June 13, 2023 11:55:31
Trying to complete my bestiary (as best as I can) without just buying familiars from Auction House. Sharing my coli drops here as I grind for familiars.
Still needed from Scorched Forest:
Woodland Path wrote:
Chests:
x60
Familiars:
x4
x1
x3
x5
x3
x4
x2
x4
x1
x2
x4
x4
x1
x3
x1
x2
x4
x1
x3
Battle items:
x53
x2
x1
x8
x5
x4
x1
x2
x1
x1
x4
x1
x3
x2
x1
x1
x1
x1
x1
x1
x2
x4
x2
x1
x1
Apparel:
x2
x2
x2
x1
x2
x1
x1
x1
x1
Specialty:
x1
x1
x1
x1
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
0
Familiars:
Cockatrice
Familiar
Don't let the Cockatrice's amusing gait fool you, its screeching crow can freeze a dragon in place.
1800
Velvet Fawn
Familiar
Velvet fawns are capable of scaling to great heights, and falling from them just as easily. Fortunately, these small creatures have adapted to glide to the ground, avoiding the perils of their faulty-footing.
1650
Sakura Owl
Familiar
The sakura owl blooms only once a year. Many forest denizens will journey long distances to witness the event. Not all of the visitors return...
1675
Greenroot Janustrap
Familiar
One can catch more flies with honey than vinegar - however both of these methods are inferior to using a Janustrap!
1650
Aurelian Porcupine
Familiar
Going in for a closer sniff of these fragrant lilies is ill advised.
1650
Woodoon
Familiar
Dragons who store their refuse in sealed containers often find holes bored into them.
1650
Wildwood Owl
Familiar
This owl's bite is worse than its bark.
1700
Autumn Dryad
Familiar
The autumn dryad is often seen guiding local fauna to burrows or caves so that they are protected from the approaching colds of winter.
1675
Coral Basilisk
Familiar
While unable to turn a dragon to stone, a coral basilisk's steely gaze can hold foolish dragons captive.
1650
Glorious Dayjar
Familiar
Though Dayjars are a subspecies of Nightjar, they have adapted to become diurnal, avoiding direct competition with their cousins.
1650
Trumpet Porcupine
Familiar
Forever sad, for it will never receive the hugs it craves.
1650
Moonglow Nightjar
Familiar
Moonglow Nightjars attract and consume insects in short order.
1650
Clown Charger
Familiar
The clown charger's skin is poisonous. Most dragons consider eating them to be more trouble than hunting them.
1900
Spring Glade Lord
Familiar
Some dryads gain additional abilities with the changing of the seasons. Spring Lords hold dominion over most plant life in their homes during the season of new blooms.
1650
Scarlet-Crested Woodoon
Familiar
If Woodoons are fed, they will return in greater numbers.
1650
Winter Glade Lord
Familiar
Winter Glade Lords can put angry plants into a state of tranquil hibernation. Such plants return to healed trunks and new growth with the passing of winter.
1650
Flying Fawn
Familiar
"Fawn" is something of a misnomer, as fully grown specimens retain a diminutive size and baby face.
1650
Janustrap
Familiar
One of the stalks keeps track of where flies will be, while the other monitors where dragons have been.
1635
Grouse Basilisk
Familiar
Breaking the gaze of a grouse basilisk is not too difficult if attacked in pairs; they startle easily!
1650
Battle items:
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Rune Slash
Ability Stone
A magical slash of focused mana. Deals close-combat Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Hydro Bolt
Ability Stone
A powerful stream of tide water. Deals Water damage to one target. May only be used by water dragons.
500
Required Level: 5
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
Apparel:
Friend Hedgehog
Apparel
My best friend is hedgehog. Just don't tell my other best friends.
500
Blushing Pink Rose
Apparel
A vibrant, pink rose with a sweet fragrance. Pink roses are seen at the onset of spring, but quickly die out.
750
Date Plumed Anklets
Apparel
A showy cluster of large, bouncy feathers bound by costume jewelry.
500
Gladewalker Cape
Apparel
This voluminous cape repels insects and protects against thorns.
800
Date Plumed Corsage
Apparel
A showy cluster of large, bouncy feathers bound by costume jewelry.
500
Winterwatcher's Arctic Bags
Apparel
A satchel of rations and a flask of hot cocoa.
1100
Teardrop Citrine Tail Ring
Apparel
A cheerful tail ring of gleaming citrines.
660
Crimson Rogue Wing Guard
Apparel
A pair of close-fitting wing guards for the nighttime wanderer.
1000
Teardrop Citrine Necklace
Apparel
A cheerful necklace strung with a gleaming citrine.
660
Specialty:
x1
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
Scene: Woodland Path
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Tertiary Gene: Flecks
Specialty Items
A scroll that will change the tertiary gene of one dragon to Flecks. This item can only be used once and will disappear after it has been applied.
500
Scorched Forest wrote:
Chests:
x1
x1
x1
Familiar:
x1
x2
x2
x1
x1
x6
x1
x2 x1
x2
x1
Battle:
x23
x4
x1
x1
x1
x1
x1
x1
x1
x1
x2
x1
x1
x1
x1
x1
x1
Apparel:
x1
x1
x1
x1
Specialty:
x1
x1
x1 (wow!)
Searing Jackalope Crate
Chests
After a sprint through the scorched forest, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Broken Penny Jar
Chests
A long buried penny jar. This one has shattered, but there's a few remaining pennies in the bottom.
0
Banded Crate
Chests
After a sprint through the scorched forest, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Familiar:
Searing Jackalope
Familiar
This species of hare has a flame retardant coat. When navigating scorched terrain, stray embers are frequently caught in its horns.
1800
Zeeba
Familiar
During the winter months, Zeebas grow a long, thick, woolen coat. This coat has no stripes, and the Zeeba's striking coloring is obscured until late spring.
1900
Wintermane Bowman
Familiar
A good eye and a steady hand are required to shoot while galloping.
1800
Augite Protector
Familiar
Keeping an Augite creation in good working order involves semi-regular patching and allowing the creature long stretches of slumber.
1800
Clown Charger
Familiar
The clown charger's skin is poisonous. Most dragons consider eating them to be more trouble than hunting them.
1900
Smoke Gyre
Familiar
Smoke Gyres often herald the arrival of their much larger, more destructive cousin, the Firebird.
1900
Extinguished Jackalope
Familiar
Jackalope ensnare bits of dry debris to burn when they forage in dangerous terrain. After this fuel has burned out, the jackalope is vulnerable to predators.
1800
Centaur Archer
Familiar
Asking a centaur archer ’What’s your sign?’ is a sure way to put one on your back that reads ’target’.
1800
Banded Owlcat
Familiar
The banded owlcat moves silently, both in the air and on the ground.
1900
Rambra
Familiar
Native to tropical wetlands, Rambras are known to charge headfirst into overwhelming odds.
1900
Battle:
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Rune Slash
Ability Stone
A magical slash of focused mana. Deals close-combat Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
Rally
Ability Stone
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
Apparel:
Tigerlily Lei
Apparel
Dozens of tigerlily blossoms in full bloom have been meticulously strung together to craft this beautiful lei.
250
Tigerlily Tail Lei
Apparel
A bundle of tigerlilies that wrap around the tail.
250
Dented Iron Boots
Apparel
A pair of lobstered dragonboots, complete with protective kneepads. This set is old and dented.
500
Romantic Red Rose
Apparel
A beautiful, fragrant red rose. Romantics will fall for you, and botanists will want to be your friend.
700
Specialty:
x1
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
Unhatched Shadow Egg
Dragon Eggs
A murky, swampy egg that is pulsating with a strange purple glow. The egg feels as though it might just be full of fluid, but now and again, a dark form can be seen moving within.
0
Steam Gyre
Familiar
This spirit hovers around The Great Furnace. It is only visible as a manifestation in the vapors of the steam produced by the forges.
1800
Umberhorn Qiriq
Familiar
Solitary creatures by nature, only one Qiriq may live in a forest. They are not shy about using lethal force to enforce this claim.
1900
Last edited on Apr 14, 2024 07:49:03 by spiiral