Pick your Royal and then two dragons at random. They have to go on a quest now. Raise them a level. Roll a 10-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. If your Royal is exalted, choose a new royal from the remaining Coli party.
During Quests, dragons are invincible and cannot die in coli.
19. Nature's Gambit.
Take two dragons in coli and level them up once under quest rules.
Flip a coin.
Heads - You find wandering dragons on your quest. Purchase two dragons from the auction house to join your kingdom.
Tails - These two dragons are Exalted / lose a life.
20. Festival!
The kingdom celebrates something of your choosing with a festival! Roll a 4 sided dice for a blessing.
1. Your dragons are filled with vigor while celebrating! Randomize 5 dragons, they gain an extra life!
2. Many dragons are attracted to the festival! Roll a 6 sided dice and buy that number of the cheapest dragons from the auction house for your kingdom.
3. Your dragons wrestle each other in celebration! Level up all dragons lower than level 5 until they reach level 5. Dragons are invincible in Coli and cannot die/lose lives while you level.
4. Your Royal is filled with pride in seeing the kingdom thrive. They gain one extra life.
Familiars: Buy the cheapest level 1 dragon in the auction house of a specific breed. Use a random number generator (between 1-18) to determine which breed you will get!
1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak
15. Obelisk
16. Gaoler
17. Banescale
18. Veilspun
If not playing with ancient breeds (which I am not), roll a 1-15.
Apparel: Romance! Breed two of your dragons. The dragons you pick are up to you.
Optional: If you do not have any ready-to-breed dragons, you find some abandoned hatchlings instead! Roll a four-sided dice and buy the cheapest hatchlings in the auction house for the resulting number.
Battle items: Uh oh. Flip a coin and follow the result.
- Heads = Beastclan Attack. The Beastclans attack your kingdom in a full onslaught!!! Roll a 1d12 for every dragon including your royal. Any dragon who rolls a 1 is exalted or loses a life.
- Tails = DEATH STREAK. Randomly select three dragons using a random number generator. Assassins are exempt. Fight in the coliseum at the highest dragons level using the "food" rules, 10 rounds consecutively (ie. you cannot leave that arena), quitting midway if a dragon dies.