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ThistleProse
I just tested it, and the build works the exact same. No changes required :)
Updated the enemy list to include the new enemies!
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ThistleProse
I just tested it, and the build works the exact same. No changes required :)
Updated the enemy list to include the new enemies!
Awesome! Thanks :D
My current build is broken and I wanted to make sure this one didn’t need adjustment before I altered my kiddo xD
Awesome! Thanks :D
My current build is broken and I wanted to make sure this one didn’t need adjustment before I altered my kiddo xD
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ThistleProse
Aussie | she/her
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Mohenjo
87 QCK + Haste (instead of 86 QCK) allows you to get 3 extra turns before Stonewatch Harpy (39 QCK), but it seems the only difference is against the Stonewatch Harpy - Stonewatch Harpy - Brush Dodo - Brush Dodo pack. Are there any other differences?
86 QCK would allow 14 VIT (1030 Health) instead of 8 VIT (910 Health).
@
Mohenjo
87 QCK + Haste (instead of 86 QCK) allows you to get 3 extra turns before Stonewatch Harpy (39 QCK), but it seems the only difference is against the Stonewatch Harpy - Stonewatch Harpy - Brush Dodo - Brush Dodo pack. Are there any other differences?
86 QCK would allow 14 VIT (1030 Health) instead of 8 VIT (910 Health).
@
Maki
The only other difference there might be is if there's a pack of 3 Stonewatch Harpies: you will have 5 turns before them (including Ambush turns) if you use Haste.
I can't really check more right now since I don't have a 86Qck build, nor do I have a pack list for the venues.
I'll add it to the variants post in this guide (the reserved post), and test it more later. Thanks for the feedback :)
@
Maki
The only other difference there might be is if there's a pack of 3 Stonewatch Harpies: you will have 5 turns before them (including Ambush turns) if you use Haste.
I can't really check more right now since I don't have a 86Qck build, nor do I have a pack list for the venues.
I'll add it to the variants post in this guide (the reserved post), and test it more later. Thanks for the feedback :)
@Mohenjo
Just wanted to say the Scratch version works also well:
[url=http://flightrising.com/main.php?dragon=48629492][img]http://flightrising.com/rendern/avatars/486295/48629492.png[/img][/url] (86 QCK / 14 VIT)
Even at full health you can take only 3 hits from the bosses, so unless you're lucky, you have to use a (Major) Health Potion.
@
Mohenjo
Just wanted to say the Scratch version works also well:
(86 QCK / 14 VIT)
Even at full health you can take only 3 hits from the bosses, so unless you're lucky, you have to use a (Major) Health Potion.
soft bump?
This build is working very well for me during the current festival :)
soft bump?
This build is working very well for me during the current festival :)
[quote name="@Savato" date="2019-05-20 11:31:13" ]
@Mohenjo Hey there, big fan of all your builds.
Harpy's Roost and Crystal Pools have historically been pretty similar, and so builds that were finetuned to both venues started popping up, like this one.
For the purpose of saving on another Eliminate, do you have any experience with how well this build works in Pools? I would imagine it works better there than any other build I have lying around, because of the high QCK and the STR being about high enough, but I wanted to ask anyway. I can't really test for myself yet since I have yet to level the dragon I want to use this build on.
[/quote]
It's pretty late to reply to this I know but I checked that guide and it uses only 105STR - iirc that means you have to rally-scratch-eliminate aviars whereas Mohenjo's build using 108STR rally-eliminates EVERYTHING muahahahahahaha
@
Savato wrote on 2019-05-20 11:31:13:
@
Mohenjo Hey there, big fan of all your builds.
Harpy's Roost and Crystal Pools have historically been pretty similar, and so builds that were finetuned to both venues started popping up, like this one.
For the purpose of saving on another Eliminate, do you have any experience with how well this build works in Pools? I would imagine it works better there than any other build I have lying around, because of the high QCK and the STR being about high enough, but I wanted to ask anyway. I can't really test for myself yet since I have yet to level the dragon I want to use this build on.
It's pretty late to reply to this I know but I checked that guide and it uses only 105STR - iirc that means you have to rally-scratch-eliminate aviars whereas Mohenjo's build using 108STR rally-eliminates EVERYTHING muahahahahahaha
that guide is amazing, it works perfectly! i just leveled and stoned my dragon [b]enramada[/b] with that build :D
[url=https://www1.flightrising.com/dragon/63951882][img]https://www1.flightrising.com/rendern/350/639519/63951882_350.png[/img][/url]
(that's her lol)
that guide is amazing, it works perfectly! i just leveled and stoned my dragon
enramada with that build :D
(that's her lol)
how is this build faring today?
how is this build faring today?
Dragons am I right
I spent last fest (Mistral Jamboree) in Harpy's Roost and was able to get a dragon with this build to survive and train pretty much indefinitely-- unless a boss showed up. She wasn't able to take down either Harpy's Roost boss.
However, this fest I took her to Crystal Pools due to the concentration of neutral enemies and there's a major difference already. For the most part, she works exactly the same (although you often get enough opening turns already to not need Haste unless you're using it for breath/to get free turns later on in the fight to Meditate). Very fast and easy to use, can go on indefinitely against normal enemies, is training fodder... but she can kill both bosses. I want to note that the dragon I'm using (Moh's test build) is Ice. That's extremely important for this.
She's extremely fragile if she takes hits. The Shadow melee boss can shred her without even needing to use Shadow Slice, and if it does, she's probably done for. However, she takes half damage from the Water magic boss, and her sheer speed means it's pretty much a free win. Either boss takes 5 rallied Eliminates to kill.
I've had success with Shadow boss if she's at full health/breath or very close and can drop three Eliminates, meditate to get the next two ready, and do the normal opening sequence or defend until the debuff wears off. I'll note that I think it's more important to reapply Haste than it is to defend, because she won't have free turns against the boss without it. She can only manage this because she gets more turns than the boss does. If a single Eliminate misses, or the boss crits, you're not likely to win.
I've beaten the Water boss even starting at half health/breath with her. It's likely to take turns meditating, and even if it doesn't, it can't do all that much damage to her-- less than even a normal melee attack would. If she defends at all and it targets her that turn, it does even less. Same strategy of eliminate, meditate to build breath, normal opening buffs/defend if needed, more eliminate. But this build is so fragile that it is extremely, extremely important to take half damage here, especially if you want to be in any kind of shape to keep going. You can't use Reflect because this build needs Sap so badly for sustain in normal fights. Maybe you could pull it off with a neutral damage dragon, but anything that takes double damage from Water is screwed. I'd recommend using a Water dragon just because it won't have that double weakness to Shadow that can kill an Ice dragon if the Shadow boss gets too many turns/a lucky turn, but I am making Ice work, so hey.
I spent last fest (Mistral Jamboree) in Harpy's Roost and was able to get a dragon with this build to survive and train pretty much indefinitely-- unless a boss showed up. She wasn't able to take down either Harpy's Roost boss.
However, this fest I took her to Crystal Pools due to the concentration of neutral enemies and there's a major difference already. For the most part, she works exactly the same (although you often get enough opening turns already to not need Haste unless you're using it for breath/to get free turns later on in the fight to Meditate). Very fast and easy to use, can go on indefinitely against normal enemies, is training fodder... but she can kill both bosses. I want to note that the dragon I'm using (Moh's test build) is Ice. That's extremely important for this.
She's extremely fragile if she takes hits. The Shadow melee boss can shred her without even needing to use Shadow Slice, and if it does, she's probably done for. However, she takes half damage from the Water magic boss, and her sheer speed means it's pretty much a free win. Either boss takes 5 rallied Eliminates to kill.
I've had success with Shadow boss if she's at full health/breath or very close and can drop three Eliminates, meditate to get the next two ready, and do the normal opening sequence or defend until the debuff wears off. I'll note that I think it's more important to reapply Haste than it is to defend, because she won't have free turns against the boss without it. She can only manage this because she gets more turns than the boss does. If a single Eliminate misses, or the boss crits, you're not likely to win.
I've beaten the Water boss even starting at half health/breath with her. It's likely to take turns meditating, and even if it doesn't, it can't do all that much damage to her-- less than even a normal melee attack would. If she defends at all and it targets her that turn, it does even less. Same strategy of eliminate, meditate to build breath, normal opening buffs/defend if needed, more eliminate. But this build is so fragile that it is extremely, extremely important to take half damage here, especially if you want to be in any kind of shape to keep going. You can't use Reflect because this build needs Sap so badly for sustain in normal fights. Maybe you could pull it off with a neutral damage dragon, but anything that takes double damage from Water is screwed. I'd recommend using a Water dragon just because it won't have that double weakness to Shadow that can kill an Ice dragon if the Shadow boss gets too many turns/a lucky turn, but I am making Ice work, so hey.