Apparently I didn't receive a ping for the next part of the adventure. ^^? I think I figured out which post you should have pinged me to, though, thanks to the other players' answers. I hope I'm not doing anything wrong. ^^;
Username: Katsuokai
Day of the week: Thursday
Choice: a
Roleplay:
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Unknown | Arcane Wizard | Chaotic Neutral
Unknown is bewildered, he didn't know that following The Shadowbinder would bring him to some cursed dungeon with magical objects everywhere. He asks Gloomwillow if they know anything about this, and the answer he receives is that The Shadowbinder and her kin are known for playing tricks, so this could just be a harmless game, but they're not sure.
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If they really saw The Shadowbinder in the Tangled Woods, which they most certainly did - 'cause the magic she emanated was unlike any other, then it would truly be wise to not upset The Shadowbinder and play the game by her rules. But why had they been taken with her? Was it 'cause she noticed they were following her?
Sadly, Gloomwillow isn't of much help - having grown up in The Starwood Forest, they only know of folktales, myths, and stories told among their fellow Gloomwillow Guides about their home forest.
Unknown is displeased, his Arcane Magic doesn't seem to properly work here, and as much as he's used to dungeons and dangerous missions, the dice in front of him in this room makes him wary. He can't help but think about what happened last time
he touched a cursed item in The Shifting Emporium, and he's not willing to run that risk again.
He studies the scattered dice on the floor for a while, he can sense Shadow Magic emanating from them; are they cursed, or harmless? The tile mosaic on the floor depicts an image of The Shadowbinder, so this could be a clue.
For some reason the amethyst he picked up earlier begins to pulsate in his claw, and he's temporarily teleported to The Tangled Wood, without Gloomwllow, just to be back in the same room again. ''That item must be a teleporter!'' Gloomwillow says to to him telephatically as soon as he's back in the room, which leads him to experiment for a while. For how long can he remain in another location?
Apparently not for long, not at all long enough to escape or call for help as the teleporter isn't too exact and won't let him go anywhere he wants to, the only places it seems to let him willingly visit is The Tangle Woods, and his room back at the Clan, and of course, any place the whims of the amethyst decides, but it is enough to stock up on some goods in whichever location he ends up in.
The amethyst don't appear to teleport back all the items he tries to pick up in his room, though, so he reaches the conclusion that if this is a game, he has to play by the rules - whichever those rules are, and not try to cheat the game.
He thinks hard while clutching the amethyst that he wants to go somewhere useful, somewhere that will help him find items that wards him and Gloomwillow against harm if the dice are cursed, maybe somewhere else in his Clan. This time the amethyst starts glowing, but does not transport him anywhere, instead ten Glittering Sphinxband rings appears in his claw, and he decides to put them on, one ring on each finger. Now, he has no other choice but to pick up a die and see what happens next... .
Next post: X