The abilities are presented in order of resolution. Please ping me if you have questions about any of these!
Gaoler
Winter Guard - One other team's ability that would Affect this team is neutralized. If any dragon on the attacking team is of the Ice element, add its current dice roll to this team's Round Total after the ability is neutralized (if there are two or more dragons, choose the highest roll).
Guardian
Protection - Up to two other teams' abilities that would Affect this team are neutralized.
Bogsneak
Bayou Native - One other team's ability that would Affect this team is reflected and any negative effects are rebounded to the attacking team.
Skydancer
Confusing Dance - Switch this team's Round Total and dice rolls with those of the team with the highest Round Total this round. If this ability occurs in the first round, the only effect is that the team gains 3 points. (This ability Affects the other team.)
Ridgeback
Long Nose - All teams ahead of this one in the race standings lose 20% (rounded up/down) of their current Round Totals; these points are added to this dragon's team's Round Total. If it is the first round, this ability has no effect. (This ability Affects the other team.)
Pearlcatcher
Enlightened Soul - The team's current Round Total is bumped up to the next square number (even if it is already a square number).
Spiral
Knotted Up - The team in first place in the race standings loses 12 points unless that is this dragon's team, in which case the second place team loses 6 points. If this ability occurs in the first round, the only effect is that the team gains 3 points. (This ability Affects the other team.)
Veilspun
Swarming Slowdown - If the team ahead of this one in the race standings doesn't have a Veilspun, it loses 5 points. If the team ahead of that one doesn't have a Veilspun, it loses 8 points. If this ability occurs in the first round, the only effect is that the team gains 3 points. (This ability Affects the other team.)
Wildclaw
Long Strike - The team ahead of this team in the race standings loses 3 points. The team ahead of that team loses 5 points. The team ahead of that team loses 10 points. If this ability occurs in the first round, the only effect is that the team gains 3 points. (This ability Affects the other team.)
Coatl
Serpent Secret - Double the rolls equal to or less than the position of this team in the race standings, eg: if it is in 3rd place, double rolls of 1, 2, and 3. If it is the first round, use the round standings.
Fae
Lucky Leap - All team mates who rolled a 1 or 2 get their rolls bumped to a 6.
Mirror
Pack Pride - If two (or more) team members rolled the same number, they all get bumped to a 6. If two numbers are duplicated (ie: X, X, Y, Y) select the lower number to get bumped.
Nocturne
Sneaking Through - If this team hasn't been Affected by other team's abilities this round, it gains an extra 10 points.
Tundra
Smells Familiar - If any dragon on any team ahead or equal in the race standings has the same element, gain 12 points. If this ability occurs in the first round, the only effect is that the team gains 3 points.
Banescale
Song of Support - This team gains as many points as is needed to overtake the team ahead of them in the race standings by 1 points. This ability has no effect during the first round.
Snapper
Slow and Steady - If this team is in the last half of teams in the race standings, it gains as many points as is needed to pass the #3 team in the race standings by 1. If this ability occurs in the first round, the only effect is that the team gains 3 points.
Imperial
Mighty Flight - If this team is in last place in the race standings, it uses the same Round Total as the team with the highest Round Total for this round instead of whatever it had. This ability has no effect during the first round.