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Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | Kingdomlocke 2.0 - a Harder Hybrid-locke
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[center] [emoji=scroll size=1] [url=https://www1.flightrising.com/forums/qnc/3102226#post_3102226]Rules[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292147]Dailies & Drops of Fate[/url] |[url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292149] Jobs[/url] |[url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292151] Updates[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292154]Discord[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292154]Homebrews [/url] [center][emoji=gold crown size=1] [size=4][b]Kingdomlocke[/b] [emoji=gold crown size=1][/size] Updated to 2.0! [url=https://www1.flightrising.com/forums/qnc/3091367/1#post_3091367]The original can be found here.[/url][/center] Kingdomlocke is an unforgiving pinkerlocke / fodderlocke inspired hybrid with infinite lore possibilities and an end goal. This challenge is meant to be [i]really [/i]hard. Your dragons can die [i]really [/i]easily because it follows coolkid's pinkerlocke pulling and combines squidragon's fodderlocke events mixed with the very cruel added kingdomlocke rules. The only part I really [i]created[/i] was the kingdomlocke rules and the pinkerlocke and fodderlocke additions are credited wholeheartedly to the original creators! [center]- - - [emoji=phoenix feather size=1][size=4][b]Getting Started[/b][emoji=phoenix feather size=1][/center]The challenge starts with 3 level 1 adult dragons who are ready to breed. You select one of them to be the Royal. Starting tip: [i]You probably want to breed your royal right off the bat.[/i] You draw a Pinkerton pull each day to decide your dragon's fate. Your dragons also get jobs in the future to decide what else you can do daily. [color=blue]Optional Rule thought up by Folktale: You can do multiple pulls in a day using Crim's collection cart in place of Pinkerton. You still only have to roll for hatchings once a day if doing this. It's very easy to get burnt out this way so please take care.[/color] --------- [center][emoji=silver crown size=1] [size=4][b]Rules[/b][/size] [emoji=silver crown size=1] [/center] [left][LIST] [*][b]If a Dragon dies in Coli or in this challenge the dragon is exalted,[/b] unless they have extra lives or the rules state otherwise. [indent]Extra Lives mean even if your dragon dies, they come back from the dead once per life. For example, if they die in the coliseum they do not get exalted but lose a life instead.[/indent] [*][b]If a dragon reaches level 10 it gains an extra life. The same goes for level 15. [/b] [*][b]If a dragon reaches 25 it "retires."[/b] This dragon is unable to die or be affected by challenges, locking in its job from being taken, however, it cannot battle in the coliseum or breed due to age. [size=2][i]You can still exalt the dragon and keep them alive in the challenge if you want sweet sweet cash.[/i] [*][b]Names are generated randomly without a naming scribe in your kingdom.[/b] [*][b]You cannot use genes or apparel on any dragon without the appropriate tailor / Alchemist jobs.[/b] If you pick up a gene or apparel in the coliseum, a dragon on your team at the time can use it right away if they want. You may use skins/accents at any time but they cannot be removed unless exalted. You can change battle stones at any time. [*][b]You must flip a coin for each egg hatched.[/b] [indent]Heads = Healthy Tails = Exalted[/indent] Likewise, it's dangerous in your kingdom's early days. [indent]Every day you must roll 6 sided dice for every hatchling in your lair. On a 1 the hatchling does not make it and is exalted. [/indent] [*][b]When a dragon reaches level 5 it must roll for a job.[/b] (Job list is below.) More than one dragon can have the same job, but the [b] job rules do not double or stack.[/b] For example = Two Tailors do not equal two apparel a day. [*][b]If a dragon changes jobs through a challenge they keep the lives they have gained from their past job. [/b]Example: Knights get 3 extra lives and keep them if they quit and become a librarian. [*][b]Except for the assassin and engineer, You don’t have to do dragon jobs daily. [/b]Example: You can skip using the matchmaker if you don’t want to pair any dragons. [*]If your Royal is the only dragon left in your kingdom, you may optionally use your personal dragons during coli battles. It's no fun to battle with a single dragon. [*][b]If any dragon makes it 5 levels above your Royal, they flip a coin.[/b] On heads they challenge the Royal to take the throne. Roll a 1d4 to see what happens. [indent]1- Both dragons die in the scuffle. Crown a new royal. 2- The royal dies and the challenger is crowned the new royal. 3- The challenging dragon dies and the old royal continues their reign. 4- Respect earned. The challenging dragon and the Royal earn respect for one another and the challenge is a draw.[/indent] [/LIST] [center][emoji=silver crown size=1][size=4][b] Winning [/b][emoji=silver crown size=1] The challenge is won when either two objectives become met[/center][list] [*][b]Have at least one dragon in all 20 jobs[/b] making a complete full kingdom [*]Have a [b]Royal level up to 25.[/b]

Rules | Dailies & Drops of Fate | Jobs | Updates | Discord | Homebrews
Kingdomlocke
Updated to 2.0!
The original can be found here.

Kingdomlocke is an unforgiving pinkerlocke / fodderlocke inspired hybrid with infinite lore possibilities and an end goal.
This challenge is meant to be really hard. Your dragons can die really easily because it follows coolkid's pinkerlocke pulling and combines squidragon's fodderlocke events mixed with the very cruel added kingdomlocke rules.
The only part I really created was the kingdomlocke rules and the pinkerlocke and fodderlocke additions are credited wholeheartedly to the original creators!
- - -
Getting Started
The challenge starts with 3 level 1 adult dragons who are ready to breed. You select one of them to be the Royal. Starting tip: You probably want to breed your royal right off the bat.
You draw a Pinkerton pull each day to decide your dragon's fate. Your dragons also get jobs in the future to decide what else you can do daily.

Optional Rule thought up by Folktale: You can do multiple pulls in a day using Crim's collection cart in place of Pinkerton. You still only have to roll for hatchings once a day if doing this. It's very easy to get burnt out this way so please take care.

Rules
  • If a Dragon dies in Coli or in this challenge the dragon is exalted, unless they have extra lives or the rules state otherwise.
    Extra Lives mean even if your dragon dies, they come back from the dead once per life. For example, if they die in the coliseum they do not get exalted but lose a life instead.
  • If a dragon reaches level 10 it gains an extra life. The same goes for level 15.
  • If a dragon reaches 25 it "retires." This dragon is unable to die or be affected by challenges, locking in its job from being taken, however, it cannot battle in the coliseum or breed due to age. You can still exalt the dragon and keep them alive in the challenge if you want sweet sweet cash.
  • Names are generated randomly without a naming scribe in your kingdom.
  • You cannot use genes or apparel on any dragon without the appropriate tailor / Alchemist jobs. If you pick up a gene or apparel in the coliseum, a dragon on your team at the time can use it right away if they want. You may use skins/accents at any time but they cannot be removed unless exalted. You can change battle stones at any time.
  • You must flip a coin for each egg hatched.
    Heads = Healthy
    Tails = Exalted
    Likewise, it's dangerous in your kingdom's early days.
    Every day you must roll 6 sided dice for every hatchling in your lair. On a 1 the hatchling does not make it and is exalted.
  • When a dragon reaches level 5 it must roll for a job. (Job list is below.)
    More than one dragon can have the same job, but the job rules do not double or stack. For example = Two Tailors do not equal two apparel a day.
  • If a dragon changes jobs through a challenge they keep the lives they have gained from their past job. Example: Knights get 3 extra lives and keep them if they quit and become a librarian.
  • Except for the assassin and engineer, You don’t have to do dragon jobs daily.
    Example: You can skip using the matchmaker if you don’t want to pair any dragons.
  • If your Royal is the only dragon left in your kingdom, you may optionally use your personal dragons during coli battles. It's no fun to battle with a single dragon.
  • If any dragon makes it 5 levels above your Royal, they flip a coin. On heads they challenge the Royal to take the throne. Roll a 1d4 to see what happens.
    1- Both dragons die in the scuffle. Crown a new royal.
    2- The royal dies and the challenger is crowned the new royal.
    3- The challenging dragon dies and the old royal continues their reign.
    4- Respect earned. The challenging dragon and the Royal earn respect for one another and the challenge is a draw.
Winning
The challenge is won when either two objectives become met
  • Have at least one dragon in all 20 jobs making a complete full kingdom
  • Have a Royal level up to 25.
FR +3
[center][emoji=scroll size=1] [url=https://www1.flightrising.com/forums/qnc/3102226#post_3102226]Rules[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292147]Dailies & Drops of Fate[/url] |[url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292149] Jobs[/url] |[url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292151] Updates[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292154]Discord[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292154]Homebrews [/url] [size=4][emoji=sun size=1][b]Dailies[/b][emoji=sun size=1][/center] [b]Daily 1[/b]: Check current dragons with jobs. Some of them have daily things you can do. Remember to roll for assassins and engineers if you have any. [center][b]| V[/b][/center] [b]Daily 2[/b]: Check nests and roll for any hatchlings in your kingdom. [center][b]| V[/b][/center] [b]Daily 3[/b]: Pull from Pinkerton and follow the draw of fate for whatever you get! ------ [center][emoji=normal eyes size=1] [size=4][b]Drops of Fate[/b] [emoji=normal eyes size=1][/center] [b]Food: Coliseum time![/b] [indent][b]Plants:[/b] 10-20 matches [b]Insects:[/b] 20-30 matches [b]Seafood:[/b] 30-40 matches [b]Meat:[/b] 40-50 matches You must select coliseum challengers in your lair using a random number generator.(If a knight is in your kingdom then any dragons can be selected) Then, select the coliseum arena that corresponds to the lowest level dragon of that group. (If a scout is in your lair then any venue can be selected.) If your dragons level up while in an area, you can still stay there for the whole day. You can quit your battle streak at any time to regain health, and flee from battles if it is appropriate.[/indent] [b]Material / Trinket: Roll for a challenge[/b] (Mostly Edited from Fodderlocke for Kingdomlocke) Roll a 20-sided die. Your challenge is as follows: [quote=Material / Trinket rolls] [b]1. There’s a scandal (or romance) afoot.[/b] Pick two of your ready-to-breed dragons at random if you have any. Put them in a nest. The hatchlings, if they survive, join your kingdom. If nobody is ready to breed, grab a random hatchling off the AH. A secret forbidden child or sibling has been uncovered! [b]2. There’s Romance/Friendship in the air.[/b] Pick two dragons at random. They are now in a death bond and their fates are bound together. If one gets exalted, so does the other. Death Bonds ignore extra lives. [b]3. Hunting trip.[/b] Choose any three dragons in your Kingdomlocke and enter a coliseum area low enough that they won’t gain XP. (If you have a scout you can enter any coli venue.) Battle 40-50 matches under meat rules. You can switch out dragons in between battles.[list] [*]For any familiar, battle stone, and apparel drops, give a random dragon on the team one extra life. [*] If you get special drops such as an egg, skin/accent chest, or genes give a random dragon three extra lives. [/list] Roll a 1d6 for each dragon after. If any roll a 1 they are exalted / lose a life. [color=blue]Alternate: Take any two of your dragons into a coli venue that is too low for them to gain experience. Go until you get a familiar drop.[/color] [b]4. Freeloader.[/b] Some random dragon is hanging around the kingdom. Who is this guy???? Grab the cheapest adult level 1 dragon off the AH. They join your kingdom. [b]5. Studied the blade[/b] [size=2][color=blue]Inspired by VoidSauce[/color][/size] Randomize a number between your lowest and highest leveled dragons and buy a dragon off of the auction house with that level to join your kingdom. If you don't want to spend treasure, you can simply buy the cheapest dragon off of the auction house and train them yourself using your personal dragons to level it up! [color=blue][i]Optionally, if you don't have time to level or treasure to spend you can treat this Roll as a quest time.[/i][/color] [b]6. Large Quest time! [/b] Pick three dragons at random. They have to go on a quest now. Raise all of them a level. Roll a 6-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. During Quests, dragons are invincible and cannot die in coli. [b]7. Quest time![/b] Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. During Quests, dragons are invincible and cannot die in Coli. [b]8. The Plague![/b] A great sickness comes over your entire clan. Roll a 1d12 for every dragon including your royal. On a 1 the dragon does not survive or loses a life. [b]9. Backstabbing.[/b] Choose a dragon at random who is not the Royal. Exalt them. Bye. [color=blue]Alternate Honorable Duel Option (inspired by a suggestion by TheAwesoMew): Flip a coin, if heads, take two random not-leader dragons into the coli, and exalt whoever faints first. If tails, do the backstabbing as above.[/color] [b]10. Train the Newbies.[/b] Take all your level 4 or lower dragons and level them up one level. If you don’t have any, skip this roll. [b]11. I quit.[/b] Choose a dragon at random. That dragon hates their job and quits! They roll for a new career. The Royal is exempt from this. [b]12. A coup![/b] Roll 3 d20s. If you roll a 1 with any of them then your kingdom has dramatically betrayed your Royal a la the ides of march and you must exalt them. The dragons elect a new Royal. Randomize a dragon from your kingdom to become the new Royal. [b]13. Bloody Duel[/b] Choose two dragons at random, excluding your royal. These dragons now fight! Roll a 1d4 for the results.[list] [*]1. The dragons kill each other. [*]2. The first dragon kills the second. [*]3. The Second dragon kills the first. [*]4. The dragons kill a random dragon in the crossfire! Randomize a dragon. They are now exalted / lose a life. Flip a coin. If heads, the death of another dragon causes them to stop fighting. If tails, the two dragons continue fighting. reroll the 1d4 and follow the results.[/list] [b]14. Emperor Dragon Slaughter.[/b] Your kingdom is rampaged by a giant emperor dragon! Roll a 10 sided dice for every dragon in your kingdom. On a 1, the dragon is exalted / loses a life. [b]15. Royal’s Illness[/b] Your royal has taken ill. Roll a 4 sided dice for an event.[list] [*]1. Your Royal succumbs to horrible sickness and is exalted / loses a life. A new royal is chosen. [*]2. Your royal is inflicted with madness! Choose a random dragon and flip a coin. On heads, the royal kills them. Flip an additional coin to see if the royal is cured of madness. On heads, you target another random dragon. Any tails mean your Royal snaps out of the madness. [*]3. The Royal is poisoned! Randomize a dragon for the one who poisoned your Royal. Flip a coin. On heads, the royal survives. On tails, the Royal is killed. If the Royal survives, flip an additional coin. On heads, they know who poisoned them and had them killed. On tails, the poisoner got away this time. [*]4. Your Royal's “illness” is they’re sick of being the Royal. Flip a coin, if heads they choose a successor and step down, rolling for a new career. You choose the next Royal.[/list] [b]16. The Sacrifice[/b] The 11 are angry with your kingdom and demand a blood sacrifice. Roll for a 1d4 for an event.[list] [*]1. You offer a random dragon as a sacrifice. The 11 are pleased and take the dragon into their care. Choose a dragon at random who is not the royal. Regardless of lives, this dragon is exalted. Choose three dragons at random, they each gain an extra life as a blessing. [*]2. You offer a familiar sacrifice. The 11 decide it is merely acceptable. A random hatchling appears as thanks. Buy the cheapest hatchling off of the auction house. [*]3. You offer a drop of Royal’s blood as a sacrifice. The 11 are not impressed. Flip a coin, on tails they force you to battle under deathstreak rules. On heads they begrudgingly accept the paltry sacrifice. [*]4. For whatever reason you offer nothing. The 11 are enraged and send a horrible onslaught of disasters. Plague, earthquakes, floods… Roll an 8 sided dice for every dragon in your kingdom. On a 1 the dragon does not survive and is exalted / loses a life.[/list] [b]17. Assassin discovered! [/b] Roll a random dragon in your lair, regardless of job or level they now have the job of an Assassin. [i]Yes, your Royals can be discovered as Assassins.[/i] [b]18. Royal Quest time![/b] Pick your Royal and then two dragons at random. They have to go on a quest now. Raise them a level. Roll a 10-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. If your Royal is exalted, choose a new royal from the remaining Coli party. During Quests, dragons are invincible and cannot die in coli. [b]19. Nature's Gambit.[/b] Take two dragons in coli and level them up once under quest rules. Flip a coin. [indent][u]Heads[/u] - You find wandering dragons on your quest. Purchase two dragons from the auction house to join your kingdom. [u]Tails[/u] - These two dragons are exalted / lose a life.[/indent] [b ]20. Festival![/b] The kingdom celebrates something of your choosing with a festival! Roll a 4 sided dice for a blessing. [list] [*]1. Your dragons are filled with vigor while celebrating! Randomize 5 dragons, they gain an extra life! [*]2. Many dragons are attracted to the festival! Roll a 6 sided dice and buy that number of the cheapest dragons from the auction house for your kingdom. [*]3. Your dragons wrestle each other in celebration! Level up all dragons lower than level 5 until they reach level 5. Dragons are invincible in Coli and cannot die/lose lives while you level. [*]4. Your Royal is filled with pride in seeing the kingdom thrive. They gain one extra life. ---------- [b]Optional:[/b] [i]for an easier mode you can follow standard Pinkerton draws / alternate between the two. Write lore = Material Draw / Commission art = Trinket[/i] [/quote] [b]Familiars:[/b] Buy the cheapest level 1 dragon in the auction house of a specific breed. Use a random number generator (between 1-18) to determine which breed you will get! 1. Fae 2. Guardian 3. Mirror 4. Pearlcatcher 5. Ridgeback 6. Tundra 7. Spiral 8. Imperial 9. Snapper 10. Wildclaw 11. Nocturne 12. Coatl 13. Skydancer 14. Bogsneak 15. Obelisk 16. Gaoler 17. Banescale 18. Veilspun [i]If not playing with ancient breeds, roll a 1-15.[/i] [b]Apparel:[/b] Romance! Breed two of your dragons. The dragons you pick are up to you. [color=blue]Optional: If you do not have any ready-to-breed dragons, you find some abandoned hatchlings instead! Roll a four-sided dice and buy the cheapest hatchlings in the auction house for the resulting number.[/color] [b]Battle items:[/b] UhOh. Flip a coin and follow the result. [indent][b]Heads [/b]= Beast Clan Attack. The beast clans attack your kingdom in a full onslaught!!! Roll a 1d12 for every dragon including your royal. Any dragon who rolls a 1 is exalted or loses a life. [b]Tails[/b] = DEATH STREAK. Randomly select three dragons using a random number generator. Assassins are exempt. Fight in the coliseum at the highest dragons level using the "food" rules, 10 rounds consecutively (ie. you cannot leave that arena), quitting midway if a dragon dies.
Daily 1: Check current dragons with jobs. Some of them have daily things you can do. Remember to roll for assassins and engineers if you have any.
|
V
Daily 2: Check nests and roll for any hatchlings in your kingdom.
|
V
Daily 3: Pull from Pinkerton and follow the draw of fate for whatever you get!
Drops of Fate
Food: Coliseum time!
Plants: 10-20 matches
Insects: 20-30 matches
Seafood: 30-40 matches
Meat: 40-50 matches

You must select coliseum challengers in your lair using a random number generator.(If a knight is in your kingdom then any dragons can be selected) Then, select the coliseum arena that corresponds to the lowest level dragon of that group. (If a scout is in your lair then any venue can be selected.) If your dragons level up while in an area, you can still stay there for the whole day. You can quit your battle streak at any time to regain health, and flee from battles if it is appropriate.

Material / Trinket: Roll for a challenge (Mostly Edited from Fodderlocke for Kingdomlocke)
Roll a 20-sided die. Your challenge is as follows:
Material / Trinket rolls wrote:
1. There’s a scandal (or romance) afoot.
Pick two of your ready-to-breed dragons at random if you have any. Put them in a nest. The hatchlings, if they survive, join your kingdom. If nobody is ready to breed, grab a random hatchling off the AH. A secret forbidden child or sibling has been uncovered!

2. There’s Romance/Friendship in the air.
Pick two dragons at random. They are now in a death bond and their fates are bound together. If one gets exalted, so does the other. Death Bonds ignore extra lives.

3. Hunting trip.
Choose any three dragons in your Kingdomlocke and enter a coliseum area low enough that they won’t gain XP. (If you have a scout you can enter any coli venue.) Battle 40-50 matches under meat rules. You can switch out dragons in between battles.
  • For any familiar, battle stone, and apparel drops, give a random dragon on the team one extra life.
  • If you get special drops such as an egg, skin/accent chest, or genes give a random dragon three extra lives.
Roll a 1d6 for each dragon after. If any roll a 1 they are exalted / lose a life.
Alternate: Take any two of your dragons into a coli venue that is too low for them to gain experience. Go until you get a familiar drop.

4. Freeloader.
Some random dragon is hanging around the kingdom. Who is this guy???? Grab the cheapest adult level 1 dragon off the AH. They join your kingdom.

5. Studied the blade
Inspired by VoidSauce
Randomize a number between your lowest and highest leveled dragons and buy a dragon off of the auction house with that level to join your kingdom.
If you don't want to spend treasure, you can simply buy the cheapest dragon off of the auction house and train them yourself using your personal dragons to level it up!
Optionally, if you don't have time to level or treasure to spend you can treat this Roll as a quest time.

6. Large Quest time!
Pick three dragons at random. They have to go on a quest now. Raise all of them a level. Roll a 6-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission.
During Quests, dragons are invincible and cannot die in coli.

7. Quest time!
Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission.
During Quests, dragons are invincible and cannot die in Coli.

8. The Plague!
A great sickness comes over your entire clan. Roll a 1d12 for every dragon including your royal. On a 1 the dragon does not survive or loses a life.

9. Backstabbing.
Choose a dragon at random who is not the Royal. Exalt them. Bye.
Alternate Honorable Duel Option (inspired by a suggestion by TheAwesoMew): Flip a coin, if heads, take two random not-leader dragons into the coli, and exalt whoever faints first. If tails, do the backstabbing as above.

10. Train the Newbies.
Take all your level 4 or lower dragons and level them up one level. If you don’t have any, skip this roll.

11. I quit.
Choose a dragon at random. That dragon hates their job and quits! They roll for a new career. The Royal is exempt from this.

12. A coup!
Roll 3 d20s. If you roll a 1 with any of them then your kingdom has dramatically betrayed your Royal a la the ides of march and you must exalt them. The dragons elect a new Royal. Randomize a dragon from your kingdom to become the new Royal.

13. Bloody Duel
Choose two dragons at random, excluding your royal. These dragons now fight! Roll a 1d4 for the results.
  • 1. The dragons kill each other.
  • 2. The first dragon kills the second.
  • 3. The Second dragon kills the first.
  • 4. The dragons kill a random dragon in the crossfire! Randomize a dragon. They are now exalted / lose a life. Flip a coin. If heads, the death of another dragon causes them to stop fighting. If tails, the two dragons continue fighting. reroll the 1d4 and follow the results.

14. Emperor Dragon Slaughter.
Your kingdom is rampaged by a giant emperor dragon! Roll a 10 sided dice for every dragon in your kingdom. On a 1, the dragon is exalted / loses a life.

15. Royal’s Illness
Your royal has taken ill. Roll a 4 sided dice for an event.
  • 1. Your Royal succumbs to horrible sickness and is exalted / loses a life. A new royal is chosen.
  • 2. Your royal is inflicted with madness! Choose a random dragon and flip a coin. On heads, the royal kills them. Flip an additional coin to see if the royal is cured of madness. On heads, you target another random dragon. Any tails mean your Royal snaps out of the madness.
  • 3. The Royal is poisoned! Randomize a dragon for the one who poisoned your Royal. Flip a coin. On heads, the royal survives. On tails, the Royal is killed. If the Royal survives, flip an additional coin. On heads, they know who poisoned them and had them killed. On tails, the poisoner got away this time.
  • 4. Your Royal's “illness” is they’re sick of being the Royal. Flip a coin, if heads they choose a successor and step down, rolling for a new career. You choose the next Royal.

16. The Sacrifice
The 11 are angry with your kingdom and demand a blood sacrifice. Roll for a 1d4 for an event.
  • 1. You offer a random dragon as a sacrifice. The 11 are pleased and take the dragon into their care. Choose a dragon at random who is not the royal. Regardless of lives, this dragon is exalted. Choose three dragons at random, they each gain an extra life as a blessing.
  • 2. You offer a familiar sacrifice. The 11 decide it is merely acceptable. A random hatchling appears as thanks. Buy the cheapest hatchling off of the auction house.
  • 3. You offer a drop of Royal’s blood as a sacrifice. The 11 are not impressed. Flip a coin, on tails they force you to battle under deathstreak rules. On heads they begrudgingly accept the paltry sacrifice.
  • 4. For whatever reason you offer nothing. The 11 are enraged and send a horrible onslaught of disasters. Plague, earthquakes, floods… Roll an 8 sided dice for every dragon in your kingdom. On a 1 the dragon does not survive and is exalted / loses a life.

17. Assassin discovered!
Roll a random dragon in your lair, regardless of job or level they now have the job of an Assassin. Yes, your Royals can be discovered as Assassins.

18. Royal Quest time!
Pick your Royal and then two dragons at random. They have to go on a quest now. Raise them a level. Roll a 10-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. If your Royal is exalted, choose a new royal from the remaining Coli party.
During Quests, dragons are invincible and cannot die in coli.

19. Nature's Gambit.
Take two dragons in coli and level them up once under quest rules.
Flip a coin.
Heads - You find wandering dragons on your quest. Purchase two dragons from the auction house to join your kingdom.
Tails - These two dragons are exalted / lose a life.


20. Festival!
The kingdom celebrates something of your choosing with a festival! Roll a 4 sided dice for a blessing.
  • 1. Your dragons are filled with vigor while celebrating! Randomize 5 dragons, they gain an extra life!
  • 2. Many dragons are attracted to the festival! Roll a 6 sided dice and buy that number of the cheapest dragons from the auction house for your kingdom.
  • 3. Your dragons wrestle each other in celebration! Level up all dragons lower than level 5 until they reach level 5. Dragons are invincible in Coli and cannot die/lose lives while you level.
  • 4. Your Royal is filled with pride in seeing the kingdom thrive. They gain one extra life.


    Optional: for an easier mode you can follow standard Pinkerton draws / alternate between the two.
    Write lore = Material
    Draw / Commission art = Trinket

Familiars: Buy the cheapest level 1 dragon in the auction house of a specific breed. Use a random number generator (between 1-18) to determine which breed you will get!

1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak
15. Obelisk
16. Gaoler
17. Banescale
18. Veilspun

If not playing with ancient breeds, roll a 1-15.

Apparel: Romance! Breed two of your dragons. The dragons you pick are up to you.
Optional: If you do not have any ready-to-breed dragons, you find some abandoned hatchlings instead! Roll a four-sided dice and buy the cheapest hatchlings in the auction house for the resulting number.

Battle items: UhOh. Flip a coin and follow the result.
Heads = Beast Clan Attack. The beast clans attack your kingdom in a full onslaught!!! Roll a 1d12 for every dragon including your royal. Any dragon who rolls a 1 is exalted or loses a life.
Tails = DEATH STREAK. Randomly select three dragons using a random number generator. Assassins are exempt. Fight in the coliseum at the highest dragons level using the "food" rules, 10 rounds consecutively (ie. you cannot leave that arena), quitting midway if a dragon dies.
FR +3
[center][emoji=scroll size=1] [url=https://www1.flightrising.com/forums/qnc/3102226#post_3102226]Rules[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292147]Dailies & Drops of Fate[/url] |[url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292149] Jobs[/url] |[url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292151] Updates[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292154]Discord[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292154]Homebrews [/url] [emoji=money bag size=1][size=4] [b]Jobs / Careers[/b] [emoji=money bag size=1][/center] Roll a 1d20 when a dragon reaches level 5 to get them a career. [quote=] [b]1. Assassin[/b] - [i]Can you trust them?[/i] The beast clan hired this dragon to try and kill a member of your clan. Use a number generator to generate who is the target. Roll a 4 sided dice daily to see the result. [indent]1- The target is killed / minus a life. A new target is selected when no more lives remain. 2- The Assassin/Spy failed and was killed. 3- The Target got away. 4- The Target convinces the Assassin/Spy not to go through with the hit and redeems them into your clan. Assassins cannot enter the coliseum unless they have been redeemed into your clan.[/indent] [b]2. Tailor [/b]- [i]Buttons and Thread![/i] can give one dragon one piece of apparel a day. Apparel must be acquired in coli or alternatively, you can purchase a piece of apparel from the "marketplace"(any apparel in your hoard.) If purchased from the marketplace the tailor has to roll a 1d20 for travel. On a 1 the tailor dies on the journey. [i]If you don’t have a tailor you cannot give the kingdom apparel.[/i] [b]3. Knight[/b] - [i]The army stands strong.[/i] These dragons are really strong and get three lives instead of one. They also allow you to pick the dragons you wish to send in Coli instead of picking at random. Knights can not pick dragons for DEATH STREAKS. [b]4. Alchemist[/b] - [i]For SCIENCE![/i] can give one dragon one gene or breed change every day. If a dragon receives a gene/breed change they roll a d20. On a 1 the dragon dies in the experiment. If the dragons survive they gain an extra life. You cannot add more than 3 genes to a dragon. You can only change a dragon's breed once. [i]Genes and breeds cannot be changed without an Alchemist.[/i] [b]5. Doctor[/b] - [i]Keeper of the mighty bandaid.[/i] When a dragon dies on a coliseum team with the Doctor/Nurse/Healer you can flip a coin and see if you can heal them. Heads = Live Tails = Die. If the doctor dies they cannot heal themselves. The doctor also gives any dragon who reaches/has reached level 20 two extra lives. [b]6. Familiar Caretaker[/b] - [i]I hope you’re not allergic to pets.[/i] can give one dragon one familiar per day. Familiars are just for fun and don't add anything to the challenge. If you don’t have a familiar caretaker you cannot give the kingdom familiars. [b]7. Nesting-Helper[/b] - [i]This egg is cuter than that one![/i] Increase your hatchling's chances for survival! Instead of flipping a coin for each egg hatched, you roll a 1d4. On a 1 the hatchling is exalted. Instead of rolling a six-sided dice daily for each hatchling who isn’t aged up, you roll a twelve-sided dice. On a 1 the hatchling is exalted. [b]8. Name Scribe[/b] - [i]What an unfortunate name…[/i] Let's you choose the names of your dragons instead of generating them. You can also rename one dragon a day now! [b]9. Matchmaker[/b] - [i]Pairing all dragons together![/i] Matchmakers allow you to “match” dragons and create a permanent pair. Once a pair is permanent they can breed at any time, but they cannot breed with any other dragons unless their spousal dragon dies. On a spousal dragon's death, roll a 6 sided dice. On a 1 the pair had formed a death bond and both are exalted. [b]10. Scout[/b] - [i]What is that over there?![/i] lets you choose what area in the coliseum you battle in. Scouts cannot choose areas for DEATH STREAKS. [b]11. Librarian[/b] - [i]Nerd.[/i] If you have a librarian and a scout in your kingdom, you’ve researched the best route through the first three coliseum areas! Deaths in these areas no longer count unless all your dragons battling faint. Deathstreaks are not affected by librarians. [b]12. Artist[/b] - [i]Paint everywhere![/i] Artists are creative and with the things they make they can help other dragons see their own uniqueness! If a dragon rolls a career another dragon possesses already, the dragon can reroll once. [b]13. Gardener[/b] - [i]Nature holds the key.[/i] If you have a gardener and a doctor in your kingdom, you’ve discovered good plants that can act as medicine and can cultivate it! During plague events, any dragon who rolls a 1 can flip a coin. On heads, the medicine saves them and they are cured of the plague! [b]14. Necromancer [/b]- [i]Death is nothing more than the other side of a coin.[/i] [size=2][color=blue]Insperation from Jaspernoir![/color][/size] A necromancer can bring back a single dragon that has died that day as a shade. They can use this ability once a day. If you try to bring back a Royal, you must roll a 4 sided dice and only succeed on a 4. Shades are marked in your lair and appear fully as the dragon originally did and can resume the job they had, but cannot gain extra lives or breed. If the Necromancer is exalted, flip a coin for each shade. On heads, the shade is fully restored as a normal dragon. On tails, the shade is exalted with the Necromancer. [b]15. Blacksmith[/b] - [i]Iron and Gold[/i] The blacksmith provides your dragons with weapons to fight better. If you have a Blacksmith and a Teacher, you can use your teacher's ability twice a day. [b]16. Engineer[/b] - [i]Don’t cut the blue wire![/i] [size=2][color=blue]Inspired by Pikabolt[/color][/size] Brings your kingdom out of the dark ages. Flip a coin. On heads, they give a random dragon an extra life. If tails they do nothing. You [u]must[/u] roll a d20 for them each day. On a 1 they manage to cause an explosion. Roll a 1d4 to see what happens. [indent]1. They blow themselves up and are exalted or lose a life. 2. They blow up a small piece of the kingdom. Roll a 1d12 for every dragon in your clan. On a 1 the dragon is caught in the explosion and is exalted / loses a life. 3. They cause a MASSIVE explosion and take out a chunk of the kingdom. Roll a 1d6 for every dragon in your kingdom. On a 1 the dragon is exalted / loses a life. 4. The explosion was a harmless but very large smoke bomb, nobody is injured.[/indent] [b]17. Ambassador [/b]- [i]Representing your Kingdom.[/i] Ambassadors can try and find dragons to join your kingdom once per day. Roll a 1d4 to see if they are successful. [indent]1. Is attacked! Flip a coin. On tails, the Ambassador is exalted / loses a life. 2. Is unsuccessful 3. Is successful! Buy the cheapest dragon from the auction house to join your kingdom. 4. Is successful! Buy the cheapest dragon from the auction house to join your kingdom.[/indent] [b]18. Teacher[/b] - [i]Learn from the best.[/i] Having a teacher allows you to pick two dragons lower leveled than your royal and level them up by one level under quest rules once per day, rolling a 1d20 to see if the two dragons are lost in training. The teacher [i]does not[/i] accompany the dragons in Coli. If there are no dragons lower leveled than the Royal the teacher can instead train the Royal themselves to gain a single level. [b]19. Fortune Teller [/b]- [i]What do the cards say?[/i] A fortune teller can see the future and thus can choose to disregard one Pinkerton pull once per day, resulting in nothing happening. If they use this ability the Fortune Teller flips a coin. On tails they are exalted. [b]20. Royal[/b] - [i]The one in charge.[/i] There can only be one. If another dragon rolls for the Royal while there is one already, the two dragons then battle and a 4 sided dice is rolled to see what happens. [indent]1- Both dragons die. 2- The Royal dies and the new Royal is crowned. 3- The challenging dragon dies and the Royal continues their reign. 4- Misunderstanding. They choose not to duel and the royal lets them reroll for a career.[/indent] The royal is also responsible for populating your clan. They can nest at any time as soon as their cooldown is over. The royal is immune to death ONLY in the coliseum. If your Royal is killed and there are no dragons to take the place, the challenge is over. Dragons who become Royal must quit their previous jobs. [/quote] [br] [center] [b]Friendly Tips[/b] [left] You’re encouraged to write lore or at least small story-bite updates every day. This gets you attached to your dragons quicker for more [s]pain[/s] fun :D Your dragons will die. [i]Probably a lot.[/i] The brutality is part of the challenge and it's hard to even get a kingdom started. Restarting might happen more often than you think! This challenge can get [i]really[/i] complicated to track the more jobs you collect. I recommend keeping track of who can do what daily as well as pairs and extra lives in your own way. For example threads/dragon bios/personal journals/spreadsheets/etc. One of the fun [s]not frustrating at all[/s] parts is keeping the chaos organized. If you have questions feel free to ask me please! I'm subbed to this thread and love being asked stuff! Though I will say the rules can be interpreted however you want. If you have to edit the challenge, add rules, or do whatever, feel free! You can change it to fit your own play style. The most important thing is to have fun, you can check out some awesome homebrew rules below that others have come up with!
Roll a 1d20 when a dragon reaches level 5 to get them a career.
wrote:
1. Assassin - Can you trust them?
The beast clan hired this dragon to try and kill a member of your clan. Use a number generator to generate who is the target. Roll a 4 sided dice daily to see the result.
1- The target is killed / minus a life. A new target is selected when no more lives remain.
2- The Assassin/Spy failed and was killed.
3- The Target got away.
4- The Target convinces the Assassin/Spy not to go through with the hit and redeems them into your clan.
Assassins cannot enter the coliseum unless they have been redeemed into your clan.

2. Tailor - Buttons and Thread!
can give one dragon one piece of apparel a day. Apparel must be acquired in coli or alternatively, you can purchase a piece of apparel from the "marketplace"(any apparel in your hoard.) If purchased from the marketplace the tailor has to roll a 1d20 for travel. On a 1 the tailor dies on the journey.
If you don’t have a tailor you cannot give the kingdom apparel.

3. Knight - The army stands strong.
These dragons are really strong and get three lives instead of one. They also allow you to pick the dragons you wish to send in Coli instead of picking at random. Knights can not pick dragons for DEATH STREAKS.

4. Alchemist - For SCIENCE!
can give one dragon one gene or breed change every day. If a dragon receives a gene/breed change they roll a d20. On a 1 the dragon dies in the experiment. If the dragons survive they gain an extra life. You cannot add more than 3 genes to a dragon. You can only change a dragon's breed once.
Genes and breeds cannot be changed without an Alchemist.

5. Doctor - Keeper of the mighty bandaid.
When a dragon dies on a coliseum team with the Doctor/Nurse/Healer you can flip a coin and see if you can heal them. Heads = Live
Tails = Die.
If the doctor dies they cannot heal themselves. The doctor also gives any dragon who reaches/has reached level 20 two extra lives.

6. Familiar Caretaker - I hope you’re not allergic to pets.
can give one dragon one familiar per day. Familiars are just for fun and don't add anything to the challenge.
If you don’t have a familiar caretaker you cannot give the kingdom familiars.

7. Nesting-Helper - This egg is cuter than that one!
Increase your hatchling's chances for survival!
Instead of flipping a coin for each egg hatched, you roll a 1d4. On a 1 the hatchling is exalted.
Instead of rolling a six-sided dice daily for each hatchling who isn’t aged up, you roll a twelve-sided dice. On a 1 the hatchling is exalted.

8. Name Scribe - What an unfortunate name…
Let's you choose the names of your dragons instead of generating them. You can also rename one dragon a day now!

9. Matchmaker - Pairing all dragons together!
Matchmakers allow you to “match” dragons and create a permanent pair. Once a pair is permanent they can breed at any time, but they cannot breed with any other dragons unless their spousal dragon dies. On a spousal dragon's death, roll a 6 sided dice. On a 1 the pair had formed a death bond and both are exalted.

10. Scout - What is that over there?!
lets you choose what area in the coliseum you battle in. Scouts cannot choose areas for DEATH STREAKS.

11. Librarian - Nerd.
If you have a librarian and a scout in your kingdom, you’ve researched the best route through the first three coliseum areas! Deaths in these areas no longer count unless all your dragons battling faint. Deathstreaks are not affected by librarians.

12. Artist - Paint everywhere!
Artists are creative and with the things they make they can help other dragons see their own uniqueness! If a dragon rolls a career another dragon possesses already, the dragon can reroll once.

13. Gardener - Nature holds the key.
If you have a gardener and a doctor in your kingdom, you’ve discovered good plants that can act as medicine and can cultivate it! During plague events, any dragon who rolls a 1 can flip a coin. On heads, the medicine saves them and they are cured of the plague!

14. Necromancer - Death is nothing more than the other side of a coin.
Insperation from Jaspernoir!
A necromancer can bring back a single dragon that has died that day as a shade. They can use this ability once a day. If you try to bring back a Royal, you must roll a 4 sided dice and only succeed on a 4. Shades are marked in your lair and appear fully as the dragon originally did and can resume the job they had, but cannot gain extra lives or breed. If the Necromancer is exalted, flip a coin for each shade. On heads, the shade is fully restored as a normal dragon. On tails, the shade is exalted with the Necromancer.

15. Blacksmith - Iron and Gold
The blacksmith provides your dragons with weapons to fight better. If you have a Blacksmith and a Teacher, you can use your teacher's ability twice a day.

16. Engineer - Don’t cut the blue wire!
Inspired by Pikabolt
Brings your kingdom out of the dark ages. Flip a coin. On heads, they give a random dragon an extra life. If tails they do nothing.
You must roll a d20 for them each day. On a 1 they manage to cause an explosion. Roll a 1d4 to see what happens.
1. They blow themselves up and are exalted or lose a life.
2. They blow up a small piece of the kingdom. Roll a 1d12 for every dragon in your clan. On a 1 the dragon is caught in the explosion and is exalted / loses a life.
3. They cause a MASSIVE explosion and take out a chunk of the kingdom. Roll a 1d6 for every dragon in your kingdom. On a 1 the dragon is exalted / loses a life.
4. The explosion was a harmless but very large smoke bomb, nobody is injured.

17. Ambassador - Representing your Kingdom.
Ambassadors can try and find dragons to join your kingdom once per day. Roll a 1d4 to see if they are successful.
1. Is attacked! Flip a coin. On tails, the Ambassador is exalted / loses a life.
2. Is unsuccessful
3. Is successful! Buy the cheapest dragon from the auction house to join your kingdom.
4. Is successful! Buy the cheapest dragon from the auction house to join your kingdom.

18. Teacher - Learn from the best.
Having a teacher allows you to pick two dragons lower leveled than your royal and level them up by one level under quest rules once per day, rolling a 1d20 to see if the two dragons are lost in training. The teacher does not accompany the dragons in Coli. If there are no dragons lower leveled than the Royal the teacher can instead train the Royal themselves to gain a single level.

19. Fortune Teller - What do the cards say?
A fortune teller can see the future and thus can choose to disregard one Pinkerton pull once per day, resulting in nothing happening. If they use this ability the Fortune Teller flips a coin. On tails they are exalted.

20. Royal - The one in charge.
There can only be one. If another dragon rolls for the Royal while there is one already, the two dragons then battle and a 4 sided dice is rolled to see what happens.
1- Both dragons die.
2- The Royal dies and the new Royal is crowned.
3- The challenging dragon dies and the Royal continues their reign.
4- Misunderstanding. They choose not to duel and the royal lets them reroll for a career.
The royal is also responsible for populating your clan. They can nest at any time as soon as their cooldown is over.
The royal is immune to death ONLY in the coliseum. If your Royal is killed and there are no dragons to take the place, the challenge is over. Dragons who become Royal must quit their previous jobs.

Friendly Tips
You’re encouraged to write lore or at least small story-bite updates every day. This gets you attached to your dragons quicker for more pain fun :D

Your dragons will die. Probably a lot. The brutality is part of the challenge and it's hard to even get a kingdom started. Restarting might happen more often than you think!

This challenge can get really complicated to track the more jobs you collect. I recommend keeping track of who can do what daily as well as pairs and extra lives in your own way. For example threads/dragon bios/personal journals/spreadsheets/etc. One of the fun not frustrating at all parts is keeping the chaos organized.

If you have questions feel free to ask me please! I'm subbed to this thread and love being asked stuff! Though I will say the rules can be interpreted however you want.

If you have to edit the challenge, add rules, or do whatever, feel free! You can change it to fit your own play style. The most important thing is to have fun, you can check out some awesome homebrew rules below that others have come up with!
FR +3
[center][emoji=scroll size=1] [url=https://www1.flightrising.com/forums/qnc/3102226#post_3102226]Rules[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292147]Dailies & Drops of Fate[/url] |[url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292149] Jobs[/url] |[url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292151] Updates[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292154]Discord[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292154]Homebrews [/url] [u]Updates to Kingdomlocke[/u][/center] [b]New in 2.0! Feb 8 2022[/b] [br] [indent]-Added a Directory for quick navigation -Added the rule [size=2]If your Royal is the only dragon left in your kingdom, you may optionally use your personal dragons during coli battles. It's no fun to battle with a single dragon.[/size] -Added the rule [size=2]If any dragon makes it 5 levels above your Royal, they flip a coin. On heads they challenge the Royal to take the throne. Roll a 1d4 to see what happens. [indent][size=2]1- Both dragons die in the scuffle. Crown a new royal. 2- The royal dies and the challenger is crowned the new royal. 3- The challenging dragon dies and the old royal continues their reign. 4- Respect earned. The challenging dragon and the Royal earn respect for one another and the challenge is a draw.[/indent][/size]-Minor name change to event roll "2. There's Romance in the Air" changed into "There's Romance/Friendship in the Air" -Changed "Hunting Trip" rules. -Changed it so now dragons are invincible during quests since the only reason for this event is easy leveling. -Changed "6. Quest time" Into "6. Large Quest Time" with new rules. -Added new event rolls 13-20. -Added an optional rule for apparel pulls to allow you to buy hatchlings from the auction house. -Updated the "Knight" Career. -Updated the "Doctor" Career -Updated the "Matchmaker" Career -Specified Scouts cannot choose coli areas for DEATH STREAKS. -Added rules for the Librarian -Added rules for the Artist -Added rules for the Gardener - Changed the Carpenter career into the Necromancer career and added rules for the Necromancer. -Added rules for the blacksmith career. -Added rules for the Engineer career. -Changed the Sailor Career into the Ambassador Career and added rules for it -Changed the Architect career into the Teacher career and added rules for it. -Changed the Merchant career into the Fortune Teller career and added rules for it. - Changed the royal to be invincible in the coliseum in general, not just during food pulls. This includes DEATH STREAKS. - Added an area for homebrewed edits to be showcased. You're all amazing! - Decided to document kingdomlockes in the official discord server for ease. - Changed 5. Quest time into 5. Studied the Blade - Announced 2.0 on the OG thread

New in 2.0! Feb 8 2022

-Added a Directory for quick navigation
-Added the rule
If your Royal is the only dragon left in your kingdom, you may optionally use your personal dragons during coli battles. It's no fun to battle with a single dragon.
-Added the rule
If any dragon makes it 5 levels above your Royal, they flip a coin. On heads they challenge the Royal to take the throne. Roll a 1d4 to see what happens.
1- Both dragons die in the scuffle. Crown a new royal.
2- The royal dies and the challenger is crowned the new royal.
3- The challenging dragon dies and the old royal continues their reign.
4- Respect earned. The challenging dragon and the Royal earn respect for one another and the challenge is a draw.
-Minor name change to event roll "2. There's Romance in the Air" changed into "There's Romance/Friendship in the Air"
-Changed "Hunting Trip" rules.
-Changed it so now dragons are invincible during quests since the only reason for this event is easy leveling.
-Changed "6. Quest time" Into "6. Large Quest Time" with new rules.
-Added new event rolls 13-20.
-Added an optional rule for apparel pulls to allow you to buy hatchlings from the auction house.
-Updated the "Knight" Career.
-Updated the "Doctor" Career
-Updated the "Matchmaker" Career
-Specified Scouts cannot choose coli areas for DEATH STREAKS.
-Added rules for the Librarian
-Added rules for the Artist
-Added rules for the Gardener
- Changed the Carpenter career into the Necromancer career and added rules for the Necromancer.
-Added rules for the blacksmith career.
-Added rules for the Engineer career.
-Changed the Sailor Career into the Ambassador Career and added rules for it
-Changed the Architect career into the Teacher career and added rules for it.
-Changed the Merchant career into the Fortune Teller career and added rules for it.
- Changed the royal to be invincible in the coliseum in general, not just during food pulls. This includes DEATH STREAKS.
- Added an area for homebrewed edits to be showcased. You're all amazing!
- Decided to document kingdomlockes in the official discord server for ease.
- Changed 5. Quest time into 5. Studied the Blade
- Announced 2.0 on the OG thread
FR +3
[center][emoji=scroll size=1] [url=https://www1.flightrising.com/forums/qnc/3102226#post_3102226]Rules[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292147]Dailies & Drops of Fate[/url] |[url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292149] Jobs[/url] |[url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292151] Updates[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292154]Discord[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292156]Homebrews [/url] [url=https://discord.gg/MUAKT9bwsp]'Locke Discord Server Hosted by Jaspernoir[/url] [img]https://i.ibb.co/p0T6QZQ/kisspng-discord-computer-icons-logo-computer-software-5af6ee332653a4-233802591526132275157.png[/img] Come and hang out with the Kingdomlockers and other 'lockers! :D Kingdoms are documented and linked in the discord. -----------

Rules | Dailies & Drops of Fate | Jobs | Updates | Discord | Homebrews

'Locke Discord Server
Hosted by Jaspernoir


kisspng-discord-computer-icons-logo-computer-software-5af6ee332653a4-233802591526132275157.png

Come and hang out with the Kingdomlockers and other 'lockers! :D
Kingdoms are documented and linked in the discord.
FR +3
[center][emoji=scroll size=1] [url=https://www1.flightrising.com/forums/qnc/3102226#post_3102226]Rules[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292147]Dailies & Drops of Fate[/url] |[url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292149] Jobs[/url] |[url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292151] Updates[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292154]Discord[/url] | [url=https://www1.flightrising.com/forums/qnc/3102226/1#post_50292154]Homebrews [/url] [emoji=dice 2 size=1] [size=3][u]Custom Homebrews[/u][/size] [emoji=dice 2 size=1] Homebrews are unique rules that a person has made for kingdomlocke. Due to the number of homebrews, Kingdomlockes have infinite playability! If you have custom rules that change a lot of things in kingdomlocke and don't mind if others use them, name your homebrew and link me it and I'll post it here with credit.

Rules | Dailies & Drops of Fate | Jobs | Updates | Discord | Homebrews

Custom Homebrews
Homebrews are unique rules that a person has made for kingdomlocke.
Due to the number of homebrews, Kingdomlockes have infinite playability! If you have custom rules that change a lot of things in kingdomlocke and don't mind if others use them, name your homebrew and link me it and I'll post it here with credit.
FR +3
Saved post for banners I will make one day-
Saved post for banners I will make one day-
FR +3
2.0 is done, if anyone wants to use this. [emoji=owl size=1]
2.0 is done, if anyone wants to use this.
FR +3
Thank you so much for all the work you've put into making a FANTASTIC hardcore hybrid challenge!!
Thank you so much for all the work you've put into making a FANTASTIC hardcore hybrid challenge!!
qXSwF3U.png233SM6q.png Jay (she/her)

Tortoiseshell Tea Haus (a hatchery)
The Foxfire Fortune Clan (a biolocke)

The Melting Pot
Baldwin Manufacturing Plant
thank you so much for this, i'll def be re-starting my kingdomlocke using these rules -eyes- i'll be keeping my premise of warring crime families though!
thank you so much for this, i'll def be re-starting my kingdomlocke using these rules -eyes- i'll be keeping my premise of warring crime families though!
my hatchery
dragon package rescue
writing shop
geneticats adopts:
breedable genetics-based rng adopts

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my bio code thread
wishlist
warrior cat oc art

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mogai/lgbt pixel resources
warrior cat clan game
my lore thread

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